To honor a lot of people who have been super welcoming and kind since I started this channel, I've included a special credits sequence at the end of this video. Perhaps there's something after as well... 🤔 ACE is a very complicated topic, and there was quite a lot to cover with some specifics I might have glossed over. If this video piqued your interest, there are a lot of extras in the description, including some minor corrections!
The funniest thing about ACE in Ocarina of Time will always be that people keep using it to do ACE in other games. Shoutouts to the Paper Mario speedrun of course.
i was active in jcog's chat (she's the streamer who did stop'n'swop at GDQ) as ACE was discovered and the run was developed and it was insane to witness in real time
Now my question is, can you use ACE in the Super Smash Bros Brawl unlockable 5 minute demo mode for Ocarina of Time to do ACE and escape the SSBB emulator to modify Brawl?
When you said 99% of the game is stored in RAM it made so much sense because I remember not owning the game as a kid and being able to play it for like a week by leaving my gamecube on after I booted up a friend's copy. He took it because he had to leave but I was stoked when it just kept working
Using OOT to execute ACE in Animal Crossing is like trying to break into a car with a more broken, fucked up and stupid car... and I wouldn't have it any other way.
The PAT tag is so funny. "Here's all the different tags they let us attach to a NES rom, and all the reasons it would be extremely challenging to achieve arbitrary memory modification with them.... oh wait, never mind, here's the 'make arbitrary memory modifications' one."
@stgigamovement Correct. The included Legend of Zelda NES makes use of patching to function on AC’s emulator, but it’s actually done using another tag that has highly specific data for Zelda (SPE tag for “special”). I’m assuming the PAT tag was the general application for this to patch other games as well.
Extremely funny to hear how Gamecube OOT can theoretically be used to set up Animal Crossing ACE. This concept isn't completely new, as Paper Mario 64 got ACE and for a while, it couldn't do anything meaningful. It was then realized that you could use OOT ACE to set up memory, and then do a Banjo-Kazooie-style Stop 'n' Swop to Paper Mario, and then execute the OOT memory you wrote as Paper Mario code to save your file on the "The End" map, so loading the file again would end the game. Really cool video, and I love how you acknowledged ACE as a serious security vulnerability on modern hardware.
Yeah the big problem with Paper Mario's ACE was while it was *theoretically* possible any way to utilize it was just too difficult. You could do the Stop'n'Swop payload with *any* other N64 game with ACE, but Ocarina of Time happens to be the one with the easiest ACE to perform. Lucky really.
@@StarfieldDisarrayAbout a year after the stop n swap ace was found, we did manage to come up with a paper mario only method. It's however done in the volcano instead of goomba king
@@Most-sane-deltarune-fan behind a thick glass wall? Not likely. In a dark alleyway behind the supermarket at 11:30? His creepy ass music starts playing, I'm running outta there
@@potatoonastick2239 But he's nicer in New Horizons ("LIFE NEEDS A RESET BUTTON!"), plus he's just trying to stop you from doing... whatever it is that happens when you go to reset. Update: WHAT. Did I seriously write "NEDS" instead of "NEEDS"? Yes. Yes I did.
My God, I know! I saw the notification for this video come up while I was on the phone with my boyfriend and I went, "Hunter! You magnificent bastard! You really went and did it! Holy crap!" My guy doesn't really understand any of this, but he still understood what a big deal it is. Before we got off the phone, he's like, "go watch that video. I know you've been thinking about it. I've got one I've been waiting to see too." What an amazing time to be alive, seeing all the incredible discoveries that have come out about my favorite childhood pleasures really does feel like the season finale. Man.
code in emulator with code eyes but no sockets and carry the one into the emulator part with an extra 5 can’t forget the three add some code to the emulator then use the emulator juices to make a code sauce style served a la carte with light axle grease make it cry burn it and let it swim. Oh shit we forgot a two we have to do it again code in emulator with code eyes but no sockets and carry the one into the emulator part with an extra 5 can’t forget the three OR THE TWO add some code to the emulator then use the emulator juices to make a code sauce style served a la carte with light axle grease make it cry burn it and let it swim.
Holy shit that credits sequence made me sob, referring to every person who, no matter how small or tangential, that helped this all come out, is so ridiculously cool. Losing my mind over how incredible that is and how much effort went into finding everyone.
Super kind of you to say! Working on the credits was super fun and Wyvarie's animations add a ton, as does Starmonized's rendition of Wii Rainbow Road. I'm very grateful to everyone involved!
I appreciate the heck out of it man. I have a lot of credits to do going forward and I don't know if I'll ever do it to this level of quality, but damn it, I'm gonna try. You changed my life and my perspective on this for the better, and I can't thank you enough for this.
i'm glad retro ACE exists since gamecubes can't connect to your internet and don't store, like, your credit card info on there or anything. kind of wish we still had stuff like that -- consoles on their own little islands.
Doom is between 2 and 12 MB in size (Depending if it's the shareware or full version). A GameCube has 24MB of "Main" RAM. It could fit, but unless there's also a translator or emulator in the remaining space, you couldn't actually play it. Doom did get a Macintosh port, but that was written for a 68040 rather than a PowerPC CPU. So it's actually more related to a Sega 32X than a GameCube.
Holy, the animations in the credits are phenomenal, so fluid and so cute, especially Isabelle! Please thank Wyvarie for me! This is probably a long way off, but with how well understood this game is getting, I wonder if decomp progressing will allow for mods adding in features from later games into AC. A "Perfect" version with more options for paths, more pattern storage, easier access to the island without requiring a link cable, adding in a few characters, HD texture/font mod, more K.K. songs, more events, maybe fixing and adding in unused content or version/region-exclusive content, uncapping the 2030 limit, making the forbidden NES games appear in the shop, and more... If it was open source and made right, the community could create new little content drops every few months or so, so that the game feels magical again... Just thinking about something that nice makes me smile. I've always had a soft spot for the original and would love to see it get more of the little quality fixes that later games in the series got, but without the massive expanse in scope.
You’d be surprised at how far underway a lot of what you’re discussing is already. Behind the scenes, mods and quality-of-life features from future games are slowly being tested and added to the game. The future is exciting! And thank you for the compliments. 🥳
@@Hunter-R. That's really exciting!! Thanks for sharing that, I look forward to hearing about it in your future videos! Now I'm imagining an even more robust real-time online multiplayer too...! Don't even tell me it's already being tested, it's a surprise haha
Using ocarina of time as an ace setup game has also been done to do a credits warp in Paper mario, so its cool to see the same strategy applied to animal crossing to execute arbitrary code c: At least in this case it didnt rely on hot swapping a cartridge into the console before the ram got wiped x3
The biggest difference is that this one requires OoT as far as I'm aware, unlike paper Mario which only uses it because the inputs required to do it in game are too precise for humans
I swear, from what I've been seeing of the Gen 1 Pokémon games, they are held together by nothing but craft glue and wishes. It's amazing they work at all.
@@blakksheep736my favorite part about the gen 1 Pokémon games is that a lot of the most iconic glitches are only as harmless and easy to see as they are due to pure chance-if the translation error with tiles hadn't existed, the Cinnabar shore tricks wouldn't work, and if the first English translation of red/blue didn't have the data in the places it did Missingno could easily have been a crash-causing menace like it is in other versions of the game.
@@InnocentGuillotine the cinnabar shore tricks already doesn’t work without extra work in some languages due to being partially patched. You will go insane if you dive into the unexplored lands of different languages of Gen 1
Some additional technical context for those interested! The reason the PAT tag can only write to 0x80000000 thru 0x807FFFFF is because that's the size of RAM on the N64. This same PAT tag exploit is usable on the N64 version albeit you can't do nearly as much since you're limited to 32K of space on the controller pak data (still a lot though!) Additionally, when we overwrite my_free, we *could* encounter a similar issue as to trying to overwrite code directly. The GC also has a data cache but the caches only store the most recent commonly used addresses in them. Thankfully due to my_free's infrequent referencing, it doesn't get cached. That's a small piece of the puzzle that James and I spent a bit of time figuring out lol... It was really fun to mess with this back in 2018! I wrote a fully working hex editor for use in game among other neat little proof of concepts! Great video as always Hunter :)
Such a cool discovery, and both yours and James’ posts on the topic were very thorough. Thank you! For those who are interested in additional technical information, I do highly suggest checking out Cuyler’s blog and posts on this topic (linked in description). If there’s anyone who’s helped the most with my video topics, it’s definitely Cuyler. Just like piggybacking off of my_free, you could argue I piggyback off a lot of Cuyler’s work when it comes to discussing Animal Crossing. 🐐
Awesome video! Funny enough, Animal Crossing: New Leaf has an ACE exploit, which is also a RCE exploit. The function responsible for receiving packets for the games bulletin board can be used to send payloads to other 3DS consoles due to a buffer overflow trick. Such as giving them mod menus, editing their memory, basically anything you want really. I learned a lot from this video, it's so cool what fans in the community are capable of!
@@NatetheNintendofan Yep. And a similar exploit is also possible in Animal Crossing: New Horizons, and my mod menu uses that to call functions on their system whenever they want to do certain things for themselves.
what does that phrase mean? i know its used in Hazbin Hotel to mention that Alastor is ace/asexual, but is it used elsewhere? what does the hole mean? is this a golf or a pool joke?
@@xymaryai8283 Are you trolling or genuinely can't can't see the joke? The thing is, it's just a phrase "You're an asshole" but 'ass' replaced with 'ACE'.
How in the hell did you manage to make this video feel so momentous?! This video feels important, man. I gotta say, on a personal note, I really must thank you for these videos Hunter, and the comfort they've helped to provide me in some dark times. This goes to everyone who's helped make this channel a possibility, too. Thank you so much, sincerely.
Those credits slap 🔥 But anyway, thank you so much for making these videos! It's been great to see your channel all the way from the beginning. Can't wait to see you where you go next with new leaf! But no matter where you go I will be glad to be a part of it.
Was watching all of your episodes together for my kids who also enjoy Animal Crossing. Love how you snuck in an easteregg regarding acnl for April 2024 as part of a letter you generated. Well done! Even if it's a month off, still impressive that you included it as a reference so early on and got as close as you did!
I appreciate it! I admittedly wanted to cover New Leaf before Nintendo shut the online servers down, but a few things got in the way. Since this video technically came out in April, I suppose I can just say the ACNL teaser in that letter was just for the announcement of a New Leaf video... >:)
There should be an ACE no-skip category of speedruns for various games. Imagine how it cool it would be to see a runner essentially modding the game in real time but not being allowed to skip levels.
Every video of yours hooks me in and explains things about games I would have never put a second thought into while playing. Especially in this video, which you put so much time and passion into, I absolutely cannot wait for what's next, Hunter!!
imagine if you could inject ACE code into the game which automatically triggers you paying off all debts, not just playing the cutscene but also convincing the game that you really have done so
That's... A bit of an exaggeration. Pannenkoek is an absolute know-it-all when it comes to SM64, to the point he can make hour long videos that go in _very_ technical detail about the various quirks of the game. Hunter is just giving surface level info about the game without going into too much technical detail.
@@ItsCenrryTH The equivalent to this is probably Cuyler, who is outright decompiling the game, but I think he doesn't care much about making videos so he helps Hunter instead.
I’m not worthy to be compared to the GOAT. Like others said, rather than just talk about discoveries, pannenkoek actively works to TAS and break the game themselves as well - and has an editing style that’s far more fluent than mine. I’m still passionate about the game of course, and I hope to dig my teeth into more personal contributions myself in the future. But, for now, I’m very far beyond pannenkoek’s achievements.
Excuse me whilst I scream at the algorithm. I FUCKIN' LOVE IN-DEPTH ANALYSIS VIDEOS ON VARIOUS ODDITIES, QUIRKS OR DETAILS FOR VIDEO GAMES I MIGHT NOT EVEN PLAY. GIMME MORE. LESS OF THE OTHER STUFF.
things that algorithms need to understand: -no alpha male podcasts (women need rights) -don’t show me ads for garden stuff (I live in an apartment) -i need analysis videos more than anything else ever -more tumblr (quirky) -jojo siwa.
I got so desperate for youtube to show me more of these that i made a playlist collecting them and now i put it on shuffle every time i go to sleep lol
I don't know how you do it, but every single Animal Crossing video you make is consistently interesting and informative. Keep up the good work! (Love the outro credits too)
Actually on the lowest of levels, there is no such things as instructions and data, it's all just a string of ones and zeros. The only reason modern CPUs work at all is because they use special arithmetic to calculate when the end of an instruction is. That is to say, it is still the case that your physical CPU(s)cannot toe whether or not a particular bite is an instruction or data byte, however, we now have hardware that prevents reading and writing from memory that the process doesn't own...
It’s my understanding that modern hardware can now store leading bytes that essentially tell the machine whether the sequence of numbers is simply data or program code, which invalidates a lot of ACE shenanigans. Although, admittedly, I haven’t researched this too much.
I really hope this leads to a surge in AC GCN modding popularity. I feel like this game's graphics and vibe are absolutely perfect for an entirely new generation of mario 64-style crazy romhacks. People have already shown that they love designing environments and storylines in their towns in the newer games, and it would be so great to finally apply that creativity back to GCN. I'd absolutely love to see one of those classic new leaf horror maps done in GCN using tools like this.
I love stuff like this. These types of exploits are my favorite thing to hear about that I don't really have the time or skill to mess with myself. I have minimal experience with Animal Crossing, and never played anything other than the DS version Wild World. I remember having a lot of fun with it. Might have to revisit the series some day.
that next animal crossing video seems really cool! theres a few technical aspects of new leaf that you can run into sometimes, especially with how the welcome amiibo update was introduced. -the game keeps a backup of your save file pre-update, though it never touches it. you can go back to it if you play the game on another system without the update or otherwise force the game to run on the original system after deleting the patch (the home menu prevents you from downgrading for acnl), letting you effectively have two towns on the same cartridge. -similar to this, the game keeps custom designs saved at the able sisters (not the ones you have in your menus) in a separate file separate to town data, meaning you can freely share custom designs between your two towns. super weird. -the state the game is in on cartridge versions of acnl when trying to get the save data bonuses from a cartridge version of happy home designer is very weird. i dont think theres another 3ds cartridge game that has a feature that lets you eject the cartridge, put in a different cartridge, then put the original cartridge back in, and still be playing the same game all throughout. its super weird. but since nintendo network went down not too long ago, i'm assuming this upcoming video has something to do with reviving the game's online features (online multiplayer, club tortimer, spotpass, dream suite, etc.). no news from pretendo about its progress aside from them saying they have all the old dream towns backed up, but i dunno, thought itd be cool to share some stuff ive personally come across. maybe theres something more to these mechanics?
the credits animations were so good! super hyped for the next video too! (i would be hype for any video you teased, but i'm extra hype for one covering one of my favorite games)
Thanks for the videos! They've gotten me back into playing New Leaf again. Finally even got the toy hammer there. Very exciting to see you about to cover *my* Animal Crossing game in technical detail.
sometimes i dont understand a word this guy's saying but his videos are so fun to just listen and vibe to. i love animal crossing and computer junk. thank you for making these videos T__T
Extremely excited to see a longer video from you. I hope to see more!! I love how simply and easily you explain things & your video style is clean and sticks to my brain. I really like your narration as well - you have a good tone, cadence, and pace of talking. It's just right! The japanese stock images in this video are very cute as well.
A slight technical note: There is, strictly speaking, no difference between executable code and data. In fact, many advanced programming techniques rely on manipulating code _as if_ it were data (this is called 'metaprogramming', because you're programming the act of programming). This is part of why buffer overflows lead to ACE sometimes. Computers do not know the difference between instructions and data, so if you can write data to a spot where instructions would be stored, that data gets treated like instructions. You can also do the same in reverse--IIRC, the static screen effect in _Metroid Prime's_ game over sequence is actually the game's compiled code, read out as if it were texture data. While this is still true on modern systems, there's been a LOT of work done to keep you from accidentally using data as if it were code--and more importantly, to prevent people from doing that to machines they're not supposed to have access to.
I just discovered your channel and you are absolutely a gem of a channel. Looking forward to knowing more about Animal Crossing than I'd ever thought I'd want to as I watch through your videos.
Thank you so much! I'm extremely grateful to have found an audience who finds these topics as interesting as I do. Your comment means a lot, and similar comments always make me glad I started this channel.
Imagine watching an Animal Crossing speedrun, and they just swap to Ocarina of Time for a bit, and then return to AC so they can use their NES to enable god mode.
Seriously great video, and an awesome first impression to your channel!!! You made everything super understandable, and your visuals remained stylish and supportive. Really really happy I found this!!
You have consistently been getting better and better at your video production. I cant wait to see where this channel will go! I cannot wait to watch the next video, both in terms of editing production and because ACNL is my favorite game. Keep it up man!
Happy to see the trend of enabling ACE exploits in other games from OoT continue! I never thought the concept would spread to as many other games as it has after we popularized it with Paper Mario, but I'm definitely not complaining. Thanks for the incredibly well-explained and edited video!
that credits scene feels like the end of a movie. It's really cool to see this channel grow and has certainly educated me on the really cool things going in the the Animal Crossing community and I'm really happy hear everyone involved was so passionate to share all these really cool discoveries here. Can't wait for new leaf. Amazing video as always congrats!!
@@life-destiny1196 It ROCKED!!! Seeing Blathers, KK, Isabelle, a player digging up a fossil, a player dancing, running after a floating present with their net as if they could ever bring it down that way... awesome. Everything was just awesome.
I know this is a channel primarily based around Animal Crossing content, but I would genuinely be super interested to see more content like this covering other games as well. I’m sure there’s other channels who do similar things, but the presentation from this channel is really good.
The abilitu to softmod is a GODSEND for using the Gameboy Player with the GBI software. This software replaces the original disk that goes with the Gameboy Player and actually allows you to have better picture quality when using a DOL-001 console and the player.
Omg the teaser at the end! I've learned so much about ACPG from this channel I cant wait for the next chapter. Thanks for making my nerd brain happy as always Hunter :) Loved this video!
This is one of the channels that was great with the first videos, and has stayed that way. This has been one of the more enjoyable channels, and I hope it can stay that way. Gl with the UA-cam channel, and everything else your doing, stay safe, thanks for making content!
I still can’t get over that the Animal Crossing devs made a literal NES emulator just for a furniture item, and didn’t even bother to ensure it was safe from ACE
It can be hard to remove the trap door from a trap door, though the GameCube was a surprisingly tough nut to crack when it came to security in general. Nearly three years after a console release for a modchip was an eternity in the 2000s (and that's over two years after Animal Crossing on GC.)
Great video as always, and the credits animation/segment is just too sweet. While I love how the channel has gotten me interested in the original title, New Leaf is one of my favorites in the series so I’m super pumped to see where you go with that!
This was for sure a wonderful video! As a programmer myself it's crazy to learn about how these exploits work and the dedication of their associated communities. Super hyped for your ACNL videos btw!
That was an incredible explanation of ACE. I’ve known it existed but never bothered to try and learn how it works and the way you described it made it crystal clear. That was awesome
wow! this is very impressive! i love to see the modding community doing cool things with 20+ year old games to do cool things with other 20+ year old games... also congrats on 40k subscribers!
Before reaching the OoT ACE segment i was thinking in a crazy idea about having an editor in game to write byte by byte memory instructions like a true madman as a joke, the fact that something similar can be achieved using save manipulation in OoT is even more hilarious considering that you have to do ACE not once but twice using other game.
If you’re on the repo, you contributed! 🥳 I tried to include every one who has helped, no matter how small. Even if your work seems insignificant, even a first step like that is helpful.
To honor a lot of people who have been super welcoming and kind since I started this channel, I've included a special credits sequence at the end of this video. Perhaps there's something after as well... 🤔
ACE is a very complicated topic, and there was quite a lot to cover with some specifics I might have glossed over. If this video piqued your interest, there are a lot of extras in the description, including some minor corrections!
I love you
no game is safe from ACE
U should've told us the time
@@itisliamhfjone22Give it a few years and we'll have PS2s running PS1 versions of Ace Combat ACE to run PS3 games.
awesome
i love how oot has essentially turned into an ace bootloader for many different games
Game Genie fell off
@@rompevuevitos222 we're on that Great Fairy cheat engine now!
The funniest thing about ACE in Ocarina of Time will always be that people keep using it to do ACE in other games. Shoutouts to the Paper Mario speedrun of course.
We'll make our own Stop'nSwop!
@@renakunisaki with blackjack and hookers
i was active in jcog's chat (she's the streamer who did stop'n'swop at GDQ) as ACE was discovered and the run was developed and it was insane to witness in real time
Now my question is, can you use ACE in the Super Smash Bros Brawl unlockable 5 minute demo mode for Ocarina of Time to do ACE and escape the SSBB emulator to modify Brawl?
@@Chrome166no, it’s separate from brawl iirc. Ace is possible in the 5 minutes though.
When you said 99% of the game is stored in RAM it made so much sense because I remember not owning the game as a kid and being able to play it for like a week by leaving my gamecube on after I booted up a friend's copy. He took it because he had to leave but I was stoked when it just kept working
That's awesome
thats amazing lol
I wonder what wouldve happened if you tried to play the minigames
Thats the best story ive read today. Amazing.
This is the things why i love computer in general 😂😂
@@UnaturalShadows probably would've just froze or went to black
Using OOT to execute ACE in Animal Crossing is like trying to break into a car with a more broken, fucked up and stupid car... and I wouldn't have it any other way.
So like breaking into a Lambo with a cybertruck?
Gotta find a use for it after all. Reusing is better than recycling
It's like using a legacy Win32 application to jailbreak a 64bit Windows OS :V
we can open this masterlock by using this masterlock.
@@satibelI got that reference.
The PAT tag is so funny. "Here's all the different tags they let us attach to a NES rom, and all the reasons it would be extremely challenging to achieve arbitrary memory modification with them.... oh wait, never mind, here's the 'make arbitrary memory modifications' one."
Either it was for debugging or patching the NES games like in Virtual Console.
@stgigamovement Correct. The included Legend of Zelda NES makes use of patching to function on AC’s emulator, but it’s actually done using another tag that has highly specific data for Zelda (SPE tag for “special”). I’m assuming the PAT tag was the general application for this to patch other games as well.
Presumably to not screw all of AC over if someone decided to ENGAGE RIDLEY
@@Wiimeiser That's definitely plausible.
@@Wiimeiser i absolutely must ENGAGE RIDLEY, MOTHER FUCKER
Ridley must die
IDEs have become obsolete, all coding will now be done using Animal Crossing and Ocarina of Time GC ports
Extremely funny to hear how Gamecube OOT can theoretically be used to set up Animal Crossing ACE. This concept isn't completely new, as Paper Mario 64 got ACE and for a while, it couldn't do anything meaningful. It was then realized that you could use OOT ACE to set up memory, and then do a Banjo-Kazooie-style Stop 'n' Swop to Paper Mario, and then execute the OOT memory you wrote as Paper Mario code to save your file on the "The End" map, so loading the file again would end the game.
Really cool video, and I love how you acknowledged ACE as a serious security vulnerability on modern hardware.
Yeah the big problem with Paper Mario's ACE was while it was *theoretically* possible any way to utilize it was just too difficult. You could do the Stop'n'Swop payload with *any* other N64 game with ACE, but Ocarina of Time happens to be the one with the easiest ACE to perform. Lucky really.
WHAT
@@StarfieldDisarrayAbout a year after the stop n swap ace was found, we did manage to come up with a paper mario only method. It's however done in the volcano instead of goomba king
the most impressive is in gen 1 pokemon where you can use it to affect n64 games
13:51 YOOOOO THEY ADDED DEATH TO ANIMAL CROSSING
and they're chilling like it's no big deal
The villagers just act like it happens all the time XD
@@shoadowolf Well, Boris certainly doesn't give two oinks about it.
Resetti's sitting somewhere, a grim look on his face, loading a shotgun
Or just repeatedly thumping the ground with his pickaxe in a very, very, threatening manner.
That guy terrified me when I was a kid
@@potatoonastick2239 But he doesn't NOW, I hope?
@@Most-sane-deltarune-fan behind a thick glass wall? Not likely. In a dark alleyway behind the supermarket at 11:30? His creepy ass music starts playing, I'm running outta there
@@potatoonastick2239 But he's nicer in New Horizons ("LIFE NEEDS A RESET BUTTON!"), plus he's just trying to stop you from doing... whatever it is that happens when you go to reset.
Update: WHAT. Did I seriously write "NEDS" instead of "NEEDS"? Yes. Yes I did.
funnily enough you don't even need to corrupt the instruction pointer in pokemon gen 1, there's just an item that executes code from WRAM directly
What's that? 😮
Knowing pokemon, i would be surprised if it is only one.
@@CommunismJokes 8F in red and blue executes code starting from the number of pokemon in your party
@@egon3705About half the glitch items in RBY share this functionality, 8F is just the most usable one.
Gen 1 Pokemon do be gen 1 pokemon
I feel like I just watched the season finale to my favorite show
FOR REAL THE CREDITS ARE AMAZING (it oddly reminded me of the DS rainbow road from Mario kart 8)
My God, I know! I saw the notification for this video come up while I was on the phone with my boyfriend and I went, "Hunter! You magnificent bastard! You really went and did it! Holy crap!" My guy doesn't really understand any of this, but he still understood what a big deal it is.
Before we got off the phone, he's like, "go watch that video. I know you've been thinking about it. I've got one I've been waiting to see too." What an amazing time to be alive, seeing all the incredible discoveries that have come out about my favorite childhood pleasures really does feel like the season finale. Man.
@@Flexkid_ probably because that's a remix of Wii Rainbow Road in the background
@@Kajssbm oh 🗿 I had a feeling, it sounded familiar
I felt that when seeing the credits lol
That's wild. It's like a turducken of ACE.
code in emulator with code eyes but no sockets and carry the one into the emulator part with an extra 5 can’t forget the three add some code to the emulator then use the emulator juices to make a code sauce style served a la carte with light axle grease make it cry burn it and let it swim. Oh shit we forgot a two we have to do it again code in emulator with code eyes but no sockets and carry the one into the emulator part with an extra 5 can’t forget the three OR THE TWO add some code to the emulator then use the emulator juices to make a code sauce style served a la carte with light axle grease make it cry burn it and let it swim.
Holy shit that credits sequence made me sob, referring to every person who, no matter how small or tangential, that helped this all come out, is so ridiculously cool. Losing my mind over how incredible that is and how much effort went into finding everyone.
Super kind of you to say! Working on the credits was super fun and Wyvarie's animations add a ton, as does Starmonized's rendition of Wii Rainbow Road. I'm very grateful to everyone involved!
I appreciate the heck out of it man. I have a lot of credits to do going forward and I don't know if I'll ever do it to this level of quality, but damn it, I'm gonna try. You changed my life and my perspective on this for the better, and I can't thank you enough for this.
I love how depending on the context ACE is either extremely cool or extremely worrying
Zelda ACE vs old emulator ACE. Also nice to see a fellow furry here
ACE: happy, despite being a little scary. meanwhile RCE.... never a fun time (Remote Code Execution)
i'm glad retro ACE exists since gamecubes can't connect to your internet and don't store, like, your credit card info on there or anything. kind of wish we still had stuff like that -- consoles on their own little islands.
Kind of like how a "hacker" can either be a serious threat or a mildly annoying kid with a script client, depending on the context.
finally, Animal Crossing Exploit
Ha! Nice nickname for it.
Now that’s a ACE.
@@Emiko1 It certainly is!
So what you're telling me is that technically, you could code Doom into Animal Crossing?
Pretty sure some1 is doing that already
Doom is between 2 and 12 MB in size (Depending if it's the shareware or full version). A GameCube has 24MB of "Main" RAM. It could fit, but unless there's also a translator or emulator in the remaining space, you couldn't actually play it.
Doom did get a Macintosh port, but that was written for a 68040 rather than a PowerPC CPU. So it's actually more related to a Sega 32X than a GameCube.
@@Toonrick12doom is typically coded from the ground up when people use it for that
Holy, the animations in the credits are phenomenal, so fluid and so cute, especially Isabelle! Please thank Wyvarie for me!
This is probably a long way off, but with how well understood this game is getting, I wonder if decomp progressing will allow for mods adding in features from later games into AC. A "Perfect" version with more options for paths, more pattern storage, easier access to the island without requiring a link cable, adding in a few characters, HD texture/font mod, more K.K. songs, more events, maybe fixing and adding in unused content or version/region-exclusive content, uncapping the 2030 limit, making the forbidden NES games appear in the shop, and more... If it was open source and made right, the community could create new little content drops every few months or so, so that the game feels magical again... Just thinking about something that nice makes me smile. I've always had a soft spot for the original and would love to see it get more of the little quality fixes that later games in the series got, but without the massive expanse in scope.
You’d be surprised at how far underway a lot of what you’re discussing is already. Behind the scenes, mods and quality-of-life features from future games are slowly being tested and added to the game.
The future is exciting! And thank you for the compliments. 🥳
@@Hunter-R. That's really exciting!! Thanks for sharing that, I look forward to hearing about it in your future videos! Now I'm imagining an even more robust real-time online multiplayer too...! Don't even tell me it's already being tested, it's a surprise haha
Using ocarina of time as an ace setup game has also been done to do a credits warp in Paper mario, so its cool to see the same strategy applied to animal crossing to execute arbitrary code c: At least in this case it didnt rely on hot swapping a cartridge into the console before the ram got wiped x3
The biggest difference is that this one requires OoT as far as I'm aware, unlike paper Mario which only uses it because the inputs required to do it in game are too precise for humans
This is the first UA-cam video I have seen where someone tries to explain something technical without making me cringe
early nintendo games do be having at least one ACE exploit... don't look at the original pokemon gen 1 games there's too many to keep track
I swear, from what I've been seeing of the Gen 1 Pokémon games, they are held together by nothing but craft glue and wishes. It's amazing they work at all.
@@blakksheep736my favorite part about the gen 1 Pokémon games is that a lot of the most iconic glitches are only as harmless and easy to see as they are due to pure chance-if the translation error with tiles hadn't existed, the Cinnabar shore tricks wouldn't work, and if the first English translation of red/blue didn't have the data in the places it did Missingno could easily have been a crash-causing menace like it is in other versions of the game.
@@InnocentGuillotine and then there's yellow's missingno
They've found exploits for every mainline game up to Diamond and Pearl!
@@InnocentGuillotine the cinnabar shore tricks already doesn’t work without extra work in some languages due to being partially patched. You will go insane if you dive into the unexplored lands of different languages of Gen 1
Some additional technical context for those interested! The reason the PAT tag can only write to 0x80000000 thru 0x807FFFFF is because that's the size of RAM on the N64. This same PAT tag exploit is usable on the N64 version albeit you can't do nearly as much since you're limited to 32K of space on the controller pak data (still a lot though!)
Additionally, when we overwrite my_free, we *could* encounter a similar issue as to trying to overwrite code directly. The GC also has a data cache but the caches only store the most recent commonly used addresses in them. Thankfully due to my_free's infrequent referencing, it doesn't get cached. That's a small piece of the puzzle that James and I spent a bit of time figuring out lol...
It was really fun to mess with this back in 2018! I wrote a fully working hex editor for use in game among other neat little proof of concepts!
Great video as always Hunter :)
Such a cool discovery, and both yours and James’ posts on the topic were very thorough. Thank you!
For those who are interested in additional technical information, I do highly suggest checking out Cuyler’s blog and posts on this topic (linked in description). If there’s anyone who’s helped the most with my video topics, it’s definitely Cuyler. Just like piggybacking off of my_free, you could argue I piggyback off a lot of Cuyler’s work when it comes to discussing Animal Crossing. 🐐
Awesome video!
Funny enough, Animal Crossing: New Leaf has an ACE exploit, which is also a RCE exploit. The function responsible for receiving packets for the games bulletin board can be used to send payloads to other 3DS consoles due to a buffer overflow trick. Such as giving them mod menus, editing their memory, basically anything you want really.
I learned a lot from this video, it's so cool what fans in the community are capable of!
Hacking their 3DS
@@NatetheNintendofan Yep. And a similar exploit is also possible in Animal Crossing: New Horizons, and my mod menu uses that to call functions on their system whenever they want to do certain things for themselves.
@@Bidziilla Really?
An RCE is a very serious issue, even if it's just a game console (also it sounds like the RCE it's in the 3DS, not GameCube)
@@Jason9637 It was in the 3DS and switch versions of the game. Likely ACCF too.
It would be crazy if Hunter announced he's turning over a new leaf with his channel at the end of this video.
IKR
He did.
“Oh Hunter, we know you’re an ACE in the hole.”
Hunter: “A what now?”
Ace the jock bird when he exists:
what does that phrase mean? i know its used in Hazbin Hotel to mention that Alastor is ace/asexual, but is it used elsewhere? what does the hole mean? is this a golf or a pool joke?
@@xymaryai8283 Are you trolling or genuinely can't can't see the joke?
The thing is, it's just a phrase "You're an asshole" but 'ass' replaced with 'ACE'.
@@garcello3398you're also a dumbass. "ace in the hole" is a poker term if i remember correctly.
Wake up guys new Hunter vid dropped. It's huntin time
I liked the part where he hunted all over the place
@@iiawesomej real
@@iiawesomej real
@@iiawesomej real
horned hat... bug net... hunter custom design t-shirt... yeah, it's hunter time
How in the hell did you manage to make this video feel so momentous?! This video feels important, man.
I gotta say, on a personal note, I really must thank you for these videos Hunter, and the comfort they've helped to provide me in some dark times.
This goes to everyone who's helped make this channel a possibility, too. Thank you so much, sincerely.
I appreciate it, truly! This channel wouldn’t even exist without viewers like you, so thank you for the kind words. 🙂
Finally! I was hoping for code execution!
I hope you and Aunty Anita are doing well, Vashliji
congrats on your membership to the channel
@@WatermelonJikiProperty apne naam nahi milegi bhai
Those credits slap 🔥 But anyway, thank you so much for making these videos! It's been great to see your channel all the way from the beginning. Can't wait to see you where you go next with new leaf! But no matter where you go I will be glad to be a part of it.
I love the sequence at 19:57
Using ACE in Ocarina of Time to set up more ACE in Ocarina of Time just to set up ACE in Animal Crossing.
Was watching all of your episodes together for my kids who also enjoy Animal Crossing. Love how you snuck in an easteregg regarding acnl for April 2024 as part of a letter you generated. Well done! Even if it's a month off, still impressive that you included it as a reference so early on and got as close as you did!
I appreciate it! I admittedly wanted to cover New Leaf before Nintendo shut the online servers down, but a few things got in the way. Since this video technically came out in April, I suppose I can just say the ACNL teaser in that letter was just for the announcement of a New Leaf video... >:)
There should be an ACE no-skip category of speedruns for various games. Imagine how it cool it would be to see a runner essentially modding the game in real time but not being allowed to skip levels.
It always comes back to OOT
Every video of yours hooks me in and explains things about games I would have never put a second thought into while playing.
Especially in this video, which you put so much time and passion into, I absolutely cannot wait for what's next, Hunter!!
imagine if you could inject ACE code into the game which automatically triggers you paying off all debts, not just playing the cutscene but also convincing the game that you really have done so
Hunter R is Pannenkoek of Animal Crossing
Yes hes the pancake of animal crossing
@@mouthwaterin*The Dutch Pancake of Animal Crossing
That's... A bit of an exaggeration.
Pannenkoek is an absolute know-it-all when it comes to SM64, to the point he can make hour long videos that go in _very_ technical detail about the various quirks of the game.
Hunter is just giving surface level info about the game without going into too much technical detail.
@@ItsCenrryTH The equivalent to this is probably Cuyler, who is outright decompiling the game, but I think he doesn't care much about making videos so he helps Hunter instead.
I’m not worthy to be compared to the GOAT. Like others said, rather than just talk about discoveries, pannenkoek actively works to TAS and break the game themselves as well - and has an editing style that’s far more fluent than mine.
I’m still passionate about the game of course, and I hope to dig my teeth into more personal contributions myself in the future. But, for now, I’m very far beyond pannenkoek’s achievements.
Excuse me whilst I scream at the algorithm.
I FUCKIN' LOVE IN-DEPTH ANALYSIS VIDEOS ON VARIOUS ODDITIES, QUIRKS OR DETAILS FOR VIDEO GAMES I MIGHT NOT EVEN PLAY. GIMME MORE. LESS OF THE OTHER STUFF.
things that algorithms need to understand:
-no alpha male podcasts (women need rights)
-don’t show me ads for garden stuff (I live in an apartment)
-i need analysis videos more than anything else ever
-more tumblr (quirky)
-jojo siwa.
YES THIS 100% IT'S AMAZING
I got so desperate for youtube to show me more of these that i made a playlist collecting them and now i put it on shuffle every time i go to sleep lol
@@Eaten_squid_cake I'm strong and powerful
Hunter ate and left no crumbs
Just two N64 games being bros.
Two bros being N64 games.
I don't know how you do it, but every single Animal Crossing video you make is consistently interesting and informative. Keep up the good work! (Love the outro credits too)
Thinking quickly, hunter constructed an ace exploit from a memory card, a single file, and an ace exploit
Actually on the lowest of levels, there is no such things as instructions and data, it's all just a string of ones and zeros. The only reason modern CPUs work at all is because they use special arithmetic to calculate when the end of an instruction is.
That is to say, it is still the case that your physical CPU(s)cannot toe whether or not a particular bite is an instruction or data byte, however, we now have hardware that prevents reading and writing from memory that the process doesn't own...
It’s my understanding that modern hardware can now store leading bytes that essentially tell the machine whether the sequence of numbers is simply data or program code, which invalidates a lot of ACE shenanigans.
Although, admittedly, I haven’t researched this too much.
This is a great video and channel in general! You deserve every view and subscriber you get and a million mor-wait… NEW LEAF???
I love how you respected your sources. Nice Video 👍
Huge "Use ACE in OoT to credits warp in Paper Mario" energy xD
The FDS version of Zelda 1 is obtainable in Doubutsu no Mori+ to my knowledge. I hope someday something gets found with that. Great video!
So glad you showed Triforce% as an example! Such an INCREDIBLE showcase that deserves way more attention
I really hope this leads to a surge in AC GCN modding popularity. I feel like this game's graphics and vibe are absolutely perfect for an entirely new generation of mario 64-style crazy romhacks. People have already shown that they love designing environments and storylines in their towns in the newer games, and it would be so great to finally apply that creativity back to GCN. I'd absolutely love to see one of those classic new leaf horror maps done in GCN using tools like this.
I love stuff like this. These types of exploits are my favorite thing to hear about that I don't really have the time or skill to mess with myself. I have minimal experience with Animal Crossing, and never played anything other than the DS version Wild World. I remember having a lot of fun with it. Might have to revisit the series some day.
that next animal crossing video seems really cool! theres a few technical aspects of new leaf that you can run into sometimes, especially with how the welcome amiibo update was introduced.
-the game keeps a backup of your save file pre-update, though it never touches it. you can go back to it if you play the game on another system without the update or otherwise force the game to run on the original system after deleting the patch (the home menu prevents you from downgrading for acnl), letting you effectively have two towns on the same cartridge.
-similar to this, the game keeps custom designs saved at the able sisters (not the ones you have in your menus) in a separate file separate to town data, meaning you can freely share custom designs between your two towns. super weird.
-the state the game is in on cartridge versions of acnl when trying to get the save data bonuses from a cartridge version of happy home designer is very weird. i dont think theres another 3ds cartridge game that has a feature that lets you eject the cartridge, put in a different cartridge, then put the original cartridge back in, and still be playing the same game all throughout. its super weird.
but since nintendo network went down not too long ago, i'm assuming this upcoming video has something to do with reviving the game's online features (online multiplayer, club tortimer, spotpass, dream suite, etc.). no news from pretendo about its progress aside from them saying they have all the old dream towns backed up, but i dunno, thought itd be cool to share some stuff ive personally come across. maybe theres something more to these mechanics?
the credits animations were so good!
super hyped for the next video too! (i would be hype for any video you teased, but i'm extra hype for one covering one of my favorite games)
Beautiful video! And that credits sequence, chefs kiss!
I love the little drawings included in the editing, such a cute and fitting style
I love Irasutoya.
Thanks for the videos! They've gotten me back into playing New Leaf again. Finally even got the toy hammer there. Very exciting to see you about to cover *my* Animal Crossing game in technical detail.
That explanation of ACE and how it works in the beginning is the best explanation of this that I've ever seen.
Truly amazing AC content! Thank you for another very informative and entertaining video. Can’t wait for the next. Keep it up
Ah, Caching, the bane of my existence
sometimes i dont understand a word this guy's saying but his videos are so fun to just listen and vibe to. i love animal crossing and computer junk. thank you for making these videos T__T
I wish the world could've seen my face when the OoT title screen faded in, such a genius exploit
Found your channel yesterday and was binge watching them all today. What a treat.
lucky you, i found this channel 2 months ago and have to wait for new videos
its insane to see how far you've come from your first upload and im looking forward to more!
Thank you so much!
Extremely excited to see a longer video from you. I hope to see more!! I love how simply and easily you explain things & your video style is clean and sticks to my brain. I really like your narration as well - you have a good tone, cadence, and pace of talking. It's just right! The japanese stock images in this video are very cute as well.
As a CS grad, I can say that you handled explaining the mechanics of ACE very well!
got my horned hat... bug net... hunter custom design t-shirt... yeah, it's hunter time 😎
I did not expect a full visual explanation of SRM in OoT in this video. Amazing work!
A slight technical note: There is, strictly speaking, no difference between executable code and data. In fact, many advanced programming techniques rely on manipulating code _as if_ it were data (this is called 'metaprogramming', because you're programming the act of programming).
This is part of why buffer overflows lead to ACE sometimes. Computers do not know the difference between instructions and data, so if you can write data to a spot where instructions would be stored, that data gets treated like instructions. You can also do the same in reverse--IIRC, the static screen effect in _Metroid Prime's_ game over sequence is actually the game's compiled code, read out as if it were texture data.
While this is still true on modern systems, there's been a LOT of work done to keep you from accidentally using data as if it were code--and more importantly, to prevent people from doing that to machines they're not supposed to have access to.
honestly this was amazing to watch, loved the deep tech stuff, your knowledge is crazy fun to hear about. More, more, more!
You're like a couple SANS courses from being able to bug hunt zero days haha
its incredibly impressive how much hunter’s videos have improved in such short time
I just discovered your channel and you are absolutely a gem of a channel. Looking forward to knowing more about Animal Crossing than I'd ever thought I'd want to as I watch through your videos.
Thank you so much! I'm extremely grateful to have found an audience who finds these topics as interesting as I do. Your comment means a lot, and similar comments always make me glad I started this channel.
Imagine watching an Animal Crossing speedrun, and they just swap to Ocarina of Time for a bit, and then return to AC so they can use their NES to enable god mode.
Seriously great video, and an awesome first impression to your channel!!! You made everything super understandable, and your visuals remained stylish and supportive. Really really happy I found this!!
Very kind words. Thank you so much!
You have consistently been getting better and better at your video production. I cant wait to see where this channel will go! I cannot wait to watch the next video, both in terms of editing production and because ACNL is my favorite game. Keep it up man!
Happy to see the trend of enabling ACE exploits in other games from OoT continue! I never thought the concept would spread to as many other games as it has after we popularized it with Paper Mario, but I'm definitely not complaining. Thanks for the incredibly well-explained and edited video!
I'm a now hydrated man after crawling in the desert and finally getting a drink of Hunter R. content
that credits scene feels like the end of a movie. It's really cool to see this channel grow and has certainly educated me on the really cool things going in the the Animal Crossing community and I'm really happy hear everyone involved was so passionate to share all these really cool discoveries here. Can't wait for new leaf. Amazing video as always congrats!!
The end credits animation was fantastic.
@@life-destiny1196 It ROCKED!!! Seeing Blathers, KK, Isabelle, a player digging up a fossil, a player dancing, running after a floating present with their net as if they could ever bring it down that way... awesome. Everything was just awesome.
@@Most-sane-deltarune-fancalm down son
@@lukemorgan6166 I'm female.
I know this is a channel primarily based around Animal Crossing content, but I would genuinely be super interested to see more content like this covering other games as well. I’m sure there’s other channels who do similar things, but the presentation from this channel is really good.
The abilitu to softmod is a GODSEND for using the Gameboy Player with the GBI software. This software replaces the original disk that goes with the Gameboy Player and actually allows you to have better picture quality when using a DOL-001 console and the player.
Omg the teaser at the end! I've learned so much about ACPG from this channel I cant wait for the next chapter. Thanks for making my nerd brain happy as always Hunter :) Loved this video!
This is one of the channels that was great with the first videos, and has stayed that way. This has been one of the more enjoyable channels, and I hope it can stay that way. Gl with the UA-cam channel, and everything else your doing, stay safe, thanks for making content!
I still can’t get over that the Animal Crossing devs made a literal NES emulator just for a furniture item, and didn’t even bother to ensure it was safe from ACE
It can be hard to remove the trap door from a trap door, though the GameCube was a surprisingly tough nut to crack when it came to security in general. Nearly three years after a console release for a modchip was an eternity in the 2000s (and that's over two years after Animal Crossing on GC.)
This is actually fire, iv been watching you since your first video and my god you haven't disappointed me with a single video yet.
Great video as always, and the credits animation/segment is just too sweet. While I love how the channel has gotten me interested in the original title, New Leaf is one of my favorites in the series so I’m super pumped to see where you go with that!
You are an extremely underrated channel. I love your content and the amount of effort/work you put into it! Great job as always!
This was for sure a wonderful video! As a programmer myself it's crazy to learn about how these exploits work and the dedication of their associated communities.
Super hyped for your ACNL videos btw!
I really admire people with these kinds of skills, especially when they are turning that brain power towards fun.
"This is my longest video" lol have you seen other Arbitrary Code Execution videos? you're good bro XD
That was an incredible explanation of ACE. I’ve known it existed but never bothered to try and learn how it works and the way you described it made it crystal clear. That was awesome
Another great one from Hunter! Cant wait to watch this through
The credit animations are so cute!
Excited for the next video too aaaa
I really thought this guy was about to say "this would be insane... so I did it myself".
Great video, pretty good look at existing ACE exploits.
what a wonderful end to the beginning of this channel. very excited for new leaf now, and any further things you’ll cover. keep it up!
this is such a simple yet deep explanation, I've never seen anything like it 🤯
wow! this is very impressive! i love to see the modding community doing cool things with 20+ year old games to do cool things with other 20+ year old games... also congrats on 40k subscribers!
Watching the whole ACE thing go down in OOT years ago was such a ride.
Before reaching the OoT ACE segment i was thinking in a crazy idea about having an editor in game to write byte by byte memory instructions like a true madman as a joke, the fact that something similar can be achieved using save manipulation in OoT is even more hilarious considering that you have to do ACE not once but twice using other game.
"Babe, let me show you a cool Animal Crossing trick"
*boot Ocarina of Time
Banger video all around, great job to everyone involved 👏👏
23:10 ayy that's me!!
(for the record, all i did was fill in some villager names, so it's a pleasant surprise to be included!)
If you’re on the repo, you contributed! 🥳
I tried to include every one who has helped, no matter how small. Even if your work seems insignificant, even a first step like that is helpful.
Which villagers, and where?
Excellent video!
I love how OoT is the ever expanding gateway for ACE in so many games
That credit sequence was amazing!! I’m sure a lot of work got put into it :D (and the TEASER!) It’s like a TV show!
OK, the part about using OOT to write the exploit onto the memory card was awesome! Great video :)