I Fixed Boss Monsters - D&D reDESIGN

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  • Опубліковано 21 вер 2024

КОМЕНТАРІ • 6

  • @duanebradway1627
    @duanebradway1627 28 днів тому

    I love that other people are doing this. I've been building encounters like this for decades now. I have always just called them trigger reactions. I started using this method since I ran games in AD&D 2e. I tie specific triggers (HP %, specific condition usage [a specific damage type is used more than once, a spell of a specific level is cast, etc] , PC Buffs another PC) to a reaction (AC increase, ability modification [added damage, damage type changes, resistance to a specific damage type, etc], the monster shares any buffs the PCs get, etc.) This is so much fun and when used properly, encourages the players to not get into a routine of using the same actions repeatedly, which makes the combat sequences more fun and free flowing instead of a dull scripted repetition all the time.

  • @CooperAATE
    @CooperAATE 28 днів тому +1

    Not a bad idea, thanks for sharing

  • @loganfrandrup6590
    @loganfrandrup6590 28 днів тому

    Certainly going to consider this and add this to my tool box. If anything, rounding up the HP I think can be a good start, and this could be fitting for any fight outside the bosses lair. I personally have Home-Field Advantage from DrivethrueRPG, which is all about giving monsters lair actions, so I think I’ll use this if a fight is going to fast against something like my Crow Master Goblin :)

  • @MrMuddyWheels
    @MrMuddyWheels 28 днів тому

    The bloodied condition

  • @Joshuazx
    @Joshuazx 28 днів тому

    0:01 "have you ever unleashed a bad guy planning on it being this really cool boss fight and then they get crushed in the first round?"
    Option A, play monsters 10 CRs higher than the players or Option B don't play 5e or games where players have 10,000 options.

    • @Joshuazx
      @Joshuazx 28 днів тому

      I choose option B.