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Dungeon Bits
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Unique TTRPG videos you’ve never seen before
3 Simple Ways Players can Improve your TTRPG Sessions
If you want Traps to be FUN and not FRUSTRATING, check out these tips! ua-cam.com/video/Uy-xtK_UO3s/v-deo.html
Your GM does a lot to make your sessions fun. However, TTRPGs are meant to be a collaborative game where you ALL contribute to make the game fun. If you want to make your sessions more fun for you AND everyone, this video can help. So, watch till the end to see 3 simple ways to improve your TTRPG sessions, as a Player!
SUBSCRIBE for more fun & informative videos.
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My Linktree:.. linktr.ee/DungeonBits
TABYLTOP's TWITTER tabyltop?lang=en
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Chapters:
0:00 Intro
0:30 Play Along!
3:10 Interact
4:46 The Spotlight
4:10 Active Resolution
6:20 3 Step Overview
6:44 Outro & More Videos
Your GM does a lot to make your sessions fun. However, TTRPGs are meant to be a collaborative game where you ALL contribute to make the game fun. If you want to make your sessions more fun for you AND everyone, this video can help. So, watch till the end to see 3 simple ways to improve your TTRPG sessions, as a Player!
SUBSCRIBE for more fun & informative videos.
-----------------------------------------------------------------------------
My Linktree:.. linktr.ee/DungeonBits
TABYLTOP's TWITTER tabyltop?lang=en
-----------------------------------------------------------------------------
Chapters:
0:00 Intro
0:30 Play Along!
3:10 Interact
4:46 The Spotlight
4:10 Active Resolution
6:20 3 Step Overview
6:44 Outro & More Videos
Переглядів: 12
Відео
3 Ways to make Traps FUN & Devious in your TTRPGs
Переглядів 36016 годин тому
If you want Traps AND Combat to be fun, check out these tips! ua-cam.com/video/fN_PanHZUZ4/v-deo.html How often do you use traps in your games? I used to not use them in my D&D, or other tabletop roleplaying games, because they would always end up annoying my players. So, watch till the end to see 3 ways to make Traps Fun and Devious in your TTRPGs! SUBSCRIBE for more fun & informative videos. ...
How I Craft Thrilling TTRPG Combat Encounters
Переглядів 1,1 тис.14 днів тому
If Gold in your game is BORING, make it NOT boring with these tips! ua-cam.com/video/SgWUwXCLXp4/v-deo.html D&D, and other TTRPGs, are a fun mix of roleplay and combat. However, combat can become boring very easily, so watch this video to see how I craft thrilling TTRPG Combat Encounters! Hopefully, you will now be equipped to surprise, challenge, and thrill your players when swords are drawn b...
3 Fun Ways to Manage Wealth in Your TTRPGs
Переглядів 1,6 тис.21 день тому
3 Fun Ways to Manage Wealth in Your TTRPGs
3 Great Alternate Rewards instead of Boring Loot!
Переглядів 11 тис.28 днів тому
3 Great Alternate Rewards instead of Boring Loot!
3 Simple Ways Magic Items can Enhance your TTRPG
Переглядів 544Місяць тому
3 Simple Ways Magic Items can Enhance your TTRPG
3 Map Types to Enhance your TTRPG Travel
Переглядів 616Місяць тому
3 Map Types to Enhance your TTRPG Travel
The Fortune System: My WIP Tabletop RPG System
Переглядів 203Місяць тому
The Fortune System: My WIP Tabletop RPG System
Top Tabletop RPGs that aren't D&D: Rules Lite
Переглядів 493Місяць тому
Top Tabletop RPGs that aren't D&D: Rules Lite
Making Unforgettable Villains for your TTRPGs
Переглядів 720Місяць тому
Making Unforgettable Villains for your TTRPGs
3 Methods to make Travel Better in any TTRPG
Переглядів 10 тис.2 місяці тому
3 Methods to make Travel Better in any TTRPG
Beyond the Basics: Unique TTRPG Backstories pt1
Переглядів 2102 місяці тому
Beyond the Basics: Unique TTRPG Backstories pt1
Unveiling the Arcane: Designing Magical Rules for SANCTUM
Переглядів 4562 місяці тому
Unveiling the Arcane: Designing Magical Rules for SANCTUM
Dungeons Crafter: Making Better Dungeons
Переглядів 8463 місяці тому
Dungeons Crafter: Making Better Dungeons
Near Death Experience: Hit Points in SANCTUM
Переглядів 933 місяці тому
Near Death Experience: Hit Points in SANCTUM
From Pixels to Paper: Perfect Video Game Worlds for TTRPGs
Переглядів 913 місяці тому
From Pixels to Paper: Perfect Video Game Worlds for TTRPGs
Into the SANCTUM: Unveiling my Action Packed TTRPG
Переглядів 1393 місяці тому
Into the SANCTUM: Unveiling my Action Packed TTRPG
Dungeons & Dragons: Cracked in 7 minutes
Переглядів 1344 місяці тому
Dungeons & Dragons: Cracked in 7 minutes
More than Machines: Making Compelling Warforged in D&D
Переглядів 2044 місяці тому
More than Machines: Making Compelling Warforged in D&D
D&D Monster Mash: Making Them Interesting Again
Переглядів 1694 місяці тому
D&D Monster Mash: Making Them Interesting Again
Balancing Act: The Problematic Nature of Spellcasters in D&D
Переглядів 6904 місяці тому
Balancing Act: The Problematic Nature of Spellcasters in D&D
Take Initiative: 3 Great Alternatives to Initiative in D&D
Переглядів 3,4 тис.5 місяців тому
Take Initiative: 3 Great Alternatives to Initiative in D&D
The Internet's Scariest Story (Borrasca Plot Overview)
Переглядів 2,8 тис.5 місяців тому
The Internet's Scariest Story (Borrasca Plot Overview)
The Scariest Story You've Never Read (Borrasca)
Переглядів 2775 місяців тому
The Scariest Story You've Never Read (Borrasca)
We BURN DOWN Santa's Workshop! #jinglejam @yogscast
Переглядів 536 місяців тому
We BURN DOWN Santa's Workshop! #jinglejam @yogscast
It does always bother me in dnd where this tiny little dagger does 1d4 damage, but put that dagger on a stick and call it a spear, and it does 1d6.
Okay, but what about, like, dizziness or confusion?
In the last short/the full vid. I mention disorientating gas at one point.
Gas that causes a reversion in editions😂
I don't know if you've ever been a player but having your gear broken is definitely not fun.
You must hate rust monsters
@@Dungeon_Bits I just don't think forcing your players to buy new crap to replace the broken equipment is any fun at all. It's an inconvenience at best, it's really annoying at worst.
Careful not to just punish martial players for existing. On top of that, do not break player equipment without first mentioning that it is possible or you will absolutely have, for example, the rogue stand up and leave because they have no weapon and a negative str mod so they can only do sneak attack damage.
Rust monster?
@@Dungeon_Bits You could have an NPC mention that they saw one.
Mage armor go brr
the bag of gold with a boulder is just the indiana jones trap
Yup… 👏🏻
Also, make your descriptions of the characters terrifying. “The giant climbs the wall” isn’t as good as “the colossal figure scales the fortress gates; an until now impenetrable guard. The giants eyes are black, almost nonexistent pearls, that seem to stare at you wherever you look. It’s maw is ready to consume… ready to eat. your. flesh.” Roll initiative.
Would be embarrassing if they got ruined in the 2nd round
@@Dungeon_Bits The giant or the players? Because either way, yeah. You have to balance your fights. But, I like a challenge. Maybe for a time rule, you can’t specifically kill a creature, but you can make it weaker to buy time until the way to kill the monster gets there.
@@Salve.Servum_Dea also, absolutely not crapping on your idea. It’s good advice. I think the internet has infected me
3.5 rake attack?
Nooooooooot exactly
"Oh no, what kind of trap did I just trigger" "Sorry, bud, but you have cancer."
You get to cancel the arm breaking if you do the sideshow bob voice perfectly when you get hit
I'd use that sparingly to be honest, or only over a short time period; wouldn't be a huge fan if the capability of my character was given frequent reoccurring detriments that lowers their effectiveness. Thought: on the flip side to debuffs, can also give players temporary buffs say, effects given by activating a stationary magic totem.
I'll make the trap obvious, but make it trigger in a different room.
I love how he keeps going back to the rakes
I'm stealing the rakes bit
Oh this is a game that exsists
I've been waiting for an opportunity to feature a gelatinous cube or other slime monster. It'll have skeletons in it that seem alive and bang on the walls of the slime as if they're trapped.
We found a chest alone in a room, I said it was probably a mimic. Ranger greedily puts his whole upper torso into the chest. I was unable to resist saying "I told you so"
I play with a group of late 20-something's and a group of 8-year olds. I've tried similar things on both. The 20-something's fell for it while the kids smelled the trap from a mile away
Me with detect magic: “I don’t have such weaknesses”
As long as you preface it with warnings and perhaps an Insight or Investigation roll if they're suspicious
Absolutely! If not, then we’re back to unfun unpredictable punishment traps
Seems like a way to simply annony your party instead of creating a fun experience.
Id argue not, if you do it often yeah definitely, but think... rogue goes to the little bag supposedly filled with gold on the center table, they hear the snapping of rope, they jump to the side with a dex save, it was a fallen chandelier. Obviously this kind of stuff should only be done in a place where it makes sense, maybe they have been running through a decrepit stronghold overrun by bandits or something. And always make sure if the player in character sees theough this kind of trap and even does a good roll, they are rewarded mechanically or narratively. Just because something is a good trap, doesnt mean you ever have to use it more than once.
sounds good, strong agree on rules lite isn't universal, universal is when it really can account for a setting, I'm also working on a system with a friend. Love the fortune dice, doesn't fit what I'm going for, but accounting for a game about baking is surprisingly not something I considered yet. so far I'm more focused on tech levels, physics and such to allow for isekai stories, any situation where you cross over very different characters or settings. Love your distances, very simple. I admit I prefer metric system and hexes, but that's since I'm a nerd.
I love these systems, and switch between what suits a setting, if I'm in a stable situation I just have food, water, a house, internet etc, no wealth tracking, but if I'm a down on their luck adventurer in a town that's currently dealing with economic inflation since it's easy for the fire immune locals to get valuable gems and metals from the volcano they live at, but hard to grow food, suddenly the cost of each loaf of bread, night at the inn etc should be tracked. Wealth levels are perfect for encouraging just having fun at the carnival, not tracking ammo etc. trade is great for things on the edge of society or transisional periods of escaping capitalism/it encroching on a society. just get the items is 1 I don't use much except with 1 character I recently made who has no concept for numbers, money etc so if it's not a useful item she ignores it, and if someone wants a thing she just gives it. my favorite of these is the cash per day idea, just the whole "you can afford to carry a sword and 3 healing potions, I think you're safe to have a drink.
I love environment usage! most recent combat was inside a house, was awesome, all enemies were spell casters. round 1 I surprise attacked through the window with a mounce, pinning a woman against a wall and slashing at her face, so she'd be stunned enough not to be able to cast on my sister who needed to get the item she was studying, line of sight mattered since our 3rd party member was distracting the 3rd caster so he'd not swarm us, the 3rd caster created darkness since dark vision was a spell he had, later on I could use the hallway to my advantage since a pounce that missed due to the darkness let me sale into the other caster who was no longer being talked down after an escape. Yes I was able to defeat 3 mages whilst the others did other things, it's gurps and I had dodge 11, super jump, claws and brawling 16, I was built to destroy. the thing that's different though is this was GURPS, so it was a 10 or so round combat, since 3 rounds would be fast draw, aim, shoot in a modern setting, or 3 pounces for that character.
I like to think of traps as what logically would someone set up that is good against most adventurers but not a risk to the intended people to be there, nobody would put hidden land mines in their house, but they would totally set something up they can know to avoid, perhaps there's a numonic or other mental key to know what things are trapped, like 13 is unlucky so avoid the 13th tile in on the floor, or blue red blue yellow is the safe pattern of doors. make it a thing the party can learn by paying attention to the enemies. meanwhile if a section of forest is trapped I'll warn players to search by having the remains of an explosion visible for them before reaching that spot, or an animal in a bear trap etc. Anglar fish traps are fun!
Tell me they atleast got to use some of it otherwise thats just annoying
Oh yeah, a bunch of it was used building up a fort, and once they sort out the issue then all will go back to normal.
I love the vibe here because thats how i think more dms should be after all if the dm doesn't like the world your in it wont be fun to play
I've got an evocation wizard on my group. AoE is more like guidelines than rules, to him.
You can tell that this guy is reacting to some very specific, repeated bad behavior on the part of his players. That's not to say he reacted correctly, but I do understand.
Most likely a double douche situation
Great ideas
Facts
running my first ever campaign, and I'm glad the algorithm is giving me loads of top tips like this lately. I'll keep this in mind for their next big encounter!
If you ever want tips, I’m here BUT you’ll be great regardless!
These were fun ideas xD I'm definitely gonna make use of the disorienting gas ahaha thank you!
I hope it is super fun!
This advice is also great if combined with an enemy power, like the warlord / tanky opponant commands them all to charge, now giving the players the doubt about what else this entity can command..
Absolutely! I love adding stuff like this. Only just last session I had my players debating whether taking out the leader enemy or their minions would be better because without the ‘warlord’ their ranks would be scattered and left without command and direction.
You always have great ideas
Helpt my campain thanks
I like the idea of spring traps made my kobalds or some other small creature. They can go over it without setting it off because they are too light to set it off. If someone is heavy enough steps in it they get launched into the ceiling covered with something sticky. They take the initial damage and are now stuck. Alternatively the kobalds use these springs to travel past a chasm. Since they are light they pass it without problem, but if a heavier creature uses it they will fall short.
Very classic, yes.
I like the Indiana Jones style puzzle trap. If you don't step on the floor tiles in the right order you trigger the trap.
Yeeees! Maybe even combined with a book of vague hints, or a calendar of months, or a food chain hierarchy, to suggest the order.
Nice tips for combat man, it'll help me especially since I also homebrew my monsters a lot. Can't wait to see more videos, keep the good work 🧡
It’s so fun to make them once you kinda crack the code on it! Thank you very much.
Thanks helpt my campain im still a öearning dm
A learning
i've always seen money as a interesting mechanic that forces players to make choices for new tools to aquire, "yes you can grab 2 healing potions for the next dungeon, but if you do you wont be able to afford a new sword." because of this i usually dont mark down prices for things like supplies and roleplaying items (such as buying something for an npc) as that places too many descisions onto one singular system
I do something very similar, I think you nailed it!
I believe exactly zero percent of the "stories" on that sub.