Grinder Golem. For years it was a terrible monster, you lose your normal summon to give your opponent a sizeable beatstick for 2 measly tokens in attack position. Suddenly, it has the biggest swing of power the card has ever had when Link Summoning became a mechanic, and Grinder Golem has no once per turn on its Token Generation. Akashic Magician, Security Dragon, and (pre-errata) Firewall Dragon were able to bounce the card back to your hand for more tokens and that is just the start of the combo with the monster appearing in a few meta decks, Orcust and SPYRAL being the most notable with the latter even reaching Tier Zero status. Having the card in your hand at that time is a near certainty for victory and creating a flood of Link Monsters your opponent can’t handle.
Upstart Goblin. Back then that card was a niche choice in attempting to "turbo" your plays since most of the meta was stall and wait, plus it gave 1k LP to your opponent. However, the game became faster and more turbo especially with the creation of "one card combo" plays, people started playing full set of the card just to have access to your combo as soon as possible, and this adding the fact Konami released its modern version field spell form,Chicken Game which allowed "thinning" your deck from 40 cards to 34. It eventually became an issue in both formats which led to the card limitation.
I'd argue painful choice was always broken. Even if it's the worst possible scenario on its release, and you're dumping 5 vanilla monsters, you've effectively just resolved a copy of ROTA that also thins your deck by 4 cards. Those are 4 less bricks for you to draw on your way to draw your copy of Pot of Greed, graceful charity, or any of the other insanely busted cards of the era.
Honestly, I believe it was actually meant to be broken in the first place because it's so obviously broke. The theoretical downside is that one will never see those 4 cards again without recoursion, but the answer was always to just...choose cards you want in the graveyard instead. The one time it was used in the anime, it was used for exactly that purpose too, so even the IP itself knew it's bs.
It’s weird to me painful choice was not in every single deck in a meta that had 3 whole ass revival staples Edit: especially because most decks at the time were already playing as many as they could of all 3, those 3 being monster reborn, call of the haunted and premature burial, like there was a pretty good chance of you activated painful and dumped a bunch of monsters that you had a revive you could probably use immediately after activation, also most of the monsters from invasion of chaos can special themselves from the hand by banishing monsters from the GY
People used Smoke Grenade back in 2005. It was a warrior deck with Gearfried the Iron Knight to proc it's effect along with iron blacksmith kotetsu to search smoke Grenade. I think it also played a trap that basically acted like a raigeki break without the discard, which was great. Gearfried had 2 other niches as well with it being immune to thousand eyes restrict and snatch steal. Kotetsu was also fun in goat format bc it could search premature burial and snatch steal
Graceful Charity is even worse than you make it sound, as it doesn't discard two of the cards you drew, it discards two FROM YOUR HAND... meaning if you're holding a crappy hand and draw 3 cards you want to keep, you can discard two bad cards you already had. Alternately, two cards that would activate when they go, or while in, the graveyard. It can be seriously powerful for such effects, especially given that the discarding is a card effect, not a cost. It was an exceptionally potent in decks like Dark World.
Hard once per turns are a restriction that makes it so only one copy of a card name can be used in a turn. There is a soft once per turn, and it just means that the effect can't be used while that card is face up on the field. Which does mean you can bounce a card to use it's effect again. Didn't see this explanation, and wanted those who don't play, or are just starting out, to understand.
U r partially right about SOPT. Any effect that has a SOPT can only be used once per turn per copy. But if the card leaves the zone it activates it’s effect in, and the zone it goes to if it sends itself somewhere else as a cost, then it returns to the zone it activates in, it can be used again. This means if a monsters effect has a SOPT effect to do something while on field, each copy that exists on field can use the effect and later on if the monster leaves the field and then returns, it is treated as a new copy of the card. But this also means that a card that lets say for example banishes itself from GY as cost for its SOPT effect, it means it has now already left it’s activation zone so a SOPT clause basically means nothing as it cudnt activate its effect again anyways. U still wud need to return it to its activation zone to use it again tho. Due to this characteristic SOPT effects can still be used in infinite loops but to a lesser extent.
My favorite soft once per turn of all time is card trooper. I play a build of Earth Machine that plays it, and it trades slightly less access to infinitrack combos for crazy high ceiling turns where you get to mill with troop upwards of 3 times a turn, drawing cards the whole time with its pop effect. Very very fun.
A really good and recent example of this is Gimmick Puppet nightmare as it was completely useless until the release of Branded Expulsion where it was used in a combo to lock your opponent out of summoning for a turn
Branded is actually able to reset Gimmick Puppet Nightmare so as long as you are not able to break their loop you are locked out of special summoning for the entire duel, not just 1 turn.
@@Shimlarian It has always been good, but for a looooong time many players didn't want to drop up to 4000LP for a single negate unless it was Duster/Raigek/Dark Hole. IIRC, it wasn't until around the release of Magician's Force that players actually started to pick up that it was a must-have.
eh, graceful charity was a bad example to pair with the other two. drawing cards at no disadvantage was and will always be good because it lets you see more cards / gives you more options. it was always played and would still be played regardless of how good gy effects are.
Vanity's Emptiness as well lol. No one used it up until dragunity rulers were a thing. I remember the first time I saw it was on dueling network during d-ruler / spellbook format and I thought it was trash as well considering its destruction condition said "when a card leaves the field" thought it was taking into consideration both players not just you lol 😂
Games with set rotation absolute have power creep as well. Pokémon has no official non-rotating format anymore, and the cards have gotten crazy powerful compared to the early sets, or even just 10 years ago. Same thing with Magic, take Grizzly Bears for example. It's a vanilla 2/2 for 2 mana (a green and 1 one of any colour), but used to be a solid 2 drop for green back in the day, since it fits nicely into the mana curve. Then over the years we got stronger and stronger 2 mana creatures, the strongest of which was Tarmogoyf for a while (like a few solid years). Recently it got so powercrept that it's now considered too slow. Don't get me wrong though, YGO's power creep is very much on its own scale, but it's over overstated.
@@philithegamer8265 in the early sets, a vanilla 4level monster with 1800 attack was an auto-include in a meta deck, nowadays, we have 2000 atk vanillas and they don't see any play. Barely any do. As for effect monsters, Cyber Dragon completely changed the game in the 2000s, even got on the limited list, yet nowadays he doesn't see any play. These are just two examples, yugioh is just a completely different game nowadays
One thing about some powerful boss monsters is that they were often balanced around being difficult to summon, but then Konami later printed a card or cards that made it really easy to summon them quickly. For example Herald of Perfection was a Level 12 Ritual Monster, which previously meant that you had to sink in a lot of resources to summon it (12 Levels). It didn't really do much because the archetype it was meant for wasn't very good. However then they printed Drytron years later which bypassed the need to use Levels to Ritual Summon and could use ATK instead, and all the Drytron monsters happened to have more ATK than Herald did. Same thing happened with Rhongomyniad and Bamboozling Gossip Shadow, and probably several other monsters that ended up getting banned.
Damn I never looked at tyrant Neptun, that card's crazy! Edit: oooh it's lyrlusc, I thought he'd be used in superdreadnaught decks but that makes sense
Old cards like samsara and dandylion are broken, it's not like some galaxy brain genius just found out a way to exploit them, non once per turn special summon effects are inherently overpowered, this was only exemplified with the release of link monsters.
I might be a weird one, but I actually enjoyed the game alot more back in the day, bc it took alot longer to make plays, and sometimes it meant waiting however many turns to make a play, that you took time and effort to set up, and sometimes it became an uphill battle, when your opponent countered with stronger cards, then you did the same. Nowadays, people can win in 1-2 turns, taking 15-20 min to make a play, meaning sometimes you never really got a chance to play the game. Not that winning isn't a good thing, but man, at least wait a few turns before taking 35 min in a turn to make an unavoidable attack 😂
That was the huge charm of Yugioh for me too, though it still suffered from being a very basic version of MtG and having a very hard time developing gimmicks and mechanics that are compelling and competitive enough... the game seriously started sucking around ARC V era when that old style of play started being phased out and the state of play ended up being way too fast paced killing off most old strategies...
@philithegamer8265 yea, and nowadays, there are so many chain, banish, and just overall weird decks designed to 1 turn ko, that completely take the fun out of it. Hell, I got taken out of a match in Master Duel, bc a kid put a deck together that was nothing but cards that'd banish mine, resulting in a bleed effect, until we both almost ran out of cards at once.
@@DomainofInsanityA113 Yugioh's just MtG without the charm nowadays. Biggest gripe is that hardly anyone uses traditional Trap Cards anymore. You'd expect the duels in YGO to be like the dynamic matchups you'd typically see in the anime.
The best part about this type of card is that if you go and search for old top 10 worst Yugioh cards, a lot of these are in those tops. In that time they were terrible, and now a lot of them are banned.
i love when stuff like this happens in anything it makes me laugh when players find ways to break stuff whether it be an old card in yugioh or using in game mechanics and/or items to do the same just because they are smart or the devs didn't see it before it was released. i know it can be a bad thing too i only find it funny when it is legal.
yeah, it never fails to make me giggle when a 20 years old card bulldozes over newest meta xD I don't even follow current meta, but I always love to hear about stuff like this
@@josephdevita2938Dredge is a pretty cheap option for Vintage, relatively speaking. The only reserved list cards you absolutely need for that deck are four copies of Bazaar of Baghdad, and the rest of the deck is comparatively affordable. Dredge does get hated out of the sideboard, but even then it’s powerful enough that you sometimes need two or three sideboard cards in one game to properly dismantle Dredge. Yeah, $9k is still pricey for a decent deck, but it sure beats having to pay for a deck that needs dual lands, lotus, moxen, and other power cards.
The game is now very slow, back then a player played maximum 3 - 4 cards, now they play more than 10, and a turn lasts for lot of time. Previously the game had a much quicker flow between the 2 players. You needed also talent to combine some cards to create a combo, now a card does a lot of things by itself. That is my opinion.
First generation: it’s time, to Duuuuuuueeeellll! Nowadays: it’s time! To cook my deck! But wait… there is more! Your opponent: it’s time for macabaca 😴zzZZ
Most games have formats that basically let you play whatever. Such as Vintage in magic. Its not really something that unique to yugioh to use all the cards.
Vintage not only requires a more restrictive and less adequately designed banlist to function, but is so expensive to play that it basically isn't a real game
Seeing that royal elf makes me jealous cus I spent 10k gems on those pack and didn't get any royals Also droll and lock bird where it wasn't as good because searching wasn't as common and now it's searching is in almost every deck
Yugioh el juego que debido a un tecnisismo el funcionamiento de la Palabra When cambió y tuvieron que añadir un sinónimo para que la gente no se aprovechara del vacío legal que causaba el significado literal de la palabra, o los efectos en los que debes seleccionar cartas pero no seleccionas ya que la carta no lo dice... Adoro Yugioh
@@lekaine6017 Digimon does not have set rotatoin you can also play every card there what it does.have is special events where you can use only spesific cards
Everyone in the comments talking about how broken older cards were aren't considering at all that the game in of itself became more broken with each set of master rules lol...what the game is now is nothing like what it was, and that's not the fault of the previously created cards. It's the fault of Konami not keeping the rules balanced in a way so that cards could still be played without breaking the game.
It had some really silly spells and traps in the early days, but the game has obviously been warped a lot. Monstercards absolutely do not resemble what they used to and if you aren't a crazy lockdown or faster than Sanic, you often aren't considered a good card.
If i was to fix Painful Choice I make to errata where the 5 cards must be 5 separately different name cards and after picking the card to be added the other 4 get banish face-down with a once per duel restriction
It would still be far too good. Drawing a card is a good thing, being able to get the worst of your best 5 draws is actually a lot better than getting any draw. It's better than about 85% of your deck Going second, you could name lightning storm, raigeki, feather duster, dark hole, and dark ruler no more. Your opponent has no good option
Destructive Choice of balance: You let the opponent omnisearch, then you get to omnisearch and after doing so, you need to banish the 5 topmost cards of your deck face down.
The moment chaos was a thing (ioc) painful choice was beyond broken… saying it was just decent is ignorant. CoSR and graceful charity also fall into this category of always broken. People were just dipshits back in the day.
"The only way to keep the game balance is the banlist". Thats a lie. The banlist is only here to kill stronger deck and sell the next overpowered deck. Just because you kill stronger deck doesnt make the game balanced.
If they really want to make the game balance, they need to do way more errata. We re in 2023, pain full choice, GC, safe return, maxx c... all those cards and many other needs to come back errata HOPT for all of them. Some decks need those cards to be better.
Bro even HOPT cards doens't mean that justify the cards are strong Look those HOPT cards that got banned: Dragon Rulers Majespecter - Kirin Halqfibrax Tearlaments Kitkallos Summon Socrecess ...
@@jofx4051 I said that cards also needs to be errata. Inferno ain't go not nothing to do in the banlist btw. Tidal either (would be perfect combo with ghoti.) And you can literraly do this with all cards. Konami need to adapt the ban's cards to the new meta. For example it would be decent if Kitkallos could use only one effect per turn, it can come back without a problem. IIts up to them to do the right choice for the players. But instead, they're killi their deck. That's not mainting balance. This is kill for sell new products.
Smoke grenade needs to get banned. I live Virtual World was my first deck but VFD got banned and that was it... Now I see people with Virtual World and Smoke Grenade picking my cards out of my hand so i can't win anymore.
for magical scientist, they could slap a once per a turn. nightmare of mirage can get banish effect same with painful choice. pot of greed and graceful can get banish from hand and deck. not sure for each card on the banned list. what u guys think?
Magical scientist would be fixed with a once per turn Nightmare of mirage, painful choice, and pot of greed are all so good that they would need to be made completely different in order to be unhit. Changing their effects is a bad idea when you can just design new cards.
@@CocTheElf no it wouldnt lol. if it were once per a turn. it just be an effect version of instant fuison and instant fuison at 1. so I think it should be okay
@@puppieslovies yea true they make new pots. for magical scientist once per a turn would just be a slower version of instant fusion and thats still good
I wish chaos emperor dragon was given the semi Noni summoning, but it's effect can only be applied if it was properly summoned first. After that, if it's revived after being properly summoned, it cannot be used again
Guessing the next banned card is evenly matched since there’s no play around and you can play it again if you have another in your hand once it gets negated
"No playing around", "Negated", you just contradicted yourself in the same sentence. The counter to evenly matched is to just end on a negate or set Spell/Trap that can negate it. Evenly matched is no where near as powerful as dark ruler no more or super poly which can easily break a full board of negates while going second simply because they can't be negated by normal mean.
@@gotouchsomegrasstoday Just ending on a negate isn't something every deck can do, some decks are control orientated or use protection and interruption instead of negation, evenly matched promotes setting up huge negate boards that evenly matched does nothing towards, because it just get's negated, but against other strategies it completely ruins them because it gets around all forms of protection and there is almost no way to interact with or recover your banished cards. Dark ruler no more when combined with evenly matched pretty much results in a ko, because now even if you did set up a negate it doesn't matter. It just leads to a toxic game where because you drew one or two cards you now remove all but one card on your opponents field with no easy way to play against it or around it other than just set up a negate board and hope for the best, the card isn't ban-worthy because it is entirely too powerful but because it promotes toxic, uninteractive, I drew the "out" type bullshit gameplay that is not at all fun.
@@sardinee4564 It sounds like you have a problem with modern yugioh, not with evenly matched. You think if evenly matched is banned, people wouldn't put up a full board of negate? The negates aren't for evenly matched, they are for denying your opponent's ability to play their combo so you can kill them next turn. The reason going second cards are strong is precisely to counteract how big the advantage of going first is. This is also why going second cards will likely never get banned, otherwise going second player just straight up lose.
@@gotouchsomegrasstoday Do I have a problem with the current game, yes, does this have anything to do with me believing evenly matched is bad game design, no. Evenly matched is just a stupid card, it takes no thought to play, has no cost aside from giving up the battle phase (which is hardly an issue), isn't even once per turn and just invalidates card protection and leaves little room for recovery. A card that is a better example of a balanced "overpowered" card is droplets, it gets over negate boards by being unrespondable to the card types sent, this also gives it a potentially heavy cost of discards and requires better timing and thought to use, additionally it only negates the monsters for one turn and does nothing to back-row like evenly matched. This is a better example of what a card made to break boards should like. The fact that a card like evenly matched even has to exist just shows how terrible the game has become over time, it's like some cope that it makes the game fair for both players when in actuality it just further pushes a game which is decided on the second turn.
Not really... Pokémon have only 2. The expanded(all cards except some forbidden) and standard with rotation. Exept if you really talk about MTG. May have tones I have no idea
A 10 chain limit per turn would likely clean up a lot of degeneracy and decrease the number of viably banned cards (although it would limit creativity). I think the overall experience would be better.
eh, it would make chains a resource, one of the main things I enjoy about the game is the lack of a true 'resource' like you have in magic. 10 chain limit per turn feels like it could just be called mana / magic power / etc. Would limit the number of interactions so heavily. It wouldn't really remove OTK decks so much as limit the creativity for longer chains to compete against them Also, consider something like Flunder where getting one small bird out leads to a 4-5+ chain
@@HowlingDoom I was thinking 10 chains initiated by the turn player would suffice, but I get that phase transitions also give the opponent a chance to start a chain as well.
Can talk more slowly and explain with cards not just to have masterduel playing That is what duellogs do You ok at explaining You just need to do them things
Grinder Golem. For years it was a terrible monster, you lose your normal summon to give your opponent a sizeable beatstick for 2 measly tokens in attack position. Suddenly, it has the biggest swing of power the card has ever had when Link Summoning became a mechanic, and Grinder Golem has no once per turn on its Token Generation. Akashic Magician, Security Dragon, and (pre-errata) Firewall Dragon were able to bounce the card back to your hand for more tokens and that is just the start of the combo with the monster appearing in a few meta decks, Orcust and SPYRAL being the most notable with the latter even reaching Tier Zero status. Having the card in your hand at that time is a near certainty for victory and creating a flood of Link Monsters your opponent can’t handle.
Upstart Goblin. Back then that card was a niche choice in attempting to "turbo" your plays since most of the meta was stall and wait, plus it gave 1k LP to your opponent.
However, the game became faster and more turbo especially with the creation of "one card combo" plays, people started playing full set of the card just to have access to your combo as soon as possible, and this adding the fact Konami released its modern version field spell form,Chicken Game which allowed "thinning" your deck from 40 cards to 34. It eventually became an issue in both formats which led to the card limitation.
Imagine having it now against Kashtira
I'd argue painful choice was always broken. Even if it's the worst possible scenario on its release, and you're dumping 5 vanilla monsters, you've effectively just resolved a copy of ROTA that also thins your deck by 4 cards. Those are 4 less bricks for you to draw on your way to draw your copy of Pot of Greed, graceful charity, or any of the other insanely busted cards of the era.
Honestly, I believe it was actually meant to be broken in the first place because it's so obviously broke. The theoretical downside is that one will never see those 4 cards again without recoursion, but the answer was always to just...choose cards you want in the graveyard instead. The one time it was used in the anime, it was used for exactly that purpose too, so even the IP itself knew it's bs.
It’s weird to me painful choice was not in every single deck in a meta that had 3 whole ass revival staples
Edit: especially because most decks at the time were already playing as many as they could of all 3, those 3 being monster reborn, call of the haunted and premature burial, like there was a pretty good chance of you activated painful and dumped a bunch of monsters that you had a revive you could probably use immediately after activation, also most of the monsters from invasion of chaos can special themselves from the hand by banishing monsters from the GY
Imagine dropping sinister, a dark, a light and two good targets for burial or call. Just imagine
It was very good since its release, but I'd say it became truly broken when Chaos monsters were released.
@@Zer0Main43 monster reborn was never at 3 while painful choice was legal
People used Smoke Grenade back in 2005. It was a warrior deck with Gearfried the Iron Knight to proc it's effect along with iron blacksmith kotetsu to search smoke Grenade. I think it also played a trap that basically acted like a raigeki break without the discard, which was great. Gearfried had 2 other niches as well with it being immune to thousand eyes restrict and snatch steal. Kotetsu was also fun in goat format bc it could search premature burial and snatch steal
I got smoke grenaded today in master duel bro wtf!
Yeah but that was more of a gimmick deck than a legit meta contender
@@Hempujonsito it was still a deck that existed back then
@@goldfishgallant1432 noble knight!? Lol it happened to be like 3 days ago, i wasn't prepared!
@@GyzelE I think so dude! It was fucked up, he sniped my only normal summon!
Graceful Charity is even worse than you make it sound, as it doesn't discard two of the cards you drew, it discards two FROM YOUR HAND... meaning if you're holding a crappy hand and draw 3 cards you want to keep, you can discard two bad cards you already had. Alternately, two cards that would activate when they go, or while in, the graveyard.
It can be seriously powerful for such effects, especially given that the discarding is a card effect, not a cost. It was an exceptionally potent in decks like Dark World.
Yep back in the day when sending cards to the graveyard was actually a detriment… now most players like to keep half the deck in the grave.
Hard once per turns are a restriction that makes it so only one copy of a card name can be used in a turn.
There is a soft once per turn, and it just means that the effect can't be used while that card is face up on the field. Which does mean you can bounce a card to use it's effect again.
Didn't see this explanation, and wanted those who don't play, or are just starting out, to understand.
U r partially right about SOPT. Any effect that has a SOPT can only be used once per turn per copy. But if the card leaves the zone it activates it’s effect in, and the zone it goes to if it sends itself somewhere else as a cost, then it returns to the zone it activates in, it can be used again.
This means if a monsters effect has a SOPT effect to do something while on field, each copy that exists on field can use the effect and later on if the monster leaves the field and then returns, it is treated as a new copy of the card. But this also means that a card that lets say for example banishes itself from GY as cost for its SOPT effect, it means it has now already left it’s activation zone so a SOPT clause basically means nothing as it cudnt activate its effect again anyways. U still wud need to return it to its activation zone to use it again tho.
Due to this characteristic SOPT effects can still be used in infinite loops but to a lesser extent.
@@baileydombroskie3046 thank you for clearing up my explanation! I had ment that, but was narrowed in on explaining hopt
My favorite soft once per turn of all time is card trooper.
I play a build of Earth Machine that plays it, and it trades slightly less access to infinitrack combos for crazy high ceiling turns where you get to mill with troop upwards of 3 times a turn, drawing cards the whole time with its pop effect. Very very fun.
A really good and recent example of this is Gimmick Puppet nightmare as it was completely useless until the release of Branded Expulsion where it was used in a combo to lock your opponent out of summoning for a turn
It was. Uh?
Branded is actually able to reset Gimmick Puppet Nightmare so as long as you are not able to break their loop you are locked out of special summoning for the entire duel, not just 1 turn.
I'm thinking Iblee and Ido and Angel are worst one.... guess I'm wrong after all
My favorite examples are solemn judgement and ancient fairy dragon
But Judgment was always good😊
@@Shimlarian lets not judge him though lol. bit anyways yea judgement is one of the best generic traps
Shoutout to AFD. Even errata'd, that's a silly card
Yeah, crazy how judgement is a staple in modern Goat decks when it saw fringe use during the actual Goat days.
@@Shimlarian It has always been good, but for a looooong time many players didn't want to drop up to 4000LP for a single negate unless it was Duster/Raigek/Dark Hole.
IIRC, it wasn't until around the release of Magician's Force that players actually started to pick up that it was a must-have.
eh, graceful charity was a bad example to pair with the other two. drawing cards at no disadvantage was and will always be good because it lets you see more cards / gives you more options. it was always played and would still be played regardless of how good gy effects are.
There are many more of course but Grinder Golem takes the cake for me personally in terms of unforeseeable strenght
Was absolutely not expecting to see my name pop up when I clicked!😮 Great video. Love these kinds of videos.
Vanity's Emptiness as well lol. No one used it up until dragunity rulers were a thing. I remember the first time I saw it was on dueling network during d-ruler / spellbook format and I thought it was trash as well considering its destruction condition said "when a card leaves the field" thought it was taking into consideration both players not just you lol 😂
Games with set rotation absolute have power creep as well. Pokémon has no official non-rotating format anymore, and the cards have gotten crazy powerful compared to the early sets, or even just 10 years ago.
Same thing with Magic, take Grizzly Bears for example. It's a vanilla 2/2 for 2 mana (a green and 1 one of any colour), but used to be a solid 2 drop for green back in the day, since it fits nicely into the mana curve. Then over the years we got stronger and stronger 2 mana creatures, the strongest of which was Tarmogoyf for a while (like a few solid years). Recently it got so powercrept that it's now considered too slow.
Don't get me wrong though, YGO's power creep is very much on its own scale, but it's over overstated.
Why do you say Powecreep in YGO outshines even other card games?
@@philithegamer8265 in the early sets, a vanilla 4level monster with 1800 attack was an auto-include in a meta deck, nowadays, we have 2000 atk vanillas and they don't see any play. Barely any do.
As for effect monsters, Cyber Dragon completely changed the game in the 2000s, even got on the limited list, yet nowadays he doesn't see any play. These are just two examples, yugioh is just a completely different game nowadays
One thing about some powerful boss monsters is that they were often balanced around being difficult to summon, but then Konami later printed a card or cards that made it really easy to summon them quickly. For example Herald of Perfection was a Level 12 Ritual Monster, which previously meant that you had to sink in a lot of resources to summon it (12 Levels). It didn't really do much because the archetype it was meant for wasn't very good. However then they printed Drytron years later which bypassed the need to use Levels to Ritual Summon and could use ATK instead, and all the Drytron monsters happened to have more ATK than Herald did.
Same thing happened with Rhongomyniad and Bamboozling Gossip Shadow, and probably several other monsters that ended up getting banned.
You're thinking of ultimateness not perfection btw lol. Perfection is level 6
Damn I never looked at tyrant Neptun, that card's crazy! Edit: oooh it's lyrlusc, I thought he'd be used in superdreadnaught decks but that makes sense
Old cards like samsara and dandylion are broken, it's not like some galaxy brain genius just found out a way to exploit them, non once per turn special summon effects are inherently overpowered, this was only exemplified with the release of link monsters.
Dandy has always been broken nah
I might be a weird one, but I actually enjoyed the game alot more back in the day, bc it took alot longer to make plays, and sometimes it meant waiting however many turns to make a play, that you took time and effort to set up, and sometimes it became an uphill battle, when your opponent countered with stronger cards, then you did the same.
Nowadays, people can win in 1-2 turns, taking 15-20 min to make a play, meaning sometimes you never really got a chance to play the game. Not that winning isn't a good thing, but man, at least wait a few turns before taking 35 min in a turn to make an unavoidable attack 😂
That was the huge charm of Yugioh for me too, though it still suffered from being a very basic version of MtG and having a very hard time developing gimmicks and mechanics that are compelling and competitive enough... the game seriously started sucking around ARC V era when that old style of play started being phased out and the state of play ended up being way too fast paced killing off most old strategies...
@philithegamer8265 yea, and nowadays, there are so many chain, banish, and just overall weird decks designed to 1 turn ko, that completely take the fun out of it.
Hell, I got taken out of a match in Master Duel, bc a kid put a deck together that was nothing but cards that'd banish mine, resulting in a bleed effect, until we both almost ran out of cards at once.
@@DomainofInsanityA113 Yugioh's just MtG without the charm nowadays. Biggest gripe is that hardly anyone uses traditional Trap Cards anymore. You'd expect the duels in YGO to be like the dynamic matchups you'd typically see in the anime.
Ayy a fellow D/D enjoyer i see, love that deck!
that BGM is nostalgic, cmiiw it is a duel BGM from tag force 6/special
hahah yeah indeed it is
Eyyyyy 200th subber here! Congratulations!
Gren Maju da Eiza is another one.
The best part about this type of card is that if you go and search for old top 10 worst Yugioh cards, a lot of these are in those tops. In that time they were terrible, and now a lot of them are banned.
Bro Painful choice was borderline broken in 04 as well.
Did you even play then?
Wasn't like toad jam also one of those ancient cards that saw use later on?
Painful choice was broken from the begining. It was part of my exodia deck. Often win in 1-3 turns. :)
i love when stuff like this happens in anything it makes me laugh when players find ways to break stuff whether it be an old card in yugioh or using in game mechanics and/or items to do the same just because they are smart or the devs didn't see it before it was released. i know it can be a bad thing too i only find it funny when it is legal.
yeah, it never fails to make me giggle when a 20 years old card bulldozes over newest meta xD I don't even follow current meta, but I always love to hear about stuff like this
@@misamisaa4547What's a Misa fan doing here?
"just getting you +1 in card advantage can get you banned" laughs i pots and C
The pot cards only give you a +1, sometimes not even that
There’s one error. MTG has a format that allows a player to use anything (they only have a restricted list) and it’s Vintage
That is true. But the cheapest meta deck is still like 15 grand lol.
@@josephdevita2938Dredge is a pretty cheap option for Vintage, relatively speaking. The only reserved list cards you absolutely need for that deck are four copies of Bazaar of Baghdad, and the rest of the deck is comparatively affordable. Dredge does get hated out of the sideboard, but even then it’s powerful enough that you sometimes need two or three sideboard cards in one game to properly dismantle Dredge. Yeah, $9k is still pricey for a decent deck, but it sure beats having to pay for a deck that needs dual lands, lotus, moxen, and other power cards.
Ogdoadic players looking at those yearning for Painful Choice: *laughs in Snake Rain*
very well spoken brother
You can do the TBD burn loop with Samsara Lotus on Duel Links right now.
How long will you be able to do this? Not very long, probably.
The game is now very slow, back then a player played maximum 3 - 4 cards, now they play more than 10, and a turn lasts for lot of time. Previously the game had a much quicker flow between the 2 players. You needed also talent to combine some cards to create a combo, now a card does a lot of things by itself. That is my opinion.
First generation: it’s time, to Duuuuuuueeeellll!
Nowadays: it’s time! To cook my deck! But wait… there is more!
Your opponent: it’s time for macabaca 😴zzZZ
Most games have formats that basically let you play whatever. Such as Vintage in magic. Its not really something that unique to yugioh to use all the cards.
Vintage not only requires a more restrictive and less adequately designed banlist to function, but is so expensive to play that it basically isn't a real game
Seeing that royal elf makes me jealous cus I spent 10k gems on those pack and didn't get any royals
Also droll and lock bird where it wasn't as good because searching wasn't as common and now it's searching is in almost every deck
Yugioh el juego que debido a un tecnisismo el funcionamiento de la Palabra When cambió y tuvieron que añadir un sinónimo para que la gente no se aprovechara del vacío legal que causaba el significado literal de la palabra, o los efectos en los que debes seleccionar cartas pero no seleccionas ya que la carta no lo dice... Adoro Yugioh
Cómo dicen varios, yugioh es un juego de abogados
So what other card games have set rotation? I only know Pokémon having set rotatoin
Magic depending on your format you are playing since it has a legacy format, together with commander.
Digimon afaik (pretty good card game tbh)
@@lekaine6017 Digimon does not have set rotatoin you can also play every card there what it does.have is special events where you can use only spesific cards
How about a card that did a first for the game. Special summon from the banished pile removed from the graveyard to special summon.
Everyone in the comments talking about how broken older cards were aren't considering at all that the game in of itself became more broken with each set of master rules lol...what the game is now is nothing like what it was, and that's not the fault of the previously created cards. It's the fault of Konami not keeping the rules balanced in a way so that cards could still be played without breaking the game.
It had some really silly spells and traps in the early days, but the game has obviously been warped a lot. Monstercards absolutely do not resemble what they used to and if you aren't a crazy lockdown or faster than Sanic, you often aren't considered a good card.
Still waiting for a beaver warrior deck
Omg imagine playing Zombies or Ishizu with Painful Choice
we can't forget the most broken card, pot of greed that lets you draw 3 additional cards
Barrier of the Stormwinds
Chain Energy has always been broken
Mushroom man!
If i was to fix Painful Choice I make to errata where the 5 cards must be 5 separately different name cards and after picking the card to be added the other 4 get banish face-down with a once per duel restriction
Hahaha I feel like that effect would be a retrain of it, something like " Excruciating Choice" or something like that
@@SubZex99 but what do you think of the effect itself?
@Joel Barraclough yeah I feel like it's something that could be made, it makes think of like the pot cards that banish facedown
It would still be far too good. Drawing a card is a good thing, being able to get the worst of your best 5 draws is actually a lot better than getting any draw. It's better than about 85% of your deck
Going second, you could name lightning storm, raigeki, feather duster, dark hole, and dark ruler no more. Your opponent has no good option
Destructive Choice of balance: You let the opponent omnisearch, then you get to omnisearch and after doing so, you need to banish the 5 topmost cards of your deck face down.
The moment chaos was a thing (ioc) painful choice was beyond broken… saying it was just decent is ignorant. CoSR and graceful charity also fall into this category of always broken. People were just dipshits back in the day.
"The only way to keep the game balance is the banlist". Thats a lie. The banlist is only here to kill stronger deck and sell the next overpowered deck. Just because you kill stronger deck doesnt make the game balanced.
If they really want to make the game balance, they need to do way more errata.
We re in 2023, pain full choice, GC, safe return, maxx c... all those cards and many other needs to come back errata HOPT for all of them. Some decks need those cards to be better.
Bro even HOPT cards doens't mean that justify the cards are strong
Look those HOPT cards that got banned:
Dragon Rulers
Majespecter - Kirin
Halqfibrax
Tearlaments Kitkallos
Summon Socrecess
...
@@jofx4051 I said that cards also needs to be errata. Inferno ain't go not nothing to do in the banlist btw. Tidal either (would be perfect combo with ghoti.) And you can literraly do this with all cards.
Konami need to adapt the ban's cards to the new meta. For example it would be decent if Kitkallos could use only one effect per turn, it can come back without a problem. IIts up to them to do the right choice for the players. But instead, they're killi their deck.
That's not mainting balance. This is kill for sell new products.
Smoke grenade needs to get banned. I live Virtual World was my first deck but VFD got banned and that was it... Now I see people with Virtual World and Smoke Grenade picking my cards out of my hand so i can't win anymore.
Yeah they can pop like 2 or maybe even 3 cards AND still have a negate
for magical scientist, they could slap a once per a turn. nightmare of mirage can get banish effect same with painful choice. pot of greed and graceful can get banish from hand and deck. not sure for each card on the banned list. what u guys think?
Still absolutely broken and would get banned.
Magical scientist would be fixed with a once per turn
Nightmare of mirage, painful choice, and pot of greed are all so good that they would need to be made completely different in order to be unhit. Changing their effects is a bad idea when you can just design new cards.
@@CocTheElf no it wouldnt lol. if it were once per a turn. it just be an effect version of instant fuison and instant fuison at 1. so I think it should be okay
@@puppieslovies yea true they make new pots. for magical scientist once per a turn would just be a slower version of instant fusion and thats still good
I wish chaos emperor dragon was given the semi Noni summoning, but it's effect can only be applied if it was properly summoned first. After that, if it's revived after being properly summoned, it cannot be used again
Guessing the next banned card is evenly matched since there’s no play around and you can play it again if you have another in your hand once it gets negated
"No playing around", "Negated", you just contradicted yourself in the same sentence. The counter to evenly matched is to just end on a negate or set Spell/Trap that can negate it. Evenly matched is no where near as powerful as dark ruler no more or super poly which can easily break a full board of negates while going second simply because they can't be negated by normal mean.
@@gotouchsomegrasstoday Just ending on a negate isn't something every deck can do, some decks are control orientated or use protection and interruption instead of negation, evenly matched promotes setting up huge negate boards that evenly matched does nothing towards, because it just get's negated, but against other strategies it completely ruins them because it gets around all forms of protection and there is almost no way to interact with or recover your banished cards. Dark ruler no more when combined with evenly matched pretty much results in a ko, because now even if you did set up a negate it doesn't matter. It just leads to a toxic game where because you drew one or two cards you now remove all but one card on your opponents field with no easy way to play against it or around it other than just set up a negate board and hope for the best, the card isn't ban-worthy because it is entirely too powerful but because it promotes toxic, uninteractive, I drew the "out" type bullshit gameplay that is not at all fun.
@@sardinee4564 It sounds like you have a problem with modern yugioh, not with evenly matched. You think if evenly matched is banned, people wouldn't put up a full board of negate? The negates aren't for evenly matched, they are for denying your opponent's ability to play their combo so you can kill them next turn. The reason going second cards are strong is precisely to counteract how big the advantage of going first is. This is also why going second cards will likely never get banned, otherwise going second player just straight up lose.
@@gotouchsomegrasstoday Do I have a problem with the current game, yes, does this have anything to do with me believing evenly matched is bad game design, no. Evenly matched is just a stupid card, it takes no thought to play, has no cost aside from giving up the battle phase (which is hardly an issue), isn't even once per turn and just invalidates card protection and leaves little room for recovery. A card that is a better example of a balanced "overpowered" card is droplets, it gets over negate boards by being unrespondable to the card types sent, this also gives it a potentially heavy cost of discards and requires better timing and thought to use, additionally it only negates the monsters for one turn and does nothing to back-row like evenly matched. This is a better example of what a card made to break boards should like. The fact that a card like evenly matched even has to exist just shows how terrible the game has become over time, it's like some cope that it makes the game fair for both players when in actuality it just further pushes a game which is decided on the second turn.
Evenly matched is really not that bad
(ok but other card games have like 10 different formats... YGO has 2)
Not really... Pokémon have only 2. The expanded(all cards except some forbidden) and standard with rotation.
Exept if you really talk about MTG. May have tones I have no idea
I can't stand new yugioh, the power creep is insane to me.
It is always has been until Konami decides to slaughter those
A 10 chain limit per turn would likely clean up a lot of degeneracy and decrease the number of viably banned cards (although it would limit creativity). I think the overall experience would be better.
eh, it would make chains a resource, one of the main things I enjoy about the game is the lack of a true 'resource' like you have in magic. 10 chain limit per turn feels like it could just be called mana / magic power / etc. Would limit the number of interactions so heavily. It wouldn't really remove OTK decks so much as limit the creativity for longer chains to compete against them
Also, consider something like Flunder where getting one small bird out leads to a 4-5+ chain
How would that even work? 10 chains between both players? 10 chains over your own?
@@HowlingDoom I was thinking 10 chains initiated by the turn player would suffice, but I get that phase transitions also give the opponent a chance to start a chain as well.
God cards still not broken.
I personally miss level eater.
Can talk more slowly and explain with cards not just to have masterduel playing
That is what duellogs do
You ok at explaining
You just need to do them things
Graceful Charity, Pot of Greed and the Hand Loop cards are the reason goat format sucks and Edison is superior.
Explain this please...