It’s still so funny to me that Slifer had its name changed. For anyone that doesn’t know, it’s real name is “Sky Dragon of Osiris”. When they localised it in the TCG they decided to name it after Roger Slifer, the executive producer of 4Kids at the time (hence the “Slifer the executive producer” joke in YGO Abridged). He also co-created the DC comics character Lobo.
Funnily enough, sphere mode Ra is one of the only cards that could beat ‘immune to card effects’ monsters, spells and traps Solely because of one aspect You can tribute enemy monsters to normal summon it
blaze cannon being treated as a blaze accelerator is one of the most random things konami ever printed on a card... so it TECHNICALLY is vulcanic support. Eat that payne96!
If your wondering, in Japanese the Blaze Accelerator cards are called Blaze Cannons and Blaze Cannon is called God Blaze Cannon, so they had to include that since it is technically a Blaze Accelerator.
@@purin6792 Or they could've named it something else initially. I'm not even gonna go with "they forgot" like Cipher Soldier when making Cipher, this was a full theme. Possible jokes had been made with supporting it. That said, Duelist Pack is lining up for Volcanic rn.
Fun fact about Horakthy, its a promotional card printed only once in Japan for the 15th anniversary of the franchise, and only 10k copies of it exist total.
And for some reason, whenever it shows up in Western media, there's an insistence on misromanizing its name as Holakthy, despite the fact that it's literally the name of an Egyprian god and the portmanteau of Horus and Ra should have been immediately obvious to the translators.
Fun facts for anyone who played duel links - Ra's disciple was also used as cheese strategy in this format by using Neos Fusion to send it to the graveyard and Give and take to special summon it on your opponents field - Obelisk actually ended up seeing competitive play in Resonators of all decks with Crimson Resonator being able to turbo out 3 bodies without a normal summon. During this time period, untargetable 4k beatsticks were extremely hard for the meta to out.
I remembered when Salamangreat first came out, I made Salamangreat Obelisk Turbo Deck. Basically Cynet Mining discard Jaguar, add Gazelle and Trigger. Send Foxy. Then Link Summon Balelynx and use GY effect of Foxy and Jaguar, then Normal Obelisk. If you don't have Obelisk in your Hand, just do normal Salad play. It's not very good ofc. Just for the lul
I do think it's kind of frustrating that the Egyptian Gods don't have the same level of support as the Sacred Beasts. The fact that we don't have universal access to these cards really sucks for Obelisk and Slifer, both of which could really use a True Sun God equivalent to top off there support
The thing with God card support compared to the Sacred Beasts so that the Gods' support always respects them, and that's almost always to their detriment. Sacred Beasts support lets you toss them together into a deck that vomits them out like Summoner Monk targets to dump them for a Miracle Fusion. Rarely are they asked to be more than 4K bodies, and that works for them. The Gods demand to be the stars of their decks. They get individual decks, where you're expected to make use of their effects, and they're rather insistent you tribute for them or summon them (temporarily) with Monster Reborn. And while they do get some decent payoff cards and MR searching out of the deal, man is it a janky play style.
Well, that's an issue with the God cards themselves. Or more so, when they were released. In Duel Monsters, there weren't really any archetypes, and the people that used the God cards in the show, just tossed them into the deck. It's honestly like trying to make an Ash Blossom archetype when they try to make the God Cards into a thing. With the Sacred Beasts, GX had already established a focus on archetypes, so when they appeared, they had cards built for them, as the deck was Sacred Beasts. Not 'thematic cards + God card' Then to add to that, Yubel used them as well, giving them even more support. In short, God cards were made no different from then any other random, generic staple card. While the Sacred Beasts were made as a deck from the get go.
@@SakuraAvalon I think at this point the gods should just have retrains from top to bottom. Even if it's just to give each of them the wall of text that is there anime effects. Closest one to it is ra but it's effects are spread across like 5 cards. I think especially giving them there "cannot be destroyed or negated. Effects your opponent control only work for a turn" protection effect would be very worth the effort of 3 sacs
@@Ragnaracc Wish they had done that from the start. Sadly, I think Konami's pretty happy to just every now and then throw some support their way when they want to sell a nostalgia product, but don't care to actually make them viable. As noted with how lazy the God Card Structure decks were, since they were just glorified imports of a Japanese collectors set. We didn't even get a Ra one, cause they need to have some incentive for people to buy the next reprint set of the Legendary Duelists packs.
@@SakuraAvalon By the time playable versions were released Archetypes were definitely a thing. We were into the 5Ds era by then and Archetypes were in full swing in GX already.
Because there’s no consistent way to dump Slifer to the grave to use the trap. The moment something like that comes out, the Revived Sky God would be fantastic. A draw 6 that can’t be negated is amazing
The dilemma is two main reasons: One, besides Obelisk, they have poor or no protection. Bring them out only to be targeted by a simple monster effect and taken out. So much for being “gods and divine” The second is lack of support outside Ra. Look at Sacred Beast support. Not only do they have a monster to search any of them easily but a field spell dedicated to them, which also protects them from destruction On top of the trap and magic cards they have Mound is what is mostly used in a god card deck but it doesn’t have enough effects, whether to search for the god cards or protecting itself from destruction. Imo the best and easiest way to fix them is not just more support like better search options but retraining them, giving them all the effect along the lines of: “Cannot be targeted and/or destroyed by card effects l, Except by another divine attribute monster”
IMO the main problem is Ra himself. The way he works, any kind of easy protection would give Ra decks easy OTKs going second or a guaranteed win turn 4 if the opponent can't non-target remove it.
The big issue with the God support decks are that half the cards are for getting a God of your choice onto your field and the other half is for when you have said God. Resulting in various mismashes of engines which are sometimes live but more often than dead in your hand. The Slime & Joker Knights can offer a quick chuckle before getting curb stomped by any tier 3 or above deck. A hand full of God -only cards are pretty useless without said God. It's just too top heavy of a strategy to be consistent.
The bigger fundamental issue is that half the God supports are rule of cool cards that replicated effects from the original manga/anime, but by now those "overpowered" effect are just mediocre at best. They just need better unique support cards that aren't too tied to being a nostalgia "CLAP I KNOW THAT REFERENCE" effect like the new slimes and Ancient Chant. But in general, from the start they're blatantly casual-orientated fun cards that let you replicate big moments from the original series, I think that's fine. The archetypes might not be super competitive, but they're playable and semi-consistent, its a far cry from pack fillers from the old days.
You'd think they'd just retrain them and have their names always treated as the originals, like the Harpy cards. I just don't think you can make the originals work without giving them monstrously OP support.
Little known fact about Blaze Cannon: due to weird OCG naming shenanigans, you can search the card out with Volcanic Rocket, because it has "Blaze Accelerator" in its name LOL
I think it's high-time that Konami makes archetypes for each individual God card. They can absolutely do it. Like, give Slifer, Obelisk, and Ra their own separate support cards in the form of a combination of Monsters, Spells, traps and Extra Deck monsters that work well for each God card. Similarly to how Dark Magician and Blue Eyes have their own support Monsters, Spells and traps, I'd like to see the same thing done to for example: Slifer. Now, the support cards don't need to make them broken, I'd just honestly like to see a playable Slifer, Obelisk, or Ra archetype in the same caliber as a Dark Magician deck.
I mean Ra & (technically) Slifer do have that already. They just...need a lot of work. Arcana Knights need some Slifer support searchers if they're gonna be the Rokkets to his Borreload, for one big example. They should get on Obelisk though, because he's got nothing. I guess because there's not really a theme of monsters closely tied to Obelisk to base support on (Kaiba just tributes whatever), but the XYZ Dragon Cannon series is close enough I think and they're not doing anything. So make them Obelisk's tribute fodder again is my idea.
Literally just make a Link-1 Monster that searches out a God on summon and can then immediately summon said God, can be treated as 3 Tributes for the summon of a Divine-Beast monster, and its effects cannot be negated. The restriction is that it can only be Special Summoned once per turn, during your turn. That's literally all you have to do.
@@cameraredeye3115 Sounds like bad card design frankly, of the try-hard variety. Yeah, that is _all they need,_ to the point that I couldn't even tell you what the rest of each of their decks would even be. It's like a Crystal Beast spell that dumps 7 names & summons a Rainbow Dragon; what's the rest of the deck supposed to do after 1 card auto-pilots you directly into your win condition? Now perhaps that's not quite fair, the gods do have stuff for when they hit the field. Problem is that no one would use them when they could just toss this Link-1 into whatever's the meta deck of the format to get an easy Towers. That's what your card would make the Gods into; braindead easy to pilot tech cards that serve whatever the meta is. Can't say I'm a fan of that idea.
@@Alex_Barbosano in the anime they required the luck(or the plot convenience), to draw said card and them the 3 Monsters on the field to summon them,you couldnt play a card that immediately throws a god into the field
For the Revived Sky God card, its pretty cool it has Silent Magician there since her effect similarly revolves around her attack points being dependent on the Number of cards in your hand.
If Ra's disciple allowed you to tribute them to summon a God card from the hand (and/or deck) the same turn you normal summoned, they would have been good for a little bit
Even if they did that, I don't think it will be added to the deck. There are still better card combos worthy of the deck space than putting in 3 Ra's Disciple.
You know it really sucks that Structure decks for the God card's didn't really give the God Card's any support besides like..what 4 cards?Heck even the Sacred Beast's got a lot more support than that which is kinda sad.It would've been cool for The God card's to have gotten an actual Real structure deck with New Cards.One Idea I personally love would be new Servant's being introduced like Obelisk's Servant and Slifer's Servant.
@@tsukamesuccess7332 Oh yeahhh.My mistake.But Still Even if they were I feel like the God Card's still should have gotten more support besides just those 4 cards?I can understand that the Standard's for Starter and Structure deck are gonna be different.Although if I remember correctly in the Ocg it wasn't a structure deck right?Just a mini box with some neat sleeves?That would've been cool.Oh well.
Admittedly, Soul Crossing turns any divine beast into Sphere Mode on either turn if it isn't negated or destroyed when there aren't 3 mon on field and that's better than anything Sacred Beasts got. But... the rest of the Sacred Beast support is SUPER generic between all of them, which makes them so much more consistent, in a comparison to the Divine Beasts where Ra is the most consistent of the 3, while Obelisk is a kinda hilariously inconsistent, nigh unstoppable, board breaking OTK machine.
That’s because those “structure decks” were just glorified import mini sets lol They knew that it would sell off anime simps so they didn’t even need to put in any effort to making new cards
Yooooo!!! That first video was what got me into YGO again. Ok, I'm not playing TCG/OCG or Master Duel, I'm just playing Duel Links But, still, thanks for the good content, Doug
Thank god your posting some of the stuff I subbed to this channel for. I like your collab series as much as the next person, but it’s not the reason I watch this channel. Meta and card analysis will always be what your best at.
I know this won’t get as many views as the Master Saga or Master Roulette but honestly these are my favorite videos. Thanks for continuing to make them! I know they require a lot of work!
The only support the Egyptian Gods ever needed was an erata: 1- they are unaffected by other card effects 2- both obilesk and Ra have their effects quick effects no further changes required
Yeah lots of decks would be great if Konami just errata'd their worst cards to be tier 1 good. But that's never been Konami's style. Why would they even do that anyway, it's more beneficial to them to make new support cards instead of retroactively adding effects to cards you already own. (Could be more beneficial to the Gods too; more staying power is nice but it wouldn't help getting them out and that might be the bigger issue.)
@@GiftOfKnowledge-np9vg they should be harder to get out if they are busted though also i dont think having 3 tributes for an egyptian god is hard at all since many archetypes can easly get you 3 bodies on the field without normal summoning So i rather hard draw em and tribute for em then i would have an actual boss monster than getting them out and they get blown away by basically any card my opponent have with any sort of removal
@@GiftOfKnowledge-np9vg i also agree with you about the eratas but idt there are cards more worthy of it since they are nostalgic and they got promoted as the most powerful beings in the anime and i know quite a few people that try Yu-Gi-Oh just for the nostalgic anime cards
The gizmek’s can use obelisk the tormentor because they’re fairly good at getting monsters on the field and searching monsters whose attack equals their own defense Throw GIZMEK MAKAM, THE FEROCIOUS FANGED FORTRESS in an obelisk deck as a janky searcher
Im glad this video perform well, im actually like your series with other creator but i love the '' why nobody play'' explanation vids & ''this changes everything'' new card explaination.. I hope you could do more later
My theory on why no one plays Egyptian God support is also because nobody plays the Egyptian God Cards in general. I honestly believe the God Cards and God Card support are tailor-made more for a completely different market from that of the competitive scene. Specifically the more old school throwback sort of crowd.
With Blaze Cannon, you can avoid opponents reacting to it, by activating it as the last card on a chain started by your Ra's attack. That way, Blaze Cannon is resolved first, making Ra invincible first. Attack with Ra first, wait for the opponent to react with their counter, then react with Blaze Cannon.
Dzeef's video on the Egyptian Gods is what really gave me a slap in the wrist and made me start thinking about cards critically and truthfully. I'll still love Egyptian Gods as a casual deck, but have accepted that they're probably not ever gonna be competitive aside from a couple of cards. Also, God Slime is still a $50 card which is a crime.
It's neat hearing about TCG/OCG differences, but would also be cool to have mentioned in videos like these when a card is mentioned that's available in one or both of those but not master duel yet.
Could you do something competitively viable with Holactie + Runick? The True Name is Pot of Greed. (Let me cook) Runick loves cycling through cards. Runick struggles a bit with wide boards. Gods struggle with card draw/searches. Neither deck is good at setting up tribute fodder (can be gotten around) Slifer on its own is good board control. Thunderforce Attack takes care of both problems by wiping the board and drawing cards. The Revived Sky God draws cards and soft searches Monster Reborn hitting Slifer or Obelisk. If you don't have the God in GY then it sets up The True Name. Milennium Revelation is nice for the special and another Reborn search, not sure though Reactor Slime unfortunately locks us out of Holactie. Ra's Disciple is great. Mound of the Bound Creator can search Holactie or any God if popped, otherwise makes the God quick plays better since opponent can't chain anything relevant anymore. The Phoenix Ra package isn't playable with the goal of summoning Holactie. Soul Crossing is 1 free summon if Opponent has monsters. Here's the juice though: The True Name is Pot of Greed (copium) b/c we go so deep in the deck that it becomes very easy to call the card right. It also searches any god or Holactie. maybe I didn't cook anything, but I swear there's something here.
The new support feel like fan-made cards: Has a bunch of 'unaffected by card effects' effects yet it still sucks because they don't help the main issue of the gods.
I'll admit I took a long hiatus from watching since I didn't like the content you were making, but, having finally watched this video, I went back and decided to watch all the missed content ^-^
Ra's Disciple is good now because The True Sun God can search it and Ancient Chant, Soul Crossing, Thunderspeed Summon, or Soul Energy MAX can get you the additional Normal Summon required to summon your God card of choice. Mound is good because it gives you positive effects while on the field and your opponent is going to be hesitant to destroy it because they'll give you a free search. Sphere can be summoned to your side while tributing your opponent's monsters with Soul Crossing, so you don't have to wait for it to be passed back to you. Phoenix is great because you can use Sun God Unification to Tribute your own 7900 ATK Ra to gain your LP back AND proc the effect to summon Phoenix as well in the Battle Phase to attack again for 4000. The True Name sucks but was a required play back before the God cards started getting actual good support. At least it has cute interactions with Card Advance, but it's been powercrept out in favor of the other searchers I mentioned (Ancient Chant, Thunderspeed Summon, Soul Energy MAX). Dark Spell Regeneration is cute in theory and can be good in the mirror but the card only works if your opponent also plays Reborn AND has used it. At best it's a Side 1-of in Ra decks. Reactor Slime is like a better Ra's Disciple because you can use it as Tribute material and/or to search Reflect Slime to help turbo out Egyptian God Slime. Guardian Slime is a cool Gorz-like card that has good survivability, ensuring you get a chance to summon God Slime. Egyptian God Slime by itself is a serviceable boss monster and if you don't see your God card or can't get a search off, you can honestly win games with just this. Ancient Chant is maybe the most busted card out of this pack, it's a searcher, a Double Summon, AND gives Ra ATK without forcing you to pay LP, if you use three Disciples your Ra will be at 3300/1800 stats. Blaze Cannon is cute but it's at best a 1-of, you can win without it and it's really just a "win more" card. Millennium Revelation is like a Dark Spell Regeneration that's actually good. It's a way to dump Phoenix to the GY if you hard draw it, if you brick on Level 10s you can use this to get Ra in the GY and then summon it. Sun God Unification is nice for proccing Phoenix and keeping your LP at a healthy number and getting multiple attacks in the Battle Phase which is something you didn't mention which is not surprising since you aren't a pro Ra player like I am. Soul Crossing is such a W card. Any God card is basically a Sphere Mode except it goes to your side of the field, even Sphere Mode summoned by tributing 3 of your opponent's monsters with Soul Crossing can be summoned to your side of the field, removing how slow Sphere is on its own. Thunderforce Attack is okay, but it's a strictly worse The Revived Sky God, I still play it at 1 in most Slifer decks. It's a brick until you get Slifer on the field which is the main problem, whereas Revived Sky God helps you revive a Slifer you put in the GY. Ultimate Divine-Beast is a noob trap card, don't play it. It was passable as a 1-of until the mega tins gave us better cards. Fist of Fate is better, but again, it's dead until you have Obelisk on the field. Also a 1-of. Divine Evolution is so bad lmao, it's OKAY for Slifer since it gives Slifer a base ATK of 1000, fun fact but the effect doesn't even work properly on the Avatar or Eraser, their ATK values get reset by their own effects because of how they're worded, whereas Slifer's effect wording allows it to gain the 1000 ATK which is kinda nice. Thunderspeed Summon is crazy good for the Poker Knight Slifer Deck, immediately 3-of, it's in some ways better than Soul Crossing since it searches AND summons rather than just summoning. Soul Energy MAX is SOOO good but not for it's on field effects, that's irrelevant, it's broken because it's an easy Foolish Burial Goods target to search Obelisk. Opening Ra's Disciple + Burial Goods = a turn 1 Obelisk with just 2 cards. The Breaking Ruin God is one of the best cards here, you can pair this with Skill Drain in an Obelisk Deck to just keep the Obelisk around as a 4K beat stick. Combine this with Mound so it cannot be targeted or destroyed. The True Sun God was the card Ra decks needed to fix it. It can search all of the support, including Guardian Slime, Ancient Chant, Ra's Disciple, Sphere Mode, and it Foolish Burials Phoenix, it's so good. This can also search you Revelation to dump a Ra from your hand to search Reborn. The Revived Sky God is such an absurdly broken. I either play 2 or play 3 + 3 Trap Trick. Horakhty is cool but hard to setup and resolve. Magical Trick Mirror is like a marginally better Dark Spell Regeneration for Obelisk and you can get to it with Trap Trick if you want to. Ra is borderline rogue tier imo, the other two aren't quite consistent enough to be a threat yet.
No one will care if you add a god card. They're still very slow. Phionex is still bad as you still need to search for the necessary cards and have immortal Phoenix in grave where it can be called by. Soul crossing and the slifer and obelisk spell cards are still very bad. They need the gods in hand and on the field in order to wwork.If you dont then they're dead cards in hand
14:00 The only reason to consider using "Sun God Unification" is for it's second effect as some means of insurance. Setting it before you summon Ra, and then using it to save your life points if they try and remove ra from the field, or if they try to burn you.
Icejades are a surprisingly decent way to get to egyptian god slime With aegirine and cradle in hand, you can search the field spell and kosmoclor kosmochlor summons itself if u have a field spell active, then when the field spell is triggered, ur kosmochlor gets 0 atk.. Fulfillling the requirements to summon out god slime
Over a month ago, i got my ass beat so badly on Master Duel by an obelisk desk so since then i crafted Runicks because i couldnt get over the fact I lost to Obelisk
The True Name has a nice combo: Using with Top Share or A Feather of the Phoenix. Reactor Slime is suppose to trigger Obelisk effect, tribute two monsters and destroy all your enemies monsters. And you forgot the Metal Reflect Slime, which you can tribute to summon Egyptian God Slime. one more thing- in the video you showed about summoning using Ancient Chant, you forgot the 3000 attack and defense of the Slime, which can be added by banishing the spell from the graveyard.
In contrast, what _would_ it take for people to play Egyptian God Cards? Have you considered the converse series where you examine legacy support that WAS enough go make an archetype competitive (e.g. Blue Eyes)
Always had the idea of a quick play spell that inverses Ras point to point transfer, where instead of paying all but 100 of your life points your opponent loses all but 100 of theirs and Ra gains that as ATK/DEF
A normal summon that searches any light tuner meanings you can grab one of the stone to get a blue eyes monster at the end phase or grab a effect Vieler to stop a play. Alternative which is a free body that pops a monster. Finally Spirit Dragon which was build to counter the entire meta and tbh it’s still somewhat of a good card today
I went to locals for the first time the other week and I took Labrynth. My friend took Virtual World/Swordsoul and at round 3 he was at one of the lower tables playing against a returning player playing an egyptian god deck. The egyptian god player sounded and looked defeated and depressed as his cards proceeded to be banished/bounced and negated. He was lamenting about how he thought the egyptian god cards were really powerful and couldn't believe it when me and my friend told him that Virtual Worlds haven't been competitive in years. Anyway - He needed this video earlier lol.
Gotta be honest, these cards were a lot better than I thought they’d be; I may end up building a Ra deck and Slifer deck for my wife and I. That said, holy shit some of these cards are expensive! Ancient Chant is $30 each, Egyptian God Slime is $50.. idk if I want to shell out that much cash for a meme/casual deck XD
this is well timed since I made top four at my 16 player locals with god cards. and it was full of branded, runick naturia ishizu, kshitara, traptrix, etc
1.Still holding out hope for the Wicked Gods to get some support 2. Never understood why the God cards didn't get the same caliber of support as the Sacred Beasts. Ra got a fair amount of it tbf, actually making the card function similar how it did in the anime, but Obelisk and Slifer are barely functional gimmick boss monsters.
Slifer has it the worst. It doesnt even have protection. You can kill it with trap hole or fissure. That card has needed a retrain since the day it was printed.
@@Merik2013 you cant kill any of the gods with trap hole. They all have the effect to prevent cards from activating during the moment they're normal summoned
Confused why Konami made support to get the Sacred Beasts out really easily and generic cards that can be used across all three… but the Egyptian gods have very specific support that doesn’t mesh super well if you want to play them together and still requires some extra setup to summon them…
The Sacred Beasts were always together and the Egyptian Gods were nearly always opposed. The Egyptian Gods are each more individually iconic than any of the Sacred Beasts.
The support for the Gods tends to respect them far more than what the Sacred Beasts get, and sadly that's usually to the Gods' detriment. Sacred Beast support will dump them for Miracle Fusions or vomit them out like Summoner Monk targets and ask little more from them than to be spammable 4K bodies, and that works for them. The Gods must be the stars of their decks, their effects are incorporated into strategies and playstyles, and you're either tribute summoning them or using Monster Reborn in some way or another. And the result is...pretty darn janky. (They do get some Monster Reborn searchers out of it though, so there's that.)
It's funny how it's the opposite from Red and Blue Eyes, with Blue Eyes literally being worshipped in its support and treated with reverence like the gods, and the deck is "good", while Red-Eyes just gets a bunch of random shit and doesn't care about the monster at all like SBs and it's awful.
I actually use Mound Of The Bound Creator in my Dino deck, it provides insane support for UCT and even allows you to still inflict 1000 damage without having to use tyrannos effect, which is nice cuz if you’re attacking a monster than can only me destroyed by battle then you can’t do the 1000 burn, but with the field spell you still can
Probably cause The Egyptian gods never really got something as good some of the cards they’re Sacred Beast cousins have gotten like for two examples the Chaos and Dark Summoning beast.
I think the issue is that the Gods are too iconic for their own good to get busted support which aren't anime references. The Sacred Beasts don't fall under such obligations and their support can read like custom cards.
@@pickyphysicsstudent201 Exactly that’s what the God cards needs cards that like custom cards and can get them as easily as the Sacred Beast. In fact the Wicked Beast should also get the same treatment.
Actually, breaking ruin god is pretty good bc it can protect obelisk from Omni negates, so Dragoon and Barrone or skill drain wouldn’t affect Obelisk whatsoever.
@@phantomnite no it can’t. It literally says “the activation of this card and its effects cannot be negated nor can its effects be negated” the only way to counter it is if the player would special summon from GY in which obelisk can get called by or crowed.
14:35 hey, those are Agido and Kelbek (and Zolga) in the art of Soul Crossing. The retrains of these monsters are some the best cards ever printed, so the theme at least has that going for it.
All they had to do was reerrta the cards once again so that All God Cards cannot be Targeted or Destroyed by your opponent's card effects, and if they're special summoned, they're returned to the Graveyard at the End Phase of the turn. That's it. That's fucking all. But Nooooooooooooooooooo. Konami had to be greedy and instead of fixing the problem, they wanted to print more cards for more money.
Designed a card along the lines of Ra's Disciple in an attempt to be solid support, particularly for Slifer. Slifer's Acolyte Level 3 1700 ATK 200 DEF FIRE/Dragon/Effect If this card is summoned, you can send up to 2 "Slifer's Acolyte" from your hand and/or deck to the GY. When you tribute summon a Divine-Beast monster, you can banish this card from the GY as one of the tributes (this is treated as being tributed). If this card is tributed for the tribute summon of a Divine-Beast monster, draw 1 card. Since its draw is written as a continuous effect, it can go off when you tribute summon a Divine-Beast since there's no activation. And this helps you recover card advantage for getting a God out in the first place.
Note that Sun God Unification doesn't require the Winged Dragon of Ra to have been special summoned for the tribute effect, so it's helpful to save yourself if you're opponent is about to cheese you with burn damage if yo used either it's first effect or Ra's base effect to go down to 100 LP.
🇪🇬Hmmm.. If I had to make _more cards_ that were support for the god cards (and support for their support I suppose…) _Disciple Of True Divinity_ (LIGHT) Level 4 Pendulum scales: 13⬅️➡️0 _You can tribute 1 card from your hand or field during either players turn: Place this card from your hand, deck, or extra deck into your pendulum zone. Monsters you pendulum summon with this card count as 3 tributes for the normal summon/set of a monster, but cannot be used as materials for the summon of an extra deck monster. You can activate each of the following effects once per turn:_ ⚪️ If a DIVINE monster you control would be removed from the field or negated by a card effect: You can Tribute 1 card from your hand or field instead. ⚪️ You target 1 card you control: If that target is used as tribute or material for the summon of a monster, increase that summoned monsters original ATK/DEF by the ATK/DEF of the target. ⚪️ You can declare the name of 1 DIVINE monster from your hand or field: add 1 card to your hand that mentions the name of that DIVINE monster in its effects from your fiend, deck or GY. Spellcaster/Tuner/Pendulum/Effect _(Quick-effect) You can Tribute 1 card from your hand or field: Normal summon/set or Special summon this card from your hand, deck or extra deck. This card counts as 2 additional tributes for the normal summon/set of a monster. Cannot be used as material for the summon of an extra deck monster. If this card is used as tribute for the summon of a monster, that summoned monster gains the following effects:_ ⚪️Once per turn, if this card would be negated or removed from the field by card effect: You can tribute 1 card from your hand or field instead, then you gain 1000 LP. ⚪️If either player tributes a monster: Increase the ATK/DEF of this card by the ATK/DEF of the tributed monster. ⚪️This card gains 500 ATK/DEF for each card in either players hand. ⚪️This card gains ATK/DEF equal to any decrease in either players LP. ATK/1500 DED/1500
Then a spell: _An Answered Prayer_ Quick-Play spell _Once per turn, if you control a Divine-Beast monster: you can add this card to your hand from your field, deck or GY. You can normal summon/set summon 1 additional level 5 or higher monster this turn, also, you can use cards from your spell/trap and field zones as tributes for any normal summon/set of a monster this turn. You gain LP equal to the levels of any monsters you normal summon/set this turn X500. You can activate each of the following effects once per turn:_ ⚪️If you control an “Obelisk The Tormentor”: For the rest of the turn all cards from your hand and field are unaffected by card effects. ⚪️If you control a “Slifer The Sky Dragon”: Increase the ATK/DEF of all monsters you control by 1000 for each card in both players hands. ⚪️If you control a “Winged Dragon Of Ra”: Increase your LP by equal to the combined ATK/DEF of all monsters from either players hand and field.
…And a Trap to round it out: _Invocation Of The True Name_ Continuous Trap _If you summon a DIVINE monster, you can place on the field face-up and activate this card from your hand, deck or GY. Once per turn you can activate 1 of the following effects:_ ⚪️Declare the name of 1 card from your hand or field; add 1 card to your hand from your field, deck or GY that mentions the declared name in its effects. ⚪️Declare the the name of 1 card: Both players reveal all cards from their hand, field and extra deck with that declared name, then you gain 2000 LP for each card your opponent reveals by this effect. ⚪️Declare the name of 1 card: Banish facedown all cards you own with that declared name, then shuffle an equal number of other cards from your GY or banish zone into your deck. ⚪️Declare the name of 1 Effect Monster you control: Banish that effect monster, then normal summon/set or special summon a Non-Effect monster from your hand, deck or Extra deck with a matching type or attribute as that effect monster. That non-effect monster summoned by this card gains the effects of the banished effect monster until either this effect is activated again or this card leaves the field.
Surely you mean The Executive Producer? Slifer is the only God card that is worth building a strategy around, the others are just big, useless beaters.
@@gatocochino5594 Currently Ra have enough juice to kill shit it just lacks consistency. Osiris is a really dangerous card to give support to, against combo is basically a guarantee win and blows up most starters normal summons
A card that I think can be good for ra is "curse reflection doll" because of how you can make your opponent take LP when you activate ra's effect(the one you have to pay 1000 LP) you can destroy your opponents monster and make them take 1000 LP.
@@DavidG665 No problem. Although, if Curse Reflection Doll did work like that, it would be hilarious/banned. Imagine making the other player pay for your solemn judgement.
Just give the egyptian gods retrains already! Make it so that you SPECIAL summon them by tributing 3 monsters (like D Hero Plasma) and give them revamped, better effects than their TCG originals! Also, make it so that Slifer can blow up monsters with 2000< even if not in attack position upon summon. Going into defense mode is an easy way to play around his unique disruption effect.
Ok i have personally witnessed pure egypt god decks wipe out series of meta decks baxk to back in person and online. It might be rare, but is by no means an illegitimate strategy. And trying to run all 3 god supports and,all,3 gods is not the right way to use,them,anyway because its too inconsistent. -1
I always thought 'Mound of the Bound Creator' wasn't talking about a creator who has been bound like in chains, I thought it was talking about a creator who made 'the bound'.
In the duel it debuted in, there was a dude that stole Ra and uses the field spell to bind it to him and force Ra to listen. So, with the mound, he bound a god, or “creator”. The mound summons several pillars and the pillars latch these chains that hold down Ra.
Because it's a quickplay I think Blaze Cannon is fine to use more reactionarily like Forbidden Dress/Lance, Infestation Pandemic, Crusadia Power, etc. Hold the card in your hand and only chain it to your opponent activating something to kill Ra. Of course you risk losing the second effect if they wait out until Ra declares an attack but that requires niiche match-up knowledge from the opponent and it's still more valuable to hold the card to protect Ra regardless of losing out on the extra damage I feel. Of course like the example cards it loses to the opponent having multiple quick removal options but hey a lot of decks still would love to have a searchable protection card like this.
the funniest part of guardian slime is that it's so good, you are more often than not better off NOT tributing it for a god card unless say, the opponent's deck just can't handle the slifer floodgate.
It still blows my mind how God slime and immortal phoenix has summon animations in master duel but the God cards don't.
They'll probably get to them eventually. They have been animations to a bunch of random cards lately.
@@finalsusanoo830 there was a confirmed Kaleido-Heart animation
tear 0 is one day closer to us...
I still hope that we get like a "big god card update" at some point. Including the missing support, animations and maybe even some alt arts.
@@davidjimenez3822 God save us.
@@davidjimenez3822 tier*.
Finally. The commenters will understand. They'll ALL understand.
Clueless
But what about them Galaxy Eyes
Instructions not cleared, at 100 LP
But will they understand how many licks it takes to reach the center of a Tootsie pop?
I didn’t know MBT watched Dzeef’s content
It’s still so funny to me that Slifer had its name changed.
For anyone that doesn’t know, it’s real name is “Sky Dragon of Osiris”.
When they localised it in the TCG they decided to name it after Roger Slifer, the executive producer of 4Kids at the time (hence the “Slifer the executive producer” joke in YGO Abridged). He also co-created the DC comics character Lobo.
"in all his executive glory!"
Wait, Lobo whips ass. All is forgiven.
To be fair Slifer the Sky Dragon sounds more badarse
I hate that name, it always reminds me 4Kids...
I only call it "Slifer" in the Abridged Series
@@jitiux cope harder
Also I hate what YGO abridged did to the YGO fandom even little Kuriboh regrets the project and jokes he made
this felt more like an archetype archive than a why nobody plays video
I fully endorse a Rata and Doug collab
@@ashikjaman1940 why nobody plays **A B A K I**
@@suezuccati304 Abaki is a very good card
Y'all imagine summoning a fucking train with gods lol
@@RainbowGod666I think you're cooking mate,could be fun to suffer the pain of putting them all on the field just to summon a locomotive
The return of "Why Nobody Plays"!! Welcome back in proper Dzeef. I hope the break was good for you.
Back on his grind
Ra sphere mode being a normal summon and not a special summon, thus going through stuff like the barrier statues and vanity's ruler is peak comedy.
I dare to say this is the sole reason this format is so difficult to play
???
@@etherealhawk what's the question?
Funnily enough, sphere mode Ra is one of the only cards that could beat ‘immune to card effects’ monsters, spells and traps
Solely because of one aspect
You can tribute enemy monsters to normal summon it
blaze cannon being treated as a blaze accelerator is one of the most random things konami ever printed on a card... so it TECHNICALLY is vulcanic support. Eat that payne96!
That technically means that you can use Volcanic Rocket as a meme-tech pick in a Ra deck.
If your wondering, in Japanese the Blaze Accelerator cards are called Blaze Cannons and Blaze Cannon is called God Blaze Cannon, so they had to include that since it is technically a Blaze Accelerator.
@@purin6792 Or they could've named it something else initially.
I'm not even gonna go with "they forgot" like Cipher Soldier when making Cipher, this was a full theme.
Possible jokes had been made with supporting it. That said, Duelist Pack is lining up for Volcanic rn.
@@runningoncylinders3829 they could have but the point was to use the attack name from the show.
Poor Mr Volcano got slapped by The Monkey’s Paw.
Obelisk did see niche play in dragon ruler format as that was actually a point where untargetable beat sticks were hard to out.
We know, he siad that in his original video
Frogs and gods.
I didn't know that! Thanks
Fun fact about Horakthy, its a promotional card printed only once in Japan for the 15th anniversary of the franchise, and only 10k copies of it exist total.
And for some reason, whenever it shows up in Western media, there's an insistence on misromanizing its name as Holakthy, despite the fact that it's literally the name of an Egyprian god and the portmanteau of Horus and Ra should have been immediately obvious to the translators.
@@Merik2013 Holactie. Its fucks me every time I try to search for her, since even the wikis and EDOPro go by that name, I hate it.
Fun facts for anyone who played duel links
- Ra's disciple was also used as cheese strategy in this format by using Neos Fusion to send it to the graveyard and Give and take to special summon it on your opponents field
- Obelisk actually ended up seeing competitive play in Resonators of all decks with Crimson Resonator being able to turbo out 3 bodies without a normal summon. During this time period, untargetable 4k beatsticks were extremely hard for the meta to out.
Yeah but yugioh keeps power creeping. Now meta decks just banish without targeting.
I was about to say something, but then I reread your comment and saw "duel links" and now it makes sense.
@@Miguelon88888 EVENLY
I remembered when Salamangreat first came out, I made Salamangreat Obelisk Turbo Deck. Basically Cynet Mining discard Jaguar, add Gazelle and Trigger. Send Foxy.
Then Link Summon Balelynx and use GY effect of Foxy and Jaguar, then Normal Obelisk. If you don't have Obelisk in your Hand, just do normal Salad play. It's not very good ofc. Just for the lul
There was like 3 months where i played an all magician girl deck in duel links and i havent touched it since
I do think it's kind of frustrating that the Egyptian Gods don't have the same level of support as the Sacred Beasts. The fact that we don't have universal access to these cards really sucks for Obelisk and Slifer, both of which could really use a True Sun God equivalent to top off there support
The thing with God card support compared to the Sacred Beasts so that the Gods' support always respects them, and that's almost always to their detriment.
Sacred Beasts support lets you toss them together into a deck that vomits them out like Summoner Monk targets to dump them for a Miracle Fusion. Rarely are they asked to be more than 4K bodies, and that works for them.
The Gods demand to be the stars of their decks. They get individual decks, where you're expected to make use of their effects, and they're rather insistent you tribute for them or summon them (temporarily) with Monster Reborn. And while they do get some decent payoff cards and MR searching out of the deal, man is it a janky play style.
Well, that's an issue with the God cards themselves. Or more so, when they were released. In Duel Monsters, there weren't really any archetypes, and the people that used the God cards in the show, just tossed them into the deck.
It's honestly like trying to make an Ash Blossom archetype when they try to make the God Cards into a thing.
With the Sacred Beasts, GX had already established a focus on archetypes, so when they appeared, they had cards built for them, as the deck was Sacred Beasts. Not 'thematic cards + God card'
Then to add to that, Yubel used them as well, giving them even more support.
In short, God cards were made no different from then any other random, generic staple card.
While the Sacred Beasts were made as a deck from the get go.
@@SakuraAvalon I think at this point the gods should just have retrains from top to bottom.
Even if it's just to give each of them the wall of text that is there anime effects. Closest one to it is ra but it's effects are spread across like 5 cards.
I think especially giving them there "cannot be destroyed or negated. Effects your opponent control only work for a turn" protection effect would be very worth the effort of 3 sacs
@@Ragnaracc Wish they had done that from the start. Sadly, I think Konami's pretty happy to just every now and then throw some support their way when they want to sell a nostalgia product, but don't care to actually make them viable.
As noted with how lazy the God Card Structure decks were, since they were just glorified imports of a Japanese collectors set.
We didn't even get a Ra one, cause they need to have some incentive for people to buy the next reprint set of the Legendary Duelists packs.
@@SakuraAvalon By the time playable versions were released Archetypes were definitely a thing. We were into the 5Ds era by then and Archetypes were in full swing in GX already.
Let's go! I had been hoping for this one. Slifer's trap reads crazy and I have seen a lot of people hyping it up even though it never saw play.
True but we need a better way to get Slifer in the GY, consistently. Maybe a Gods version of Magician Souls'.
I think it saw a bit of play in memey Danger Tearlament builds but then Curious got snapped lol
Because there’s no consistent way to dump Slifer to the grave to use the trap. The moment something like that comes out, the Revived Sky God would be fantastic. A draw 6 that can’t be negated is amazing
The dilemma is two main reasons:
One, besides Obelisk, they have poor or no protection. Bring them out only to be targeted by a simple monster effect and taken out. So much for being “gods and divine”
The second is lack of support outside Ra. Look at Sacred Beast support. Not only do they have a monster to search any of them easily but a field spell dedicated to them, which also protects them from destruction
On top of the trap and magic cards they have
Mound is what is mostly used in a god card deck but it doesn’t have enough effects, whether to search for the god cards or protecting itself from destruction.
Imo the best and easiest way to fix them is not just more support like better search options but retraining them, giving them all the effect along the lines of:
“Cannot be targeted and/or destroyed by card effects l, Except by another divine attribute monster”
IMO the main problem is Ra himself. The way he works, any kind of easy protection would give Ra decks easy OTKs going second or a guaranteed win turn 4 if the opponent can't non-target remove it.
@@jenniferhamels1176 so like many decks that exist today?
The big issue with the God support decks are that half the cards are for getting a God of your choice onto your field and the other half is for when you have said God. Resulting in various mismashes of engines which are sometimes live but more often than dead in your hand. The Slime & Joker Knights can offer a quick chuckle before getting curb stomped by any tier 3 or above deck. A hand full of God -only cards are pretty useless without said God. It's just too top heavy of a strategy to be consistent.
The God card decks need more win conditions than just Slifer oblisk and ra
The bigger fundamental issue is that half the God supports are rule of cool cards that replicated effects from the original manga/anime, but by now those "overpowered" effect are just mediocre at best. They just need better unique support cards that aren't too tied to being a nostalgia "CLAP I KNOW THAT REFERENCE" effect like the new slimes and Ancient Chant.
But in general, from the start they're blatantly casual-orientated fun cards that let you replicate big moments from the original series, I think that's fine. The archetypes might not be super competitive, but they're playable and semi-consistent, its a far cry from pack fillers from the old days.
You'd think they'd just retrain them and have their names always treated as the originals, like the Harpy cards. I just don't think you can make the originals work without giving them monstrously OP support.
@@nickfarwell8104 im still waiting for holoctie to be made
Use tremendous fire to deal damage to your opponent and a little damage to yourself, you get guardian slim out.
Little known fact about Blaze Cannon: due to weird OCG naming shenanigans, you can search the card out with Volcanic Rocket, because it has "Blaze Accelerator" in its name LOL
I think it's high-time that Konami makes archetypes for each individual God card. They can absolutely do it. Like, give Slifer, Obelisk, and Ra their own separate support cards in the form of a combination of Monsters, Spells, traps and Extra Deck monsters that work well for each God card. Similarly to how Dark Magician and Blue Eyes have their own support Monsters, Spells and traps, I'd like to see the same thing done to for example: Slifer. Now, the support cards don't need to make them broken, I'd just honestly like to see a playable Slifer, Obelisk, or Ra archetype in the same caliber as a Dark Magician deck.
I mean Ra & (technically) Slifer do have that already. They just...need a lot of work. Arcana Knights need some Slifer support searchers if they're gonna be the Rokkets to his Borreload, for one big example.
They should get on Obelisk though, because he's got nothing. I guess because there's not really a theme of monsters closely tied to Obelisk to base support on (Kaiba just tributes whatever), but the XYZ Dragon Cannon series is close enough I think and they're not doing anything. So make them Obelisk's tribute fodder again is my idea.
Literally just make a Link-1 Monster that searches out a God on summon and can then immediately summon said God, can be treated as 3 Tributes for the summon of a Divine-Beast monster, and its effects cannot be negated. The restriction is that it can only be Special Summoned once per turn, during your turn. That's literally all you have to do.
@@cameraredeye3115 Sounds like bad card design frankly, of the try-hard variety. Yeah, that is _all they need,_ to the point that I couldn't even tell you what the rest of each of their decks would even be. It's like a Crystal Beast spell that dumps 7 names & summons a Rainbow Dragon; what's the rest of the deck supposed to do after 1 card auto-pilots you directly into your win condition?
Now perhaps that's not quite fair, the gods do have stuff for when they hit the field. Problem is that no one would use them when they could just toss this Link-1 into whatever's the meta deck of the format to get an easy Towers. That's what your card would make the Gods into; braindead easy to pilot tech cards that serve whatever the meta is. Can't say I'm a fan of that idea.
@@GiftOfKnowledge-np9vg That's how they were used in the anime lol
@@Alex_Barbosano in the anime they required the luck(or the plot convenience), to draw said card and them the 3 Monsters on the field to summon them,you couldnt play a card that immediately throws a god into the field
For the Revived Sky God card, its pretty cool it has Silent Magician there since her effect similarly revolves around her attack points being dependent on the Number of cards in your hand.
Its not just random, It s one page of the duel of atem and Yugi in the manga
If Ra's disciple allowed you to tribute them to summon a God card from the hand (and/or deck) the same turn you normal summoned, they would have been good for a little bit
It would of been better
That's probably why they made Ancient Chant.
Even if they did that, I don't think it will be added to the deck. There are still better card combos worthy of the deck space than putting in 3 Ra's Disciple.
You know it really sucks that Structure decks for the God card's didn't really give the God Card's any support besides like..what 4 cards?Heck even the Sacred Beast's got a lot more support than that which is kinda sad.It would've been cool for The God card's to have gotten an actual Real structure deck with New Cards.One Idea I personally love would be new Servant's being introduced like Obelisk's Servant and Slifer's Servant.
they were starter decks, not structure decks
@@tsukamesuccess7332
Oh yeahhh.My mistake.But Still Even if they were I feel like the God Card's still should have gotten more support besides just those 4 cards?I can understand that the Standard's for Starter and Structure deck are gonna be different.Although if I remember correctly in the Ocg it wasn't a structure deck right?Just a mini box with some neat sleeves?That would've been cool.Oh well.
Admittedly, Soul Crossing turns any divine beast into Sphere Mode on either turn if it isn't negated or destroyed when there aren't 3 mon on field and that's better than anything Sacred Beasts got.
But... the rest of the Sacred Beast support is SUPER generic between all of them, which makes them so much more consistent, in a comparison to the Divine Beasts where Ra is the most consistent of the 3, while Obelisk is a kinda hilariously inconsistent, nigh unstoppable, board breaking OTK machine.
That’s because those “structure decks” were just glorified import mini sets lol
They knew that it would sell off anime simps so they didn’t even need to put in any effort to making new cards
@@zyro7756 it did have some pretty neat reprints for the time (mainly duster, but also parts of the lair structure and other neat reprints for rogue)
Finally, the Why Nobody Plays series is (monster) reborn
Next you'll tell me that Doug will make another Commenters Don't Understand video...
Yooooo!!!
That first video was what got me into YGO again.
Ok, I'm not playing TCG/OCG or Master Duel, I'm just playing Duel Links
But, still, thanks for the good content, Doug
I have missed this series so much, this just made my day
Thank god your posting some of the stuff I subbed to this channel for. I like your collab series as much as the next person, but it’s not the reason I watch this channel. Meta and card analysis will always be what your best at.
same here, that's the content I liked the most and he's really good at analysis.
"Why Nobody Plays the Egyptian Gods" has always been my favorite in this series, great to see a follow-up!
I know this won’t get as many views as the Master Saga or Master Roulette but honestly these are my favorite videos. Thanks for continuing to make them! I know they require a lot of work!
This type of video will get way more than those, his most viewed video is this exact format, wtf are you talking about
I really miss this kind of content. Welcome back Dzeef!
It’s me, I’m nobody
When are you gonna continue your god of war ragnarok playthrough?
@@ethanreddy6551 finished it on stream
@@SeeReax ah.
Giving Slifer and RAAAA good support is a huge W but They NEED to do my boy obelisk justice 😤
"Babe get up, it's time for Dzeef's annual dunking on the gods."
Obelisk, ruin god and Soul Energy combined with Ishizu support provide some crazy combos. Easy to summon Obelisk and OTK your opponent.
The only support the Egyptian Gods ever needed was an erata:
1- they are unaffected by other card effects
2- both obilesk and Ra have their effects quick effects
no further changes required
Lol, that would make them too strong though.
@@Miguelon88888 They are GODs they are supposed to be busted
Yeah lots of decks would be great if Konami just errata'd their worst cards to be tier 1 good. But that's never been Konami's style.
Why would they even do that anyway, it's more beneficial to them to make new support cards instead of retroactively adding effects to cards you already own. (Could be more beneficial to the Gods too; more staying power is nice but it wouldn't help getting them out and that might be the bigger issue.)
@@GiftOfKnowledge-np9vg they should be harder to get out if they are busted though also i dont think having 3 tributes for an egyptian god is hard at all since many archetypes can easly get you 3 bodies on the field without normal summoning
So i rather hard draw em and tribute for em then i would have an actual boss monster than getting them out and they get blown away by basically any card my opponent have with any sort of removal
@@GiftOfKnowledge-np9vg i also agree with you about the eratas but idt there are cards more worthy of it since they are nostalgic and they got promoted as the most powerful beings in the anime and i know quite a few people that try Yu-Gi-Oh just for the nostalgic anime cards
You always HOLD Blazecannon until someone activates an effect that kills Ra BTW. Then you just OTK with Ra
These videos make me so nostalgic, amazing content
The gizmek’s can use obelisk the tormentor because they’re fairly good at getting monsters on the field and searching monsters whose attack equals their own defense
Throw GIZMEK MAKAM, THE FEROCIOUS FANGED FORTRESS in an obelisk deck as a janky searcher
Im glad this video perform well, im actually like your series with other creator but i love the '' why nobody play'' explanation vids & ''this changes everything'' new card explaination.. I hope you could do more later
My theory on why no one plays Egyptian God support is also because nobody plays the Egyptian God Cards in general. I honestly believe the God Cards and God Card support are tailor-made more for a completely different market from that of the competitive scene. Specifically the more old school throwback sort of crowd.
Dzeeff talking about casual cards: detailed, well thought-out video essay
Dzeeff actually dueling in Master Saga/Roulette: Graydles best pack
With Blaze Cannon, you can avoid opponents reacting to it, by activating it as the last card on a chain started by your Ra's attack.
That way, Blaze Cannon is resolved first, making Ra invincible first.
Attack with Ra first, wait for the opponent to react with their counter, then react with Blaze Cannon.
I really hope we keep getting more discussion videos from you, they are my favorite content of yours, and how I got into modern yugioh!
Dzeef's video on the Egyptian Gods is what really gave me a slap in the wrist and made me start thinking about cards critically and truthfully. I'll still love Egyptian Gods as a casual deck, but have accepted that they're probably not ever gonna be competitive aside from a couple of cards.
Also, God Slime is still a $50 card which is a crime.
Love the Colab series your doing too, but I was really happy to see one of these kinds of videos back on the channel
It's neat hearing about TCG/OCG differences, but would also be cool to have mentioned in videos like these when a card is mentioned that's available in one or both of those but not master duel yet.
Oh how I missed this series. So happy for this new entry
At 11 am last night, I matched against a Ra deck in Master Duel... and lost.
And then cried myself to sleep.
Could you do something competitively viable with Holactie + Runick?
The True Name is Pot of Greed. (Let me cook)
Runick loves cycling through cards.
Runick struggles a bit with wide boards.
Gods struggle with card draw/searches.
Neither deck is good at setting up tribute fodder (can be gotten around)
Slifer on its own is good board control.
Thunderforce Attack takes care of both problems by wiping the board and drawing cards.
The Revived Sky God draws cards and soft searches Monster Reborn hitting Slifer or Obelisk. If you don't have the God in GY then it sets up The True Name.
Milennium Revelation is nice for the special and another Reborn search, not sure though
Reactor Slime unfortunately locks us out of Holactie.
Ra's Disciple is great.
Mound of the Bound Creator can search Holactie or any God if popped, otherwise makes the God quick plays better since opponent can't chain anything relevant anymore.
The Phoenix Ra package isn't playable with the goal of summoning Holactie.
Soul Crossing is 1 free summon if Opponent has monsters.
Here's the juice though:
The True Name is Pot of Greed (copium) b/c we go so deep in the deck that it becomes very easy to call the card right. It also searches any god or Holactie.
maybe I didn't cook anything, but I swear there's something here.
The new support feel like fan-made cards: Has a bunch of 'unaffected by card effects' effects yet it still sucks because they don't help the main issue of the gods.
I'll admit I took a long hiatus from watching since I didn't like the content you were making, but, having finally watched this video, I went back and decided to watch all the missed content ^-^
Ra's Disciple is good now because The True Sun God can search it and Ancient Chant, Soul Crossing, Thunderspeed Summon, or Soul Energy MAX can get you the additional Normal Summon required to summon your God card of choice.
Mound is good because it gives you positive effects while on the field and your opponent is going to be hesitant to destroy it because they'll give you a free search.
Sphere can be summoned to your side while tributing your opponent's monsters with Soul Crossing, so you don't have to wait for it to be passed back to you.
Phoenix is great because you can use Sun God Unification to Tribute your own 7900 ATK Ra to gain your LP back AND proc the effect to summon Phoenix as well in the Battle Phase to attack again for 4000.
The True Name sucks but was a required play back before the God cards started getting actual good support. At least it has cute interactions with Card Advance, but it's been powercrept out in favor of the other searchers I mentioned (Ancient Chant, Thunderspeed Summon, Soul Energy MAX).
Dark Spell Regeneration is cute in theory and can be good in the mirror but the card only works if your opponent also plays Reborn AND has used it. At best it's a Side 1-of in Ra decks.
Reactor Slime is like a better Ra's Disciple because you can use it as Tribute material and/or to search Reflect Slime to help turbo out Egyptian God Slime.
Guardian Slime is a cool Gorz-like card that has good survivability, ensuring you get a chance to summon God Slime.
Egyptian God Slime by itself is a serviceable boss monster and if you don't see your God card or can't get a search off, you can honestly win games with just this.
Ancient Chant is maybe the most busted card out of this pack, it's a searcher, a Double Summon, AND gives Ra ATK without forcing you to pay LP, if you use three Disciples your Ra will be at 3300/1800 stats.
Blaze Cannon is cute but it's at best a 1-of, you can win without it and it's really just a "win more" card.
Millennium Revelation is like a Dark Spell Regeneration that's actually good. It's a way to dump Phoenix to the GY if you hard draw it, if you brick on Level 10s you can use this to get Ra in the GY and then summon it.
Sun God Unification is nice for proccing Phoenix and keeping your LP at a healthy number and getting multiple attacks in the Battle Phase which is something you didn't mention which is not surprising since you aren't a pro Ra player like I am.
Soul Crossing is such a W card. Any God card is basically a Sphere Mode except it goes to your side of the field, even Sphere Mode summoned by tributing 3 of your opponent's monsters with Soul Crossing can be summoned to your side of the field, removing how slow Sphere is on its own.
Thunderforce Attack is okay, but it's a strictly worse The Revived Sky God, I still play it at 1 in most Slifer decks. It's a brick until you get Slifer on the field which is the main problem, whereas Revived Sky God helps you revive a Slifer you put in the GY.
Ultimate Divine-Beast is a noob trap card, don't play it. It was passable as a 1-of until the mega tins gave us better cards.
Fist of Fate is better, but again, it's dead until you have Obelisk on the field. Also a 1-of.
Divine Evolution is so bad lmao, it's OKAY for Slifer since it gives Slifer a base ATK of 1000, fun fact but the effect doesn't even work properly on the Avatar or Eraser, their ATK values get reset by their own effects because of how they're worded, whereas Slifer's effect wording allows it to gain the 1000 ATK which is kinda nice.
Thunderspeed Summon is crazy good for the Poker Knight Slifer Deck, immediately 3-of, it's in some ways better than Soul Crossing since it searches AND summons rather than just summoning.
Soul Energy MAX is SOOO good but not for it's on field effects, that's irrelevant, it's broken because it's an easy Foolish Burial Goods target to search Obelisk. Opening Ra's Disciple + Burial Goods = a turn 1 Obelisk with just 2 cards.
The Breaking Ruin God is one of the best cards here, you can pair this with Skill Drain in an Obelisk Deck to just keep the Obelisk around as a 4K beat stick. Combine this with Mound so it cannot be targeted or destroyed.
The True Sun God was the card Ra decks needed to fix it. It can search all of the support, including Guardian Slime, Ancient Chant, Ra's Disciple, Sphere Mode, and it Foolish Burials Phoenix, it's so good. This can also search you Revelation to dump a Ra from your hand to search Reborn.
The Revived Sky God is such an absurdly broken. I either play 2 or play 3 + 3 Trap Trick.
Horakhty is cool but hard to setup and resolve.
Magical Trick Mirror is like a marginally better Dark Spell Regeneration for Obelisk and you can get to it with Trap Trick if you want to.
Ra is borderline rogue tier imo, the other two aren't quite consistent enough to be a threat yet.
Thank you for this I’m going to try out these combos for myself 🎉
Got a decklist you can share Mr. Pro Ra Player?
@@thegreatestblood lmao 😂 ikr , but I does sound very elite haha
@@thegreatestblood Yes.
3x Ra
3x Ra Sphere Mode
3x Ra Immortal Phoenix
3x Ra's Disciple
3x Guardian Slime
3x Reactor Slime
2x Ash
2x Ghost Sister
3x Soul Crossing
3x The True Sun God
3x Ancient Chant
1x Millennium Revelation
1x Blaze Cannon
3x Pot of Prosperity
1x Called by the Grave
1x Foolish Burial
1x Monster Reborn
1x Harpie's Feather Duster
1x Metal Reflect Slime
1x Sun God Unification
2x Egyptian God Slime
1x Zeus
1x Liebe
1x Gustav
1x Accesscode Talker
1x Apollousa
1x Unchained Abomination
1x Knightmare Unicorn
1x Knightmare Cerberus
1x Knightmare Phoenix
1x I:P Masquerena
1x Cross-Sheep
1x Linkuriboh
1x Almiraj
You're welcome.
No one will care if you add a god card. They're still very slow.
Phionex is still bad as you still need to search for the necessary cards and have immortal Phoenix in grave where it can be called by.
Soul crossing and the slifer and obelisk spell cards are still very bad. They need the gods in hand and on the field in order to wwork.If you dont then they're dead cards in hand
14:00 The only reason to consider using "Sun God Unification" is for it's second effect as some means of insurance. Setting it before you summon Ra, and then using it to save your life points if they try and remove ra from the field, or if they try to burn you.
Slifer really went on to become the best of the Divine Beasts.
I remember when Billy Brake used sphere mode and summoned Ra while chanting.
Tell that to the average Gold ranked player on Master Duel
Havnt seen it a lot in gold rank
Icejades are a surprisingly decent way to get to egyptian god slime
With aegirine and cradle in hand, you can search the field spell and kosmoclor
kosmochlor summons itself if u have a field spell active, then when the field spell is triggered, ur kosmochlor gets 0 atk.. Fulfillling the requirements to summon out god slime
Over a month ago, i got my ass beat so badly on Master Duel by an obelisk desk so since then i crafted Runicks because i couldnt get over the fact I lost to Obelisk
But what were you playing?
@@Ragnarok540 i believe lightsworn
I’ve been yearning for more Why Nobody Plays!
The True Name has a nice combo: Using with Top Share or A Feather of the Phoenix.
Reactor Slime is suppose to trigger Obelisk effect, tribute two monsters and destroy all your enemies monsters.
And you forgot the Metal Reflect Slime, which you can tribute to summon Egyptian God Slime.
one more thing- in the video you showed about summoning using Ancient Chant, you forgot the 3000 attack and defense of the Slime, which can be added by banishing the spell from the graveyard.
Metal reflect slime is not a god support card
Dzeeff taking a bite out of the archetype archive for this one
In contrast, what _would_ it take for people to play Egyptian God Cards? Have you considered the converse series where you examine legacy support that WAS enough go make an archetype competitive (e.g. Blue Eyes)
Always had the idea of a quick play spell that inverses Ras point to point transfer, where instead of paying all but 100 of your life points your opponent loses all but 100 of theirs and Ra gains that as ATK/DEF
A normal summon that searches any light tuner meanings you can grab one of the stone to get a blue eyes monster at the end phase or grab a effect Vieler to stop a play. Alternative which is a free body that pops a monster. Finally Spirit Dragon which was build to counter the entire meta and tbh it’s still somewhat of a good card today
@@ethanreddy6551 Then the deck becomes Ra FTK. You don't want that in a deck whose goal is to kill your opponent with Ra
@@cameraredeye3115 isn't that the point? To kill your opponent with the effects of Ra? But I see your point
@@princesscrystal6410 no, a blue eyes deck is not the way to make the gods meta
Man a "why nobody plays" video is like the most cozy ygo content possible. Love that stuff.
Finally some good fucking content
I went to locals for the first time the other week and I took Labrynth. My friend took Virtual World/Swordsoul and at round 3 he was at one of the lower tables playing against a returning player playing an egyptian god deck. The egyptian god player sounded and looked defeated and depressed as his cards proceeded to be banished/bounced and negated. He was lamenting about how he thought the egyptian god cards were really powerful and couldn't believe it when me and my friend told him that Virtual Worlds haven't been competitive in years. Anyway - He needed this video earlier lol.
Poor guy
Gotta be honest, these cards were a lot better than I thought they’d be; I may end up building a Ra deck and Slifer deck for my wife and I. That said, holy shit some of these cards are expensive! Ancient Chant is $30 each, Egyptian God Slime is $50.. idk if I want to shell out that much cash for a meme/casual deck XD
Doug reading cards?? Impossible!!
But jokes aside, awesome video, I really love you content.
A RATA video and a “Why nobody plays” video coming out on the same day, what are the odds?
this is well timed since I made top four at my 16 player locals with god cards. and it was full of branded, runick naturia ishizu, kshitara, traptrix, etc
1.Still holding out hope for the Wicked Gods to get some support
2. Never understood why the God cards didn't get the same caliber of support as the Sacred Beasts. Ra got a fair amount of it tbf, actually making the card function similar how it did in the anime, but Obelisk and Slifer are barely functional gimmick boss monsters.
Slifer has it the worst. It doesnt even have protection. You can kill it with trap hole or fissure. That card has needed a retrain since the day it was printed.
@@Merik2013 you cant kill any of the gods with trap hole.
They all have the effect to prevent cards from activating during the moment they're normal summoned
"Why nobody plays Egyptian God Support"
Me as a Wicked God fan looking at Divine Evolution, "at least you GOT SUPPORT!"
Confused why Konami made support to get the Sacred Beasts out really easily and generic cards that can be used across all three… but the Egyptian gods have very specific support that doesn’t mesh super well if you want to play them together and still requires some extra setup to summon them…
The Sacred Beasts were always together and the Egyptian Gods were nearly always opposed. The Egyptian Gods are each more individually iconic than any of the Sacred Beasts.
The support for the Gods tends to respect them far more than what the Sacred Beasts get, and sadly that's usually to the Gods' detriment.
Sacred Beast support will dump them for Miracle Fusions or vomit them out like Summoner Monk targets and ask little more from them than to be spammable 4K bodies, and that works for them.
The Gods must be the stars of their decks, their effects are incorporated into strategies and playstyles, and you're either tribute summoning them or using Monster Reborn in some way or another. And the result is...pretty darn janky. (They do get some Monster Reborn searchers out of it though, so there's that.)
It's funny how it's the opposite from Red and Blue Eyes, with Blue Eyes literally being worshipped in its support and treated with reverence like the gods, and the deck is "good", while Red-Eyes just gets a bunch of random shit and doesn't care about the monster at all like SBs and it's awful.
Yes! Please do more card discussions!
Its a shame, Obelisk. The Tormenter, Slifer The Executive Producer and Super Ultra Hyper Mega Chicken haven't seen major Meta play
Obelisk saw some comp play because it was a rank 10 4k beater
Doesn't help that until Legendary Duelists Season 4 comes out, Egyptian God Slime will remain a $100+ card. It needs a reprint.
I actually use Mound Of The Bound Creator in my Dino deck, it provides insane support for UCT and even allows you to still inflict 1000 damage without having to use tyrannos effect, which is nice cuz if you’re attacking a monster than can only me destroyed by battle then you can’t do the 1000 burn, but with the field spell you still can
Probably cause The Egyptian gods never really got something as good some of the cards they’re Sacred Beast cousins have gotten like for two examples the Chaos and Dark Summoning beast.
I think the issue is that the Gods are too iconic for their own good to get busted support which aren't anime references. The Sacred Beasts don't fall under such obligations and their support can read like custom cards.
@@pickyphysicsstudent201 Exactly that’s what the God cards needs cards that like custom cards and can get them as easily as the Sacred Beast. In fact the Wicked Beast should also get the same treatment.
Happy for a good dzeff video
Actually, breaking ruin god is pretty good bc it can protect obelisk from Omni negates, so Dragoon and Barrone or skill drain wouldn’t affect Obelisk whatsoever.
But breaking ruin god can be negated itself
@@phantomnite no it can’t. It literally says “the activation of this card and its effects cannot be negated nor can its effects be negated” the only way to counter it is if the player would special summon from GY in which obelisk can get called by or crowed.
@@dylanwong2939 sorry, misremembered
14:35 hey, those are Agido and Kelbek (and Zolga) in the art of Soul Crossing. The retrains of these monsters are some the best cards ever printed, so the theme at least has that going for it.
IF they made Blaze Canon Spell Speed 4, aka cannot be chained to, it would make Ra decks busted.
I was thinking exactly that.. I hate having it chained. I'd have solemn to back it up
Still remember that hilarious Blaze Cannon Replay from when you fought that Eldlich player
All they had to do was reerrta the cards once again so that All God Cards cannot be Targeted or Destroyed by your opponent's card effects, and if they're special summoned, they're returned to the Graveyard at the End Phase of the turn. That's it. That's fucking all. But Nooooooooooooooooooo. Konami had to be greedy and instead of fixing the problem, they wanted to print more cards for more money.
True
Designed a card along the lines of Ra's Disciple in an attempt to be solid support, particularly for Slifer.
Slifer's Acolyte
Level 3
1700 ATK
200 DEF
FIRE/Dragon/Effect
If this card is summoned, you can send up to 2 "Slifer's Acolyte" from your hand and/or deck to the GY. When you tribute summon a Divine-Beast monster, you can banish this card from the GY as one of the tributes (this is treated as being tributed). If this card is tributed for the tribute summon of a Divine-Beast monster, draw 1 card.
Since its draw is written as a continuous effect, it can go off when you tribute summon a Divine-Beast since there's no activation. And this helps you recover card advantage for getting a God out in the first place.
True Sun God needs to be on Master Duel already!
It's in the code and is fully scripted. It'll be made available sometime soon, I'm sure.
Note that Sun God Unification doesn't require the Winged Dragon of Ra to have been special summoned for the tribute effect, so it's helpful to save yourself if you're opponent is about to cheese you with burn damage if yo used either it's first effect or Ra's base effect to go down to 100 LP.
🇪🇬Hmmm..
If I had to make _more cards_ that were support for the god cards (and support for their support I suppose…)
_Disciple Of True Divinity_ (LIGHT)
Level 4
Pendulum scales: 13⬅️➡️0
_You can tribute 1 card from your hand or field during either players turn: Place this card from your hand, deck, or extra deck into your pendulum zone. Monsters you pendulum summon with this card count as 3 tributes for the normal summon/set of a monster, but cannot be used as materials for the summon of an extra deck monster. You can activate each of the following effects once per turn:_
⚪️ If a DIVINE monster you control would be removed from the field or negated by a card effect: You can Tribute 1 card from your hand or field instead.
⚪️ You target 1 card you control: If that target is used as tribute or material for the summon of a monster, increase that summoned monsters original ATK/DEF by the ATK/DEF of the target.
⚪️ You can declare the name of 1 DIVINE monster from your hand or field: add 1 card to your hand that mentions the name of that DIVINE monster in its effects from your fiend, deck or GY.
Spellcaster/Tuner/Pendulum/Effect
_(Quick-effect) You can Tribute 1 card from your hand or field: Normal summon/set or Special summon this card from your hand, deck or extra deck. This card counts as 2 additional tributes for the normal summon/set of a monster. Cannot be used as material for the summon of an extra deck monster. If this card is used as tribute for the summon of a monster, that summoned monster gains the following effects:_
⚪️Once per turn, if this card would be negated or removed from the field by card effect: You can tribute 1 card from your hand or field instead, then you gain 1000 LP.
⚪️If either player tributes a monster: Increase the ATK/DEF of this card by the ATK/DEF of the tributed monster.
⚪️This card gains 500 ATK/DEF for each card in either players hand.
⚪️This card gains ATK/DEF equal to any decrease in either players LP.
ATK/1500 DED/1500
Then a spell:
_An Answered Prayer_
Quick-Play spell
_Once per turn, if you control a Divine-Beast monster: you can add this card to your hand from your field, deck or GY. You can normal summon/set summon 1 additional level 5 or higher monster this turn, also, you can use cards from your spell/trap and field zones as tributes for any normal summon/set of a monster this turn. You gain LP equal to the levels of any monsters you normal summon/set this turn X500. You can activate each of the following effects once per turn:_
⚪️If you control an “Obelisk The Tormentor”: For the rest of the turn all cards from your hand and field are unaffected by card effects.
⚪️If you control a “Slifer The Sky Dragon”: Increase the ATK/DEF of all monsters you control by 1000 for each card in both players hands.
⚪️If you control a “Winged Dragon Of Ra”: Increase your LP by equal to the combined ATK/DEF of all monsters from either players hand and field.
…And a Trap to round it out:
_Invocation Of The True Name_
Continuous Trap
_If you summon a DIVINE monster, you can place on the field face-up and activate this card from your hand, deck or GY. Once per turn you can activate 1 of the following effects:_
⚪️Declare the name of 1 card from your hand or field; add 1 card to your hand from your field, deck or GY that mentions the declared name in its effects.
⚪️Declare the the name of 1 card: Both players reveal all cards from their hand, field and extra deck with that declared name, then you gain 2000 LP for each card your opponent reveals by this effect.
⚪️Declare the name of 1 card: Banish facedown all cards you own with that declared name, then shuffle an equal number of other cards from your GY or banish zone into your deck.
⚪️Declare the name of 1 Effect Monster you control: Banish that effect monster, then normal summon/set or special summon a Non-Effect monster from your hand, deck or Extra deck with a matching type or attribute as that effect monster. That non-effect monster summoned by this card gains the effects of the banished effect monster until either this effect is activated again or this card leaves the field.
Some more Dzeef to background listen to while I fall asleep. Thank you.
Well the Title is a lie because I play it.
Finally the sequel everyone was waiting for
The yugiboomers are coming
OG Dzeef content! I love it ❤
IMO ra is 2 cards away from being an actually viable deck
It’s so close fr
More like 20 cards
Surely you mean The Executive Producer? Slifer is the only God card that is worth building a strategy around, the others are just big, useless beaters.
@@zyro7756 nhaaa one more searcher and a faster minion for tribute summon and it will be a fine going second deck
@@gatocochino5594 Currently Ra have enough juice to kill shit it just lacks consistency. Osiris is a really dangerous card to give support to, against combo is basically a guarantee win and blows up most starters normal summons
A card that I think can be good for ra is "curse reflection doll" because of how you can make your opponent take LP when you activate ra's effect(the one you have to pay 1000 LP) you can destroy your opponents monster and make them take 1000 LP.
Sadly, that wouldn't work with Ra. You don't take 1000 damage for the effect, you pay 1000 for it. And Curse only bounces damage.
@thegoodvillain777 oh, well thank you for telling me this
@@DavidG665 No problem. Although, if Curse Reflection Doll did work like that, it would be hilarious/banned. Imagine making the other player pay for your solemn judgement.
Just give the egyptian gods retrains already! Make it so that you SPECIAL summon them by tributing 3 monsters (like D Hero Plasma) and give them revamped, better effects than their TCG originals! Also, make it so that Slifer can blow up monsters with 2000< even if not in attack position upon summon. Going into defense mode is an easy way to play around his unique disruption effect.
Metal Reflect Slime will also let you get Egyptian God Slime on the field.
Ok i have personally witnessed pure egypt god decks wipe out series of meta decks baxk to back in person and online. It might be rare, but is by no means an illegitimate strategy. And trying to run all 3 god supports and,all,3 gods is not the right way to use,them,anyway because its too inconsistent. -1
The old Dzeeff is back!
I always thought 'Mound of the Bound Creator' wasn't talking about a creator who has been bound like in chains, I thought it was talking about a creator who made 'the bound'.
In the duel it debuted in, there was a dude that stole Ra and uses the field spell to bind it to him and force Ra to listen. So, with the mound, he bound a god, or “creator”. The mound summons several pillars and the pillars latch these chains that hold down Ra.
@@brandoncastellano1858 Yeah watching the anime is what made me go "OH THE CARD IS BINDING A CREATOR"
@@Our_Remedy so true lol
always love to see more tcg content from the Mr.Zeeff
Because it's a quickplay I think Blaze Cannon is fine to use more reactionarily like Forbidden Dress/Lance, Infestation Pandemic, Crusadia Power, etc. Hold the card in your hand and only chain it to your opponent activating something to kill Ra. Of course you risk losing the second effect if they wait out until Ra declares an attack but that requires niiche match-up knowledge from the opponent and it's still more valuable to hold the card to protect Ra regardless of losing out on the extra damage I feel. Of course like the example cards it loses to the opponent having multiple quick removal options but hey a lot of decks still would love to have a searchable protection card like this.
The legendary return!
This was good! loved every minute
Rata uploads Archetype Archive and Dzeeff brings back why nobody plays in the same day.
the funniest part of guardian slime is that it's so good, you are more often than not better off NOT tributing it for a god card unless say, the opponent's deck just can't handle the slifer floodgate.
im so happy to see this sequel to a classic video