@@duckgossip reprints prevents speculators trying to hoard cards. I remember some people trying to do that when monster reborn and chaos sorcerer got.unbanned back in 5ds era
The easiest way ive explained pot of greed to my friends is just saying “there is literally no reason to not have the card in your deck if it isnt banned”
Well, there is one reason. "It makes my deck too strong so I can't play with my friends". That's a pretty good reason not to have the card in your deck.
I activate Reborn the Monster. It allows me to summon Pot of Greed from your graveyard, which allows me to draw two cards. I then sacrifice Pot of greed to summon Pot of Greed, which allows me to draw 2 cards. From my graveyard, I activate the effect of Pot of Greed, allowing be to draw two cards, then special summoning Pot of Greed from my graveyard, allowing me to draw 2 cards. Next, I XYZ summon Pot of Greed, using Pot of Greed and Pot of Greed as materials, allowing me to draw two cards. I then detach Pot of Greed from Pot of Greed, allowing me to draw 2 cards. I activate the effect of Pot of Greed from the graveyard, allowing me to draw 2 cards and special summoning Pot of Greed from the graveyard, allowing me to draw 2 cards. I activate the effect of Pot of Greed, attaching my Pot of Greed to it as XYZ material, and allowing me to draw two cards.
Isn't that 90% of decks anyways? People are busting out a third of their extra deck their opening turn. Then they have so many negates on the field it's like what's the point? Anything you bring out is going to be destroyed anyways.
I used to play Pokémon card game as a young kid. I was good. Got 2nd in a tournament once. I used rain dance deck. Anyway… Pot of gold is literally the same card as bill in Pokémon. I abused that card as a kid lol
@@Justdont693 Pokemon is not yugioh. The biggest difference is the fact that you can chain combos. I would argue that having multiple effects that let you search your deck for specific cards is better than draw 2 random cards. But people are chaining so many draw/search effects that they get +20 first turn and summon half the extra deck. In that situation, +2 random cards doesn't matter because you just got +20 targeted cards that let you dominate the field. That's equal to using 10 pots of greed but with a stacked deck and each pot lets you special summon.
@@Anzeth_Zeon this exactly. They fill the field with monsters cause one of them lets them straight up look into the deck. And that somehow is more balanced than pot of greed.
@@Anzeth_Zeon Drawing 2 cards with 1 card generically is vastly superior to searching for 1 card that fits a bunch of restrictions with 1 card. Especially if your deck ALSO contains those searchers. Mathematically, a 43 card deck with 3 copies of Pot of Greed is more consistent than just playing the exact same 40 with no Pot of Greed. If it is allowed to be played, your deck is guaranteed to be worse for not including it, no matter what. And that will ALWAYS be true, until the point where the norm is already 60 card decks that ALL chain together while going +1 or better into a single combo turn 1, no matter what your opening hand is. If your deck is running less than 60 cards, it will always be mathematically superior to add copies of Pot of Greed to it. And if your deck IS running 60 cards, it'd be better to replace some of them with Pot of Greed. Until the game gets to the point where every deck runs 60 cards that ALL search for each other, with MOST of them also going positive on card advantage on top of that, Pot of Greed cannot be taken off the banlist.
Graceful Charity has been the “more busted” card since its release in the OCG (where Sangan and WotBF activated on discard, too). As for the TCG, while it was always busted, it was by far the superior draw card starting with Invasion of Chaos to pitch fodder for BLS or CED.
@@DexLeroy Grave effects were just the best way for Yugioh to make weak cards into two weak cards instead of 1 and thus viable. Keeping the game going longer without spiking the power of turns directly.
@@saviorselfX29 As a chaos player since the start I have to agree that graceful has always been the better card. Not only do you get to choose cards to keep but you get 3 options added before you discard. Digging 3 down and grabbing up to all 3 cards by discarding ones you already had that you no longer need is just insane. Let alone the chaos monsters getting playable turn 1 off of a draw card. I really wish there was a chaos version of graceful. Something like "reveal X monster or search from deck" to do the graceful effect. Not sure on the specifics to avoid it being generic but chaos has never been as easy to play turn 1 as when graceful existed. Things like grass and reasoning and such just aren't the same. Allure is great of course but that's more like a pot of greed.
I'm having flashbacks to a yu-gi-oh GBA game, like old school play. Grandpa was so annoying to play because his focus was using the Exodia win condition. He had like 3 copies of Exodia, 3 Pots of Greed, I think he had graceful charity and a few other draw cards. Sometimes RNG was just not on your side. This was also when Yu-Gi-Oh actually lasted a few turns and search spells weren't common yet.
I mean those are the combos players can make with 5 cards in their starting hand. Now imagine the madness 6 cards in the starting hand would cause, because that is basically what pot of greed does: let you start the game with 6 cards instead of 5.
@@nicolaistuhlmuller8718 It also effectively shrinks your deck since it's also a card in your deck. Imagine if you could just choose one to three cards in your deck to get the bonus effect "When you draw this card, draw 1 card" and doing so let you put one to three less cards in your deck. That's basically Pot of Greed.
Yeah, there were a few tournaments that unbanned it, and while a lot of people used it, it wasn't that good. Pot of Greed used to be overpowered because old school Yu-Gi-Oh was not a very good game (which is fine, because it facilitated some of the greatest "this works because I said so" moments in card games) so it felt like actually playing a dramatic and high paced game like we wanted from the manga/anime. Duelists were at the mercy of having specific counters to specific things, so the emotional vibe of duels was more a measure of "did someone predict me personally and pick that one counter card" rather than "has my opponent built the superior competitive deck than me". And having pot be so thematically simple and easy to slot in that anyone and everyone would use it, it just made the game better for everyone. Now pot of greed isn't overpowered because modern Yu-Gi-Oh isn't a very good game (which is fine, because there's inherent value in the spectacle of turns that take literally 5min and the duelist isn't doing anything but chaining card effects) but now it is definitely a dramatic and high paced game, faster than all of its peers (MtG, Hearthstone, PokemonTCG, etc). Duelists are at the mercy of their opponents draws because every deck has so many tools and is flexible, so the emotional vibe of duels is more "the human element is completely logical and mostly equal, let us see if we like or dislike how the game performs" rather than "this is a battle of wills and expression between me and someone and we are letting the hands of the draw determine who is more righteous." And having pot of greed be so flexible means so many less competitive decks can win through random chance, so the more people use it the worse the game is for everyone. The way to fix pot of greed is to make it a player ability that can be triggered once per battle during your 1st main phase.
allure remains one of my favorite cards of all time because of its subtle but focused design. by making the banish an if then effect instead of a cost to activate, not only are you in literal terms being allured by darkness to send one of your cards to banishment in exchange for more cards, functionally sacrificing a monster for power, you can also initiate a blind allure. the artwork alludes to this concept. sure you have no darks in hand, but look at how tantalizing the top of that deck is. look how easy it would be to simply pick that top card up. maybe itll even be a dark monster. that top card is literally calling to you with a dark aura in the art. also, setting all spells and traps in hand to empty it as much as possible before slamming down a blind allure is one of the most hype moments that can happen in a game of yugioh. love that thing so much
Way back in early Yu-Gi-Oh there was no better feeling than using pot of greed and drawing one or both of the other ones in your deck so you could rip through your deck like lightning
@TheOneAndOnlyP6 Why is it essentially 4 cards? because they'll negate it? Because all that means is that it wasted one of their negates, so at worse it's an imperm, removing one of their negates they built up.
Dzeeff in 2034: Why nobody plays Pot of Greed. "You see, drawing random cards simply isn't that good. What you want are cards that search and add from your binder."
Pot of Greed, even then, would still be good. Because it thins your deck, gets you to those cards faster, gives card advantage, and can potentially force your opponent to respond, wasting a counterplay that could have been used against a combo piece.
Unless the game gets to a point where EVERY card just is 2 different cards, it's not possible for Pot of Greed to be anything less than an auto-include. A 43 card deck with 3 Pot of Greed is mathematically superior to the same 40 with 0 Pot of Greed. That's just how math works. Until the game becomes a turn 0 format with no possible counterplay, Pot of Greed is an auto-include if it's legal, making your deck actively worse for not including it. And at that point, the game is very literally not playable. As in, it can't be played, don't bother, neither player gets a turn.
Essentially, it boils down to Pot of Greed is a card that will universally be useful, maybe not game breaking. While other cards may be individually more powerful or meta defining, none of them could be used in every deck through every format.
@@Carlet_S Welcome back to another episode of Yugiboomer Roulette! In this series I will be spinning a wheel to see what old banned card or old terrible card doesn't see play or can't come back
I know this is just a joke comment and I shouldn't reply but these videos need to get around 2/3x the views of a duel video to get anywhere close to the ad rev on those lol
And even if it gets negated, you don't really get punished. Unless it's a negate with legs or something, the opponent has to expend a resource or resources to stop it. At worst you go 1 for 1 if it's stopped by Ash Blossom.
@@parkercrossland410 It would be just as good in any other similar game. It just turns one card into two. That's always good unless it's bad to have more cards in the game.
One thing you missed here is that Pot of Greed also puts the opponent in a lose-lose situation if they have an Ash. Either they negate it, and you just activate your search spell anyway, or they dont negate it, and they draw into their search spell for free. Pot of Greed is the best Ash bait in the game
Indeed it just makes the opponents hand better. So you need to ash it unless you know they have an ash chokepoint in their deck it can't extend around.
@@nm2358 Not really. A lot of Draw 2 Spells incur a Cost before activation, making Ash far stronger. Example being Pot of Desires and Trade-In. You Ash those cards, the opponent goes minus 10 for nothing and/or loses 1 card in hand with little benefit. Meanwhile Pot of Greed, with no cost and no drawback just raw-baits the Ash making it a 1 for 1. So unlike the other Draw 2 spells, Pot of Greed is pure advantage, even if it gets negated.
You wouldn't ash POG simply because it doesn't change the combo the deck will do. Combo decks are a sting of hard once per turns. They don't reeaally need the card advantage. They need the starter and play through the turn based on what they have and whats negated. You would ash the "choke point" like you always do. Pot of greed isn't as good as people seem to think anymore.
I know that Pot of Greed is simply just powerful with no drawbacks, but I honestly feel like almost all search effects are similarly powerful. I mean, yeah, Pot is draw-positive. But being able to simply search for the card that I want kinda breaks the whole idea of having a deck instead of just a 40-card hand. (I know I'm exaggerating, but I really feel like search effects are part of why a lot of duels end up lasting just 2ish turns)
Searchers only search archetypal cards therefore are only used in decks of that archetype pot is generic and can be used in anything. Sure resonator call is good in red dragon but sucks everywheee else meanwhile pot of greed can be used in any deck
@@duckgossip Yeah, Pot is definitely far better, no doubt. But I still feel like searchers are touching on the same game-breaking area. Even if searchers are usually for specific archetypes, you'd have built your deck for that archetype anyways, and the card you'd want from your deck would obviously also be that archetype. I guess my issue is how in modern yugioh, you usually have a specific card you need to get your things going, so you hope to either draw that card, or cards that lets you search or draw for it, and if you don't get that ball rolling, then you might as well want to surrender. I feel like that dynamic takes away from the "normal" flow of draw a card, play some cards, pass the turn, repeat. The only draw that really matters is the opening hand. After that, you just kinda search your deck or brute force your way through it.
@@KlausiboyZ which is good because having lots of draw power would make yugioh extremely bad. The whole point is that starting hands matter and there is no mulligan so every game is a tough battle
@@duckgossip Yeah, draw power is overpowered. I just think that if everything end up hinging on drawing your searcher for your starting hands, then it the game becomes very monotonous. It would be more interesting if you had to adapt to your starting hand and adapt your strategy from game to game, instead of just "engine go brrrrrrt"
@@KlausiboyZ literally every deck is like that, adaptation whether or not you have certain cards or if you have gotten hand trapped. Very few decks have linear lines, look at snake eye for example. Sure you could go through the snake eye ash line but if you don’t draw it you would have to go throw diabellstar or if it gets ashes then that’s a whole different can of worms. Yugioh is fine right now, only those yugiboomers with zero competitive experience seem to think it’s not
Pot of Extravagance is probably the closes to a "modern day" pot of greed. Extrav would be a pot of greed if the card came out back in the day as the extra deck wasn't that important back then.
And Extrav IS just Pot of Greed in like 9/10 decks that play it. With a hard once on it, which doesn't matter because Pot of Greed would never go to 3 or even 2. Or 1, lets be real lmfao.
@@WhipLash42o Which is fine because the biggest issue with pots is being too generic. Extrav is a card that can be legal whenever decks that play it aren't doing well in the meta and can weaken them when its legal and they are doing well, without harming other types of decks. Pot is just pot in every deck.
@@nbassasin8092 A 41 card deck with 1 Pot is literally better than a 40 card deck without it, even if it's the same 40 other cards. That in itself is problematic.
apparently, in a tourny where banned cards were allowed, it didn't see much play because it makes you less likely to draw into hand traps going second, and if you're going turn one then you have a pretty big advantage already and probably don't need the extra card that much.
As a Skull Servant (Wight) user, Graceful Charity would be so OP in my Skull Servant deck compared to Pot of Greed, so I do see Pot of Greed having a higher chance of coming before Graceful Charity.
There's a conceivable meta in which graceful charity isn't good. There is hardly any conceivable trading card game in which pot of greed isn't an auto-include in every deck.
In an OGC unlimited tournament the winning player wasn’t even playing pot of greed, they were playing full power ishizu tear, and pot of greed was actually a brick because they couldn’t use it turn 0
Sure but wasn't it also because they had access to much better draw spells? It wasn't that pot was a brick but rather that there were at least 2 cards better than pot on the banlist they could run at 3. You don't need pot if you are running 6 better pots. Painful and Graceful have always been better. At some point you just don't need more resource generation.
Well as Doug said, Pot of Greed isn't banned because of how good the draw is but because of it having no requirements. There are plenty of in-archetype draw cards that are just better.
@@Merilirem yeah exactly, an unlimited tournament is terrible metric to judge pot, because there are so many more busted cards on the banlist. Last will basically specials any monster in the game, and instant fusion in unlimited is probably better in tear.
@@MeriliremWhen you have 3 Painful Choice and 3 Graceful Charity you don't have room for Pot of Greed (especially if you also run 3 Deliquent Duo/Confiscation for when you go first). Full power tearlaments mills half their deck turn 1 so they'd rather play a card with a graveyard effect. Even with all of that, most tearlament decks at the tournaments still played Pot of Greed
Glad you explained this like I’m 12 because I’ve never played but I’ve always enjoyed the show kinda want to get into it but it’s a lot of you haven’t done it for a long time
Your opponent can just choose to not let you draw with Maxx C. It's literally a card with built-in counterplay. It's like comparing Mirror Force to Raigeki. Mirror Force CAN be a larger blowout, but Raigeki is objectively stronger despite that. If you get dumpstered by Raigeki, there's not really much you can do about that. If you got dumpstered by Mirror Force, you earned that L fair and square by being too greedy and not considering the boardstate into your plays.
As MTG player, I find it funny that two card games have independently made the same mistake of printing busted draw spell, that gives you way too much for way too little (in Magic, it's Ancestral Recall - pay one mana, draw three)
draw two cards in most card games: (i mean, it's an alright card, there's better options, but there's nothing wrong with just drawing two cards) draw 2 cards in yugioh (specifically pot of greed): **WIN CONDITION**
The feeling of playing Graceful Charity and you draw Monster Reborn + high level monster and sending it to the graveyard to summon it tribute-free is unmatched
I once used Apprentice Dark Magician to play Dark Magician to special summon Dark Eradicator Warlock, then used a spell card to win the game. That was a rush.
@WilliamReginaldLucas he did not, but while that one is better than guarded treasure, it stops you from activating monster effects in the hand for the rest of the duel. That may not sit well with alot of players that rely on their hand traps. So there's pros and cons to both.
@@nickolasberrian9565 Guarded Treasure is not even worth running with all removal we have currently due to being Continuous Spell and the hefty cost. Time Tearing can atleast see some play in control deck.
@@Observe-h1t you not lying I was testing it in dark world because of the discarding cost of the card only to find out it doesn't work in dark world. So yeah not worth running in pretty much anything
@@nickolasberrian9565 Ah classic dark world mistake. It can be little bit confusing differentiate between cost discard and effect discard, Dark World can only proc with effect discard.
I'm a very old magic player who came across this and seeing Ancestral Recall made me sad, lol. Looking at Pot of Dichotomy I'm freaking the hell out. I NEED that card in Magic but I don't want anybody else to have it :P
Cards can have pretty short text and be absolutely terrible, look at moojan curry, short text but terrible card. That joke is old and you aren’t funny btw
Extravagance is one of the best draw 2s because plenty of decks function well with minimal to no Extra Deck usage and in those decks it basically is just a Pot of Greed. Love this card.
As a casual yugioh player in the late 2000's, the Pot of Greed was very popular and a main staple in every type of deck. I even used it with my Different Dimension deck which was a power house in itself before Return From The Different Dimension got banned.
At this point with the amount of draw cards available, as well as, searchers for just about everything. They may as well limit pot of greed, not like people would play more than one anyway.
Tearlaments standing out for being the only deck to not play Pot of Greed in a no banlist tournament is always a hilarious thing to me and reveals a lot honestly that even the strongest pot card is _still_ situational
It’s not tho. They played suboptimal, probably to be like “we’re so good we can win without pot”. Because honestly, what situation would pot of greed have made worse for TL
As a Magic gathering and Hearthstone player, Pot of Greed seems like the best card in the game. 3 mana is worth drawing 2 cards, so why wouldn't a 0 mana card that draws 2 not be the most overplayed card ever.
The primary argument people use is that almost every card in Yugioh is a Demonic Tutor for 0 mana. But even that doesn't matter, because Pot of Greed just gets you 2 of THOSE cards instead of the 1 you would have had without Pot of Greed.
as someone who only ever played magic I was always kind of confused why something so simple was ban worthy. i used to use a card that would let me draw 7 at the cost of 7 life (based on starting life, Yugioh equivalent would be 2800). very informative video. thank you.
In magic Ancestral Recall is banned and considered the strongest magic card ever besides Black Lotus. And Pot of Greed is even stronger than Ancestral Recall.
As someone who plays Magic and doesn't suck at it, you're insane to not think it's banworthy. Gitaxian Probe is banned in the 2nd most powerful format and restricted to 1 copy in THE most powerful format, and it's a draw 1 WITH a cost. And Pot of Greed is a draw 2 with no cost.
@@nicolaistuhlmuller8718 I would argue Ancestral Recall is way stronger than Black Lotus myself, though Lotus is definitely easier to do degenerate nonsense with.
@@dontmisunderstand6041 I'd say it's somewhat format dependant, because yeah the one downside lotus has is that it falls off in the later game while recall will never be not good. But since the only format where both are legal is already the craziest format that exists, there won't neccessary be a lategame at all for Lotus to fall off, so they still perform equally. If both cards were introduced to a slower format like commander though then yes, Recall would be stronger.
@@nicolaistuhlmuller8718 Yeah. Card advantage matters most in longer time-to-win formats, while burst mana matters most in shorter time-to-win formats. Turn 1 Island-recall is scary, but swamp-lotus-ritual-banehound-hatred literally wins the game instead.
This does bring back a lot of memories, i used to play with my friends the original version of Yu-gi-oh! in real life back then. After some time when Yu-gi-oh! Dual Links dropped i started playing it for some time(when it had only the original cards and the ones from GX. When the other new types of yugioh cards and systems were added i quit cuz did not like the other yugioh anime series and to learn how all of them works and remember everything like i knew about all the cards from the 2 i watched. As an OG player i still feel that i was more fun in real life to play then on pc/mobile but oh well that's a thing of the past.
It always felt like Yugi-oh, specially early on, ripped a lot of Magic:The Gathering. This card was Yugi-oh's Ancestral Recall, and is banned for the exact same reason.
The problem with pot of greed is that it would be in every single deck. Konami has 0 problem with overpowered cards, half of their game is a garbagely balanced nightmare. Pot of greed would just be in EVERY single deck. And that promotes very lazy unfun deck building
I like that the MtG example at the beginning of the video is a card that is only legal in the one format where the only banned cards are done for moral reasons and 3 cards that cause nearly endless games. Even then it's restricted. Ancestral Recall was the "Pot of Greed" for Magic.
@@MrCmon113 Okay, but, and hear me out on this, YuGiOh was never about being balanced. I'm pretty sure you could normal summon Blue Eyes White Dragon in the beginning. Even if it's just for one tournament, it should be allowed for the love of absolute chaos.
Ok, after reading the comments section, I think I see the problem here. A LOT of people saying pot of greed is fine to come back seem to be viewing from their own personal experiences, i.e. getting slaughtered by meta decks because the decks they're playing are extremely below the power curve. So they assume that having pot of greed won't make a difference since they get slaughtered either way. They also have this hyper inflated view of how powerful meta decks are, and seem to assume that it doesn't matter what their opening hands are, they can go full combo through all forms of interruption, and search every card they need every game (even, apparently, unsearchable handtraps). They don't really consider that the banlist isn't here to make casual decks more viable, it's to make sure competitive play isn't unfun for the people participating. And competitive matches are, the vast majority of time, two meta decks facing each other. Even if you go first, you have to deal with an opponent who might have handtraps or equalizers specifically targeted at your deck's weaknesses, and enough engine power to potentially play through every interrupt you set up. It doesn't matter how consistent you THINK meta decks are, they will almost always be facing other decks that are just as consistent, which means victory ABSOLUTELY would favor the person who got an extra draw. The only way Pot of Greed wouldn't matter anymore is if we lived in a meta where the top decks, no matter their opening hand or what handtraps their opponent has, literally can access every single card in their deck (even unsearchable non-engine cards like hand traps and equalizers). I know it might SEEM like we're close to that just because you're facing decks far more consistent than yours (that you've never tried to play before), but we don't. If we did, people would be CLAMOURING for the banlist to get involved.
In my opinion, every Card whichs sole purpoe is to draw cards are stupid designs because they destroy the purpose of deck building. The minimum amount of cards you can have is 40 but technicly you only need like 10 cards to win the game so each other card is filler, normally you would put in cards that increase your chance of survival or might even be a victory condition on it's own. however cards that can replace themself are usually the best choice since they get you closer to your victoy Condition, so naturaly every one would play Cards that can replace themself either by just drawing a card or by searching for another cards, some are well desinged, for example Magic Library which in desing terms is one of my favourite cards, you have to play 3 spellcards which in theory is a high cost for drawing a card but more importantly it also doubles down as a defensive Monster so you could say it does more than just drawing, In practice I don't like this card because of other cards you can play around it, which are spell cards that allow you to draw other spell cards, for example land forming. Land forming is a spell card that allows you to draw a field spell from your deck, so it doesn't do anything except replaycing itself, which I think is bad design but in therms of magic library it allows you to place two spell cards for free. In yugiohs current meta i don't understand why they don't change the rules so that you can have your entire Deck in your hand and play as many cards as you want because this is how it feels right now.
the concept of a card being banned to me feels like its some ultra divine/evil power, that people are trying to keep sealed away from the world. because if unleashed. absolute havoc would be unleashed. I'd want to unleash it, personally...
Cue that meme of a stickman facing a large, muscular guy, but make it so that the stickman is facing a bunch of boss monsters and a whole backrow. "I will surely win for I have Pot of Greed in my hand."
Dancing around prospi I see. With the right archetype design philosophy, I could see a point in the future where Konami could limit PoG and have it not be problematic. We arguably have seen what that would look like with Tearlaments.
Even assuming prospi is ok, the reason would be because of its limitations. Unless we powercreep pot somehow the fact its generic makes it an auto include in every deck. The only exceptions ever are decks that can't run spells at all and decks that are already running better cards and have no room. Tear runs pot too if pot exists. The only time they don't is in unlimited tournaments where they have the better resource cards at 3 copies.
As a non yugio player, amd being 2 mi it's Into the video. My fix idea is, make pot of greed "draw 2 cards, if you draw pot of greed lose (X) amount of health" Fits thematically because you have a downside for being greedy. But as I'm not a player idk what amount of health you'd lose. Or if something else would fit. Like making it if you draw a monster or spell would be better as it would be a bigger risk. I just think the idea of being punished for greed like the name of the card suggests is neat.
@MrCmon113 yeah I think running 1 making it inconsistent and being rewarded for not being greedy thematically fits. But as I said, I don't play the game so idk what kind of loss would be appropriate. I've become mildly aware life points are kinda meaningless and losing then isn't really something people care about. So maybe it could be something like "draw 2, destroy any spells" or some such wording
In master duels it's about special summoning setups so you can kill the opponent the next turn with a full board. No one gives a crap about life points when either player can summon enough to kill or deny your combos and defeat the helpless opponent anyway
Graceful wouldn't be in every deck, but it is more powerful than Pot in the decks that would want to play it. Pot, refusing to include it in a deck would be actively choosing to make your deck weaker. It's legitimately not possible for a deck to get weaker after adding Pot.
There is decks, metas, tcgs in which Graceful Charity would be bad. There is pretty much no TCG in which PoG wouldn't be an auto-include. Bcs having cards on your hand is generally good in TCGs.
A good way to balance it would be to create cards that are activated by your opponent drawing cards via a card effect. Like a trap card that says "when your opponent draws via a card effect, they discard their entire hand" or something. Normally such a card would be a pretty esoteric card and there'd be no real reason to use it, but if everyone had a Pot of Greed in their deck, the thought that any face-down card on your opponent's field could be "Landmine of Greed" or whatever and using Pot could totally bugger you would be enough of a cost I think.
Engage require you to run Sky Striker cards in deck. Not every deck can work with Sky Striker but PoG work with every thing and doesn't require you to run specific thing first to be usable.
I truly believe the ONLY way that Pot of Greed could come back would be if the entire way decks are built changes to a point-buy system, which would require every one of the 10,000+ card to have a point value given to it which would be subject to change with each update. So it's not exactly a likely situation.
you could do it like Canadian Highlander where only certain cards have a point buy cost, effectively instead of banning/restricting cards you give them points instead, and cards that aren't problematic enough for this will cost 0 points
@@tzman215 how is that being fair there's literally no reason to stretch a video with this topic out to this length, especially when he's already discussed it before.
@@PeaceB58 There is a reason actually. The UA-cam algorithm prioritizes watch time above basically everything else so if you want to maximize your ad revenue and (even more importantly) get more of your videos recommended to viewers, you generally have to make your videos at least ten minutes long. This video answers the question in the title near the beginning and then has a bunch of extra information there if you want it. Nothing forces you to stay if you don't want to.
It’s ridiculous how pog is banned but majority of decks have search effects so you can draw so many of the exact cards you need. Plus so many cards allow you to draw more with very little setup (sighs in maxx c)
There are only two ways to ever make pot of greed not an auto include in every single deck: 1. Print strictly better copies that draw even more cards to the point where the limiting factor in each deck becomes the number of functional game pieces they can fit in their essentially 60 card hand. 2. Print enough cards that consistently hard-punish spell cards or card draw. Think multiple handtraps that read "if your opponent has played a spell card or drawn more than one card this turn, you win the game". Neither of these conditions are fun game design, but who knows - that's never stopped Konami before
Pot of greed being banned but Maxx C being ok is still wild to me tbh. Like every argument that applies to pot of greed being banned can be applied to Maxx C too. But konami just keeps the insect legal
This should tell you that Pot is perfectly fine to be unbanned, but the reasons it isn't have little to nothing to do with game balance (which this game doesn't have anyway).
Absolutely not. MaxxC is good against certain decks, in certain metas. It can be used in a smart way and there's several ways to respond to it. Pot of Greed is OP in pretty much any TCG, in and against any deck in any meta at any time and it gives zero opportunity for smart decision making, but simply gives a massive advantage to anyone drawing it first. MaxxC is great game design, PoG is horrible game design.
Hot take: Yugioh has, in fact, been power crept enough that they could unban Pot tomorrow, and it would have a negligible impact on the state of the game. That said, it should absolutely remain banned because it'll make the game sackier, which is never good.
Worth noting for Avarice is the shuffle 5 first actually usually ends up being a "downside" due to most cards being HOPT so any card you shuffle back is a "dead draw" off the top for the turn.
Player A: I activate pot of greed to draw 2.... Player B: chain ash blossom. Player A: i activate another pot of greed to... Player B: chain crossout designator senting pot of greed to the banished. Player A: i activated a THIRD POT OF GREED! Now i Player B: wait. Player A: WHAT! Player B: Emergency errata. Its 1 per turn. Player A: AAAAAAAAAAAAAH!
The simple reason: there's no reasonable situation in which drawing Pot of Greed is ever the less optimal draw compared to any other card in the deck (because you can always use Pot of Greed to hope for the card you wanted once again, but in better odds and 1 more card!). Literally any other card, such as the almighty king of banned cards Painful Choice, can be a card you may not want in your hand because you need something else. The lack of this drawback that every single other card has is Pot of Greed's strength.
@@KevinTriforce But so is your regular draw. So if you get Pot of Greed through your regular draw, now you got 2 chances to draw the good card rather than 1 chance (and the odds are even slightly better on top of that due to the 1-card thin). So you'd always be happy seeing Pot of Greed no matter how much you are hoping for a certain card. You never go "Ah crap, it's PoG instead of [card]". If you don't draw the card you wanted through PoG, you wouldn't have drawn it in PoG's place anyway.
@@KevinTriforce You can also never draw a single searcher at all in the entire game. By your own logic, that means searchers are worthless cards that you shouldn't include. Inherently, in order for your argument against Pot to be valid, you must necessarily also believe that searchers suck.
How unreasonable would it be to tie a deckbuilding/turn restriction to the effect? "Activate only if your starting deck contained 50+ cards" Or "You cannot activate this card during your first (or second?) turn" / "you cannot activate this card unless your opponent has completed their first / second turn" It would still be strong, especially the "50+" cards one, but these kinds of conditions might help lower the rate of hitting your starters or reduce the odds that it contributes to more explosive starts? The deckbuilding restriction is harder to implement with paper games, but the turn restriction could be a space to explore? Just to throw a couple ideas out there
it would be pointless. reminder that grass was banned because it encouraged ineficient deck building for the sake of dumping grave effects and its only counter was to also build a 60 card deck.
PoG is basically OP in its practical use because: If you run the 40 deck minimum, you now practically have a 39 deck with a +1 draw (works out to a 38 deck at start.) Which works out to a +2.56% higher chance of drawing the needed card at a full deck, and that percentage only increases as the deck withers. So, early game it is less effective, but late game it is basically monstrously OP.
Not exactly. Starting with PoG in hand is basically starting with a 6 card opener in a 39 card deck. The probability of finding 1 or more of a card you have 3 of in a 40 card deck, in an opener that included PoG is approximately 40%. In order to reach that same 40% with a 5 card opener, your deck would need to be 33 or 34 cards. Your math is roughly correct for Upstart Goblin. Pot of Greed is significantly stronger.
@@dontmisunderstand6041 assuming you have three of them. Most cards if high tier are limited to 1 per deck, sometimes you can have two. But when I draw, I'm not looking for the weaker cards, but the card that's going to set up, or end the duel.
@@noneyabidness9644 The math literally gets more in favor of running PoG the fewer the number of the target card are in the deck. The probability of finding that 1 card in your PoG opener is 15.4%. Without PoG, you'd need a 32 card deck to reach those odds.
Little known fact, in the anime pot of greed does have downside, it only works, if you explain to your opponent what it does!
They should implement that irl so its balanced
@@Hazzah_2006 I am sure with that change the card would become less obnoxius irl
Another hidden effect of PoG, the cards drawn are almost always crucial to the protagonist combo.
It does what it do
It lets you draw 3 cards
I knew a guy in high school, that had a whole page of pot of greed in his binder. We joked that he was prepping for the day pot got unbanned
He’s gonna have those cards for a while huh?
@@duckgossipat the very least Konami reprints Pots of Greed from to time.
Konami after unbanning Pot of greed for 1 day.
That guy: finally
@@pnyhmsmx that means literally nothing
@@duckgossip reprints prevents speculators trying to hoard cards. I remember some people trying to do that when monster reborn and chaos sorcerer got.unbanned back in 5ds era
I summon Pot of Greed to draw three additional cards.
That's not what it does!
@@Serene769that's what it do
I summon pot of greed to add 5 pieces of Exodia the forbidden
@@Serene769But what does Pot of Greed do?
It's sad that some people won't get this lmao
It's banned because its text is too short for modern YuGiOh.
Huh?
It’s a joke
If you can’t separate the text into chapters then it’s not allowed
Hahahaha nice
this was the funniest comment lmao. Yugioh have to explain everything now.
The easiest way ive explained pot of greed to my friends is just saying “there is literally no reason to not have the card in your deck if it isnt banned”
Well, there is one reason. "It makes my deck too strong so I can't play with my friends". That's a pretty good reason not to have the card in your deck.
@@dontmisunderstand6041 But if you're playing with friends, bans don't matter anyway.
@@screamingcactus1753 Yep. Casual TCG play always manages banlists via rule 0 and not what the game creators say is banned.
"There's NEVER a reason to not activate it" is how I explained it 🤷♂
@NinoInTheComments Block it. Card exists in the game, let it live
"I activate Pot of Greed. This card allows me to draw two cards!"
I activate Reborn the Monster. It allows me to summon Pot of Greed from your graveyard, which allows me to draw two cards. I then sacrifice Pot of greed to summon Pot of Greed, which allows me to draw 2 cards. From my graveyard, I activate the effect of Pot of Greed, allowing be to draw two cards, then special summoning Pot of Greed from my graveyard, allowing me to draw 2 cards.
Next, I XYZ summon Pot of Greed, using Pot of Greed and Pot of Greed as materials, allowing me to draw two cards. I then detach Pot of Greed from Pot of Greed, allowing me to draw 2 cards. I activate the effect of Pot of Greed from the graveyard, allowing me to draw 2 cards and special summoning Pot of Greed from the graveyard, allowing me to draw 2 cards. I activate the effect of Pot of Greed, attaching my Pot of Greed to it as XYZ material, and allowing me to draw two cards.
"Nani!!!!"
oh so thats what it does
@@aprinnyonbreak1290 Three cards
@@brettvandermeer5297no, that’s Graceful Charity. You just have to think about what to discard until the opponent is distracted enough.
“I play pot of greed. What it does is that the turn I play this card I win by default. The game’s finished. Pot of greed. Obliterate!”
Isn't that 90% of decks anyways? People are busting out a third of their extra deck their opening turn. Then they have so many negates on the field it's like what's the point? Anything you bring out is going to be destroyed anyways.
I used to play Pokémon card game as a young kid. I was good. Got 2nd in a tournament once. I used rain dance deck.
Anyway…
Pot of gold is literally the same card as bill in Pokémon.
I abused that card as a kid lol
@@Justdont693 Pokemon is not yugioh. The biggest difference is the fact that you can chain combos. I would argue that having multiple effects that let you search your deck for specific cards is better than draw 2 random cards. But people are chaining so many draw/search effects that they get +20 first turn and summon half the extra deck. In that situation, +2 random cards doesn't matter because you just got +20 targeted cards that let you dominate the field. That's equal to using 10 pots of greed but with a stacked deck and each pot lets you special summon.
@@Anzeth_Zeon this exactly. They fill the field with monsters cause one of them lets them straight up look into the deck. And that somehow is more balanced than pot of greed.
@@Anzeth_Zeon Drawing 2 cards with 1 card generically is vastly superior to searching for 1 card that fits a bunch of restrictions with 1 card. Especially if your deck ALSO contains those searchers. Mathematically, a 43 card deck with 3 copies of Pot of Greed is more consistent than just playing the exact same 40 with no Pot of Greed. If it is allowed to be played, your deck is guaranteed to be worse for not including it, no matter what. And that will ALWAYS be true, until the point where the norm is already 60 card decks that ALL chain together while going +1 or better into a single combo turn 1, no matter what your opening hand is. If your deck is running less than 60 cards, it will always be mathematically superior to add copies of Pot of Greed to it. And if your deck IS running 60 cards, it'd be better to replace some of them with Pot of Greed. Until the game gets to the point where every deck runs 60 cards that ALL search for each other, with MOST of them also going positive on card advantage on top of that, Pot of Greed cannot be taken off the banlist.
it's funny how graceful charity is more busted now because of how much stuff abuses the graveyard now and the game doesnt get graveyard hate as often
Graceful Charity has been the “more busted” card since its release in the OCG (where Sangan and WotBF activated on discard, too). As for the TCG, while it was always busted, it was by far the superior draw card starting with Invasion of Chaos to pitch fodder for BLS or CED.
Yeah because the game is Banish loving now, can't go 2 matches without some archetype reading 'banish' to do thing.
@@DexLeroy Grave effects were just the best way for Yugioh to make weak cards into two weak cards instead of 1 and thus viable. Keeping the game going longer without spiking the power of turns directly.
@@saviorselfX29 As a chaos player since the start I have to agree that graceful has always been the better card. Not only do you get to choose cards to keep but you get 3 options added before you discard. Digging 3 down and grabbing up to all 3 cards by discarding ones you already had that you no longer need is just insane. Let alone the chaos monsters getting playable turn 1 off of a draw card.
I really wish there was a chaos version of graceful. Something like "reveal X monster or search from deck" to do the graceful effect. Not sure on the specifics to avoid it being generic but chaos has never been as easy to play turn 1 as when graceful existed. Things like grass and reasoning and such just aren't the same. Allure is great of course but that's more like a pot of greed.
@@Merilirem When I say Banish, I mean Kash or that Dream Archetype... I mean permanently Banishing.
I'm having flashbacks to a yu-gi-oh GBA game, like old school play. Grandpa was so annoying to play because his focus was using the Exodia win condition. He had like 3 copies of Exodia, 3 Pots of Greed, I think he had graceful charity and a few other draw cards. Sometimes RNG was just not on your side. This was also when Yu-Gi-Oh actually lasted a few turns and search spells weren't common yet.
Probably the 2004 one that had all the duelists in a little semi circle and pages
UggghhHHHHH World Championship 2004 lmfao, frickin Solomon!!!
@@keithparker8052i just got the emulator on my iphone to play it and he drew exodia twice on me in 4 matches lol
Thanks for reminding me about that game.
@@keithparker8052yuuuuup😂😂😂😂😂😂😂😂😂
+1 card advantage: too good
Summoning 5 high level effect monsters in 1 turn: That’s fine
I mean those are the combos players can make with 5 cards in their starting hand. Now imagine the madness 6 cards in the starting hand would cause, because that is basically what pot of greed does: let you start the game with 6 cards instead of 5.
one thing existing doesn't justify another.
especially when people are asking for the combos of that effect to be reigned in because it's terrible
@@nicolaistuhlmuller8718 It also effectively shrinks your deck since it's also a card in your deck. Imagine if you could just choose one to three cards in your deck to get the bonus effect "When you draw this card, draw 1 card" and doing so let you put one to three less cards in your deck. That's basically Pot of Greed.
I mean not every deck can summon 5 monster on one turn, but all decks can make a good use of 2 more cards
Yeah, there were a few tournaments that unbanned it, and while a lot of people used it, it wasn't that good.
Pot of Greed used to be overpowered because old school Yu-Gi-Oh was not a very good game (which is fine, because it facilitated some of the greatest "this works because I said so" moments in card games) so it felt like actually playing a dramatic and high paced game like we wanted from the manga/anime. Duelists were at the mercy of having specific counters to specific things, so the emotional vibe of duels was more a measure of "did someone predict me personally and pick that one counter card" rather than "has my opponent built the superior competitive deck than me". And having pot be so thematically simple and easy to slot in that anyone and everyone would use it, it just made the game better for everyone.
Now pot of greed isn't overpowered because modern Yu-Gi-Oh isn't a very good game (which is fine, because there's inherent value in the spectacle of turns that take literally 5min and the duelist isn't doing anything but chaining card effects) but now it is definitely a dramatic and high paced game, faster than all of its peers (MtG, Hearthstone, PokemonTCG, etc). Duelists are at the mercy of their opponents draws because every deck has so many tools and is flexible, so the emotional vibe of duels is more "the human element is completely logical and mostly equal, let us see if we like or dislike how the game performs" rather than "this is a battle of wills and expression between me and someone and we are letting the hands of the draw determine who is more righteous." And having pot of greed be so flexible means so many less competitive decks can win through random chance, so the more people use it the worse the game is for everyone.
The way to fix pot of greed is to make it a player ability that can be triggered once per battle during your 1st main phase.
allure remains one of my favorite cards of all time because of its subtle but focused design. by making the banish an if then effect instead of a cost to activate, not only are you in literal terms being allured by darkness to send one of your cards to banishment in exchange for more cards, functionally sacrificing a monster for power, you can also initiate a blind allure. the artwork alludes to this concept. sure you have no darks in hand, but look at how tantalizing the top of that deck is. look how easy it would be to simply pick that top card up. maybe itll even be a dark monster. that top card is literally calling to you with a dark aura in the art. also, setting all spells and traps in hand to empty it as much as possible before slamming down a blind allure is one of the most hype moments that can happen in a game of yugioh. love that thing so much
You make it sound like you’re being secured by cardboard or smth
I wish there was more roleplay like this in yugioh.
i fell in love with allure the first time i had it in hand with no darks, absolutly immaculate flavor
As a chaos player I have to agree. There are times when I don't even need to draw a dark.
That feeling when you allure with nothing but lights and spells, and draw a thunder dragon dark and thunder dragon hawk at the same time
*Pot of Greed:* Was played in every deck.
*Ash Blossom:* Played in every deck.
Not every deck plays ash though. It can be a -1 in card advantage if you don’t time it correctly
Difference is ash goes 0 or -1
Pog either goes 0 or +1
@@Diego5151999 Every Deck uses Ash Blossom
Ash blossom is a necessary evil
@@Fencer_Nowawhen does Pot of Greed ever go negative?
Are you saying if it gets negated, it still costs them a resource to negate it, so that’s the 0?
It's banned because nobody knows what it does
I mean how could they know? It's description is wayyy too long and complicated and not straightforward!!
@@deglanjies696Exactly! I’m not reading a 5 page essay of something like the terms and conditions of buying a new car! I just wanna play! 😭
20 years later and no one still thought to really study this card thoroughly
How is it complicated? Don’t you burn 1000 LP and draw 10 cards if you file your taxes?
I think i hear once that it banishes your hand face down to special summon an extra deck exodia type moster but I dunno man
I still don't understand what pot of greed does
Nobody does. That's why it is banned.
Way back in early Yu-Gi-Oh there was no better feeling than using pot of greed and drawing one or both of the other ones in your deck so you could rip through your deck like lightning
Just a plus 1 in card advantage for free and the essential 37 card decks are insane even 20 years later
If you go second with pot of greed In your hand, you basically start with 4 cards in hand. Could be a handtrap or engine.
@@TheOneAndOnlyP6 can bait or draw an out. you can use this argument with anything.
@@TheOneAndOnlyP6
You could also draw into the necessary going 2nd board breakers or key engine pieces. It’s well worth the risk.
@TheOneAndOnlyP6 Why is it essentially 4 cards? because they'll negate it? Because all that means is that it wasted one of their negates, so at worse it's an imperm, removing one of their negates they built up.
And Upstar is stronger at 3
Dzeeff in 2034: Why nobody plays Pot of Greed.
"You see, drawing random cards simply isn't that good. What you want are cards that search and add from your binder."
We have that in Magic: you can take cards from your side-board and add them to your hand
Pot of Greed, even then, would still be good. Because it thins your deck, gets you to those cards faster, gives card advantage, and can potentially force your opponent to respond, wasting a counterplay that could have been used against a combo piece.
Companion in mtg
lol accurate
Unless the game gets to a point where EVERY card just is 2 different cards, it's not possible for Pot of Greed to be anything less than an auto-include. A 43 card deck with 3 Pot of Greed is mathematically superior to the same 40 with 0 Pot of Greed. That's just how math works. Until the game becomes a turn 0 format with no possible counterplay, Pot of Greed is an auto-include if it's legal, making your deck actively worse for not including it. And at that point, the game is very literally not playable. As in, it can't be played, don't bother, neither player gets a turn.
i think jar of creed has the shortest card text in the game. "Draw 1 card" is slightly shorter than pot of greed
No because 1 is a longer number than 2
@@criticaltipper7699 what? Both are exactly one character?
@@criticaltipper7699 No, Pot of Greed is longer because it is plural (aka cards instead of card).
@@CelmondasThey mean the character itself is longer
Which is also wrong
Cards is longer than card.
That MTG draw effect you showed, Ancestral Recall, is a “Power Nine” card, one of the best (and most expensive) cards in the game
Essentially, it boils down to Pot of Greed is a card that will universally be useful, maybe not game breaking.
While other cards may be individually more powerful or meta defining, none of them could be used in every deck through every format.
Dzeeff: "oof i am low on YT Ad rev"
Also Dzeeff: "Welp, time to make another Pot of Greed video"
I choose to believe every couple months he spins a wheel to decide whether he makes a video about god cards or this
@@Carlet_S Welcome back to another episode of Yugiboomer Roulette! In this series I will be spinning a wheel to see what old banned card or old terrible card doesn't see play or can't come back
I know this is just a joke comment and I shouldn't reply but these videos need to get around 2/3x the views of a duel video to get anywhere close to the ad rev on those lol
@@Dzeeff Really glad you replied because I would have never guessed that
@@Dzeeffdon’t worry if there’s anything that Yu-Gi-Oh! players love it’s a Pot of Greed/Maxx “C” discussion 😂 thanks for the vid 🙂
Making 1 card into 2 cards, in a way that works in every archetype is always good, amazingly.
And even if it gets negated, you don't really get punished. Unless it's a negate with legs or something, the opponent has to expend a resource or resources to stop it. At worst you go 1 for 1 if it's stopped by Ash Blossom.
Seems like the issue is that card advantage is simply too important in Yugioh to allow free +1's, and that will probably never change.
You don't say?
Well in Pokemon even the "draw 3 cards" card is so bad that noone even uses it :D
@@parkercrossland410 It would be just as good in any other similar game.
It just turns one card into two. That's always good unless it's bad to have more cards in the game.
One thing you missed here is that Pot of Greed also puts the opponent in a lose-lose situation if they have an Ash. Either they negate it, and you just activate your search spell anyway, or they dont negate it, and they draw into their search spell for free. Pot of Greed is the best Ash bait in the game
Indeed it just makes the opponents hand better. So you need to ash it unless you know they have an ash chokepoint in their deck it can't extend around.
Pot of Greed ain't Maxx C. Every draw 2 card people do run forces the exact same interaction of "do I want to ash this?"
@@nm2358 Not really. A lot of Draw 2 Spells incur a Cost before activation, making Ash far stronger. Example being Pot of Desires and Trade-In. You Ash those cards, the opponent goes minus 10 for nothing and/or loses 1 card in hand with little benefit.
Meanwhile Pot of Greed, with no cost and no drawback just raw-baits the Ash making it a 1 for 1. So unlike the other Draw 2 spells, Pot of Greed is pure advantage, even if it gets negated.
You wouldn't ash POG simply because it doesn't change the combo the deck will do. Combo decks are a sting of hard once per turns. They don't reeaally need the card advantage. They need the starter and play through the turn based on what they have and whats negated. You would ash the "choke point" like you always do. Pot of greed isn't as good as people seem to think anymore.
@@sandcastlevibes pot of greed lets the opponent fish for cards that dodge ash too, like Called By and Crossout
I just love that it still receives so much merch
Hearing 2005 and almost 2 decades in the same sentence took me by surprise
I know that Pot of Greed is simply just powerful with no drawbacks, but I honestly feel like almost all search effects are similarly powerful. I mean, yeah, Pot is draw-positive. But being able to simply search for the card that I want kinda breaks the whole idea of having a deck instead of just a 40-card hand.
(I know I'm exaggerating, but I really feel like search effects are part of why a lot of duels end up lasting just 2ish turns)
Searchers only search archetypal cards therefore are only used in decks of that archetype pot is generic and can be used in anything. Sure resonator call is good in red dragon but sucks everywheee else meanwhile pot of greed can be used in any deck
@@duckgossip Yeah, Pot is definitely far better, no doubt. But I still feel like searchers are touching on the same game-breaking area. Even if searchers are usually for specific archetypes, you'd have built your deck for that archetype anyways, and the card you'd want from your deck would obviously also be that archetype.
I guess my issue is how in modern yugioh, you usually have a specific card you need to get your things going, so you hope to either draw that card, or cards that lets you search or draw for it, and if you don't get that ball rolling, then you might as well want to surrender. I feel like that dynamic takes away from the "normal" flow of draw a card, play some cards, pass the turn, repeat. The only draw that really matters is the opening hand. After that, you just kinda search your deck or brute force your way through it.
@@KlausiboyZ which is good because having lots of draw power would make yugioh extremely bad. The whole point is that starting hands matter and there is no mulligan so every game is a tough battle
@@duckgossip Yeah, draw power is overpowered. I just think that if everything end up hinging on drawing your searcher for your starting hands, then it the game becomes very monotonous. It would be more interesting if you had to adapt to your starting hand and adapt your strategy from game to game, instead of just "engine go brrrrrrt"
@@KlausiboyZ literally every deck is like that, adaptation whether or not you have certain cards or if you have gotten hand trapped. Very few decks have linear lines, look at snake eye for example. Sure you could go through the snake eye ash line but if you don’t draw it you would have to go throw diabellstar or if it gets ashes then that’s a whole different can of worms. Yugioh is fine right now, only those yugiboomers with zero competitive experience seem to think it’s not
Pot of Extravagance is probably the closes to a "modern day" pot of greed. Extrav would be a pot of greed if the card came out back in the day as the extra deck wasn't that important back then.
And Extrav IS just Pot of Greed in like 9/10 decks that play it. With a hard once on it, which doesn't matter because Pot of Greed would never go to 3 or even 2. Or 1, lets be real lmfao.
The biggest draw back of all the modern pots is the Hopt clause.
@@WhipLash42o Which is fine because the biggest issue with pots is being too generic. Extrav is a card that can be legal whenever decks that play it aren't doing well in the meta and can weaken them when its legal and they are doing well, without harming other types of decks.
Pot is just pot in every deck.
@@WhipLash42o Pot can go to 1 and it wouldnt be anything problematic, just annoying because every deck would play it
@@nbassasin8092 A 41 card deck with 1 Pot is literally better than a 40 card deck without it, even if it's the same 40 other cards. That in itself is problematic.
Because it lets you draw three additional cards from your deck.
ROLL MY DICE
Three but i thought it was four
read again. you have to draw 2 cards as in make pictures of 2 cards
@@dilakrithat what it does my bad 😂
Still unclear on what it does
Because itd allow me TO DRAW THREE ADDITIONAL CARDS FROM MY DECK
ROLL MY DICE!
MY TURN !
apparently, in a tourny where banned cards were allowed, it didn't see much play because it makes you less likely to draw into hand traps going second, and if you're going turn one then you have a pretty big advantage already and probably don't need the extra card that much.
Because you can run 3 graceful instead and you have so many better options
Pot of greed has a far better chance of coming back than graceful charity.
As a Skull Servant (Wight) user, Graceful Charity would be so OP in my Skull Servant deck compared to Pot of Greed, so I do see Pot of Greed having a higher chance of coming before Graceful Charity.
@ThunderDragonRandy been playing skill Servants since 2011. I'm also a big Dark World fan. Yes graceful charity would break them.
@@jamessherman6598 That too. A cousin of mine was also a fan of Dark Worlds.
@@ThunderDragonRandysame I play skull too and I’m like omg imagine 😱
There's a conceivable meta in which graceful charity isn't good.
There is hardly any conceivable trading card game in which pot of greed isn't an auto-include in every deck.
Pot of greed + magician of faith combo went hard back in the day
In an OGC unlimited tournament the winning player wasn’t even playing pot of greed, they were playing full power ishizu tear, and pot of greed was actually a brick because they couldn’t use it turn 0
Sure but wasn't it also because they had access to much better draw spells? It wasn't that pot was a brick but rather that there were at least 2 cards better than pot on the banlist they could run at 3. You don't need pot if you are running 6 better pots.
Painful and Graceful have always been better. At some point you just don't need more resource generation.
Well as Doug said, Pot of Greed isn't banned because of how good the draw is but because of it having no requirements. There are plenty of in-archetype draw cards that are just better.
@@Merilirem yeah exactly, an unlimited tournament is terrible metric to judge pot, because there are so many more busted cards on the banlist. Last will basically specials any monster in the game, and instant fusion in unlimited is probably better in tear.
Very niche scenario really, I can see that happening once in 60 games or so
@@MeriliremWhen you have 3 Painful Choice and 3 Graceful Charity you don't have room for Pot of Greed (especially if you also run 3 Deliquent Duo/Confiscation for when you go first). Full power tearlaments mills half their deck turn 1 so they'd rather play a card with a graveyard effect.
Even with all of that, most tearlament decks at the tournaments still played Pot of Greed
0:42 quick someone make an edit of every character saying its effects in the og anime
Glad you explained this like I’m 12 because I’ve never played but I’ve always enjoyed the show kinda want to get into it but it’s a lot of you haven’t done it for a long time
I still don’t know what this card does
.........heh...you wouldn't believe what it is
Triple Tactic Talent folded it knees in the corner while sobbing . . . .
Seriously, pot of greed lets you draw 2 cards, Maxx C can let you draw for every special summon your opponent makes and it isn't banned (in the OCG)
Ocg sucks 🤷
The ocg also has Kaiser colosseum legal and had vanities emptiness legal for 6 years later than the tcg banning.
So they also make stupid choices
@t.p.9434 still, Pot of Greed doesn't shut down the enemy's plans ON THEIR turn.
Your opponent can just choose to not let you draw with Maxx C. It's literally a card with built-in counterplay. It's like comparing Mirror Force to Raigeki. Mirror Force CAN be a larger blowout, but Raigeki is objectively stronger despite that. If you get dumpstered by Raigeki, there's not really much you can do about that. If you got dumpstered by Mirror Force, you earned that L fair and square by being too greedy and not considering the boardstate into your plays.
Ending your turn doesn't quality as counter play to me. End your turn and lose, or let your opponent draw 10 and lose. @@dontmisunderstand6041
As MTG player, I find it funny that two card games have independently made the same mistake of printing busted draw spell, that gives you way too much for way too little (in Magic, it's Ancestral Recall - pay one mana, draw three)
draw two cards in most card games: (i mean, it's an alright card, there's better options, but there's nothing wrong with just drawing two cards)
draw 2 cards in yugioh (specifically pot of greed): **WIN CONDITION**
It’s not a win condition, but it helps getting there. Also a free draw 2 is bonkers in any card game, look at Pokémon’s bill for example
The feeling of playing Graceful Charity and you draw Monster Reborn + high level monster and sending it to the graveyard to summon it tribute-free is unmatched
I once used Apprentice Dark Magician to play Dark Magician to special summon Dark Eradicator Warlock, then used a spell card to win the game. That was a rush.
I'm surprised he didn't mention guarded treasure which is a card that's also not played despite have a draw 2 every turn.
There’s an even more busted one called Time-Tearing Morganite which a lot of Runick players run (I don’t think he mentioned that)
@WilliamReginaldLucas he did not, but while that one is better than guarded treasure, it stops you from activating monster effects in the hand for the rest of the duel. That may not sit well with alot of players that rely on their hand traps. So there's pros and cons to both.
@@nickolasberrian9565 Guarded Treasure is not even worth running with all removal we have currently due to being Continuous Spell and the hefty cost. Time Tearing can atleast see some play in control deck.
@@Observe-h1t you not lying I was testing it in dark world because of the discarding cost of the card only to find out it doesn't work in dark world. So yeah not worth running in pretty much anything
@@nickolasberrian9565 Ah classic dark world mistake. It can be little bit confusing differentiate between cost discard and effect discard, Dark World can only proc with effect discard.
I'm a very old magic player who came across this and seeing Ancestral Recall made me sad, lol. Looking at Pot of Dichotomy I'm freaking the hell out. I NEED that card in Magic but I don't want anybody else to have it :P
I just want to see the documented havoc of unbanning PoG for a single turnament - just to see how batshit insane everything goes. :D
Let's be honest, it's still banned because its effect isn't the length of a college dissertation.
Cards can have pretty short text and be absolutely terrible, look at moojan curry, short text but terrible card. That joke is old and you aren’t funny btw
@@duckgossip didn't ask.
That background music was groovy.
Pot of greed is scary. Graceful Charity is absolutely horrifying.
They banned Pot of Greed, but not Pot of Weed, so me happy 🌿
Extravagance is one of the best draw 2s because plenty of decks function well with minimal to no Extra Deck usage and in those decks it basically is just a Pot of Greed. Love this card.
As a casual yugioh player in the late 2000's, the Pot of Greed was very popular and a main staple in every type of deck. I even used it with my Different Dimension deck which was a power house in itself before Return From The Different Dimension got banned.
At this point with the amount of draw cards available, as well as, searchers for just about everything.
They may as well limit pot of greed, not like people would play more than one anyway.
I was waiting for this video ... but still ...I hope pot of greed came back to 1 and fix a lot of other decks and things in the game we love.
Tearlaments standing out for being the only deck to not play Pot of Greed in a no banlist tournament is always a hilarious thing to me and reveals a lot honestly that even the strongest pot card is _still_ situational
The only card that'd see play in every single deck is probably Graceful Charity.
Most of the decklists in that tournament still played pot of greed. Tearlaments included
It’s not tho. They played suboptimal, probably to be like “we’re so good we can win without pot”. Because honestly, what situation would pot of greed have made worse for TL
@@Tsweeney12584 NOT milling names? That's the whole point of the deck.
@@xuspirahopte5549 yeah in most graveyard heavy decks pot of greed probably doesn't make the cut overs slots for Graceful, Painful, and Last Will.
As a Magic gathering and Hearthstone player, Pot of Greed seems like the best card in the game. 3 mana is worth drawing 2 cards, so why wouldn't a 0 mana card that draws 2 not be the most overplayed card ever.
The primary argument people use is that almost every card in Yugioh is a Demonic Tutor for 0 mana. But even that doesn't matter, because Pot of Greed just gets you 2 of THOSE cards instead of the 1 you would have had without Pot of Greed.
as someone who only ever played magic I was always kind of confused why something so simple was ban worthy. i used to use a card that would let me draw 7 at the cost of 7 life (based on starting life, Yugioh equivalent would be 2800). very informative video. thank you.
In magic Ancestral Recall is banned and considered the strongest magic card ever besides Black Lotus. And Pot of Greed is even stronger than Ancestral Recall.
As someone who plays Magic and doesn't suck at it, you're insane to not think it's banworthy. Gitaxian Probe is banned in the 2nd most powerful format and restricted to 1 copy in THE most powerful format, and it's a draw 1 WITH a cost. And Pot of Greed is a draw 2 with no cost.
@@nicolaistuhlmuller8718 I would argue Ancestral Recall is way stronger than Black Lotus myself, though Lotus is definitely easier to do degenerate nonsense with.
@@dontmisunderstand6041 I'd say it's somewhat format dependant, because yeah the one downside lotus has is that it falls off in the later game while recall will never be not good. But since the only format where both are legal is already the craziest format that exists, there won't neccessary be a lategame at all for Lotus to fall off, so they still perform equally. If both cards were introduced to a slower format like commander though then yes, Recall would be stronger.
@@nicolaistuhlmuller8718 Yeah. Card advantage matters most in longer time-to-win formats, while burst mana matters most in shorter time-to-win formats. Turn 1 Island-recall is scary, but swamp-lotus-ritual-banehound-hatred literally wins the game instead.
The literal POG video
If pot of greed said you had to give up your soul people would still use it
Man I just want it because it's fun.
This does bring back a lot of memories, i used to play with my friends the original version of Yu-gi-oh! in real life back then.
After some time when Yu-gi-oh! Dual Links dropped i started playing it for some time(when it had only the original cards and the ones from GX.
When the other new types of yugioh cards and systems were added i quit cuz did not like the other yugioh anime series and to learn how all of them works and remember everything like i knew about all the cards from the 2 i watched.
As an OG player i still feel that i was more fun in real life to play then on pc/mobile but oh well that's a thing of the past.
It always felt like Yugi-oh, specially early on, ripped a lot of Magic:The Gathering. This card was Yugi-oh's Ancestral Recall, and is banned for the exact same reason.
Pot of Weed. Smoke 2 cards.
The problem with pot of greed is that it would be in every single deck. Konami has 0 problem with overpowered cards, half of their game is a garbagely balanced nightmare. Pot of greed would just be in EVERY single deck. And that promotes very lazy unfun deck building
Banger follow up oomfie
Nah, it's because they don't want to release the sheer power that was that one clip of the guy in VR chat using the true power of Pot of Greed.
I like that the MtG example at the beginning of the video is a card that is only legal in the one format where the only banned cards are done for moral reasons and 3 cards that cause nearly endless games. Even then it's restricted. Ancestral Recall was the "Pot of Greed" for Magic.
Who needs pot of greed when you got max c
Bring it back for a laugh. It's busted but who cares at this point.
W take
It makes the game actively worse. Whoever draws it first has a gigantic advantage.
@@MrCmon113 Okay, but, and hear me out on this, YuGiOh was never about being balanced. I'm pretty sure you could normal summon Blue Eyes White Dragon in the beginning. Even if it's just for one tournament, it should be allowed for the love of absolute chaos.
I agree with everything in this video, very well stated Mr. Zeef.
That being said unban pot of greed to 1.
Ok, after reading the comments section, I think I see the problem here.
A LOT of people saying pot of greed is fine to come back seem to be viewing from their own personal experiences, i.e. getting slaughtered by meta decks because the decks they're playing are extremely below the power curve. So they assume that having pot of greed won't make a difference since they get slaughtered either way. They also have this hyper inflated view of how powerful meta decks are, and seem to assume that it doesn't matter what their opening hands are, they can go full combo through all forms of interruption, and search every card they need every game (even, apparently, unsearchable handtraps).
They don't really consider that the banlist isn't here to make casual decks more viable, it's to make sure competitive play isn't unfun for the people participating. And competitive matches are, the vast majority of time, two meta decks facing each other. Even if you go first, you have to deal with an opponent who might have handtraps or equalizers specifically targeted at your deck's weaknesses, and enough engine power to potentially play through every interrupt you set up. It doesn't matter how consistent you THINK meta decks are, they will almost always be facing other decks that are just as consistent, which means victory ABSOLUTELY would favor the person who got an extra draw.
The only way Pot of Greed wouldn't matter anymore is if we lived in a meta where the top decks, no matter their opening hand or what handtraps their opponent has, literally can access every single card in their deck (even unsearchable non-engine cards like hand traps and equalizers). I know it might SEEM like we're close to that just because you're facing decks far more consistent than yours (that you've never tried to play before), but we don't. If we did, people would be CLAMOURING for the banlist to get involved.
In my opinion, every Card whichs sole purpoe is to draw cards are stupid designs because they destroy the purpose of deck building. The minimum amount of cards you can have is 40 but technicly you only need like 10 cards to win the game so each other card is filler, normally you would put in cards that increase your chance of survival or might even be a victory condition on it's own. however cards that can replace themself are usually the best choice since they get you closer to your victoy Condition, so naturaly every one would play Cards that can replace themself either by just drawing a card or by searching for another cards, some are well desinged, for example Magic Library which in desing terms is one of my favourite cards, you have to play 3 spellcards which in theory is a high cost for drawing a card but more importantly it also doubles down as a defensive Monster so you could say it does more than just drawing, In practice I don't like this card because of other cards you can play around it, which are spell cards that allow you to draw other spell cards, for example land forming. Land forming is a spell card that allows you to draw a field spell from your deck, so it doesn't do anything except replaycing itself, which I think is bad design but in therms of magic library it allows you to place two spell cards for free. In yugiohs current meta i don't understand why they don't change the rules so that you can have your entire Deck in your hand and play as many cards as you want because this is how it feels right now.
the concept of a card being banned to me feels like its some ultra divine/evil power, that people are trying to keep sealed away from the world. because if unleashed. absolute havoc would be unleashed.
I'd want to unleash it, personally...
Yeah, but the power is, "Everyone stops having fun playing this game," so it's not really all that interesting.
Everyone always forgets my boi Wing Requital...
So true brother
Draw 2 cards but loss your turn?
Possibly one of the top 5 most famous cards in the game that even non YuGiOh fans know of aaaaaand it's banned.
Cue that meme of a stickman facing a large, muscular guy, but make it so that the stickman is facing a bunch of boss monsters and a whole backrow.
"I will surely win for I have Pot of Greed in my hand."
Pot of greed is banned as a protest against corporate America.
Most retsrded reason ever 😂
But its Konami... who are greedy as can be. So it doesnt seem far off @Herr_Brechmann
Dancing around prospi I see. With the right archetype design philosophy, I could see a point in the future where Konami could limit PoG and have it not be problematic. We arguably have seen what that would look like with Tearlaments.
Prospi should be banned too. Just because one mistake exists doesn’t mean you need to bring back another one
@@MysticCouchPotato For where Yugioh is currently at, you are not wrong.
Even assuming prospi is ok, the reason would be because of its limitations. Unless we powercreep pot somehow the fact its generic makes it an auto include in every deck. The only exceptions ever are decks that can't run spells at all and decks that are already running better cards and have no room.
Tear runs pot too if pot exists. The only time they don't is in unlimited tournaments where they have the better resource cards at 3 copies.
@@Merilirem And that one example is enough to show us what it takes for PoG to not be a problem anymore.
@@AlphaSquadZero Every deck would be solitaire deck if we reach powercrept where PoG is not problem anymore.
Whenever someone asks this in earnest I ask “why is a free +1 banned?”
I dunno, why are "opponent can't play" cards NOT banned?
As a non yugio player, amd being 2 mi it's Into the video.
My fix idea is, make pot of greed "draw 2 cards, if you draw pot of greed lose (X) amount of health"
Fits thematically because you have a downside for being greedy. But as I'm not a player idk what amount of health you'd lose. Or if something else would fit. Like making it if you draw a monster or spell would be better as it would be a bigger risk. I just think the idea of being punished for greed like the name of the card suggests is neat.
Even if you lost all health but 1 point, people would still run that at 3. There's also no downside here to run it at one.
@MrCmon113 yeah I think running 1 making it inconsistent and being rewarded for not being greedy thematically fits. But as I said, I don't play the game so idk what kind of loss would be appropriate. I've become mildly aware life points are kinda meaningless and losing then isn't really something people care about. So maybe it could be something like "draw 2, destroy any spells" or some such wording
Life points don’t matter in yugioh so it would still be overpowered
There’s already cards that do similar things to this. Like Pot of desires
In master duels it's about special summoning setups so you can kill the opponent the next turn with a full board. No one gives a crap about life points when either player can summon enough to kill or deny your combos and defeat the helpless opponent anyway
Card of Demise still scares me...Card of Safe Return is even worse...
pot of greed still has a better chance then graceful lol
Graceful wouldn't be in every deck, but it is more powerful than Pot in the decks that would want to play it. Pot, refusing to include it in a deck would be actively choosing to make your deck weaker. It's legitimately not possible for a deck to get weaker after adding Pot.
There is decks, metas, tcgs in which Graceful Charity would be bad.
There is pretty much no TCG in which PoG wouldn't be an auto-include. Bcs having cards on your hand is generally good in TCGs.
Pot Of Greed did nothing wrong and deserves to be unbanned!
😂
Unironically the card can come back. 4nt did a great video a few months ago on it.
Really? Cause I just checked 4nt's channel, and it looks like its only minecraft. maybe the wrong channel?
@@ianbraun271 vid is titled "We should unban pot of greed". 43:33 long. Uploaded 5 months ago
@@ianbraun271 searched 4nt on the bar as well, and yep, that minecraft channel comes first. Weird how it even has less subs than the correct 4nt.
@@ChaosDarkLight found it. Thanks.
A good way to balance it would be to create cards that are activated by your opponent drawing cards via a card effect. Like a trap card that says "when your opponent draws via a card effect, they discard their entire hand" or something. Normally such a card would be a pretty esoteric card and there'd be no real reason to use it, but if everyone had a Pot of Greed in their deck, the thought that any face-down card on your opponent's field could be "Landmine of Greed" or whatever and using Pot could totally bugger you would be enough of a cost I think.
You forgot to mention to strongest pot ever released which is engage.
Exactly it's a search and a draw. Best of both worlds.
I prefer Charge of the Lightsworn myself. Mill 3 as cost and grab any lightsworn monster? That's a good card.
@@Merilirem Comes with risk but hey, at least the self-mill doesn't get negated with Ash Blossom since it's a cost and not an effect.
Engage require you to run Sky Striker cards in deck. Not every deck can work with Sky Striker but PoG work with every thing and doesn't require you to run specific thing first to be usable.
I truly believe the ONLY way that Pot of Greed could come back would be if the entire way decks are built changes to a point-buy system, which would require every one of the 10,000+ card to have a point value given to it which would be subject to change with each update.
So it's not exactly a likely situation.
Of if they updated the Banlist to be like it is in Duel Links
you could do it like Canadian Highlander where only certain cards have a point buy cost, effectively instead of banning/restricting cards you give them points instead, and cards that aren't problematic enough for this will cost 0 points
Why is this 11 minutes long
Tbf the part describing the actual reason is only like 40 seconds long
@@tzman215 how is that being fair there's literally no reason to stretch a video with this topic out to this length, especially when he's already discussed it before.
@@PeaceB58 There is a reason actually. The UA-cam algorithm prioritizes watch time above basically everything else so if you want to maximize your ad revenue and (even more importantly) get more of your videos recommended to viewers, you generally have to make your videos at least ten minutes long.
This video answers the question in the title near the beginning and then has a bunch of extra information there if you want it. Nothing forces you to stay if you don't want to.
To provide context. You can’t seriously be whining about that
@@TAJHADproductions every one of his videos is like this, just stretching shit out so it can have midroll ads and all that
It’s ridiculous how pog is banned but majority of decks have search effects so you can draw so many of the exact cards you need. Plus so many cards allow you to draw more with very little setup (sighs in maxx c)
There are only two ways to ever make pot of greed not an auto include in every single deck:
1. Print strictly better copies that draw even more cards to the point where the limiting factor in each deck becomes the number of functional game pieces they can fit in their essentially 60 card hand.
2. Print enough cards that consistently hard-punish spell cards or card draw. Think multiple handtraps that read "if your opponent has played a spell card or drawn more than one card this turn, you win the game".
Neither of these conditions are fun game design, but who knows - that's never stopped Konami before
Fun fact: some non-banlist tournament players that play tearlament don’t play pot of greed because it’s too slow.
Correction: the reason is because they're bad at deckbuilding.
Pot of greed being banned but Maxx C being ok is still wild to me tbh. Like every argument that applies to pot of greed being banned can be applied to Maxx C too. But konami just keeps the insect legal
This should tell you that Pot is perfectly fine to be unbanned, but the reasons it isn't have little to nothing to do with game balance (which this game doesn't have anyway).
Absolutely not.
MaxxC is good against certain decks, in certain metas. It can be used in a smart way and there's several ways to respond to it.
Pot of Greed is OP in pretty much any TCG, in and against any deck in any meta at any time and it gives zero opportunity for smart decision making, but simply gives a massive advantage to anyone drawing it first.
MaxxC is great game design, PoG is horrible game design.
Hot take: Yugioh has, in fact, been power crept enough that they could unban Pot tomorrow, and it would have a negligible impact on the state of the game.
That said, it should absolutely remain banned because it'll make the game sackier, which is never good.
Eh, game is peak sack at this point so I don't really see the argument. Unban it.
Worth noting for Avarice is the shuffle 5 first actually usually ends up being a "downside" due to most cards being HOPT so any card you shuffle back is a "dead draw" off the top for the turn.
"I SUMMON POT OF GREED TO DRAW 3 ADDITIONAL CARDS FROM MY DECK"
Wait Im still confused about the Pot of Greed effect! Can you make a video only explain it?
Player A: I activate pot of greed to draw 2....
Player B: chain ash blossom.
Player A: i activate another pot of greed to...
Player B: chain crossout designator senting pot of greed to the banished.
Player A: i activated a THIRD POT OF GREED! Now i
Player B: wait.
Player A: WHAT!
Player B: Emergency errata. Its 1 per turn.
Player A: AAAAAAAAAAAAAH!
The simple reason: there's no reasonable situation in which drawing Pot of Greed is ever the less optimal draw compared to any other card in the deck (because you can always use Pot of Greed to hope for the card you wanted once again, but in better odds and 1 more card!). Literally any other card, such as the almighty king of banned cards Painful Choice, can be a card you may not want in your hand because you need something else. The lack of this drawback that every single other card has is Pot of Greed's strength.
Nope. I'll take a search any day over drawing 2.
@@quint2568 Why take 1 search when you can get that same search card + 1 more card through Pot of Greed?
@@_Vengeance_because it is random you may get a shit card compared to just searching.
@@KevinTriforce But so is your regular draw. So if you get Pot of Greed through your regular draw, now you got 2 chances to draw the good card rather than 1 chance (and the odds are even slightly better on top of that due to the 1-card thin). So you'd always be happy seeing Pot of Greed no matter how much you are hoping for a certain card. You never go "Ah crap, it's PoG instead of [card]". If you don't draw the card you wanted through PoG, you wouldn't have drawn it in PoG's place anyway.
@@KevinTriforce You can also never draw a single searcher at all in the entire game. By your own logic, that means searchers are worthless cards that you shouldn't include. Inherently, in order for your argument against Pot to be valid, you must necessarily also believe that searchers suck.
How unreasonable would it be to tie a deckbuilding/turn restriction to the effect?
"Activate only if your starting deck contained 50+ cards"
Or
"You cannot activate this card during your first (or second?) turn" / "you cannot activate this card unless your opponent has completed their first / second turn"
It would still be strong, especially the "50+" cards one, but these kinds of conditions might help lower the rate of hitting your starters or reduce the odds that it contributes to more explosive starts? The deckbuilding restriction is harder to implement with paper games, but the turn restriction could be a space to explore? Just to throw a couple ideas out there
it would be pointless.
reminder that grass was banned because it encouraged ineficient deck building for the sake of dumping grave effects and its only counter was to also build a 60 card deck.
Forgot to mention Shard of Greed, cont. spell that allows you to draw 2 after 2 turns.
PoG is basically OP in its practical use because:
If you run the 40 deck minimum, you now practically have a 39 deck with a +1 draw (works out to a 38 deck at start.) Which works out to a +2.56% higher chance of drawing the needed card at a full deck, and that percentage only increases as the deck withers. So, early game it is less effective, but late game it is basically monstrously OP.
Not exactly. Starting with PoG in hand is basically starting with a 6 card opener in a 39 card deck. The probability of finding 1 or more of a card you have 3 of in a 40 card deck, in an opener that included PoG is approximately 40%. In order to reach that same 40% with a 5 card opener, your deck would need to be 33 or 34 cards. Your math is roughly correct for Upstart Goblin. Pot of Greed is significantly stronger.
@@dontmisunderstand6041 assuming you have three of them. Most cards if high tier are limited to 1 per deck, sometimes you can have two. But when I draw, I'm not looking for the weaker cards, but the card that's going to set up, or end the duel.
@@noneyabidness9644 The math literally gets more in favor of running PoG the fewer the number of the target card are in the deck. The probability of finding that 1 card in your PoG opener is 15.4%. Without PoG, you'd need a 32 card deck to reach those odds.
@@dontmisunderstand6041 I'm aware the odds get better the fewer cards there are, I stated as much. Did you not read what you're responding to?
@@noneyabidness9644 Yeah, you know people can literally see the words in this thread, and know for a fact you're lying right?