Primitives (Blocking Models)

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  • Опубліковано 27 вер 2024
  • Primitives are objects like spheres, cubes and cylinders. These objects are a handy starting point for any model. Take for example this lizard which we make using primitives.
    Author: Andrew Silke
    guerrillacg.org/index.php/presenters/andrew-silke
    This video is a high quality training video from The Guerrilla CG Project ( guerrillacg.org ) a non for profit organisation dedicated to teaching the fundamentals of computer graphics.
    For more information about Computer Graphics and higher quality videos visit The Guerrilla CG Project guerrillacg.org.

КОМЕНТАРІ • 32

  • @tjiiik
    @tjiiik 4 роки тому +10

    these feel really nostalgic.
    like a flash video.
    it's probably the sound effects.

  • @earsbleed
    @earsbleed 5 років тому +6

    i always back here to remember the basics.

  • @d0rite
    @d0rite 10 років тому +5

    Thanks for the tutorial! It helped

  • @iller3
    @iller3 10 років тому +2

    Because they didn't explain how, I made an attempt to back-engineer how they might have arced those Cylinders so effortlessly. I think they started with the "Soft Selection" (no idea which falloff mode) option on one end of it to get the verts/segments quickly, then shift them with both the move AND rotate transform. And then judging by the video here, turning soft select back off and manually tweaking each "Edge Loop" (double click in edge-select mode in Maya) individually by Scaling them.

  • @EricWilliamsCG
    @EricWilliamsCG 15 років тому +1

    Nice, I wish my software made those noises while I worked, ha. Sound effects reminds me of the spore editors.

  • @treasure2387
    @treasure2387 11 років тому +2

    Primitives
    Primitive objects: sphere, cubes, cylinders...
    Attributes of primitives: objects that the softwaer package can create mathematically
    Each primitive can change with different settings.
    A collection of simple primitives can create complicated objects
    Primitives can be tweaked and shaped into organic shapes

  • @adlsfreund
    @adlsfreund 13 років тому +9

    great stuff
    how do you merge the primitives together so they become smooth and natural-looking like in the final render?

    • @dreamsprayanimation
      @dreamsprayanimation 2 роки тому

      Bools and dynamesh.

    • @pieralessi7426
      @pieralessi7426 2 роки тому

      @@dreamsprayanimation Hi, I got to this video thanks to Silo's page but I have a doubt, this can be applied with Wing 3D, Blender and other free software but the learning process, although it seems simple, doesn't have much information. Do you use Silo+Milo or Metasequoia? Are they worth it? Thanks .

    • @hingedevoper69
      @hingedevoper69 Рік тому

      there are many ways to retopologize a model, you can delete and fill faces, you can use a plane with mirror etc

  • @IncubusOfDeath
    @IncubusOfDeath 5 років тому +4

    That's was amazing, such a cute character modelled from primitives, incredible. Sadly, there are not many tutorials out there for XSI and the ones that are, suck pretty bad.

  • @WoTHeck
    @WoTHeck 6 років тому

    Your explanations and videos are EXCELLENT!
    I WILL NOT, however, being going to your website as long as it requires me to add an unwanted extension to my browser to even look at your information.

  • @pinstripebanditt
    @pinstripebanditt 11 років тому +1

    hey do u have a tutorial on how to make that lizard would like to follow along and make 1

  • @lilarj97
    @lilarj97 10 років тому +1

    How do you tweak the vertices for shape the body when you constructed the salamander?

  • @LuRybz
    @LuRybz 8 років тому +4

    What a good awesome channel. One question, where can I get the sound used in 0:37 to 0:39?

  • @segabrat
    @segabrat 13 років тому

    I'm digging the music -- oohm bop oohm oohm oohm bop

  • @OnYeaBike
    @OnYeaBike 14 років тому

    @thegoddelusion2010 Perhaps it's the Guerrilla playing the Drums ! LOL

  • @martrocksnuts
    @martrocksnuts 12 років тому

    looking at it again, i have NO idea what i was basing that on, so you may well be right :D
    (Max/Maya are all i`ve used, so it could just as easily be Blender or XSI... i just wouldn`t recognise them ;) )

  • @lunafox90
    @lunafox90 13 років тому

    OO im still in shock, im only beginning in animation, in my second class atm, and seeing half of the stuff in the video, i commemorate you for it, it's a hard and time consuming process, but u make it look easy xD. this vid made me subscribe, and is there any way u can do a video elaborating on creating the thorny devil from creation to final rendering?

    • @PinkeySuavo
      @PinkeySuavo Рік тому

      how did ur animation adventure go?

  • @monkeyvfx
    @monkeyvfx 13 років тому +1

    what program do you use

  • @johntitor7671
    @johntitor7671 10 років тому

    I use 3dsmax,i would like to ask ,how can i merge the pritimives object together(no with boolean)

  • @Quikie93
    @Quikie93 14 років тому

    @thegoddelusion2010 yes.

  • @ronanderson1023
    @ronanderson1023 9 років тому +4

    Your videos are very informative and visualized, in what i think, the best manner to explain a topic. Thank you so much for your work, it is very very much appreciated!
    Greetings and all the best!

  • @doktorgriff
    @doktorgriff 14 років тому

    @GuerrillaCG well yeah depends on what software you actually use, and each to there own before somebody starts a who's/ what's best debate.

  • @petyavodolaz
    @petyavodolaz 6 років тому +1

    В конце скример

  • @Zapper1993
    @Zapper1993 14 років тому

    @thegoddelusion2010 Yes.