Subdivision Surfaces: Artifacts
Вставка
- Опубліковано 21 гру 2008
- The topology or mesh pattern of a model can drastically affect the smoothing of a model. Here Greg Petchkovski demonstrates how to avoid smoothing artifacts. A must watch for anyone modelling with subdivision surfaces.
Author: Greg Petchkovsky
guerrillacg.org/presenters/gre...
This video is a high quality training video from The Guerrilla CG Project ( guerrillacg.org ) a non for profit organisation dedicated to teaching the fundamentals of computer graphics.
For more information about Computer Graphics and higher quality videos visit The Guerrilla CG Project guerrillacg.org.
I cant believe a 15 years old video taught me much more and precise information about this topic than most modern videos.
15 yıl önce yüklenmiş subdivision konulu bir videoda türk birisini görmek daha da şaşırtıcı :D
My god, finally someone takes the time to communicate these concepts visually. Seriously just taught me what a week of school couldn't.
why this guy don't update anymore
This is by far the clearest explanation I've seen of this. It was concise, well illustrated, and I wish you still made these kinds of videos to help beginners grasp these concepts.
Man you dont know how bad i needed this video, lol
Where has this video been all my life!
Probably one of the best videos I've seen on the topic of modeling and topology. I love the visual comparative examples you use to explain the topic. It makes understanding the subject so much easier. I feel like I understand the software much more because I now have a visual understanding of what it's trying to do. I wish you guys will continue to create more content like this because it's so helpful and it's rare to find videos that explains the topic visually and also in a way that is comprehensible. Thank you.
I wish you guys still made videos, they were by far some of the most helpful, if not the most helpful videos in understanding more complex topics such as topology :)
who are they?!
i just found out what cause them to stop here,
Hi guys, yeah we were attacked by a virus and the hosting company took us down. I was having a lot of troubles with the comment sections spam etc. Overall it was just taking too much time to monitor. I'll see if i can get it up again at some time as I do have a backup lying around somewhere.
All of the content is in the videos anyway and the youtube/vimeo pages will remain up for good.
I should at least get a html page up explaining the situation. Thanks for reminding me.
As for the project itself, i gave myself a year to get it growing and sustainable... at first we had a lot of interest but the vids did take to long for everyone to make... and after that year life got in the way, I moved countries and went through a divorce and it was just too much work to keep it going. Bit dissapointing but it's what happens with these non profit things.
ta for the feedback, I'm still proud of what we created. ;)
This and the other video explains why I keep hearing to use quads, but non of the other video's i've been watching really explain why other then "its better"
These videos gave me so many "aha moments" & changed my life. I wish there were new ones in this style. Currently struggling to fully understand edge loops & the proper way to turn them. I get the basic gist, but not with complex objects.
The most clear and understandable tut I've seen yet! Thank you, I hope you guys can make videos again.
I cannot thank you enough. That was concise, comprehensive, and VERY helpful.
You have a 'like' and a new subscriber.
OMG, this is one of the most informative tutorial/explanation of 3D modelling that I've ever seen. This video should be saved in anyone's HD.
Incredible video that gives quite a bit of solution for those issues that seem to never be talked about. Experts tend to keep these simple things to themselves to keep an edge. Well done !
This is a good guide for the character model that I am working on right now. I am having a lot of similar issues with my topology, and this video explains how to resolve them very well. You guys at GuerrillaCG are awesome!
Hot dang. Short, sweet, and comprehensive. Excellent.
This video is just perfect. Ilove the animations of each situation. Great work.
An excellent video and a must watch for anyone new to modelling. Thumbs up!
The exact video that I've been looking for. Thank you so much!
Well explained, staight to the point and good visual examples. Great video.
Thank you so much for freely providing these videos. You succinctly cover important 3D topics.
Dude, that very last point was so helpful!
Keep it up!
Great animation
Please post more! This helped soo much.
Excelent explanation, will recomend this vid to all my students. Thanks!
really great video thanks - been puzzling over several of these solutions recently so extremely helpful.
Thanks for explaining so well. Feels like I've been allowed into the inner sanctum of the magic circle. I love you.
This is awesome. Please make more videos like this. There are definitely not enough tutorials about topology theory and techniques available to autodidacts like myself....
Thank you so much for this. I didn't get this info in my animation/modelling courses, and you usually don't get this info online. Again, thank you.
This is absolutely brilliant. Thank you kindly!
Great video for so many reasons. Thank you. Thumbed-up, added to favorites, and (if everything else is this good), will subscribe.
I learned more from this video than I have with ANY current video lol
Very well done animation about a very fuzzy topic, it explained a lot of stuff really well. I especially love the hand example near the end with the edges looping back in the direction they came from, brilliant!
Just one note: subdivision is now popularly quad based, but there are subdivision schemes that works with triangles best or even have a hybrid approach using both. I'm not sure whether there's a scheme that just doesn't care.
Thanks very much for the share, just went through your solutions in Maya, really useful!
Really well done.
looks very nice and watch very nicely.
awesome!!answer to what I have just been wondering past few days!! luv u ! million thanks + subscribed
wow ! amazing video ! i understand a lot now about topology. thank you so much !!! keep up the great work you are guys are awesome !
oh my gosh, this was extremely helpful!
:D i agree, this video deserves more views!
Thanks! Very useful.
Great video!
That was very nice. Thank you.
Thanks, this video helped me a lot.
awesome tutorial!
that was really very useful :) ... thanks a lot
Excellently made video. I think it is plausible to make a game which emphasizes the zen of creating a cohesive topology.
Nice! Very educational.
Great info!
Very didatic! Thank you for sharing.
Greetings from Brasil.
verrrry useful! thanxx a ton
Love this!!
i should damnly watch this video 3 years ago,big help to me,dude,thx!
Great video, at the end u mention that the hand has too many edges and u make the edges 'flow back' to reduce too much detail but how would u do that? i mean did you use the split polygon tool to make them flow back or the insert edge loop tool? If you used the insert edge loop how would you make it go in that direction?
Thank you so much!
That's one of the most realistic head models I've ever seen!
Cool! How did you manage those wireframe animations ? )
btw I'm dreaming of the day when "cage" of polyobject in 3dsmax will stick to subdivided. like shilo, xsi, c4d and so on
Excellent!!! Thumbs Up :)
Awesome! Wish I had seen this before starting to work on topology. Oh well, learned it all the hard way :D
More please!
Great animations, how do you do them?
crazy good tutorial
maaaaannnnnnnnnn, 2020!!! and still usefulllll :D thanksss a lot!!!
This video is really really usefull :D
I've understood so much :)
What can I say that hasn't already been said? I'm subbing.
nice stuff
When i say, PLEASE LORD, HELP ME, and then he send me this glorious TUTORIAL MADE BY YOU EASY TO UNDERSTAND
Best one
Это лучшее видео!!!!!!!!
great!
Awesome
WHAT SONG IS IN BACKGROUND? IT'S NICE!
how do you animate the divisions and split?
very nice one , you are the best, thanks a l...o...t
Thanks
Interesting Focused Video
You might add more keywords ..
Poles, High Quality3d Model, N-gon
I only found your video by as a third level discovery
Though I was looking for something like this
cheers
Maya 2014 kinda ditched Sub-D, right? It was probably too confusing with Smooth...?
thanks so much for this video the 5,7,9 sieded faces were killing me to find a solution to it
12 years ago wow
Nice , really nice , thank you.
Peace :-).
@polyrider81 Basically a selectable iso cage. Ye, I agree way over due.
i love ur intro
when is next video coming
this was posted 10 year ago? whaaaat
The best video in teaching 3D i've seen this far, but the voice is horribly hard to hear. He just mumbles to much.
"It can be argued that modelers should ignore technical matters and focus on artistry"
This is why most of them can't find any work.
The difference between a good 3D artist and a bad one is the good one knows the fundamentals and "Correct" ways of doing things.
11 dislike come from school :D
Yooo that gorila scared me
@ImTheWackhead
yay
@ImTheWackhead
i did
14 years and nothing has fakin changed!
I wonder if this video will still be relevant in 2025?
Future person, is it?
assloop general survey of poly-mesh problems with no real hard effort to tell the way a model ears should fallow to clean mesh!
Cool but why whispering?
bepsu drinc didifjjfjfjddidid
there are at least 2 6-stars and its not good
This narrator sounds so sad :(
Damn good video, even 8 years later!