Smooth Shading
Вставка
- Опубліковано 10 лют 2025
- Smooth shading avoids the usual hard creased edges of a polygon model. This tutorial demonstrates this concept, and shows how vertex normals influence the shading of a polygon.
Author: Andrew Silke
www.guerrillacg.org/index.php/presenters/andrew-silke
This video is a high quality training video from The Guerrilla CG Project ( guerrillacg.org ) a non for profit organisation dedicated to teaching the fundamentals of computer graphics.
For more information about Computer Graphics and higher quality videos visit The Guerrilla CG Project guerrillacg.org.
I'm here after 14 years and this is fantastic ❤
I had a 3D class in college and none of this stuff was explained whatsoever. Fantastic, snappy, informative videos!
o.o
@@Blessy4543213 o,o
I went to Rensselaer Polytechnic Institute to learn 3D graphics and graphics hardware, and it was never mentioned even once. They just kept cranking out back and programmers who learned how to do massive amounts of sorting and searching and radio engineers.
wow i wasn't even really looking for an explanation on this topic but I bumped into this video and learned a lot
CLASSIC SIMPLE , STRAIGHT TO THE POINT ! LOVE THIS !
@GuerrillaCG where are you....? all videos are 8 years old, we need more stuff like this
Watching this 10 years later, and still the best video of this kind I have ever seen :D
I found this in 2020. Awesome tutorial.
And now I know how to implement smooth shading in my renderer. This channel is a gold mine.
I was following a tutorial on OpenGL and could not figure out why what I had wrote worked as well as it did; this video explained the concept perfectly and far better than any other videos I could find!
I was literally just walking on the street when I was like "I wonder how polygon lighting smoothing algorithms work" so I searched it and this is what I found, I am still walking home at this point
This is the best example I have found throughout the internet.
Still 2021 and it's one of the best explanation.
Awesome video! Great sharings... 💯👍
I’ve been going crazy wondering how Videogames have smooth shadows even on low-poly models. Thank goodness for this video.
Wow I undesrtood from 20 seconds of this video more than from 3 hours trying to get this stuff in other sources. I wish I played this video much sooner so I wouldn't waste that a lot of time. Thank you.
As an aspiring game designer, I have been wondering about how models have been made and this video has taught me more about the modeling process than I could have imagined. To make the model of the character look like a convincing shape for the character is important to have in order to make it look right in the game itself, so I see why the smoothing process must be made. The video itself is short, yet very descriptive, something I, as a student, admire. When I have to make a model for a certain character, I know which video to turn to. Great work here.
Even 14 years later this is pure gold
It's a shame that your channel does not have so much more subscribers and likes because you deserve it - everyone else on this topic is just waste of time.
Love both the presentation and the information. First time I've understood this. Thanks!!
amazing tutorials, thank you so much
This is a great video. I understand more about smooth shading and how it works.
Oh, I'm doing my own graphics rendering code and this was very informative
This video is "old but gold" !
Changing the vertex normals w/ fixed light source is equivalent to changing a light source with fixed vertex normal if relativity of motion is equal. I did my own lighting in OpenGL using vector algebra. Awesome video!
Explained in a manner that is so logical and easy to comprehend.
Thank You!
thanks very much for this vid, i was rackin my brain wondering why some of my models developed unwanted gradient shading when i applied smooth shading, your video has got rid of that obstacle!
Excellent explanation of a potentially abstract, hard to grasp topic. Excellent!
Very well presented. This will help a lot with explanations to people.
this is a great video explaining very simple but important subject regarding of Vertex normals and smooth shading. thumbs up!!!!
Just what I wanted
Just... wonderful explanation. thanks
Excellent way of explaining
That background music made me bob up and down on my chair :D nice information as well ^^
sweetangel0467 Same here! :D
14 years later, awesome explanation
No bullshit. Straight to the point. Subscribed.
This is a great video for learning about smoothing groups for 3ds max. Thumbs up.
Nice nice nice video, simple and clear, thats all I wanted here. Thanks.
This channel was awesome.
Best YT Channel Ever
Genius presentation technique! Bravo young sir.
Extraordinary explanation
I thought smooth shading was some kind of magic trick to make things look better. After I started learning more about 3D modeling with Blender and watched your video I see that my assumption was not entirely wrong. Now I have a basic understanding what that shading angle actually does.
Super helpful thank you !
Nice, simple and helpfull, thanks !
Amazingly explained!! You just got yourself a new sub!
simple but powerful and informative
Congratulations, your videos are great. Thanks very much for your videos.
It was interesting to see, despite the fact that I already know all this. Nice video.
This video is amazing! thanks for the information :D
great explanation and nice illustrations
Best tuts on youtube. TY
Great Video, nicely explained
very very clear video!
I was'nt eaven searching for this and firstly ignored it... but that was very intresting :/ thanks, I guess?
Love you guerrilla !
GREAT explanation. Thanks!!!
Большое спасибо за урок :)
Amazing job, well done!
Really Very useful
Epic explanation!
Nicely done.
VEry basic but very well explained Great !!
"This video is a high quality training video"
I'd say
WOW, very good!!!
That was a Fine explanation....
That's what I needed
Great explanation, thank you
Fabulous Video.....
I love the music ^^
Great! Thanks so much!
GREAT!!!
Good stuff!
Amazing
that was amzing
very good thanks
very well explained :-)
Thanks
Este video es impresionante
Still relevant
I like the end. I always thought smoothing=good no matter what, but clearly that is not the case... lol.
gouraud shading = smooth shading
soften the polygons, make the model look smoother
Faceting = Flat shading, when the model looks like it has hard edges
wow. not many subscribers and in the uv mapping you sound high af xD but so informative!! and also funny and interesting! take my sub
yeah good channel
these are aaaaaawwwwwweeeesssssooommmmeeee!!!!!!!!!!!!!
Thank you
yep, this made me think I'm a beginner again
Conclusion. Keep smooth shading restricted to angles smaller than 45° or even 40°, to keep it from looking unnatural.
so how to do it in Lightwave? Please. I Imported Sketchup Models but I can't get them look smooth :(
lambert shader
Intensity of light = lightvector (dot product) vertexnormalvector
thank's you you help me in a creation of a garry's mod props
what happened to this channel. i hope we get to see more videos in 2021
Gouraud shading allows the model to look smoother without increasing the polygon count
Adding polygon is process intensive while the gouraud shading is easier to do
Gouraud = Change the gradient of the vertices.
Changes the shades at the edges of the polygon so that they match.
WHen the angle between the edges is too high, the smooth shading technique doesnt give good results
well explained but what about solution?
The Gorilla Terrified Me...
cool
song ????????
supeeeeeeeeeeeeeeeeeeeer
content qualite
where is Phong shading
yeet
Monke