I'm finding that savage silence has become my all time favorite helminth ability next to warcry and smite infusion... if you have 100% or less range with savage silence you can run up to a group of enemies and as you get within range, they stop attacking, open up to 300% bonus finisher damage at normal power strength, and if they survive the initial duration of the 4 second animation they now cannot use their abilities and have less reactivity to your movement.... such a great ability that pairs with literally any frame I have tried it on. 50% range, 250% duration, 45% efficiency, 214% strength limbo with savage silence is insanely fun using arcane trickery and the Arca Titron with a decent riven.... best build ever for mobile defense... also good on any other mission type except for assassinations and spy... ivara and chroma are still the best for those.
I am a new player, your guides are very easy to follow. I am surprised you do not have more sub. Easy sub for me, going back to watch some of your other videos. Have a good Christmas.
Reaping chakram is a must have augment in my opinion its just so amazing, i just throw a chakram in a group of enemies and can run past them while they die behind me due to the heat procs
I haven't used nezha since the Earth raid and Jordas Verdict was deleted from the game... I figured out that a nezha and loki made for an amazing combo in the earth raid, the goal was to solve puzzles and crowd control enemies so they don't stop you from doing the objectives and if you kill them they come right back so if you can crowd control 100% of the spawned enemies, no new enemies spawn. Loki could cast 250% range radial disarm, and nezha could give everyone a 250% range warding halo..... all enemies are forced to only use melee attacks from loki, and warding halo has a repelling stagger effect about 12 meters around each person so melee enemies cannot get close enough to even try and attack you. Lol I loved nezha back in the day, now I have no reason to use him.
Loki has a faster base sprint speed, but Nezha can outpace him by far with his passive. Gauss though still does better with his ability. But Nova is the fastest hands down due to consistent teleport.
@@stUwUpified Nova, Titania and Wukong are faster, Gauss looks fast but I get better results with nezha and saryn. Loki is a trick one, switch teleport... man I hate and love it.
@@thiagobianki1684 Yeah I forgot Wukong existed. I purposefully left Titania out due to her speed not being as useful because of the running into walls shenanigans of archwing mode.
As a Nezha main I feel compelled to point out while fair grading his abilities you didn't consider the synergies the 2 after using his 4 increases his 2 power and drop rate is effectively increased from the mod really making the equilibrium and synth set combo go in overdrive Also a trick for warding halo is to let it stay relatively low amount to use the invulnerability periods to cheese content. Other wise the 90% DR with Adaptation makes nezha really tanks and high energy regen with rage mod or hunter adrenaline Charging the 2 is really useful too if you using the map to funnel choke points Firewalker is my go to ability to dump cause the 4 and 2 synergy is too useful for high end I tend to leave 4 Roar with Nezha 2 allows for a lot of damage scaling and with using slash and viral really ramps that up Good video though I really like your work
As a nezha main, what is your opinion on range for him? His devine spears is such a useful crowd control ability that not capitalizing on it would be a waste imo, but since I’m new to him….
@@neitherlink6612 past 180 is kinda a waste for his other stats cause of the media you would take him too and his base range is decent but any range on him is decent tbh his 4 is great I treat to keep it at base at least but on my roar build I use the roar Aug so it Knicks folks down and use it v with his 4 on my prime and base Nezha has it replace his 4 cause why use 2 heavy CC in theory but having both is actually great and do well at the 145 range gets most the area in big maps that you'll care about for them having access to hitting you or team for roar or divine spears. Also if you are relying on the 4 heavy the 2 Aug you might want to use as we cause in heavy crowed area it really ramps up multiplier And damage with heat procs for things like sickening wave (new hemelith skill) and boost health orb drops which is good cause if you go big range your efficiency will suffer this you might want to use the synth set with equilibrium for more energy then maybe health conversion and if you don't use sickening wave you might want that infested armor skill instead and with all that you can build maybe like 2k armor on nezha easy get the halo Dr and adaptation Dr you take way less than 1 percent damage while fueling and locking the room down with 4 boosting damage with 2 get a primer gun like phage or nukor building heat and viral and Nezha is really customizable as a frame cause his survival is so inate in the kit you can just add more fun gimmicks
Great guide, but another alternative is dropping the speed mods and having a dedicated speed build so you can focus more on tanking. If you wanted to, you could keep sprint boost because Aura's don't have that much of an affect. Since you get a speed boost from just quickly tapping ctrl, they aren't necessary and you could add vigor or another tanky mod.
This Warframe is very nice, I've been trying to find a good build for him and I found many lol All of them are different and have their on purpose, which is amazing and kinda complicated to choose one lol Thanks for the video sir!
I'm in the same boat, he's practically a Swiss army frame, he can do pretty much everything, so builds are just all over the place, I've been focusing on multipurpose as my first loadout, tank on my second and cc on my third.
Firewalker with augment does a lot more damage that you give it credit, making use of the heat inherit mechanic, primers and unairu armor/shield strip you can make those DOTs really hurt in turn boosting the big kicks damage for hard to kill eximus, just kick the fire and they melt
My build focuses on infinite tanking through a pseudo-perpetual motion gimmick. Rejuvenation Coaction Drift Equilibrium Quick Thinking Gladiator Finesse Rage Hunter Adrenaline Primed Flow Umbral Vit/Fib/Int And a helminthed Well of Life
I enjoy using Lavos's Vial rush in place of Divine Spears. If you have Fire Walker going it leaves a trail of fire and ice which is a lot of fun but... sadly doesn't do any real damage. Decent CC though but yeah... just kind of a fun build more than anything. Though I'm wondering why you think he need so much duration? Aside from Fire Walker, none of his other powers really require it. As long as you don't go much below 75ish% you should be fine. He's way better off having heaps of Power and armor.
There are a few problems with the guide First of all reaping chakram's damage scalimg is alot better then you give it credit for as it doubles damage on every hit Second while yes if you decide to ignore devine spears range is a dump stat doing so removes nezha's greatest asset where he can spread his marks on alot of enemies quickly due to divine spear dupelicating the chakrams from nezha on every new hit (all the chakrams benefit and scale reaping chakram damage and orb drop chance) Third both pyroclastic flow and reaping chakram scale infinetly so depending on your build it can work wonders if you make a guide on a frame you rarly play please look up the general idea of the players who do play it alot cause your build is clearly a i like to be supported by nezha not have nezha do any thing by himself stating that safe gaurd is his only viable augment Oh and on helminth gloom, pillage and larvea are also good larvea is really good in a double augment no halo equilibrium build High duration + range maintaining mobility and cc with low efficiency and base or higher strenght will let you do some weird stuff using pyroclastic flow and reaping chakram
@@Jay_DM You can build standard Nezha very easily as it's available from the Tenno Lab in your clan dojo (if researched). If you want the prime, keep grinding. You'll get there!
Excuse me, but the _correct_ way to build Nezha is to put on every single +Slide -Friction mod possible and pretend Warframe is an ice skating/drag racing simulator ;P
You actually can put safeguard halo on your companion. Just walk towards the camera and look up :)
Well ain't that a neat little trick! Thank you!
I didn't know that. Thanks. Finally another frame that can use sentinels besides Protea.
I was away from WF for years, I am happy one of my favorite frames is still up to the task!
Thanks for this video.
One of the most reliable channels I've come across for when I need a specific type of information
I'm finding that savage silence has become my all time favorite helminth ability next to warcry and smite infusion... if you have 100% or less range with savage silence you can run up to a group of enemies and as you get within range, they stop attacking, open up to 300% bonus finisher damage at normal power strength, and if they survive the initial duration of the 4 second animation they now cannot use their abilities and have less reactivity to your movement.... such a great ability that pairs with literally any frame I have tried it on.
50% range, 250% duration, 45% efficiency, 214% strength limbo with savage silence is insanely fun using arcane trickery and the Arca Titron with a decent riven.... best build ever for mobile defense... also good on any other mission type except for assassinations and spy... ivara and chroma are still the best for those.
I am a new player, your guides are very easy to follow. I am surprised you do not have more sub. Easy sub for me, going back to watch some of your other videos. Have a good Christmas.
Thank you for the guide, you solved a problem I had with Nezha with using Equilibrium and focusing him on speed.
Reaping chakram is a must have augment in my opinion its just so amazing, i just throw a chakram in a group of enemies and can run past them while they die behind me due to the heat procs
Great video and now I am going to look for more like this. I am not in love with Nezha but that doesn't take away from your video quality.
I haven't used nezha since the Earth raid and Jordas Verdict was deleted from the game... I figured out that a nezha and loki made for an amazing combo in the earth raid, the goal was to solve puzzles and crowd control enemies so they don't stop you from doing the objectives and if you kill them they come right back so if you can crowd control 100% of the spawned enemies, no new enemies spawn.
Loki could cast 250% range radial disarm, and nezha could give everyone a 250% range warding halo..... all enemies are forced to only use melee attacks from loki, and warding halo has a repelling stagger effect about 12 meters around each person so melee enemies cannot get close enough to even try and attack you. Lol
I loved nezha back in the day, now I have no reason to use him.
"small speed increase" (literally one of if not the fastest frames)
Loki has a faster base sprint speed, but Nezha can outpace him by far with his passive. Gauss though still does better with his ability. But Nova is the fastest hands down due to consistent teleport.
@@stUwUpified Nova, Titania and Wukong are faster, Gauss looks fast but I get better results with nezha and saryn.
Loki is a trick one, switch teleport... man I hate and love it.
@@thiagobianki1684 Yeah I forgot Wukong existed. I purposefully left Titania out due to her speed not being as useful because of the running into walls shenanigans of archwing mode.
As a Nezha main I feel compelled to point out while fair grading his abilities you didn't consider the synergies the 2 after using his 4 increases his 2 power and drop rate is effectively increased from the mod really making the equilibrium and synth set combo go in overdrive
Also a trick for warding halo is to let it stay relatively low amount to use the invulnerability periods to cheese content. Other wise the 90% DR with Adaptation makes nezha really tanks and high energy regen with rage mod or hunter adrenaline
Charging the 2 is really useful too if you using the map to funnel choke points
Firewalker is my go to ability to dump cause the 4 and 2 synergy is too useful for high end I tend to leave 4
Roar with Nezha 2 allows for a lot of damage scaling and with using slash and viral really ramps that up
Good video though I really like your work
As a nezha main, what is your opinion on range for him? His devine spears is such a useful crowd control ability that not capitalizing on it would be a waste imo, but since I’m new to him….
@@neitherlink6612 past 180 is kinda a waste for his other stats cause of the media you would take him too and his base range is decent but any range on him is decent tbh his 4 is great I treat to keep it at base at least but on my roar build I use the roar Aug so it Knicks folks down and use it v with his 4 on my prime and base Nezha has it replace his 4 cause why use 2 heavy CC in theory but having both is actually great and do well at the 145 range gets most the area in big maps that you'll care about for them having access to hitting you or team for roar or divine spears. Also if you are relying on the 4 heavy the 2 Aug you might want to use as we cause in heavy crowed area it really ramps up multiplier And damage with heat procs for things like sickening wave (new hemelith skill) and boost health orb drops which is good cause if you go big range your efficiency will suffer this you might want to use the synth set with equilibrium for more energy then maybe health conversion and if you don't use sickening wave you might want that infested armor skill instead and with all that you can build maybe like 2k armor on nezha easy get the halo Dr and adaptation Dr you take way less than 1 percent damage while fueling and locking the room down with 4 boosting damage with 2 get a primer gun like phage or nukor building heat and viral and Nezha is really customizable as a frame cause his survival is so inate in the kit you can just add more fun gimmicks
You can on your sentinel. You just have to aim it right. And you can even apply shared halo on mobile defence, oh, and also on Excavation drills, too.
Great guide, but another alternative is dropping the speed mods and having a dedicated speed build so you can focus more on tanking. If you wanted to, you could keep sprint boost because Aura's don't have that much of an affect. Since you get a speed boost from just quickly tapping ctrl, they aren't necessary and you could add vigor or another tanky mod.
If you want a tanky, less fast Warframe, then just use Rhino. Not committing to Nezha’s potential for mobility is an odd choice, to say the least.
@@SmoothTurtle840 nexus is already fast enough with his passive
nezha is a god frame i’m running throw level 100 like there level 10
This Warframe is very nice, I've been trying to find a good build for him and I found many lol
All of them are different and have their on purpose, which is amazing and kinda complicated to choose one lol
Thanks for the video sir!
I'm in the same boat, he's practically a Swiss army frame, he can do pretty much everything, so builds are just all over the place, I've been focusing on multipurpose as my first loadout, tank on my second and cc on my third.
@@ZephyrusAsmodeus thanks man, great ideia
Sorry I missed the last stream, I was too busy, but I hope to catch the next one! Oh, and great video as always!
Firewalker with augment does a lot more damage that you give it credit, making use of the heat inherit mechanic, primers and unairu armor/shield strip you can make those DOTs really hurt in turn boosting the big kicks damage for hard to kill eximus, just kick the fire and they melt
Thank you for the guide!
Firewalker DOES leave flames in the air.
On bullet jump
My build focuses on infinite tanking through a pseudo-perpetual motion gimmick.
Rejuvenation
Coaction Drift
Equilibrium
Quick Thinking
Gladiator Finesse
Rage
Hunter Adrenaline
Primed Flow
Umbral Vit/Fib/Int
And a helminthed Well of Life
Alternatively, I can replace the umbral mods with Adaptation, Well of Life, and Blind Rage.
I'm new to Nezha and the game, I'm wondering if this build info is still relevant! Love your videos and discord, very helpful!!
FYI you can put halo on your own sentinel but it requires a tiny bit of finagling
I don't run Equilibrium, instead use the post rework Nourish as I mostly just use him as a melee frame
7:05 Idk what you're on, but you can't put Flow in the Exilus slot. But now I really wish you could.
Rush, and therefore Flow, is not in the exilus slot.
@@TheKengineer Assumed you'd use it in an Exilus Slot, I'm used to everything being unlocked.
I enjoy using Lavos's Vial rush in place of Divine Spears. If you have Fire Walker going it leaves a trail of fire and ice which is a lot of fun but... sadly doesn't do any real damage. Decent CC though but yeah... just kind of a fun build more than anything.
Though I'm wondering why you think he need so much duration? Aside from Fire Walker, none of his other powers really require it. As long as you don't go much below 75ish% you should be fine. He's way better off having heaps of Power and armor.
There are a few problems with the guide
First of all reaping chakram's damage scalimg is alot better then you give it credit for as it doubles damage on every hit
Second while yes if you decide to ignore devine spears range is a dump stat doing so removes nezha's greatest asset where he can spread his marks on alot of enemies quickly due to divine spear dupelicating the chakrams from nezha on every new hit (all the chakrams benefit and scale reaping chakram damage and orb drop chance)
Third both pyroclastic flow and reaping chakram scale infinetly so depending on your build it can work wonders
if you make a guide on a frame you rarly play please look up the general idea of the players who do play it alot cause your build is clearly a i like to be supported by nezha not have nezha do any thing by himself stating that safe gaurd is his only viable augment
Oh and on helminth gloom, pillage and larvea are also good
larvea is really good in a double augment no halo equilibrium build
High duration + range maintaining mobility and cc with low efficiency and base or higher strenght will let you do some weird stuff using pyroclastic flow and reaping chakram
I was just looking for a build right on time as always Ken
When I use my 4th ability it doesn’t pull spear it just has a force wave go from my nezha ????
7:18 umbral intensify VOICE KRACK
Play the game a bit too late so I miss the chance to get his prime version. But at least I still have his regular version and I enjoy using him tho
"how to build *him*" I felt something awoke inside of me
All hail the femboy hoop frame 💖
do you have an extra nezha chasis?
Lots of players have spares they can trade. Go to the website warframe.market to see how much players are selling that part for.
@@TheKengineer I did and it’s all expensive, I’m kinda new. So I’m not looking for a hand out just some help
@@TheKengineer plat I don’t have and I only have a few prime things but I’m trying to build nezha
@@Jay_DM You can build standard Nezha very easily as it's available from the Tenno Lab in your clan dojo (if researched). If you want the prime, keep grinding. You'll get there!
@@TheKengineer yea I have regular nezha prime I love him. He’s awesome I’ve been grinding for prime
How do you get the umbral mods
Complete the quest "The Sacrifice"
Excuse me, but the _correct_ way to build Nezha is to put on every single +Slide -Friction mod possible and pretend Warframe is an ice skating/drag racing simulator ;P
Plzplzplz make video on companions