Make sure to check the description for the mods used and be sure to give them a download if you want to add them into your own journey through the wasteland!
Is it possible to nominate mods? There's a really good G3 mod (and it's subsequent addon mod to add the "R91" rifle--which is just a wood grip G3) to the game, and some cool revolvers like the 1905. Also, for cursed mods, any of NovaFinch's weapons have some really cursed attachments that would make Jonathan scracth his head.
Hey! I’m the creator of the mg at the tail end of the video. Thanks for a feature! Didn’t realize my case ejection node was rotated wrong. I’ll have to push out an update soon 😂
I must thank you quite dearly for not only taking that miserable lump of failure and polishing it into something quite good, but for introducing me to a gun I haven't heard of.
Yeah, if the biggest issue with your mod is inaccurate shell casing trajectory then I'd say you did a great job. Especially when compared to the atrocity of the FO4 Assault rifle.
@@swelldritch2774 I still can't get over how they made that assault rifle look more like a mix between a fridge and a tail pipe than anything remotely resembling a firearm
@@CloudedPeach for me the biggest problem whit the "assult rifle" as stock its semi auto whit a 10 round mag (I think). when in reality and even in game code its refered to as a MG, and the art book refers to it as a MG for Power armor suits (instead of having everyone running around whit a Minigun they would run around whit the "assult rifle in MG setting). Because if it was in default automatic whit a drum mag and a function that if you was in turret mode or in a power armor (NPC and player) whit a belt feed backpack/ground it would had been a lot more welcomed.
Most people: 'That's silly, it has a shoe for the buttstock". Jonathan: "Yeah, yeah, there's the shoe (boot) buttstock, but more importantly it has a sliding left-side cocking handle instead of right-side one".
@@lilruss15 It's a trope that started from counter-strike, the creator was left-handed so he modeled the guns that way. I guess the people who modeled the guns in Fallout 4 have little experience with real firearms and used other games as reference.
although why you would need recoil compensation on a weapon that wouldn't have any recoil is odd. edit: but then again lasers in fallout have recoil so ¯\_(ツ)_/¯
21:47 Precisely right! The m2216 was one of the first new weapon mods for Fallout 4 Because of this, people weren't sure how to use custom animations within fallout. Nor were they sure it even supported them. So the changes were made so they could use the SMG reload animations and have it make any amount of sense.
@@ClamMan1989 what? you dont think you should miss shots point blank with an AK? Lol. the first stalker had kinda an rpg System where you would actually miss with low Tier weapons. It feels wrong though, since the rest of the game is so much about realism.
@@ClamMan1989 Yeah, I have a feeling that the NATO guns would break Jonathan. The M4 equivalent especially, given how low detail it is, and not even using the sight properly.
One thing to mention about the massive revolver is that it was (canonically) designed to be used with power armour so they made it over the top in size.
I think most of the "big guns" of Fallout are intended for use in PA, but the games let you use them without PA if you want. Some games (New Vegas?) have a Strength requirement for weapons, even, so someone with an inhuman 10 Str can use a Minigun unassisted but mere mortals probably want the Str boost from power armour.
I really appreciate the respect Jonathan has for modders going in, and for taking into account lore/in-universe reasons for some decisions when it comes to designs.
For anyone wanting to mod fallout 4 for the first time, try to avoid downloading a mod just because it has the most endorsements and downloads or you will end up with guns like the m2216, which only has the endorsements because it was one of the first weapon mods to be made for fallout 4 back in 2016. Weapon mods for fallout have come a long way since then, but you might have to look a little bit harder to find the good ones.
Searching by endorsements within the last year is a good place to start, but really youtube lists of top however many guns of whichever type is a very good place to find good gun mods of whichever kind. Degenerate Dak and Yaboybrandyboy both have some very good mod lists
FX0x01 makes the best weapon mods for Fallout 4 imo. That is if you want real life firearms in the game. Their textures, reload animations, and sounds are on point.
You can ideally use endorsements past a certain year, I forget which one. 2018 is a good starting point on Nexus, modders caught on to a lot after the first few years of modding
I’d also like to add:Restrain from downloading mods on your first playthrough. Although I love my modded game, I wouldn’t trade it for my memories of jumping into vanilla Fallout for the first time.
It's cool to see Daks mod getting some recognition from Johnathan Ferguson of all people. It's really one of the best direct reworks of that travesty of steel and polymer mishmash to have been made.
Gonna be honest, I know F4’s AR design is funky and Seussian but I like it. I think the majority of gripes with it comes from the fact that its even called an Assault Rifle, which it wasnt designed to be. The handmade AK from Nuka World was cut from the base game during development, and the intended LMG got renamed to Assault Rifle to fill the niche. Funky series-original weapons that dont make complete sense have always been a part of Fallout (the original 10mm pistol from the Isometric games was a strange conglomeration of a mag-fed pistol and a revolver; Fallout 3 changed it to a more Deagle-inspired look) and I think its more fun to have a few oddball guns in there than constantly reuse the same iconic modern firearms over and over again like every other shooter does. Thats not to say that actual real-world guns shouldnt be there, I just think the stylistic variety is more interesting and gives the Pre-War time period its own identity.
@@uberd3323 You're right, it definitely does have a place in the games, it's just not the best of the funky guns that have existed in it. If anything it's just the combination of parts- and of course the designation- that is so irksome. There's also the fact they had a perfectly good design already in the form of the R91 and replaced it with the new one, which is what makes it such a travesty to me.
What was so odd to me was the exaggerated change from it's depiction in Fallout 3, which was just a simple model of a G3A1, which fit more of the bill of being a 'assault rifle' than this Lewis-Gun-took-a-MG34-around-the-corner-and-smoked-Steampunk-with-it kind of look In Fallout 4. It was just an absurd design, even by the retrofuturistic standard of the Fallout series.
Using some of the newer mods with tactical reload would be great to show Jonathan. There's some really impressive stuff that's been made the last few years
When first gun mods for fallout 4 were popping up, ALOT of them did not have custom animations. "M16A4" in the video seems to be one of them, hence the crank on the side of the gun to make animations make sense
yep. and even after custom animation become available there was a time where the only way to have custom animation was to replace existing animations. took a long time until a weapon could add its own animation only said weapon mod gun would use and not mess whit any other weapon mod or vanilla.
@@Zack_Wester Are you sure you aren't confusing Fallout 4 with New Vegas? I'm pretty sure Bethesda had already implemented a per-weapon reload system by Fallout 4. Though I'm not entirely sure myself tbh since I haven't modded FO4 much compared to FNV.
@@anirvana no no weapon animation in fallout 3, 3 NW and 4. was a hard coded list that looked like this. .animation = the file format animation was in. rifle1_reload.animation rifle2_reload.animation pistol1_reload.animation and so on. and there was no way to edit that file or data table that contain the list as doing so would break the engine completely. that said I think there was like 1 or two free spots that was not used and you could use. but as a mod have free slot 1 or 2 been taken already by another mod or not was not posible to find out. so you could had 20 mods that all overwrote each other free slot 1 animation while the slot 2 was still unused. moders finally found a solution way later. another problem was the let say there is a mod that added a Bulpup weapon animation to its bulpup weapon (there are no bulpupp weapons in fallout vanila). mod two that adds a bulpupp animation can´t really pigyback on the first mods animation for a long time.
@@Zack_Wester I do know how New Vegas and 3 handle animations, since I make animation sets myself lol. Haven't done so for FO4, was wondering if Bethesda changed that since I don't remember having to download any dependency mods (e.g. kNVSE for FNV) for any mods that added custom made animations in FO4.
I believe the point was to illustrate the silly trend of shoehorning weapons into existing reload animations, rather than showing off every AAA+ quality mod of passion in existence
IIRC the "Widow" Shotgun is part of a modpak called "Black Widow" that comes with an also similar styled armorset and it is designed for a female character
I mean, modders in sometimes VERY large quantities work in Valve, CD Projekt Red, GSC Game World, MachineGames are founded by modders, 4A Games, Blizzard, Ubisoft (at least Sofia, likely all offices) etc. Game companies and developers know to pay attention to modders.
@@lathanchurch8352 it's mostly I think because with mods there is no time constraints. As opposed with game companies they are many times forced to work awful hours to get a project done
I like how he notices when a round in a revolver are never dented but doesnt point out when it does. But I'm surprised he didn't notice the massive dents on rounds on the homemade revolver from being hit from what I assume is a nail.
There's an M16 mod for Fo4 with custom animations and everything. I think it would be a treat to John if he could have a video of that, there are so many variations the mod adds it could probably be a video itself.
May want to tell Jonathan about the Fallout Londan mod that's being worked on. He'd maybe find it neat that the ghoulified Royal Guard is still protecting the Queen and they're using EM 2s.
Yes, Fallout 4 mods had to design their guns around the existing reload and firing animations for a while before custom animations were possible,. and even then they ere a rare sight, at least while I played the game.
That gyro jet hmg mod is not only one of the coolest mods I've ever seen but also just one of the coolest made up firearms in any game I've seen. I've always thought the real life gyro jet was a cool concept, the only weaponry I can really think of that functions similarly are some guns from Warhammer 40k like bolt guns.
The handmade revolver is one of my favorites. Also is can be chambered in rifle rounds and shotgun shells that look like they change the mechanism a bit
Be modder, put countless hours into designing your own gun, make it perfect for your own tastes with elaborate engravings and decoration to give it as much flair as possible. Skulls and swirls, shiny metal and new leather. You're so proud of your work you share it with the world. Jonathan Ferguson - Looks like dead pigeon lol
didnt know there was anything other then the pistol version of the gyrojet the attention to detail to customize the ammo in the air like that modders are impressive
One brilliant thing with the handmade revolver is the way the ammo shows that it's punctured, neat little thing I don't think I've really ever seen in a mod.
I would love to see Jonathan react to some of the guns found in Warframe. The sheer variety of guns that exist in the game would make a very interesting video of his opinions on the widely different ones.
Handmade revolver is awesome, it even has dented primers on shot cartridges. I rarely see this detail in games. For me it's definitely the best one in this video. An amazing series, Johnatan's knowledge about firearms and way he's describing each weapon is nothing short of spectacular.
If you guys keep doing Fallout themed videos (which I hope you do), I reccomend checking out the weapons of Fallout New Vegas'es DLCs. Stuff like the Red Glare, the Shoulder Mounted Machine Gun, the .45 Pistol, FIDDO, etc.
For the M2045 Magnum Revolver mod, in the mod description, it is LeMat inspired. With modding limitations they weren't able to make it function as a second trigger or "weapon" but it makes your last round shot 2x dmg. Don't have the mod page open but I can't remember what the centre round it actually supposed to be.
Gotta love Johnathan's videos and content! Also, nice reference to the KY ballistics video. I'm just glad he managed to survive the ordeal and keep pumping out content.
Should check out the "Combined Arms" mod and it's add-on. Looks like some solid gun models with that mod. Oh, and the Daks MG69 is an awesome alternative to the vanilla "Assault Rifle"
I hope you guys do a part 2 of this. Fallout 4 has so many amazing weapon mods and they are very high quality because the people that make them do it purely out of passion and fun.
Started a new playthrough of Fallout 4. Added in every new gun mod from the last 4 years and replaced the vanilla guns with modern firearms. The game is so fun when you have 100 new firearms to collect and customize/upgrade.
And many of them are shooting back at you! It's also fun if you limit yourself to reusing addons (mags, scopes, etc) from found weapons instead of making your own super-elite ones. I love the RU556, MK18, P220 and CS5 mods. Also IceStorm's MP5 which I think is no longer available. I even used a crossbow mod for one playthrough.
I'm pleasantly surprised that the Handmade Revolver shows the struck primers on the rounds. A lot of people wouldn't bother with it. Well done, modder.
After seeing the disappointment in the Warzone version of the EM-2 it was satisfying to that see Jonathan was fairly pleased with this one. I've never actually used the M2216, I appreciate the effort that went into it but that just looks so scuffed
its been so great watching these mods come out over the years Im so happy to see the fallout 4 mod scene shine here. All the those modders are incredible at what they do and Deserve huge kudos deffo show them some love on nexus mods.
OK I would like for this to be a series because there are some really good mods out there. (And these aren't just the default Bethesda mods these are Nexus mods) Combined Arms, Combined Arms expansion pack, service rifle (by Deadpool2099), the combat rifle retexture by Degenerate Dak, zap gun, homemade smg, handmade shotgun, tinkerer's raygun, Remington 870, Ithaca model 37, mg42 and mg34, hunting shotgun, caravan shotgun, winchester model 1897, (and I don't remember the name but, it's a handmade Anti-material rifle, a different one than seen in the video).
I would love to see a video with Johnathon reacting to CoD: World at War firearms and see what he has to say about them. They are a lot better than Vanguard but also not perfect. Have him react to that!
Something Jonathan missed with the 45 Handmade Revolver: the primers. I got excited seeing intact primers for unspent rounds along with the punched primers for spent rounds. That doesn't happen often and deserves a mention.
I'd love to see a part two with more carefully picked mods, because a lot of the ones in this video are fairly old and are nowhere near the quality of modern ones (for example just compare the m2216 and the mk18). I would recommend mods by fx0x01, novafinch and subleader in particular
Jonathan's chosen field of nerdery wouldn't be mine but he sure knows his stuff. The fact he clearly plays these games too makes him the perfect expert for these videos.
I absolutely agree with Jonathan when it comes to modding. I want my mods to feel like an extension of the universe instead of something thrown in from ours that's why I hate the mods that just throw in ARs and AKs without any consideration to the universe
If you look up Fallout 2's weapon arsenal, you can see FALs, P90s, Desert Eagles, Pancor Jackhammers and even G11s . It's Bethesda that decided not to include modern weaponry in their newer games for some reason.
For Jonathan, I think for the M2045 rifle mod, I think the cartridge in the center could be a larger anti materiel cartridge such as 14.5x114mm or larger if that isn’t large enough, like maybe 20mm like the Denel NTW if 14.5 wasnt large enough.
The VR game _Into the Radius_ might tickle Jonathan's fancy! Aside from the usual more realistic firearm interactivity you typically get with VR shooters, this one also includes the need to manually load your magazines (which are physical objects in the game that need to retained, since you can't use the gun without the correct magazine), bullet by bullet, from ammo boxes, in addition to needing to clean and maintain your guns and magazines. I'm not talking an option in a menu either! To clean the barrel, you need to tear off a bit of paper, attach it to the cleaning rod, and jam it into the barrel and move it back and forward. To clean the outside, you spray on some WD-40 and scrub it with a toothbrush. And you need to get at *ALL* areas of the gun, it won't be properly clean unless you scrub *EVERYWHERE!*
Love the fact that these are being made still years after fallout came out but they know we're all still playing it XD may have to take a trip up north sometime to show my support in person. Being real though your content is amazing just like the museum it was filmed in, anyone that gets chance to visit the armouries should definitely go it's amazing. Also he mentioned Kentucky Balistics, this man is a weapons god amongst men
The big round in the center of the M2045 cylinder is supposed to be a shotgun slug according to the description of the mod and does 200% more damage if i remember correctly
The M2216 was one of the very early custom modeled weapon mods for Fallout 4 if I remember correctly, it came out maybe 2-3 months after the game came out, so at that time there was no way to make mods with custom animations, so all weapon mods that used custom models had to be made to fit the animations of existing weapons in the game.
@6:52 the lack of a locking mechanism could explain the massive heavy spring seen on the bolt. The spring could possibly function as the locking mechanism. But that would require a spring strong enough to not only create proper seating in the chamber to build the necessary pressure but also to fight the enormous pressure behind a .50bmg cartridge. Realistically not viable but could it theoretically work?
Something that I would love is to get Zach Hazard to do a video of this series with Mr. Ferguson over here, Zach was a small arms repairman during the Iraq war, but from what I’ve heard from him his job was basically just “Arms Repairman” since they gave him stuff up to the miniguns on jets to repair
An episode on Hotdogs, Horseshoes & Handgrenades' sillier weapons would be a good episode! (Remember to make note of the 17-round burst fire Tomakuzi!)
Jonathan, Clearly that Gyrojet HMG has a tab in the mag well that pushes a follower stop out of the way and allows the rounds to rise past the aligning friction pad at the top. It's gas port operated and only a tiny amount of energy would really be needed to cycle the weapon considering it wouldn't need to have as strong a lock to contain the relatively gradual launch pressure. The focus would be repeatable alignment of the non-uniform projectile (extending fins are tricky) and consistent ignition and launch pressure. The best way to do that would be to have as much of the feed mechanism in the receiver as possible so that is likely where "feed lips" might be found.
Note on the gyrojet hmg, going back to the cyberpunk weapon review, all of the smart weapons are also inspired by the gyrojet system, and guided ballistics, I remember he was not sure how they were supposed to work, and wanted to nod to that.
Really enjoyed this video! Was hoping that we could get another one with some of the more recent weapon mods. Its really came along way from some of the older ones like some of the ones in this video.
Make sure to check the description for the mods used and be sure to give them a download if you want to add them into your own journey through the wasteland!
lUvE YoU
Thanks for linking the mods!
Whoo my boy Degenerate Dak's Assault rifle fix got some love.
You should take a look at his combat rifle mod next
Is it possible to nominate mods? There's a really good G3 mod (and it's subsequent addon mod to add the "R91" rifle--which is just a wood grip G3) to the game, and some cool revolvers like the 1905. Also, for cursed mods, any of NovaFinch's weapons have some really cursed attachments that would make Jonathan scracth his head.
Someone at GameSpot tell Jonathan that the center round in the 2045 Magnum Revolver Rifle mod is a shotgun round.
Hey! I’m the creator of the mg at the tail end of the video. Thanks for a feature! Didn’t realize my case ejection node was rotated wrong. I’ll have to push out an update soon 😂
I must thank you quite dearly for not only taking that miserable lump of failure and polishing it into something quite good, but for introducing me to a gun I haven't heard of.
Yeah, if the biggest issue with your mod is inaccurate shell casing trajectory then I'd say you did a great job. Especially when compared to the atrocity of the FO4 Assault rifle.
@@swelldritch2774 I still can't get over how they made that assault rifle look more like a mix between a fridge and a tail pipe than anything remotely resembling a firearm
Ayyy huge fan my g
@@CloudedPeach for me the biggest problem whit the "assult rifle" as stock its semi auto whit a 10 round mag (I think).
when in reality and even in game code its refered to as a MG, and the art book refers to it as a MG for Power armor suits (instead of having everyone running around whit a Minigun they would run around whit the "assult rifle in MG setting).
Because if it was in default automatic whit a drum mag and a function that if you was in turret mode or in a power armor (NPC and player) whit a belt feed backpack/ground it would had been a lot more welcomed.
Most people: 'That's silly, it has a shoe for the buttstock". Jonathan: "Yeah, yeah, there's the shoe (boot) buttstock, but more importantly it has a sliding left-side cocking handle instead of right-side one".
I don't know why but Fallout 4 made EVERY GUN LEFT HANDED, I personally am left handed? but why are there SO MANY OF THEM
@@lilruss15 It's a trope that started from counter-strike, the creator was left-handed so he modeled the guns that way. I guess the people who modeled the guns in Fallout 4 have little experience with real firearms and used other games as reference.
@@lilruss15 it's mostly just so that the action working and shells ejecting are visible to the player instead of just the blank side of the gun
@@Pro_Bad_Influence Duke3D's pistol did the left-sided ejector thing before Counter Strike was even a concept.
Its modeled after the SCAR stock 🤣
That gyrojet is one of the most impressive weapon mods I've seen.
Same
Yeah! I use it every time in my play throughs
Man you should use the mp5 and the famas mod both are my favorites
although why you would need recoil compensation on a weapon that wouldn't have any recoil is odd.
edit: but then again lasers in fallout have recoil so ¯\_(ツ)_/¯
@@garyslayton8340 couldn't find anything for mp5 or famas on the mod page. do they go by another name?
21:47
Precisely right!
The m2216 was one of the first new weapon mods for Fallout 4
Because of this, people weren't sure how to use custom animations within fallout. Nor were they sure it even supported them. So the changes were made so they could use the SMG reload animations and have it make any amount of sense.
We've come a long way since then. Even Fallout New Vegas now supports custom animations for weapons. Wild!
I think it was the second one? Third? I fondly remember the day that the R91 popped up on the Nexus.
Should totally look at the guns in the S.T.A.L.K.E.R franchise. There are really good Guns+mods.
Yeah he should check out Gunslinger for sure.
I love this Ukrainian game Stalker
In the base game they're cursed and horrible. It's one of my favourite games but unmodded STALKER is unplayable to me.
@@ClamMan1989 what? you dont think you should miss shots point blank with an AK? Lol. the first stalker had kinda an rpg System where you would actually miss with low Tier weapons. It feels wrong though, since the rest of the game is so much about realism.
@@ClamMan1989 Yeah, I have a feeling that the NATO guns would break Jonathan.
The M4 equivalent especially, given how low detail it is, and not even using the sight properly.
One thing to mention about the massive revolver is that it was (canonically) designed to be used with power armour so they made it over the top in size.
Gun springs easier to deal with.
The kitbashing in it just makes it way too cursed for me.
I think most of the "big guns" of Fallout are intended for use in PA, but the games let you use them without PA if you want. Some games (New Vegas?) have a Strength requirement for weapons, even, so someone with an inhuman 10 Str can use a Minigun unassisted but mere mortals probably want the Str boost from power armour.
I really appreciate the respect Jonathan has for modders going in, and for taking into account lore/in-universe reasons for some decisions when it comes to designs.
Too bad gamespot doesn't give us mod authors any respect, don't even credit us or like our mods
@@Pigness7 uh there's the links to all the mods in the description
@@billul1 Those were added in after the fact they got an email threatening to sue.
@@billul1 after I left comments complaining
@@AceOfBlackjack lol, that's a little silly. I'm all for credit where it's due but I'm pretty sure a lawsuit over a mod wouldn't hold up in court.
For anyone wanting to mod fallout 4 for the first time, try to avoid downloading a mod just because it has the most endorsements and downloads or you will end up with guns like the m2216, which only has the endorsements because it was one of the first weapon mods to be made for fallout 4 back in 2016. Weapon mods for fallout have come a long way since then, but you might have to look a little bit harder to find the good ones.
Searching by endorsements within the last year is a good place to start, but really youtube lists of top however many guns of whichever type is a very good place to find good gun mods of whichever kind. Degenerate Dak and Yaboybrandyboy both have some very good mod lists
FX0x01 makes the best weapon mods for Fallout 4 imo. That is if you want real life firearms in the game. Their textures, reload animations, and sounds are on point.
You can ideally use endorsements past a certain year, I forget which one. 2018 is a good starting point on Nexus, modders caught on to a lot after the first few years of modding
I’d also like to add:Restrain from downloading mods on your first playthrough. Although I love my modded game, I wouldn’t trade it for my memories of jumping into vanilla Fallout for the first time.
@@lostphoenix1911 Exactly, you have to know the game's weaknesses before you can appreciate the strength of a mod.
Love that makeshift revolver where the pulled back hammer acts as the iron-sight. That's such a cool concept.
Probably would be a lot less accurate than a fixed sight but for a craft weapon I think it’s a fun idea and accuracy doesn’t matter much anyway
@@jonathanthomasjohn8348 the 1851 has something like that, there’s a notch in the face of the hammer that acts as a rear sight.
That was a thing in the 1800s and it was accurate enough.
what i really like is the fact they animated the struck primers
Most of the civil war era cap an ball revolvers had rear sights on the hammer
It's cool to see Daks mod getting some recognition from Johnathan Ferguson of all people. It's really one of the best direct reworks of that travesty of steel and polymer mishmash to have been made.
Gonna be honest, I know F4’s AR design is funky and Seussian but I like it. I think the majority of gripes with it comes from the fact that its even called an Assault Rifle, which it wasnt designed to be. The handmade AK from Nuka World was cut from the base game during development, and the intended LMG got renamed to Assault Rifle to fill the niche. Funky series-original weapons that dont make complete sense have always been a part of Fallout (the original 10mm pistol from the Isometric games was a strange conglomeration of a mag-fed pistol and a revolver; Fallout 3 changed it to a more Deagle-inspired look) and I think its more fun to have a few oddball guns in there than constantly reuse the same iconic modern firearms over and over again like every other shooter does. Thats not to say that actual real-world guns shouldnt be there, I just think the stylistic variety is more interesting and gives the Pre-War time period its own identity.
@@uberd3323 You're right, it definitely does have a place in the games, it's just not the best of the funky guns that have existed in it. If anything it's just the combination of parts- and of course the designation- that is so irksome. There's also the fact they had a perfectly good design already in the form of the R91 and replaced it with the new one, which is what makes it such a travesty to me.
What was so odd to me was the exaggerated change from it's depiction in Fallout 3, which was just a simple model of a G3A1, which fit more of the bill of being a 'assault rifle' than this Lewis-Gun-took-a-MG34-around-the-corner-and-smoked-Steampunk-with-it kind of look In Fallout 4. It was just an absurd design, even by the retrofuturistic standard of the Fallout series.
He'd love Dak's shoulder mounted Browning.
Using some of the newer mods with tactical reload would be great to show Jonathan. There's some really impressive stuff that's been made the last few years
Most of those are rips from other games tho
@@floatingpyro2050 rips aren't allowed on nexus
@@floatingpyro2050 I believe you mean ports
When first gun mods for fallout 4 were popping up, ALOT of them did not have custom animations. "M16A4" in the video seems to be one of them, hence the crank on the side of the gun to make animations make sense
yep.
and even after custom animation become available there was a time where the only way to have custom animation was to replace existing animations.
took a long time until a weapon could add its own animation only said weapon mod gun would use and not mess whit any other weapon mod or vanilla.
@@Zack_Wester Are you sure you aren't confusing Fallout 4 with New Vegas? I'm pretty sure Bethesda had already implemented a per-weapon reload system by Fallout 4.
Though I'm not entirely sure myself tbh since I haven't modded FO4 much compared to FNV.
@@anirvana no no weapon animation in fallout 3, 3 NW and 4.
was a hard coded list that looked like this.
.animation = the file format animation was in.
rifle1_reload.animation
rifle2_reload.animation
pistol1_reload.animation
and so on.
and there was no way to edit that file or data table that contain the list as doing so would break the engine completely.
that said I think there was like 1 or two free spots that was not used and you could use.
but as a mod have free slot 1 or 2 been taken already by another mod or not was not posible to find out.
so you could had 20 mods that all overwrote each other free slot 1 animation while the slot 2 was still unused.
moders finally found a solution way later.
another problem was the let say there is a mod that added a Bulpup weapon animation to its bulpup weapon (there are no bulpupp weapons in fallout vanila).
mod two that adds a bulpupp animation can´t really pigyback on the first mods animation for a long time.
@@Zack_Wester I do know how New Vegas and 3 handle animations, since I make animation sets myself lol.
Haven't done so for FO4, was wondering if Bethesda changed that since I don't remember having to download any dependency mods (e.g. kNVSE for FNV) for any mods that added custom made animations in FO4.
@@anirvana Most FO4 mods that include animations just come pre-bundled with them nowadays, no setup necessary.
I hope they let the mod authors know, so they could see Jonathan enjoy their work.
I wish they left links in the description to the mods used
At the very least, the author of the assault rifle replacer has been informed.
Except maybe the creator of the Mauser, just to spare their feelings.
@@Pigness7 They did.
@@GrimmerPl after I complained and left a comment with the links
You should have use the Service Rifle Expansion Project instead of the M2216 mod for the M16.
or the deadpool's service rifle
I believe the point was to illustrate the silly trend of shoehorning weapons into existing reload animations, rather than showing off every AAA+ quality mod of passion in existence
@@joaonagae i prefer SREP though. It even got M203 animation
@@muhammadnursyahmi9440 fair enough
Yeah
Maybe M2216 because this was the first M16 mods
Compare the first and last M16 mods
Can be good
IIRC the "Widow" Shotgun is part of a modpak called "Black Widow" that comes with an also similar styled armorset and it is designed for a female character
it also comes as standalone
When Johnathan gets to review a rifle he literally wrote the book on..
"nitpicking intensifies"
I've been hoping for this, modders have shown they should be hired by game companies
bethesda. Hire this man
I mean, modders in sometimes VERY large quantities work in Valve, CD Projekt Red, GSC Game World, MachineGames are founded by modders, 4A Games, Blizzard, Ubisoft (at least Sofia, likely all offices) etc.
Game companies and developers know to pay attention to modders.
yet sadly that talent would be wasted at a game company by the design process
@@lathanchurch8352 it's mostly I think because with mods there is no time constraints. As opposed with game companies they are many times forced to work awful hours to get a project done
some of them actually did, just not by bethesda, I forgot who those modders are lol
I like how he notices when a round in a revolver are never dented but doesnt point out when it does. But I'm surprised he didn't notice the massive dents on rounds on the homemade revolver from being hit from what I assume is a nail.
The Rifle No. 9 is really fun to play with.
I guess the lowest denominator
There's an M16 mod for Fo4 with custom animations and everything. I think it would be a treat to John if he could have a video of that, there are so many variations the mod adds it could probably be a video itself.
There are MANY AR15 platform mods with custom animation for F4
May want to tell Jonathan about the Fallout Londan mod that's being worked on. He'd maybe find it neat that the ghoulified Royal Guard is still protecting the Queen and they're using EM 2s.
Let me guess the Queen is a glowing one?
@@insertnamehere4088 Don't be absurd. Pfft. Glowing.
She's Glorious. It's right in the song.
More modded guns!
Can we have Jonathan take a look at the guns in 'Deep Rock Galactic' ? I think he'll have some fun looking then over.
Yes, a DRG episode would be awesome
@@toddoverholt4556 totally agree
Rock and Stone Brother.
@@snickims9717 ⛏
Rock and Stone, brothers!
I'm curious as to what his thoughts on the M1K would be
Yes, Fallout 4 mods had to design their guns around the existing reload and firing animations for a while before custom animations were possible,. and even then they ere a rare sight, at least while I played the game.
Looking at the gyrojet, it seems the rounds are fed backwards unto a feed ramp and from there to hit a fixed striker.
That gyro jet hmg mod is not only one of the coolest mods I've ever seen but also just one of the coolest made up firearms in any game I've seen.
I've always thought the real life gyro jet was a cool concept, the only weaponry I can really think of that functions similarly are some guns from Warhammer 40k like bolt guns.
Torgue weapons from Borderlands all fire like that.
The smr or sidewinder from titanfall is just a gyrojet with explosive tiny rockets
0:25, it's obviously a bootstock Jonathan. :p
With all these mod reviews as of late, he should react and analyze the guns of Skyrim.
Aren't they mostly 'dwemer rifle' mods? Or outright ported from other games? :P
@@suntiger745 there's a new one that seems to work well coming out that ports the blunderbuss from COD Advanced Warfare
The handmade revolver is one of my favorites. Also is can be chambered in rifle rounds and shotgun shells that look like they change the mechanism a bit
Okay but that Gyrojet HMG is actually cool asf. Ive never seen it but its super detailed and cool
i think that 50 bmg. revolver might be base of the Drilling more being a side-by-side shotgun with a rifle round chucked in there or good measure.
Be modder, put countless hours into designing your own gun, make it perfect for your own tastes with elaborate engravings and decoration to give it as much flair as possible. Skulls and swirls, shiny metal and new leather. You're so proud of your work you share it with the world.
Jonathan Ferguson - Looks like dead pigeon lol
He's not wrong though
@@nihtgengalastnamegoeshere7526 Jup. And I can never unsee it.
missed a chance to call the "Thompson" The Bootlegger!
The 45 handmade revolver actually modeled the difference in the shells after being fired. Really nice.
didnt know there was anything other then the pistol version of the gyrojet
the attention to detail to customize the ammo in the air like that
modders are impressive
I'm surprised he didn't call it a "Bootstock"
One brilliant thing with the handmade revolver is the way the ammo shows that it's punctured, neat little thing I don't think I've really ever seen in a mod.
22:40 I love when we hear you giving context to guns rather than just letting Jonathan guessing the entire thing.
I would love to see Jonathan react to some of the guns found in Warframe. The sheer variety of guns that exist in the game would make a very interesting video of his opinions on the widely different ones.
Handmade revolver is awesome, it even has dented primers on shot cartridges. I rarely see this detail in games. For me it's definitely the best one in this video. An amazing series, Johnatan's knowledge about firearms and way he's describing each weapon is nothing short of spectacular.
If you guys keep doing Fallout themed videos (which I hope you do), I reccomend checking out the weapons of Fallout New Vegas'es DLCs. Stuff like the Red Glare, the Shoulder Mounted Machine Gun, the .45 Pistol, FIDDO, etc.
For the M2045 Magnum Revolver mod, in the mod description, it is LeMat inspired. With modding limitations they weren't able to make it function as a second trigger or "weapon" but it makes your last round shot 2x dmg. Don't have the mod page open but I can't remember what the centre round it actually supposed to be.
Shotgun shell in the LeMat right?
@@seanrosenau2088 No in the mod, but relooked at the page and ya supposed to be a shotgun shell as well, specifically a slug.
Should have shown the HK G11
You need to show this man Bioshock 2's shotgun with the extended clip upgrade
Gotta show off some of the modded energy weapons from Fallout 4. Watts 3000 and the AER-15 come to mind.
Gotta love Johnathan's videos and content!
Also, nice reference to the KY ballistics video. I'm just glad he managed to survive the ordeal and keep pumping out content.
The Shoemacuzi looks to me like someone read about trick of cutting up a flipflop to use as a recoil pad and just extended out from there.
Very nice of Jonathan to give someone a shout out at the end, such a gentleman.
More first-person animations please, as they differ from third-person animations and are more detailed, and this includes case ejections.
What can you expect from a video like this they just want to cash in on free content without even crediting the mod authors
@@Pigness7 The mods are linked in the description...
@@innoclarke7435 sure, they added them after I complained about it
The giant revolver looks like in-universe its designed for use with power armour
Kinda like Hellboy's revolver.
I'm pretty sure the mod says it is.
Should check out the "Combined Arms" mod and it's add-on. Looks like some solid gun models with that mod.
Oh, and the Daks MG69 is an awesome alternative to the vanilla "Assault Rifle"
I hope you guys do a part 2 of this. Fallout 4 has so many amazing weapon mods and they are very high quality because the people that make them do it purely out of passion and fun.
Started a new playthrough of Fallout 4. Added in every new gun mod from the last 4 years and replaced the vanilla guns with modern firearms. The game is so fun when you have 100 new firearms to collect and customize/upgrade.
Ew modern firearms, lore friendly gang rise up
And many of them are shooting back at you!
It's also fun if you limit yourself to reusing addons (mags, scopes, etc) from found weapons instead of making your own super-elite ones. I love the RU556, MK18, P220 and CS5 mods. Also IceStorm's MP5 which I think is no longer available. I even used a crossbow mod for one playthrough.
@@Pigness7 based
I'm pleasantly surprised that the Handmade Revolver shows the struck primers on the rounds. A lot of people wouldn't bother with it. Well done, modder.
The amount of weird and obscure guns in H3VR is insane. I'm surprised you haven't made more videos on it.
03:39
Brandon herra's AK50 looks sick
Jonathan would have a field day with the Modern Firearms mod.
After seeing the disappointment in the Warzone version of the EM-2 it was satisfying to that see Jonathan was fairly pleased with this one.
I've never actually used the M2216, I appreciate the effort that went into it but that just looks so scuffed
i would love to see him react to some of the newer guns from 76, like the black powder guns and dragon, etc
its been so great watching these mods come out over the years Im so happy to see the fallout 4 mod scene shine here. All the those modders are incredible at what they do and Deserve huge kudos deffo show them some love on nexus mods.
it'd be an absolute treat for him if he sees the actual high quality gun mods of fallout 4, which there are a plenty of.
Like the new release of Modern Firearms
OK I would like for this to be a series because there are some really good mods out there.
(And these aren't just the default Bethesda mods these are Nexus mods)
Combined Arms, Combined Arms expansion pack, service rifle (by Deadpool2099), the combat rifle retexture by Degenerate Dak, zap gun, homemade smg, handmade shotgun, tinkerer's raygun, Remington 870, Ithaca model 37, mg42 and mg34, hunting shotgun, caravan shotgun, winchester model 1897, (and I don't remember the name but, it's a handmade Anti-material rifle, a different one than seen in the video).
Would be cool to look at the guns of Killzone 2 and 3, personally my favorite game series and I believe it has great weapon design
Hellghast assault rifle makes more sense than the fallout 4 and 76 rifle.. drum mag FAMAS basically. It's amazing looking and sounding. ~
I do love that he knows what happend to kentucky ballistics in the 2nd clip, really amazing to see that!
I would love to see a video with Johnathon reacting to CoD: World at War firearms and see what he has to say about them. They are a lot better than Vanguard but also not perfect. Have him react to that!
World at war the last true cod ww2 game
Something Jonathan missed with the 45 Handmade Revolver: the primers. I got excited seeing intact primers for unspent rounds along with the punched primers for spent rounds. That doesn't happen often and deserves a mention.
I'd love to see a part two with more carefully picked mods, because a lot of the ones in this video are fairly old and are nowhere near the quality of modern ones (for example just compare the m2216 and the mk18).
I would recommend mods by fx0x01, novafinch and subleader in particular
Hopefully next time they'll actually credit the mod authors
Jonathan's chosen field of nerdery wouldn't be mine but he sure knows his stuff. The fact he clearly plays these games too makes him the perfect expert for these videos.
Please do the weapons from the Bioshock series
Camera and sound quality has gotten a lot better. Kudos to the upgrade.
I absolutely agree with Jonathan when it comes to modding. I want my mods to feel like an extension of the universe instead of something thrown in from ours that's why I hate the mods that just throw in ARs and AKs without any consideration to the universe
There are already AK's in Fallout 4 in the Nuka-World DLC. They call them Handmade Rifles.
If you look up Fallout 2's weapon arsenal, you can see FALs, P90s, Desert Eagles, Pancor Jackhammers and even G11s . It's Bethesda that decided not to include modern weaponry in their newer games for some reason.
For Jonathan, I think for the M2045 rifle mod, I think the cartridge in the center could be a larger anti materiel cartridge such as 14.5x114mm or larger if that isn’t large enough, like maybe 20mm like the Denel NTW if 14.5 wasnt large enough.
Do SAO Fatal Bullet and COD Advanced Warfare
The VR game _Into the Radius_ might tickle Jonathan's fancy! Aside from the usual more realistic firearm interactivity you typically get with VR shooters, this one also includes the need to manually load your magazines (which are physical objects in the game that need to retained, since you can't use the gun without the correct magazine), bullet by bullet, from ammo boxes, in addition to needing to clean and maintain your guns and magazines. I'm not talking an option in a menu either! To clean the barrel, you need to tear off a bit of paper, attach it to the cleaning rod, and jam it into the barrel and move it back and forward. To clean the outside, you spray on some WD-40 and scrub it with a toothbrush. And you need to get at *ALL* areas of the gun, it won't be properly clean unless you scrub *EVERYWHERE!*
Next do wolfenstein new order
Pls do more of these, these mod vids are so enjoyable and there are many many gun mods for fo4
S.T.A.L.K.E.R. series would be nice
I love this Ukrainian game Stalker
A gun expert and now a sword expert? this channel is gold
Let's give the following video about weapons from the Ukrainian game S.T.A.L.K.E.R.
8:35 my guy just really said "Engravings give no tactical advantage whatsoever."
Can you at least credit the modders who made the guns ?
How about a bunch of the FONV remake mods' weapons? There's a beautiful BFR .45-70, a Colt Single-Action Army, and then some.
milking this guy now
True
Not complaining though love these videos
He's getting paid
I'll allow it 🐄🍼
The next video, about the swordmaster guy, should be really fun too
uwu
Uwu
uwu
I'm so stoked to DD's MG mod featured here. Jonathan got to look at it and appreciate it, that's a right honor.
Love the fact that these are being made still years after fallout came out but they know we're all still playing it XD may have to take a trip up north sometime to show my support in person. Being real though your content is amazing just like the museum it was filmed in, anyone that gets chance to visit the armouries should definitely go it's amazing. Also he mentioned Kentucky Balistics, this man is a weapons god amongst men
Love how he has the em2 in the back until its segment comes, then replaces it with the thomson when he grabs and talks about the em2
The big round in the center of the M2045 cylinder is supposed to be a shotgun slug according to the description of the mod and does 200% more damage if i remember correctly
I'd like to see Jonathan's reaction to the guns from the Metal Gear series
The M2216 was one of the very early custom modeled weapon mods for Fallout 4 if I remember correctly, it came out maybe 2-3 months after the game came out, so at that time there was no way to make mods with custom animations, so all weapon mods that used custom models had to be made to fit the animations of existing weapons in the game.
i like how you've helped the mod creator for the rifle number 9 by literally giving them blueprints
@6:52 the lack of a locking mechanism could explain the massive heavy spring seen on the bolt. The spring could possibly function as the locking mechanism. But that would require a spring strong enough to not only create proper seating in the chamber to build the necessary pressure but also to fight the enormous pressure behind a .50bmg cartridge. Realistically not viable but could it theoretically work?
The M2216 is also old and has also not been updated since 2016.
It is outclassed by Deadpool2099's Service Rifle.
Something that I would love is to get Zach Hazard to do a video of this series with Mr. Ferguson over here, Zach was a small arms repairman during the Iraq war, but from what I’ve heard from him his job was basically just “Arms Repairman” since they gave him stuff up to the miniguns on jets to repair
An episode on Hotdogs, Horseshoes & Handgrenades' sillier weapons would be a good episode! (Remember to make note of the 17-round burst fire Tomakuzi!)
Jonathan,
Clearly that Gyrojet HMG has a tab in the mag well that pushes a follower stop out of the way and allows the rounds to rise past the aligning friction pad at the top. It's gas port operated and only a tiny amount of energy would really be needed to cycle the weapon considering it wouldn't need to have as strong a lock to contain the relatively gradual launch pressure. The focus would be repeatable alignment of the non-uniform projectile (extending fins are tricky) and consistent ignition and launch pressure. The best way to do that would be to have as much of the feed mechanism in the receiver as possible so that is likely where "feed lips" might be found.
Note on the gyrojet hmg, going back to the cyberpunk weapon review, all of the smart weapons are also inspired by the gyrojet system, and guided ballistics, I remember he was not sure how they were supposed to work, and wanted to nod to that.
The look on his face and the noise he made when he saw the Mauser was hilarious
Really enjoyed this video! Was hoping that we could get another one with some of the more recent weapon mods. Its really came along way from some of the older ones like some of the ones in this video.