I think 'effort' is important. just as important as failure. Why would anyone not want to put the effort in to make a decent piece of work? Great work as usual Max.
11:10 , would really appreciate the key command overlay the way you had it before! While basic modelling knowledge should be known in advance to follow your information, there are times where you'll quickly select and modify things in a blink of an eye and even saying "inset this, scale this" leads me to try and use the same tools but not receive the same results. I don't mind watching in slow motion and clicking the same buttons!
Other artist - you have to have years of knowledge for making such complex artwork Meanwhile max hay - its just a bunch of cubes...snapped together....😂😂😂 Love your artwork...❤❤ Big fan of your work thanks max... ❤❤❤
Doing everything practically takes what we call "design eye" which comes with observation and trial and error mostly which is experience and knowledge. But when professionals distill down their experience, beginners can get a good headstart if they are good observers with certain tastes. In all artistic jobs "The taste and the keen eye for design " is what pro artists are being hired for. Otherwise, anyone can kit bash. You can check out blender guru's "Fixing your renders" video and see that the only difference he makes is changing the assets, lighting, and composition. Not much Technically complex stuff but his "taste" comes from years of experience and observation. My point is to observe the masters and real life well, develop a taste and within time anyone can be a decent creative rather than staying in the "student" phase.
mixing different buildings all together so you can get the depth and shading you'd want to see for good detail seems to work perfectly on dystopian like renders like the one you made yourself. it looked great and i think you nailed what you were going for. now without wanting to sound lazy (lmao), does anyone know how to sort of cheat detail in city buildings? not sky scrapers from a far, but like street buildings (imagine what you would see from a not so tall rooftop idk) like actual detail somehow and saving a bit of work, cuz i've been hand modeling some buildings and tho I'll eventually be able to get a cenary done, i feel like i could use some tips from fellow blender users as well. thanks either way
What about the topology would it be enough to just mesh automatically since these buildings will not be animated or such? Wouldn't intersecting models create messed up topology counter-effecting the texturing phase or lighting situations?
i have noticed this in many of your videos that when you explain your artwork, it seems like you are in a rush or you explain it like (yeah whatever) i suggest plz explain it a bit thoroughly if you can . so that an individual can connect, so in that way an individual can extract much more value out of your videos
Really talented artist but poor teacher. Had to watch this at 2x normal speed... First 7 minutes = ''This looks really complicated but i will show you how it's done in a minue ... repeat''.
I think 'effort' is important. just as important as failure. Why would anyone not want to put the effort in to make a decent piece of work? Great work as usual Max.
Yes and no. The concept of "work smarter, not harder" certainly has it's merits.
@@robertdouble559 yh what robert said ^
You're my favorite artist, I'm a huge fan of your style and approach. Thanks for sharing your knowledge
This render gives vibe of prince of persia warrior within :)
love this one. might be my favorite after that big tunnel fan render you made a few weeks back!
One of my favorite creators supporting another one of my favorite creators, love to see it.
Great tip on the Collection Instance. Thanks!
mate you make some super cool stuff I'm always impressed every time I see your notifications
Your channel is one of the best schools in here. Thank you sir.
11:10 , would really appreciate the key command overlay the way you had it before! While basic modelling knowledge should be known in advance to follow your information, there are times where you'll quickly select and modify things in a blink of an eye and even saying "inset this, scale this" leads me to try and use the same tools but not receive the same results. I don't mind watching in slow motion and clicking the same buttons!
^ seconded
You must have an incredible hardware setup for this stuff .I'm so jealous. . . and I'm trying to animate this kind of thing. Bravo!
Lots of juicy tips! Thanks. Cool render makes me want to create an ancient temple now.
I learn alot from u , i want to say you are the best blender artist =)
good Afternoon from India @Max Hay
Other artist - you have to have years of knowledge for making such complex artwork
Meanwhile max hay - its just a bunch of cubes...snapped together....😂😂😂
Love your artwork...❤❤
Big fan of your work thanks max... ❤❤❤
Explains the crappy texture work..
Doing everything practically takes what we call "design eye" which comes with observation and trial and error mostly which is experience and knowledge. But when professionals distill down their experience, beginners can get a good headstart if they are good observers with certain tastes. In all artistic jobs "The taste and the keen eye for design " is what pro artists are being hired for. Otherwise, anyone can kit bash. You can check out blender guru's "Fixing your renders" video and see that the only difference he makes is changing the assets, lighting, and composition. Not much Technically complex stuff but his "taste" comes from years of experience and observation. My point is to observe the masters and real life well, develop a taste and within time anyone can be a decent creative rather than staying in the "student" phase.
love your tutorials
I love these vids Max, you've really been pumping out the quality content, thanks so much
Max Hay, thank you bro, your work is appreciated 🙏
Glad you use the collection instances techique
For those who got the course, would you say it was good and recommend it?
This videos is very nice
So nice this videos
This would look so cool with a DOOM vibe: red orange lighting
video tutorial about making clouds like in "There is Hope" please!
Thanks Max…outstanding. ✊🍷🎩🎩🎩🕊🌏
mixing different buildings all together so you can get the depth and shading you'd want to see for good detail seems to work perfectly on dystopian like renders like the one you made yourself. it looked great and i think you nailed what you were going for. now without wanting to sound lazy (lmao), does anyone know how to sort of cheat detail in city buildings? not sky scrapers from a far, but like street buildings (imagine what you would see from a not so tall rooftop idk) like actual detail somehow and saving a bit of work, cuz i've been hand modeling some buildings and tho I'll eventually be able to get a cenary done, i feel like i could use some tips from fellow blender users as well. thanks either way
woow!!! 41 min! thank you!!
What about the topology would it be enough to just mesh automatically since these buildings will not be animated or such? Wouldn't intersecting models create messed up topology counter-effecting the texturing phase or lighting situations?
Can you please recommend which specific should I use to build a pc ?
If you're wondering how he got those models
He only modelled like 5 or something and got the rest from the indian temple kitbash online
Where do you get your environment models from?
how to find these assets and how you import them in blender?
Long video, short point: Use instances.
No criticism towards the video. I think it explains it well.
U converted a mesh to a mesh?? Is there something I don't know?
Maybe he wanted to apply all the modifiers. Works with convert to mesh
noice..👍
Every architecture looks like Indian goods temples 🕉️
Gold 18:00
i have noticed this in many of your videos that when you explain your artwork, it seems like you are in a rush or you explain it like (yeah whatever) i suggest plz explain it a bit thoroughly if you can . so that an individual can connect, so in that way an individual can extract much more value out of your videos
Do you think you’ll add more lessons to your course?
I’ve been interested in buying the course but I haven’t seen anyone’s opinion over it. If you got it would you say it was worth it?
@@ron_sr1218 I bought it!! Totally worth it!!!! A lot of useful tutorial and awesome Assets packs
osm
For me it's Tomb Raider I guess
no more generative stuff
Really talented artist but poor teacher. Had to watch this at 2x normal speed... First 7 minutes = ''This looks really complicated but i will show you how it's done in a minue ... repeat''.
Too much useless words. Your video can be simplified to a 4 min tutorial 😂 And it will earn so many more viewers😢
lmao i was thinking that when this guy going to discover instance and nested instancing after seeing that cringe af castle video
Show your not Cringe AF shots/renders please, i want to see
Sounds like you know what you're talking about. Please show your work so we can all learn.