Thanks for another good video. Let's not forget that after you conquer the country where you have 80% collaboration, you also have the option to install a collaboration government with the resulting advantages and disadvantages
Exactly 1/3 chance to get 45%, no way to modify. Best Japan run is getting 2 x 45%, saves you a whole mission! I usually stop at 75% if I roll one lucky, I'd be interested in a video of how worthwhile collabs are. Is it efficient to do 2 on France and 2 on Poland? What about 1 Poland 1 Netherlands? Japan going for a 3rd mission when at 60% or 75%, is it worthwhile?@@hyggegaming
Something I'd like you to cover, well, discover: Sometimes collab government just doesn't work properly, example: Germany does Barbarossa and you join their faction with collab previously done. What are the conditions for this to work: Do you have to initiate? Be the first one to declare/be declared upon? Have majority war score? Hold majority of land? Anyway, if you could cover those mechanics, I'd appreciate it.
As far as i noticed the collab requires that you hold victory points(terrain, cities), for example i did a world conquest with British Raj where i had 11% war participation approx. I Asked Germany constantly to give me control of territories in a long span of time and made Chile join the Comintern when they became a major. That way when Germany gave me control over Moscow territory the Soviet Union capitulated and the Collab Event (i had over 80% collab from operations) triggered and with that puppeted most of the Soviet Union with that 11% war participation. TLDR: Probably the more collab % you have the more the points you have control over are worth for decreasing their surrender bar. So even if you have 100% collab if you don't hold any territory it's probably worthless. (All of this is just assumption from experience)
@@Chibitactico YT keeps deleting comments with links. But I can confirm based on images I took that owning victory points and having > 95% score is definitely not enough to prevent collab mission completion from doing literally nothing sometimes.
it is worth noting that cost increses with each time and spies acan crit (who they done second time hygge did the spy mission) crit gives 15 ontop of 30 making it 45 , crit chance is impacted by agent nationality (preferably you want 2 spies of that nation you collaborating) spy level , and 1 trait, as chance for 2 crits is high with both spies being said nationality , meaning you can get to 90 in just 2 missions often enough , who makes it cost much less as each next spy mission cost more , 3rd one is especialy really expensive. i especialy do it with germany , sometimes even dismissing spies so i can increse chance of collab goverment (particulary poland and france) , even if you crit only once its good as you get 75 instead of 60
@@hyggegaming all spy missions can crit ,, im propobly few players who did dip into spy rabbit hole , each infiltrating (army , air , civilian) can crit and army/air/navy gives you some XP of said branch , civilian gives you some PP , things like sabotage , cordinated strike , resistance also can crit (and increses magnitude of so but i dont remember how much) , bigest impact i seen is colabs and stealing blueprint , as on crit you can get whooping 300% bonus on reserch , but thats as far as i know it as there are some missions i not done much , so dont know how much crit impacts them
Big Fan of your content. Keep it going. I appreciate the idea of keeping the info short and simple, but i would have expected something like the option to create an instant Collaboration government- „puppet“ after finishing the spy action thrice or the benefit of using three spies, one on silent network to instantly repeat the spy action without needing to build up network strength again. Knowledge that took me around 30 Playthroughs to gain ^^. Don´t get me wrong, you are doing great and i´m still learning new stuff watching your Videos. I am just eager for those small details that make me thinking „Dang i did not know that. 1936, back to the drawing board and here we go again!“
Thanks a lot for your feedback! It's so easy to get stuck on on the point you want to make and stay on that course, that you might miss some really good pointers (like using 3 spies, which I always do fx!). Please keep on giving feedback like this :)
While i know making a detailed guide about a subject that is, well, quite simple is hard, this has to be one of the most long ways anyone has ever explained Collaboration Governments anywhere while still missing a lot about them.
Thanks for another good video. Let's not forget that after you conquer the country where you have 80% collaboration, you also have the option to install a collaboration government with the resulting advantages and disadvantages
Hey mate! Thanks for your comment as always! And yeah.. That is very true! Good point!
6:33 Your collaboration goverment should doubled, but sometime you get 45% on the mission instead of the stated 30%.
Ah, Thanks mate! :)
Exactly 1/3 chance to get 45%, no way to modify. Best Japan run is getting 2 x 45%, saves you a whole mission! I usually stop at 75% if I roll one lucky, I'd be interested in a video of how worthwhile collabs are. Is it efficient to do 2 on France and 2 on Poland? What about 1 Poland 1 Netherlands? Japan going for a 3rd mission when at 60% or 75%, is it worthwhile?@@hyggegaming
Something I'd like you to cover, well, discover:
Sometimes collab government just doesn't work properly, example: Germany does Barbarossa and you join their faction with collab previously done.
What are the conditions for this to work:
Do you have to initiate?
Be the first one to declare/be declared upon?
Have majority war score?
Hold majority of land?
Anyway, if you could cover those mechanics, I'd appreciate it.
As far as i noticed the collab requires that you hold victory points(terrain, cities), for example i did a world conquest with British Raj where i had 11% war participation approx. I Asked Germany constantly to give me control of territories in a long span of time and made Chile join the Comintern when they became a major. That way when Germany gave me control over Moscow territory the Soviet Union capitulated and the Collab Event (i had over 80% collab from operations) triggered and with that puppeted most of the Soviet Union with that 11% war participation.
TLDR: Probably the more collab % you have the more the points you have control over are worth for decreasing their surrender bar. So even if you have 100% collab if you don't hold any territory it's probably worthless. (All of this is just assumption from experience)
@@Chibitactico YT keeps deleting comments with links. But I can confirm based on images I took that owning victory points and having > 95% score is definitely not enough to prevent collab mission completion from doing literally nothing sometimes.
Thanks for the feedback! I haven't done that testing, but I put it in my backlog of suggestions :) Thanks a lot!
Thank you so much for explaining it, I bought the subscription and didn't know how to really use the agency
Thank you! ❤️
00:30 Oh Poland, they can never escape... Thanks for a great guide!
he said opponent not poland
Although.. We are using Poland as the test subject for everything usually, maybe a Hygge Gaming meme..? ;)
it is worth noting that cost increses with each time and spies acan crit (who they done second time hygge did the spy mission) crit gives 15 ontop of 30 making it 45 , crit chance is impacted by agent nationality (preferably you want 2 spies of that nation you collaborating) spy level , and 1 trait, as chance for 2 crits is high with both spies being said nationality , meaning you can get to 90 in just 2 missions often enough , who makes it cost much less as each next spy mission cost more , 3rd one is especialy really expensive.
i especialy do it with germany , sometimes even dismissing spies so i can increse chance of collab goverment (particulary poland and france) , even if you crit only once its good as you get 75 instead of 60
Wow!! This is news to me! I will definitely use that in another guide! Is there anything else crit chance for spies can help me with?
@@hyggegaming all spy missions can crit ,, im propobly few players who did dip into spy rabbit hole , each infiltrating (army , air , civilian) can crit and army/air/navy gives you some XP of said branch , civilian gives you some PP , things like sabotage , cordinated strike , resistance also can crit (and increses magnitude of so but i dont remember how much) , bigest impact i seen is colabs and stealing blueprint , as on crit you can get whooping 300% bonus on reserch , but thats as far as i know it as there are some missions i not done much , so dont know how much crit impacts them
That is really really interesting! I will definitely put some research into this and make a guide about it down the line :)
@@hyggegaming sure:) looking forward to it , feel free to mention me :)
Another Great video!!!! I've never used the collaboration tab before... I never knew how it actually works. Amazing!!!
Happy you like it :)
I thought the surrender limit decrease was the only reason people went for these.
Oh, I thought most people had it the other way around :P
For a change I actually knew everything! On all other occasions I have learnt new stuff though 👍
Achievement unlocked ;)
Big Fan of your content. Keep it going.
I appreciate the idea of keeping the info short and simple, but i would have expected something like the option to create an instant Collaboration government- „puppet“ after finishing the spy action thrice or the benefit of using three spies, one on silent network to instantly repeat the spy action without needing to build up network strength again. Knowledge that took me around 30 Playthroughs to gain ^^.
Don´t get me wrong, you are doing great and i´m still learning new stuff watching your Videos. I am just eager for those small details that make me thinking „Dang i did not know that. 1936, back to the drawing board and here we go again!“
Thanks a lot for your feedback! It's so easy to get stuck on on the point you want to make and stay on that course, that you might miss some really good pointers (like using 3 spies, which I always do fx!). Please keep on giving feedback like this :)
While i know making a detailed guide about a subject that is, well, quite simple is hard, this has to be one of the most long ways anyone has ever explained Collaboration Governments anywhere while still missing a lot about them.
Hey mate! Thanks for the feedback! What would you have included? :)
Nice tutorial :)
Thanks mate :) we have more where that came from! Check out our other guides :)
Didnt knew you can make collabs many times on the same country . That must be a bug,
It's not. You just "upgrade it"
What he said :)
i don't even have spy agencies as a whole in my hoi4 idk why
The More u know
Yalll should have like 80k subs
I subbed
That is very appreciated mate! :)