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HOI4 Guide - Build Fighters with up to 75% less Rubber and a lot less Aluminium
#hoi4 #heartsofiron4
Its Monday Again, and its time for another HOI4 Guide. This time we will look into how to build fighters with 50-75% less rubber and a lot less aluminium. This also works on other planes but keeping the scope down as always :)
If you for some reason want to have more guides and also support us at the same time, you can check out our patreon:
www.patreon.com/HyggeGaming
Your support means everything! You guys make this possible!
00:00 Intro
00:16 1940 Heavy Fighters
1:23 The Setup to make this possible
04:03 The Channel
04:42 Light Fighters, 1936 to 1939 tech, edition
06:58 Non Strategic Material Uses
08:09 Outro
Переглядів: 3 384

Відео

HOI4 Guide - Weather in Land Battles - 5 Things you didn't know
Переглядів 2,6 тис.День тому
#hoi4 #heartsofironiv Anyone who ever invaded the Soviet Union or fought in North Africa has realized that the weather has quite an impact on your fighting success. So In this guide I will make a deep dive into one angle of the weather mechanics, namely: 5 Things you didn't know about weather in land battles I hope you will enjoy it :) If you want to have more guides and support us at the same ...
HOI4 Guide - Conversion speed and strategies
Переглядів 3 тис.14 днів тому
#hoi4 #heartsofironiv It's time to go deeper into conversion speed, the two techs for this, what they do and how you can use it to get your tanks and fighters up to speed. If you want to have more guides and support us at the same time, you can check out our patreon: www.patreon.com/HyggeGaming Your support means everything.! You guys make this possible! 0:00 Intro 0:19 How Conversion and Conve...
HOI4 Guide - How Air Mission Efficiency Really Works
Переглядів 2,7 тис.21 день тому
#hoi4 #heartsofironiv Welcome back to another Hygge Gaming monday guide! This week we continue on our air theme, by now taking a step back and look at one of the very fundamentals in air warfare, namely Air Mission Efficiency. If there's only one thing you need to know about air warfare, this is probably it. Yet I think many doesn't fully know how this work and what you can do about it. So that...
HOI4 Guide - Testing Fighters - How much do Range and Air-efficiency matter - Light vs Heavy
Переглядів 3,2 тис.Місяць тому
#hoi4 #heartsofironiv I have tested air-efficiency, range and how viable Heavy fighters are against small airframes. This guide will hopefully give a lot more insight into when you need to care for range and air-efficiency and when you do not. If you want to have more guides and support us at the same time, you can check out our patreon: www.patreon.com/HyggeGaming Your support means everything...
HOI4 Trailer - Bergagårdhof IV - MP Frontlines Live Event with Studio
Переглядів 296Місяць тому
#hoi4 #heartsofiron4 Massive 42 player game casted by our amazing studio. Gear up for 10 hours of HOI4, open a can of relevant beverages together with Victor, Petey and some new acquaintances. This time we are supported by a professional studio team, better gear and even more fun stuff for you all. As always you can watch the stream on UA-cam: www.youtube.com/@hyggegaming Twitch: www.twitch.tv/...
HOI4 Guide - How Sortie Efficiency Really Works - Carriers in naval battle
Переглядів 2,7 тис.Місяць тому
#hoi4 #heartsofironiv In this mix of a HOI4 navy guide and HOI4 air guide I will go through how Sortie Efficiency really works. In other words, it will focus on Carriers, Naval Bombers, Carrier Fighters and Dive bombers in naval battles... and carrier overcrowding & air efficiency. This is one of the more confusing mechanics in the game at first glance, but really not too complicated once you r...
HOI4 Guide - Best Fighter Templates and Meta with testing and numbers
Переглядів 10 тис.Місяць тому
HOI4 Guide - Best Fighter Templates and Meta with testing and numbers
HOI4 Guide - 4 Things you didn't know about Naval Bombers
Переглядів 13 тис.Місяць тому
HOI4 Guide - 4 Things you didn't know about Naval Bombers
HOI4 Navy Guide - 3 Things you didn't know about Submarines in Naval Battles
Переглядів 3,9 тис.Місяць тому
HOI4 Navy Guide - 3 Things you didn't know about Submarines in Naval Battles
HOI4 Guide - War Support, this is how you do it!
Переглядів 1,1 тис.2 місяці тому
HOI4 Guide - War Support, this is how you do it!
HOI4 Guide - 3 Things you didn't know about Collaboration Government
Переглядів 3,3 тис.2 місяці тому
HOI4 Guide - 3 Things you didn't know about Collaboration Government
HOI4 Guide - One Division Training
Переглядів 2,5 тис.2 місяці тому
HOI4 Guide - One Division Training
HOI4 Guide - How to Micro Navy - 5 Easy steps
Переглядів 6 тис.2 місяці тому
HOI4 Guide - How to Micro Navy - 5 Easy steps
HOI4 Research - Tips, Tricks and how Everything Works
Переглядів 4,3 тис.3 місяці тому
HOI4 Research - Tips, Tricks and how Everything Works
HOI4 Guide - 3 Things you didn't know about Fuel Silos
Переглядів 4,2 тис.3 місяці тому
HOI4 Guide - 3 Things you didn't know about Fuel Silos
HOI4 - 6 things you didn´t know about how to use Naval Bases in land combat
Переглядів 4,2 тис.3 місяці тому
HOI4 - 6 things you didn´t know about how to use Naval Bases in land combat
HOI4 Guide - 3 Things you didn't know about Civilian Intelligence
Переглядів 3 тис.3 місяці тому
HOI4 Guide - 3 Things you didn't know about Civilian Intelligence
Screening Efficiency and how you need to build your navy - HOI4 Guide
Переглядів 2,1 тис.4 місяці тому
Screening Efficiency and how you need to build your navy - HOI4 Guide
HOI4 Guide - Top 5 Overlooked Admiral Traits
Переглядів 2,1 тис.4 місяці тому
HOI4 Guide - Top 5 Overlooked Admiral Traits
The 5 Steps for a successful Offensive - And how to Micro it - HOI4 Micro Guide
Переглядів 7 тис.4 місяці тому
The 5 Steps for a successful Offensive - And how to Micro it - HOI4 Micro Guide
HOI4 Guide - 3 Things you didn't know about Naval Positioning
Переглядів 3,3 тис.4 місяці тому
HOI4 Guide - 3 Things you didn't know about Naval Positioning
HOI4 - Use your Command Power to gain Unit Abilities
Переглядів 2,1 тис.4 місяці тому
HOI4 - Use your Command Power to gain Unit Abilities
HOI4 Navy Guide - How Naval Armor vs Piercing REALLY works
Переглядів 3,2 тис.5 місяців тому
HOI4 Navy Guide - How Naval Armor vs Piercing REALLY works
What if... 3 History Nerds & a cat cast epic HOI4 MP game? ft. Dankus
Переглядів 1,2 тис.5 місяців тому
What if... 3 History Nerds & a cat cast epic HOI4 MP game? ft. Dankus
HOI4 Guide - Top 3 best Combat Tactics, how to get them and use them!
Переглядів 4,6 тис.5 місяців тому
HOI4 Guide - Top 3 best Combat Tactics, how to get them and use them!
HOI4 Guide - The REAL value of Army Intel in HOI4
Переглядів 4,1 тис.5 місяців тому
HOI4 Guide - The REAL value of Army Intel in HOI4
HOI4 Guide - Combat Tactics
Переглядів 5 тис.5 місяців тому
HOI4 Guide - Combat Tactics
HOI4 Guide - How Ground Attack REALLY works
Переглядів 4,1 тис.6 місяців тому
HOI4 Guide - How Ground Attack REALLY works
HOI4 Guide - Why You need to understand how Speed works
Переглядів 3,8 тис.6 місяців тому
HOI4 Guide - Why You need to understand how Speed works

КОМЕНТАРІ

  • @Kantiran101
    @Kantiran101 День тому

    Thanks for your work. Love your guides. Keep up the good work.

    • @hyggegaming
      @hyggegaming 22 години тому

      Thanks a lot mate! ❤️❤️

  • @julianfitz806
    @julianfitz806 3 дні тому

    Hmm, not nuch detiles what a pitty. so much sotial bushit in steed of going on the detailes of the buildups

    • @julianfitz806
      @julianfitz806 3 дні тому

      Ok just terrible moderaters

    • @hyggegaming
      @hyggegaming 3 дні тому

      I’m sorry you feel that way! Most viewers really enjoyed and gave positive feedback. With that said, we agree that we want to be a bit more analytical going forward.

  • @alphacreep7995
    @alphacreep7995 4 дні тому

    Does it also works on 1940 fighter?

    • @hyggegaming
      @hyggegaming 4 дні тому

      It works on any aircraft, and the more slots the more benefits you will get for setting up a 3 line system. //TheRealBoppus

  • @ViktorEnns
    @ViktorEnns 4 дні тому

    Boppus' hand movements are so powerful the mic had to go far away 😂❤

    • @hyggegaming
      @hyggegaming 4 дні тому

      Haha, did I smash it somwhere?

    • @ViktorEnns
      @ViktorEnns 3 дні тому

      @@hyggegaming you didn't. it just looked so animated and expressive. very fun. also the sound seems a bit "far away" there's a lot of room sound. but it's not distracting. at least with headphones.

  • @Hoi4withRobin
    @Hoi4withRobin 4 дні тому

    Now this is crazy. Definitely a huge game changer. So good that I kinda doubt that this is intended and fear it might be changed soon in some way.

    • @hyggegaming
      @hyggegaming 3 дні тому

      Its been like this for a long time, feels like Paradox is fine with it :) //TheRealBoppus

  • @NeoHamsterrad
    @NeoHamsterrad 4 дні тому

    Wow, I had no idea. 😮 How can I see that my own spies are effective in the ways described without “changing to the other player”?

    • @hyggegaming
      @hyggegaming 4 дні тому

      Hmm. I can’t really remember (not by the computer now). But maybe you can hover the enemy division in one of the mapmodes to see the effect

  • @wojciechgroblicki3922
    @wojciechgroblicki3922 5 днів тому

    Genius but in the same time seems too cheese for me to use

    • @hyggegaming
      @hyggegaming 3 дні тому

      Yeah, it’s absolutely somewhere at the cheese-scale, for me im totally fine with it :) //TheRealBoppus

  • @Spielkind104
    @Spielkind104 5 днів тому

    Meta=exploids

    • @TheMelnTeam
      @TheMelnTeam 5 днів тому

      "Using mechanics exactly as designed is an exploit", apparently.

    • @Spielkind104
      @Spielkind104 4 дні тому

      @@TheMelnTeam coversion is ment to Improve existing airframes or chassis by adding newly researched models and not to have a billion production lines to save resources

    • @TheMelnTeam
      @TheMelnTeam 4 дні тому

      @@Spielkind104 Conversion is meant to do what the game and official wiki tells you: change one design to another, at a defined cost premium. Pdox is well aware of it. You will find elsewhere in these comments that he tried to make non-strategic materials work, but changing it out costs too much even with the tech. Same is true for changing some tank modules and ship modules. Calling something that works *exactly as described/defined* an exploit because you didn't think of it/don't like it is nonsense. You can argue whether it's properly balanced. Calling it an exploit implies you don't have a coherent working definition of what that word means.

    • @Spielkind104
      @Spielkind104 4 дні тому

      @@TheMelnTeam only because there aware of it dosent mean that they need to patch it. No one is forced to use exploids, in singleplayer no one cares how much you're cheating and in mp you can instantly tell when someone does it anyways.

    • @TheMelnTeam
      @TheMelnTeam 4 дні тому

      @@Spielkind104 I mean they're aware if it in that they clearly & deliberately made some things worth converting and not others. Making ~11% fewer vehicles to expend fewer resources might be an imbalanced tradeoff in your mind, but calling it an exploit while the player is using the mechanic exactly as it says on the tin and getting exactly the purported output values is a head scratcher.

  • @wanbingbai258
    @wanbingbai258 5 днів тому

    Thanks, great help.

    • @hyggegaming
      @hyggegaming 3 дні тому

      Happy to be of service! //TheRealBoppus

  • @FireDragon16180
    @FireDragon16180 5 днів тому

    Very interesting guide, I think this is the only thing I haven't tried yet for aviation, the math is clear, with small countries you can change your game strategy if you use these conversions .. bravo 👍

    • @hyggegaming
      @hyggegaming 3 дні тому

      I haven’t actually set it up with three lines before so I learned some new things as well, and its always nice to be able deliver news to you :) //TheRealBoppus

  • @nox5555
    @nox5555 5 днів тому

    there is an error in the description. It says aluminum

    • @hyggegaming
      @hyggegaming 5 днів тому

      Many thanks, i had two possible spellings to fall back to but failes anyways. Its corrected now :) //TheRealBoppus

    • @nox5555
      @nox5555 5 днів тому

      @@hyggegaming the 2 Possible spellings are a myth. IUPAC is very clear in all their material.

  • @floridaman4073
    @floridaman4073 5 днів тому

    I was asking if it was worthwhile to build the frames early on and convert in a previous video. You mentioned you didn’t think so but alas you found a way.

    • @hyggegaming
      @hyggegaming 5 днів тому

      Oh, then I probably messed up, sorry for that and you where totally right :) //TheRealBoppus

    • @floridaman4073
      @floridaman4073 5 днів тому

      @@hyggegaming definitely wasn’t trying to be right, but bringing it up for further thought. Glad it turned out to be accurate.

    • @hyggegaming
      @hyggegaming 3 дні тому

      I didn’t in any way mean it in a bad way :) //Boppus

  • @hofnaerrchen
    @hofnaerrchen 5 днів тому

    The point with dispersed industry: Strategic bombing damage reduction cannot be reduced by bombing. But AA can get damaged or disabled completely and in that case there will no longer be any reduction.

  • @kalo212
    @kalo212 5 днів тому

    thanks for the content, i will be watching the games! oh by the way GO DANKUS !

    • @hyggegaming
      @hyggegaming 3 дні тому

      Well see how it goes this time, it was really interesting last game to see him go up againt Jaakob! //TheRealBoppus

  • @mikemandalorian9226
    @mikemandalorian9226 5 днів тому

    This feels like cheating and using bugs...

    • @hyggegaming
      @hyggegaming 5 днів тому

      Yeah, its absolutely in some kind of exploit greyzone, but I wouldn’t say its straight up cheating. There are probably a lot of ways to roleplay this to being just an effective management if your industrial complex:) //TheRealBoppus

    • @Fusseliko
      @Fusseliko 5 днів тому

      We'll see if Paradox considers it as such and fixes it. Maybe they'll just nerf it by reducing the amount of rubber saved but not remove it completely. I do kind of like it, it adds a layer of strategy to production lines where there previously wasn't one. If you want an in-universe explanation, maybe conceptualize it as a boost in the efficient use of resources as a result of proper vertical integration.

    • @mikemandalorian9226
      @mikemandalorian9226 5 днів тому

      @@Fusseliko it's dumb tho, you still should pay the same price in resources

    • @SSkinner901
      @SSkinner901 5 днів тому

      I wouldn't say it's cheating, it's just taking advantage of HOI4 economy where some PTSD from prior versions made Paradox get rid of resources as assets, and put them in as rates. This exploit wouldn't exist if one plane required 10 units of rubber, as opposed to 2 rubber per day. The way HOI4 economy works, resources are essentially fuel for factories rather than stuff weapons are made of, and that opens the door to all kinds of exploits. Another one is building planes from non-strategic materials, and then upgrading them to not use non-strategic materials.

    • @TheMelnTeam
      @TheMelnTeam 5 днів тому

      You are paying a cost premium to use fewer resources. You might think the cost increase is insufficient, but that's a matter of balance opinion. Doing this is strictly worse than free market trade-backs commonly used in MP games, unless you can't produce or trade for enough of the resource. AKA, it's situational, because it requires multiple extra techs and a non-ideal situation to become the best option. It is 100% consistent with how the mechanics work as written. If a host were to ban someone for using this in MP using a broad "no exploit" rule without first writing a rule about it specifically, that host is a cheater and should himself be banned.

  • @wendydelisse9778
    @wendydelisse9778 5 днів тому

    Upon getting the 1940 era medium airframe tech and the 1940 era airplane engine tech, there are a lot of unanswered questions that warrant for many major powers having at least 1 factory produce a very simple tri-motor prototype design that has 1 set of quadruple machine guns. Those questions are: 1. Ground Attack bomber or Naval Attack bomber or elite Heavy Fighter or ultra long range Heavy Fighter? 2. Air-ground radar? 3. Air-air radar? 4. How many extra fuel tanks, if any? 5. Should there be self-sealing fuel tanks? 6. Should there be armor plate? Most of the cost of the eventually determined future tri-motor design is the 3 engines plus the airframe plus the 1st (and possibly only) set of quadruple heavy machine guns in the prototype tri-motor airplanes. The two 1930s era conversion techs allow filling in an efficient manner the empty spaces in the 1940 era tri-motor prototypes that were produced, in order to fulfill the role that is eventually decided upon for those prototypes.

  • @bigr5333
    @bigr5333 5 днів тому

    what do you think about armored cars(not trucks) ? do you use them in MP ?

    • @hyggegaming
      @hyggegaming 3 дні тому

      In MP right now i usually dont, armored recon gives much better buffs to other things so the slight speed bonus of the AC is not worth it. //TheRealBoppus

  • @JosTheMan1
    @JosTheMan1 5 днів тому

    Thanks for the guide. Was really struggling to build my airforce in last Italy game, as i had to build refineries even for German needs. This will be handy next time as i can directly lend lease to them instead to keep both of our air forces a float with less rubber

    • @hyggegaming
      @hyggegaming 5 днів тому

      Nice to see you in the comments Jos and im happy to help, I hope the next game goes smoother :) //TheRealBoppus

  • @FatheredPuma81
    @FatheredPuma81 5 днів тому

    You really could have explained the purpose of Step 2 much better. Trying to KISS Step 2 is 32% more expensive so you'd be using 9 more rubber (36 more Aluminum) to to keep the same output. The irony is that he didn't do it for normal Fighters because 2% (32% vs 30%) makes it not worth it?

    • @ChrisDaRed0709
      @ChrisDaRed0709 4 дні тому

      He did it for Light Fighters, and explains why he only does it with two steps instead of three. It's halfway through the video.

  • @acsimark
    @acsimark 5 днів тому

    Does this work best with concentraded industry? Does this works with tanks? Would love to add cast armor/sloped armor with this. Also dont forget to use strategic material on building base planes for conversion. Would save a ton of aluminium. Recently I found a new topic for you which is amfi tank with aa and barrela added to 4 truck 1 light tank(breaktrough) 2 light spg(max soft) and 1lignt td (max armor + piercing) qualifies as marine and so they can get 5x supply stored from invader ampfi trait. PUSHING deep was never so easy. You can increase this even more with mass assault supply grace and supply reduction(+logistic support) ans spec force marine and airborne supply grace. Nice mechanic. Same works with my snow overrun tamplate, Snow Ranger ampfi AA tank 2 mot arty 2 mot towedrocket 4 cavalary, winter specialist and montainer maxed. They go 6.4 but as enemy moves with 1 kmh you can imagine.

    • @TheMelnTeam
      @TheMelnTeam 5 днів тому

      - Concentrated vs dispersed industry isn't relevant to whether you decide to use this. - It works with tanks, but remember some modules are more expensive to convert or replace than others. Similar to non-strategic materials in planes, swapping to cast armor adds significant extra cost to the point of not being worth. More likely you'd try to economize tungsten/chromium or (in edge cases) steel usage, if those are problems. If you're playing South America without DLC, you really might have a steel shortage, though you also won't have many factories to create a huge shortage. Still, making lots of tanks for 1 steel and then converting them could be worth maybe.

    • @acsimark
      @acsimark 4 дні тому

      @@TheMelnTeam according to wiki, the conversion speed bonus is more efficent on a higher output % this way concentrated is better if you have a good growth and all the materials. Dispered can be also good if you dont have the materials and a higher base provide better gain if you choose new models. Hygge should test :D I will start and make medium heavy fighter without aluminum and rubber :D Lets see how it will go

  • @lalad0
    @lalad0 5 днів тому

    This is truly an amazing tech because it takes mechanics we're all familiar with and uses them in a way we've not seen before. It doesn't make you think "how did they come up with it", but "why didn't I come up with it. Though this particular one shows that the material usage shouldn't solely depend on the amount of factories assigned to a production line. Imo it should be proportional to how much the line is producing. If one line makes 5 per day, it should use 5 times the amount of resources needed for one plane. Also with the more efficient a line is, it'd make sense that the material cost gets cut by a small percentage to represent that the factories got better at making that particular thing and can avoid waste. I'd love to hear some feedback about this idea. Some problems I can already see is that it'd need to pretty much overhaul the ressources, either by changing how many you can extract or how many you use by producing, which would need to change maybe too much in the state of the game we're in today. Maybe in hoi5? Maybe it's a pointless addition and we shouldn't change what's not broken?

    • @lalad0
      @lalad0 5 днів тому

      Now that I think about it a bit, a clearer way to say what I mean is : instead of having the material cost being the cost per factory assigned, I think it should be the cost per plane produced. I take CIV6 as an example: before some of the DLC, you needed to have 3 iron mines to have 3 units of iron. If you wanted to make 2 knights which would use 2 iron each, you couldn't make them simultaneously because you only had 3. That's pretty much the system we have now : you need a certain number of material for a period of time for each mil you have on the plane. Back to civ : this was reworked in a DLC : now you stock up on ressources, if you have 2 iron mines you get two per turn. If you know you'll want 2 knights in a few turns, (15 iron each) you know you should wait to have 30 iron in reserve before spending some extra. In hoi4 this can't be done, the ressources extracted are just wasted if not used right there and then. One system in Hoi which uses this is fuel : your surplus gets stored and you don't need to have more fuel income daily than usage, you only need to have some in reserve, which does make absolute sense. So why not have this for other ressources ?

  • @maksimkuskov1400
    @maksimkuskov1400 5 днів тому

    Intresting idea. Thanks. I only dont understand one thing. Why are you using 3 template of plane? I think 2 template of plane is enough. First template must be the most cheap (cheap first engine, non strategic materials, 1 cheap machinegun) and the second template of plane must be with best modules (module with rubber, best engine, best guns). You just convert from cheap template to best templane of plane? Am i right?

    • @hyggegaming
      @hyggegaming 5 днів тому

      You pay resources for the amount of Mils on the line, with 2 lines you need to pay a lot more rubber since you need to pay it for both lines instead of just 2 rubber in the last line //TheRealBoppus

  • @zord1352
    @zord1352 5 днів тому

    Hey. Is this because of my previous comments? 😎

    • @hyggegaming
      @hyggegaming 5 днів тому

      Absolutley, all comments regarding this on the conversion guide and rubber on the figther guide pushed this up the ladder. But this was in mind from start with the figther and convesion guides, just wanted to build the framework first :) //TheRealBoppus

  • @Fusseliko
    @Fusseliko 5 днів тому

    Great stuff, I can definitely see that the final step is worth it, saving 84 rubber is definitely worth the 1 military factory used for conversion. Just for the heavies, doing some quick maths, it seems that by adding step 2, you're effectively using 9 military factories to buy 36 aluminium and 12 rubber. In terms of construction, a civ is worth around 1.5 mils. It'd cost 7 civs to buy those resources from a third party, which would be equivalent to 10.5 military factories, so at 37 total factories the tradeoff seems to be worth it. Have you tested whether the terms of this trade change depending on how many factories you use to produce fighters, and if so, does the trade get better the more factories you use or is there a cutoff factory count at which point forgoing step 2 and instead switching to a one-step conversion line becomes more economical?

    • @FatheredPuma81
      @FatheredPuma81 5 днів тому

      The vast majority of time Aluminum cost can be ignored but I can only imagine how insane this would be for countries like Japan or Romania.

  • @willywonka6487
    @willywonka6487 7 днів тому

    this has been figured out in multiplayer. everyone who goes concentrated learns a harsh lesson and goes back to dispersed next game

  • @bigr5333
    @bigr5333 8 днів тому

    Are you planing to create country guides in the future ? For example “best way to play Italy”. Or maybe you already have it in your patreon acc ?

    • @hyggegaming
      @hyggegaming 8 днів тому

      Hey mate! We have one guide like that for Hungary (in patreon) but in terms of prepping for MP. But not in general, no. This might be something we will do more of if there’s a demand for it :) what did you have in mind?

  • @Noaxsette
    @Noaxsette 9 днів тому

    at 12:00 when you talk about the winter specialist and winter expert, we can't see it because it's behind you. It would be nice, when you read us something that could be hidden like that to read it out loud so we don't lack infos :) As it is you said "some", which I'm not sure if that's 15 or 30%. :) Hope your channel ramp up otherwise, good luck !

  • @JohnMcClane86
    @JohnMcClane86 10 днів тому

    Fantastic game! While everyone gave out a great performance, but... Finland, that's my boy out there!! On a more serious note: I really wish Paradox provided spectator mode a proper log for every battle etc so it would be easier for you guys to keep up. Perhaps you need air / navy special correspondents? 😂

  • @philswift791
    @philswift791 10 днів тому

    It kills me how detailed the combat system is and yet an all artillery unit can actually win battles.

    • @hyggegaming
      @hyggegaming 9 днів тому

      That’s why I think some mods are doing some of the balancing really well :)

  • @bigr5333
    @bigr5333 10 днів тому

    thanks ! bro you are true legend in this game. Paradoox company should send you some medals or something.

    • @hyggegaming
      @hyggegaming 10 днів тому

      Haha! Thanks a lot mate! They actually Have sent us actual medals.. twice 😂🫡

  • @RobsRedHotSpot
    @RobsRedHotSpot 10 днів тому

    Does the 5x damage modifier from carriers apply when CV-NAV are being used manually (not in a naval battle)? I often put range improvements on my CV-NAV and micro them.

    • @hyggegaming
      @hyggegaming 10 днів тому

      Turns out it actually was 10x damage for NAVs and 5x for fighters. I’m not 100% sure but if I recall they don’t do extra damage on regular air missions

    • @hyggegaming
      @hyggegaming 10 днів тому

      Another thing. I think NAVs flying missions from a carrier always cover the full zone they fly into, even though their range isn’t enough. Test it a little bit, but I’m quite sure it works like that

    • @RobsRedHotSpot
      @RobsRedHotSpot 9 днів тому

      @@hyggegaming if that's so it's a shame. I think they should probably have range impact sortie efficiency or something. Range should definitely be an important stat on aircraft operating from carriers.

    • @hyggegaming
      @hyggegaming 9 днів тому

      I agree!

  • @acsimark
    @acsimark 11 днів тому

    well you need Mech1 + ranger + snow stuff. My experiance is that snow buffs are really helpfull with cavalary + medium CAS. The best attack is which your enemy doesnt expect :) Like marine torugh river in the winter :D with Ranger and Pioneer

  • @RobinMeineke
    @RobinMeineke 11 днів тому

    Bit off topic, but has anyone checked the „Org loss when moving“ stats. It does seem to me like none of the modifiers work. You always get 20% Org Loss when moving, even if it’s supposed to be lowered to 15% or 10%

    • @hyggegaming
      @hyggegaming 10 днів тому

      Very interesting! That deserves some investigation :)

  • @FrancisLarsson
    @FrancisLarsson 12 днів тому

    Talking about Poland and flooding during these times! #wet

    • @FrancisLarsson
      @FrancisLarsson 12 днів тому

      Water calculator, WTF is going on in this game?? <3 :)

  • @Lortagreb
    @Lortagreb 12 днів тому

    Nice tips

  • @FireDragon16180
    @FireDragon16180 12 днів тому

    Very useful informations, I learned new things today, thanks for this extensive research 👍

    • @hyggegaming
      @hyggegaming 11 днів тому

      Thanks as always mate! I really appreciate your comments!!

  • @NeoHamsterrad
    @NeoHamsterrad 12 днів тому

    Is there a thing called Mudaranoia? I see mud everywhere, suddenly. P. S. impressive research, very well and concisely explained! Kudos!

    • @hyggegaming
      @hyggegaming 11 днів тому

      Haha! Thanks a lot mate! Really ❤️

  • @DiogoSalazar
    @DiogoSalazar 12 днів тому

    Which is why you don’t attack Russia during October-March unless you aant to lose a lot of equipment

    • @hyggegaming
      @hyggegaming 11 днів тому

      Yepp! Or you at least be very cautious of where to make needle strikes :)

    • @DiogoSalazar
      @DiogoSalazar 11 днів тому

      @@hyggegaming absolutely, when I play as Finland, I wait until the Germans attack to start my push, then I stop by October-November. Consolidate my frontline and start building supply lines for the next push. Sadly, I haven’t been able to take Moscow faster than the Germans this way.

    • @hyggegaming
      @hyggegaming 10 днів тому

      Very reasonable way of playing :)

  • @polovoi_gigant
    @polovoi_gigant 12 днів тому

    This is exactly what I was waiting for. Thank you!

    • @hyggegaming
      @hyggegaming 11 днів тому

      That makes me really happy to hear! Thanks! :)

    • @yato329
      @yato329 3 дні тому

      ​@hyggegaming what mods do you recommend?

  • @cafeacupiper
    @cafeacupiper 12 днів тому

    I find all those tutorial videos really useful

    • @hyggegaming
      @hyggegaming 3 дні тому

      Happy to be of service :) //TheRealBoppus

  • @muhammadalviandi7998
    @muhammadalviandi7998 12 днів тому

    Unrelated, but how to grind a "Commando" traits? It's the only traits i'm a bit unsure on how to grinds

    • @Lortagreb
      @Lortagreb 12 днів тому

      If you play TFB or similar you can train it via the academy.

    • @hyggegaming
      @hyggegaming 11 днів тому

      Oh, I’m not sure tbh

  • @stefanradev7034
    @stefanradev7034 12 днів тому

    Informative and well presented Thanks! ^^

  • @hccdgvvfccdgn993
    @hccdgvvfccdgn993 12 днів тому

    Attacking Poland in 1941. No wonder it's so cold.

    • @hyggegaming
      @hyggegaming 11 днів тому

      😂😂 poor Poland always gets it in my guides

  • @anthonysacco5010
    @anthonysacco5010 12 днів тому

    DAMNIT!!!!! This just sent my OCD's into overdrive... I'm playing in real time or x2 just to keep up with all the previous lessons and details now... Thank God you only release one lesson a week. It takes me a week just to absorb the weeks previous lesson. You guys are the ABSOLUTE kings with HOI4.. No one else comes close... Thanks again for another great lesson.. I'm going to go and beat my head against a wall now..

    • @hyggegaming
      @hyggegaming 11 днів тому

      After staying up way too late, finishing this guide, this was the first thing I read waking up. Thank you so much. It really made my day! ❤️

  • @JosTheMan1
    @JosTheMan1 12 днів тому

    I wouldn't love weather no matter how much i know about it. So hard to adapt for such a short cycle

    • @JosTheMan1
      @JosTheMan1 12 днів тому

      4:24 i think it went off-screen

    • @hyggegaming
      @hyggegaming 11 днів тому

      I think in broad strokes you can keep an eye on the season, and adapt to that rather than looking at actual tiles :) unless you play a country like Finland, then you should use this constantly to your advantage

    • @hyggegaming
      @hyggegaming 11 днів тому

      Yeah, I completely forgot to post it…