Procedural Terrain Generator! UNITY

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  • Опубліковано 4 лют 2025
  • Thank you for subscribing. I worked really hard on this video so if you think that you learned something please hit that sub and like button. Share this video with your friends if you think it could help others. Also, join my discord where you get sneak peeks into the upcoming content and you can get help for anything related to unity. / discord
    Code: github.com/Fla...
    Job System Tutorials :
    1. • Getting Started with t...
    2. • Unity DOTS 1.0 in 60 M...
    Music:
    Morning Routine by Ghostrifter Official | / ghostrifter-official
    Music promoted by www.chosic.com...
    Creative Commons CC BY-SA 3.0
    creativecommon...

КОМЕНТАРІ •

  • @gutzimmumdo4910
    @gutzimmumdo4910 Рік тому +9

    "by multitreading we can improve this immensely"
    Vertex shader: look what they have to do to mimic a fraction of our power

  • @Hyphen3372
    @Hyphen3372 2 роки тому +2

    yeayeyayeayeyaehayehya new upload i thought you was ded bro happy to see you again and sweet vid bruh

  • @fodk7021
    @fodk7021 2 роки тому +3

    I forgot I am subscribed to your channel. I didn't regret it.

  • @japandoudou67
    @japandoudou67 10 місяців тому +1

    Professionnal level, you rocks !!!

  • @negulipersonal
    @negulipersonal Рік тому +14

    Thanks for the video! My suggestion is to have the background music significantly less loud or remove it entirely. It often drowns out your voice

  • @slushyrh
    @slushyrh 6 місяців тому +11

    why does it sound like someone is eating in my left ear?

  • @seanmcgrady8688
    @seanmcgrady8688 Рік тому +1

    Impressive. Very nice.
    Let's see Godot's terrain generator.

  • @theseusrobotics
    @theseusrobotics 2 роки тому +4

    use of Jobs with terrain gen, not a bad idea!

  • @riteshrobotics9713
    @riteshrobotics9713 2 роки тому +3

    Nice another video!

  • @скерц
    @скерц Рік тому +1

    Hello! Isn't TotalTriangles = terrainMeshDetail * terrainMeshDetail * 2? There are 2 triangles in each square

  • @ianfield17
    @ianfield17 Рік тому

    Is there a good way to modify the code to be able to generate objects as well? I can't seem to be able to do that, most of the code is written in structs, and getting GameObject[] arrays into structs doesn't seem to work.

  • @kitsuneanvie
    @kitsuneanvie Рік тому

    I don't have universal option in graph settings at active targets

  • @PrzolThapa
    @PrzolThapa 8 місяців тому

    getting error in 113,22 ..it says float2 could not found...any solution for this
    i am using unity2022

  • @akroofficial
    @akroofficial Рік тому

    I want to know about to how to detect ends points of this terrain and to genrate neighobur terrain plese reply

  • @Console.Log01
    @Console.Log01 Рік тому

    hey just a quick question, is there any way to change what terrain appears? to move around or randomise it?

    • @pawegorka8589
      @pawegorka8589 7 місяців тому

      No this variables in inspector have to be fixed 😂😂😂

  • @bottledwootahboom
    @bottledwootahboom Рік тому +1

    well I cant find jobs in package manager even when i enable the pre packages, any idea?

    • @reactionguitarist5472
      @reactionguitarist5472 Рік тому

      I’m having the same issue. Can’t find it anywhere

    • @Flaroon
      @Flaroon  Рік тому

      This is because jobs isent a package. It's already in unity by default. You just have to put the using tag before your script

  • @alroma6609
    @alroma6609 2 роки тому +1

    This is so cool :D. One question, can we use this for our own games or is is copyrighted? I want to respect it if it is copyrighted, because it seems like it was a lot of work😅
    Edit: I tried the github thing but it keeps saying that "The type or namespace name 'B83' could not be found", is there something else that has to be imported? (Sorry)😅

    • @Flaroon
      @Flaroon  2 роки тому +2

      Oop I'll look into that. Thanks for telling me so early. And no it's not copyrighted. I give anyone full right to use and manipulate any of the code on that github page

    • @alroma6609
      @alroma6609 2 роки тому

      @@Flaroon Oh okay thanks :D. The error appears when I try to import everything from Flaroon/Video-Files, maybe I'm not supposed to import all that😅

    • @Flaroon
      @Flaroon  2 роки тому +1

      I assumes that was the case because the B83 is a custom meshing library. Your comment did make me fix a little issue in the code I missed so thankyou very much.

    • @noergelstein
      @noergelstein 2 роки тому

      @@Flaroon be clear, you still have the copyright and it is still copyrighted. But the repository says it is licensed with the MIT license, which is very liberal: Basically do not claim it is your own, say from whom it is from (and that it has the MIT license), then you may use it.
      The distinction is important because as the copyright holder, you are allowed to release the source with a different license, while other people may not.

  • @aaronjenkins2225
    @aaronjenkins2225 2 роки тому

    Dude great video as always! You are very much underappreciated in the community ❤️

  • @sythersight
    @sythersight 2 роки тому

    Hoping to get the chance to use some version of this for ttrpg map generation in the future. I have zero experience with coding, though. ;

  • @lucanwolf6604
    @lucanwolf6604 Рік тому

    I just added the shader graph and still nothing happened

  • @SebaSxxtianX
    @SebaSxxtianX 5 місяців тому

    I need that editor and configuration

  • @eternal8lueforever
    @eternal8lueforever 6 місяців тому

    Part 2 never came 😢

    • @Flaroon
      @Flaroon  6 місяців тому +2

      DW man, got hs finals rn, Ill be back in a few weeks.

  • @nickgennady
    @nickgennady Рік тому

    I think compute shader(s) would be faster.

    • @R4venshore
      @R4venshore Рік тому

      Compute Shaders are a LOT faster, but they are also a lot harder. There are some videos on the subject, but you won't find many devs dipping their toes, as the HLSL is a completely diff animal.