- 16
- 226 309
Flaroon
Australia
Приєднався 29 кві 2018
flaroon.business@gmail.com for freelance and sponsorship inquiries
Tutorials, Game dev, procedural generation, and fun. If that is what you want you are in the right place!
Tutorials, Game dev, procedural generation, and fun. If that is what you want you are in the right place!
EDGE DETECTION!! FREE CODE!!!
Thank you for Subscribing. I worked really hard on this video so if you think that you learnt something please hit that sub and like button. Share this video with your friends if you think it could help others. Also, join my discord where you get sneak peeks into the upcoming content and you can get help for anything related to unity. discord.gg/GGUXgHveNT
Want to learn UE and expand your knowledge? Check out Pixel Helmets UE courses here!
pixelhelmet.com/courses/unreal-engine-5-complete-beginners-course/ref/23/
Code :github.com/Flaroon/Video-Files-V2/blob/main/Minute%20Math/edgeDetectionLib.cs
Want to learn UE and expand your knowledge? Check out Pixel Helmets UE courses here!
pixelhelmet.com/courses/unreal-engine-5-complete-beginners-course/ref/23/
Code :github.com/Flaroon/Video-Files-V2/blob/main/Minute%20Math/edgeDetectionLib.cs
Переглядів: 2 119
Відео
Procedural Terrain Generator! UNITY
Переглядів 35 тис.2 роки тому
Thank you for subscribing. I worked really hard on this video so if you think that you learned something please hit that sub and like button. Share this video with your friends if you think it could help others. Also, join my discord where you get sneak peeks into the upcoming content and you can get help for anything related to unity. discord.gg/CmmpHfSPYP Code: github.com/Flaroon/Video-Files/...
Random Map Generator in UNITY!
Переглядів 6 тис.3 роки тому
Join The Discord:discord.gg/CmmpHfSPYP Follow me on Twitter: FlaroonB Subscribe to Blackthornprod: ua-cam.com/channels/9Z1XWw1kmnvOOFsj6Bzy2g.html Want to learn UE and expand your knowledge? Check out Pixel Helmets UE courses here! pixelhelmet.com/courses/unreal-engine-5-complete-beginners-course/ref/23/ | | Hey guys. Just want to reiterate that I have no problem with Blackthornprod...
Start NOW!!! Beginners guide to Procedural Generation!
Переглядів 5 тис.3 роки тому
Thank you for Subscribing. I worked really hard on this video so if you think that you learnt something please hit that sub and like button. Share this video with your friends if you think it could help others. Also, join my discord where you get sneak peeks into the upcoming content and you can get help for anything related to unity. discord.gg/CmmpHfSPYP Want to learn UE and expand your knowl...
Altos adventure but 3D!!!
Переглядів 3 тис.3 роки тому
Thank you for Subscribing. I worked really hard on this video so if you think that you learnt something please hit that sub and like button. Share this video with your friends if you think it could help others. Also, join my discord where you get sneak peeks into the upcoming content and you can get help for anything related to unity. discord.gg/CmmpHfSPYP Want to learn UE and expand your knowl...
Github Game Jam 2021 Devlog!
Переглядів 1,4 тис.3 роки тому
Thank you for Subscribing. I worked really hard on this video so if you think that you learned something please hit that sub and like button. Share this video with your friends if you think it could help others. Also, join my discord where you get sneak peeks into the upcoming content and you can get help for anything related to unity. discord.gg/CmmpHfSPYP Want to learn UE and expand your know...
Unity GPU Instancing in less than 7 minutes!
Переглядів 45 тис.3 роки тому
Thank you for Subscribing. I worked really hard on this video so if you think that you learned something please hit that sub and like button. Share this video with your friends if you think it could help others. Also, join my discord where you get sneak peeks into the upcoming content and you can get help for anything related to unity. discord.gg/CmmpHfSPYP Equinox by Purrple Cat | purrplecat.c...
Unity Low Poly Water in Shader Graph With Foam v2!
Переглядів 23 тис.3 роки тому
Thank you for Subscribing. I worked really hard on this video so if you think that you learnt something please hit that sub and like button. Share this video with your friends if you think it could help others. Also, join my discord where you get sneak peeks into the upcoming content and you can get help for anything related to unity. discord.gg/CmmpHfSPYP Shader Files: github.com/Flaroon/Video...
I Tried to make Minecraft In 1 Week!
Переглядів 9 тис.3 роки тому
Hi, I hope you enjoyed the video. It was a lot of work so a sub to the channel would be great. If you were left confused by any of the code or explanations or if I missed something I'm sorry. There is only so much I can fit into a video of this length. If you have any questions you can join my discord server: discord.gg/CmmpHfSPYP The GitHub repository is below: github.com/Flaroon/Minecraft-In-...
Part 1: How to Generate a Voxel Mesh in Unity
Переглядів 20 тис.3 роки тому
Want to learn UE and expand your knowledge? Check out Pixel Helmets UE courses here! pixelhelmet.com/courses/unreal-engine-5-complete-beginners-course/ref/23/ Discord: discord.gg/CmmpHfSPYP Code :github.com/Flaroon/Video-Files/blob/main/Voxel Mesh Generators/Voxel Mesh Episode 1.cs Texture Atlas : github.com/Flaroon/Video-Files/blob/main/Voxel Mesh Generators/TexAtlas.png Chapters : Intro : 0:0...
Large Procedural Island Generator!
Переглядів 12 тис.3 роки тому
Thank you so much for clicking on the video. This took over 10 hours to make so if you want me to keep making content a sub and like couldn't hurt anyone :) Discord: discord.gg/CmmpHfSPYP
Generating Procedural Biomes in Unity
Переглядів 16 тис.3 роки тому
Noise Generator : github.com/Flaroon/Video-Files/blob/main/Procedural Noise Islands/Noise With Biomes/Noise Generator.cs Noise Function : github.com/Flaroon/Video-Files/blob/main/Procedural Noise Islands/Noise With Biomes/Noise function.cs Texture : github.com/Flaroon/Video-Files/blob/main/Procedural Noise Islands/Noise With Biomes/Biome Texture.png Discord: discord.gg/CmmpHfSPYP
Procedural Stylised Island Generator
Переглядів 9783 роки тому
This is just a demo but the explainer and source code are coming soon Want to learn UE and expand your knowledge? Check out Pixel Helmets UE courses here! pixelhelmet.com/courses/unreal-engine-5-complete-beginners-course/ref/23/
Unity Procedural Island Tutorial with Explaination
Переглядів 15 тис.3 роки тому
Code : github.com/Flaroon/Video-Files/blob/main/Procedural Noise Islands/Island Texture With Customisable Octaves and Seed.cs Want to learn UE and expand your knowledge? Check out Pixel Helmets UE courses here! pixelhelmet.com/courses/unreal-engine-5-complete-beginners-course/ref/23/ Thank you for watching!! Subscribe and like the video. If you have any questions feel free to ask them in the co...
Unity Low Poly Water in Shader Graph With Foam
Переглядів 30 тис.3 роки тому
Unity Low Poly Water in Shader Graph With Foam
can i get the source code?
OMG, this shader is incredible, I have replicated it in its entirety and it works great for me. I was wondering how some small waves coming out of the coast could be made.
What is the shader blank graph called in the new 22.03 unity version? I can't find it here...
I need that editor and configuration
why does it sound like someone is eating in my left ear?
Part 2 never came 😢
DW man, got hs finals rn, Ill be back in a few weeks.
can you make a tutorial how to optimize this
Sure thing, Ill put that on the list 👍
I followed this tutorial and the entire mesh rendered as black, any ideas?
isnt there a manual version in unity? in blender you can just Alt+D an object and boom, instance. i could really use with a no code solution if there is one
That foam is based on the scene depth, not on distance from the intersection which looks weird for a foam
You need to learn how to vocalize better. It was very hard understanding your pronounciation. On the other side, very nice and well edited video. Keep it up.
getting error in 113,22 ..it says float2 could not found...any solution for this i am using unity2022
This shader was exactly what i was looking for!!! And its free!!!! Thanks bruv.
Thanks it was such a helpfull video. it helps alot
Professionnal level, you rocks !!!
Saved time, bro is underrated
You made the best tutorial bro! I can not appreciate your tutorial more. They are so clear and so efficient! Keep amaze us!
Absolutely fantastic, combined it with the cartoon water tutorial from this other youtuber for an enhanced effect, and boy let me tell you im satisfied as heck!
This is a really good video, but for some reason the line "meshFilter.mesh = meshGenerator.DisposeAndGetMesh();" will not work on OnValidate. does anyone know how to fix it?
Cocks, this video is fantastic
I want to know about to how to detect ends points of this terrain and to genrate neighobur terrain plese reply
Hello! Isn't TotalTriangles = terrainMeshDetail * terrainMeshDetail * 2? There are 2 triangles in each square
hey love the vid! I just wanted to ask how can I attach the grass to terrain? I'm a little new to coding
Thanks for the video! My suggestion is to have the background music significantly less loud or remove it entirely. It often drowns out your voice
Hi! What purpose do the 1.0f and the 0.5f values at line 14 in Noisefunctionv2 (12:51) serve? What if I wanted the float to range from 0.25f to 0.75f?
Very cool, still works with Unity 2022.3.11f1 and if anyone's wondering you do not need to use URP, I've set this up in a project without that pipeline setup and it works absolutely fine.
Thanks!
Good afternoon. How is the foam effect supposed to work? I don't have it.
"by multitreading we can improve this immensely" Vertex shader: look what they have to do to mimic a fraction of our power
How could you do this for a 2d game?
Impressive. Very nice. Let's see Godot's terrain generator.
I don't have universal option in graph settings at active targets
Can you give a source code generator?
5:50 what was that s:Vector3 value?
At the very end
It got cut off-screen
was it 0,0,0?
It would have to be Vector3.one for the scale and quaternion.random for the rotation
I really like the final result you can get out of this tutorial. One thing is however, that performance wise this isn't really optimal. Does anyone have a good idea on how to get rid of just instantiating endless amounts of cubes or at least improve the performance?
I would use voxel meshing techniques to construct optimised chunks and instantiate those instead. This may come with other issues so feel free to reach out.
Heya, do you have any more information about the chunk loading script you reference at 0:35 ?
Music in this video😁: Artificial Music - And So It Begins
good video
Hey, I have downloaded your shader. The water looks great in the scene view but when I put the VR goggles on, the water turns white for some reason. Do you how to fix it?
Super Helpful, Thanks So Much!!!
Is there a good way to modify the code to be able to generate objects as well? I can't seem to be able to do that, most of the code is written in structs, and getting GameObject[] arrays into structs doesn't seem to work.
I think compute shader(s) would be faster.
Compute Shaders are a LOT faster, but they are also a lot harder. There are some videos on the subject, but you won't find many devs dipping their toes, as the HLSL is a completely diff animal.
Thank you!!
I might be a little late to the party, but i really can't figure out how to turn it 3d. Any help?
Idk either
With your help I managed to make some cool looking Skybox shader!
I just added the shader graph and still nothing happened
hey just a quick question, is there any way to change what terrain appears? to move around or randomise it?
No this variables in inspector have to be fixed 😂😂😂
Is there a reason as to why my ocean came out as black?
Thanks for that cool video! Helped a ton. I have one question, Where can I find that Chunk Loading Script? It’s at 0:47 seconds. Thanks again for the help
What ever happened to part 2?