Thank you for linking the tutorials you followed in the description. It feels like a lot of UA-cam Dev Logs that discuss following a tutorial to do something never provide a links to the tutorials they watched.
@@DakotaRileyMedia Of course! I think that's one of my goals. Instead of just working on a game and only showing people my progress, I want to be a good resource for anyone wanting to learn game dev by providing all the tutorials that I used.
Thanks! I really appreciate it. I am glad you learned some stuff from it. It's pretty hard as the creator to tell if I am explaining things well enough. xP
I keep trying to plunge but keep forgetting how to swim properly. Right now, I'm just doing whatever which includes Procedural Generation. I just want to see cool custom AI I'll be making fight each other but with like a lot of nuance.
Tyler's right, this IS excellent! I just finished Sebastian's tutorials with Shader Graph using some of your suggestions (thank you!). I have solid colors working, but do you know of a tutorial that blends between textures like Sebastian eventually does in his tutorials? Either way, thanks again for this!
Thanks Joshua! I am shocked that my first two videos are performing better than I could imagine. I thought I would be uploading videos for a year before gaining traction. But, UA-cam has proven me wrong. I will for sure be making more videos. :)
This video gave so much idea on how to go about making a procedural island and this doesn't only work in Unity but also in Godot...basically any game engine i think. THANK YOU SO MUCH! now i can on go work on my game
Bro you’re mf insane ☠️ The fact that you were able to do all of this in such a short amount of time from nothing but tutorial videos is impressive. The passion, dedication, and brain this requires is wild. Great vid and keep up the amazing work 🙌🏾🙌🏾
I am absolutely in love with your devlogs! I am very new to unity and these devlogs really motivate me to start making my own little projects. Keep up these great videos, i can't wait to see how this all will turn out!
i dont understand why but for some reason youtube decided to actually recommend for the first time a new youtuber to me and im super happy that its actually a good channel that makes unity videos
I would suggest to continue on the total procedure generation from a planet level, and keep on adding details , once you keep on going down, oceans, rivers, large land masses, towns, roads, houses, trees, everything procedural generated. Become the no 1 procedural generation guru on YT. Become Limitless . Best of luck.
That would awesome. I think the goat Sebastian Lague is already leagues ahead of me with his procedural planets and erosion simulations. But I won't give up. There will be times where I explore procedural generation more in the future.
You've got yourself another sub. I love seeing other beginner indies working on their stuff. I come at it from the art side so there's a lot of confusion when I try to understand how any code works. I'm glad my partner is working on that side and being slightly less confused. Keep up the good work.
Nearly died when I saw you only have 600 subs, the quality of your video is insane! Thought you'd be in the hundreds of thousands sub range! Defos subbing and looking forward to exploring your channel and seeing all your content!
I really enjoy how you explained the learning process you are going through and what resources you are utilizing. Thanks extremely much for creating this!
This is really cool to see because I’m about to start thinking about terrains in my FPS game and yours look very nice! Really love the stylization. One quick tip is that I noticed sometimes the weapon looks a little long on screen from this perspective. If it’s something you agree with, one solution is to render weapons/arms on a second camera and set its FOV lower so the gun looks close. This also helps later so that if you change the FOV when sprinting the weapons won’t also become distorted. Great video I subbed!
Yeah, I noticed the weapon being super long after I uploaded the video. xP I was too focused on the terrain to see that changing the FOV messed up my gun placement. I have played with rendering the gun in a separate camera. This also helps with the gun clipping through walls. But then my gun no longer reacts to the environment shadows. Were you able to fix that? Thanks, I appreciate the sub!
wicked stuff man, love how you put your own twist on systems you found, i love the procedural generation in rust which has sent me into a bit of the rabbit hole of the subject, I'm wanting to implement it into my own survival style game. Keep it up !
Glad you enjoyed! And I am glad you noticed that although I use a lot of resources to learn, I definitely spend the time to understand it and make the code my own. We both fell down the same rabbit hole. Rust has inspired me to learn these topics as well. Now the next then I want to recreate from Rust is its building system.
I like this style of devlog. I can see how you learnt it and learn it myself :D it's really inspiring and gives me something to go off of for my journey too!
Just a tip, don’t search up too many tutorials because you will just be stuck in a loop where you will always be relying on a person to help you instead of you doing it yourself. Instead you should start small and build your way up and if you still want to keep making this game try just to get the mvp out first. Great job with your devlogs btw keep it up!
That's the double-edge sword that I created in these videos. I like showing my learning process because it allows others to follow along on my game dev journey. But I undermine how much of my own work I put into these projects. xP Thanks! I will definitely have more coming.
Amazing stuff, since you are going for stylized look, you may want to make all the normals of your grass mesh point directly up, this will mask the fact that they are just flat planes with a texture on them. You can easily do this in Blender by placing a flat plane, then in your grass mesh add "data transfer" modifier and select the flat plane as the source then check the normals option.
oh my god, so it wasnt me after all I destinctly remember having the exact same problem with sebs noise generator as you did, but I wasnt able to fix it. Thank you lmao
I thought it was me too but I followed his tutorials twice and still ended up with that weird bug! Haha, took me hours to fix it but glad I finally figured it out and that it at least helped one person.
I am soooo impressed! I found this channel and it’s much better than these 1 million + channels! Plus: the quality is on 10 million sub level, even tho only 300 have watched the video!!!! ( I’ve also seen your first video and just waited to see the next) THANKS MAN, KEEP UP THE GOOD WORK❤️❤️❤️
Hello I have a problem I am trying to create a script using if UnityEditor but it appears that PrefabUtility does not exist what can I do in that case?
Nice video. It helped me figure out my problem with the equations in the noise script. Thought i figured that the lacunarity does not work as intended with you corrections because to they are multiplied with the offsets. So the offset should be added last :)
Amazing video! I’ve been working on very similar projects going through all the same tutorials. I love how you explain what combinations of what tutorials you referenced in order to get what information you needed to learn, very helpful. You deserve way more views!
Thanks! I am glad people are finding my references useful. My goal is to make sure people can follow along on the game dev journey if they choose to. How do you like Unity so far?
Awesome video! Wow the procedural generated island looks super impressive. The tree placements and island's colouring looks awesome. Also the the sky looks kool as well. Keep it up! :)
Hey! I just stumbled upon this and I think what you've managed to build so far by just using tutorials is really cool! Shaders can be quite daunting at first, but once you're past that first step, the learning curve is definitely more manageable than you'd expect. I also make devlogs and gamedev content, so I love exploring this corner of UA-cam to see what awesome stuff other devs are creating to help keep myself motivated. I really look forward to seeing how your FPS game evolves! Subscribed :)
Thanks for letting me know! So far I have been really liking shaders but I can tell there is a lot to still learn about them. I'll make sure to check your channel out. Thanks for the sub. :)
Thanks! You actually had a big role in this video being made. You were one of the first to comment on my last video which really gave me the motivation to tackle Procedural Generation. lol
i like your editing and the results were really good! but i think the grass didnt really blend in because its a bit to dark (but thats just my opinion) overall a pretty nice system 👍
@@Lejynn yeah mabey you can try some more stylized grass where every grass part is a 3d model instead of a texture. there are some great Tutorials out there. 👍
Wow this is a really great video. I know that you probably spent alot of time doing research, but I cant find any good new videos explaining how shader graph position nodes work. They just say aton of random nonsense and show you how to do really specific things, but ive never been able to use them by myself.
You should check out this playlist from Ben Cloward. ua-cam.com/play/PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl.html. This is the best one I found so far that goes over the basics of shader graph. But I can definitely relate with what you’re saying. Most of the tutorials I found before this one gave us a fish instead of teaching us how to fish.
Hey man, I really appreciate the video! It was definitely nice to see where the game dev journey can go, if you keep at it! Definitely inspires me to keep going. I would be interested to see some of these videos you list in your videos in the playlists section of your channel. I'm sure you're pretty busy, but I think it would go a long way! Thanks again!!!
Really good suggestion! I went ahead and made those playlists. I also have all the videos listed in the description. I hope you continue your game dev journey. Thank you! :)
nice! i would recommend making the grass the color of the ground and let the color fade to a slightly brighter color at the top, right now it looks just a little bit jarring. good work!
I am glad I was able to help you find your motivation again! :) Definitely keep at it with that unity course. I think what helps me is by keeping these projects small for now. If I have too big of a goal, I will feel like I am not making any progress and would lose motivation as well.
I noticed that u pointed out that your terrain was pixelated. You wanted to smooth out the edges so it doesn't look very sharp. I know you didn't resolve this problem, but can anyone tell me how to do this?
Thank you for the vid! I've enjoyed watching your videos and I wanted to know how have you learnt so much within such a short period of time? Because I've been working with Unity for half a year and I feel quite dumb seeing how much you have learned compared to me :(
Thanks for the comment! Honestly, everyone learns at their own pace. Just keep at it! My advantage is I have a degree in Computer Science and 4 years of experience as a software engineer. So don't feel bad because this allows me to write/pick up the coding concepts a little quicker. The only challenge for me is learning Unity and the game dev side of things. But really, UA-cam has proven to be a great source to provide you with everything you need. I just learn by watching every video I can find on youtube. Then the ones that I find most helpful are the ones that make it into the video. So keep at, keep learning, and I promise you that you will see the progress you want.
AWESOME, a true and honest gamedev workflow :) UA-cam=> bunch of tutorials => game!!! Sebastian, Brackeys, Jason3DCollege probably all you need, I'd suggest Freya Holmer as well, I think she is right up there with Sebastien, if not more advanced, she covers everything from math, shaders, gamedev, mesh, splines, and puts a sick ton of time into tutorials!!! And you just gave me idea on how to finish a project I've been stuck on for a pretty long time now... :) regarding level design :D Thank you!!!
Thank you! We also can't forget about Code Monkey and Game Dev Guide. They're super valuable resources. I'll have to check out Freya Holmer, she sounds amazing. Thanks for the suggestion. :D
All the tutorials I used are in this playlist. Thanks for watching :)
ua-cam.com/play/PLrMEhC9sAD1zprGu_lphl3cQSS3uFIXA9.html
Thank you for linking the tutorials you followed in the description. It feels like a lot of UA-cam Dev Logs that discuss following a tutorial to do something never provide a links to the tutorials they watched.
@@DakotaRileyMedia Of course! I think that's one of my goals. Instead of just working on a game and only showing people my progress, I want to be a good resource for anyone wanting to learn game dev by providing all the tutorials that I used.
I learned so much from this video and your last video.
Thank you.
@@bingchilling989 thanks for letting me know! If these videos really help people, then my time is worth it. :’)
@@Lejynn Amen.
I really like how you describe the learning process you're going through and what resources you're using. Thank you very much for making this.
Thanks, you're very welcome!
this devlog is so much better than your previous one! i learned alot about terrain generation, great video!
Thanks! I really appreciate it. I am glad you learned some stuff from it. It's pretty hard as the creator to tell if I am explaining things well enough. xP
this is an insanely well made video. I've been binging gamedev videos for about 2 weeks now but I think I'm finally ready to actually make the plunge.
You should do it! Game dev is a lot of fun.
I keep trying to plunge but keep forgetting how to swim properly. Right now, I'm just doing whatever which includes Procedural Generation. I just want to see cool custom AI I'll be making fight each other but with like a lot of nuance.
Ayy I am glad u found my grass tutorial helpfull, the project looks amazing
What up Single Sapling games! Your tutorial was clutch.
@@Lejynn yes just popped up in my recommended. UA-cam is doing its thing
@@SingleSapling That's awesome. It must've been a nice surprise to see your video pop up on the screen. xP
Awesome devlog dude, I love how its a hybrid between working on your game and you showcasing how you learned it
Thanks dude! I enjoy having the devlogs also be educational so that it provides more value for people wanting to learn too. :D
This is excellent! Really nice devlog and the cloud shader looks so cool
Thanks Tyler! I really appreciate it. :)
Tyler's right, this IS excellent! I just finished Sebastian's tutorials with Shader Graph using some of your suggestions (thank you!). I have solid colors working, but do you know of a tutorial that blends between textures like Sebastian eventually does in his tutorials? Either way, thanks again for this!
This is really going to help me out, thank you Lejynn
Incredible, from the presentation to the content. Is a shame is only 5 minutes I could watch so much more. Keep up the good work!!
These types of comments are the best. Thank you! :)
I was so shocked to see this is only your second video I’d so love to see more!
Thanks Joshua! I am shocked that my first two videos are performing better than I could imagine. I thought I would be uploading videos for a year before gaining traction. But, UA-cam has proven me wrong. I will for sure be making more videos. :)
This video gave so much idea on how to go about making a procedural island and this doesn't only work in Unity but also in Godot...basically any game engine i think. THANK YOU SO MUCH! now i can on go work on my game
You're welcome! I hope it works out well for you in Godot. Once you understand the concept, you can implement procedural generation anywhere. :D
Bro you’re mf insane ☠️ The fact that you were able to do all of this in such a short amount of time from nothing but tutorial videos is impressive. The passion, dedication, and brain this requires is wild. Great vid and keep up the amazing work 🙌🏾🙌🏾
I am absolutely in love with your devlogs! I am very new to unity and these devlogs really motivate me to start making my own little projects. Keep up these great videos, i can't wait to see how this all will turn out!
You should! I’m finding these small projects are the perfect way to learn game dev. I appreciate the support! :)
This project is coming along very nicely!
Thank you! I appreciate it.
i dont understand why but for some reason youtube decided to actually recommend for the first time a new youtuber to me and im super happy that its actually a good channel that makes unity videos
The UA-cam Algorithm is doing me big favors.
Lol I think it’s so funny how I’ve already watched all the videos you’ve mentioned. I think your project is looking super cool!
Thanks! Did you end up making a project on procedural generation as well?
This video really shows that we can learn so much just from yt tutorials
Great content ma man
Thanks! UA-cam is a great resource. There was never a better time to learn game dev. :)
Glad to be part of the first 300, great video!
You're officially part of my day one gang. Thanks for subbing! :)
I would suggest to continue on the total procedure generation from a planet level, and keep on adding details , once you keep on going down, oceans, rivers, large land masses, towns, roads, houses, trees, everything procedural generated.
Become the no 1 procedural generation guru on YT.
Become Limitless .
Best of luck.
That would awesome. I think the goat Sebastian Lague is already leagues ahead of me with his procedural planets and erosion simulations. But I won't give up. There will be times where I explore procedural generation more in the future.
Is cool that he actually learn everything on youtube
UA-cam has a lot of great resources. :)
I loved this and very inspiring. Underrated.
Thanks Seth! I am glad you liked it. :)
You've got yourself another sub. I love seeing other beginner indies working on their stuff. I come at it from the art side so there's a lot of confusion when I try to understand how any code works. I'm glad my partner is working on that side and being slightly less confused.
Keep up the good work.
Thanks for the sub! Honestly, I wish I had more skills to create things on the art side. What kind of games have you made with your partner?
dang this video is perfect! Teaches you not only what you learned but how you learned it. Thanks!
a very informative and fun to watch video condensed into 5 minutes! Really cool!
Thanks Joe! I am glad you liked it.
Keep uploading my man
Thanks ze Ye, more projects are coming for sure.
Nearly died when I saw you only have 600 subs, the quality of your video is insane! Thought you'd be in the hundreds of thousands sub range! Defos subbing and looking forward to exploring your channel and seeing all your content!
If you came few days earlier, I think you might of actually died. xP I was around the 300 sub range. Thanks for the sub! I really appreciate it.
I really enjoy how you explained the learning process you are going through and what resources you are utilizing. Thanks extremely much for creating this!
You're very welcome!
love how u put the video's in description (:
Thanks, I have to make sure people are able to find them. :)
Get it so the grass color matches the terrain underneath, there's so documentation about from a grass asset pack that was helpful for me. Good luck
Thanks! A lot of people have been giving me tips on the grass. So hopefully I can make it better next time. :)
This is really cool to see because I’m about to start thinking about terrains in my FPS game and yours look very nice! Really love the stylization. One quick tip is that I noticed sometimes the weapon looks a little long on screen from this perspective. If it’s something you agree with, one solution is to render weapons/arms on a second camera and set its FOV lower so the gun looks close. This also helps later so that if you change the FOV when sprinting the weapons won’t also become distorted. Great video I subbed!
Yeah, I noticed the weapon being super long after I uploaded the video. xP I was too focused on the terrain to see that changing the FOV messed up my gun placement. I have played with rendering the gun in a separate camera. This also helps with the gun clipping through walls. But then my gun no longer reacts to the environment shadows. Were you able to fix that? Thanks, I appreciate the sub!
Your "Game feel" obsession is beautiful.🤗
GAME FEEL. Thanks AJ :)
wicked stuff man, love how you put your own twist on systems you found, i love the procedural generation in rust which has sent me into a bit of the rabbit hole of the subject, I'm wanting to implement it into my own survival style game. Keep it up !
Glad you enjoyed! And I am glad you noticed that although I use a lot of resources to learn, I definitely spend the time to understand it and make the code my own.
We both fell down the same rabbit hole. Rust has inspired me to learn these topics as well. Now the next then I want to recreate from Rust is its building system.
As a future game dev I just love the videos you made so far, I will keep an eye on this channel. 10/10
Awesome! Hopefully my videos will help you on your game dev journey. :)
Awesome video, I'm ready for the next one!
You're in luck, a new one just dropped today. :D
I like this style of devlog. I can see how you learnt it and learn it myself :D it's really inspiring and gives me something to go off of for my journey too!
That's exactly why I do it. So that you guys can learn too. Good luck on your journey!
Ty for putting all the sources you used in vid
Of course! I also made a playlist on my channel to make things easier. :)
Just a tip, don’t search up too many tutorials because you will just be stuck in a loop where you will always be relying on a person to help you instead of you doing it yourself. Instead you should start small and build your way up and if you still want to keep making this game try just to get the mvp out first. Great job with your devlogs btw keep it up!
That's the double-edge sword that I created in these videos. I like showing my learning process because it allows others to follow along on my game dev journey. But I undermine how much of my own work I put into these projects. xP
Thanks! I will definitely have more coming.
I can’t wait for the next video about the game
Thanks, I hope to get more videos out soon. :)
thanks fir referring all the tutorials. I have discovered the brackley's but did not have the sebestians. good luck with your projects
Thanks agnarzb! Sebastian is a super valuable resource. I also like to watch Game Dev Guide and Code Monkey. Good luck with your projects as well.
Great video!! Enjoyed watching it from start to end. 🙌
Thanks, I appreciate you watching the full video! :)
Great video mate. Looking forward to seeing what new stuff you come up with
Thanks, I appreciate it! :)
Great video!
Thanks! :)
Dude thanks, you made me realize, that I'm a programmer, not a 3d artist!
Amazing stuff, since you are going for stylized look, you may want to make all the normals of your grass mesh point directly up, this will mask the fact that they are just flat planes with a texture on them.
You can easily do this in Blender by placing a flat plane, then in your grass mesh add "data transfer" modifier and select the flat plane as the source then check the normals option.
Super good tips! Thanks Veirū.
oh my god, so it wasnt me after all
I destinctly remember having the exact same problem with sebs noise generator as you did, but I wasnt able to fix it.
Thank you lmao
I thought it was me too but I followed his tutorials twice and still ended up with that weird bug!
Haha, took me hours to fix it but glad I finally figured it out and that it at least helped one person.
really cool, thanks for sharing
You're welcome. :)
There's so much to learn from these, so thank you for putting this out there! Good luck on your game I'm definitely subbing!
Of course! Thanks SnakeF8, I appreciate the sub. :)
I am soooo impressed! I found this channel and it’s much better than these 1 million + channels! Plus: the quality is on 10 million sub level, even tho only 300 have watched the video!!!!
( I’ve also seen your first video and just waited to see the next)
THANKS MAN, KEEP UP THE GOOD WORK❤️❤️❤️
Wow, I am glad you think so! That means a lot. Thank you for coming along for the journey. Maybe one day we will grow to be a bigger channel. :D
WOW Nice Video. I watched the mentioned tutorial by Sebastian yesterday. I can relate on 1:12
My dude- inspiration has been found thank you
You're welcome! :)
great video all around! many thanks
Love the video dude, hope to see more from you!
Thanks, There will be more coming! :)
Hello I have a problem I am trying to create a script using if UnityEditor but it appears that PrefabUtility does not exist what can I do in that case?
If you're making this script as a monobehaviour, you will need to add this at the top of the file.
#if UNITY_EDITOR
using UnityEditor;
#endif
Awesome work! Excited for the next ones :D
Thanks! I am excited to see what else I learn this year as well :D
One day I'm going to do nice video game.
Really cool video!
Thanks! I hope you do make a nice game
one day. I’d love to play it.
that was really cool
Thank you!
Oh, i really just commented two times because i watched the video multiple times and I thought I didn't comment
Nice video. It helped me figure out my problem with the equations in the noise script. Thought i figured that the lacunarity does not work as intended with you corrections because to they are multiplied with the offsets. So the offset should be added last :)
Ayeeeee, glad I was able to help someone with that problem. :)
Amazing video! I’ve been working on very similar projects going through all the same tutorials. I love how you explain what combinations of what tutorials you referenced in order to get what information you needed to learn, very helpful. You deserve way more views!
Thanks! I am glad people are finding my references useful. My goal is to make sure people can follow along on the game dev journey if they choose to. How do you like Unity so far?
Fantastic video, I love how you include all the videos you learned from.
Thanks! It gives the devlog extra value. Not only do you see my learning process, but you can use those resources for yourself as well. :)
Great way you described your learning process!
Appreciate it Luca!
Awesome video! Wow the procedural generated island looks super impressive. The tree placements and island's colouring looks awesome. Also the the sky looks kool as well. Keep it up! :)
Thanks! I am glad you like the different bits that make up the island. I can't wait to expand on this project more. :)
Hey! I just stumbled upon this and I think what you've managed to build so far by just using tutorials is really cool! Shaders can be quite daunting at first, but once you're past that first step, the learning curve is definitely more manageable than you'd expect.
I also make devlogs and gamedev content, so I love exploring this corner of UA-cam to see what awesome stuff other devs are creating to help keep myself motivated. I really look forward to seeing how your FPS game evolves!
Subscribed :)
Thanks for letting me know! So far I have been really liking shaders but I can tell there is a lot to still learn about them.
I'll make sure to check your channel out. Thanks for the sub. :)
Thx for the work, this is really helpful. 🙏
Please keep going, PLEASE, this is top tier content
Thanks, don't worry! I will definitely be making more videos.
You are very cool, man! Good luck with your game!
Your inclusion of all the tutorials you used got a sub from me. Awesome way to share the knowledge
Thanks, I appreciate the sub! :)
SUPER helpful! Thank you!!
You're welcome! Glad it was helpful.
Man you really progressed!
Thanks! You actually had a big role in this video being made. You were one of the first to comment on my last video which really gave me the motivation to tackle Procedural Generation. lol
Amazing video!I really love this!
Thanks Pi Pi! I appreciate it.
Thank you so much, the placement generator was very helpful.!
just like WOW, amazing work
Glad you think so!
This looks great and is really informative, btw. thank you for recommending tutorials!
Keep up the good work dude!
Glad you like the video! More videos like this coming soon. :)
great vid really enjoyed it. im guessing your adding your water manually? with planes ?
Yuhp! You guessed it exactly. I used a plane then added my shader to it.
dude just keep it up. 👍
Thanks! I will. :)
Bruh dope! Subbed
Thanks! I appreciate the sub.
i like your editing and the results were really good!
but i think the grass didnt really blend in because its a bit to dark (but thats just my opinion) overall a pretty nice system 👍
Thanks, I appreciate it! The grass needs a lot of work but I just wanted to get a start on it this video. xP
@@Lejynn yeah mabey you can try some more stylized grass where every grass part is a 3d model instead of a texture. there are some great Tutorials out there. 👍
daim this is really cool
Thanks, glad you like it! :D
great video ty a lot
Glad you enjoyed it.
You're awesome man, great job.
Well you are a beautifull person. I lean a lot from your videos men. Thanks for all the work!
hey thank you for showing the resources you use, very cool :)
No problem! :)
Find your channel today and its really good
Nice!
Thanks Kiyan!
Wow this is a really great video. I know that you probably spent alot of time doing research, but I cant find any good new videos explaining how shader graph position nodes work. They just say aton of random nonsense and show you how to do really specific things, but ive never been able to use them by myself.
You should check out this playlist from Ben Cloward. ua-cam.com/play/PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl.html. This is the best one I found so far that goes over the basics of shader graph. But I can definitely relate with what you’re saying. Most of the tutorials I found before this one gave us a fish instead of teaching us how to fish.
@@Lejynn So true! Thank you such more for this!
Looks good dude.
Thanks, I appreciate it!
Saved my day, it's all I want to do for my game, thanks! :D
Thank you soooo much for showing the tutorials you followed < 3
Of course! I also have a playlist for those tutorials if that helps you as well. :)
Inspirational video !
Thanks, glad you liked it! :)
Hey man, I really appreciate the video! It was definitely nice to see where the game dev journey can go, if you keep at it! Definitely inspires me to keep going. I would be interested to see some of these videos you list in your videos in the playlists section of your channel. I'm sure you're pretty busy, but I think it would go a long way! Thanks again!!!
Really good suggestion! I went ahead and made those playlists. I also have all the videos listed in the description. I hope you continue your game dev journey. Thank you! :)
Love the video! I suggest you should make the grass color the same as the ground green, hope this was useful
Thanks, it’s pretty dark because of the lighting. But I‘ll try to fix it in the next video. :)
This man... He mentioned, BRACKEYS THE GOD OF UNITY, JONAS TYROLLER and SEBASTIAN LAGUE THE GOD OF SHADERS.
IN THE SAME VIDEO
This video would not be possible without those god programmers. :D
Great stuff! I'm about to start doing the same for a flight sim. Any day now...
I hope you do! Keep me updated.
nice! i would recommend making the grass the color of the ground and let the color fade to a slightly brighter color at the top, right now it looks just a little bit jarring. good work!
Honestly, this is a really good tip! Thanks, I will change that for next time.
looks cool
Appreciate it!
Really cool video!
Thanks!
Thanks for ur content, lost some Motivation to go on with my unity course.hahah
After seeing ur last vid, i decided to pick it up again
I am glad I was able to help you find your motivation again! :) Definitely keep at it with that unity course. I think what helps me is by keeping these projects small for now. If I have too big of a goal, I will feel like I am not making any progress and would lose motivation as well.
I noticed that u pointed out that your terrain was pixelated. You wanted to smooth out the edges so it doesn't look very sharp. I know you didn't resolve this problem, but can anyone tell me how to do this?
Thank you for the vid! I've enjoyed watching your videos and I wanted to know how have you learnt so much within such a short period of time? Because I've been working with Unity for half a year and I feel quite dumb seeing how much you have learned compared to me :(
-the mighty power of ctrl c and ctrl v-
Thanks for the comment! Honestly, everyone learns at their own pace. Just keep at it!
My advantage is I have a degree in Computer Science and 4 years of experience as a software engineer. So don't feel bad because this allows me to write/pick up the coding concepts a little quicker. The only challenge for me is learning Unity and the game dev side of things. But really, UA-cam has proven to be a great source to provide you with everything you need. I just learn by watching every video I can find on youtube. Then the ones that I find most helpful are the ones that make it into the video.
So keep at, keep learning, and I promise you that you will see the progress you want.
@@Neon-_- Haha, those are the only keys on my keyboard.
AWESOME, a true and honest gamedev workflow :) UA-cam=> bunch of tutorials => game!!! Sebastian, Brackeys, Jason3DCollege probably all you need, I'd suggest Freya Holmer as well, I think she is right up there with Sebastien, if not more advanced, she covers everything from math, shaders, gamedev, mesh, splines, and puts a sick ton of time into tutorials!!! And you just gave me idea on how to finish a project I've been stuck on for a pretty long time now... :) regarding level design :D
Thank you!!!
Thank you! We also can't forget about Code Monkey and Game Dev Guide. They're super valuable resources. I'll have to check out Freya Holmer, she sounds amazing. Thanks for the suggestion. :D
@@Lejynn Totally agree!!!
This is super cool! Thanks for your super amazing and righteous perspective! I'm inspired by you!!!!! :D
Awesome! Glad I could inspire you. :D
brilliant!
Thanks!