Coding Adventure: Procedural Moons and Planets

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 4,5 тис.

  • @SebastianLague
    @SebastianLague  4 роки тому +3339

    Hey everyone, hope you enjoy this latest coding adventure! It’s quite a bit longer than normal, I maaaay have droned on about some things longer than was really necessary :P But if you make it through, I’d love hear any suggestions you might have about how it could be improved, or about things that I should try add. One thing I have begun experimenting with already is adding atmospheres to the planets, so will likely be covering that at one point in the future :)

    • @hiphyro
      @hiphyro 4 роки тому +62

      I’ve been waiting for this for so long! I love this because it reminds me of Outer Wilds and I love that game. Thank you so much.
      Also, for some ideas, maybe you could make an asteroid belt by generating lots of little asteroids of varying sizes, shapes, and colors, and making them go in orbit close to each other. You could also take the clouds from the clouds coding adventure and make them rotate/orbit around a point in the center of the planet and make them far away enough so that they are where they should be in the atmosphere. Perhaps you could even make gas planets by making the clouds larger and have them be varying colors. Lastly, maybe it would be cool if you could add a Hyperspace function to your ship which lets you travel to another solar system and basically reloads it so you can explore a new, fresh solar system.
      and by the way, congrats on 400k subs!

    • @alexanderbrouwer7695
      @alexanderbrouwer7695 4 роки тому +23

      U the GOAT dude, really I have learned so much from this channel, keep it up you make one of the best content on here!

    • @MrQwerty2524
      @MrQwerty2524 4 роки тому +46

      Please don't stop with this project! Add the clouds that you did in your previous project. Anyways, you're an inspiration man, I really enjoy your videos!

    • @bootyhole
      @bootyhole 4 роки тому +1

      Amazing video

    • @ayushbhardwaj582
      @ayushbhardwaj582 4 роки тому +28

      You can make the moons reflect some light from the Sun

  • @tomburns5231
    @tomburns5231 4 роки тому +2451

    "Collaborated with Stack Overflow" is the programming quote of the century.

    • @johannesk.5039
      @johannesk.5039 4 роки тому +24

      read that as he said it lol

    • @ryangonzalez8121
      @ryangonzalez8121 4 роки тому +10

      @@johannesk.5039 to answer that,we need to talk about *P A R A L L E L U N I V E R S E S*

    • @TheBelrick
      @TheBelrick 4 роки тому +27

      I for one have gone from a pure coder to a coder that copies and pastes a lot of code from stack overflow. Sure i can keep reinventing wheels but that is inefficient. now i am more of a code assembler

    • @hazeltree7738
      @hazeltree7738 4 роки тому +23

      @@TheBelrick That's fair, programming seems like a job where it's a good idea to work efficiently, not hard

    • @TheBelrick
      @TheBelrick 4 роки тому +22

      @@hazeltree7738 customers pay for end results. Not unique code that they never see

  • @SgtRumpel
    @SgtRumpel 4 роки тому +5667

    He's the only magician that can explain all his tricks and still it seems like magic :D

    • @Realience
      @Realience 4 роки тому +79

      I didn't know how to put this exact thought into words, thank you

    • @jakethewolfie119
      @jakethewolfie119 4 роки тому +38

      Procedurally generated magic!

    • @sigilbaram
      @sigilbaram 4 роки тому +43

      I think people are more referring to how the results have a certain magical appeal to them. Yes, it's just math, but he uses that math to create amazing things and he can tell you how he did it but that doesn't change the way the results make you feel. In a way it's almost more impressive that these things are the results of math, rather than sculpted and textured by hand.
      I think it also helps that he has good eye for color pallet selection, and/or a very good algorithm for color selection, since he was randomizing the planet and moon colors at one point, yet most of those color pallets still worked and where pleasing in that weird way that Sebastian's color pallets always are...

    • @dsi-films1264
      @dsi-films1264 4 роки тому +1

      @@Realience same lmao

    • @dsi-films1264
      @dsi-films1264 4 роки тому +1

      yay

  • @drainbamage2542
    @drainbamage2542 4 роки тому +1002

    Astronaut: wait... It's just a bunch of noise on the sphere?
    Sebastian Lague: Always has been...

    • @tweetyguy7347
      @tweetyguy7347 4 роки тому +5

      Me: L

    • @lucasoliveirasaintrain4298
      @lucasoliveirasaintrain4298 4 роки тому +26

      Wait, it's all just perlin noise?
      Always has been...

    • @lauriethefish2470
      @lauriethefish2470 4 роки тому +10

      @@lucasoliveirasaintrain4298 OpenSimplexNoise ftw

    • @geb2
      @geb2 3 роки тому +2

      That's all life is ... and until now we were looking for "meaning"?

  • @demoman9797
    @demoman9797 4 роки тому +3212

    This man could easily start another show, called "The Joy of Coding". Also he's like Bob Ross of programming

    • @ethancotton1549
      @ethancotton1549 3 роки тому +26

      yes, yes, yes!

    • @chatter2765
      @chatter2765 3 роки тому +18

      I definitely needed this.

    • @divBy0
      @divBy0 3 роки тому +8

      Priceless observation!

    • @astrocatsoft
      @astrocatsoft 3 роки тому +3

      Why Bob Ross?

    • @divBy0
      @divBy0 3 роки тому +18

      @@astrocatsoft Soothing voice ....

  • @unknown6656
    @unknown6656 4 роки тому +303

    "I then collaborated with StackOverflow ..."
    Ah yes, a classic move in computer science ;)

  • @ProvencalG
    @ProvencalG 4 роки тому +671

    Damn. Now you can add the ecosystem, boids and even the clouds you made. With optimization, and probably cutting some high performing cost details, this could contains so much of your past work! Well done, inspiring as always.

    • @SebastianLague
      @SebastianLague  4 роки тому +216

      Thanks! Yeah will definitely need to figure out some good optimizations, but there's a lot of cool possibilities :)

    • @NamePointer
      @NamePointer 4 роки тому +7

      @@SebastianLague *arc-cos*: Is this like a personal attack or something? xD

    • @nielsbishere
      @nielsbishere 4 роки тому +11

      @@SebastianLague for the planet heightmaps you could dispatch vertices on x and y compute axes and craterCount on z axis. If you convert a float to a unorm 32 with a min and a max, you could do atomic operations on them. This means your cache is way more coherent since every xy will read from the same crater until the z changes. And there won't be a for loop anymore. But since this is a one time thing it's probably not worth it (unless you generate with lots of verts and craters). Triplanar mapping is normally the heaviest part (especially with multiple textures like diffuse, metallic, roughness, etc.). But I haven't found a good way to get around this, except for introducing a seam or using procedural 3d textures. Or by reducing texture bandwidth and samples (like using rg32f instead of rgba8 albedo, r16f metallic, r16f roughness seperately. This does require manual unpacking and interpolation tho). This is an interesting series, keep up the great work

    • @acinaces343
      @acinaces343 4 роки тому +5

      Make a fund me for a huge computer to do it all

    • @59vibhusharma31
      @59vibhusharma31 4 роки тому +1

      @@SebastianLague BRO WHY DONT YOU COLLAB WITH NASA THAT WOULD HELP THEM A LOT(I AM JOKING BUT CAN YOU ADJUST PLANET PARAMETERS THAT IT SHOULD MIMIC SOME PLANET YOU CAN MAKE AN EUROPA(WILL TAKE MONTHS TO MAKE SOMETHING THAT CUSTOMIZE PLANET GENERATION TO MATCH EUROPA CAN JUST USE SOME CHUNKS OF LAND MAYBE 2*2 KM WIDE ) AND THEN CAN YOU (WILL TAKE YEARS) MAKE SOMETHING THAT SIMULATES DNA AND THEN YOU WILL PREDICT WHAT KINDS OF CREATURES WOULD BE THERE(CREATURE MODELS DONT NEED TO BE REALLY ACCURATE AND GOOD LOOKING JUST TO GIVE US IDEA WHAT WOULD LIVE THERE)(THEY CAN EVEN BE SQUARES AND DNA CAN BE LIKE A RANDOM CHANCE FOR LONG LEG, ONE MORE PAIR OF LEG, BIPEDIAL POSTURE, BIG MOUTH, BIG SIZE, BIG TAIL, BIG TAIL FIN AND THEN YOU CAN JUST MAKE A 2D AND MAKE AN ANIMAL PLANET DOCUMENTARY

  • @SirLordSpam
    @SirLordSpam 4 роки тому +546

    imagine this combined with the portals to create a stargate like space station

    • @LioncatDevStudio
      @LioncatDevStudio 4 роки тому +7

      That's a dang good idea

    • @bamfyu
      @bamfyu 4 роки тому +35

      Imagine bringing the boids for the oceans, the simulated ecosystem for the lands and the cloud simulation into this

    • @russellbloxwich693
      @russellbloxwich693 4 роки тому +18

      @@bamfyu I'm 99% sure he'll bring the clouds in.

    • @btCharlie_
      @btCharlie_ 4 роки тому +9

      @@russellbloxwich693 I'm almost certain he won't.... or not in the form as he showed in the cloud video. It was incredibly heavy on performance and to have _just clouds_ take up so much processing power isn't really sensible for a star system simulation. If it was something like an airship simulator or whatever then there might be a case for performance-heavy clouds as it'd be important for the game, but not like this

    • @NamePointer
      @NamePointer 4 роки тому

      @@russellbloxwich693 ​ @Tomáš Karlík Yes he'll have to go through a ton of optimization, and I'm not sure he wants to, as it's not supposed to be the focus of the series.

  • @littelbro14
    @littelbro14 4 роки тому +1368

    Whenever I feel like a competent programmer, I come here to keep my ego in check.

    • @faycalbenlarbidelai5586
      @faycalbenlarbidelai5586 3 роки тому +51

      bruh saame Im now deprrreeessed hahaha

    • @TinyDeskEngineer
      @TinyDeskEngineer 3 роки тому +68

      You feel like a competent programmer sometimes?

    • @crptic9925
      @crptic9925 3 роки тому +6

      Your very lucky either way. I don’t know a single thing about code, I couldn’t even figure out how to use GAMEMAKER💀💀🌝

    • @martin_geuer
      @martin_geuer 3 роки тому +11

      Oh boy .. his work is amazing. If he continues his work he will have a release even before star citizen.

    • @nq5044
      @nq5044 2 роки тому +2

      @@crptic9925 Ah,I recommend trying to understand how computer work cuz that helped me,im learning python after python then java from java to c++.
      But you can go with c++,but it will be harder.
      I recommend python or java first
      I dont know java and c++ yet cuz i didnt master python.

  • @fatnose0
    @fatnose0 4 роки тому +371

    an atmosphere would probably make some of the planets look a lot better from the surface. This is by far my favourite series can't wait to see what you make of it

    • @NamePointer
      @NamePointer 4 роки тому +9

      Yes that's definitely something that could make things a lot more impressive than it already is, and this could probably be done with some post-processing magic

    • @MarkSapsford
      @MarkSapsford 4 роки тому +12

      Yes this, plus the clouds from a former coding adventure.

    • @bluekiwi42nd12
      @bluekiwi42nd12 4 роки тому +2

      An atmosphere is what I was going to suggest to.

    • @JacobRy
      @JacobRy 4 роки тому +4

      And increasing radius. Mountains don't extend into space lol

    • @pb3dpb3d
      @pb3dpb3d 4 роки тому +1

      I was thinking about that when I saw this comment...

  • @celiacasimiro465
    @celiacasimiro465 4 роки тому +516

    Why do I feel like eventually Coding Adventures is going to combine a lot of the features from the older Adventures, like the rabbits and foxes, from the ecosystem, e.t.c

    • @lietajucemaciatko383
      @lietajucemaciatko383 4 роки тому +103

      Imagine if everything he has done is actually for one game and he combines everything like:Ok guys today I recreated real life in unity lmao

    • @MartianSantas
      @MartianSantas 4 роки тому +32

      @@lietajucemaciatko383 we can see here the rabbits have developed space travel, and are about to fly to the fox planet

    • @lietajucemaciatko383
      @lietajucemaciatko383 4 роки тому +19

      @@MartianSantas It seems like foxes aren't very happy about it and immediately slaughter them. Rabbits will have to find another planet to solve their overpopulation because of exponential growth

    • @PKMartin
      @PKMartin 4 роки тому +4

      Probably because that's exactly what he's done in this video - I recognize stuff that was covered in more detail in several previous videos (Perlin noise, how to make meshes of spheres, colouring terrain etc.), and I think he even said explicitly this project was going to be an excuse to combine things learned in previous projects.
      Now I'm imagining a collaboration with ThinMatrix to put complex ecosystems and procedurally generated towns on the planets...

    • @TheYuvimon
      @TheYuvimon 4 роки тому +2

      Put the Boids! In the water!

  • @VaradMahashabde
    @VaradMahashabde 4 роки тому +191

    20:35
    "It's all noise?"
    Seb with finger on del button : "Always has been"

    • @GymCritical
      @GymCritical 4 роки тому

      Varad Mahashabde this deserves top comment.

    • @Vr0sen
      @Vr0sen 4 роки тому

      Underrated comment

  • @TriggerHappyRC1
    @TriggerHappyRC1 3 роки тому +528

    Alternative title: Sebastian makes an Outer Wilds prototype.
    The fact that a single person can make something like this is still absolutely crazy to me.

    • @Ahris_aus_der_8._Dimension
      @Ahris_aus_der_8._Dimension 3 роки тому +21

      Reminds me on Outer Wilds too. Beautiful game ^^

    • @sichacha9718
      @sichacha9718 3 роки тому +12

      @@Ahris_aus_der_8._Dimension i see that, but i thought of 'no man's sky' when i watched this video

    • @bridgemaker6105
      @bridgemaker6105 3 роки тому +25

      yea, i think he used the outer wilds hud for in the ship lol

    • @celestesimulator6539
      @celestesimulator6539 2 роки тому +20

      @@sichacha9718 i mean, aside from the ui, "the two twin planets that orbit close to the sun" is clearly cut and dry

    • @pikpik_carrot3392
      @pikpik_carrot3392 2 роки тому +1

      I was thinking the same god bamn thing

  • @crowdozer
    @crowdozer 4 роки тому +348

    at this point I'm expecting a "Coding Adventure: Conscious Artificial Lifeforms" soon

    • @maindepth8830
      @maindepth8830 4 роки тому +2

      Ngl thst would be terryfying

    • @sartanko
      @sartanko 4 роки тому +4

      "Coding Adventure: Creating The Matrix"

    • @_vallee_5190
      @_vallee_5190 4 роки тому

      Hes generating planets, this technology has already been used a million times before, it is complex but its not new.

  • @jameshughes3014
    @jameshughes3014 4 роки тому +315

    i absolutely love how you are visually showing the concepts behind how you are using your code. I suspect that you are making a whole generation of kids fall in love with math. Thank you

    • @neut_ro
      @neut_ro Рік тому +5

      ​@TheNerdThatCodes same man. But I already love math.

    • @m.i.c.h.o
      @m.i.c.h.o Рік тому +2

      I absolutely agree. Because I'm one!

  • @Exxag
    @Exxag 4 роки тому +904

    What is says: "Coding Adventure"
    What is really means: "No Man's Sky 2 - Devlog"

    • @TURPEG
      @TURPEG 4 роки тому +5

      Lol

    • @informitas0117
      @informitas0117 4 роки тому +7

      Universim

    • @LethalChicken77
      @LethalChicken77 4 роки тому +18

      Or "Kerbal Space Program 2 - Devlog"

    • @Hipocamp-Vives-
      @Hipocamp-Vives- 4 роки тому +3

      Thats just what I was thinking when I finished the video xD

    • @JordanMetroidManiac
      @JordanMetroidManiac 4 роки тому +8

      People will be looking at this ten years from now, seeing how it all began... one guy just loves his math and code and actually did something with it

  • @compugeniusprograms
    @compugeniusprograms 3 роки тому +398

    15:41 "I then collaborated with Stack Overflow" - Every programmer ever

    • @jammingend3781
      @jammingend3781 3 роки тому +32

      It's not stealing, it's collaborating

    • @compugeniusprograms
      @compugeniusprograms 3 роки тому +17

      @@jammingend3781 I'm not arguing, i'm agreeing 😉

    • @Error_042
      @Error_042 3 роки тому +30

      @@compugeniusprograms It's not your code, it's our code. 😉

    • @lepnoxicray7398
      @lepnoxicray7398 3 роки тому +20

      @@Error_042 r/suddenlycommunism

    • @mikul_
      @mikul_ 9 місяців тому

      I was just about to comment the exact same thing 😂

  • @Bacony_Cakes
    @Bacony_Cakes 4 роки тому +658

    Sebastian, we all know you're making Spore 2. And we have one thing to say: Please do.

    • @creeperswaifu9026
      @creeperswaifu9026 4 роки тому

      30 th like

    • @Cozmonimbus
      @Cozmonimbus 4 роки тому +8

      You beat me to it! I'm so ready for Spore 2

    • @MandMs05
      @MandMs05 4 роки тому +3

      Yes pleeeaaaseeee

    • @anonymoususer6251
      @anonymoususer6251 4 роки тому

      Yeah, he should work for revolutionary games, he'd be a great help there, developing features for thrive

    • @animationspace8550
      @animationspace8550 4 роки тому +2

      Thrive is already doing that, and already started on the cell stage which is pretty playable

  • @socketbyte5348
    @socketbyte5348 4 роки тому +110

    As a developer with like 7 years of experience, I really hope I'll get on your level someday. You're absolutely genius, thank you for these videos!

    • @ghriankashtagelenski6577
      @ghriankashtagelenski6577 4 роки тому +15

      As a CS student this reassures me a lot haha

    • @otmanemj7453
      @otmanemj7453 4 роки тому

      good luck with that ,

    • @Retucex
      @Retucex 4 роки тому

      Was thinking the same thing. Playing around with game engines is what got me in programming in the first place. But, now that I have a career as a developer, I'm just in awe with Seb's videos. It's insane.

    • @otmanemj7453
      @otmanemj7453 4 роки тому

      ​@@ghriankashtagelenski6577 i was thinking the same before i knew he's onyl 22 y.o ... he is a hard working passionate , i think he was learning and working with unity at least each week for the 7 years on youtube and every time he tried to do something he learn a lot
      i would love to hear how he did it so i can mimic or do more , but to think you can reach his level easly it's not going to be possible

    • @hatacoyama1246
      @hatacoyama1246 4 роки тому

      @@otmanemj7453 You'd be suprised what you can be capable of when you put your mind to it ;)

  • @OrangeC7
    @OrangeC7 4 роки тому +69

    "I collaborated with StackOverflow"
    Definitely going to say this any time I show someone my finished projects because it sounds wayy cooler than "I looked up an algorithm for how to do that"

  • @georgehall3692
    @georgehall3692 3 роки тому +80

    MY favorite line out of this "Here is my code for this, which is many times longer and more convoluted than it needs to be, so nothing unusual there." Every programmer's life story! Great video

  • @Fikzy_
    @Fikzy_ 4 роки тому +103

    This looks stunning, I am speechless. Keep up the good work!

  • @iminni3459
    @iminni3459 4 роки тому +209

    "Collaborated with Stack Overflow" xD

    • @Hi_im_here
      @Hi_im_here Рік тому

      How do you collaborate with stack overflow

    • @thegoldenatlas753
      @thegoldenatlas753 Рік тому +2

      ​@@Hi_im_here"copy and paste"

    • @Hi_im_here
      @Hi_im_here Рік тому

      @@thegoldenatlas753 That's plagiarism, not collaboration

    • @mr.maccaman2
      @mr.maccaman2 Рік тому +5

      @@Hi_im_herecommon joke that there is no plagiarism in coding. technically there is, but since coding is so insanely similar to pure math, gatekeeping an algorithm is like gatekeeping how to take a derivative. + not plagiarism if it's free use

  • @paulomarcio3133
    @paulomarcio3133 4 роки тому +116

    I started watching this video like: "I'm gonna watch just a few secs and close this tab", and now I'm fascinated by this channel

    • @chimitrash2966
      @chimitrash2966 4 роки тому +4

      I mean I don't understand half of the video but I still watching until the end

    • @paulomarcio3133
      @paulomarcio3133 4 роки тому +1

      I'm a programmer, I know how to deal with things I don't understand, I do this everyday, in the end I always master what I need/want

    • @lfbarni
      @lfbarni 4 роки тому +1

      you're welcome to the club pal

    • @CardboardBones
      @CardboardBones 4 роки тому +1

      I know nothing of programming, but am in love with everything this channel does.

    • @mihirbendre5049
      @mihirbendre5049 4 роки тому

      Same!,,

  • @0hate9
    @0hate9 3 роки тому +158

    obviously, the main thing the planets need is atmospheric refraction. it's super weird looking out at a perfectly black sky in the middle of the day from the surface of a planet.
    EDIT: oh, apparently you agreed.

  • @verified_tinker1818
    @verified_tinker1818 4 роки тому +62

    "I collaborated with StackOverflow."
    I'm so stealing that.

  • @Zepalios
    @Zepalios 4 роки тому +73

    That's amazing.
    At the end all I was thinking of was Spore's planets!

    • @SebastianLague
      @SebastianLague  4 роки тому +16

      Thank you :)

    • @t2hk_
      @t2hk_ 4 роки тому +2

      Same.

    • @petarking66
      @petarking66 4 роки тому +1

      Ah, memories

    • @lexingtonbrython1897
      @lexingtonbrython1897 4 роки тому

      Same! I've been playing SPORE a lot recently, and was struck by the suggestion of creatures wandering around the planets! Wondering if reverse kinematics and the procedural texturing in the video could do plausible procedural critters.

    • @Wonrofccsreal
      @Wonrofccsreal 4 роки тому

      ​@@SebastianLague Sebastian Please notice me I want to ask you a question: for the procedural terrain generation, did you end the series, or are you planning on making more videos? I would only like you too make 1 more if possible, and that is procedural object placement.

  • @andrewferguson6901
    @andrewferguson6901 3 роки тому +27

    6:53 very interesting that your crater definition process has an emergent property matching the natural ones, that is, the mound in the middle.

  • @minticedteaenjoyer
    @minticedteaenjoyer 4 роки тому +237

    "Do you think the world is simulated and the moon and planets are just procedurally generated?"
    "Impossible."

  • @andrewhart9526
    @andrewhart9526 4 роки тому +900

    Sebastian in 2 years: Coding Adventure: Recreating Spore

    • @AndroidSLC
      @AndroidSLC 4 роки тому +41

      please yes

    • @Evoleo
      @Evoleo 4 роки тому +48

      Sebastian today: Recreating No Man's Sky

    • @Kasmuller
      @Kasmuller 4 роки тому +14

      @@Evoleo kerbal space program?

    • @mrfluffynl7915
      @mrfluffynl7915 4 роки тому +9

      Won't be that hard to make it better too :P

    • @capjay45
      @capjay45 4 роки тому +6

      Recreating: the last of us part 2 ... in vr my guy

  • @empty5013
    @empty5013 4 роки тому +76

    I'd love to see some atmospheric shaders, generating a sky for each planet when you land.
    Another thing you could do to help your colors be a little less ugly and a little more realistic is perhaps randomly select the planets composition out of real world common molecules (iron, silica, limestone, copper, carbon, h2o) and generate colors and specularity based off the composition of a planet. Obviously that's a lot of up front research to get that data and a way to represent it, but I think once you've done the ground work it'll result in much more realistic and familiar planetary colors.
    these are just suggestions of course, love your work and super excited to see where you take it next.

    • @FlyingDominion
      @FlyingDominion 4 роки тому +1

      But 8 years later players will be looking up spectrum analyses for silicon to find the best planet to harvest for their galaxy conquering robot army.

    • @bessiebuddy7951
      @bessiebuddy7951 4 роки тому

      Well you called it

  • @duckworth-sc2
    @duckworth-sc2 3 роки тому +32

    Im an aspiring software developer, and I hope to someday understand this as well as you do. Can't wait to get my feet under me and take a look at all those juicy articles you mentioned!

  • @tinylord1691
    @tinylord1691 4 роки тому +33

    I feel like there needs to be some atmospheric Rayleigh scattering so the backs of mountains aren’t so dark. Magical though.

  • @kusalg
    @kusalg 4 роки тому +16

    some things you could add:
    * ambient light along with atmosphere on your planets
    * varied gravity by size
    * you could make your water bodies glow on certain colors to simulate lava or something radioactive etc
    * add a rudimentary chemical system, temperature, light and biome data and then run some evolutionary simulations on it to try and get some wacky life forms to inhabit the planet as flora or fauna (or somehow a combination of the two)

    • @Known_as_The_Ghost
      @Known_as_The_Ghost 4 роки тому +2

      And then hopefully release that as a game because that sounds incredible.

  • @Th.Alchemist
    @Th.Alchemist 4 роки тому +346

    2 years from now your titles are gonna be like "Coding Adventure: How I simulated the universe by accident again"

    • @hoboshoe
      @hoboshoe 4 роки тому +23

      "What to do when your simulated organisms try to escape"

    • @polskiobywatel553
      @polskiobywatel553 4 роки тому +11

      @@hoboshoe alt F4

    • @lucifugerofocale5847
      @lucifugerofocale5847 4 роки тому +9

      Polski Obywatel *terminates the universe*

    • @balticpagan1495
      @balticpagan1495 4 роки тому +11

      ad a pandemic to distract them!

    • @settheshallow8913
      @settheshallow8913 4 роки тому +2

      @@balticpagan1495 Rewire the psychology of their main scientist who pointed it out during the pandemic, and now he is refuting his own logic

  • @Real_Genji
    @Real_Genji 3 роки тому +24

    This is actually beautiful. I actually brought snacks to watch this because this is literal art. Fantastic content I love everything you post

  • @Meg_A_Byte
    @Meg_A_Byte 4 роки тому +296

    These videos are actually several years old and it's just a documentation of how No Man's Sky was made.

    • @mewion6774
      @mewion6774 4 роки тому +28

      Outer Wilds, actually

    • @hunterbuns
      @hunterbuns 4 роки тому +6

      Haha I literally had to look up the creators of Outer Wilds (Mobius Digital) to see if Sebastian Lague was on the team! Turns out he's not, but Hiro from the TV show "Heroes" is the founder of the company?! Man... I learn so much cool stuff from this channel.

    • @daliborin
      @daliborin 4 роки тому +2

      @@mewion6774 this is better than no mans sky

    • @manuel8123
      @manuel8123 4 роки тому

      @@hunterbuns at the beginning the lock on the planet is the same as the one in Outer Wilds!

  • @Axelazo
    @Axelazo 4 роки тому +216

    "It's hard to get terribly excited about exploring a bunch of coloured spheres though"
    No Man's Sky players: Is that a personal attack or something?

    • @abbyalphonse499
      @abbyalphonse499 4 роки тому +25

      Spore players: You have no claim, we were here long before you.

    • @Axelazo
      @Axelazo 4 роки тому +3

      @@abbyalphonse499 lmaooo I remember spore, it was fun

    • @nathanwise9271
      @nathanwise9271 4 роки тому +3

      Elite Dangerous 8 years ago: Height maps and different colours would be boring to explore so we shouldn't do that for planets
      Elite Dangerous currently: Nobody explores planets because it's just a height map and a colour

    • @robo1540
      @robo1540 4 роки тому +1

      no you dont get it, sometimes they are shiny and have hexagons on them and other times they arent even the color they are supposed to be

  • @SPIKEASAURUS
    @SPIKEASAURUS 4 роки тому +41

    I've been following you for awhile now and just wanted to say that you are my favoriite youtuber and very much appreiciate what you do! Your videos always give me so much inspiration for my own art coding adventures!

  • @yunoletmehaveaname
    @yunoletmehaveaname 3 роки тому +38

    This guy: creates something incredible
    Also this guy: "it could be better...."

  • @noova-art3876
    @noova-art3876 4 роки тому +238

    Austronaut 1: wait. Its all coded?
    Austronaut 2: always has been
    *takes up gun*

  • @kallehalvarsson5808
    @kallehalvarsson5808 4 роки тому +49

    A tip for the specular highlights: Every model of specular highlights is at its core simply the dot product between the half vector (vector to the eye + vector to the light, normalized) and the surface normal. Fancy variations of this, like GGX, just remap this curve using some polynomial. Unity has all their shader math on github, which is a great reference: github.com/UnityTechnologies/ScriptableRenderPipeline/blob/64b9e6dd41a16e0a984afb682dfd430b8cbc9c5b/com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Lighting.hlsl#L270
    Regarding the mountains, and terrain noise in general, i recommend that you look into Inigo Quilez' method of using noise derivatives to simulate erosion (which is what No Man's Sky used): www.iquilezles.org/www/articles/morenoise/morenoise.htm

  • @natefinkemusic
    @natefinkemusic 4 роки тому +11

    Sebastian’s videos never fail to make me want to learn to code. His projects are always so fun and interesting, and he explains what the code is actually doing in a way a non-programmer can digest. I love how he walks us through his problems and solutions. I thoroughly enjoyed this video!

  • @cionnar
    @cionnar 3 роки тому +50

    The Outer Wilds-esque spaceflight primed my brain to anticipate the sun going supernova at the end, would've totally made my day if it actually did. Still mighty impressive stuff tho

    • @s1nblitz
      @s1nblitz 2 роки тому +1

      if it were to go supernova it would be red, since i dont think yellow dwarfs can supernova yet.

    • @thecousinwithaforesakentit1999
      @thecousinwithaforesakentit1999 2 роки тому +5

      @@s1nblitz I don’t think yellow dwarfs can supernova at all, unless provoked by a certain space station in low orbit around the sun.

    • @thecousinwithaforesakentit1999
      @thecousinwithaforesakentit1999 2 роки тому +3

      @@s1nblitz (it didn’t work)

  • @johnnyhoran9369
    @johnnyhoran9369 4 роки тому +75

    KSP planet artists: Exists
    Sebastian: Ima bout to end this man's career.

    • @pofiPenguin
      @pofiPenguin 4 роки тому +4

      well... lets not forget KSP is providing fairly similar visuals on a *much* more massive scale, which is pretty ridiculous considering how smoothly the game runs with all of that.

    • @fisheatsyourhead
      @fisheatsyourhead 4 роки тому +8

      @The Lavian 1992 called - they want their "year called" joke back

  • @SorchaSublime
    @SorchaSublime 4 роки тому +63

    i feel like this game is going to eventually incorporate everything learned in the series so far

    • @joepeters8746
      @joepeters8746 4 роки тому +5

      we learned almost nothing. It is more like a showcase

    • @SamuraiExecutivo
      @SamuraiExecutivo 4 роки тому +3

      @@joepeters8746 Look at older vids, there are many cool tutorials

    • @FlyingDominion
      @FlyingDominion 4 роки тому

      @@joepeters8746 perhaps Sorley De Cesare meant everything Sebastian learned in the series.

  • @Jabrils
    @Jabrils 4 роки тому +35

    holy shit. its finally here 😢

  • @simonwhitfield4487
    @simonwhitfield4487 3 роки тому +2

    An extremely interesting video that taught me one very important lesson that I had forgot - the more I listen to someone knowledgeable talk about complex mathematics, the more I involuntarily yawn (even though I am extremely interested!), and the more all my joints hurt and, subsequently, the more I have to fidget and stretch to try and relieve the aches. I haven't felt this way since math lessons at school many, many, many years ago! It's like inverse ASMR! Thank you for the trip down memory lane.

  • @ashwinmods9576
    @ashwinmods9576 4 роки тому +27

    Beautiful work Mate,
    After adding so many layers, we finally made the Onion :D
    Can't wait to try it myself, specially that "using noise as an offset for noise" technique,
    That almost simulated the Jupiter surface for me.

    • @SebastianLague
      @SebastianLague  4 роки тому +10

      Thanks! Yeah I thought about trying to do some sort of gas giant with the warp noise, but to make it animate nicely I think it's probably necessary to do a fluid simulation. Maybe there's some tricks I haven't thought of for faking it nicely though. Would like to experiment with this at some point!

    • @kjpg7413
      @kjpg7413 4 роки тому +1

      Also called Domain Warping!

  • @irishbruse
    @irishbruse 4 роки тому +47

    Someone has been really enjoying outer wilds haven't they :)

    • @NinjarioPicmin
      @NinjarioPicmin 4 роки тому +5

      please don't call it THE ... people are already confused between Outer Wilds and The Outer Worlds

    • @prizmatik8696
      @prizmatik8696 4 роки тому +1

      @@NinjarioPicmin yep he confused me lmao

    • @irishbruse
      @irishbruse 4 роки тому

      @@NinjarioPicmin fixed

  • @sabers31skip35
    @sabers31skip35 4 роки тому +401

    Me at first: “yeah, coding makes sense and seems really fun!”
    Me now: “... well frick”

    • @USBEN.
      @USBEN. 4 роки тому +1

      Same

    • @Indi_DevJames
      @Indi_DevJames 4 роки тому +9

      Simple young grasshopper take time and make a simpler solution. Simple is just a matter of perspective

    • @isodoubIet
      @isodoubIet 4 роки тому +23

      Sometimes, reading code is a lot harder than to write it. This is one of those times: you're seeing this quickly in a 20 minute video when it took the guy several hours or days.
      Also, keep in mind he's been using the time-honored tradition of copying and pasting code from other sources (such as the noise code). You don't have to understand a piece of code to be able to use it effectively.

    • @MartinToernby
      @MartinToernby 4 роки тому

      And he probably has an IQ above 150. Great thing is that his humbleness hasn't eroded.

    • @niklasstahl98
      @niklasstahl98 4 роки тому +15

      @@MartinToernby He's obviously really smart, but lets not pretend that he's some genius because of these videos (not saying he can't possibly be one). This just takes a lot of dedication and creativity, anyone who with some coding experience can learn it if they want

  • @Mixitrion
    @Mixitrion 4 роки тому +98

    And im still over here like "LOOK MOM, I MADE IT SAY HELLO WORLD!"

    • @CommissarChaotic
      @CommissarChaotic 7 місяців тому

      Im still getting there myself, the last peak i had was "Look brother, i forgot to disable movement of the ai when they die so theyre just wandering corpses"

  • @reverse_reliefyt744
    @reverse_reliefyt744 4 роки тому +32

    YES FINNALY PART 2 I HAVE WAITED FOR SO LONG THANK YOU CODING GOD

  • @doltBmB
    @doltBmB 4 роки тому +33

    The simplest way to fix the seams is to generate a "skirt" for each patch, simply a ring of polygons around the edge extruded down towards the center with the UV's and normals copied

    • @kornsuwin
      @kornsuwin 4 роки тому

      remove the skirt

    • @roxwize
      @roxwize 4 роки тому

      no

    • @Scarletraven87
      @Scarletraven87 4 роки тому

      Like ... many little pyramids overlapping near the base?

  • @jmawuks
    @jmawuks 4 роки тому +81

    Sebastian: There's still some room for improvement for the moons
    Me: *Struggles do the same in Blender*

    • @benhardwiesner6963
      @benhardwiesner6963 4 роки тому +1

      Find or create a noise and a crater heightmap and simply sculpt the 2 onto a multiresed square that was casted to a sphere

  • @rameshmadara1
    @rameshmadara1 4 роки тому +25

    1:27 That's how they did it in No Man's Sky. Amazing!

  • @fawazaljohani8447
    @fawazaljohani8447 4 роки тому +31

    Maybe the next thing to add is an atmosphere to the planets, the lighting in the planets could be improved a lot, the sky should be {color} (more room to play with (: imagine an orange sky with green sunlight or something), also the planets need to be scaled much much more but that needs optimization.
    and one last thing to say, if you intend to make this a real game with a gameplay loop and all, may I suggest making it a strategy exploration game, we have ton loads of first-person exploration games, but just imagine if you could create a colony or something, control all of you species, gather resources, build, manage, fight ... etc and perhaps instead of being an infinite game loop, maybe the goal is to build a giant ship to escape the solar system and go back home, and to build it you need to harness the sun power, which needs a lot of work, I don't know man it's just the endless possibilities and I have to only watch but you will have to do all the work (:
    cheers man as always amazing content

    • @S-K.
      @S-K. 4 роки тому +3

      Great ideas, I could definitely see this become a badass strategy game, involving various gameplay elements such as technological advancement, resource gathering, and working to cohabit the various ecosystems in your world without destroying them. Could make it really difficult to sustainably develop your planetary system without destroying your planets, for realism, of course.

    • @l0k048
      @l0k048 4 роки тому +3

      yeah great idea, it would be cool to if the game has a bad or good ending, which the players will chose, the good ending was to adapt to ecosystems and live in a
      sustainable way, or the bad ending, where to build the ship the player chooses to use all resources without caring about the planet, making it uninhabitable, and escaping to another planet with the resources, until he builds the ship

    • @fawazaljohani8447
      @fawazaljohani8447 4 роки тому

      @@l0k048 I didn't think of it that way (duh humans) but that really gives it more depth, greate point of view

    • @jarredallen3228
      @jarredallen3228 4 роки тому

      "a strategy exploration game"
      Sounds like the kind of game that Spore's Space Stage should have been.

  • @R.P.G.
    @R.P.G. 4 роки тому +36

    Honestly I want to make a game myself and I don't know where or how to start but you are definitely shedding some light on it and you make it enjoyable.

    • @corporatecapitalism
      @corporatecapitalism 3 роки тому

      Maybe start with a few basic UA-cam tutorials so you’re prepared if you want to go into it in like college or something

    • @chandrashekhah7488
      @chandrashekhah7488 Рік тому

      ​​@@corporatecapitalism, @R.P.G. what software did he using and which language

  • @gamedevgoose9887
    @gamedevgoose9887 4 роки тому +18

    This is insanely cool :D keep up the incredible work Sebastian, your spherical worlds are works of art.

    • @SebastianLague
      @SebastianLague  4 роки тому +3

      Thank you :)

    • @zahhym
      @zahhym 4 роки тому +2

      @@SebastianLague You replied to the comment before it was made..

  • @cosmareanimates3542
    @cosmareanimates3542 2 роки тому +18

    "Hard to be too terribly excited over a few colored spheres" oh really? I've been more excited watching this series than I've ever been in my life, keep up the good work and i absolutely love this even with only colored spheres

  • @EasyAs3141
    @EasyAs3141 4 роки тому +11

    You may want to check out the 1997 paper "ROAMing Terrain: Real-time Optimally Adapting Meshes" by Duchaineau, Mark, et al. It describes an elegant solution to subdividing triangles and has a lot of really nice properties like there never being gaps in the mesh, really fine-grained control over triangle budget, and the ability to adjust LoD not only based on distance but also on the level of surface detail (e.g. a large flat plane automatically uses fewer triangles).

  • @fecu2394
    @fecu2394 4 роки тому +20

    15:50 _"I then collaborated with stackoverflow"_
    What a lovely way to say you got stuck, asked for help and some nice person told you the answer. :)

    • @questwalkerko
      @questwalkerko 4 роки тому

      The stack overflow community is surprisingly toxic

  • @spencerruston406
    @spencerruston406 4 роки тому +5

    This series is giving me a lot of Outer Wilds vibes and I really like that.

  • @devonkeith6860
    @devonkeith6860 3 роки тому +8

    Watching you make this was actually insane and super inspiring.

  • @RadleyBO0
    @RadleyBO0 4 роки тому +44

    This is definitely giving me some Outer Wilds vibes. Would be cool to toy with scale a bit for some larger planets, although those would need to have higher levels of detail to match the larger scale. Regardless, this was all incredibly fascinating and I love your ideas!
    Also, as an artist, I might recommend that you look up some basic color theory and get some simple color schemes going for your planets. Not saying it can’t be random, but looking up different types of color schemes (analogous, complementary, monochromatic, etc.) might help you achieve more aesthetically pleasing planets/moons. Could even be cool if you randomize the type of color scheme for each planet/moon for more variety.

    • @caidenkesler3945
      @caidenkesler3945 4 роки тому +4

      Yeah the intro seemed like a straight recreation of Outer Wilds.

    • @jondw
      @jondw 4 роки тому +3

      My thoughts exactly on the Outer Wilds part

    • @dcisme5594
      @dcisme5594 4 роки тому +1

      that's a massive insult considering OW is an alphabet abomination and nothing more

    • @ChaoticLifemaker
      @ChaoticLifemaker 4 роки тому

      I think he said outer wilds was the inspiration to start this.
      Also the twin planets with the fiery twin is just straight up the hourglass twins.

  • @PolyRocketMatt
    @PolyRocketMatt 4 роки тому +4

    Sebastian Lague makes coding adventures
    Fast Forward: Combines everything in one episode :O... This is sooo satisfying to watch

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO 4 роки тому +7

    Some beautiful noise functions there, this makes me want to code again, i remember doing the Mandelbrot set in BASIC in the 80s, that took a long time to render! Some of the tools available today are amazing.

    • @dan7777
      @dan7777 3 роки тому +1

      I'm surprised you're allowed near a computer haha

    • @GaryMcKinnonUFO
      @GaryMcKinnonUFO 3 роки тому

      @@dan7777 :)

  • @Ro_Gaming
    @Ro_Gaming 3 роки тому +7

    As someone who loves planet exploration games; you've probably made one of the best planetary games in existence up with astroneer and no mans sky.

  • @nithincbabu8460
    @nithincbabu8460 4 роки тому +81

    Soon, the beings inside these planets would start thinking..."are we living in a simulation?"

    • @Known_as_The_Ghost
      @Known_as_The_Ghost 4 роки тому +18

      And then someone starts coding space games on that planet,
      And upload videos to their internet...
      And someone comments on the video "Soon, the beings inside these planets would start thinking..."are we living in a simulation?""
      and then someone replies with "And then...

    • @deformercr6680
      @deformercr6680 4 роки тому +5

      @@Known_as_The_Ghost Demn

  • @Kyun9432
    @Kyun9432 4 роки тому +5

    I love the change in people's imagination and desire to explore space structures, especially under the effect of Outer Wilds.

  • @simply_aman
    @simply_aman 3 роки тому +3

    That mess at 8:46 was actually perfect texture for the moon

  • @nulcow
    @nulcow Рік тому +2

    These planets look great! they remind me a lot of Spore. In fact, my motivation to make a game similar to Spore is what makes me watch these videos to learn about the methods that are used for things like planets and procedural animation.

  • @hulmaji1695
    @hulmaji1695 4 роки тому +230

    I seriously want to know. How long does this actually take Sebastion to code it and research? I mean this looks so overwhelming, I guess I couldn't even come up with a solution for how to code it and I'm always like watching with my mouth open

    • @random_idiot
      @random_idiot 4 роки тому +55

      He should make a livestream or something that shows his real-time process of doing an experiment like this.

    • @LaChips806
      @LaChips806 4 роки тому +11

      Yeah, that must have taken some looong time.. I tried to do exactly what he just did couple months ago, and gave up after realizing how much time and effort it would take. I just waited for his video. And I feel satisfied.

    • @Rugg-qk4pl
      @Rugg-qk4pl 4 роки тому +3

      I'm hoping we can get a reply from him?

    • @HrPaschulke1337
      @HrPaschulke1337 4 роки тому +2

      Yesterday evening i had the idea of watching this video to relax and learn a bit about the topic. Quickly started to notice that the content will blow my mind and if i continue watching i wouldn't sleep but think of the code all the time and do researches myself. This is such high-class, just genius!

    • @MrKraignos
      @MrKraignos 4 роки тому +4

      There's 2 months between first and second video. Plus take into account work/life balance, free time, his video editing skills, he might also work on something else...also his project is probs more advanced than he shows, he waits for enough content to make a video.
      Still pretty fast with all this in mind, not sure I would achieve the same result even with the 2 months *fulltime* :p

  • @gabriele18gamba
    @gabriele18gamba 4 роки тому +62

    I'm coding a game with a friend in our spare time where we are merging something like this with marging cubes (Cubicity had a nice package for this, for free). Using Runge-Kutta (actually its adaptive Dormand-Prince a more advanced one) for gravitation and space gravity toolkit for graphics. We are trying that to get a nice solar system generator. I then modify that to get a nice gravity turn and rendez-vous generator that I'm using in my Thesis. Would be awesome to share the project here when done so everyone can have it or maybe we will do a free unity 3d package. Would be an honor to have one of your video talking about it and adding feature when done :D btw the project was inspired by one of your video 6 years ago (Faux Gravity). (all the project is multiplayer too which make things harder)

    • @Known_as_The_Ghost
      @Known_as_The_Ghost 4 роки тому +9

      Ooo, sounds interesting!

    • @zacariaskujo5351
      @zacariaskujo5351 4 роки тому +3

      Create a discord server for it

    • @gabriele18gamba
      @gabriele18gamba 4 роки тому +3

      You guys are really that interested in the project? The only problem could be that the development is slow cause I have University and my friend has his things too. But eventually you guys could be interested in some video or just a discord server for update on it? (my profile image is from the project btw)

    • @Known_as_The_Ghost
      @Known_as_The_Ghost 4 роки тому +4

      @@gabriele18gamba
      If you'd create a Discord server, I'd join it!
      And...
      I think a slow development time is superior than a rushed project.
      Just look at *EA!*

    • @sicklymoonlight
      @sicklymoonlight 4 роки тому +2

      go for the quality, don't rush it

  • @bamfyu
    @bamfyu 4 роки тому +5

    Imagine bringing the boids for the ocean, the simulated ecosystem for the lands and the cloud simulation into this

  • @PiratePawsLive
    @PiratePawsLive 3 роки тому +1

    Thank you for explaining everything clearly, I had a few go's at procedural mesh generation over the years but could not wrap my head around it, despite reading hosts of articles, wikies and papers.
    - Cheers

  • @Revv13T
    @Revv13T 4 роки тому +90

    Next time...
    Coding Adventure: Creating life
    Coding Adventure: Sentient AI

  • @Frenchnostalgique
    @Frenchnostalgique 4 роки тому +8

    For other interesting spheres with "better" point distribution, maybe check out those with constant solid angles :
    Virtual Goniophotometric Measurements Protocol Abstract 1 by A Krishnaswamy

  • @NinjarioPicmin
    @NinjarioPicmin 4 роки тому +14

    For anyone that finds this even mildly interesting you just HAVE to check out Outer Wilds. It is one of the best games to come out last year if not the best, and Sebastian Lague was obviously highly inspired by it for this video series.

    • @spacesun8541
      @spacesun8541 4 роки тому +2

      🙏🙏🙏🙏

    • @kintrix007
      @kintrix007 4 роки тому +4

      These planets orbiting around each other close to the sun, and one called the fiery twin...
      I see no resemblance here.

  • @nickstebbens
    @nickstebbens Рік тому +1

    This is such an awesome video!!! Thank you, and since you asked for some more ideas to make them look better, I'm thinking you could do a 'rocky terrain' boolcheck for where there isn't any ocean or grass and then within those areas apply your fractal noise function with a heavy bias for roughness masked with a radial (from sphere-center) damper for a pretty realistic erosion effect, and then apply a similar but horizontal erosion function for underwater areas

  • @ridlr9299
    @ridlr9299 4 роки тому +80

    Sebastian: "That's pointless"
    Me: "Actually there are an infinite number of poi-"
    Sebastian: "d i d I a s k"

  • @wortwortwort117
    @wortwortwort117 4 роки тому +5

    This looks just like outer wilds
    I am in love with that game

  •  4 роки тому +15

    These planets need some atmosphere, it feels really weird without one :D

    • @mkevz
      @mkevz 2 роки тому +1

      Check his newer vids :D

  • @IAmTanker
    @IAmTanker Рік тому +2

    I love how my brain's recognition of the outer wild style ui was immediate.
    Honestly thought it was some beta version or mod for a sec.

  • @nextProgram
    @nextProgram 3 роки тому +16

    This is exactly like the game I dreamt of making when I was younger. That's so cool

    • @wouhou1626
      @wouhou1626 3 роки тому +2

      funny to find u there

    • @nextProgram
      @nextProgram 3 роки тому +1

      @@wouhou1626 howdy

    • @wouhou1626
      @wouhou1626 3 роки тому +1

      @@nextProgram i didnt understood im french but ill take that as a compliment

    • @wouhou1626
      @wouhou1626 3 роки тому +1

      @@nextProgram btw i do rly like ur videos

    • @nextProgram
      @nextProgram 3 роки тому +1

      @@wouhou1626 Haha it just means hi. Thanks, I appreciate that!

  • @Grubble1
    @Grubble1 3 роки тому +3

    How could anybody dislike this?! This is one of the most amazing things I've seen on the internet.

    • @amogus-bk4qn
      @amogus-bk4qn 3 роки тому +1

      Programmers who can't do the same.

  • @NFSCsapat
    @NFSCsapat 4 роки тому +176

    Imagine this guy being the creator of No Man's Sky:But cooler

    • @eitantour8059
      @eitantour8059 4 роки тому +15

      This would have to go a looong way to be cooler than No Man's Sky

    • @5Andysalive
      @5Andysalive 4 роки тому +8

      @@eitantour8059 Not really. NMS is cheating. What you see from space has nothing to do with what the planet up close is like. You're not "seemlessly" close in. There is basically a fancy loading screen inbetween. The Matrix-ish shimmering is arguably worse than a little cut ould be.
      In Elite, Space Engine, even in cheap indie games Emyprion and Space Engineer that is much more elegant. The tiny crater you see from space at any distance is the very crater you can land in. Seemless in the first two, a bit less seemless in the other 2 games.
      I always felt this part of NMS, it's most famous feature actually, got WAY more praise then it deserves. Even at the time and certainly nowadays.

    • @ChrisNinjaEagle
      @ChrisNinjaEagle 4 роки тому +3

      Actually No Mans Sky is good now.

    • @NFSCsapat
      @NFSCsapat 4 роки тому

      @@ChrisNinjaEagle Is it? :D When did it became good?

    • @nanni5230
      @nanni5230 4 роки тому +2

      @@NFSCsapat It happened awhile ago, they updated the game more, the usual. Basically they released the game 3 years too early

  • @Goofy_Geek
    @Goofy_Geek 2 роки тому

    Every time I think it looks perfectly fine, he goes and adds something else to it, and it looks waaay better.

  • @UCWjF-rlGGWBHxEPLGJXZBoA
    @UCWjF-rlGGWBHxEPLGJXZBoA 4 роки тому +5

    You could try using an inverse smoothstep function instead of the Acos function at 16:43.
    iquilezles.org/www/articles/ismoothstep/ismoothstep.htm
    Edit: Also, for the level of detail chunk transitions, you can have each mesh be joined along the edges. Here's how. This is a plane example below. A number 1 means it is the edge. A number 2 means it is one vertex away from the edge.
    11111
    12221
    12021
    12221
    11111
    So, we can remove all of the 1 vertices on the higher LOD mesh and replace them with the nearest even/odd point vertex on the adjacent lower LOD meshes. Then, simply join the 2 vertices to the 1 vertices.

  • @stephengoodlet9288
    @stephengoodlet9288 3 роки тому +8

    this guy: making some really good planets and explaining it
    me (has no idea what's going on): MAGIC MAN MAKE PLANET WITH WORDS

  • @CyberPilotKSP
    @CyberPilotKSP 3 роки тому +23

    Now just imagine how much effort a No Man's Sky developers has put into the game making their planetary generation model

  • @Beatsbasteln
    @Beatsbasteln 3 роки тому

    i keep coming back to your planetary videos. showed this one to my 2yo son today. doesn't matter if he doesn't understand it. i don't understand it myself, but it's so satisfying

  • @IdoN_Tlikethis
    @IdoN_Tlikethis 4 роки тому +8

    "Inspired by the (incredible!) game Outer Wilds."
    i like

  • @BestMentalism
    @BestMentalism 4 роки тому +91

    this is how we should learn math and physics in school

    • @bryan3dguitar
      @bryan3dguitar 4 роки тому +12

      I totally agree. Being able to change all the parameters and then to visualize the result in 3D would be a great incentive to learn Math and Physics. Much better than simply memorizing formulas. And with a VR headset, a sense of "distance" might make the visual result quite something to behold!

    • @TheMangazixy
      @TheMangazixy 4 роки тому +2

      they would not understand a thing ^^ maybe it would have work for u, but I'm sure that for everyone else, it would have been a lot harder ;)

    • @SpeedySpee
      @SpeedySpee 4 роки тому +2

      This could be a service, not necessarily code but sort of psuedo code for maths where people can learn about this and have it have something happen, this would add a motive behind learning and not make students feel like they are working all this out for the outcome to be say a number or an equasion

    • @SpeedySpee
      @SpeedySpee 4 роки тому +2

      @@TheMangazixy I totally disagree, it would teach them and give an actual outcome and visualise it

    • @xtdycxtfuv9353
      @xtdycxtfuv9353 3 роки тому +2

      i agree. i hated math in school but now geometry and algebra are my favourite.

  • @JohnMcChungus
    @JohnMcChungus 4 роки тому +5

    15:17 looks almost exactly like Minmus from KSP. It makes me wonder if they used the same techniques

  • @kentlofgren
    @kentlofgren 3 роки тому

    I don't understand how one can be this talented. Thx for sharing.

  • @AdrianoxLive
    @AdrianoxLive 3 роки тому +225

    Wait... What if our universe is just some guy on UA-cam messing around with code for a really long time?

    • @theattic0098
      @theattic0098 3 роки тому +2

      @Frederick Kellett heh

    • @ZachTheHuman
      @ZachTheHuman 3 роки тому +15

      *reads internet comment sections*
      “Yes, hello? I’d like to file a bug report...”

    • @Dylen
      @Dylen 3 роки тому +5

      well it is actually more likely than any other theory

    • @thewend59
      @thewend59 3 роки тому

      Ah - but we are bigthink.com/mind-brain/are-we-living-in-a-simulation?rebelltitem=4#rebelltitem4

    • @subzeroelectronics3022
      @subzeroelectronics3022 3 роки тому +5

      It’s like that Star Trek NG episode when they trapped their enemies in a simulation but then realized they couldn’t prove they weren’t in a simulation themselves

  • @andrearoveroni
    @andrearoveroni 4 роки тому +29

    "Avengers Endgame is the most epic crossover ever"
    Sebastian Lague: "Hold my Unity Engine"

  • @Jakub1989YTb
    @Jakub1989YTb 4 роки тому +203

    And there will still be people saying, they won't ever need math in real life.

    • @TheAsj97
      @TheAsj97 4 роки тому +33

      And since 99.99% of people will never program anything, how are they wrong?

    • @jumpander
      @jumpander 4 роки тому +3

      Well, is that real and daily life if it is not your job?

    • @FolkerHQ
      @FolkerHQ 4 роки тому +1

      or do you need math for virtual life :D

    • @RagafragaMuffin
      @RagafragaMuffin 4 роки тому +6

      fr, I underestimated the amount of math that went into these programs. I guess I never thought about it that hard before, but it's really exciting

    • @nugget4814
      @nugget4814 4 роки тому +2

      Well, maybe they will, but I doubt they can remember everything.

  • @Dan-codes
    @Dan-codes 3 роки тому

    I love the water, I am glad you hold such a high standard for yourself, but I think the waves looked great.