This is awesome! I have a character rig that has multiple pieces of geo and multiple different shaders on it's mesh. How do I make something like this work for the whole character in one "slider" like that?? (Trying to make a rigged animated character who is also holding props, fade out with the noise gradient sample you show above)
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This is awesome! I have a character rig that has multiple pieces of geo and multiple different shaders on it's mesh. How do I make something like this work for the whole character in one "slider" like that?? (Trying to make a rigged animated character who is also holding props, fade out with the noise gradient sample you show above)