Ngl I feel like the enemies that only appear in wonder effects would be great castle bosses, while the bowser Junior boss fights could take place in a tower level. Similar to what they did in NSMB.. having unique and cool bosses based off of ordinary enemies and having BJ as the tower mini boss
I would love some Wonder designs and boss fights for the Koopalings. One idea I've had for a while was Iggy chasing you through the castle with a giant wonder powered chain chomp or Lemmy raining down bouncy bombs.
The boss issue is such a big problem. Those airship "bosses" are so bad that even my mom, who has barely touched a Mario game since the GameCube, said that they're extremely disappointing.
I wouldn’t say it’s a problem at all tbh… not every game needs crazy bosses imo 😭 plus it’s cute how some of the worlds have different story lines and whatnot
@@sunsetpov824With how Mario Wonder presents itself as a fantastical and zany world with unpredictable setting changes, you saying that nobody should’ve at LEAST expected bosses that fit the brand is very egregious
Yeah i totally agree. I was like, damn, they all look the same and take 5 seconds to complete. Like… well ok. And it’s not even challenging, you can literally just jump 3 to 4 times and beat it.
The biggest nitpick I have was that Bowser was too badass. For example, when you’re wearing the invisibility badge on Bowsers Rage Stage, he’ll say something like “You think that badge will fool me! I see you!” And he is THE ONLY person who can see him, and that’s so cool.
He also reacts if you're Peach. I gatta admit, rock and roll Andross Bowser was an epic and creative Final boss. Almost made up for all the lack of bosses.
I really would like to know where he gets all his confidence from. He's always brimming with confidence, RIGHT up to the moment he's inevitably defeated, every single time.
It’s upsetting that the Poplins often don’t change colors depending on the world you’re in. There are of course a few outliers, but the majority of them are just orange.
I think it would be cool if completing levels with a challenge badge gave you some sort of multiplier on purple coins, since that would add risk vs reward and make grinding for standees way less tedious
@@Leon玲央 Unless you're suggesting skipping out on buying badges, there still would have been a standee grind. I 100%'d which included the badges and buyable seeds (the seeds counting for one of those medals), and I still was like 1000 purple coins away from completing my standee collection for that medal.
I just wish Nintendo would make the levels more open as seen in Super Mario World. Until the Big N ditches the 4-player play, the days of donning the cape and just flying around completely free are over. And, yeah, Elephant Mario is like the worst new main powerup ever...far beneath the Cape, Cat, and Raccoon.
This is extremely minor, but I hate that the Bowser emblem/laugh is only on Game Overs instead of deaths like they were in every other game, because you'll basically never run out of lives unless you're specifically trying to, so you'll never actually see it, and just having a circle is lame.
If they had put a tenth of the effort into making unique and original boss fights as they did into the absolutely phenomenal level design present in just about every stage of this game, this game would’ve been damn near perfection.
Removing the Timer, weak boss fights and badges to make the gameplay way easier. You definitely are right, but easier games appeal to a wider, more casual demographic
@@wawacat6568 i get that but like the bosses are beyond piss easy. Jr shell spins across the arena at a mile a day. The game could have atleast bumped up boss difficulty a few notches and still be easy for the wider demographic
I dunno getting 100% is challenging. I admit the game is easier then I thought it'd be, because they said NOA play testers were having a hard time with the game. They apparently aren't pros like the old Nintendo Power team. And some game journalists thought the game was too hard, and needed an easy mode for every character... Boy, these people probably couldn't handle SMB3.
As someone who’s beaten the whole thing, it felt about the same difficulty as nsmbu. I think the problem is that both Mario Maker games came out between U and Wonder, allowing many players including myself to get really, really good at Mario. As a result, the game doesn’t feel challenging enough. Climb to the Beat and Way of the Goomba were unbelievably difficult though so when the devs don’t hold back they can still create a challenging experience.
My nitpick is that hats magically appear for characters who don't normally have them for the gliding badge. They should have made animations that make sense for each character, such as Peach and Daisy using their dresses like in Mario 2 and the Toads using their mushroom caps like in the Super Mario Brothers Super Show.
Personally for the bosses I would love something like NSMB on the DS where they had regular enemies turned into bosses, a lot of people remember those bosses because of how creative they were, think about lakithunder or that Monty mole in a tank, that would have been so cool to see it return.
Heck, they could've had bosses that were glorified regular levels. Imagine a giant wonder goomba that chases you through the palace destroying everything as you race up a tower to drop down on his head, or chasing a Wonder Wubba that swallowed the Royal Seed.
My only nitpick with the game is also the bosses, but for a specific reason. Petey Piranha. When seeing all of the Piranha Plants everywhere and the fact it is in the flower kingdom, even more so considering we saw King Buu in a trailer, I got my hopes up for a dope Petey fight. As the last time we fought him was New Super Mario Bros DS. But in the end, not seeing him did sour my mood a little. Out of all that was missing, he was the one thing that was needed the most for me
@@motorwayt-s628 That is exactly the reason why I wanted it. These games introduced Bowser Jr. As each worlds midboss, so why not make him a mainboss in some worlds, but others in othet worlds. For example, a boss Petey for the desert as it is drinking all the water supplies
I think the reason why the Ice Flower wasn't included was because you can't hold anything over your head which is how you always picked up and threw frozen enemies. Still wish it was here though. That or the Blue shell. I'm fine with no flight since the parachute cap works just fine to simulate it.
I honestly don't miss the ice flower, I always found it less useful then the fire flower, and more time consuming to have to throw or ground pound frozen enemies to defeat them. Plus, I hated how NewSMBWii made it more common then the fire flower.
@@beauwalker9820 fire flowers make the game too easy, let's be real. I actually don't mind the Bubble powerup replacing the Ice Flower, they were honestly about the same.
I think it’s pretty dumb how the standees end up spoiling multiple of the wonder forms long before you encounter them… but I dunno what they could’ve done about that
I've had a few ideas on how to fix the boss problem in Wonder. What if instead of the airship "boss" being an even easier version of the "axe at the end of the bridge" type what if it was a giant mechanical bowser? What if Kamek was the boss of the airship, he makes them anyways and seeing his magic mixed with wonder power would be really cool. What if Bowser Jr. was only the boss of the first world and each other world boss was either any enemy enhanced with wonder power or some original boss character guarding the Royal Seed. As examples, we could fight Master Popplin with him using stuff from the trials or we could fight an angry version of the wonder dragon we ride in the deep magma bog.
This sounds sick. My biggest nitpick with the boss fights was actually the final bowser one; I really wish the entire game embraced the music thematics more in each level and fight leading up to that one so it could have a massive payoff when it was a big rock concert. It was a little random, and the idea of music being combined with the wonder flower craziness would’ve been incredible to see in my opinion. I was honestly let down with how disappointing most of the music was in this game, which didn’t feel “iconic” at all really.
The most minor annoyance of this game is one that it shares with 3D World. Sometimes you come across a level that would be more optimal to play with a power-up that is not in that level, but there is no way to get that power-up without backtracking and playing all the way through a level that has said power-up. Since this game has shops, there is absolutely no reason that you shouldn't be able to use your yellow coins to purchase a power-up and apply it to your character before the level begins like SMB3 and the NSMB games.
I could TOTALLY imagine a dlc for this game where Kamek SUDDENLY gets ahold of the wonder power, and using it and his magical prowess, he creates a new world that combines loads of different areas and enemies into an ultimate challenge, ending in a Kamek fight. maybe even bringing back several of Mario's famous boss battles at the end of the stages?
It honestly amazed me how many people didn't want the koopalings because "its too repetitive" but after just fighting bowser jr. everyone wants them back
I think that the character select was excellent, but they could’ve gone further with the additions of Rosalina, Wario and Waluigi. I think they could’ve just made the coloured Yoshi’s neat collectables that you get once 100%’ing a world, like Petal Isles would net you a blue Yoshi, or multiplayer could change the Yoshi colour. It’s not bad at all, I just wish those 3 characters were playable.
Simce you’re mentioning it, I actually think it’s weird Kamek got so little screentime considering the concept. This game is basically mario with drugs, and seeing these creative magical works, Kamek could be a great source too. If Kamek himself were boss fights it could definitely be more interesting. Because the character already had so much potential. He could make his ‘xbox icons’ like attackable platforms except if you hit them from under. Or you could make kamek and bowser Jr. fight together where bowser Jr spits fire while in the air. So much potential actually
2D Mario has always had a problem with having good bosses, and I understand why since bosses can't utilize the power ups and have to be defeatable by jumping on them, but Wonder literally had the perfect setup to finally have good bosses. Have the boss fights turn you into the goop creature, or a spike ball, or a goomba, or just change your shape. That way, bosses can be designed around a specific moveset and not just jumping on them
Well even the 3D ones has problems with bosses too and that's with or without the power-ups. If u know what to do, they can go down pretty easily. Like the ones in Mario 64, backflip on King Bob-Omb and watch it go down faster than your normal playthrough. Or in Sunshine where u get near Petey Piranha and have him circle around to hit squirter it's mouth when it's open and hit it's weak spot. Or in 3D World where every bosses takes 3 hit to kill like in the 2D ones. Alot of Mario games have underwhelming and easy bosses.
@@The_Holy_Wooomy I can somewhat agree and I do think Galaxy & Galaxy 2 has the best bosses in any Mario game. They're still not the greatest bosses in any video game. But I guess the 3D games handled the bosses better than the 2D ones.
The puzzle party stages are probably designed to be done in multiplayer (either local or online) Honestly the online experience in this game just made everything feel so much better. Nothing tops the feeling of beating a level with a random stranger ghost you’ll never see again after helping each other out
I wish in co-op they let each member choose their own badge since when I play with my siblings my sis likes using the parachute badge while my brother like wall climb and I enjoy spin jump, which makes it hard for each of us to get used to the constant changes each badge provides.
The only things I cared for while playing was the fact that every palace boss is Bowser Jr. and that the airship bosses were too easy. There was quite literally nothing else I cared about. I really enjoyed the game overall
4:02 “Here’s what you’re gonna do, you’re gonna take a snapshot when you do something cool in the game Waltuh”. Sick Easter Egg, I love it when folks add stuff like this to their videos.
literally that one nitpick near the end about going back into the non-boss final stages in world 3 and 5 is how i found about how to get to their special worlds... never in my life would i have thought to go back there, and i was wondering why i didnt have the 100% badge for those worlds
When I was trying to finish the special world levels for world 3 and 5 it felt like I had missed something because the propellor flower wasn't there. But I did everything. It's so dumb I have to go back into where I get the Royal Seed in order to get access to the Special world. Just let me have both at the same time.
Yeah this is so stupid. I have all the seeds in both of those worlds and was wondering how there could be secret exits there when I have them all. So weirdly uncreative.
I was disappointed that the Wonder Piranhas introduced in the beginning of the game didn't play a role outside of guarding levels in the world maps. They could have been mini bosses in some levels or even the bosses of the palaces. What if each palace boss was a Wonder Piranha transforming a regular enemy like a goomba, cheep cheep, or lakitu into a piranha plant version. Then Bowser Jr could have been the boss of the airships instead of the bowser generators. I think even the final boss could have incorporated the Wonder Piranhas and given us Piranha Bowser, while still keeping the gimmick of the final boss we got.
If all you have to do is walk in a straight line for 3 seconds then jump onto a button with little to no threats, I don’t think you can consider that a boss. (Says me who accidentally got hit by a bob-omb in the first airship “boss” room)
My personal nitpick is that I feel like the levels are a bit short, I don't know if it's the new physics but the levels just seem to go by quicker than usual, even when you 100% the level.
I think part of it is that most wonders are used to fill the second half of most levels even though they kinda very in length so you’ll get some longer ones like roller koopa derby or some shorter ones like anglefish
I don't know why people keep saying there was too few powerups. The amount was on par with previous Mario games (and a lot, such as 3, 3D World, Wii, U, have clone powerups)
@@garvensman They ARE clones. Tanooki Suit does everything thing the leaf does + the statue. Also, those aren't power-ups, they're map items. And if you are counting those, then you should also count the badges, which there are 24 of which would put Wonder way above 3
@@vegetables1593 key words: “+ the statue” Even if it’s only one stage, the shoe is still an item. Anyway, they are still items and the badges basically are items. I never complained Wonder has too many items.
The last bowser jr boss battle was honestly cool looking, anyway a nitpick I have is how Bowser's motives were so different, he just wanted to make music and wanted peach to be there
For what it's worth, Wonder only having 3 other power-ups [Mushrooms and Fire Flowers not counting as they're staples and almost never not in a 2D Mario] really isn't all too bad Especially when you consider how folks compare it to Mario World, and y'wanna know how many power-ups that one had? One. The Cape Feather. [Again, Fire Flower excluded due to being a staple] You could argue Yoshi and the P-Balloon make up for it, but it feels weird to think of Yoshi as a power-up when they're supposed to be a whole character, and P-Balloons were just an elaborate prank until Mario Maker 2, when they had to mildly [and I do mean MILDLY] flesh it out a bit upon realizing that World didn't have a real alternative power-up to fill the newfangled slot the SMB2 Shroom brought Hell, even later on when NSMB DS happened, there was only 2 new power-ups added then too, being the Blue Shell and the Mini Mushroom [Mega Mush was just Star 2] I know some folks like to argue the Mini Mushroom is closer to a "power-down" than anything, but really it's just more of a skill option that unfortunately was forced into being required for a lot of secrets Long comment short, only 3 other power-ups besides Mush and Fire Flower is fine
fr! people say older siblings bully their younger ones, but when we used to play games, i’d always get bullied by being thrown into lava or smn. probably because i never knew as much as them 😂
I mostly have some aesthetic differences with the game, but those are really minor, like how the bubble flower is a recolor or how the elephant power stands out too much or how peach uses a hat and not a parasol
I think they should add captain toad as an unlockable character meant to be a challenge mode where he can't jump and his only movement method would be the badges. Obviously certain stages would need to be altered a little but an endgame reward for this game would have been really nice
For the comment about badges nullifying others, I actually agree with them, and I think the example used to dispute it was a poor one. Those four badges are all distinct from each other and give reasons to pick one over the other, but I'd argue that boosting spin jump makes all four of them (along with wall-climb jump and arguably even parachute cap) completely irrelevant because of how versatile it is. If you do assume that boosting spin jump outclasses all those badges (which I do), then the only action badges left to chose from are dolphin kick, fast dash and grappling vine. Of course you'll always want to use dolphin kick in water levels (really it should just be default water movement), but after that grappling vine is literally the only interesting action badge left.
So I was too late for the nitpicks post so I'm gonna put them there too just in case. 1. The races against Wiggler. They're great but it would be nice to race other characters. Like, they gave these pink Koopas rollerskates too, so they could bring back Koopa the Quick from Mario 64 and give him rollerskates too for a race. It would be so cool to see him again. It's a missed opportunity that he's not here. 2. The worlds 3, and 5 don't have bosses at all. Maybe that the airships could have been put there by Kamek as an equivalent to the palaces instead of spawning at seemingly random points on the maps, and Kamek would be the boss of these airships, with Wonder Power of course. I mean that would be cool. I don't think we ever got to fight Kamek himself. 3. We didn't get to see Bowser's EPIC Wonder. We stop him before he manages to pull it off and it's a bit disappointing, considering all the build-up that it was given. It would have been nice if, after we make the last Cloud Pirhana vanish, it's too late, and the entire world become's Bowser's plaything. He changes the fabric of reality itself to make it his world. Of course, everything goes back to normal once we defeat him, but it would have been a nice way to raise the stakes, and a world where Bowser succeeded and, thanks to the Wonder Power, is basically a god, would be crazy but also extremely cool to see. Like, as he said, he could reshape all the continents, even the entire planet, even ALL the planets in his image ! There could even have been a quick cutscene where we see various character in various kingdoms looking at the sky becoming dark. Like Pauline, Wario (and Waluigi too but we know Nintendo doesn't like him much), Captain Toad, maybe the Koopalings, and several others... 4. It would have been nice if the final fight had a Wonder Event that turned Prince Florian into a butterfly (since he's a caterpillar) and he would help us to reach Bowser and hit him. I mean what's the point of Florian being a caterpillar if he doesn't become a butterfly at some point, even temporarily ? 5. 100 purple coins is a bit of a disappointing reward for collecting all the Wonder Seeds. In fact, the little secret areas I've seem to just have coins and purple coins most of the time, which is also a bit disappointing. Like maybe put a little easter egg in there. And if they really wanna use coins then make them form shapes, like the coins forming a 3 in SMB3.
My only big nitpick apart from the repetitiveness of bowser jr being the only boss besides bowser himself is that the final fight felt a bit easy... no secret phase or anything cool like that. It was still a fun fight, but for the final fight they could have definitely made it at least somewhat harder than what it turned out to be.
Definitely a minor nitpick, but since they didn’t add the unique abilities for the different characters in this game, I would have liked it if Peach and Daisy used their dresses when gliding with the Parachute Cap badge instead of hats. I’d expect it to be completely cosmetic, functioning the exact same as every other character. Sure, they would need to change the name of the badge, but I think it would have been a neat touch.
yeah it was weird having them just... generate mario caps out of nowhere. parachute crowns wouldn't make much sense of course.. and we can't have kinopio removing his head or anything..
Something weird about the worlds that don’t have bosses is that they’re also shorter than the other main worlds, only having around 20 Wonder Seeds in total while the others have 30-35. I feel like instead of immediately gaining the Royal Seed after completely the “plot” of the world, there should’ve been an additional part unlocked that would lead to the Palace. Since Wonder focuses heavily on the music aspect (especially in the last few stages), having the Koopalings would’ve been a perfect fit considering the name origins for them. One idea I had was a vampire-themed Ludwig that played a piano similar to the one from 64. He would’ve fit right in with the Fungi Mines.
13:39 Bloopers also should've replaced Cheep-Cheeps in one (but not all) of the underwater levels so every SMB1 enemy would be in Super Mario Bros Wonder.
I’m glad I wasn’t the only one annoyed by how little they did with underwater enemies, especially when they bothered to add the dolphin kick badge. The only cheep cheeps in this game are the standard, small red ones. None of the interesting variants like the spiny or green ones, or even fish bones, which would’ve fit perfectly into the world 4 castle, considering that Jr supposedly stole all the water and he could’ve used it in the main level, and not just the boss fight.
I didn't mind them as muchas others myself. Really likes the water one the most. Really I just think it was a missed opportunity for more unique bosses.
I agree with the boss concerns. Only other legitimate concern I have is the collection of purple coins. I had no reason to buy stamps throughout the main story, so when I inevitably decided to 100% stamps I had already wasted SO MANY flower coins since I hit the cap and didn't realize I couldn't collect the full 10 coins for each of the special coins on replays. Still, great game and the grinding I had to do was hardly enough to warrant thinking less of it. Also, the inability to throw my family members off a ledge when on local play is devastating.
The last part made me not even bother playing with my family unless they asked to play with me. I’m the best at the game so whenever we’d play the new super Mario games we’d usually have to stay in world 1. We’d just good off with power ups and throwing each other. Although we can’t do that now, which sucks.
I think the powerup system is perfect, the only thing that I find kinda weird however is the fact that the drill makes the Spiny Shelmet from SMM2 obsolete if both were to ever appear in the same game (save for the fact that the drill can't break all blocks), what I would've done is that you gotta spin to perform the drill's upwards functions, otherwise it's not constantly protecting your head, just like how you gotta ground pound or crouch to use the downwards functions Another powerup related nitpick, they introduced the bubble flower but no Bubble Bros, I understand Hammer Bro variants not returning, but Bubble Bro is the logical choice, imagine pink Hammer Bros shooting bubbles
I definitely agree with your first nitpick. In my opinion, purple coins should have been the only currency in the game (since the Flower Kingdom has its own economy) and not have lives in it. Have it be like Odyssey or getting a Game Over in here where you lose purple coins for dying (although you lose a fewer amount of coins than the latter).
I think that beating a level with an expert badge should reward you with purple coins because that would be a bigger intensive to use the expert badges because absolutely no one uses the (expect sound off but just because its pretty funny) the amount can even vary deppending on the badge for example, spring feet could give you 100, jet run could give you 300, invisibility could give you 500, and sound off can give you 999 because its the best badge in the game (oh and also because its very difficult to get and grinding purple coins is not fun)
I came up with a concept for a dream Mario game way before Super Mario Bros. Wonder was revealed. The reason why I'm bringing this up is because the bosses in that concept game were way better than Super Mario Bros. Wonder's bosses. While the midbosses were just the Koopalings, the end world bosses were completely original ideas. As an example, World 1 was a beach world, and the end boss of that world was a giant Cheep Cheep with a Blooper on its head. You know you dropped the ball on this one when some random kid's boss ideas are way better than a multi-million dollar company's boss ideas.
Oh my god! Every single maio 2D level?!?! I'm gonna spend my entire day watching this one! Edit: Can you help me to have a estimative of how many levels there are? I know that the first one has 32 and the second 52 which already gives 84
10:01 Okay, this is actually a lot worse than I initially thought. I didn't realize there was a limit to the number of users per switch but since there is, that is pretty pathetic.
Yea ikr, before wonder I 100% all the new super mario games. Every last one of them is more challenging then wonder, save for that last level. Wonder just feels easy the whole way through with the exception of some badge challenges
The coins really helped in the last checkpoint of the final-final test badge marathon! Each time I reach the invisible badge, I always have 1 extra life, then I die immediately.
so many un-shippable cutscenes. it’s a nightmare for speed-running. that mini ranking is about speed-running. the game is easily the best mario game outside of speed-running. 😅 maybe mario world though…
9:15 You say much better bosses, but I think what Nintendo doesn't understand is that we want NEW ORIGINAL bosses that fit in with the rest of the level or world themes, much like Super Mario Galaxy.
in color-switch dungeon, the talking flowers change color depending if the ON/OFF switch is on or off, meaning it should be the only level that doesnt have that problem, (note: i have still not played the game, just got it from zxmany's playthrought in world 4)
Hot take: I enjoy the fact that world 3 and 5 don't have bosses. This is because they both make up for it by having a fake flagpole and a puzzle-like element involving a wonder flower. I think it's a nice way to slyly spice up what is expected. (It also makes sense in World 3 as the master poplin has the royal seed). However, I do think you have a good point with how there should be an extra level in between the end of the world and its special world.
Literally my ONLY two nitpicks that I'm used to but expected this game not to follow the same trend was WHY IS BOWSER JR EVERY BOSS???? One thing I believe the original new super mario bros had over every other one was that each world had a unique boss. They didn't have to be hard. It just gave them some flare and a good bit of them like the mummy pokey and the cool Lakitu fit their worlds aesthetic really well. Hell, I would take the koopalings in each world again over Jr every time. They at least had some personality and looks that made each feel different, even if they're over done to death and that would only be a better choice to Jr. For everything else in this game that just feels SO new and unique, this is the only thing that has fallen flat for me so far. You can do new things and give him a new cool look, but, at the end of the day, I am still looking at the same thing for every boss in each world. Also, I should not be able to beat the airship boss in two seconds. Both me and every youtuber I've watched has gone "wait, that's it?" It is a cool idea but literally NOTHING stopped me from getting to that button.
I feel like there's two choices, the koopalings (or just Jr) or more Boom Boom varieties, at least for main games since spin offs still have different challenges
This was still an AMAZING Mario game! I had a blast the whole time! Cant wait for what the future of what Mario has in store! (Also the FNAF movie was amazing too!)
I'm going to have an unpopular opinion here (kinda like Odyssey Central with the Galaxy games), but I don't mind that there aren't many bosses in the game. They're different enough and there are enough of them to be decent at worst. If I had one boss suggestion, make Kamek a boss for 1 or 2 of the airship levels(specifically Petal Isles and/or Deep Magma Bog).
There was one boss, four different times, and then the Rage Stage. I did think it was cute, how Bowser Junior was still getting used to the new powers at first, and accidentally made himself tiny, and made you bigger, instead of the reverse. I laughed pretty hard at that. But after that it just got monotonous and boring.
I can't believe that, otu of every 2d mario game, THIS was the one where they decided to remove the Koopalings. I think their wackiness would have had perfect synergy with the Wonder effects. Imagine fighting Lemmy but you get transformed into a bouncing ball. Imagine if Ludwig summoned clones of himself in the first phase, clones of the player in the second phase (imagine double cherry but only 1 clone can damage the boss), and clones of both in the final phase. Imagine fighting Wendy while swinging from bendy icicles like Tarzan. The possibilities were endless, and they threw them all away...
You do realise that the possibilities being infinite means you have to pick and choose shit, right? What an entitled attitude for you to be given an amazing product, and then bitch about what it doesn't have.
Hot take, but… I really liked the search parties. They were something different and also made you think outside the box. On top of that, they’re an actual challenge. Yes, some of them are stupid, but they’re fun nonetheless.
I respectfully disagree. Search party was actually really fun because you actually had to use the power-ups' strengths in creative ways. The other 3 at some point felt like they boiled down to, find the invible block to win. It reminded me of New Supe U where Star Coins were behind the most random invisible blocks and walls that in no way satisfied you when you found them.
ngl im very glad that they didnt add the ability to pick up/bump other players, some people might find it fun but i can only see it as an opportunity for people to ruin other's fun with no way of preventing it. i know that might sound a bit much but ive seen so many people play multiplayer mario games together and have just a really bad time due to one of the people involved just constantly throwing others off for no reason only to then sometimes lose the level cause they messed up and the other player wasnt alive anymore
I thought it had WAAAYYYY too many gimmicks. Like, a new thing introduced in every single level. Although, I loved world 6 and castle bowser, that was by far my favourite part.
3:32 what if they made it so that beating each level with an expert badge besides Sound Off at least once gave you some form of “101% completion” on their save?
Honestly, Koopalings could have been a great addition to Wonder as they could all have unique Wonder designs and even more creative fights
replace “as” with “if”, because it doesn’t seem likely that Nintendo would reuse those characters but redesign them entirely
If Nintendo just added better boss fights for the koopalings they would have a much better reputation
Ngl I feel like the enemies that only appear in wonder effects would be great castle bosses, while the bowser Junior boss fights could take place in a tower level. Similar to what they did in NSMB.. having unique and cool bosses based off of ordinary enemies and having BJ as the tower mini boss
I would love some Wonder designs and boss fights for the Koopalings. One idea I've had for a while was Iggy chasing you through the castle with a giant wonder powered chain chomp or Lemmy raining down bouncy bombs.
I agree. Koopalings with wonder effects could have been super unique and enjoyable
The boss issue is such a big problem. Those airship "bosses" are so bad that even my mom, who has barely touched a Mario game since the GameCube, said that they're extremely disappointing.
I wouldn’t say it’s a problem at all tbh… not every game needs crazy bosses imo 😭 plus it’s cute how some of the worlds have different story lines and whatnot
They’re so disappointing because the opening to the fight looks pretty cool. I just wish it lasted more than 5 seconds.
@@sunsetpov824With how Mario Wonder presents itself as a fantastical and zany world with unpredictable setting changes, you saying that nobody should’ve at LEAST expected bosses that fit the brand is very egregious
Yeah i totally agree. I was like, damn, they all look the same and take 5 seconds to complete. Like… well ok. And it’s not even challenging, you can literally just jump 3 to 4 times and beat it.
@@sunsetpov824the stories slow the game so bad I do not care I wanna play mario😭
The biggest nitpick I have was that Bowser was too badass. For example, when you’re wearing the invisibility badge on Bowsers Rage Stage, he’ll say something like “You think that badge will fool me! I see you!” And he is THE ONLY person who can see him, and that’s so cool.
He also reacts if you're Peach. I gatta admit, rock and roll Andross Bowser was an epic and creative Final boss. Almost made up for all the lack of bosses.
I really would like to know where he gets all his confidence from. He's always brimming with confidence, RIGHT up to the moment he's inevitably defeated, every single time.
@@coismanhe literally had the power to change the world drastically at will, but he wasted it on a rock concert
@@WuhHuh it was a COOL rock concert
*coolbowser.mp4*
It’s upsetting that the Poplins often don’t change colors depending on the world you’re in. There are of course a few outliers, but the majority of them are just orange.
Even the houses change colours...
@@gamertypeawesome…..
Yeah I was confused why an orange poplin was living in a green house or a pink house. It just doesn’t make sense
They also could’ve done more to make master poplin in shimmering falls look more like a Sensai or something
@@chili675I'm assuming you must live in a yellow, red, black, or brown house to match the color of your hair then.
I think it would be cool if completing levels with a challenge badge gave you some sort of multiplier on purple coins, since that would add risk vs reward and make grinding for standees way less tedious
There was no grind for standees, aslong you 100% the game and always spended your purple coins almost only on standees.
Oh that’s actually a pretty solid idea! I know I had to grind a little for the last few standees so this would’ve been nice
@@Leon玲央 Unless you're suggesting skipping out on buying badges, there still would have been a standee grind. I 100%'d which included the badges and buyable seeds (the seeds counting for one of those medals), and I still was like 1000 purple coins away from completing my standee collection for that medal.
Yooka laylee and the impossible lair did the badges and multipliers quite well!
I just wish Nintendo would make the levels more open as seen in Super Mario World. Until the Big N ditches the 4-player play, the days of donning the cape and just flying around completely free are over. And, yeah, Elephant Mario is like the worst new main powerup ever...far beneath the Cape, Cat, and Raccoon.
This is extremely minor, but I hate that the Bowser emblem/laugh is only on Game Overs instead of deaths like they were in every other game, because you'll basically never run out of lives unless you're specifically trying to, so you'll never actually see it, and just having a circle is lame.
man, I wasted so many lives on the extra world level where a bunch of acid is rising and you have to jump to the rythem. Even with yoshi!
I also wanted them to make a Game Over more punishing.
Clearing all purple coins of your inventory would have been better.
@@GoodBoyGaming-fj6zpYoshi makes it harder, not saying that from experience. Literally cause of the trailer showing that
The only level I got a game over on was the final-final level. The badge marathon.
bru Mandela effect made me think there was a bowser one
If they had put a tenth of the effort into making unique and original boss fights as they did into the absolutely phenomenal level design present in just about every stage of this game, this game would’ve been damn near perfection.
@@LemmySMM2nsmb is bland asf tho
It really felt like the game was absolutely terrified to challenge the player
Removing the Timer, weak boss fights and badges to make the gameplay way easier. You definitely are right, but easier games appeal to a wider, more casual demographic
@@wawacat6568 i get that but like the bosses are beyond piss easy.
Jr shell spins across the arena at a mile a day.
The game could have atleast bumped up boss difficulty a few notches and still be easy for the wider demographic
I dunno getting 100% is challenging. I admit the game is easier then I thought it'd be, because they said NOA play testers were having a hard time with the game. They apparently aren't pros like the old Nintendo Power team.
And some game journalists thought the game was too hard, and needed an easy mode for every character... Boy, these people probably couldn't handle SMB3.
@@beauwalker9820 getting 100% is not challenging.
As someone who’s beaten the whole thing, it felt about the same difficulty as nsmbu. I think the problem is that both Mario Maker games came out between U and Wonder, allowing many players including myself to get really, really good at Mario. As a result, the game doesn’t feel challenging enough.
Climb to the Beat and Way of the Goomba were unbelievably difficult though so when the devs don’t hold back they can still create a challenging experience.
My nitpick is that hats magically appear for characters who don't normally have them for the gliding badge. They should have made animations that make sense for each character, such as Peach and Daisy using their dresses like in Mario 2 and the Toads using their mushroom caps like in the Super Mario Brothers Super Show.
The game really was lazy in some areas, in the strangest ways.
Cranium, not hat
One of the loading screens says that those are heads, not hats. Toad’s mushroom is part of his head.
But they still could make it inflate a bit.
Personally for the bosses I would love something like NSMB on the DS where they had regular enemies turned into bosses, a lot of people remember those bosses because of how creative they were, think about lakithunder or that Monty mole in a tank, that would have been so cool to see it return.
which itself was taken from Super Mario World 2
Especially considering just how many new enemies this game introduced
There was ALOT of missed potential here
@@MegaZeta?
Heck, they could've had bosses that were glorified regular levels.
Imagine a giant wonder goomba that chases you through the palace destroying everything as you race up a tower to drop down on his head, or chasing a Wonder Wubba that swallowed the Royal Seed.
My only nitpick with the game is also the bosses, but for a specific reason. Petey Piranha. When seeing all of the Piranha Plants everywhere and the fact it is in the flower kingdom, even more so considering we saw King Buu in a trailer, I got my hopes up for a dope Petey fight. As the last time we fought him was New Super Mario Bros DS. But in the end, not seeing him did sour my mood a little. Out of all that was missing, he was the one thing that was needed the most for me
And as a wise man said, “you can’t have one without the other”
Wasn't there a Petey fight in one of the Galaxy games? But yeah, a Petey fight would've been cool
@@Razor_Gaming Technically yeah, but they put in a subspecies for it. I mean like just our Petey tho
Feels like a bit of a slap in the face considering that the original NSMB game had a Petey Piranha fight
@@motorwayt-s628 That is exactly the reason why I wanted it. These games introduced Bowser Jr. As each worlds midboss, so why not make him a mainboss in some worlds, but others in othet worlds. For example, a boss Petey for the desert as it is drinking all the water supplies
I think the reason why the Ice Flower wasn't included was because you can't hold anything over your head which is how you always picked up and threw frozen enemies. Still wish it was here though. That or the Blue shell. I'm fine with no flight since the parachute cap works just fine to simulate it.
Yeah, but still, excluding handheld games, this the first time since Mario 2 that a 2D Mario game hasn't had any flight power up
I honestly don't miss the ice flower, I always found it less useful then the fire flower, and more time consuming to have to throw or ground pound frozen enemies to defeat them. Plus, I hated how NewSMBWii made it more common then the fire flower.
@@beauwalker9820 fire flowers make the game too easy, let's be real. I actually don't mind the Bubble powerup replacing the Ice Flower, they were honestly about the same.
why couldnt ice blocks just be used like koopa shells? Man I love ice flower...
@@coisman i liked that some enemies are immune to different powerups. they rarely focus well on that.
Despite its shortcomings, I have absolutely 0 regrets purchasing this product and playing it!
I'm thinking I'd complete it one day
I think it’s pretty dumb how the standees end up spoiling multiple of the wonder forms long before you encounter them… but I dunno what they could’ve done about that
They could've made it so if you haven't seen those forms yet, then those standees only appear as dark silhouettes.
It's simple, they could make it so they don't appear in the randomizer until you've seen the form
Granted the trailers, Direct, and commercials already spoiled most of them.
Easy, don't make it a gacha system.
I've had a few ideas on how to fix the boss problem in Wonder. What if instead of the airship "boss" being an even easier version of the "axe at the end of the bridge" type what if it was a giant mechanical bowser? What if Kamek was the boss of the airship, he makes them anyways and seeing his magic mixed with wonder power would be really cool. What if Bowser Jr. was only the boss of the first world and each other world boss was either any enemy enhanced with wonder power or some original boss character guarding the Royal Seed. As examples, we could fight Master Popplin with him using stuff from the trials or we could fight an angry version of the wonder dragon we ride in the deep magma bog.
That sounds awesome! Especially since it would be even more unique than just doing a spin on the koopalings
This sounds sick. My biggest nitpick with the boss fights was actually the final bowser one; I really wish the entire game embraced the music thematics more in each level and fight leading up to that one so it could have a massive payoff when it was a big rock concert. It was a little random, and the idea of music being combined with the wonder flower craziness would’ve been incredible to see in my opinion. I was honestly let down with how disappointing most of the music was in this game, which didn’t feel “iconic” at all really.
The most minor annoyance of this game is one that it shares with 3D World. Sometimes you come across a level that would be more optimal to play with a power-up that is not in that level, but there is no way to get that power-up without backtracking and playing all the way through a level that has said power-up. Since this game has shops, there is absolutely no reason that you shouldn't be able to use your yellow coins to purchase a power-up and apply it to your character before the level begins like SMB3 and the NSMB games.
You don't really need to backtrack, as there are badges that turn every power up into the selected power up
Yea but thats annoying to waste ur badge slot just for a powerup@@bigshrekhorner
@@bigshrekhornerthose are post game
That happens, like, twice in the game. Virtually every level has the relevant power up.
It really is weird that you can't buy powerups.
I could TOTALLY imagine a dlc for this game where Kamek SUDDENLY gets ahold of the wonder power, and using it and his magical prowess, he creates a new world that combines loads of different areas and enemies into an ultimate challenge, ending in a Kamek fight. maybe even bringing back several of Mario's famous boss battles at the end of the stages?
More bosses. That's all I ask for.
Man I've been alot in to games that happen to have bosses on each stage and I understand how you feel
@@Yoshistar238then just take them out the stage.
@@youtubewontletmetypeagoodu8128 absolutely not
It honestly amazed me how many people didn't want the koopalings because "its too repetitive" but after just fighting bowser jr. everyone wants them back
Odyssey Central upload on Tuesday! ILLEGAL!
it happened literally last week...
@@PrunselCloneillegal 2x
Yeah, Wednesday and Saturday are the best upload days if you don't upload everyday.
Lies and it’s a Halloween speiel
I think that the character select was excellent, but they could’ve gone further with the additions of Rosalina, Wario and Waluigi. I think they could’ve just made the coloured Yoshi’s neat collectables that you get once 100%’ing a world, like Petal Isles would net you a blue Yoshi, or multiplayer could change the Yoshi colour. It’s not bad at all, I just wish those 3 characters were playable.
Simce you’re mentioning it, I actually think it’s weird Kamek got so little screentime considering the concept. This game is basically mario with drugs, and seeing these creative magical works, Kamek could be a great source too.
If Kamek himself were boss fights it could definitely be more interesting. Because the character already had so much potential. He could make his ‘xbox icons’ like attackable platforms except if you hit them from under. Or you could make kamek and bowser Jr. fight together where bowser Jr spits fire while in the air. So much potential actually
The expert badges (not invisibility) helped me a ton with the god forsaken speed gauntlet levels
2D Mario has always had a problem with having good bosses, and I understand why since bosses can't utilize the power ups and have to be defeatable by jumping on them, but Wonder literally had the perfect setup to finally have good bosses. Have the boss fights turn you into the goop creature, or a spike ball, or a goomba, or just change your shape. That way, bosses can be designed around a specific moveset and not just jumping on them
Well even the 3D ones has problems with bosses too and that's with or without the power-ups. If u know what to do, they can go down pretty easily. Like the ones in Mario 64, backflip on King Bob-Omb and watch it go down faster than your normal playthrough. Or in Sunshine where u get near Petey Piranha and have him circle around to hit squirter it's mouth when it's open and hit it's weak spot. Or in 3D World where every bosses takes 3 hit to kill like in the 2D ones. Alot of Mario games have underwhelming and easy bosses.
@@jaretco6423 The 3D games, on average, have much better bosses. And Galaxy's bosses were really good
@@The_Holy_Wooomy I can somewhat agree and I do think Galaxy & Galaxy 2 has the best bosses in any Mario game. They're still not the greatest bosses in any video game. But I guess the 3D games handled the bosses better than the 2D ones.
15:33 THE RETURN OF COOL BOWSER LETS GOOOOOOOOOOOOOOOOOOOO
The puzzle party stages are probably designed to be done in multiplayer (either local or online)
Honestly the online experience in this game just made everything feel so much better.
Nothing tops the feeling of beating a level with a random stranger ghost you’ll never see again after helping each other out
Sensor badge 🤑🤑🤑🤑
And then spamming the X button with a smiley react over and over as the end level fanfare plays
I wish in co-op they let each member choose their own badge since when I play with my siblings my sis likes using the parachute badge while my brother like wall climb and I enjoy spin jump, which makes it hard for each of us to get used to the constant changes each badge provides.
The only things I cared for while playing was the fact that every palace boss is Bowser Jr. and that the airship bosses were too easy. There was quite literally nothing else I cared about. I really enjoyed the game overall
4:02 “Here’s what you’re gonna do, you’re gonna take a snapshot when you do something cool in the game Waltuh”. Sick Easter Egg, I love it when folks add stuff like this to their videos.
The capture at 4:00 killed me
fr bro, I love his humor
literally that one nitpick near the end about going back into the non-boss final stages in world 3 and 5 is how i found about how to get to their special worlds... never in my life would i have thought to go back there, and i was wondering why i didnt have the 100% badge for those worlds
When I was trying to finish the special world levels for world 3 and 5 it felt like I had missed something because the propellor flower wasn't there. But I did everything. It's so dumb I have to go back into where I get the Royal Seed in order to get access to the Special world. Just let me have both at the same time.
Yeah this is so stupid. I have all the seeds in both of those worlds and was wondering how there could be secret exits there when I have them all. So weirdly uncreative.
7:16 This made me snort on a public bus, thank you for that
I was disappointed that the Wonder Piranhas introduced in the beginning of the game didn't play a role outside of guarding levels in the world maps. They could have been mini bosses in some levels or even the bosses of the palaces. What if each palace boss was a Wonder Piranha transforming a regular enemy like a goomba, cheep cheep, or lakitu into a piranha plant version. Then Bowser Jr could have been the boss of the airships instead of the bowser generators. I think even the final boss could have incorporated the Wonder Piranhas and given us Piranha Bowser, while still keeping the gimmick of the final boss we got.
10:59 My biggest nitpick is that people still call em “Red Toad” when they should just be called “Toad”
Let's call him "original red spotted frog" then.
what 💀
standees really help you feel like you’re “back and better than ever!” whenever you die
Epic Mickey 2
One of those bosses was a literal walk, airship level 1. I think it counts as a boss.
If all you have to do is walk in a straight line for 3 seconds then jump onto a button with little to no threats, I don’t think you can consider that a boss. (Says me who accidentally got hit by a bob-omb in the first airship “boss” room)
@@jakaldertell that to every boss in smb1
@@B0ssguythose were also on the NES....
4:02 That easter egg was so random but so great. Always keep doing stuff like this lmao.
It would be really cool if different players could equip different badges, rather than everyone having to agree on one badge for all.
My personal nitpick is that I feel like the levels are a bit short, I don't know if it's the new physics but the levels just seem to go by quicker than usual, even when you 100% the level.
I think part of it is that most wonders are used to fill the second half of most levels even though they kinda very in length so you’ll get some longer ones like roller koopa derby or some shorter ones like anglefish
@@motorwayt-s628 That does make sense, still I feel like some stages could be longer
I don't know why people keep saying there was too few powerups. The amount was on par with previous Mario games (and a lot, such as 3, 3D World, Wii, U, have clone powerups)
Mario 3 added Super Leaf, Tanooki suit, Frog Suit, Hammer Bro Suit, Kuribo shoe.
This game added Elephant, Drill and bubble flower.
@@garvensman Super Leaf and Tanooki Suit are clones, and the shoe is only in one level, so that's basically 3
@@vegetables1593 Tgey aren’t clones. Tanooki turns into a statue. Also, it also has the cloud, hammer and music box items.
@@garvensman They ARE clones. Tanooki Suit does everything thing the leaf does + the statue. Also, those aren't power-ups, they're map items. And if you are counting those, then you should also count the badges, which there are 24 of which would put Wonder way above 3
@@vegetables1593 key words: “+ the statue” Even if it’s only one stage, the shoe is still an item.
Anyway, they are still items and the badges basically are items. I never complained Wonder has too many items.
The last bowser jr boss battle was honestly cool looking, anyway a nitpick I have is how Bowser's motives were so different, he just wanted to make music and wanted peach to be there
For what it's worth, Wonder only having 3 other power-ups [Mushrooms and Fire Flowers not counting as they're staples and almost never not in a 2D Mario] really isn't all too bad
Especially when you consider how folks compare it to Mario World, and y'wanna know how many power-ups that one had?
One. The Cape Feather. [Again, Fire Flower excluded due to being a staple]
You could argue Yoshi and the P-Balloon make up for it, but it feels weird to think of Yoshi as a power-up when they're supposed to be a whole character, and P-Balloons were just an elaborate prank until Mario Maker 2, when they had to mildly [and I do mean MILDLY] flesh it out a bit upon realizing that World didn't have a real alternative power-up to fill the newfangled slot the SMB2 Shroom brought
Hell, even later on when NSMB DS happened, there was only 2 new power-ups added then too, being the Blue Shell and the Mini Mushroom [Mega Mush was just Star 2]
I know some folks like to argue the Mini Mushroom is closer to a "power-down" than anything, but really it's just more of a skill option that unfortunately was forced into being required for a lot of secrets
Long comment short, only 3 other power-ups besides Mush and Fire Flower is fine
sheesh that's deeeeeeeeeeep
I’ll take one cape over these three power-ups any day
7:18 when you beg the teacher not to call your parents
6:00
That is by far my favorite change in this game!
My own siblings, straight up screwed me over in New Mario Bros Wii, all of them younger than me!
fr! people say older siblings bully their younger ones, but when we used to play games, i’d always get bullied by being thrown into lava or smn. probably because i never knew as much as them 😂
I mostly have some aesthetic differences with the game, but those are really minor, like how the bubble flower is a recolor or how the elephant power stands out too much or how peach uses a hat and not a parasol
I think they should add captain toad as an unlockable character meant to be a challenge mode where he can't jump and his only movement method would be the badges. Obviously certain stages would need to be altered a little but an endgame reward for this game would have been really nice
Or they could just make it so he can pull ramps out of his backpack when you press the shoulder buttons.
The commentary is funny and your points are completley reasonable. Great video.
For the comment about badges nullifying others, I actually agree with them, and I think the example used to dispute it was a poor one. Those four badges are all distinct from each other and give reasons to pick one over the other, but I'd argue that boosting spin jump makes all four of them (along with wall-climb jump and arguably even parachute cap) completely irrelevant because of how versatile it is.
If you do assume that boosting spin jump outclasses all those badges (which I do), then the only action badges left to chose from are dolphin kick, fast dash and grappling vine. Of course you'll always want to use dolphin kick in water levels (really it should just be default water movement), but after that grappling vine is literally the only interesting action badge left.
So I was too late for the nitpicks post so I'm gonna put them there too just in case.
1. The races against Wiggler. They're great but it would be nice to race other characters. Like, they gave these pink Koopas rollerskates too, so they could bring back Koopa the Quick from Mario 64 and give him rollerskates too for a race. It would be so cool to see him again. It's a missed opportunity that he's not here.
2. The worlds 3, and 5 don't have bosses at all. Maybe that the airships could have been put there by Kamek as an equivalent to the palaces instead of spawning at seemingly random points on the maps, and Kamek would be the boss of these airships, with Wonder Power of course. I mean that would be cool. I don't think we ever got to fight Kamek himself.
3. We didn't get to see Bowser's EPIC Wonder. We stop him before he manages to pull it off and it's a bit disappointing, considering all the build-up that it was given.
It would have been nice if, after we make the last Cloud Pirhana vanish, it's too late, and the entire world become's Bowser's plaything. He changes the fabric of reality itself to make it his world.
Of course, everything goes back to normal once we defeat him, but it would have been a nice way to raise the stakes, and a world where Bowser succeeded and, thanks to the Wonder Power, is basically a god, would be crazy but also extremely cool to see.
Like, as he said, he could reshape all the continents, even the entire planet, even ALL the planets in his image ! There could even have been a quick cutscene where we see various character in various kingdoms looking at the sky becoming dark. Like Pauline, Wario (and Waluigi too but we know Nintendo doesn't like him much), Captain Toad, maybe the Koopalings, and several others...
4. It would have been nice if the final fight had a Wonder Event that turned Prince Florian into a butterfly (since he's a caterpillar) and he would help us to reach Bowser and hit him. I mean what's the point of Florian being a caterpillar if he doesn't become a butterfly at some point, even temporarily ?
5. 100 purple coins is a bit of a disappointing reward for collecting all the Wonder Seeds. In fact, the little secret areas I've seem to just have coins and purple coins most of the time, which is also a bit disappointing. Like maybe put a little easter egg in there. And if they really wanna use coins then make them form shapes, like the coins forming a 3 in SMB3.
7:52 We didn't prepare for unforeseen consequences
My only big nitpick apart from the repetitiveness of bowser jr being the only boss besides bowser himself is that the final fight felt a bit easy... no secret phase or anything cool like that. It was still a fun fight, but for the final fight they could have definitely made it at least somewhat harder than what it turned out to be.
Definitely a minor nitpick, but since they didn’t add the unique abilities for the different characters in this game, I would have liked it if Peach and Daisy used their dresses when gliding with the Parachute Cap badge instead of hats. I’d expect it to be completely cosmetic, functioning the exact same as every other character. Sure, they would need to change the name of the badge, but I think it would have been a neat touch.
yeah it was weird having them just... generate mario caps out of nowhere. parachute crowns wouldn't make much sense of course.. and we can't have kinopio removing his head or anything..
6:07 I know these are examples and all but I need to know what you have against my man Luigi to go through pain...
The fact he uploaded today just made my day thanks man
Something weird about the worlds that don’t have bosses is that they’re also shorter than the other main worlds, only having around 20 Wonder Seeds in total while the others have 30-35. I feel like instead of immediately gaining the Royal Seed after completely the “plot” of the world, there should’ve been an additional part unlocked that would lead to the Palace.
Since Wonder focuses heavily on the music aspect (especially in the last few stages), having the Koopalings would’ve been a perfect fit considering the name origins for them. One idea I had was a vampire-themed Ludwig that played a piano similar to the one from 64. He would’ve fit right in with the Fungi Mines.
I can imagine the way to defeat him is by luring him outside of the cave and having him burn in the sun.
At elast the mines remedy this by having like only a few sub stages
13:39 Bloopers also should've replaced Cheep-Cheeps in one (but not all) of the underwater levels so every SMB1 enemy would be in Super Mario Bros Wonder.
I’m glad I wasn’t the only one annoyed by how little they did with underwater enemies, especially when they bothered to add the dolphin kick badge.
The only cheep cheeps in this game are the standard, small red ones. None of the interesting variants like the spiny or green ones, or even fish bones, which would’ve fit perfectly into the world 4 castle, considering that Jr supposedly stole all the water and he could’ve used it in the main level, and not just the boss fight.
8:47 honestly I liked the Bowser Jr fights. They were simple but we had stuff different than what we had before
I didn't mind them as muchas others myself. Really likes the water one the most. Really I just think it was a missed opportunity for more unique bosses.
Same, I like the Bowser Jr fights, But I feel like there could have been more types of bosses to
I agree with the boss concerns. Only other legitimate concern I have is the collection of purple coins. I had no reason to buy stamps throughout the main story, so when I inevitably decided to 100% stamps I had already wasted SO MANY flower coins since I hit the cap and didn't realize I couldn't collect the full 10 coins for each of the special coins on replays. Still, great game and the grinding I had to do was hardly enough to warrant thinking less of it.
Also, the inability to throw my family members off a ledge when on local play is devastating.
The last part made me not even bother playing with my family unless they asked to play with me. I’m the best at the game so whenever we’d play the new super Mario games we’d usually have to stay in world 1. We’d just good off with power ups and throwing each other. Although we can’t do that now, which sucks.
At this point, regarding the character signature moves thing, just let us choose different badges for different players in local co op
I think the powerup system is perfect, the only thing that I find kinda weird however is the fact that the drill makes the Spiny Shelmet from SMM2 obsolete if both were to ever appear in the same game (save for the fact that the drill can't break all blocks), what I would've done is that you gotta spin to perform the drill's upwards functions, otherwise it's not constantly protecting your head, just like how you gotta ground pound or crouch to use the downwards functions
Another powerup related nitpick, they introduced the bubble flower but no Bubble Bros, I understand Hammer Bro variants not returning, but Bubble Bro is the logical choice, imagine pink Hammer Bros shooting bubbles
I definitely agree with your first nitpick. In my opinion, purple coins should have been the only currency in the game (since the Flower Kingdom has its own economy) and not have lives in it. Have it be like Odyssey or getting a Game Over in here where you lose purple coins for dying (although you lose a fewer amount of coins than the latter).
Nitpick: the semifinal test ends you with 9/10 of a flower coin if you collect them all…
This makes me unreasonably angry, almost as much as the fact that the Flurry Rush prompt in Tears of the Kingdom is “Flurry rush”.
I think that beating a level with an expert badge should reward you with purple coins because that would be a bigger intensive to use the expert badges because absolutely no one uses the (expect sound off but just because its pretty funny) the amount can even vary deppending on the badge for example, spring feet could give you 100, jet run could give you 300, invisibility could give you 500, and sound off can give you 999 because its the best badge in the game (oh and also because its very difficult to get and grinding purple coins is not fun)
4:16 My first thought was "Why are you zooming in on my battery?"
I came up with a concept for a dream Mario game way before Super Mario Bros. Wonder was revealed. The reason why I'm bringing this up is because the bosses in that concept game were way better than Super Mario Bros. Wonder's bosses. While the midbosses were just the Koopalings, the end world bosses were completely original ideas. As an example, World 1 was a beach world, and the end boss of that world was a giant Cheep Cheep with a Blooper on its head. You know you dropped the ball on this one when some random kid's boss ideas are way better than a multi-million dollar company's boss ideas.
What an indulgent, dumb comment to make 🤣
I want to hear more about this concept
11:13 That's Normal Toad. Red Toad wears a red vest. 🤓
Make a spirt battle for every single Mario wonder enemy in smash ultimate please
1:45 is a Mario party DS story mode reference. What a blast of a game it is its so fun even today to play Mario party DS.
I LOVE Kamek and he SHOULDVE been the airship boss and NOT the robot and you should CHERISH Kamek NOW!
When I first got to an airship boss, I tried throwing bob-ombs to its mouth, before noticing the giant button.
Oh my god! Every single maio 2D level?!?! I'm gonna spend my entire day watching this one!
Edit: Can you help me to have a estimative of how many levels there are? I know that the first one has 32 and the second 52 which already gives 84
10:01 Okay, this is actually a lot worse than I initially thought. I didn't realize there was a limit to the number of users per switch but since there is, that is pretty pathetic.
I just wish it was a little harder.
Edit: Although in hindsight, using badges and playing in multiplayer definitely made the game a lot easier.
Mario is always gonna be an all-ages game from now on, as it’s the only recipe for commercial success for the series
Yea ikr, before wonder I 100% all the new super mario games. Every last one of them is more challenging then wonder, save for that last level. Wonder just feels easy the whole way through with the exception of some badge challenges
The coins really helped in the last checkpoint of the final-final test badge marathon! Each time I reach the invisible badge, I always have 1 extra life, then I die immediately.
Wait... How ? I've literally thought "it would be perfect it he posted a video rn" ten minutes ago and you did
You willed this video into existence.
New Odyssey Central video during dinner lets gooo
What did Mario galaxy do to you odyssey 😢 4:16
so many un-shippable cutscenes.
it’s a nightmare for speed-running.
that mini ranking is about speed-running.
the game is easily the best mario game outside of speed-running. 😅
maybe mario world though…
@@CharlCharl_un-shippable?
@@CharlCharl_🤨
Bro you can't sex the mou hummus, plus why is flag in 6?
Cringe (Rosalina)
9:15 You say much better bosses, but I think what Nintendo doesn't understand is that we want NEW ORIGINAL bosses that fit in with the rest of the level or world themes, much like Super Mario Galaxy.
super mario galaxy was and will remain the best mario game ever 😔
4:02 I’m not even gonna say anything.
in color-switch dungeon, the talking flowers change color depending if the ON/OFF switch is on or off, meaning it should be the only level that doesnt have that problem, (note: i have still not played the game, just got it from zxmany's playthrought in world 4)
Hot take: I enjoy the fact that world 3 and 5 don't have bosses. This is because they both make up for it by having a fake flagpole and a puzzle-like element involving a wonder flower. I think it's a nice way to slyly spice up what is expected. (It also makes sense in World 3 as the master poplin has the royal seed). However, I do think you have a good point with how there should be an extra level in between the end of the world and its special world.
Bro I love the editing and the memes you put in your videos.
something i dont like for multiplayer is that only the first powerup slot can be deployed. it wouldve been better if you could choose which one
Literally my ONLY two nitpicks that I'm used to but expected this game not to follow the same trend was WHY IS BOWSER JR EVERY BOSS???? One thing I believe the original new super mario bros had over every other one was that each world had a unique boss. They didn't have to be hard. It just gave them some flare and a good bit of them like the mummy pokey and the cool Lakitu fit their worlds aesthetic really well. Hell, I would take the koopalings in each world again over Jr every time. They at least had some personality and looks that made each feel different, even if they're over done to death and that would only be a better choice to Jr. For everything else in this game that just feels SO new and unique, this is the only thing that has fallen flat for me so far. You can do new things and give him a new cool look, but, at the end of the day, I am still looking at the same thing for every boss in each world. Also, I should not be able to beat the airship boss in two seconds. Both me and every youtuber I've watched has gone "wait, that's it?" It is a cool idea but literally NOTHING stopped me from getting to that button.
6:36 sensor badge 🤑🤑🤑🤑
Even then you get the sensor so late in the game
Great video, I love your editing style!
What was that about mario galaxy?🗡?
4:01 yo wut is that screenshot? The fact my man edited that in for a micro-joke is amazing.
GET BRO OFF OF SUPER SMASH BROS ULTIMATE 5:31 💀💀
I feel like there's two choices, the koopalings (or just Jr) or more Boom Boom varieties, at least for main games since spin offs still have different challenges
This was still an AMAZING Mario game! I had a blast the whole time! Cant wait for what the future of what Mario has in store! (Also the FNAF movie was amazing too!)
4:00 amazing capture.
I'm going to have an unpopular opinion here (kinda like Odyssey Central with the Galaxy games), but I don't mind that there aren't many bosses in the game. They're different enough and there are enough of them to be decent at worst. If I had one boss suggestion, make Kamek a boss for 1 or 2 of the airship levels(specifically Petal Isles and/or Deep Magma Bog).
There was one boss, four different times, and then the Rage Stage. I did think it was cute, how Bowser Junior was still getting used to the new powers at first, and accidentally made himself tiny, and made you bigger, instead of the reverse. I laughed pretty hard at that. But after that it just got monotonous and boring.
I can't believe that, otu of every 2d mario game, THIS was the one where they decided to remove the Koopalings. I think their wackiness would have had perfect synergy with the Wonder effects.
Imagine fighting Lemmy but you get transformed into a bouncing ball.
Imagine if Ludwig summoned clones of himself in the first phase, clones of the player in the second phase (imagine double cherry but only 1 clone can damage the boss), and clones of both in the final phase.
Imagine fighting Wendy while swinging from bendy icicles like Tarzan.
The possibilities were endless, and they threw them all away...
You do realise that the possibilities being infinite means you have to pick and choose shit, right? What an entitled attitude for you to be given an amazing product, and then bitch about what it doesn't have.
Hot take, but…
I really liked the search parties. They were something different and also made you think outside the box. On top of that, they’re an actual challenge. Yes, some of them are stupid, but they’re fun nonetheless.
I respectfully disagree. Search party was actually really fun because you actually had to use the power-ups' strengths in creative ways. The other 3 at some point felt like they boiled down to, find the invible block to win. It reminded me of New Supe U where Star Coins were behind the most random invisible blocks and walls that in no way satisfied you when you found them.
ngl im very glad that they didnt add the ability to pick up/bump other players, some people might find it fun but i can only see it as an opportunity for people to ruin other's fun with no way of preventing it.
i know that might sound a bit much but ive seen so many people play multiplayer mario games together and have just a really bad time due to one of the people involved just constantly throwing others off for no reason only to then sometimes lose the level cause they messed up and the other player wasnt alive anymore
5:38 #relatable
I thought it had WAAAYYYY too many gimmicks. Like, a new thing introduced in every single level. Although, I loved world 6 and castle bowser, that was by far my favourite part.
14:26 Some of the badges would've also been power ups if the game didn't add the badge system.
3:32 what if they made it so that beating each level with an expert badge besides Sound Off at least once gave you some form of “101% completion” on their save?