Dude, there is a tutorial and it explains a lot. Also, we are talking 1994, when we had actual, physical handbooks and they were not just recommended reading, they were essential for some games!
Hey Spuddie! I played this a LOT back on my Amiga 2000 here's some tips for your next play: 1) raw goods are okay to start with (fur, ore, wood, etc.) but you want to start exporting FINISHED goods (coats, tools, lumber, etc.) for better prices. 2) Religion will keep your folks happy over time and can help 'convert' indigenous tribes who just show up with some expert skills (farmer, trapper, etc). 3) The American flag symbol with a % next to it is the rough percentage of people in that settlement who want to break away from the Home Country. Eventually, over time, that will grow, largely because the king will impose new taxes on your imported stuff; you will have a choice - take the taxes or refuse to pay the taxes. Taking the taxes reduces your profit on ALL you export to the home country while refusing will cause the king to forbid trade in a certain product (like silver, ore, tools, etc.) from your colony. Finally, you want to begin building your own arms, weapons, and ships because (spoiler alert) you'll eventually want to declare independence form the home country and they will not like that at all; their trained soldiers will mop the floor with you if you don't have some good weapons and ships of your own. They'll be tough at that point, but defeatable.
2 is false; crosses make emigrants spawn slightly faster on the docks. Crosses suck. Also, native converts are just a slightly gimp free colonist you can't educate (until you get the Founding Father who turns them all into free colonists, which is a one-off thing)
Additional info: When you declare independence, you lose when you lose all your coastal towns. You win when the king runs out of army. Not navy, and those ships are damn near unsinkable so that's a good thing. By limiting how many coastal cities you have, you limit at how many places you're going to be attacked. Once taxes start to rise you'll suddenly see the benefit of trading with the natives. It pays to keep some alive nearby. Build a road, maybe. Trading guns and horses with them is a great idea as long as they're far away. Your rival European powers don't mind dealing with mounted armed braves at all.
yup. And you want to make sure each city has at least SOMETHING. Get a couple ore ones to make tools and then muskets. You want a few with different others like furs sugar etc so you can then have those focus on those things. I would say the biggest thing is to make sure you have a couple hills or whatever to get the ore. The prices for that in Europe go through the roof quick and you will need to churn those out
I used to love this game. In order to build your docks, you will need to have a colonist in the carpenter's shop to build the hammers, since you already cut down one of the forest tiles you have a surplus of 40 lumber, when you "hammer" through that you will need tell one of your colonists to become a lumberjack in the remaining woods tile. The two starting colonists you got were a "pioneer" (a colonist specializing in using "tools") armed with 100 "tools" and a "free colonist" (a citizen with no specialty yet) armed with 50 "muskets". If you find a "veteran" (a colonist specialized in fighting) on the dock, he will come with 50 muskets as well. The game engine is quite clunky, but it added a variety of interesting features such as creating routes for trade and allowing colonists to learn new skills by doing a skill long enough. If I remember correctly, you cannot buy a toccanist as Europe had no idea how to harvest that crop.
If you move a regular colonist into a native village they will teach you one of the specialty planting professions and then you can teach it to others through the school if you need more later.
@@joshlemagne Correct, I re-played this game a couple of months ago. I did not want to go too much into detail about different levels of buildings, especially buildings that are not available right away. Also sending missionaries to a native village may cause natives to come to your colony as converts in the future. These converts are better field-based work (farming, cutting, mining) than free-colonists, but worse at building-based professions. Also indentured servants and petty criminals are the worst at most jobs and they will need to perform a job for a LONG time to move up the ranks.
There is a "modern" version of this, Civilization 4: Colonization. And it has a mod that improves it a lot, almost could say transforms it, We The People.
Yes, and it's absolute crap. The custom house doesn't work properly in that version, and that breaks the game. I understand from a historical point of view that the boston tea party was a important moment in the independence of america, but it didn't happen overnight, and you still need to be able to sell your goods to nations outside of your homelands.
@@MarijnRoorda I would not say it is utterly crap but too complicated for no reason, they have so many goods, jobs and needs making it a micro hell that the best strategy for your sanity is ignore it. you only need like 2-3 cities to win (or 1 if you have an ideal location) but so many pop ups and side objectives just distract you.
1:55 If i remember right, the game doesn't really wash up history that much. If you play as the Spanish for example you will be told right away to pillage and murder you way as it historically happened, and you will get bonuses to do so. Also... yes, the carpenter gives you production to build stuff. The "hammers" you use on the pioners come from the blacksmith. And you can use the missionaries to stablish "missions" onto native towns, which will improve relations with them and give you a chance to get more colonists. And keep up the good work, the game is surprisingly fun for as old as it is.
I played this a lot and loved it. If I remember correctly though, the final war for independence was a very straightforward slugfest with no maneuvering.
My very first Civ-like game! Where you had to save as often as you could, because you never knew when a blue-screen would come along to ruin everything!
I've been playing this game on and off since it first came out in like 93. It is one of my all time favorite games. Watching you play for the first time brings back a lot of memories. I'm so happy you're playing Colonization.
I grew up in a Mac household, so I played the Mac port, which came out a bit later than the PC version. The port actually had slightly nicer graphics and markedly better music, Fun fact: In both versions of the game and I think even the Civ IV version, you can assign an unlimited number of distillers. Also, the high-end "factory" buildings that grant +50% output relative to raw materials (e.g. process 6 sugar into 9 rum instead of 6) actually just add that bonus output out of thin air. So you can build a colony whose tiles just produce food, build a rum factory there, and have dozens of distillers making magic bonus rum.
I was playing this in ‘95. I managed to copy the game from a library rental. Played it for ages… still have a copy now on my iPad. Play it every now n again…
Always take the trade advisor until you get the one who unlocks Custom Houses; then you can autosell your stuff in a city that has a custom house & you will never be stuck taking a tax increase
I remember when i was a kid, my cousin had this game and he was making a world map with his dad for this game. I saw them once or twice a year and the map slowly progressed. Good stuff!
Yeah they still had the right opinion about colonization back then. Colonization wasnt military it was commercial, at least with the french and north america. French were respectful of the indigenous and traded. Also the french colony was underpopulated vs british colonies
I guess you're going fishing with that starting city :D Absolutely love seeing you massacre one of my favorite games from my youth (which I still play from time to time). Rough start btw, with the english right next to you :)
Played this game back on my Amiga 500. Like Civ 1 always found using keyboard to move around easier than using a mouse back in those days. Even still have the strategy guide.
Finally! Someone covers the (second?) best not-Civ Civ game!😍 Such fond memories of this game..... and utter frustration at the bugs! I recall automated trade routes were incredibly buggy once you had several of them active, which was incredibly disappointing because setting up a complex web of caravans & ships feeding raw resources from your undeveloped towns, into your big factory cities was really satisfying. We're long overdue a reimaginging of this game's theme & mechanics. (Civ4Col didn't do it justice)
Potato, I bought this game right when it got published. For many years it was my favourite, together with the Civ series and Sid Meier’s Pirates! which I played with a Commodore64… I still play it from time to time… and today I had an almost unearthly experience, I thought I could never know how to play a Sid Meier’s game better than you! (Won’t be so for long, I am sure…)
Ironically he doomed that city’s lumber production with that chop, given its water-heavy location. I wonder if they made that system work the way it does to trick players used to the basically unequivocal benefits of chopping in Civ, and teach a little lesson about unrestrained resource exploitation
There is a fantastic mod for this game called FreCol which overhauls a lot of the bugs and broken elements of this game. It also overhauls the UI which is thought was a shame but its much easier to understand
Hey Potato, you need to put a citizen in the carpenter shop and have available lumber to build things IIRC. That’s based on Civ iv colonization, but I believe it works the same way. Working the shop with available lumber consumes the lumber to produce hammers.
I know that art styles and graphics have progressed but there's something about these older games that just looks and sounds magical. Edit: Please note, this was posted before the 2:17 mark 🤣🤣🤣💀💀💀
damm, this is a fucking throwback to 2005, when I found this shit in a shoebox in a wardrobe :O it was in my uncles games stash (together with gems like daggerfall, the Guild and Wildlife Park). I played this on an old box we had for us kids on Win97. I quickly changed to CivII and the settlers tho.
In civ vi terms liberty bells are research and crosses are culture. Using missionaries to establish mission lets your crosses affect tribes as well - without it it makes people appear on the docks faster. You want to focus a few colonies on food and training and then the rest on exports. Custom house is the most important research, factory is next. Going above 200 food in a colony generates new colonists, keep 1-2 pop generators with mostly fish or farmland and a school to make more farmers and fishermen to have your profitable colonies need as little food tiles as possible (coastal fish with fish icon are great for a profitable colony). Its much easier to play as Spain early on cause killing the natives is absurdly profitable. Colonization actually has some excellent systems for its time and its still enjoyable today.
I played this game way too much in the mid 90s to the point when my 6th grade history teacher mentioned sugar cane and asked what did the colonists used to make out of it. I struck him dumb when I mentioned rum and after awhile looked at me and asked how in the world did I know that and I had to explain this game to him lol
Dude, there is a tutorial and it explains a lot.
Also, we are talking 1994, when we had actual, physical handbooks and they were not just recommended reading, they were essential for some games!
Man, i played this so much like.. 20 years ago or so....
Goddddd.... I hate that I played it in 1997.... WHY does the time fly so quickly.
in 2004?
well the game is 30 years old ;)
I can confirm that 1994 was 20 years ago.
@@miguelsacramento4416 well, once you hit 40 the decades kinda start to blend together :P
Hey Spuddie! I played this a LOT back on my Amiga 2000 here's some tips for your next play: 1) raw goods are okay to start with (fur, ore, wood, etc.) but you want to start exporting FINISHED goods (coats, tools, lumber, etc.) for better prices. 2) Religion will keep your folks happy over time and can help 'convert' indigenous tribes who just show up with some expert skills (farmer, trapper, etc). 3) The American flag symbol with a % next to it is the rough percentage of people in that settlement who want to break away from the Home Country. Eventually, over time, that will grow, largely because the king will impose new taxes on your imported stuff; you will have a choice - take the taxes or refuse to pay the taxes. Taking the taxes reduces your profit on ALL you export to the home country while refusing will cause the king to forbid trade in a certain product (like silver, ore, tools, etc.) from your colony. Finally, you want to begin building your own arms, weapons, and ships because (spoiler alert) you'll eventually want to declare independence form the home country and they will not like that at all; their trained soldiers will mop the floor with you if you don't have some good weapons and ships of your own. They'll be tough at that point, but defeatable.
2 is false; crosses make emigrants spawn slightly faster on the docks. Crosses suck. Also, native converts are just a slightly gimp free colonist you can't educate (until you get the Founding Father who turns them all into free colonists, which is a one-off thing)
Additional info:
When you declare independence, you lose when you lose all your coastal towns. You win when the king runs out of army. Not navy, and those ships are damn near unsinkable so that's a good thing. By limiting how many coastal cities you have, you limit at how many places you're going to be attacked.
Once taxes start to rise you'll suddenly see the benefit of trading with the natives. It pays to keep some alive nearby. Build a road, maybe.
Trading guns and horses with them is a great idea as long as they're far away. Your rival European powers don't mind dealing with mounted armed braves at all.
yup. And you want to make sure each city has at least SOMETHING. Get a couple ore ones to make tools and then muskets. You want a few with different others like furs sugar etc so you can then have those focus on those things. I would say the biggest thing is to make sure you have a couple hills or whatever to get the ore. The prices for that in Europe go through the roof quick and you will need to churn those out
He picked the French..
Their trained soldiers will run at the sight of any weapons. They'll come armed with white flags.
Churches dont generate happiness, its not a factor in this game, they generate immigrants and converts
We would play this through the night and miss class in 1994 LOL
Me too. good game.
Very first PC strategy game that obsessed me was Command HQ. The Cold War was still on when it came out.
Now get off my lawn!
This was the golden age of gaming, Sid Meier's Civ, Colonization, and Pirates!, and most anything from Microprose or SSI.
Sim city 2000 and railroad tycoon were my favourite!
@@CB-ou4hi Railroad Tycoon was fantastic, I can't say a better train game has been created since then.
Probably the game I've played the most ever. All the way back on my Amiga 500
this vid made me think of this game, and 'populous' , on my Amiga (my dads)
I played it on a Atari 520ST!
i bought an external disk drive so i didmt have to keep changing floppies lol
I used to love this game. In order to build your docks, you will need to have a colonist in the carpenter's shop to build the hammers, since you already cut down one of the forest tiles you have a surplus of 40 lumber, when you "hammer" through that you will need tell one of your colonists to become a lumberjack in the remaining woods tile. The two starting colonists you got were a "pioneer" (a colonist specializing in using "tools") armed with 100 "tools" and a "free colonist" (a citizen with no specialty yet) armed with 50 "muskets". If you find a "veteran" (a colonist specialized in fighting) on the dock, he will come with 50 muskets as well.
The game engine is quite clunky, but it added a variety of interesting features such as creating routes for trade and allowing colonists to learn new skills by doing a skill long enough. If I remember correctly, you cannot buy a toccanist as Europe had no idea how to harvest that crop.
If you move a regular colonist into a native village they will teach you one of the specialty planting professions and then you can teach it to others through the school if you need more later.
@@joshlemagne Correct, I re-played this game a couple of months ago. I did not want to go too much into detail about different levels of buildings, especially buildings that are not available right away. Also sending missionaries to a native village may cause natives to come to your colony as converts in the future. These converts are better field-based work (farming, cutting, mining) than free-colonists, but worse at building-based professions. Also indentured servants and petty criminals are the worst at most jobs and they will need to perform a job for a LONG time to move up the ranks.
There is a "modern" version of this, Civilization 4: Colonization. And it has a mod that improves it a lot, almost could say transforms it, We The People.
That's the one I've played. It's much easier to decipher the graphics, for sure!
Is We The People better than Age of Discovery II mod?
@@petertrudelljr Can't say, I've not tried the one you mentioned. Hope someone who has tried both can say.
Yes, and it's absolute crap. The custom house doesn't work properly in that version, and that breaks the game. I understand from a historical point of view that the boston tea party was a important moment in the independence of america, but it didn't happen overnight, and you still need to be able to sell your goods to nations outside of your homelands.
@@MarijnRoorda I would not say it is utterly crap but too complicated for no reason, they have so many goods, jobs and needs making it a micro hell that the best strategy for your sanity is ignore it. you only need like 2-3 cities to win (or 1 if you have an ideal location) but so many pop ups and side objectives just distract you.
Bought this game in 1994, on four floppy disks, it was awesome!
1:55 If i remember right, the game doesn't really wash up history that much. If you play as the Spanish for example you will be told right away to pillage and murder you way as it historically happened, and you will get bonuses to do so.
Also... yes, the carpenter gives you production to build stuff. The "hammers" you use on the pioners come from the blacksmith. And you can use the missionaries to stablish "missions" onto native towns, which will improve relations with them and give you a chance to get more colonists.
And keep up the good work, the game is surprisingly fun for as old as it is.
Oh now this is a blast from the past, played so much of this and Civ 2 when growing up
I played this a lot and loved it. If I remember correctly though, the final war for independence was a very straightforward slugfest with no maneuvering.
Yeah it was funny you could see the exact size of the army the crown had in the menu screens
This game had such good pacing. The switch between exploration and development, to the independence fight was pretty exciting.
This game is such a classic, I recently bought it on Steam. The soundtrack is so nostalgic!
I played this game SO SO much back in the 90s
Loved this game! I still played it up until about five or six years ago.
My very first Civ-like game! Where you had to save as often as you could, because you never knew when a blue-screen would come along to ruin everything!
The original Colonization, a beautiful work of art. Even if I can't watch more since I'm not a patron, I'm glad to see any appreciation for the game!
Oh. I played this a lot! I was 15 in 1994... feels like yesterday
I have half formed memories of this from my childhood, I didn't realize it was real. How dare you make me feel old!
Ooh, I remember when Lewis and Ben played this game back in 2016. I hope you have as much fun with this as they did, this is such a classic game
I remember that playthrough, good memories
I remember spending so much time on this game 30 years ago. It was such an interesting economic sim.
My favourite game of all time.
Wow, awesome!
I've wanted this so long!
You can use hot keys which are highglited in yellow for all actions like G for go, R for road, F for fortify etc.
I've been playing this game on and off since it first came out in like 93. It is one of my all time favorite games. Watching you play for the first time brings back a lot of memories. I'm so happy you're playing Colonization.
Did you every try the modded one freecol? It’s what. I play now !
@@Sabbalonns Yes! But it just didn't quite scratch the nostalgia itch.
@@CaptAoife yeah thats true for me too
I grew up in a Mac household, so I played the Mac port, which came out a bit later than the PC version. The port actually had slightly nicer graphics and markedly better music,
Fun fact: In both versions of the game and I think even the Civ IV version, you can assign an unlimited number of distillers. Also, the high-end "factory" buildings that grant +50% output relative to raw materials (e.g. process 6 sugar into 9 rum instead of 6) actually just add that bonus output out of thin air. So you can build a colony whose tiles just produce food, build a rum factory there, and have dozens of distillers making magic bonus rum.
No way the music was better. This game was my childhood. I'm jammin right now
I was playing this in ‘95. I managed to copy the game from a library rental. Played it for ages… still have a copy now on my iPad. Play it every now n again…
Got to say, your patrons have some really good taste.
Nice to see this game again, played it in the the final 90`s. Great video, Potato!
Love this game. Childhood memories, thank you.
One of my favorite games from the era. Would love to see more!
Always take the trade advisor until you get the one who unlocks Custom Houses; then you can autosell your stuff in a city that has a custom house & you will never be stuck taking a tax increase
Very true it kills the fun of sailing but its a game changer
Love this game! I’m 22 but I still actively play it because my computer can run it easily, unlike everything else.
1994 was a time when keyboard control was very much the norm and mice were an afterthought. I see this gave you no end of trouble.
Duuuuuuude!!!!! This game SLAPPED! Good memories. I was 10 years old when this came out.
Love this game! Played since it came out and still play it nowadays from time to time!
Would like to see more you figuring out the game 😄
The 'Fur party' mistake made me laugh out loud. Was difficult to explain to my family
This was my FIRST video game I ever played, I think. It's amazing to see it again!
Loved this game, pry my fav civ game. Can’t believe such a big channel played this game!
Literally 1994
The only game I have kept coming back to throughout my life
Such a fantastic game. I used to play this on my friend's IBM PC. Just a lot of fun :D
I'm playing the Khmer challenge and enjoying it.
Thank you! 👍👍👍
I remember when i was a kid, my cousin had this game and he was making a world map with his dad for this game. I saw them once or twice a year and the map slowly progressed. Good stuff!
Yeah they still had the right opinion about colonization back then. Colonization wasnt military it was commercial, at least with the french and north america. French were respectful of the indigenous and traded. Also the french colony was underpopulated vs british colonies
Oh hell yes! Played LOADS of Colonization, back in the day.
My grade 4-5 teacher used this game as an aid to teach about colonialism, and I got addicted lol. To this day I still haven't won a game.
Been waiting for this one for a long time ! Remember this game was made to be played with only a keyboard
I LOVED THIS GAME SO MUCH WHEN I WAS A KID. I think it's such an actually genuinely good and fun game!!!
What a classic. I love this game. All the playthroughs are fun. Great video choice o7
I guess you're going fishing with that starting city :D Absolutely love seeing you massacre one of my favorite games from my youth (which I still play from time to time). Rough start btw, with the english right next to you :)
This, sir, this right here, this is the STUFF. 👍🔥
I would like a part 2, this is bananas
Nice work eschewing the manual and diving head first into a game like that. That's how I like to run my channel.
Played this game back on my Amiga 500. Like Civ 1 always found using keyboard to move around easier than using a mouse back in those days. Even still have the strategy guide.
omg, those golden times....almost the only things i did in the late 90s: Raving hard and playing this ;)
Amazing pick. Thank you patreon ppl
I loved this game so much.
I recently started to play the Civ4-Version of Colonization again :D
Finally! Someone covers the (second?) best not-Civ Civ game!😍
Such fond memories of this game..... and utter frustration at the bugs!
I recall automated trade routes were incredibly buggy once you had several of them active, which was incredibly disappointing because setting up a complex web of caravans & ships feeding raw resources from your undeveloped towns, into your big factory cities was really satisfying.
We're long overdue a reimaginging of this game's theme & mechanics. (Civ4Col didn't do it justice)
How can you not know this game??? I loved playing it 😊
Man i love the og colonization.
All time favorite game! 😄
Potato, I bought this game right when it got published. For many years it was my favourite, together with the Civ series and Sid Meier’s Pirates! which I played with a Commodore64…
I still play it from time to time… and today I had an almost unearthly experience, I thought I could never know how to play a Sid Meier’s game better than you!
(Won’t be so for long, I am sure…)
The face of the French king is like a fever nightmare version of a human face lmao!
Oh the memories.
I was born the year this game came out.... kind of wild its better than I expected LOL
I only ever played the Civ 4 version, this is fascinating.
At 15 minutes, ABC - Always Be Choppin'.
Ironically he doomed that city’s lumber production with that chop, given its water-heavy location. I wonder if they made that system work the way it does to trick players used to the basically unequivocal benefits of chopping in Civ, and teach a little lesson about unrestrained resource exploitation
That's where I started! I feel old
@PotatoMcWhiskey just a heads up, this game was recreated in the Civ 4 engine and released as a component of the Beyond the Sword complete edition
There're also a few decent mods for Civ4 Col that add quite a bit of depth.
OMG such a blast from the past! I can't tell you how many hours I put into this game!
I love this game
I used to love this game 🥰
Came for the nostalgia, stayed for the amazing accents. 👍
There is a fantastic mod for this game called FreCol which overhauls a lot of the bugs and broken elements of this game. It also overhauls the UI which is thought was a shame but its much easier to understand
"We've found the Fountain of Youth..."
(look for "Virginia Company - One Misty Moisty Morning")
Hey Potato, you need to put a citizen in the carpenter shop and have available lumber to build things IIRC. That’s based on Civ iv colonization, but I believe it works the same way. Working the shop with available lumber consumes the lumber to produce hammers.
Amazing video! If you're fishing in this pool.....Play 'Populous' the OG from this platform.
Great game!
Aah, the memories! Was never very good at this one, but it's a good game to be sure.
Goodness I loved this game!
I know that art styles and graphics have progressed but there's something about these older games that just looks and sounds magical.
Edit: Please note, this was posted before the 2:17 mark 🤣🤣🤣💀💀💀
2:17 Crikey!
Game from my childhood) It was amazing to master)
Freaking loved this game.
Fur trading for days!
Yes! Love this game
I Miss this game hope it's get remake soon.
Oh YES! I love this game
My 2nd fav sid game next to Pirates
I'd love to see you have a go at Alpha Centauri if you're doing old civ games. I've been playing it recently and it's aged fantastically.
a real classic!
best game ever, lost my childhood to this on dos
I seem to remember playing this, some of this sounds very familiar. Ooh, looked up on wiki, I DID play this. 😊
damm, this is a fucking throwback to 2005, when I found this shit in a shoebox in a wardrobe :O it was in my uncles games stash (together with gems like daggerfall, the Guild and Wildlife Park). I played this on an old box we had for us kids on Win97. I quickly changed to CivII and the settlers tho.
Colonization is such a good game.
In civ vi terms liberty bells are research and crosses are culture. Using missionaries to establish mission lets your crosses affect tribes as well - without it it makes people appear on the docks faster. You want to focus a few colonies on food and training and then the rest on exports. Custom house is the most important research, factory is next. Going above 200 food in a colony generates new colonists, keep 1-2 pop generators with mostly fish or farmland and a school to make more farmers and fishermen to have your profitable colonies need as little food tiles as possible (coastal fish with fish icon are great for a profitable colony). Its much easier to play as Spain early on cause killing the natives is absurdly profitable. Colonization actually has some excellent systems for its time and its still enjoyable today.
the Civ IV version of Colonization would be neat to see i think.
My dad gave me this game when I was like 10, it was already like almost 15 years old by then lmao
I wasn't even alive yet when this came out and I'm almost mid twenties
I played this game way too much in the mid 90s to the point when my 6th grade history teacher mentioned sugar cane and asked what did the colonists used to make out of it. I struck him dumb when I mentioned rum and after awhile looked at me and asked how in the world did I know that and I had to explain this game to him lol