Dude, there is a tutorial and it explains a lot. Also, we are talking 1994, when we had actual, physical handbooks and they were not just recommended reading, they were essential for some games!
Hey Spuddie! I played this a LOT back on my Amiga 2000 here's some tips for your next play: 1) raw goods are okay to start with (fur, ore, wood, etc.) but you want to start exporting FINISHED goods (coats, tools, lumber, etc.) for better prices. 2) Religion will keep your folks happy over time and can help 'convert' indigenous tribes who just show up with some expert skills (farmer, trapper, etc). 3) The American flag symbol with a % next to it is the rough percentage of people in that settlement who want to break away from the Home Country. Eventually, over time, that will grow, largely because the king will impose new taxes on your imported stuff; you will have a choice - take the taxes or refuse to pay the taxes. Taking the taxes reduces your profit on ALL you export to the home country while refusing will cause the king to forbid trade in a certain product (like silver, ore, tools, etc.) from your colony. Finally, you want to begin building your own arms, weapons, and ships because (spoiler alert) you'll eventually want to declare independence form the home country and they will not like that at all; their trained soldiers will mop the floor with you if you don't have some good weapons and ships of your own. They'll be tough at that point, but defeatable.
2 is false; crosses make emigrants spawn slightly faster on the docks. Crosses suck. Also, native converts are just a slightly gimp free colonist you can't educate (until you get the Founding Father who turns them all into free colonists, which is a one-off thing)
Additional info: When you declare independence, you lose when you lose all your coastal towns. You win when the king runs out of army. Not navy, and those ships are damn near unsinkable so that's a good thing. By limiting how many coastal cities you have, you limit at how many places you're going to be attacked. Once taxes start to rise you'll suddenly see the benefit of trading with the natives. It pays to keep some alive nearby. Build a road, maybe. Trading guns and horses with them is a great idea as long as they're far away. Your rival European powers don't mind dealing with mounted armed braves at all.
yup. And you want to make sure each city has at least SOMETHING. Get a couple ore ones to make tools and then muskets. You want a few with different others like furs sugar etc so you can then have those focus on those things. I would say the biggest thing is to make sure you have a couple hills or whatever to get the ore. The prices for that in Europe go through the roof quick and you will need to churn those out
I used to love this game. In order to build your docks, you will need to have a colonist in the carpenter's shop to build the hammers, since you already cut down one of the forest tiles you have a surplus of 40 lumber, when you "hammer" through that you will need tell one of your colonists to become a lumberjack in the remaining woods tile. The two starting colonists you got were a "pioneer" (a colonist specializing in using "tools") armed with 100 "tools" and a "free colonist" (a citizen with no specialty yet) armed with 50 "muskets". If you find a "veteran" (a colonist specialized in fighting) on the dock, he will come with 50 muskets as well. The game engine is quite clunky, but it added a variety of interesting features such as creating routes for trade and allowing colonists to learn new skills by doing a skill long enough. If I remember correctly, you cannot buy a toccanist as Europe had no idea how to harvest that crop.
If you move a regular colonist into a native village they will teach you one of the specialty planting professions and then you can teach it to others through the school if you need more later.
@@joshlemagne Correct, I re-played this game a couple of months ago. I did not want to go too much into detail about different levels of buildings, especially buildings that are not available right away. Also sending missionaries to a native village may cause natives to come to your colony as converts in the future. These converts are better field-based work (farming, cutting, mining) than free-colonists, but worse at building-based professions. Also indentured servants and petty criminals are the worst at most jobs and they will need to perform a job for a LONG time to move up the ranks.
I remember losing the war for independence time after time after time back in the mid 90's. When I finally won it I was screaming with joy and gave my sister a huge hug and kiss. She thought I was a dork. This game was my life lol.
I've been playing this game on and off since it first came out in like 93. It is one of my all time favorite games. Watching you play for the first time brings back a lot of memories. I'm so happy you're playing Colonization.
Always take the trade advisor until you get the one who unlocks Custom Houses; then you can autosell your stuff in a city that has a custom house & you will never be stuck taking a tax increase
1:55 If i remember right, the game doesn't really wash up history that much. If you play as the Spanish for example you will be told right away to pillage and murder you way as it historically happened, and you will get bonuses to do so. Also... yes, the carpenter gives you production to build stuff. The "hammers" you use on the pioners come from the blacksmith. And you can use the missionaries to stablish "missions" onto native towns, which will improve relations with them and give you a chance to get more colonists. And keep up the good work, the game is surprisingly fun for as old as it is.
There is a "modern" version of this, Civilization 4: Colonization. And it has a mod that improves it a lot, almost could say transforms it, We The People.
Yes, and it's absolute crap. The custom house doesn't work properly in that version, and that breaks the game. I understand from a historical point of view that the boston tea party was a important moment in the independence of america, but it didn't happen overnight, and you still need to be able to sell your goods to nations outside of your homelands.
@@MarijnRoorda I would not say it is utterly crap but too complicated for no reason, they have so many goods, jobs and needs making it a micro hell that the best strategy for your sanity is ignore it. you only need like 2-3 cities to win (or 1 if you have an ideal location) but so many pop ups and side objectives just distract you.
I played this a lot and loved it. If I remember correctly though, the final war for independence was a very straightforward slugfest with no maneuvering.
I was playing this in ‘95. I managed to copy the game from a library rental. Played it for ages… still have a copy now on my iPad. Play it every now n again…
I grew up in a Mac household, so I played the Mac port, which came out a bit later than the PC version. The port actually had slightly nicer graphics and markedly better music, Fun fact: In both versions of the game and I think even the Civ IV version, you can assign an unlimited number of distillers. Also, the high-end "factory" buildings that grant +50% output relative to raw materials (e.g. process 6 sugar into 9 rum instead of 6) actually just add that bonus output out of thin air. So you can build a colony whose tiles just produce food, build a rum factory there, and have dozens of distillers making magic bonus rum.
My very first Civ-like game! Where you had to save as often as you could, because you never knew when a blue-screen would come along to ruin everything!
You mean the perception around colonization has changed in the last 300 years? We weren't like YEAAH!!! CONQUER!!! CLAIM!!! SUBDUE!!! in the 90s, Im old enough to know :) Its simply a game that plays out in the Age of Exploration, and it reflects the perceptions of THAT time. Whats changed is that nowadays there are people who take great offense in a game that reflects the perceptions of olden times. ANYWAY, love to see you playing this old gem!!! This is gonna be FUN!
Potato, I bought this game right when it got published. For many years it was my favourite, together with the Civ series and Sid Meier’s Pirates! which I played with a Commodore64… I still play it from time to time… and today I had an almost unearthly experience, I thought I could never know how to play a Sid Meier’s game better than you! (Won’t be so for long, I am sure…)
I remember when i was a kid, my cousin had this game and he was making a world map with his dad for this game. I saw them once or twice a year and the map slowly progressed. Good stuff!
A favorite from my childhood! Love the visuals, and the whole system of growing crops, producing goods, and training experts. Love-hate the Civ1 combat without health bars, where units die instantly. 🌝
I know that art styles and graphics have progressed but there's something about these older games that just looks and sounds magical. Edit: Please note, this was posted before the 2:17 mark 🤣🤣🤣💀💀💀
I guess you're going fishing with that starting city :D Absolutely love seeing you massacre one of my favorite games from my youth (which I still play from time to time). Rough start btw, with the english right next to you :)
University cities can be built anywhere there's food, which is anywhere that isn't arctic ice. Shipyard cities to build frigates need 3 forests, 1 ore tile, & a blacksmith. Every town needs to have an elder statesman (3 in university cities).
Finally! Someone covers the (second?) best not-Civ Civ game!😍 Such fond memories of this game..... and utter frustration at the bugs! I recall automated trade routes were incredibly buggy once you had several of them active, which was incredibly disappointing because setting up a complex web of caravans & ships feeding raw resources from your undeveloped towns, into your big factory cities was really satisfying. We're long overdue a reimaginging of this game's theme & mechanics. (Civ4Col didn't do it justice)
Played this game back on my Amiga 500. Like Civ 1 always found using keyboard to move around easier than using a mouse back in those days. Even still have the strategy guide.
There is a fantastic mod for this game called FreCol which overhauls a lot of the bugs and broken elements of this game. It also overhauls the UI which is thought was a shame but its much easier to understand
Hey Potato, you need to put a citizen in the carpenter shop and have available lumber to build things IIRC. That’s based on Civ iv colonization, but I believe it works the same way. Working the shop with available lumber consumes the lumber to produce hammers.
In civ vi terms liberty bells are research and crosses are culture. Using missionaries to establish mission lets your crosses affect tribes as well - without it it makes people appear on the docks faster. You want to focus a few colonies on food and training and then the rest on exports. Custom house is the most important research, factory is next. Going above 200 food in a colony generates new colonists, keep 1-2 pop generators with mostly fish or farmland and a school to make more farmers and fishermen to have your profitable colonies need as little food tiles as possible (coastal fish with fish icon are great for a profitable colony). Its much easier to play as Spain early on cause killing the natives is absurdly profitable. Colonization actually has some excellent systems for its time and its still enjoyable today.
Yeah they still had the right opinion about colonization back then. Colonization wasnt military it was commercial, at least with the french and north america. French were respectful of the indigenous and traded. Also the french colony was underpopulated vs british colonies
Ironically he doomed that city’s lumber production with that chop, given its water-heavy location. I wonder if they made that system work the way it does to trick players used to the basically unequivocal benefits of chopping in Civ, and teach a little lesson about unrestrained resource exploitation
Dude, there is a tutorial and it explains a lot.
Also, we are talking 1994, when we had actual, physical handbooks and they were not just recommended reading, they were essential for some games!
Hey Spuddie! I played this a LOT back on my Amiga 2000 here's some tips for your next play: 1) raw goods are okay to start with (fur, ore, wood, etc.) but you want to start exporting FINISHED goods (coats, tools, lumber, etc.) for better prices. 2) Religion will keep your folks happy over time and can help 'convert' indigenous tribes who just show up with some expert skills (farmer, trapper, etc). 3) The American flag symbol with a % next to it is the rough percentage of people in that settlement who want to break away from the Home Country. Eventually, over time, that will grow, largely because the king will impose new taxes on your imported stuff; you will have a choice - take the taxes or refuse to pay the taxes. Taking the taxes reduces your profit on ALL you export to the home country while refusing will cause the king to forbid trade in a certain product (like silver, ore, tools, etc.) from your colony. Finally, you want to begin building your own arms, weapons, and ships because (spoiler alert) you'll eventually want to declare independence form the home country and they will not like that at all; their trained soldiers will mop the floor with you if you don't have some good weapons and ships of your own. They'll be tough at that point, but defeatable.
2 is false; crosses make emigrants spawn slightly faster on the docks. Crosses suck. Also, native converts are just a slightly gimp free colonist you can't educate (until you get the Founding Father who turns them all into free colonists, which is a one-off thing)
Additional info:
When you declare independence, you lose when you lose all your coastal towns. You win when the king runs out of army. Not navy, and those ships are damn near unsinkable so that's a good thing. By limiting how many coastal cities you have, you limit at how many places you're going to be attacked.
Once taxes start to rise you'll suddenly see the benefit of trading with the natives. It pays to keep some alive nearby. Build a road, maybe.
Trading guns and horses with them is a great idea as long as they're far away. Your rival European powers don't mind dealing with mounted armed braves at all.
yup. And you want to make sure each city has at least SOMETHING. Get a couple ore ones to make tools and then muskets. You want a few with different others like furs sugar etc so you can then have those focus on those things. I would say the biggest thing is to make sure you have a couple hills or whatever to get the ore. The prices for that in Europe go through the roof quick and you will need to churn those out
He picked the French..
Their trained soldiers will run at the sight of any weapons. They'll come armed with white flags.
Churches dont generate happiness, its not a factor in this game, they generate immigrants and converts
Man, i played this so much like.. 20 years ago or so....
Goddddd.... I hate that I played it in 1997.... WHY does the time fly so quickly.
in 2004?
well the game is 30 years old ;)
I can confirm that 1994 was 20 years ago.
@@miguelsacramento4416 well, once you hit 40 the decades kinda start to blend together :P
We would play this through the night and miss class in 1994 LOL
Me too. good game.
Very first PC strategy game that obsessed me was Command HQ. The Cold War was still on when it came out.
Now get off my lawn!
yeah - can't believe the all-nighters i did playing this looking at it now! Still looks addictive though! a real classic.
Same bro 😂
This was the golden age of gaming, Sid Meier's Civ, Colonization, and Pirates!, and most anything from Microprose or SSI.
Sim city 2000 and railroad tycoon were my favourite!
@@CB-ou4hi Railroad Tycoon was fantastic, I can't say a better train game has been created since then.
Wish they would put the original Railroad Tycoon & Civ2 on Steam
@@moz7491 railroad tycoon 2 is on steam and it must be original because the window it plays in on my monitor is about the size of an ipad
I used to love this game. In order to build your docks, you will need to have a colonist in the carpenter's shop to build the hammers, since you already cut down one of the forest tiles you have a surplus of 40 lumber, when you "hammer" through that you will need tell one of your colonists to become a lumberjack in the remaining woods tile. The two starting colonists you got were a "pioneer" (a colonist specializing in using "tools") armed with 100 "tools" and a "free colonist" (a citizen with no specialty yet) armed with 50 "muskets". If you find a "veteran" (a colonist specialized in fighting) on the dock, he will come with 50 muskets as well.
The game engine is quite clunky, but it added a variety of interesting features such as creating routes for trade and allowing colonists to learn new skills by doing a skill long enough. If I remember correctly, you cannot buy a toccanist as Europe had no idea how to harvest that crop.
If you move a regular colonist into a native village they will teach you one of the specialty planting professions and then you can teach it to others through the school if you need more later.
@@joshlemagne Correct, I re-played this game a couple of months ago. I did not want to go too much into detail about different levels of buildings, especially buildings that are not available right away. Also sending missionaries to a native village may cause natives to come to your colony as converts in the future. These converts are better field-based work (farming, cutting, mining) than free-colonists, but worse at building-based professions. Also indentured servants and petty criminals are the worst at most jobs and they will need to perform a job for a LONG time to move up the ranks.
I remember losing the war for independence time after time after time back in the mid 90's. When I finally won it I was screaming with joy and gave my sister a huge hug and kiss. She thought I was a dork. This game was my life lol.
Probably the game I've played the most ever. All the way back on my Amiga 500
this vid made me think of this game, and 'populous' , on my Amiga (my dads)
I played it on a Atari 520ST!
i bought an external disk drive so i didmt have to keep changing floppies lol
Bought this game in 1994, on four floppy disks, it was awesome!
I've been playing this game on and off since it first came out in like 93. It is one of my all time favorite games. Watching you play for the first time brings back a lot of memories. I'm so happy you're playing Colonization.
Did you every try the modded one freecol? It’s what. I play now !
@@Sabbalonns Yes! But it just didn't quite scratch the nostalgia itch.
@@CaptAoife yeah thats true for me too
The original Colonization, a beautiful work of art. Even if I can't watch more since I'm not a patron, I'm glad to see any appreciation for the game!
This game had such good pacing. The switch between exploration and development, to the independence fight was pretty exciting.
Always take the trade advisor until you get the one who unlocks Custom Houses; then you can autosell your stuff in a city that has a custom house & you will never be stuck taking a tax increase
Very true it kills the fun of sailing but its a game changer
Love this game! I’m 22 but I still actively play it because my computer can run it easily, unlike everything else.
1:55 If i remember right, the game doesn't really wash up history that much. If you play as the Spanish for example you will be told right away to pillage and murder you way as it historically happened, and you will get bonuses to do so.
Also... yes, the carpenter gives you production to build stuff. The "hammers" you use on the pioners come from the blacksmith. And you can use the missionaries to stablish "missions" onto native towns, which will improve relations with them and give you a chance to get more colonists.
And keep up the good work, the game is surprisingly fun for as old as it is.
There is a "modern" version of this, Civilization 4: Colonization. And it has a mod that improves it a lot, almost could say transforms it, We The People.
That's the one I've played. It's much easier to decipher the graphics, for sure!
Is We The People better than Age of Discovery II mod?
@@petertrudelljr Can't say, I've not tried the one you mentioned. Hope someone who has tried both can say.
Yes, and it's absolute crap. The custom house doesn't work properly in that version, and that breaks the game. I understand from a historical point of view that the boston tea party was a important moment in the independence of america, but it didn't happen overnight, and you still need to be able to sell your goods to nations outside of your homelands.
@@MarijnRoorda I would not say it is utterly crap but too complicated for no reason, they have so many goods, jobs and needs making it a micro hell that the best strategy for your sanity is ignore it. you only need like 2-3 cities to win (or 1 if you have an ideal location) but so many pop ups and side objectives just distract you.
Oh now this is a blast from the past, played so much of this and Civ 2 when growing up
Loved this game! I still played it up until about five or six years ago.
This game is such a classic, I recently bought it on Steam. The soundtrack is so nostalgic!
Got to say, your patrons have some really good taste.
Oh. I played this a lot! I was 15 in 1994... feels like yesterday
I played this a lot and loved it. If I remember correctly though, the final war for independence was a very straightforward slugfest with no maneuvering.
Yeah it was funny you could see the exact size of the army the crown had in the menu screens
A Sid Meier game I know more about than Potato. Never thought it was possible… 😂
I have half formed memories of this from my childhood, I didn't realize it was real. How dare you make me feel old!
Ooh, I remember when Lewis and Ben played this game back in 2016. I hope you have as much fun with this as they did, this is such a classic game
I remember that playthrough, good memories
I was playing this in ‘95. I managed to copy the game from a library rental. Played it for ages… still have a copy now on my iPad. Play it every now n again…
I grew up in a Mac household, so I played the Mac port, which came out a bit later than the PC version. The port actually had slightly nicer graphics and markedly better music,
Fun fact: In both versions of the game and I think even the Civ IV version, you can assign an unlimited number of distillers. Also, the high-end "factory" buildings that grant +50% output relative to raw materials (e.g. process 6 sugar into 9 rum instead of 6) actually just add that bonus output out of thin air. So you can build a colony whose tiles just produce food, build a rum factory there, and have dozens of distillers making magic bonus rum.
No way the music was better. This game was my childhood. I'm jammin right now
My favourite game of all time.
I remember spending so much time on this game 30 years ago. It was such an interesting economic sim.
Wow, awesome!
I've wanted this so long!
Nice to see this game again, played it in the the final 90`s. Great video, Potato!
You can use hot keys which are highglited in yellow for all actions like G for go, R for road, F for fortify etc.
One of my favorite games from the era. Would love to see more!
My very first Civ-like game! Where you had to save as often as you could, because you never knew when a blue-screen would come along to ruin everything!
@PotatoMcWhiskey just a heads up, this game was recreated in the Civ 4 engine and released as a component of the Beyond the Sword complete edition
There're also a few decent mods for Civ4 Col that add quite a bit of depth.
Love this game. Childhood memories, thank you.
I played this game SO SO much back in the 90s
Duuuuuuude!!!!! This game SLAPPED! Good memories. I was 10 years old when this came out.
You mean the perception around colonization has changed in the last 300 years? We weren't like YEAAH!!! CONQUER!!! CLAIM!!! SUBDUE!!! in the 90s, Im old enough to know :)
Its simply a game that plays out in the Age of Exploration, and it reflects the perceptions of THAT time. Whats changed is that nowadays there are people who take great offense in a game that reflects the perceptions of olden times.
ANYWAY, love to see you playing this old gem!!! This is gonna be FUN!
I'm playing the Khmer challenge and enjoying it.
Thank you! 👍👍👍
1994 was a time when keyboard control was very much the norm and mice were an afterthought. I see this gave you no end of trouble.
Potato, I bought this game right when it got published. For many years it was my favourite, together with the Civ series and Sid Meier’s Pirates! which I played with a Commodore64…
I still play it from time to time… and today I had an almost unearthly experience, I thought I could never know how to play a Sid Meier’s game better than you!
(Won’t be so for long, I am sure…)
This was my FIRST video game I ever played, I think. It's amazing to see it again!
I remember when i was a kid, my cousin had this game and he was making a world map with his dad for this game. I saw them once or twice a year and the map slowly progressed. Good stuff!
A favorite from my childhood! Love the visuals, and the whole system of growing crops, producing goods, and training experts. Love-hate the Civ1 combat without health bars, where units die instantly. 🌝
My grade 4-5 teacher used this game as an aid to teach about colonialism, and I got addicted lol. To this day I still haven't won a game.
Loved this game, pry my fav civ game. Can’t believe such a big channel played this game!
The only game I have kept coming back to throughout my life
Oh hell yes! Played LOADS of Colonization, back in the day.
The 'Fur party' mistake made me laugh out loud. Was difficult to explain to my family
Still got the old game box. Absolutely amazing game.
Love this game! Played since it came out and still play it nowadays from time to time!
Would like to see more you figuring out the game 😄
And some of us are still proud of our colonizing ancestors.
Been waiting for this one for a long time ! Remember this game was made to be played with only a keyboard
I LOVED THIS GAME SO MUCH WHEN I WAS A KID. I think it's such an actually genuinely good and fun game!!!
If anybody plays this, they should try it with MT-32 emulation for the best music quality!
Such a fantastic game. I used to play this on my friend's IBM PC. Just a lot of fun :D
I know that art styles and graphics have progressed but there's something about these older games that just looks and sounds magical.
Edit: Please note, this was posted before the 2:17 mark 🤣🤣🤣💀💀💀
2:17 Crikey!
The face of the French king is like a fever nightmare version of a human face lmao!
Came for the nostalgia, stayed for the amazing accents. 👍
I guess you're going fishing with that starting city :D Absolutely love seeing you massacre one of my favorite games from my youth (which I still play from time to time). Rough start btw, with the english right next to you :)
What a classic. I love this game. All the playthroughs are fun. Great video choice o7
omg, those golden times....almost the only things i did in the late 90s: Raving hard and playing this ;)
Nice work eschewing the manual and diving head first into a game like that. That's how I like to run my channel.
as a 25 year old theres almost no reason I should have as many hours in this version as I do but its just SO GOOD
I love this game sooo much. Early tip- getting lumber and carpenters(Hammers) is super important.
Literally 1994
University cities can be built anywhere there's food, which is anywhere that isn't arctic ice. Shipyard cities to build frigates need 3 forests, 1 ore tile, & a blacksmith. Every town needs to have an elder statesman (3 in university cities).
Finally! Someone covers the (second?) best not-Civ Civ game!😍
Such fond memories of this game..... and utter frustration at the bugs!
I recall automated trade routes were incredibly buggy once you had several of them active, which was incredibly disappointing because setting up a complex web of caravans & ships feeding raw resources from your undeveloped towns, into your big factory cities was really satisfying.
We're long overdue a reimaginging of this game's theme & mechanics. (Civ4Col didn't do it justice)
Played this game back on my Amiga 500. Like Civ 1 always found using keyboard to move around easier than using a mouse back in those days. Even still have the strategy guide.
I recently started to play the Civ4-Version of Colonization again :D
I loved this game so much.
There is a fantastic mod for this game called FreCol which overhauls a lot of the bugs and broken elements of this game. It also overhauls the UI which is thought was a shame but its much easier to understand
Hey Potato, you need to put a citizen in the carpenter shop and have available lumber to build things IIRC. That’s based on Civ iv colonization, but I believe it works the same way. Working the shop with available lumber consumes the lumber to produce hammers.
Honestly, Potato playing these old games would be enjoyable.
I was born the year this game came out.... kind of wild its better than I expected LOL
Took me a long time to realise you have to lose a settlement to the king and capture it back otherwise the war goes on forever.
Aah, the memories! Was never very good at this one, but it's a good game to be sure.
I would like a part 2, this is bananas
Bro where's the Khmer Empire Video, just saw it dropped on the new civ update. Playing now.
In civ vi terms liberty bells are research and crosses are culture. Using missionaries to establish mission lets your crosses affect tribes as well - without it it makes people appear on the docks faster. You want to focus a few colonies on food and training and then the rest on exports. Custom house is the most important research, factory is next. Going above 200 food in a colony generates new colonists, keep 1-2 pop generators with mostly fish or farmland and a school to make more farmers and fishermen to have your profitable colonies need as little food tiles as possible (coastal fish with fish icon are great for a profitable colony). Its much easier to play as Spain early on cause killing the natives is absurdly profitable. Colonization actually has some excellent systems for its time and its still enjoyable today.
How can you not know this game??? I loved playing it 😊
Ironically this old classic is a breath of fresh air to see you play. Civ 6 is just boring after so many years
Yeah they still had the right opinion about colonization back then. Colonization wasnt military it was commercial, at least with the french and north america. French were respectful of the indigenous and traded. Also the french colony was underpopulated vs british colonies
Game from my childhood) It was amazing to master)
OMG such a blast from the past! I can't tell you how many hours I put into this game!
At 15 minutes, ABC - Always Be Choppin'.
Ironically he doomed that city’s lumber production with that chop, given its water-heavy location. I wonder if they made that system work the way it does to trick players used to the basically unequivocal benefits of chopping in Civ, and teach a little lesson about unrestrained resource exploitation
I'd love to see you have a go at Alpha Centauri if you're doing old civ games. I've been playing it recently and it's aged fantastically.
This, sir, this right here, this is the STUFF. 👍🔥
Civ 4 colonisation with mods is where it's at. We The People is still active.
Man i love the og colonization.
Colonization is such a good game.
I only ever played the Civ 4 version, this is fascinating.
"We've found the Fountain of Youth..."
(look for "Virginia Company - One Misty Moisty Morning")
That's where I started! I feel old
Amazing pick. Thank you patreon ppl
Where did you get this game at. I used to play this all the time. I miss it so much. Lol
the Civ IV version of Colonization would be neat to see i think.
Freaking loved this game.
Fur trading for days!
best game ever, lost my childhood to this on dos