Luck of the draw lol The order I'm going in is : 1 base euro civ 1 civ from warchiefs/TAD 1 civ added with definitive Repeat until there's only 2 euro civs left to do, and do them
Another important thing to know is that Japan can have two daimyos at the same time. Stop two HP buffs and one Attack buff on the battlefield as well as the potential to pop 30 units at once. Sheesh.
3 (not just 2) daimyos + shogun. If you are using Daimyos to train 2 pop units like Naginata,samurai, yabusame and use daimyo to make flaming arrows, that's theoretically 100pop army trained in an instant behind enemy lines. sheesh+++
Haha, it's risky understandable. They are the legit benchmark of what every civ wants to be Strong eco Strong units Strategy diversity Insane upgrades to all units
Japan use to be as described when released. But since it has suffered many nurfs while other civs received buffs. Japan is now completely dead and unplayable on the ladder. It is extremely slow to start (e.g., no hunting) so can't resist rushes, and is bad end-game because of weak eco (weak rice paddies, no factories, etc). It is only decent mid-game if the opponent doesn't rush. Even the cards are weak (e.g., batches of 5 units instead of 7 for most civs).
True, the 100 food reduction in starting crates doesn't help with age up times but there's no way Japan folds cheaply when rushed. It's not completely dead like Inca is. Let me know if you need help in holding rushes as Japan, you need to learn several different openings to be able to counter enemy civ and units. Gone are the days when you can do just one build and hope for the best to counter everything opponent throws at you.
I am so glad that one of my favorite civs as a 2nd vid :D
Luck of the draw lol
The order I'm going in is :
1 base euro civ
1 civ from warchiefs/TAD
1 civ added with definitive
Repeat until there's only 2 euro civs left to do, and do them
Another important thing to know is that Japan can have two daimyos at the same time. Stop two HP buffs and one Attack buff on the battlefield as well as the potential to pop 30 units at once. Sheesh.
The dymio bluffs don't stack luckily, I've tested it
@@bisongaming729 But you still get a 30 unit pop potential
@@da1ace true
3 (not just 2) daimyos + shogun. If you are using Daimyos to train 2 pop units like Naginata,samurai, yabusame and use daimyo to make flaming arrows, that's theoretically 100pop army trained in an instant behind enemy lines. sheesh+++
Your outro music is nice. Does it have a name?
It's called occult phenomenon research club
I hated this civ in legacy. And honestly they have not changed a bit.
Haha, it's risky understandable. They are the legit benchmark of what every civ wants to be
Strong eco
Strong units
Strategy diversity
Insane upgrades to all units
Japan use to be as described when released. But since it has suffered many nurfs while other civs received buffs. Japan is now completely dead and unplayable on the ladder. It is extremely slow to start (e.g., no hunting) so can't resist rushes, and is bad end-game because of weak eco (weak rice paddies, no factories, etc). It is only decent mid-game if the opponent doesn't rush. Even the cards are weak (e.g., batches of 5 units instead of 7 for most civs).
Lol ok dude
True, the 100 food reduction in starting crates doesn't help with age up times but there's no way Japan folds cheaply when rushed. It's not completely dead like Inca is. Let me know if you need help in holding rushes as Japan, you need to learn several different openings to be able to counter enemy civ and units. Gone are the days when you can do just one build and hope for the best to counter everything opponent throws at you.