The Rivals of Aether character select is another one that's great, having the character's portraits grouped by their elemental alignment, as well as having the mod support be built in to the menu itself. Not to mention they allow you to playtest your character ON the select screen itself. Absolutely goated, hope they keep that perfection up in the sequel.
@LukasArailiys Well, I honestly wouldn't be surprised if they retained a similar sort of menu, just using the 3d models once selected (similar to Smash Bros. 64). Obviously, the layout would probably be different, but I'm sure it'll probably remain just as functional, as the entire game is made with the competitive aspect in mind (so they'd probably want menus that are as quick and easy to navigate as possible). But also, yeah, I absolutely agree on the character selection point. It's got an amazing roster, and the only new character showed off so far looks fun as hell. I might honestly be a Fleet main in Rivals 2 lol
Jet Set Radio had a really cool character selection "menu". It's every character doing their thing in their garage/secret base/turf and it really shows their personality. It's kinda unorganized, but it goes well with the messy and chaotic nature of the game! They even do a little dance after you select your character, I love it :)
I always liked how the characters were running or walking in the Sonic Adventure character select, they all looked so determined, and I liked how it was laid out in a circle. I think I kind of just like Sonic Adventure's menus, with the sky and the patterns and the fonts and the clean shapes.
Diddy Kong Racing always will be to me the best character select screen, love how the instruments changes for every character without restarting the song
How about in the 1 player mode of Crash Team Racing, where all the characters are doing their own things in their own, little rooms which you can cycle through?
The character select screen for Capcom vs. SNK’s arcade mode is fantastic. Groove selection changes character portraits to match the art style of the chosen groove (Capcom or SNK).
In Ultimate Chicken Horse, the character select screen is also the stage select screen and you play on it like if you’re already in the game. Perfection.
I think one of the most creative fighting game select screens has to be Capcom vs SNK 1 and that's not because the select screen itself but more so for the transitions in and out of it. I just love how we are going through a network of endless fights and picking a character is almost like turning the channel to the fighter you want to watch. Everything about it feels so exciting! It like the whole world is tuning in which might be the point as Capcom crossing over with SNK was such a massive deal that blew peoples minds. Making character select screens must be beyond fun.
UMVC3's character select screen is one of my favorites: 1- It's very organised with capcom in the left and Marvel on the rigth and and in the capcom side the carachters from the same series are in the same colum 2- the idea of being a comic book is amazing
Melty Blood, anyone? Under Night in-Birth is basically the successor to its screens. Special shoutouts to Actress Again Current Code, that one is CLEAN with the counterparts of each character mirrored on each side.
One of my other favorite character select screens are from Pokken Tournament, Sonic Riders Zero Gravity, and the original Hyrule Warriors. -Pokken's character select screen can sort of line up with how Smash is with character posing and playstyle and the sound effect of hovering over each Pokemon just feels powerful which makes sense as it was inspired from Tekken -Zero Gravity's while it uses PNGs it also shows character emotions and personality -and Hyrule Warriors is just really nice to look at with the rotated diamond portraits and different weapons
Need some love for TF2! Being able to see your customized loadout, everyone with their own little animation, and of course that musical stinger when you hover over all the characters. It's just so good!
I also love the team select screen where each team is represented by a colored door and then there's a TV on the side for spectating. I can understand the appeal of a simple, easy to read UI, but I really wish more games had the bravery to be a little more creative with it
I really love all Soul Calibur menus, but specially SC6. The music is amazing and the transition between character art and model when you select them is so satisfactory. Also, "welcome to the hall of History retold" never gets old
Stage of history* but I agree, the transitions between the Art and Model upon selection, the music, and the "Welcome to the Stage of History... Retold!" will never get old for me.
Honestly, i would love this to become a semi-regular series. Where perhaps Alex goes over in depth character select screens of a single game franchise. Say like Mario 😉
About Blazblue CrossTag, I heard that there were more than 100 characters planned to eventually be available (though I doubt it will happen now), so the character select screen was made to be future-proof in a way that they could add as many characters as they wanted while still fitting in the screen. It still doesn't look good, though. If you're curious about where the "more than 100 characters planned" info comes from, there was a game file listing the announcer's voice clips, and there were more than 100 different character names in that list.
The “100 characters” was never really confirmed, and most of those voice lines were most likely there for placeholder rather than sure picks. But by the end of the game’s development, the roster did end up exceeding 50 characters so it is a lot to fit.
I love the Fatal Fury 3 character select screen. Everyone standing together like a group photo with the borders on the top and bottom to frame it, and with the characters posed it can also convey a bit of everyone’s personality as well. It’s really cool and I love when character select screens can be more than just boxes with pictures.
The primary Character Select that i noticed was missing was the BlazBlue, especially the calamity trigger and Continuum shift ones which were in the shape of a flower
On Melee's character select screen, the reason why the clone fighters are offset is because originally they were going to slide out from underneath their respective counterpart characters.
Lethal League Blaze has a really nice character select screen. It's really simple, but the art for the game is really good and it's nice to look at. Also I just really wanted an excuse to talk about LLB because it's super underrated.
love how yukiko was in mario kart double dash. yoshi is my favorite social link in persona 4 also thanks for putting my persona 4s together in the top right i love this now :3
I personally realy love the diddy kong racing menu, so fun and upbeat, i love how the select number thing is being hold by the characters and the little things they say. Also nice video
Funnily enough, I love Darkest Dungeon's Butcher's Circus character select screen. Before the release of DD2, it was the closest we got to more realistic renditions of the characters, and the whole ensemble together... It just rocks.
I've always loved Injustice: Gods Among Us' character select screen. Am I alone in that? With the clean and neat way it's organized and fits together, 2 different poses for each character (depending on if they're 1st or 2nd player) depicting their personalities and fighting styles so well, and the little animation in the corner with the character's name, also depicting something important based around the character. It's almost perfect.
SSX Tricky had a super stylish character select menu. It's like the characters were on a giant rotating lazy susan, and they all had distinct animations and catch phrases for after you picked them.
The screen may only have two characters on it, but I love how Azure Striker Gunvolt 2 does it's character select. Seeing the silhouette of the other rival in the background and seeing the colour swap outright is stylish, and I love how selecting them narrows it down to their eyes.
When I here about Character Select Screens the first game that comes to my mind is Mario Hoops 3-on-3. The design there is beautiful, the music is awesome and the fact you throw the characters of your team in the nest is just the ice on the cake. My favorite Character Select Screens by far
Gundam Battle Assault 2 has a really unique menu layout. Character model previews on top of the character's tiles as you hover over them. And then the stage being picked right after takes up the most space on screen. Neat stuff.
okay- i found gather’s under night like a few weeks back, and it was instantly skyrocketed to my top ten songs of all time; i was so hyped when i heard it come on
Very cool Alax great to see you taking about more menus For character select screens I like, Rivals of Aether has a really cool character select screen. All the characters are facing each other, ready for battle and in the corresponding element they reside in. It also help that the theme for it goes hard. Cool DK Sounds at 12:19
You know what was a good character select screen? _Dragon Ball: Hyper Dimension._ There's just something so chill about the song "Strongest Fighters in the Universe", but so powerful about that orchestra hit when you choose someone. And then, there's Super Buu just sitting there, losing patience as the hourglass burns through sand… Good stuff!
hey alax, i just finished a launch and recieved the biggest W of my life today afternoon, it was an incredible moment. i was sleepless and tired and my head hurts and at the end of the day all alone i opened youtube and saw this reccomendation and i m not exagarating when i say that it's an easy close second. thanks, i have missed you.
Mortal combat 1(2) looks amazing. Especially because you select the character, they do a little face off without any cut. And then the camera unzooms and you are in the stage, again without any cut.
Recently got the game on ebay after a decade and grinded tf outta subspace emissary. The data on my wii was still there too. It was a wave of different emotions seeing the stages,photos, replays, and stats of the things I did as a kid. Brawl rules!
LOVE the rep that you brought for Under Night Exe- *Late: Night In-* _Under Exe- In the Night..._ _Last night, at the dawn. A young man shows up._ _Fire burns down the surroundings. The ice coffin quietly lies._ _So the time comes. Here, ring the bell of the dawn._ *_The night will soon be over..._*
Would've been cool if you covered Them's Fightin' Herds Character Select, thanks to the music also changing depending on who's hovered over, high-lighting their personalities (Though that's mostly a result of the dynamic music within the game), it's simple, but pretty nice
one character select screen that i think is high on the funk scale is the binding of isaac rebirth, it goes all in on the presentation and looks just like one of isaac's drawings, and even though every character is the same color which would usually make it hard to find what youre looking for, theyre all on this little circular ring that you can see every character on at all times, its really nifty and cool :]
went to the comments looking for injustice 2 and I am SHOCKED that I haven't seen anyone say that one yet. easily one of the best select screen that comes to mind. the character interactions are just so cool!
It is a bit cheating, but...the head collection screen from Puppeteer is on point. I just love how it shares the game artstyle; it's really nice and satisfying to navigate through and all the heads are displayed on the springs, so they make a funny jiglles from time to time. Not to mention the music & the description of the heads itself. Splendido.
A key feature Smash ultimate removed was having your selection coin remain on your previous pick. In Wii U, if I wanted to keep a character, all I had to do was press A, and alternatively I would press B and pick a new one. In ultimate, you have to reselect your character. Every. Time.
When she was playable the grand total of 5 times? Of which four were on portable consoles (one of which was a spin off) and one was as a team gimmick in Heroes? Nah bruh I don't remember.
Alax you are the GOAT for mentioning Fatal Fury 3's character select screen!! It's so good and it does not enough praise. Also I was going to joke about not knowing Yukiko was in Double Dash, but I had legit the same reaction about that Yoshi Circuit shortcut lmao
Honestly shocked you didn’t touch on the guilty gear games. Just seeing that split second of the xrd css makes me wish you talked about my favorite way to look at potemkin.
13:14 Another thing from Heritage that you should know. The "HERE COMES A NEW CHALLENGER", instead of just being a big text, also features the character who won the round reacting to it.
I would have loved to kind of just taken more time. That's the big thing I'd change, just going into more depth. But perhaps I can do that another time.
It's actually really great when Alax overthinks and talks about conventional niches in games while scaling how well different developers have all handled them. It's the perfect axis of reference for aspiring game designers. I hope he does more.
i'm a big fan of the guilty gear strive's character select screen, the intense music gearing you up for the fight, the characters full bodies being visible on the screen, doing their idle animations, they taunt if you select them, the background is interactive when you start a match, how it shows the eagle taking off when it leads you to the vs screen, it's simplistic, but also has a lot going for it
@@giz1006 kinda true, i've played a fair amount of xrd and strive, been meaning to check the other games out, but i think strive's good, it does what it needs to do
The worst CSS screen I’ve ever seen is Blazblue Crosstag Battle. No other game has so much happening yet gives you so much less information than any other game LMAO CALLED IT
I wish they came out with a marvel vs Capcom collection for consoles that would be so 🔥 just like how kof13 is coming to switch and definitely putting alot of hour's into that game would do the same if a mvc collection came out especially for switch
Nuclear Throne has a neat character selection screen: it's the mutants each doing their own thing, showing off their personality, and every time you boot up the game they are located differently.
Probably nobody knows this game, but as a kid I loved the character select screen from Vigilante 8 from N64. Every character in that game had a specific car, and when you cycled between them to pick one, their cars would spawn at the top of the screen and fall all the way down. If it was a small car, it would barely make any noise, but if it was something like a bus or a truck, it would make a ton of noise. I used to think that was super satisfying, I would spend quite some time just making the cars fall and listening to the sounds
There are 3 character select screens i would like to mention: Twisted Metal 2: It is a bit old since Twisted Metal 2 is a PS1 game, but the music and background globe sets the dark humourous tone of a world-wide demolition derby perfectly. It shows off the 3D model of the car you choosing and by selecting the car, you get the cars stats and a portrait and short bio of the driver. Overwatch 1: Considering that the whole point of the game was to switch characters mid-match i think it did an amazing job. The background is your current spawn-point, so it never gets boring to look at, the hero portraits are on the down row sorted by role with small nametags when you go over them with the cursor and when you switch to a character he pops up in his ready animation. Heroes of the Storm: When you entered the quickplay menu the first thing you saw was your last selected character in the teleportation lobby with your friends characters on the side, if you played with friends. Clicking on your character would open the character select which neatly wrapped to the left and right of the selected character, so you had the character right in the middle. And you could organize and sort the character per alphabet, franchise, role and my favorite, how much exp that character needed for a lvl up. Damn, i miss HotS.....
The Rivals of Aether character select is another one that's great, having the character's portraits grouped by their elemental alignment, as well as having the mod support be built in to the menu itself. Not to mention they allow you to playtest your character ON the select screen itself. Absolutely goated, hope they keep that perfection up in the sequel.
Chances are they won’t since they’re switching to 3D models. RoA’s character selection is so good though
@LukasArailiys Well, I honestly wouldn't be surprised if they retained a similar sort of menu, just using the 3d models once selected (similar to Smash Bros. 64).
Obviously, the layout would probably be different, but I'm sure it'll probably remain just as functional, as the entire game is made with the competitive aspect in mind (so they'd probably want menus that are as quick and easy to navigate as possible).
But also, yeah, I absolutely agree on the character selection point. It's got an amazing roster, and the only new character showed off so far looks fun as hell. I might honestly be a Fleet main in Rivals 2 lol
And then you download 200 characters.
@@csummernights I hope they bring back Ori, but if that is no longer a possibility… I’m hoping they bring back Clarien and Olympia
Dang, you beat me to it lol. Besides all that, the pixel art is gorgeous and the music is just amazing
UMVC3 has a phenomenal select screen with the comic book aesthetic, would love to see a part 2 to this video
I won't lie I was getting hype when he got to MvC thinking "oh yeah the banger that is the UMVC3 select screen and then... blue balled
@@neroitami9318or perhaps (and hopefully)... Cliffhangered? 👀
umvc3 overall is insanely good
Also how the characters are separated by who owns them
@@Thegameguy2482a lot of crossover games are like that
Jet Set Radio had a really cool character selection "menu".
It's every character doing their thing in their garage/secret base/turf and it really shows their personality.
It's kinda unorganized, but it goes well with the messy and chaotic nature of the game! They even do a little dance after you select your character, I love it :)
And some secret characters and gangs are just splashed,
Spoiler: You can play as the main threat of the game by aelecting the trash can
@@carlosiagneczlol
I always liked how the characters were running or walking in the Sonic Adventure character select, they all looked so determined, and I liked how it was laid out in a circle.
I think I kind of just like Sonic Adventure's menus, with the sky and the patterns and the fonts and the clean shapes.
LETS GET EM!
Cool pfp
And the music was peak
@@BinglesP Hehe, thanks. It's an old bit of pixel art I did :D
@@BinglesP oh hi
Diddy Kong Racing always will be to me the best character select screen, love how the instruments changes for every character without restarting the song
How about in the 1 player mode of Crash Team Racing, where all the characters are doing their own things in their own, little rooms which you can cycle through?
Wow
The character select screen for Capcom vs. SNK’s arcade mode is fantastic. Groove selection changes character portraits to match the art style of the chosen groove (Capcom or SNK).
CvS is peak Fighting Game presentation
In Ultimate Chicken Horse, the character select screen is also the stage select screen and you play on it like if you’re already in the game. Perfection.
I think one of the most creative fighting game select screens has to be Capcom vs SNK 1 and that's not because the select screen itself but more so for the transitions in and out of it. I just love how we are going through a network of endless fights and picking a character is almost like turning the channel to the fighter you want to watch. Everything about it feels so exciting! It like the whole world is tuning in which might be the point as Capcom crossing over with SNK was such a massive deal that blew peoples minds. Making character select screens must be beyond fun.
glad to see that the characters like ganondorf and cat are coming back
UMVC3's character select screen is one of my favorites:
1- It's very organised with capcom in the left and Marvel on the rigth and and in the capcom side the carachters from the same series are in the same colum
2- the idea of being a comic book is amazing
Melty Blood, anyone? Under Night in-Birth is basically the successor to its screens. Special shoutouts to Actress Again Current Code, that one is CLEAN with the counterparts of each character mirrored on each side.
I was hoping melty would be mentioned
the thing that defines Melty and Under Night's titles screens for me is the great music and the text that i will never be able to read or understand
One of my other favorite character select screens are from Pokken Tournament, Sonic Riders Zero Gravity, and the original Hyrule Warriors.
-Pokken's character select screen can sort of line up with how Smash is with character posing and playstyle and the sound effect of hovering over each Pokemon just feels powerful which makes sense as it was inspired from Tekken
-Zero Gravity's while it uses PNGs it also shows character emotions and personality
-and Hyrule Warriors is just really nice to look at with the rotated diamond portraits and different weapons
The zg soundtrack is goated
@@TheTrueUltimateDXcatch meee if you can there’s no turnin back
@@cardboardbox4093 reach but never catch
Sonic riders my beloved
Need some love for TF2! Being able to see your customized loadout, everyone with their own little animation, and of course that musical stinger when you hover over all the characters. It's just so good!
I also love the team select screen where each team is represented by a colored door and then there's a TV on the side for spectating. I can understand the appeal of a simple, easy to read UI, but I really wish more games had the bravery to be a little more creative with it
YEAHHHHHH! Glad I’m not the only one who thought of that!
@@screamingcactus1753Me too, I like simplicity and blandness (especially in foods) but this is too much for mr
I really love all Soul Calibur menus, but specially SC6. The music is amazing and the transition between character art and model when you select them is so satisfactory. Also, "welcome to the hall of History retold" never gets old
Stage of history* but I agree, the transitions between the Art and Model upon selection, the music, and the "Welcome to the Stage of History... Retold!" will never get old for me.
@@SzandorQuinn right, my b on that one. It's been long since I've actually played lol
@@agustinbatista6496 all good! It's just nice to meet a fellow Soul Calibur enjoyer!
Nonono the melee character select is so real for putting the clones further back on the z axis. Melee is so real for that. It's so real
Honestly, i would love this to become a semi-regular series. Where perhaps Alex goes over in depth character select screens of a single game franchise. Say like Mario 😉
Mario Hoops 3on3 lives rent free in my head for the creativity, style, and music when it comes to it's character select.
The game we always forget about but when brought up everyone agrees how great it was!
About Blazblue CrossTag, I heard that there were more than 100 characters planned to eventually be available (though I doubt it will happen now), so the character select screen was made to be future-proof in a way that they could add as many characters as they wanted while still fitting in the screen. It still doesn't look good, though.
If you're curious about where the "more than 100 characters planned" info comes from, there was a game file listing the announcer's voice clips, and there were more than 100 different character names in that list.
The “100 characters” was never really confirmed, and most of those voice lines were most likely there for placeholder rather than sure picks. But by the end of the game’s development, the roster did end up exceeding 50 characters so it is a lot to fit.
I love the Fatal Fury 3 character select screen. Everyone standing together like a group photo with the borders on the top and bottom to frame it, and with the characters posed it can also convey a bit of everyone’s personality as well. It’s really cool and I love when character select screens can be more than just boxes with pictures.
The primary Character Select that i noticed was missing was the BlazBlue, especially the calamity trigger and Continuum shift ones which were in the shape of a flower
A Temu ad?! This video was definitely in long development so I can probably excuse how off the pulse this is.
Looks like it’s gone nowadays. Huh. Boy do I feel like I have egg on my face.
What
Seeing the Sonic and the secret rings CSS for the party mode was a blast from the past of nostalgia that I was not ready for
On Melee's character select screen, the reason why the clone fighters are offset is because originally they were going to slide out from underneath their respective counterpart characters.
Lethal League Blaze has a really nice character select screen. It's really simple, but the art for the game is really good and it's nice to look at. Also I just really wanted an excuse to talk about LLB because it's super underrated.
That ending made me chuckle. Keep up the great work Alax!
love how yukiko was in mario kart double dash. yoshi is my favorite social link in persona 4
also thanks for putting my persona 4s together in the top right i love this now :3
13:45 Thanks for telling me where that's from, 2 years from when I was curious.
I personally realy love the diddy kong racing menu, so fun and upbeat, i love how the select number thing is being hold by the characters and the little things they say. Also nice video
I love Marvel Super Heroes’ character select screen. Seeing the characters burst out of the tv and fall down to the stage is really cool to see.
Funnily enough, I love Darkest Dungeon's Butcher's Circus character select screen. Before the release of DD2, it was the closest we got to more realistic renditions of the characters, and the whole ensemble together... It just rocks.
Agreed on that. DD2s is also pretty nice.
Darkstalkers's character select screen maybe old as time but its so nostalgic to me
I've always loved Injustice: Gods Among Us' character select screen. Am I alone in that? With the clean and neat way it's organized and fits together, 2 different poses for each character (depending on if they're 1st or 2nd player) depicting their personalities and fighting styles so well, and the little animation in the corner with the character's name, also depicting something important based around the character. It's almost perfect.
SSX Tricky had a super stylish character select menu. It's like the characters were on a giant rotating lazy susan, and they all had distinct animations and catch phrases for after you picked them.
I was about to comment about SSX Tricky as well. Happy to see someone else mentioning it!
The Kirby star Allies guest star and ultimate choice character selection screens are honestly REALLY GOOD.
Glad to see this man back! The next video I know will be super exciting!
You'll have to wait six months though.
The screen may only have two characters on it, but I love how Azure Striker Gunvolt 2 does it's character select. Seeing the silhouette of the other rival in the background and seeing the colour swap outright is stylish, and I love how selecting them narrows it down to their eyes.
i love the look of these new thumbnails. by far my favorite
When I here about Character Select Screens the first game that comes to my mind is Mario Hoops 3-on-3. The design there is beautiful, the music is awesome and the fact you throw the characters of your team in the nest is just the ice on the cake. My favorite Character Select Screens by far
Gundam Battle Assault 2 has a really unique menu layout. Character model previews on top of the character's tiles as you hover over them. And then the stage being picked right after takes up the most space on screen. Neat stuff.
okay- i found gather’s under night like a few weeks back, and it was instantly skyrocketed to my top ten songs of all time; i was so hyped when i heard it come on
Very cool Alax great to see you taking about more menus
For character select screens I like, Rivals of Aether has a really cool character select screen. All the characters are facing each other, ready for battle and in the corresponding element they reside in. It also help that the theme for it goes hard.
Cool DK Sounds at 12:19
You know what was a good character select screen? _Dragon Ball: Hyper Dimension._ There's just something so chill about the song "Strongest Fighters in the Universe", but so powerful about that orchestra hit when you choose someone. And then, there's Super Buu just sitting there, losing patience as the hourglass burns through sand… Good stuff!
14:16 bro, shouldve talked about the menus music, thats the true definition of funk
hey alax, i just finished a launch and recieved the biggest W of my life today afternoon, it was an incredible moment. i was sleepless and tired and my head hurts and at the end of the day all alone i opened youtube and saw this reccomendation and i m not exagarating when i say that it's an easy close second. thanks, i have missed you.
He actually did the sponsorship like he said he would on stream
This made me realize something. My holiday fighting game concept... The character select screen could look like a calendar!
Mortal combat 1(2) looks amazing. Especially because you select the character, they do a little face off without any cut. And then the camera unzooms and you are in the stage, again without any cut.
Soulcalibur II.
The music, the animations, the transitions.
God tier.
PLEASE Don’t promote TEMU
did he ever??!
But hey
Its Easy money
but is the money real? @@cheeki420
@@cheeki420understandable
Huh?
Super Smash Bros. Brawl was my childhood. Everytime I see it, I just get a massive amount of nostalgia.
Yerp
Same
Recently got the game on ebay after a decade and grinded tf outta subspace emissary. The data on my wii was still there too. It was a wave of different emotions seeing the stages,photos, replays, and stats of the things I did as a kid. Brawl rules!
@@guhbruhmaste4557 it does!
Brawl best Smash unless I can count PM
Yeah, but the css still sucks ass and balls
Mario Slam Basketball for the Nintendo DS has an amazing Character Select screen and I'm sad it's not in this Video
LOVE the rep that you brought for Under Night Exe- *Late: Night In-* _Under Exe- In the Night..._
_Last night, at the dawn. A young man shows up._
_Fire burns down the surroundings. The ice coffin quietly lies._
_So the time comes. Here, ring the bell of the dawn._
*_The night will soon be over..._*
Can’t believe temu stopped me from getting a xenoblade video
We need a part 2 of this video, such a good topic
Bro, didnt you get the memo. Temu is the Established Titles of 2023: Shady as fun.
The skullgirls css is really good, I was surprised it wasn’t in the video
Would've been cool if you covered Them's Fightin' Herds Character Select, thanks to the music also changing depending on who's hovered over, high-lighting their personalities (Though that's mostly a result of the dynamic music within the game), it's simple, but pretty nice
one character select screen that i think is high on the funk scale is the binding of isaac rebirth, it goes all in on the presentation and looks just like one of isaac's drawings, and even though every character is the same color which would usually make it hard to find what youre looking for, theyre all on this little circular ring that you can see every character on at all times, its really nifty and cool :]
The Binding of Isaac has one of the coolest character select screens I’ve ever seen
12:28 My favourite ongoing joke returns
Oh my lord i fucking love Street Fighter 3 Third Strikes Select screen the music the layout the colors everything about it is just awesome
11:10 that toad joke fucking got me :)
went to the comments looking for injustice 2 and I am SHOCKED that I haven't seen anyone say that one yet. easily one of the best select screen that comes to mind. the character interactions are just so cool!
Guess temu is leeching into everyone now
Okay but if Ultimate had the thing where it shows every character just hanging out together there would have to be *multiple screens*
It is a bit cheating, but...the head collection screen from Puppeteer is on point.
I just love how it shares the game artstyle; it's really nice and satisfying to navigate through and all the heads are displayed on the springs, so they make a funny jiglles from time to time. Not to mention the music & the description of the heads itself. Splendido.
Absolutely my favorite recent video from you, I haven't been so excited to click on a video in my life, loved every second of it!
A key feature Smash ultimate removed was having your selection coin remain on your previous pick. In Wii U, if I wanted to keep a character, all I had to do was press A, and alternatively I would press B and pick a new one. In ultimate, you have to reselect your character. Every. Time.
You could technically say that every FNAF's Custom Night has a character select
9:48 I remember this select screen, brought back a lot of memories when at my friends house during the summer
Wait WHAT THE FUC-
Honestly love these ui videos
0:39 Remember when Cream was one of the most prominent Sonic characters?
When she was playable the grand total of 5 times? Of which four were on portable consoles (one of which was a spin off) and one was as a team gimmick in Heroes? Nah bruh I don't remember.
Alax you are the GOAT for mentioning Fatal Fury 3's character select screen!! It's so good and it does not enough praise.
Also I was going to joke about not knowing Yukiko was in Double Dash, but I had legit the same reaction about that Yoshi Circuit shortcut lmao
Honestly shocked you didn’t touch on the guilty gear games. Just seeing that split second of the xrd css makes me wish you talked about my favorite way to look at potemkin.
13:14 Another thing from Heritage that you should know.
The "HERE COMES A NEW CHALLENGER", instead of just being a big text, also features the character who won the round reacting to it.
Would've loved this video to be like 30 minutes long honestly. Really fun and interesting video.
I would have loved to kind of just taken more time. That's the big thing I'd change, just going into more depth. But perhaps I can do that another time.
@@relaxalax and we’ll be here waiting with snacks in hand for whenever that time comes🫡
Having a relax Alex video without Mario or sonic is like a school without lockers. They exist but having them just feels like a staple.
I love BBTAG so underrated imo, I was hoping it's God awful character select screen would be mentioned. What a treat lol
Damn loving these latest videos you’ve been making alax, thanks man lov I
2:46 Genius multi-layered joke.
Mario Strikers Charged has the Greatest character select screen of all time!
Cool, the temu tears of the kingdom game isn't available 30 minutes after video release.
also first page it took me to had micro sd card scam :))))))
4:35 originally the clones were gonna slide out from under their originals, they look uneven since they're sunk lower in
Oh no Alax don’t accept sponsors from Temu, it’s a total scam!
To me, the bloody roar Xtreme select screen is one of the best ones. Specially with the background music, simply perfect.
Tekken 6 character select goes crazy
It's actually really great when Alax overthinks and talks about conventional niches in games while scaling how well different developers have all handled them. It's the perfect axis of reference for aspiring game designers. I hope he does more.
i'm a big fan of the guilty gear strive's character select screen, the intense music gearing you up for the fight, the characters full bodies being visible on the screen, doing their idle animations, they taunt if you select them, the background is interactive when you start a match, how it shows the eagle taking off when it leads you to the vs screen, it's simplistic, but also has a lot going for it
its a nice menu but compared to other games in series it kinda sucks
It’s the worst guilty gear one though, the music is literally just instrumental smell of the game and there’s no style at all
@@giz1006 kinda true, i've played a fair amount of xrd and strive, been meaning to check the other games out, but i think strive's good, it does what it needs to do
Xrd has the best character select in the series, from the music to the aesthetic
@@bassbusterx nah its og xx
You just unlocked a forgotten memory with the 1080 snowboarding mention.
NOT THE TEMU SPONSOR 😭😭🙏🙏
When I saw the title I thought of Sonic 3 & Knuckles’ character select for some reason….
The worst CSS screen I’ve ever seen is Blazblue Crosstag Battle. No other game has so much happening yet gives you so much less information than any other game
LMAO CALLED IT
The SA2B select screen had hundreds of childhood memories flooding back, not to mention the friggin blood pumping music
What the...? Did the sponsor get removed from the video?
Apparently so (which, regarding what the sponsor was, was probably for the better)
@@littletowns31415
What did Temu do?
@@DementedDuskull Don’t think they’ve done anything too specific, it’s just a website that’s infamous for having scams
SF Alpha 2 is just a bop of CS screens
I wish they came out with a marvel vs Capcom collection for consoles that would be so 🔥 just like how kof13 is coming to switch and definitely putting alot of hour's into that game would do the same if a mvc collection came out especially for switch
Nuclear Throne has a neat character selection screen: it's the mutants each doing their own thing, showing off their personality, and every time you boot up the game they are located differently.
Honestly I’d like to see alax, do a video on split screens, so many of them are awful, but sometimes you’ll get some weird one.
Probably nobody knows this game, but as a kid I loved the character select screen from Vigilante 8 from N64. Every character in that game had a specific car, and when you cycled between them to pick one, their cars would spawn at the top of the screen and fall all the way down. If it was a small car, it would barely make any noise, but if it was something like a bus or a truck, it would make a ton of noise. I used to think that was super satisfying, I would spend quite some time just making the cars fall and listening to the sounds
9:29 Top 10 griddy
There are 3 character select screens i would like to mention:
Twisted Metal 2: It is a bit old since Twisted Metal 2 is a PS1 game, but the music and background globe sets the dark humourous tone of a world-wide demolition derby perfectly. It shows off the 3D model of the car you choosing and by selecting the car, you get the cars stats and a portrait and short bio of the driver.
Overwatch 1: Considering that the whole point of the game was to switch characters mid-match i think it did an amazing job. The background is your current spawn-point, so it never gets boring to look at, the hero portraits are on the down row sorted by role with small nametags when you go over them with the cursor and when you switch to a character he pops up in his ready animation.
Heroes of the Storm: When you entered the quickplay menu the first thing you saw was your last selected character in the teleportation lobby with your friends characters on the side, if you played with friends. Clicking on your character would open the character select which neatly wrapped to the left and right of the selected character, so you had the character right in the middle. And you could organize and sort the character per alphabet, franchise, role and my favorite, how much exp that character needed for a lvl up. Damn, i miss HotS.....