Is it possible to beat Sonic Colors without using wisps? Let me know your guess, and if not, what do you think is the minimum required wisps to beat the game? Thank you to Skillshare for sponsoring this video! The first 1,000 people to use this link will get a free trial of Skillshare Premium Membership: skl.sh/chaomix10211
i've got a challenge idea for you to tackle, "is it possible to beat sa2 without any upgrades?" if not, as few upgrades as possible, you decide whether you complete only one story, or the entire story
Sadly even if we counted supersonic for this run, and we said boss fights don’t count, there’s one glaring issue: To unlock super sonic yet to get all the red rings which means you have to use the wisp
You can beat Aquarium Park act 4 even without boosting, at the end chase with the purple crab bot, when the robot goes for a punch side step towards the arm he’s gonna punch you with (so if his left arm is gonna punch you side step towards his left arm) because he’ll just punch right past sonic because sonic hid under the robots arm as it punches. I didn’t know this for years my brother randomly found out haha
You can make it up the tower in Starlight Carnival Act 5 with a single Hover Wisp use if you spam the Light Speed Dash button, Which greatly extends your time, and pick up a spare capsule or two on the way before you run out.
I’m gonna guess that No you cannot. Either you’re gonna have to use the White, Drill, Laser or Frenzy wisps at some point. I’m gonna guess you have to you at least one, if not all, of those wisps at least once
I mean i know its a new game and all but once you unlock super sonic than yeah because doesn't the levels change to be able to beat them without the wisps?
@@Sonic101hedgehog yeah, only because wisps are unusable with super enabled since they take up the same slot on the hud and it would suck to keep losing all your rings while flopping around like a dying fish with the hover wisp
I'll be honest, the wisps have grown on me. The idw comics give them a ton of charm and the reason for them being on the main planet being "some of em just liked it there" is a silly and fun reason for it.
It's been a while since I've seen such a good Sonic game challenge. reminds me of the "beating sonic adventure with only Big the Cat" or "beating Sonic 3 without pressing right" challenges a couple years back
I think the wisps were done pretty well in sonic colors. They weren't really forced on you (except for exactly 10 times), and they were used to give the levels a lot of extra depth. Most of them aren't even slow, if you use them properly. It can be really satisfying to use a wisp in a creative way to get a red ring.
i've always said that everything from colors wii should've been a one time thing for sonic the blocky platforming, the writing, the wisps, etc; because if it didn't plague the games for more than a decade, i feel like they would've been respected more i always love using the wisps and well timed moves to play colors wii's stages
@@SrSander Yeah, they totally and intentionally set it up to be a one-time thing in Colors, but then they were brought back in every game afterward. It's somewhat strange...
@@ModBros8434 kinda, colors was so well recieved back then that sega thought that's what the fans wanted out of sonic (including the wisps), when the reason it was liked is because it was a break from the epic sonic stories of the monster of the week and some other reasons XD the last games back then were sonic and the black knight and sonic 4, and if you don't count the storybook series as mainline, then it was sonic unleashed (and even to this day people praise the daytime stages, which is why they brought those back in colors but not the werehog)
@@NotRay1995 It's supposed to mean that the Game Grumps (especially Arin) are really bad at Sonic games. Like, unbelievably bad. Almost like they're deliberately playing poorly to make the games look clunkier and more glitchy than they really are.
@@HOTD108_ If you look at their Sonic Adventure DX playthrough, in Emerald Coast, they slow down at the first loop and then make themselves clip through the floor
@@HOTD108_ and I play Sonic games a lot better than the grumps despite some unexpected challenges ( *coughs* the master koco trial in the final horizon campaign for Frontiers,act 3 of Scrap Brain Zone in Sonic 1,and the emerald hunt in Mania's Encore Mode *coughs* )
I would’ve liked seeing the challenge done again with boosts allowed. I feel like it could’ve solved a couple of the issues, certainly not all but some at least
This was a very impressive playthrough. Playing through a game while trying to avoid using its primary mechanic makes for a great challenge run. Next you should try playing through Sonic Adventure without using the Chao. I know, it's impossible, and could possibly be considered masochism, but it would be interesting too see you try.
In starlight carnibal act 5, you can actually use only one if you use the hover wisp by going on the long ring chain after beating the robots at the beginning of the 3d section. It luckily actually reaches the top by only using one
Took me roughly 7 years to play the Wii version of this game. I actually started with the DS version, which is basically Rush 3. It's basically the same game with different levels and its own fun little twists, slightly different bosses, an actual final Super Sonic boss, MIDI versions of the music, and also less acts, and slightly better story. I basically spent all my time on the DS before I got my hands on other devices. So yeah, despite being pretty shotty in terms of story, this game is still pretty good. This is pretty good for only needing 10 Wisps.
I never understood why people hated wisps. It's narratively not a huge leap to say that some would stay on Sonic's planet after being saved, and they mix up his gameplay just a bit to keep the levels fresh. I dunno. They were fun to me.
A lot Sonic fans are always conflicted and change their opinions each year or two but in terms of hating the wisps i can't blame them there almost everywhere after sonic colours released
I love the Wisps, and you can’t make me change my mind! Hate on them all you want, but they helped bring the Sonic series back on track! And even though they’re in Lost World and Forces, they’re completely optional 80% of the time! So you don’t even need to use them for most of the game! Great video though! I’d love to see more of these videos!
@@Chase1.9 They probably are, if it was only Forces, they would still be fine, honestly, for Forces, my hate of them came in hindsight, it was later when I played Lost Worlds that I developed my dislike on them, and I still couldn't finish it (I got too tired to finish it cuz I had to handle a slowed down game because of my bad PC)
You can avoid boosting in act 4 of Aquarium Park by side stepping to the same side as the punch from the Big Chaser (left if left side if its right fist is thrown and vice versa) I never even thought about boosting away from it as a kid!!!!
Wow what a weird coincidence considering I was just scrolling through Senza's channel not too long ago, a channel pretty much dedicated to the question: Can you beat X game with/without Y?
0:36 “What was the point of saving the Wisp if they were just going to infest earth?” Sonic Timeline: “Well, technically, that’s Sonic World in Sonic Colors. Earth was the planet in the Adventure Games.”
I’m not sure how many people know this, but if you bounce off an enemy Classic Sonic style, you can get a lot of height. I discovered this as a kid in the original and it’s still a thing in Ultimate
When fighting the crab bot thing in Terminal Velocity, you can hug the corner of his punching arm to avoid getting hit, it is hard but you can pull it off without dying
The hover wisp is fueled on rings, so in some of those Starlight Carnival levels couldn’t you use the light-speed dash to fuel yourself and pick up another capsule before time runs out?
I actually tried this on my own (though I didn't record any footage), and my total was 23 times. I was playing the original version of the game and boosting counted as Wisp usage. Even though this video exists, I'm gonna make my own once I get working capture equipment, just while not counting boosting. So after recording footage, my total was 15, though I completely forgot about wall jumping through the 1st spikes section of Act 1.
13:47 If you start from the bottom and kill the robot band, you can get to the very top with one activation/button press of a hover wisp, as it gives you a trail of rings you can "lightspeed dash" on that will allow you to hit another wisp restarting the timer, and allowing you to reach the top
I remember I tried to do a Wispless playthrough years ago back on the Wii. It kinda went like your playthrough, I had to use a few but I went through the the game mostly Wispless.
I remember growing up my friends and I would try to do things like beat Heroes with only speed characters (normally Sonic or Shadow) or beat Shadow without using weapons or vehicles. Makes sense to do this kind of thing for Colors as well
23:00 its entirely possible to beat this section with no boosts. what you'll have to do is when he throws a punch with his left, just before he throws the ğunch, move left and you will literally GO THROUGH HIS HAND and dont take any damage, in fact, thats the strat i use to beat this level in all of my playthroughs. i know boosts dont count as a wisp use, but its still entirely possible to beat the level without it.
I had a dream where I found a REALLY old UA-cam channel of yours with one video on it, where your voice hadn't yet changed and you were showing how to draw in the SA1 art style but you weren't as good at it as you are now.
People are way too hard on the wisps. If you played the story mode of sonic runners it mentions that some of the wisps decided to stay on sonics home world because they liked it there so much.
Honestly I loved discovering so much Colors tech, like the fact that slope jumps exist or that you can bounce on enemies way higher without the homing attack, made me appreciate the game way more lol.
Haven’t watched the video yet, but I just wanted to say that I mapped the boost to the right trigger (so I would use it less) and found the game much more enjoyable and evenly paced. I have a feeling the game was mostly designed without the boost, and that they chickened out of just making a simple Sonic platformer and shoehorned the boost in.
Since you’re counting refilling the wisp gauge mid-use as part of a single wisp use, you could’ve reduced the number of hover wisps you used in starlight carnival.
I’d say the reason everyone hates the wisps now is because almost every game after colors had no reason for them to be included. In this game they were a part of the story and each was used and placed perfectly in each level. Still, the white wisps in each game isn’t that big of a deal as they actually serve a purpose of giving you boost!!
Considering the announcer calls out each of them individually and you have to press the wisp button for each wisp I would say the final color blaster counts as 7 wisp uses.
You don't have to boost in the aquarium park crab part. When it throws a punch you have to quick step to the opposite of his punching direction. Let's say it's punching toward the right. Right before it punches, quick step to the far left.
In starlight act 2, you can try to damage boost through the spikes to get that tails save in which has a button that opens the door. The spike gap is tight whicg is normally intended for the spike wisp but like i said you can damage boost, normally trying to damage boost sends back (to the right) and fall down so you can't use your invincible frames but if you face right and jump left but not so much where sonic switches directions, sonic will be sent to the left and thus you damage boost through the spikes Then You go through the door and fall down and climb a few platforms to get the goal much faster.
I kinda feel you on the wisps, that was...until I read the IDW comics. There's an aspect of those comics that caused them to really grow on me...more specifically, a particular character who was closely tied to them. Namely Whisper. Really good character, and her spinoff with Tangle is a great read.
Seeing those tiny mandatory sections for Laser really highlights the biggest gripe with the wisps as a concept for me: they don't enhance the gameplay so much as they just act like fancy keys to pass through one specific area every time. Just look at 21:06, you could be wall jumping if they had just put another wall but nope, just grab the wisp and fly all the way up. And since they're all one-time use their purposes just end at that. And yet Lost World would double down on this philosophy... Really the only time they feel somewhat rewarding is when find a non-mandatory passage without the required wisp sitting next to it, that way you're rewarded for early exploration by being able to access another area later on. But even then, they really should think of something more interesting if they plan for them to stick around.
That mini boss part in aquatic park let’s you quick step out of the way. If his left arm is charging a punch, step to the left. If it’s the right one, step to the right
Well, to answer your question at the start of the video, Chaomix, I do think it's possible to beat Colors without using any wisps, not including the final boss fight. However, I've already been spoiled by UA-cam when I hovered over this video with my mouse and it showed how many wisps you had used.
I watched up to the end of Tropical Resort and decided I wanted to try this myself, so here's my results compared to yours! I was playing the original game on Dolphin, but it's near identical between versions, so it doesn't matter much. For the first few zones, our results were the same, up until Starlight Carnival Act 5. This one's a doozy. I thought it took two hovers, but while watching your video I had some ideas that I went to test, and managed to bring it down to one. Here's how I did it: first, defeat all the enemies right at the start of the 3D section. A long ring chain will appear that you can use the light speed dash on, which is important since you don't lose Wisp energy during the dash. Grab Hover, and jump into the line of rings such that you can dash immediately after activating the Wisp. There's a few places you can do it, it's not too difficult. Then, once you reach the top, hold forward and mash the dash button like your life depends on it. For some reason it makes Hover last slightly longer (probably because of the way the light speed dash works), giving you just enough time to defeat the enemy on the platform and refill on energy. Keep moving up the tower, defeat the next enemies on the platform for another refill, and from there you can reach the top without issue. You can also defeat the guys on the left to grab the Red Ring if you want to be fancy, lol. In Starlight Carnival 6, I ended up with the same number but a different solution. With some tight timing, you can light speed dash up far enough to refill Hover and reach the top, even without the mashing strategy. No need for crazy homing attacks! Planet Wisp Act 1 can be done without a boost. All you need to do is bring it back to the Adventure days and jump with good timing on that slope, giving you juuuuust enough height to reach the platform above. Act 3 you beat me, I didn't consider either of those strategies, that was awesome. I just used a Cube at the start and booked it to the second container to get a refill, one Wisp total. Of course, since I wanted to keep track of this, it begs the question how many Boosts it costs. I can easily pull it off in 2, and I think it might be possible with one, by rationing boost just right such that you run out during the jump and can use an air dash instead of a Boost, but that's a bit too elaborate for me at the moment, lol. I'll test it more thoroughly later. That brings our total to 2 Boosts and 7 Wisps. According to other comments Aquarium Park Act 4 can be beaten without Boosts, but I didn't notice that, so I came out with 1 Boost. Just start Boosting at the last second before dying to make it through the first section, then get as many rings as you can in the second section to survive all the way to the end. Asteroid Coaster 3 left me rather annoyed since I knew it was possible, I had heard of it being done before, but I didn't know how. I forgot jumping on an enemy without using the homing attack gives you crazy height, lol. Act 6 is of course the big one. I checked out the speedrun and found that trick myself, but after a little while I just couldn't pull it off, couldn't even get through the wall at the start. I'll keep trying later. Last but not least, the final boss. I don't fight it with boosts anyway since I find it more fun, so that wasn't a problem. Though, the final move is described as "Unlimited Colours", so... Nothing mattered in the end and the total is infinity! Woohoo! Gotta say, that challenge was a really fun one, and the video was great too. I'd love to see more of these!
Yeeeeah...no, I couldn't activate Blue Cube in my first go of Colors and stopped playing the game, there was no way I was able to continue without the Wisp and so that's a lie, you freaking have to use Wisps to get all the Red Rings.
@@jimmysmomschannel I actually didn't have explosives but the Wisp couldn't activate for me for some reason, Cyan was no issue and so my Wiimote wasn't the issue, it was how difficult the Blue Cube is to activate and it ruined the flow, it was so frustrating that I just got tired of playing Colors and I beaten SATSR even in my 20s so that says alot about Colors. Anyways, Super Sonic is an unlockable and the question is beating the game without Wisps which clearly means you can't.
@@artistanthony1007 1. You might wanna re-read your reply, if you think nothings wrong with it, I'll tell you from my point of view. I'll comment my opinion about this afterwards.
Man just pulled a Nathaniel Bandy with this video. "Slowly slide-kicking through a line of enemies is not that exciting." Sonic 06's anti-gravity would like to speak with you. Also, I'm betting at least one wisp use.
I would assume 0 Wisps required including White Boost Wisp Capsules, In Colors Super Sonic Disables Wisps so I would assume every stage would have to be possible even without using it (it isn't, he mentioned stage accommodations at the end). Even if boost is required, if you are playing Ultimate you could get boost via Perfect Homing Attack as a different Source (this doesn't include actual enemies which drop White Wisps). (also Forgot Final Color Blaster)
coming back to this video, you couldve boosted due to the perfect homing attack. it could still count as long as you dont pick up a white wisp, but the minute you do, the boost is off limits
It would be very easy if you rely on Super Sonic mode. But in the case of this video, that doesn't count. I thought the Wisps counter with Yacker's face was very funny haha
"In Sonic Runners, a White Wisp on Sonic's world was mistaken for a ghost by Animals, prompting Team Sonic to investigate it. While Team Sonic prepared a device for understanding the Wisp though, Dr. Eggman tried to capture him for its Hyper-go-on. Thankfully, the Wisp was saved by Team Sonic, and he apologized for scaring the Animals before revealing that other Wisps like himself had chosen to live on Sonic's world after Sonic saved them and were ready to help him and his friends anytime." That's Why They Appear In The Games After Colors.
imagine a sonic boost game where you play as: Blaze being a translation of her sonic rush gameplay in 3D Shadow being a replica of his shadow generations version and Sonic being able to drop dash and use the wisps
Actually with the lobster in aquarium park you don't have to boost! Dodge in the direction of his punch, if he punches right dodge right, it's how you're meant to do it
It's possible to beat Sonic Colours without using Wisps in a NG+ type run. By collecting all the Red Rings on a save file, you can unlock every Game Land stage, and by completing each Game Land world, you unlock Super Sonic. Even if you count Super Sonic AS a wisp given that its activated in the same way, just having it enabled disables wisp pickups and adds level geometry to account for the fact that you CANNOT use wisps. Yes, its impossible to beat it the first time around, but I still feel like beating all the levels like this would still provide a challenge.
ACTUALLY, you're wrong on the crab boss. By going to the opposite side of where he throws his punch, you can dodge it. I learned that in Terminal Velocity, not Aquarium Park.
for act 5 you are supposed to use the hover wisp and then attack the egg pawns in some areas which will make another hover wisp appear and you keep doing that so that you only have to use it one time
You can actually skip the boost in the ramp in planet wisp act 1 at 17:04 by jumping right as your about to complete running up the ramp, but I guess it doesn't matter since you dont count boosts
Is it possible to beat Sonic Colors without using wisps? Let me know your guess, and if not, what do you think is the minimum required wisps to beat the game?
Thank you to Skillshare for sponsoring this video! The first 1,000 people to use this link will get a free trial of Skillshare Premium Membership: skl.sh/chaomix10211
ay wasgud mr mix
Nehhh what's up chao
i've got a challenge idea for you to tackle, "is it possible to beat sa2 without any upgrades?" if not, as few upgrades as possible, you decide whether you complete only one story, or the entire story
If you Spam the boost button when you're using the hover whisper it will last for twice as long as normal
@@lbp4143 I think they fixed that in Ultimate didn’t they?
Sadly even if we counted supersonic for this run, and we said boss fights don’t count, there’s one glaring issue:
To unlock super sonic yet to get all the red rings which means you have to use the wisp
EXACTLY
Chaomix: *Literally glitches through an entire level* "Yeah I don't count Super Sonic, that's cheating."
Glitches dont alter the level design. They just ignore it lol
@@OverlyEpux and Super Sonic does…?
@@tonyhakston536 super sonic explicitly alters the level design.
@@tonyhakston536 It says in this very video that this is the case
Don’t use facts on me, I’m a moron who can’t understand them.
You can beat Aquarium Park act 4 even without boosting, at the end chase with the purple crab bot, when the robot goes for a punch side step towards the arm he’s gonna punch you with (so if his left arm is gonna punch you side step towards his left arm) because he’ll just punch right past sonic because sonic hid under the robots arm as it punches. I didn’t know this for years my brother randomly found out haha
Omg ty
@@ilay_ux np 😄
You can also tortuture sonic by getting hit over and over again since they give a lot of rings
Or you could... jump
@@LightLemon. the game locks you out of it there
Y'know, with how much Choamix despises these rainbow coloured extra terrestrials, this challenge should've been expected.
Fuck wisps, chao were way better
You can make it up the tower in Starlight Carnival Act 5 with a single Hover Wisp use if you spam the Light Speed Dash button, Which greatly extends your time, and pick up a spare capsule or two on the way before you run out.
A new Chaomix video? My day just got a whole lot better.
Can’t disagree
Same
Hey can u play pico school
@@purpleman462 ... A really violent game
Bromance
I’m gonna guess that No you cannot. Either you’re gonna have to use the White, Drill, Laser or Frenzy wisps at some point. I’m gonna guess you have to you at least one, if not all, of those wisps at least once
I mean i know its a new game and all but once you unlock super sonic than yeah because doesn't the levels change to be able to beat them without the wisps?
@@Sonic101hedgehog yeah, he said that near the end of the video
Surprisingly there were no uses of Drill or Frenzy
@@Sonic101hedgehog yeah, only because wisps are unusable with super enabled since they take up the same slot on the hud and it would suck to keep losing all your rings while flopping around like a dying fish with the hover wisp
23:00
You can totally dodge those punches without boosting, just sidestep to the side of his punch
I have tried that so many times and it never worked
I doubt that'd work
I already sent him a dm with video proof lol
It works for me every time
4:22 "Whenever you see a 2D section you should be a bit worried" You mean the entire game? 😂😂😂😂
Colors DS: HAHAHAHA... be very afraid
familiar name
@@SmoothSushi lol
Can Sega make a sonic game without using Wisps?
I count mario and sonic at the olympic games!
@Cam! didn't Black Knight come out before colors?
Well we have Sonic Frontiers now, so they finally did it lol.
Sonic Frontiers 2 confirmed
Ask Frontiers no Wisp in sight
The quality is once again delivered by the king.
Your profile fits this so well. My gosh.
I'll be honest, the wisps have grown on me. The idw comics give them a ton of charm and the reason for them being on the main planet being "some of em just liked it there" is a silly and fun reason for it.
It's been a while since I've seen such a good Sonic game challenge. reminds me of the "beating sonic adventure with only Big the Cat" or "beating Sonic 3 without pressing right" challenges a couple years back
I think the wisps were done pretty well in sonic colors. They weren't really forced on you (except for exactly 10 times), and they were used to give the levels a lot of extra depth. Most of them aren't even slow, if you use them properly. It can be really satisfying to use a wisp in a creative way to get a red ring.
i've always said that everything from colors wii should've been a one time thing for sonic
the blocky platforming, the writing, the wisps, etc; because if it didn't plague the games for more than a decade, i feel like they would've been respected more
i always love using the wisps and well timed moves to play colors wii's stages
@@SrSander Yeah, they totally and intentionally set it up to be a one-time thing in Colors, but then they were brought back in every game afterward. It's somewhat strange...
@@ModBros8434 kinda, colors was so well recieved back then that sega thought that's what the fans wanted out of sonic (including the wisps), when the reason it was liked is because it was a break from the epic sonic stories of the monster of the week and some other reasons XD
the last games back then were sonic and the black knight and sonic 4, and if you don't count the storybook series as mainline, then it was sonic unleashed (and even to this day people praise the daytime stages, which is why they brought those back in colors but not the werehog)
It's been GENERATIONS since Sonic Team didn't FORCE(S) the COLORful wisps into a Sonic game by UNLEASH(ED)ing them.
LOST WORLD
@@HOTD108_ Thank you
This is more like a game grumps run if you're not using wisps
What is that supposed to mean?
@@NotRay1995 It's supposed to mean that the Game Grumps (especially Arin) are really bad at Sonic games. Like, unbelievably bad. Almost like they're deliberately playing poorly to make the games look clunkier and more glitchy than they really are.
@@HOTD108_ If you look at their Sonic Adventure DX playthrough, in Emerald Coast, they slow down at the first loop and then make themselves clip through the floor
EXCELLENT WORK. CHAOMIX SONIC COLOR BEATING WITHOUT USING WISPS,
@@HOTD108_ and I play Sonic games a lot better than the grumps despite some unexpected challenges ( *coughs* the master koco trial in the final horizon campaign for Frontiers,act 3 of Scrap Brain Zone in Sonic 1,and the emerald hunt in Mania's Encore Mode *coughs* )
I was just looking up this challenge whoa what are the odds
I would’ve liked seeing the challenge done again with boosts allowed. I feel like it could’ve solved a couple of the issues, certainly not all but some at least
This was a very impressive playthrough. Playing through a game while trying to avoid using its primary mechanic makes for a great challenge run.
Next you should try playing through Sonic Adventure without using the Chao. I know, it's impossible, and could possibly be considered masochism, but it would be interesting too see you try.
How's about you try playing Lost World without the Wisp Powers?
Funny thing is, SA1 actually does have a fun challenge. Beating amy's story without hitting Zero(Not counting the bossfight).
@@lpfan4491 I know that's possible though, in fact hitting ZERO is kinda a waste of time to begin with because there's so little reward for doing so.
@@parzival-bo That is why it is fun. If it was impossibly difficult, it would just be stupid and frustrating.
@@lpfan4491 That's the point of a challenge tho, its supposed to be *challenging*
16:30 Wow I've NEVER seen a zero score in a Sonic game 😂😂😂😂
You might find this challenge interesting: ua-cam.com/video/2MIY7KUojHU/v-deo.html
Arin from Game Grumps is apparently doing this challenge too
In starlight carnibal act 5, you can actually use only one if you use the hover wisp by going on the long ring chain after beating the robots at the beginning of the 3d section. It luckily actually reaches the top by only using one
Took me roughly 7 years to play the Wii version of this game. I actually started with the DS version, which is basically Rush 3. It's basically the same game with different levels and its own fun little twists, slightly different bosses, an actual final Super Sonic boss, MIDI versions of the music, and also less acts, and slightly better story. I basically spent all my time on the DS before I got my hands on other devices. So yeah, despite being pretty shotty in terms of story, this game is still pretty good. This is pretty good for only needing 10 Wisps.
I see how you got this idea 😉. Looks like I’ll have to give this challenger a try when I get this game.
I never understood why people hated wisps. It's narratively not a huge leap to say that some would stay on Sonic's planet after being saved, and they mix up his gameplay just a bit to keep the levels fresh. I dunno. They were fun to me.
A lot Sonic fans are always conflicted and change their opinions each year or two but in terms of hating the wisps i can't blame them there almost everywhere after sonic colours released
I love the Wisps, and you can’t make me change my mind! Hate on them all you want, but they helped bring the Sonic series back on track! And even though they’re in Lost World and Forces, they’re completely optional 80% of the time! So you don’t even need to use them for most of the game! Great video though! I’d love to see more of these videos!
This is why i like people like you, Chase!
I used to think the wisps were fine, I developed my hate on them because of Sonic Forces and SPECIALLY Lost Worlds
@@leaonidasgames4277 but they’re optional most of the time in those games
Average Wisps and Chao enjoyer
@@Chase1.9 They probably are, if it was only Forces, they would still be fine, honestly, for Forces, my hate of them came in hindsight, it was later when I played Lost Worlds that I developed my dislike on them, and I still couldn't finish it (I got too tired to finish it cuz I had to handle a slowed down game because of my bad PC)
The funny thing is that if you have Super Sonic active, the game actually becomes entirely beatable without using any Wisps.
Minus the final boss.
@@Kimonia6 Yes obviously :)
While I personally love the wisps, I'm always a sucker for handicap challenge runs and this one was done really well. Good job!
You can avoid boosting in act 4 of Aquarium Park by side stepping to the same side as the punch from the Big Chaser (left if left side if its right fist is thrown and vice versa) I never even thought about boosting away from it as a kid!!!!
Wow what a weird coincidence considering I was just scrolling through Senza's channel not too long ago, a channel pretty much dedicated to the question: Can you beat X game with/without Y?
0:36 “What was the point of saving the Wisp if they were just going to infest earth?”
Sonic Timeline: “Well, technically, that’s Sonic World in Sonic Colors. Earth was the planet in the Adventure Games.”
At 22:15 in the video, "where I almost got crushed by spikes" is synced with the music
I always love when that happens
Wow, that's intense. I'd like to try this out myself.
Now, for a new challenge: Can you play Sonic Colors Ultimate without frame drops?
Dude, no, that’s literally impossible
I’m not sure how many people know this, but if you bounce off an enemy Classic Sonic style, you can get a lot of height. I discovered this as a kid in the original and it’s still a thing in Ultimate
When fighting the crab bot thing in Terminal Velocity, you can hug the corner of his punching arm to avoid getting hit, it is hard but you can pull it off without dying
The hover wisp is fueled on rings, so in some of those Starlight Carnival levels couldn’t you use the light-speed dash to fuel yourself and pick up another capsule before time runs out?
Ah yes, my favorite speedrun category for this game, the "fuck the Wisps" category.
As someone who has attempted the same challenge, but on the very different DS version of the game, I highly recommend trying that as well.
I actually tried this on my own (though I didn't record any footage), and my total was 23 times. I was playing the original version of the game and boosting counted as Wisp usage.
Even though this video exists, I'm gonna make my own once I get working capture equipment, just while not counting boosting.
So after recording footage, my total was 15, though I completely forgot about wall jumping through the 1st spikes section of Act 1.
Now I want to at least use one wisp per level. I love those multicolored aliens SO MUCH.
Notice how yours is the only comment without a heart.
@@devvibes4769 There are other Comments without a heart on the video too!
The spring was like: I don't want ro bounce you Sonic, so I'm gonna push you through the ground and kill you
13:47 If you start from the bottom and kill the robot band, you can get to the very top with one activation/button press of a hover wisp, as it gives you a trail of rings you can "lightspeed dash" on that will allow you to hit another wisp restarting the timer, and allowing you to reach the top
I've actually already tried this a long time ago but didn't succeed
I remember I tried to do a Wispless playthrough years ago back on the Wii. It kinda went like your playthrough, I had to use a few but I went through the the game mostly Wispless.
Never played Colors but.. that thumbnail is heartbreaking.
whati like wbout the wisps: the concept
what i dont Like: the execution of said concept
I remember growing up my friends and I would try to do things like beat Heroes with only speed characters (normally Sonic or Shadow) or beat Shadow without using weapons or vehicles.
Makes sense to do this kind of thing for Colors as well
23:00 its entirely possible to beat this section with no boosts. what you'll have to do is when he throws a punch with his left, just before he throws the ğunch, move left and you will literally GO THROUGH HIS HAND and dont take any damage, in fact, thats the strat i use to beat this level in all of my playthroughs. i know boosts dont count as a wisp use, but its still entirely possible to beat the level without it.
I had a dream where I found a REALLY old UA-cam channel of yours with one video on it, where your voice hadn't yet changed and you were showing how to draw in the SA1 art style but you weren't as good at it as you are now.
People are way too hard on the wisps. If you played the story mode of sonic runners it mentions that some of the wisps decided to stay on sonics home world because they liked it there so much.
The fact that a mobile game is the only place where a critical lore info that has affected every game since can be found is still wack though.
Honestly I loved discovering so much Colors tech, like the fact that slope jumps exist or that you can bounce on enemies way higher without the homing attack, made me appreciate the game way more lol.
Haven’t watched the video yet, but I just wanted to say that I mapped the boost to the right trigger (so I would use it less) and found the game much more enjoyable and evenly paced.
I have a feeling the game was mostly designed without the boost, and that they chickened out of just making a simple Sonic platformer and shoehorned the boost in.
Since you’re counting refilling the wisp gauge mid-use as part of a single wisp use, you could’ve reduced the number of hover wisps you used in starlight carnival.
I did the same with unleashed. That spin kick is useful af
I’d say the reason everyone hates the wisps now is because almost every game after colors had no reason for them to be included. In this game they were a part of the story and each was used and placed perfectly in each level. Still, the white wisps in each game isn’t that big of a deal as they actually serve a purpose of giving you boost!!
16:32
_Gets a perfect 0 Score_
Chaomix: Now *that* is satisfying.
baby oh baby, prepare for about 5 - 10 wisps
I be surprised if its lower then 5.
Considering the announcer calls out each of them individually and you have to press the wisp button for each wisp I would say the final color blaster counts as 7 wisp uses.
You don't have to boost in the aquarium park crab part. When it throws a punch you have to quick step to the opposite of his punching direction. Let's say it's punching toward the right. Right before it punches, quick step to the far left.
In starlight act 2, you can try to damage boost through the spikes to get that tails save in which has a button that opens the door. The spike gap is tight whicg is normally intended for the spike wisp but like i said you can damage boost, normally trying to damage boost sends back (to the right) and fall down so you can't use your invincible frames but if you face right and jump left but not so much where sonic switches directions, sonic will be sent to the left and thus you damage boost through the spikes
Then You go through the door and fall down and climb a few platforms to get the goal much faster.
I kinda feel you on the wisps, that was...until I read the IDW comics. There's an aspect of those comics that caused them to really grow on me...more specifically, a particular character who was closely tied to them. Namely Whisper. Really good character, and her spinoff with Tangle is a great read.
I think no, BUT ultimate is supremely buggy so maybe you could glitch your way through it.
I just love Planet Wisp Act 1 song. Its calming yet jazzy at the same time. And other covers of this song are amazing as well👍👍👍👌👌
17:03 caught ya lmao used a spike right there
Great vid still
That was just the animation of collecting the wisp capsule. You can literally just wall jump up that portion super easily lol. But thanks!
Seeing those tiny mandatory sections for Laser really highlights the biggest gripe with the wisps as a concept for me: they don't enhance the gameplay so much as they just act like fancy keys to pass through one specific area every time. Just look at 21:06, you could be wall jumping if they had just put another wall but nope, just grab the wisp and fly all the way up. And since they're all one-time use their purposes just end at that. And yet Lost World would double down on this philosophy...
Really the only time they feel somewhat rewarding is when find a non-mandatory passage without the required wisp sitting next to it, that way you're rewarded for early exploration by being able to access another area later on. But even then, they really should think of something more interesting if they plan for them to stick around.
That mini boss part in aquatic park let’s you quick step out of the way. If his left arm is charging a punch, step to the left. If it’s the right one, step to the right
You shouldve had a seperste counter for the boost wisps
Well, to answer your question at the start of the video, Chaomix, I do think it's possible to beat Colors without using any wisps, not including the final boss fight. However, I've already been spoiled by UA-cam when I hovered over this video with my mouse and it showed how many wisps you had used.
this was really impressive. That was a good idea to look up speed running ideas. You are the leader of the wisp rebellion and i heartily follow
I watched up to the end of Tropical Resort and decided I wanted to try this myself, so here's my results compared to yours! I was playing the original game on Dolphin, but it's near identical between versions, so it doesn't matter much.
For the first few zones, our results were the same, up until Starlight Carnival Act 5. This one's a doozy. I thought it took two hovers, but while watching your video I had some ideas that I went to test, and managed to bring it down to one. Here's how I did it: first, defeat all the enemies right at the start of the 3D section. A long ring chain will appear that you can use the light speed dash on, which is important since you don't lose Wisp energy during the dash. Grab Hover, and jump into the line of rings such that you can dash immediately after activating the Wisp. There's a few places you can do it, it's not too difficult. Then, once you reach the top, hold forward and mash the dash button like your life depends on it. For some reason it makes Hover last slightly longer (probably because of the way the light speed dash works), giving you just enough time to defeat the enemy on the platform and refill on energy. Keep moving up the tower, defeat the next enemies on the platform for another refill, and from there you can reach the top without issue. You can also defeat the guys on the left to grab the Red Ring if you want to be fancy, lol. In Starlight Carnival 6, I ended up with the same number but a different solution. With some tight timing, you can light speed dash up far enough to refill Hover and reach the top, even without the mashing strategy. No need for crazy homing attacks!
Planet Wisp Act 1 can be done without a boost. All you need to do is bring it back to the Adventure days and jump with good timing on that slope, giving you juuuuust enough height to reach the platform above. Act 3 you beat me, I didn't consider either of those strategies, that was awesome. I just used a Cube at the start and booked it to the second container to get a refill, one Wisp total. Of course, since I wanted to keep track of this, it begs the question how many Boosts it costs. I can easily pull it off in 2, and I think it might be possible with one, by rationing boost just right such that you run out during the jump and can use an air dash instead of a Boost, but that's a bit too elaborate for me at the moment, lol. I'll test it more thoroughly later. That brings our total to 2 Boosts and 7 Wisps.
According to other comments Aquarium Park Act 4 can be beaten without Boosts, but I didn't notice that, so I came out with 1 Boost. Just start Boosting at the last second before dying to make it through the first section, then get as many rings as you can in the second section to survive all the way to the end.
Asteroid Coaster 3 left me rather annoyed since I knew it was possible, I had heard of it being done before, but I didn't know how. I forgot jumping on an enemy without using the homing attack gives you crazy height, lol. Act 6 is of course the big one. I checked out the speedrun and found that trick myself, but after a little while I just couldn't pull it off, couldn't even get through the wall at the start. I'll keep trying later.
Last but not least, the final boss. I don't fight it with boosts anyway since I find it more fun, so that wasn't a problem. Though, the final move is described as "Unlimited Colours", so... Nothing mattered in the end and the total is infinity! Woohoo!
Gotta say, that challenge was a really fun one, and the video was great too. I'd love to see more of these!
Beating Sonic Colors without wisps? It’s called playing as Super Sonic.
On a serious note, great video!
You need wisps to even unlock da man
Yeeeeah...no, I couldn't activate Blue Cube in my first go of Colors and stopped playing the game, there was no way I was able to continue without the Wisp and so that's a lie, you freaking have to use Wisps to get all the Red Rings.
@@artistanthony1007 I already any% that topic my guy. nice to know tho
@@jimmysmomschannel I actually didn't have explosives but the Wisp couldn't activate for me for some reason, Cyan was no issue and so my Wiimote wasn't the issue, it was how difficult the Blue Cube is to activate and it ruined the flow, it was so frustrating that I just got tired of playing Colors and I beaten SATSR even in my 20s so that says alot about Colors. Anyways, Super Sonic is an unlockable and the question is beating the game without Wisps which clearly means you can't.
@@artistanthony1007 1. You might wanna re-read your reply, if you think nothings wrong with it, I'll tell you from my point of view. I'll comment my opinion about this afterwards.
Man just pulled a Nathaniel Bandy with this video.
"Slowly slide-kicking through a line of enemies is not that exciting."
Sonic 06's anti-gravity would like to speak with you.
Also, I'm betting at least one wisp use.
With Super Sonic You need 1 For the Final Boss
Yo I love challenge videos like this, that was a lot of fun!
I would assume 0 Wisps required including White Boost Wisp Capsules, In Colors Super Sonic Disables Wisps so I would assume every stage would have to be possible even without using it (it isn't, he mentioned stage accommodations at the end). Even if boost is required, if you are playing Ultimate you could get boost via Perfect Homing Attack as a different Source (this doesn't include actual enemies which drop White Wisps). (also Forgot Final Color Blaster)
23:00 you can just quick step to avoid every attack from the mini boss also great video
By side stepping to the side that he punches btw
Awesome Video Bro!
coming back to this video, you couldve boosted due to the perfect homing attack. it could still count as long as you dont pick up a white wisp, but the minute you do, the boost is off limits
Actually guessed right on the money thank god for that final boss forcing you to use a wisp 😅
It would be very easy if you rely on Super Sonic mode.
But in the case of this video, that doesn't count.
I thought the Wisps counter with Yacker's face was very funny haha
That picture of sonic strangling the wisp never gets old!
Sonic made the wisps go Extinct which is why chaomix is not using them for this run
"In Sonic Runners, a White Wisp on Sonic's world was mistaken for a ghost by Animals, prompting Team Sonic to investigate it. While Team Sonic prepared a device for understanding the Wisp though, Dr. Eggman tried to capture him for its Hyper-go-on. Thankfully, the Wisp was saved by Team Sonic, and he apologized for scaring the Animals before revealing that other Wisps like himself had chosen to live on Sonic's world after Sonic saved them and were ready to help him and his friends anytime." That's Why They Appear In The Games After Colors.
imagine a sonic boost game where you play as:
Blaze being a translation of her sonic rush gameplay in 3D
Shadow being a replica of his shadow generations version
and Sonic being able to drop dash and use the wisps
23:10 you could beat without using boost, just stay where the light turn so you can avoid his attack
You can avoid the Aquarium Park Crab Enemy by just quickstepping into the hand that it wants to hit you, if he will punch you from the left, go left
Watch Jade, Yacker and all the other Wisps dislike this. 🥴
god i love the icon for the wisp counter
*CHAOMIX UPLOAD LETS GOOOOOOOOOOOOO!!!!!*
I found u. Wheres my food.
@@tntsonic7482 *IT WAS AAALLLLL A LIIEEEEE*
AHAHHHAHHAAAHAHA
14:09 actually, killing the enemies at the beginning of the ship will give you rings to go through, and could help
You should try beating sonic colors without boosting
Actually with the lobster in aquarium park you don't have to boost! Dodge in the direction of his punch, if he punches right dodge right, it's how you're meant to do it
It's possible to beat Sonic Colours without using Wisps in a NG+ type run. By collecting all the Red Rings on a save file, you can unlock every Game Land stage, and by completing each Game Land world, you unlock Super Sonic. Even if you count Super Sonic AS a wisp given that its activated in the same way, just having it enabled disables wisp pickups and adds level geometry to account for the fact that you CANNOT use wisps. Yes, its impossible to beat it the first time around, but I still feel like beating all the levels like this would still provide a challenge.
Your thumbnail drawings are really impressive 👌
Im not a wisp fim but that thumbnail made me really feel bad use the wisps #Alwaysusehypergoonenergy
You playing without the boost was exactly how I played the game when I was younger, my dumbass didn't know the boost existed
When the crab boss in act 5 AP attacks with a punch if you step into the direction he's punching from and it won't hit you
In the middle of watching. Just got the notifications :)
ACTUALLY, you're wrong on the crab boss.
By going to the opposite side of where he throws his punch, you can dodge it. I learned that in Terminal Velocity, not Aquarium Park.
Nice- even if it did turn out to be Lowest Percent Wispless it’s still a good run! Bravo!
for act 5 you are supposed to use the hover wisp and then attack the egg pawns in some areas which will make another hover wisp appear and you keep doing that so that you only have to use it one time
You can actually skip the boost in the ramp in planet wisp act 1 at 17:04 by jumping right as your about to complete running up the ramp, but I guess it doesn't matter since you dont count boosts