And you were slaying on Elden Ring all day. Watched a few hours and man... seeing you truly enjoying the game is exactly why I'm still playing games at 37 years old. I love gaming. Games are just SO MUCH FUN
The Diablo 4 team when posed with a problem, often provide a trivialized solution. Such as leveling or armor as obvious examples. Rather than put thinking caps on to provide original meaningful changes they rubber band to the other extreme by trivializing whatever is an issue. When you trivialize something you lower it’s value. Also, I don’t understand why people think masterworking is a good thing. It literally offers nothing new or meaningful whatsoever. It is once again +damage. Literally masterworking is a convoluted method of giving +damage to already existing stats and placing it behind a grind. If they made masterworking provide meaningful unique upgrades then the grind for it would also become meaningful. I will play the season. I’m sure it will be fun for a bit to try some new builds. But d4 still offers very very little staying power. The game as a whole is the epitome of my opening point. Out of fear of being to complex for the average player, they rubber banded to the other extreme and made the skill trees too simple. Since the skill tree is the foundation of character building it prevents item changes from being as meaningful as they could be because of the narrow scope of the games foundation they can interact with.
@@SheeeeeshClips are you saying it is the players job to provide suggestions and solutions for a triple A company? That is silly! But I did provide my suggestions and feedback with the PTR. I’m not saying the game is trash. I will certainly play the season. But the game is mediocre at best aside from combat and graphics which carry this game hard. And that mediocrity is on them. Rule number 1 in any game, if you have a reward at the end of a grind, that reward needs to provide something meaningful and new to the player. I gave some suggestions on master crafting for example, the gist of them being to provide literally anything new or meaningful to the players build, rather than giving +damage to random existing stats.
I understand your gripe with the Masterwork fail chance, but I have a feeling that their vision behind this change was simple - people are going to get to level 12, not crit on what they want, then reset and start over. By removing the fail chance, they have certainly appealed to casuals, but they also are encouraging you to try masterworking over and over again so you get the perfect item. They probably looked at it and said, "If people fail on this system, the incentive to reset goes down, and there is a higher propensity for them to quit outright rather than grind again." Maybe I'm misinterpreting this, but that was my silver lining.
Good response. The game needs to be casual friendly to bring in people. There are other games like POE if that is what people want that is more grindy. They just need to add content from 50-100 or make the leveling much much faster for those levels. Oh, and end content. Still needs a ways to go to compete with other games.
Couldn't disagree more, the fail chance should be there because it provides long term goals, you might not think it but people quit the second they're geared because there's no point playing anymore. Not all Gamba is bad
@@Cptraktorn so you think be people aren’t going to reset(starting over aka failing) when the boosted stat lands 3 times(gambling) on the same affix that they need the least? no, they are going to try to get it +25% 3x on the greater damage affix they found. this just means you have to MIGHT have to grind the pit less and get to spend more time fighting uber bosses. it’s only an 11 week season.
@@Cptraktorn the season is only 3 months and majority of people wont play 3 months. More about 2-4 weeks each season. No need to to be an super long term goal
As a father and a person who works a 9-5, I’m glad I can finally play Diablo and enjoy it. I don’t think there would be anyway to please you hardcore players quite honestly, so I am glad they are focusing on the larger audience that play their game.
@@BelialTnTn Mounts can now be spurred in town.*(The local PTA has commissioned the Town Crier to implement scrolls of speeding to no avail). It says so in the patch notes, ctrl+f "town"
i mean they already put the problem of not enough time on the player which is bad, they now have to play 3 months without a season mechnaic or real topic only because blizzard said "yeah we have no enough time" which is their problem not the players who bought in the game wanting to get seasons...
Exactly, especially for games like this. The " good " players think that having some crazy dedication to mindlessly grind boring content for months on end is a " skill " they have and shouldn't be punished for having. I wish developers would accept that people will happily spend months playing their game if they just gave a lot of fun options to choose from instead of time gating a couple fun things behind a grind wall.
Was looking for this comment. Sounded like he was just mad the whole time. This is the first diablo I've ever played and left before season 1 started due to boredom. I have a life. Not interested in grinding for 17 hours a day. Only reason I even came back was season 4 looks like it'll he fun. Guess I'm a casual lmao.
Amen!! I don’t get the negativity in his comment section! I never reached lvl 100 because I have a life lol I’m excited to get a chance to finally do it lol
That's exactly what it is, and the problem for alot of players is that if you play more than 20 hours it just gets boring because the game has nothing to offer past that.
It's not even 100 that is important most people quit cause it gets boring. But maybe it's different for people who have less than 2hours day to play. People like me playing long hours get bored real quick.
@@XevnPlays Yeah, 100 isn't even the problem here. People think 100 is a big achievement and making it easier to achieve somehow makes the game bad when the problem has always been endgame contents. This is especially true of those who reach 100 in 1-3 days.
I do like some of the changes, but it's undeniable that D4 is becoming more like D3 every patch (and I actually like D3). They actually just put Haedrig's Gift into the game.
@@Mike-om4tv No one cares about creativity and identity if it means having a shitty game. All these changes are great, and make the game feel much better to play. It's far from an L.
@@JustRandomStuff31 Except it's gonna be pretty different, because in D3 your whole build revolves around the set, and farming a full 6p can take quite a long time. Here you will just get minimum rolls for a build, and it won't even be the full build, and with the codex it's still extremely easy to switch build. This is just something for super casuals, but someone that knows even a little bit about the game will be able to play something else pretty much immediately.
"Haedrig's gift " in D4 will be low impact compared to D3. It is only of real value I'd say for the very casual player that isn't following a build guide.
I don’t think it’s possible to make this game cater to both casuals and blasters unless you make a different seasonal mode for the blasters that’s slower to level and far more difficult. Personally, I, like 90% of the D4 base, am a casual player and all of this sounds great so far to me.
The casuals would ruin it because all the players would play on the harder difficulty and they would complain. The "eternal realm" is suppose to be for casuals.
@@jprec5174 Do you know what the majority of players in any games are...? They're the casual players. Perhaps only the so called "elite" players would complain because there wouldn't be as many players. Go play hardcore if you're so "elite".
Hell yeah, fuck the sweaty tryhards. They can go play WoW retail if they want to sweat their balls off. They just want to play 1 game and that's it, such a stupid take. Is like going to a buffet and only eating 1 type of food LOL
@@jprec5174Leveling to max is not hard in ANY classic ARPG unless you are playing HC. It takes more or less time depending on the game but being hard is another story.
This is probably going to sound like blasphemy but im okay with no season mechanics. I've been waiting to play Diablo 4 and this season with it's major mechanics changes seems like a great place to finally start playing. Me and a million other people are going to be learning the core mechanics, so not having a season system on top of that is probably the right call. Back in the day i could dump hundreds of hours into a game like this, but not anymore. I'm glad its becoming more casual friendly, but i totally understand the concern that the blasters have, because if there's no grind or end-game goal, they have nothing left to do... except play POE i guess....
I think the reason they chose not to have a major season mechanic is because the purpose of season mechanics is to mix up the game experience for people who are used to the core gameplay. Nobody's used to the core gameplay this season because they've just upended the core gameplay start to finish... so they don't NEED a seasonal mechanic to mix things up. The game itself is the mix up. And ya, I think its a great idea. 100%.
@@seluhir8820 pretty much this, adding season mechanics on top of the rework would also muddy the waters of identifying issues with the new systems, ptr found some of the more obvious issues, but there wasnt enough time and not enough people to stress test it fully, a season were there's no mechanic means the data is going to be relatively pure, also means they can gather data from both eternal and seasonal to tweek and hopefully improve things a bit quicker. it also gives them a buffer where they don't need to work on bringing back a mechanic down the road.
I totally agree. I tried S3 couple of weeks back, ofc at this point there's really no players around as it is close to ending at this point but just browsing through all the stuff that is in there by default and the seasonal stuff on top of it made me give up. Not because it's a bad game, i had plenty of fun but this is a good call to get back to basics now that the game is in its best shape yet (from what i've heard). I only play a few hours per week, sometimes less so this format works great for ppl like me (dads) but i know the more hardcore audience will definitely be upset about this. Maybe next season they introduce something like WoW:s Mythic raids, activities for small amount of people who want the ultimate challenge that does not feel mandatory for most players.
Theres no way Blizzard can keep the "hardcore" players happy. They did all this improvements and changes, and in ONE day, I said ONE day, hardcore players will do EVERYTHING that is possible in this game and say "what do I do now? Where is my endgame?". I think Blizzard is going the right path, pleasing the casual players, the majority on this game. Let there be fun and achievement for all. And thanks for you PTR feedback, sure it had a great contribution.
honestly screw the hardcore players and streamers. this is what POE does and it stupid they try to keep the big streamers, no lifers and hardcore types happy and screw over those of us who can't play 10+ hours a day.
@@zanleer56Comical that you think a player who puts in 6 hours a week should have the same advantages as someone that spends 40+ plus hours. I'm glad you kids are not in charge of payroll. I work 80 hours a week and you work 40 hours but you want the same pay 😅. Unreal.
It was an awesome stream. I've moderated for an indie title for 5 years, went to meetings every week, in house tested for a few months solid on top of every other day testing. To watch this stream take place was hands down as transparent as it gets. Felt like being at one of those meetings once more without giving too much away. Was great to see Adam and Joe nail it with facts and understanding "passion" cracked me up and won me over. I'm sorry you didn't get to get all the questions you wanted but for what it's worth you handled it as best as you could. Here's a four leaf 🍀. You and Maxroll are legend my dude. Surprisingly trolls only come in when the interview starts and stops, but surprisingly the people like yourself that care what happens to a game and people like myself listen to the stream in full screen and tab temporarily to give those on point messages of how well you and the devs are doing. I've been subbed to you and Rhykker and Wudi, but lately UA-cam hasn't been doing me any favors with notifications which I always have turned on and have been half/assingly working, did not alert me to your stream, but fortunately I caught it and am grateful to have witnessed it. Stay strong and looking forward to season 4. ✌✌
The fail chance on master working was going to be a complete no go for me. It's the reason I gave up on Lost Arc and there's 0 chance I'm ever doing that ever again in any game.
Comparing the fail chance of lost arc to the fail chance in the ptr is hyperbole. The difference being is that d4's fail chance was magnitudes less punishing than LA
@@jprec5174 No, hyperbole would be like saying there's a fail condition when there isn't one. What you're stating is basically, "Oh .. you lost your child to a bear. Well .. why are you upset when the people over in the next county have to lose 10 children to bears? It's not that bad." The premise is the fail chance at all, not whether it's semantics over how much of a pissing contest it is.
@@JerBuster77 It doesn't invalidate what they said. Intent has no value. "Oh the fail chance was meant to be a material/gold sink", but in reality people will just see they're frustrated and the game wasted their time.
My biggest complaint about Hell Tide has always been if you are going to force me to do it. Then make it fun. I have no problem doing specific content for a reason but I want to have fun doing it. I haven't tried the new Hell Tide yet but it sounds like it might be fun now.
This was always my exact sentiment. I hated helltide before, and to make us do it for certain things tilted me. If they made it as fun as Blood Harvest from season 2, I will love it now.
I always hated that the roaming beetle boss was essentially a complete waste of time. Loot was trash, the cinders dropped compared to time required to kill the damn thing was so low it was better to run away and fight generic random base level demons that could be mowed down.
Yeah I only ever hit 100 on my first character ever made when the game first came out and I hated getting there. I only made one character for each of the 1st two seasons and didn't get to 100 either and skipped season 3. Getting to 100 faster doesn't make the game "easier". It makes it less of a chore and allows players to enjoy the rest of the end game content and finally get a chance to get the end game loot. I'm pumped for all of the changes and can't wait to dive in.
Do you guys play less then 50 hours for a whole season? It’s like super easy to get level 100 in that game.But I play with a group, maybe that’s why it’s easier?
@@Mike-jm4gg honestly I tried keeping a count in season 2 but I can't remember. I got the 90s for sure. Just never stuck around to get to 100 I think honestly for me personally it was the horrible item system and the sifting through a full inventory trying to figure out what to save and what to keep, that really ultimately burned me out. Taking 10+ minutes trying to figure out what was an upgrade and what was garbage was a huge drag. Which is why I'm so pumped for these changes coming up.
@@Mike-jm4gg Nah I play 30-40 hour per week Solo and it's easy in SC mode. They complain the Hardcore players complain, but I see here they cater to Casual complaints lol But my sister still hasn't finished the story.. so everyone have their own pace.. *Meanwhile.. Back to Grim Dawn to prepare my Characters for the Berzerker Frozen Expansion.
I agree with you raxx most of the time. But i think they trying to give us a season where we can blast even as a casual and we all can get our uber uniques. For the majoity of players (casuals or people with play time limitations) this will be the best season ever. Lets see if they can improve the endgame more in the next seasons and for now just be hyped for the things we get. Thanks for the summary tho. Have a nice day. Greetings from austria.
Ubers aren't and never were intended for everyone to have them. Participation Trophy style gameplay sucks for everyone and ends up becoming stale 2 weeks into a 3 month development cycle.
@@kennyhouser3467 i agree with you that ubers werent meant to drop for everyone. But if you remember, at the beginning only like 3 people worldwide get the luck to drop it and that wasnt really what the whole playerbase wanted. In the meantime the ubers got a sort of "endgame" grind. But many never saw one after hundreds of duriel runs, especially solo players. To make them more accessable means it is a higher motivation to farm them. Hardcore players will most likely want to compete in the pit and not grind for ubers another season. I think the season is a good way to introduce the new crafting system for everyone and that is the focus.
Leveling in Diablo 4 is largely seen as a task to rush through, evidenced by strategies like repeating a single dungeon many times-now reduced to 714 times from 1,500. Since character power is predominantly determined by gear, not level, extending the leveling process seems unnecessary. Seasonal legendary sets may ease early gameplay but still require players to seek better affixes. Given my limited gaming time cause I have 10 jobs and 300 kids-I value the ability to develop strong characters with about 10 hours of play per week for 10 weeks. Many live service games overlook the appeal of a shorter, more rewarding experience over a longer, less engaging one.
@@Drain3d bud this is the easiest game in the world, it literally takes no skill. Making easiest game even easier is not going to harm the game. If you're getting off on telling other people are trash at D4 then you're outing yourself as a no skill noob that couldn't pick up a game that actually takes skill lmfao.
@@Drain3d More like people who knows what they want out of a game instead of forcing themselves even though they're bored. 100 isn't quite an achievement like you think it is. It's only a matter of time, not difficulty. If you think time = difficult, that's trash players thinking right there. You just out yourself.
I guess in my old age I'm a casual. I can only play 2-3 hours 3 times a week. So far I have only played 1 character to lvl 100(bloodmist necro in season 2). Season 3 druid I got bored waiting for a tempest roar. Making the only boss to target farm such an important item to make a build work be a lvl 100 boss is beyond stupid. Season 1 I got sick of playing twisting blades rogue, it was triggering my carpal tunnel, so I stopped around level 74. Release was very fun for its smaller time window, I player WW barb to lvl 83.
I prefer to start and see what items i get and then decide to do a buid around it (by myself). That is the fun such games profide and most player take it by the internet and let them tell what to do and where to find.
My only Level 100 character was actually a Druid on release pre season 1. Back then everything was new and I had time and motivation to play a lot but the last seasons I always just finished the journey and the season pass and quit at levels 80-90. This season I haven't even completed yet
@@RayzenMayher in that case i would just stop playing diablo. At least until expansion. I play a lot in the first weeks, reached 100 in season 2 and 3 and played some time above. After some weeks it gets boring, but i never had a game that holds me for month constantly. I play the $h!t out of the next season for a month or so and then ill find some other games until i come back to season 5. And im fine with it
@@animago81 That's usually what I do as well. I mean just look at D3: new season comes out, I play for a week and that's it, I come back a few months later for the next season
Great review, thanks a million Raxx! I think I will try season 4 for a short time and once cycle 2 drops for Last Epoch will go back to blasting LE. I have so much fun playing that game with my friends.
5:20 They also mentioned that ancestral items can roll greater affixes aswell and we'd need a new color for them aswell, so 2 new beam colors would be suddenly confusing for no reason. I agree with them and from campfire showcase I think the new icon is VERY noticeable if you have eyes.
Sorry Raxx, but while I agree on your overall point of easier, I have to push back against this notion that leveling faster equals game easier. Leveling was never hard, because boring long grinds are not a measure of a games difficulty. Leveling was always easy, it was just dull (because it took long) and pointless (since there was nothing to do afterwards). On the armor, I think it'll make it easier to scale monster damage at higher monster levels than 100 for them because they have a much smaller range of defensiveness on players. I think that was the point they were trying to make with that.
I don't play D4, but I assume you get power from leveling (Skill Points?) which makes the game therefore easier. So by that logic, leveling faster makes the game easier. Of course I'm assuming so I could be wrong about what you earn from leveling up, but that's a common thing across all genres to get skill points.
@@462seb You make a good point in general, but in practice for this kind of game it doesn't quite work that way. Yes, leveling up gives you power, but things scale up with your level anyway, and most importantly, you cap out at lvl 100 (at lvl 50 for skill points), so by the time you hit lvl 100, you have a build made up of a fixed amount of skill points etc. Getting to that part a bit faster doesn't make the game easier I would argue, it just makes getting there faster. Aside from that, most of your power scaling comes from gear and about 20/200-something paragon points you get (passive skill points you get per quarter level after lvl 50), so you could also argue that levelling faster = less loot so it gets harder. That said, we're talking about going from lifting 1kg weights to lifting 1.001 or 0.999 kg weights. It's already incredibly easy to level because the content you're doing to level isn't challenging at all. Having to do a bit less of the super-easy stuff isn't really making things easier, just a bit less tedious honestly.
Can't believe you didn't touch on the biggest surprise to me from the patch notes...you can now trade legendaries and uniques as long as they have not been upgraded in any way.
D3 was always better than D4. And since Blizzard don't really know what to do to push the Diablo franchise forward, they better stick to a mostly working old recipe. It doesn't sound very interesting but at least it should be mildly fun.
Thanx for the video Rax. But i think that the thing that mounts can run in towns now is something that you should have included in your video as its a big win for us players (casuals or not)!
@@sathdk79Not at all. If they were catering toward streamers, they would've made the game grinder. They went in the opposite direction, full tilt. The season will be over in a week for anyone not in the "I'm a Dad with 32 kids, 4 jobs, and can only play an hour a month" crowd.
I keep saying, RNG surprises. RAX had a video where he showed like a 1 in a billion chance for a map to appear over and over and over in D3 and he was like "NO WAY!" Did he get awesome loot? No. Would he have the same reaction for a primal? No. Did he get massive XP? No. No power gain. Just an RNG surprise after years of grinding. Now take that surprise factor and multiply it by 100. If Bosses have like 6 different categories that make up the whole of them. And all 6 of them have 9 completely different possibilities. That 1 million different bosses. Same with gear, 6 slots, 9 different build changing things per slot, 1 million builds. Same with quest and events. You will NEVER run out of surprises, and you don't have to be bribed with loot to do choirs.
I mean you pretty much just described a unique rolling with all 4 greater affixes, such events already exist in D4. More of them though without necessarily having power gain tied to it would benefit, yes.
I believe we are heading in the right direction! 🤩 Pro vs. casual asaid, this season is more about setting the right BASE experience to build on. Imo, pro playing shouldn’t be 80% mindless grinding (competing on who has more free time, not to learn & get better at playing but for mindless easy clicking). What they are changing is moving away from this old strategy, hopefully to focus on real HARD end-game.. that’ll be more on skill and creativity and less on mindless grinding. Ofcourse a level of grinding is always needed and it’s rewarding. But not just being 80% of what end game really needs.
I REALLY love being outskilled by pro players in other games because they spent lots of time getting good, they impress me. But in diablo, I’m like: oh, so you have more hours for easy clicking? Congrats. (Yes technically it can be hard if you go too fast in WT, but some one with more time eventually will out-click you 😂)
@@Anu_was_here People with more time than you have more time than you. The game being made so easy a chicken with it's head cut off isn't going to change that. As in all things, you must have a good balance. Go too far into the easymode side of balance and all you do is hasten the time that people stop playing because they have nothing left to do.
@@Sephiroso. There really isn't much of a difference between reaching 100 in 3 days and reaching 100 in 2 days for the people with more time and experienced. If they're going to quit fast, they will quit no matter what you do. The only thing that will change this is more endgame content. It's a bit laughable that they're complaining about making it easier to reach 100 when it doesn't even matter to them. This benefits the majority of the players while barely affecting those who reach 100 within a few days or less.
Blizzard is definitely cementing who this game is for with this season. Season of the moms and dads. Streamers and hardcore gamers will be done playing within 5 days. IMO this is not the best direction for the game.
I'm super hype for this season. I'm definitely a casual player and I hope they add stuff for the more hardcore fans but all these changes sound great to me
Blizzard would literally charge us for every breath we took if they could, while generating 0 innovation and providing just another trashy "safe" remake. It's okay to stop caring about Blizzard... they stopped caring about us over a decade ago. AAA Blizzard means nothing these days except a digital sales platform with just another numbered game with more and more priority on hype marketing and cosmetic sales and less passion and innovation in the game itself. It's time to just move on and take a down period while you help lead by example and lead us to more indie games with actual passion and innovation without being bent over just trying to play the game we already paid for.
thank you for voicing out that! completely agree that giving the items for specific build during season journey is the most stupid & fun killing thing i heard of
i thought this patch was supposed to be good with the loot revamp. i did think it looked a bit simplistic .. and sure enough, they are shortening 1-100 even more and controlling builds even more than they already were. path of exile 2 could not come fast enough
I can't wait for the "wait, that was it" comments, even from the casuals. Btw, casuals may be a larger portion of the player base, but they are absolutely NOT the backbone of live service games. They move onto whatever hype train comes next after 2 weeks of playing, while the blasters keep it afloat for the remaining 2 and 1/2 months. Lean too hard in either direction and you will end up with a dead game that gets a minor and temporary boost every 3 months.
I disagree with the comment “where is the endgame” as this is endgame for casuals. Where you mean is where is the content for non-casuals and the answer is there isn’t any. D4s target audience is casuals and I’m happy to see them leaning into that rather than trying to make it for everyone
Yes this season is basically a reset and from here they can build more. It gets people playing the game again and THEN they can focus on development for the non casual
A game doesn't have to be grindy to provide rewarding challenges.. Yeah agree with you Raxx, that is the main question going forward. What is the actual endgame? It doesn't need to be time consuming. Plenty of games just offer rewarding challenge during the journey and that's that. Like you hit a new boss/wall. Are there any walls in this game at all?? Diablo seems to be strictly a powerfantasy game in Blizzard's eyes. BUT the expansion might change that.
This is what happens when devs stop making games for gamers and start making games for everyone else. Rax is right. It's all about the numbers. At the end if the day, the gaming industry is a business and unfortunately, players like me, who can and are willing to invest significant time into a game and will consistently play it years down the road are worth the same as the dad's with 10 jobs, 20 kids and only get 5 seconds a day to play. I get it, I really do. They would rather make games for people who can barely play them (both time and skill wise) because there is more money there. 😂
I really liked the items for completing the season. I can’t say I’m a hardcore D4 player… but neither casual 😂 it’s just fun.. there are plenty of great games out there, if you complete it, just jump to another game and return on next season…. If I feel that completing is like a “job”, I would never play again. my opinion though
Route to 100 even faster is good news for me. Means I can get my one character to 100, wrap the season, and go back to playing something else. Which is exactly how I want seasons to be.
As an ARPG enjoyer, I wan't to think and make gearing decisions, not have things like armor caps be automatic. I want to work for my gear, not have it given to me through a season journey. It is already easy enough to target farm legendary affixes though dungeons. What is the fun in gearing up if everything is handed to you with a nice bow on top. This only (sort of) worked in D3 because greater rifts were the real focus. With no true end game, I worry about some of these changes. Gearing should be a journey.
my sentiment exactly. It's like they forgot that they added trade to the game. Just lean into that. Add more tiered consumable resources to trade with/for. revert the forced attribute rolls. Give a way to upgrade a magic/rare to higher tiers with those consumables. I've never heard of armor caps before. That's always been a diminishing returns stat that has a soft cap, but can still be useful for extreme content.
Genuinely hope they receive feedback like this in a positive light and not just “gamers being toxic” or whatever. People genuinely still want to see this game succeed and the way they do that is by actioning feedback like this
I think they didn't give frozen orb because frozen orb is unique-oriented and they're just giving legendaries, so since incinerate has a 'shiny' new power they went with incinerate. But as to your general thoughts... improving the game for the ordinary player is good for the whole, because it gives the game a higher chance of surviving long enough for them to implement the type of end-game you want the game to have.
I'm commenting in case it helps the channel I love Raxx. But I can't even watch diablo 4 for the funnies anymore. Can't wait to see you fire up Elden ring DLC.
As for the greater affix beam, you can just make it the same legendary or unique beam but have a swirly orb x the number of greater affixes rise from or circle the beam.
@@thehoerscorral8565 its the reason why ptr can be very bad , its good for testing but if your playing the hell out of it your burned out with no new content to do,
@@MikkiZHskDK that wold be true if there was something "to play the hell out" xd these guys literally played for a couple of days and alrdy burned out on the "new content"
@@F3nryl yeah, i did try out the PTR but i had a hunch that i didnt want to get everything done so i just stopped after 1 day of testing out a few tempering and fun things, without dabbling alot into it so i could have a better experience on launch, gonna have a blast. trust me i am bummed about the season being bare minimum for the content but im happy with what we have, for anyone who didnt test out the season this will feel like the best season to start from
I also just tried the ptr for a few hours and was happy to see the changes, but im also not sure about the way they are implementing those changes, like the 9k armor cap, which like rax said takes absolutely no effort to reach, or the fact that masterworking has a 100% success rate now... I dont know we will see i guess but i think D4 biggest problem wasnt being too hard, but running out of things to do too soon. Let's see how season 4 goes
13:39 I agree very much with you on this. Not only does the set they give you instantly boosts you up to do the higher content and removes the stepping stones,but on top of that it removes that nice feeling of you mixing stuff together untill your build is fully complete.
This season will definitely be better than the others with all these changes to the basics of the game, but I don't think I've ever seen a greater emphasis on casuals in a game, gives away way too much for nothing. Many people will probably like it, but they don't understand that when you get something too easily then it don't give you satisfaction, or it will give you satisfaction but for a much shorter period of time, they still don't know what kind of game they are creating or they know but don't realize that Arpg loses its soul after their changes.
most people don't play a season for more than a few weeks max. same in POE. Casual who enjoy plays for a few weeks still buy skins. win win. Not that many people want to spend 8h 7days a week for 3 month in order to complete a season
I disagree. It makes armor pointless. If game mechanic is completed by wearing whatever what is the point of it? It either should require some thought or not exist at all.
@@Oliwav a majority of classes is not reaching the old armor cap and you definitely wasn’t reaching it going into higher pit runs so you gonna be getting 1 shot. The game shouldn’t rely on you having 100 percent up time on invincible abilities ect. And a vast majority of people didn’t really understand the armor stat to begin with nor did they even know about the cap and stop gaps for content. If you like getting 1 shot by trash mobs then hey that’s cool too.
Enjoyed the video, Raxx. As a casual player, while I'll probably enjoy leveling faster, I'm not sure making the game drastically easier is the answer. If anything, it comes across as a participation award. Personally, I think they have completely devalued getting to lvl 100. It should be an achievement you have to work for, not something that is simply given to you. If they are going to make the game ridiculously easy, maybe they should add a ruthless mode for players wanting more of a challenge.
I mean, the majority of the players don't even reach lv 100 before they quit. Leveling in this game has always been a participation award if you really want to make it sound so bad. It's only a matter of time, not difficulty. And honestly, to me reaching lv 100 isn't that much of an achievement, especially towards those that reach it within 1-5 days. Also, you do have your ruthless mode. It's called hardcore. That's where reaching lv 100 truly matters if you value it so much.
I still don’t understand how faster became a synonymous of easier. Having to complete Dopamine tunnels 1000 times instead of 100 does not make the game more difficult. Leveling to 100 has never been difficult, it only took a hella lot more time in S0.
@@Khrann9k armor cap instead of 17k is waaaay easier. Constant buffs to everything with minimal nerfs also make the game way easier across the board. Easier access to god tier items : easier game. Get sets for free (which will be op like they were in d3) with minimal effort. It's not just about leveling to 100.
@@KhrannIt equates to easier because these changes make the game objectively easier. Offensive power level shoots through the roof, defensive requirements are lowered to numbers you accomplish by level 60 in full rares, Res is capped from Paragon boards, materials raining from the sky, and leveling will take a day of solid playing. All of that equates to a WAY easier game with ZERO staying power. The 3 month season will be over in a week for any non-casual Dad with 4 jobs and 46 kids...
I think making the game easier is a good think because it satisfy casuals, and with casuals satisfied they can make a crazy endgame for hardcore players
That never happens because then the casuals cry anyways that they can't do the content or whatever else they cry about.. face it the game is turning into d3.. unless they receive enough push back it's going to continue to turn into d3..
@@yulfine1688 it's different than d3 because it has different things to do.. the correct thing to do is to create an endgame that is contained in itself, create like a mechanic that buff monster a specific way when you do X and doing X drops things that counter this buff in a way (not 100%)
I mean, u cant feed enough content for hardcore players that play games for a living and when u can (like poe with decade long of feature creep) some of the content is gated only towards hardcore players
I feel for the Devs but honestly go next and hope they can do better in Diablo V. This loot reborn is more like loot re-bored. Is it better than launch? Sure... You can repaint a turd as many times as you want but in the end it's still a turd.
It's becoming D3. Whatever, not the direction I wanted for the game but it'll be an improvement to the endgame loop compared to launch, so it's a net positive.
It couldnt be farther from the direction i wanted for d4.. This is D3 v2.0. 2 days to max a caractère, and 2 weeks of the same boring loop of dungeon rushing for max gear....im gonna come back for the DLC. Because Diablo lore is 2nd to none. But without new campaign and extra content... im not going to be playing much more D4
Do D4 is now a reskinned D3. Every season it gets closer and closer to D3 lol. At the rate they increase the leveling of 1-100, may as well just remove levels in general. Have set quests/objectives to get from world tier to world tier.
Then why have a D4 if you are just going to copy D3? D3 initially died early in its seasons because they couldn't make the changes significant enough for player retention. The power creep became so great that they couldn't control it. What fun is a boss when it dies in less than 10 seconds? What fun is an endgame when you just run the same thing over and over and over again?
@TheNichq to be honest, it was when D3 did their set rewards for season journeys that turned me off early. It was cool the first season, but that was it. I would rather have random max level abilities for class currently playing than only gear for a specific playstyle. Because now I have no incentive to claim rewards for journey if I don't want to play that build.
I mean, they both use the same power level system and system where attribute=power. I'm not surprised it's turning more and more into D3 because of that. Literally can't make a flat damage skill scale in either game because of weapon power scaling too hard and everything scaling off of weapon power. If you can't separate how you scale spells from how you scale attacks, then the whole system is going to feel like picking up stat sticks. Both removed the requirement to go through a questline, so all you have is a level grind each season. Which devolves into hunting for the best exp per hour. Essentially moving the end-game repetition to lvl 1. So the solutions to make that more fun will be pretty similar. Season 4, season of D3 rebirth.
Honestly I wish it released already. I get that you're disappointed with it being easier. But honestly I feel like the difficulty shouldn't come from me spending 20 hours grinding for a piece of gear or or 150 hours to get my character to max level, because esp the 70/100 leveling is atrociously slow. I want the enemies to be somewhat challenging but fair. .but in the end the whole point is to make builds that wipe screens. Obviously it shouldn't just take 3 hours to max level etc. But the reality is that there just isn't much to look forward too after lv60 or so. Not sure how much the game has changed by now. But I've not managed to get any character to 100 because it just took too long and was too stale and boring after a while of doing the same sh over and over for absolutely zero reward. Looking through endless amounts of yellow gear etc. As a more casual Diablo player honestly all the changes have me really excited. Kinda want to jump in now
"I don't want to spent 30 hours building a char, but I want the game to be challenging" U can't have a challenging game in a loot based game with RNG and then get upset u don't want to put time into said game. Just go play a single player game then. The whole point of Diablo style games was to grind top tier gear, all ur doing is just turning it into a wow clown with gear tiers. And we know how WOW went when the people with 3 hour a week play time limit got in.....
The solution to having nothing to do from level 60 - 100 isn't to reduce the time needed to get to 100. Overall the changes look good, but the game desperately needs more end game content and variety.
@@Evento0 I know bro, but 95% of us never even make it to the end game because it takes such an insane amount of time to reach it for a single character. So, we don't even get to experience the little end game there is.
I haven't been playing D4 since after S1. I just watch these videos about changes to the game. And fuck me, each patch just reminds me I did the right call to uninstall that thing. It's literally D3 all over again. Epic.
Me too. I quit two weeks after launch and have been watching this shit show from a far. All of my friends and I called it that it was awful and Rod Ferguson proved us right dozens of times over the last 12 months. This has been a comedy show lol.
I’m excited to try D4 again with all these changes and content I’ve not played since I stopped after Season 1. I fall into the casual bucket so I guess it’s a win for me. Play D4 until the Elden Ring DLC drops, which is going to be so awesome :) Sorry Raxx this update wasn’t tailored per say for the other half of the room, I think finding the in between is important so maybe that is next in future seasons? /shrug
People were breezing through the pit in ptr and its only the pit.. the game is otherwise holding your hand like a baby.. not as bad as d3.. but it's pretty bad.. casuals destroy a lot of things just as much as they can help bring things into a more reasonable light.. the same way hard-core players can destroy a game when it caters to only them..
Yeah I honestly love all these changes I think D4 was its best during season 2 which was the most accessible season with the most player power, I didn’t play s3 but I’m gonna try season 4 for sure!
Absolute W season, absolute W decisions. I respect you guys for making guides and always figuring everything out so fast, but let us, regular folks enjoy the game. D4 is essentially the only ARPG on the market, which can be fully experienced by a casual/semi-casual players. For someone who cannot dedicate more than 10-20 hours a week to a game, this is perfect game. I know you will get content-starved pretty fast, but you need to realise that D4 is not a game targeted at you. You have PoE and soon you'll have PoE 2 to dump thousands of hours per year on it.
Yea. Hes been neg on D4 since playing Elden Ring. I felt like he didnt even wanna watch the LIvestream and just wanted to get back to playing ER. Honestly, he should just stream whatever game he enjoys, and just drop D4 if hes not into it anymore.
@@Sephiroso.It's not easy at all, but it's more accessible early on, dark souls 1 is much easier outside the poor Camera a select areas that are just bad, dark souls 2 is weirdly super easy maybe easier than 1, and 3 was easy until the dlcs mainly but honestly had a better balance. Elden ring by far is more difficult but it can also be fairly easy if you ignore a lot of the open world and grow the op items the same way for the other games..
I was hoping for more from the seasonal theme but just trying out the new loot systems will keep me entertained. I always see the mention of "this is for dads with two hours a week to play" and, while I do agree with Raxx that this might go too far in that direction, I'm in perhaps a more common category - I have time to play, but I don't want to put all that time into D4. I'm working through high stakes in Balatro, halfway through Infinite Wealth, just started Rise of the Ronin, still playing Remnant 2 DLC, Tekken 8, and MH Rise Sunbreak (started that recently). Then I'd like to play Stellar Blade and there's the Elden Ring DLC and FFXIV expansion in two months time, and a new LE cycle will land at some point too. There's a lot of good games out there; as much as I do like D4 I don't want it to eat my whole free time.
ayo i hope things turn around for you irl mate. hang in there and reach out to your friends/family/hotlines available to you!! find any other game to play to distract yourself from any irl issues as well
I played on the PTR and leveling was still slow. Not everyone will hit 100. In diablo 3, I can multiple characters to high level, but not in diablo 4. I'll be lucky to hit the 70s.
Sorry this took so long to get up, UA-cam was having processing problems all afternoon.
And you were slaying on Elden Ring all day. Watched a few hours and man... seeing you truly enjoying the game is exactly why I'm still playing games at 37 years old. I love gaming. Games are just SO MUCH FUN
The Diablo 4 team when posed with a problem, often provide a trivialized solution. Such as leveling or armor as obvious examples. Rather than put thinking caps on to provide original meaningful changes they rubber band to the other extreme by trivializing whatever is an issue. When you trivialize something you lower it’s value. Also, I don’t understand why people think masterworking is a good thing. It literally offers nothing new or meaningful whatsoever. It is once again +damage. Literally masterworking is a convoluted method of giving +damage to already existing stats and placing it behind a grind. If they made masterworking provide meaningful unique upgrades then the grind for it would also become meaningful.
I will play the season. I’m sure it will be fun for a bit to try some new builds. But d4 still offers very very little staying power. The game as a whole is the epitome of my opening point. Out of fear of being to complex for the average player, they rubber banded to the other extreme and made the skill trees too simple. Since the skill tree is the foundation of character building it prevents item changes from being as meaningful as they could be because of the narrow scope of the games foundation they can interact with.
@@tripleraze321 you gonna offer a suggestion then?
@@SheeeeeshClips are you saying it is the players job to provide suggestions and solutions for a triple A company? That is silly! But I did provide my suggestions and feedback with the PTR. I’m not saying the game is trash. I will certainly play the season. But the game is mediocre at best aside from combat and graphics which carry this game hard. And that mediocrity is on them. Rule number 1 in any game, if you have a reward at the end of a grind, that reward needs to provide something meaningful and new to the player. I gave some suggestions on master crafting for example, the gist of them being to provide literally anything new or meaningful to the players build, rather than giving +damage to random existing stats.
These 2 dudes got on the internet and decided to argue
I understand your gripe with the Masterwork fail chance, but I have a feeling that their vision behind this change was simple - people are going to get to level 12, not crit on what they want, then reset and start over.
By removing the fail chance, they have certainly appealed to casuals, but they also are encouraging you to try masterworking over and over again so you get the perfect item.
They probably looked at it and said, "If people fail on this system, the incentive to reset goes down, and there is a higher propensity for them to quit outright rather than grind again."
Maybe I'm misinterpreting this, but that was my silver lining.
Good response. The game needs to be casual friendly to bring in people. There are other games like POE if that is what people want that is more grindy. They just need to add content from 50-100 or make the leveling much much faster for those levels. Oh, and end content. Still needs a ways to go to compete with other games.
came to say the same thing, you can still “fail” at masterworking over and over again by not getting the stats you want.
Couldn't disagree more, the fail chance should be there because it provides long term goals, you might not think it but people quit the second they're geared because there's no point playing anymore. Not all Gamba is bad
@@Cptraktorn so you think be people aren’t going to reset(starting over aka failing) when the boosted stat lands 3 times(gambling) on the same affix that they need the least? no, they are going to try to get it +25% 3x on the greater damage affix they found. this just means you have to MIGHT have to grind the pit less and get to spend more time fighting uber bosses. it’s only an 11 week season.
@@Cptraktorn the season is only 3 months and majority of people wont play 3 months. More about 2-4 weeks each season. No need to to be an super long term goal
As a father and a person who works a 9-5, I’m glad I can finally play Diablo and enjoy it. I don’t think there would be anyway to please you hardcore players quite honestly, so I am glad they are focusing on the larger audience that play their game.
You can sprint in town with the mount, that might be the best thing from this campfire
wait did they actually add that or is it just a wish? I didn't hear Rob nor Rax mention it.
@@BelialTnTn Mounts can now be spurred in town.*(The local PTA has commissioned the Town Crier to implement scrolls of speeding to no avail).
It says so in the patch notes, ctrl+f "town"
Thank god I feel like molasses in town
Only took them a year to add it, despite the community begging for it.
Once again, the player base teaches them how to make their game lol.
This will be a great season for those who dont eat up content like a starving bear.
Don't worry, Blizzard can still fuck this up.
i mean they already put the problem of not enough time on the player which is bad, they now have to play 3 months without a season mechnaic or real topic only because blizzard said "yeah we have no enough time" which is their problem not the players who bought in the game wanting to get seasons...
@@F3nryl nah, this is already in the bag for them
😂
@@teanymonster5227 people beg for season mechanics to stay in the game but when they finally make one permanent y'all complain there is no mechanic.
Any time casuals get a win, the pro players throw a fit. This is going to be an excellent season for non-nerds, even without a noticeable theme.
Exactly, especially for games like this. The " good " players think that having some crazy dedication to mindlessly grind boring content for months on end is a " skill " they have and shouldn't be punished for having. I wish developers would accept that people will happily spend months playing their game if they just gave a lot of fun options to choose from instead of time gating a couple fun things behind a grind wall.
Was looking for this comment. Sounded like he was just mad the whole time. This is the first diablo I've ever played and left before season 1 started due to boredom. I have a life. Not interested in grinding for 17 hours a day. Only reason I even came back was season 4 looks like it'll he fun. Guess I'm a casual lmao.
Amen!! I don’t get the negativity in his comment section! I never reached lvl 100 because I have a life lol I’m excited to get a chance to finally do it lol
“gimmie participation trophy” players thread found.
Game looks boring. And I’m a casual who plays arpg’s because of a rewarding grind. D4 ain’t it anymore
season for dads who work 8 hours a day and then take care of the child and have an hour to play in the evening
Who subsidize the ones who don't and sit on their arse alll day doing f all, while others have to graft (work).
That's exactly what it is, and the problem for alot of players is that if you play more than 20 hours it just gets boring because the game has nothing to offer past that.
whats wrong about that?
And we appreciate it.
So?
They probably saw so many people quit before even getting close to level 100 so I'm assuming that's what a lot of these changes are for.
It's not even 100 that is important most people quit cause it gets boring. But maybe it's different for people who have less than 2hours day to play. People like me playing long hours get bored real quick.
@@XevnPlays Yeah, 100 isn't even the problem here. People think 100 is a big achievement and making it easier to achieve somehow makes the game bad when the problem has always been endgame contents. This is especially true of those who reach 100 in 1-3 days.
For me the leveling was boring and the long cooldowns until you got Uniques
@@AllrightNOR Play necro minions. Personally, I never get bored of leveling with that one
Because the game is boring. Again this is the fault of their raw data analyses without any qualitative assessments. A spectacular failure.
Well done, thanks for your efforts Raxx.
I do like some of the changes, but it's undeniable that D4 is becoming more like D3 every patch (and I actually like D3). They actually just put Haedrig's Gift into the game.
This is such an L for the game..its a forfeit of creativity, its the devs giving up on this game having its own identity.
The Gift is one of the things that i wish never came to d3, and defiantly don't want in d4.
@@Mike-om4tv No one cares about creativity and identity if it means having a shitty game.
All these changes are great, and make the game feel much better to play. It's far from an L.
@@JustRandomStuff31 Except it's gonna be pretty different, because in D3 your whole build revolves around the set, and farming a full 6p can take quite a long time.
Here you will just get minimum rolls for a build, and it won't even be the full build, and with the codex it's still extremely easy to switch build. This is just something for super casuals, but someone that knows even a little bit about the game will be able to play something else pretty much immediately.
"Haedrig's gift " in D4 will be low impact compared to D3. It is only of real value I'd say for the very casual player that isn't following a build guide.
I don’t think it’s possible to make this game cater to both casuals and blasters unless you make a different seasonal mode for the blasters that’s slower to level and far more difficult. Personally, I, like 90% of the D4 base, am a casual player and all of this sounds great so far to me.
Exactly. POE literally exists for the blasters.
The casuals would ruin it because all the players would play on the harder difficulty and they would complain. The "eternal realm" is suppose to be for casuals.
@@jprec5174 Do you know what the majority of players in any games are...? They're the casual players. Perhaps only the so called "elite" players would complain because there wouldn't be as many players. Go play hardcore if you're so "elite".
Hell yeah, fuck the sweaty tryhards. They can go play WoW retail if they want to sweat their balls off. They just want to play 1 game and that's it, such a stupid take. Is like going to a buffet and only eating 1 type of food LOL
@@jprec5174Leveling to max is not hard in ANY classic ARPG unless you are playing HC. It takes more or less time depending on the game but being hard is another story.
This is probably going to sound like blasphemy but im okay with no season mechanics. I've been waiting to play Diablo 4 and this season with it's major mechanics changes seems like a great place to finally start playing. Me and a million other people are going to be learning the core mechanics, so not having a season system on top of that is probably the right call.
Back in the day i could dump hundreds of hours into a game like this, but not anymore. I'm glad its becoming more casual friendly, but i totally understand the concern that the blasters have, because if there's no grind or end-game goal, they have nothing left to do... except play POE i guess....
I think the reason they chose not to have a major season mechanic is because the purpose of season mechanics is to mix up the game experience for people who are used to the core gameplay. Nobody's used to the core gameplay this season because they've just upended the core gameplay start to finish... so they don't NEED a seasonal mechanic to mix things up. The game itself is the mix up.
And ya, I think its a great idea. 100%.
@@seluhir8820 pretty much this, adding season mechanics on top of the rework would also muddy the waters of identifying issues with the new systems, ptr found some of the more obvious issues, but there wasnt enough time and not enough people to stress test it fully, a season were there's no mechanic means the data is going to be relatively pure, also means they can gather data from both eternal and seasonal to tweek and hopefully improve things a bit quicker. it also gives them a buffer where they don't need to work on bringing back a mechanic down the road.
Are these million other people in the room with us right now?
I totally agree. I tried S3 couple of weeks back, ofc at this point there's really no players around as it is close to ending at this point but just browsing through all the stuff that is in there by default and the seasonal stuff on top of it made me give up. Not because it's a bad game, i had plenty of fun but this is a good call to get back to basics now that the game is in its best shape yet (from what i've heard). I only play a few hours per week, sometimes less so this format works great for ppl like me (dads) but i know the more hardcore audience will definitely be upset about this. Maybe next season they introduce something like WoW:s Mythic raids, activities for small amount of people who want the ultimate challenge that does not feel mandatory for most players.
Dad's get D4, degenerates get PoE. And together they lived in harmony. (POE degen and certified blizzard hater here)
Theres no way Blizzard can keep the "hardcore" players happy. They did all this improvements and changes, and in ONE day, I said ONE day, hardcore players will do EVERYTHING that is possible in this game and say "what do I do now? Where is my endgame?". I think Blizzard is going the right path, pleasing the casual players, the majority on this game. Let there be fun and achievement for all.
And thanks for you PTR feedback, sure it had a great contribution.
no one cares about hardcore
@@xdrkcldx congrats on your reading comprehension being complete shit.
@@xdrkcldxi have much more fun playing hardcore. But I understand why most players prefer softcore.
honestly screw the hardcore players and streamers. this is what POE does and it stupid they try to keep the big streamers, no lifers and hardcore types happy and screw over those of us who can't play 10+ hours a day.
@@zanleer56Comical that you think a player who puts in 6 hours a week should have the same advantages as someone that spends 40+ plus hours. I'm glad you kids are not in charge of payroll. I work 80 hours a week and you work 40 hours but you want the same pay 😅. Unreal.
It was an awesome stream. I've moderated for an indie title for 5 years, went to meetings every week, in house tested for a few months solid on top of every other day testing. To watch this stream take place was hands down as transparent as it gets. Felt like being at one of those meetings once more without giving too much away. Was great to see Adam and Joe nail it with facts and understanding "passion" cracked me up and won me over. I'm sorry you didn't get to get all the questions you wanted but for what it's worth you handled it as best as you could. Here's a four leaf 🍀. You and Maxroll are legend my dude. Surprisingly trolls only come in when the interview starts and stops, but surprisingly the people like yourself that care what happens to a game and people like myself listen to the stream in full screen and tab temporarily to give those on point messages of how well you and the devs are doing. I've been subbed to you and Rhykker and Wudi, but lately UA-cam hasn't been doing me any favors with notifications which I always have turned on and have been half/assingly working, did not alert me to your stream, but fortunately I caught it and am grateful to have witnessed it. Stay strong and looking forward to season 4. ✌✌
The fail chance on master working was going to be a complete no go for me. It's the reason I gave up on Lost Arc and there's 0 chance I'm ever doing that ever again in any game.
Comparing the fail chance of lost arc to the fail chance in the ptr is hyperbole. The difference being is that d4's fail chance was magnitudes less punishing than LA
@@jprec5174 No, hyperbole would be like saying there's a fail condition when there isn't one.
What you're stating is basically, "Oh .. you lost your child to a bear. Well .. why are you upset when the people over in the next county have to lose 10 children to bears? It's not that bad."
The premise is the fail chance at all, not whether it's semantics over how much of a pissing contest it is.
@@ToadstedCroaks The fail rate for Lost Ark was done on purpose to milk the whales playing the game.
@@JerBuster77 It doesn't invalidate what they said. Intent has no value. "Oh the fail chance was meant to be a material/gold sink", but in reality people will just see they're frustrated and the game wasted their time.
My biggest complaint about Hell Tide has always been if you are going to force me to do it. Then make it fun. I have no problem doing specific content for a reason but I want to have fun doing it. I haven't tried the new Hell Tide yet but it sounds like it might be fun now.
We didn't want to leave
I played the PTR and had a TON of fun in helltide! The leveling experience is going to be so fun you'll want to make multiple characters.
it was fun on ptr, i literally didn't want to do anything else because of the sheer amount of monsters.
This was always my exact sentiment. I hated helltide before, and to make us do it for certain things tilted me. If they made it as fun as Blood Harvest from season 2, I will love it now.
I always hated that the roaming beetle boss was essentially a complete waste of time. Loot was trash, the cinders dropped compared to time required to kill the damn thing was so low it was better to run away and fight generic random base level demons that could be mowed down.
I’m excited to finally hit 100 lol I love the changes! Can’t wait to play!!
Soyjak much
Yeah I only ever hit 100 on my first character ever made when the game first came out and I hated getting there.
I only made one character for each of the 1st two seasons and didn't get to 100 either and skipped season 3.
Getting to 100 faster doesn't make the game "easier". It makes it less of a chore and allows players to enjoy the rest of the end game content and finally get a chance to get the end game loot.
I'm pumped for all of the changes and can't wait to dive in.
Do you guys play less then 50 hours for a whole season? It’s like super easy to get level 100 in that game.But I play with a group, maybe that’s why it’s easier?
@@Mike-jm4gg honestly I tried keeping a count in season 2 but I can't remember. I got the 90s for sure. Just never stuck around to get to 100
I think honestly for me personally it was the horrible item system and the sifting through a full inventory trying to figure out what to save and what to keep, that really ultimately burned me out. Taking 10+ minutes trying to figure out what was an upgrade and what was garbage was a huge drag.
Which is why I'm so pumped for these changes coming up.
@@Mike-jm4gg Nah I play 30-40 hour per week Solo and it's easy in SC mode.
They complain the Hardcore players complain, but I see here they cater to Casual complaints lol
But my sister still hasn't finished the story.. so everyone have their own pace..
*Meanwhile.. Back to Grim Dawn to prepare my Characters for the Berzerker Frozen Expansion.
This was a positive stream. Im happy about the update. I finally got one uber unique, which was that two handed spear.
I agree with you raxx most of the time. But i think they trying to give us a season where we can blast even as a casual and we all can get our uber uniques. For the majoity of players (casuals or people with play time limitations) this will be the best season ever. Lets see if they can improve the endgame more in the next seasons and for now just be hyped for the things we get. Thanks for the summary tho. Have a nice day. Greetings from austria.
Ubers aren't and never were intended for everyone to have them. Participation Trophy style gameplay sucks for everyone and ends up becoming stale 2 weeks into a 3 month development cycle.
@@kennyhouser3467 i agree with you that ubers werent meant to drop for everyone. But if you remember, at the beginning only like 3 people worldwide get the luck to drop it and that wasnt really what the whole playerbase wanted. In the meantime the ubers got a sort of "endgame" grind. But many never saw one after hundreds of duriel runs, especially solo players. To make them more accessable means it is a higher motivation to farm them. Hardcore players will most likely want to compete in the pit and not grind for ubers another season. I think the season is a good way to introduce the new crafting system for everyone and that is the focus.
Leveling in Diablo 4 is largely seen as a task to rush through, evidenced by strategies like repeating a single dungeon many times-now reduced to 714 times from 1,500. Since character power is predominantly determined by gear, not level, extending the leveling process seems unnecessary.
Seasonal legendary sets may ease early gameplay but still require players to seek better affixes. Given my limited gaming time cause I have 10 jobs and 300 kids-I value the ability to develop strong characters with about 10 hours of play per week for 10 weeks. Many live service games overlook the appeal of a shorter, more rewarding experience over a longer, less engaging one.
I like the changes, I might actually hit 100 this season before I get bored.
Trash players just outing themselves
@@Drain3d wah
@@Drain3d bud this is the easiest game in the world, it literally takes no skill. Making easiest game even easier is not going to harm the game. If you're getting off on telling other people are trash at D4 then you're outing yourself as a no skill noob that couldn't pick up a game that actually takes skill lmfao.
@@evg3nius d3 is easier
@@Drain3d More like people who knows what they want out of a game instead of forcing themselves even though they're bored. 100 isn't quite an achievement like you think it is. It's only a matter of time, not difficulty. If you think time = difficult, that's trash players thinking right there. You just out yourself.
Thanks for the TLDW for the Campfire Chat.
As a casual player, I like some of the changes and the game focusing on getting you to the endgame.
I guess in my old age I'm a casual. I can only play 2-3 hours 3 times a week. So far I have only played 1 character to lvl 100(bloodmist necro in season 2). Season 3 druid I got bored waiting for a tempest roar. Making the only boss to target farm such an important item to make a build work be a lvl 100 boss is beyond stupid. Season 1 I got sick of playing twisting blades rogue, it was triggering my carpal tunnel, so I stopped around level 74. Release was very fun for its smaller time window, I player WW barb to lvl 83.
I feel you. S3 will be the first season I will have gotten to 100. Trick is not to go for a TR build. Still have yet to get one in any season
I prefer to start and see what items i get and then decide to do a buid around it (by myself). That is the fun such games profide and most player take it by the internet and let them tell what to do and where to find.
My only Level 100 character was actually a Druid on release pre season 1. Back then everything was new and I had time and motivation to play a lot but the last seasons I always just finished the journey and the season pass and quit at levels 80-90. This season I haven't even completed yet
@@RayzenMayher in that case i would just stop playing diablo. At least until expansion. I play a lot in the first weeks, reached 100 in season 2 and 3 and played some time above. After some weeks it gets boring, but i never had a game that holds me for month constantly. I play the $h!t out of the next season for a month or so and then ill find some other games until i come back to season 5. And im fine with it
@@animago81 That's usually what I do as well. I mean just look at D3: new season comes out, I play for a week and that's it, I come back a few months later for the next season
Great review, thanks a million Raxx!
I think I will try season 4 for a short time and once cycle 2 drops for Last Epoch will go back to blasting LE.
I have so much fun playing that game with my friends.
This is basically d4 the season of dopamine. Its going to be a blast to play necro for sure.
You mean the season of overdosing. It will be dead within a week.
@@jprec5174 You still gona play it.
@@gameofgames1897 narp uninstalled and playing grim dawn.
@@jprec5174 Youre going to play it so hard for that week.
@@agentbbrian dont even have d4 installed. Ill just watch raxx play. No need to play myself
5:20 They also mentioned that ancestral items can roll greater affixes aswell and we'd need a new color for them aswell, so 2 new beam colors would be suddenly confusing for no reason. I agree with them and from campfire showcase I think the new icon is VERY noticeable if you have eyes.
I tend to not open my eyes, when I play games. I'm in for a challenge!
Being level 100 was never the problem, getting to level 100 was boring and being level 100 continues to be boring is the problem.
I am super excited for these changes.
Hell yeah can't wait to play Diablo 4 now that early access is over!
They still got some work to do, but we are getting close to v1.0!
That was quite a long 70$ beta
Early access is over so we will get $70 dlc now
I Like what i heard, im gonna love S4 for some weeks and then play smth else this is good !
Sorry Raxx, but while I agree on your overall point of easier, I have to push back against this notion that leveling faster equals game easier. Leveling was never hard, because boring long grinds are not a measure of a games difficulty. Leveling was always easy, it was just dull (because it took long) and pointless (since there was nothing to do afterwards).
On the armor, I think it'll make it easier to scale monster damage at higher monster levels than 100 for them because they have a much smaller range of defensiveness on players. I think that was the point they were trying to make with that.
I don't play D4, but I assume you get power from leveling (Skill Points?) which makes the game therefore easier. So by that logic, leveling faster makes the game easier. Of course I'm assuming so I could be wrong about what you earn from leveling up, but that's a common thing across all genres to get skill points.
@@462seb You make a good point in general, but in practice for this kind of game it doesn't quite work that way. Yes, leveling up gives you power, but things scale up with your level anyway, and most importantly, you cap out at lvl 100 (at lvl 50 for skill points), so by the time you hit lvl 100, you have a build made up of a fixed amount of skill points etc. Getting to that part a bit faster doesn't make the game easier I would argue, it just makes getting there faster.
Aside from that, most of your power scaling comes from gear and about 20/200-something paragon points you get (passive skill points you get per quarter level after lvl 50), so you could also argue that levelling faster = less loot so it gets harder.
That said, we're talking about going from lifting 1kg weights to lifting 1.001 or 0.999 kg weights. It's already incredibly easy to level because the content you're doing to level isn't challenging at all. Having to do a bit less of the super-easy stuff isn't really making things easier, just a bit less tedious honestly.
i played S3 until max level for barb and then stopped for 2 months. I cant wait to come back :)
Can't believe you didn't touch on the biggest surprise to me from the patch notes...you can now trade legendaries and uniques as long as they have not been upgraded in any way.
That was well known from before the ptr, he said he would not cover those changes as we already know them from a month ago
@@garrytherat4793 I didn't remember hearing that before or during the PTR. I played it some but don't remember that.
@@dannyberry8725It was one of the biggest talking points leading into the PTR.
Its still one of the biggest things, im surprised that it was not hit on anyway, its a sexy thing that should be talked about.
thank you for keeping this short
20 Minutes is a fair trade video. Other than that, from any sources, is a real pain.
Its become D3 faster than i thought 😂😂
D3 was always better than D4. And since Blizzard don't really know what to do to push the Diablo franchise forward, they better stick to a mostly working old recipe. It doesn't sound very interesting but at least it should be mildly fun.
@@deceiver444no no it wasn't not even close..
Yeah it's super lame.
I look forward to what you predict as the rankings of the various characters in the next season. THX
I can't wait to finish the season in like 2 days
D4, meet D3. Same as the first one, but a little worse.
Maybe get out of your chair once in a while and it’ll last longer …goof ball
You should shower more ...goof ball
Thanx for the video Rax. But i think that the thing that mounts can run in towns now is something that you should have included in your video as its a big win for us players (casuals or not)!
I think the devs may have actually played the game now.
Nah they just watched the streamers who give them data
@@sathdk79Not at all. If they were catering toward streamers, they would've made the game grinder. They went in the opposite direction, full tilt. The season will be over in a week for anyone not in the "I'm a Dad with 32 kids, 4 jobs, and can only play an hour a month" crowd.
Raxx has become my favorite new streamer !! Please keep doing Variety games like Elden rings and More you are doing.
I keep saying, RNG surprises. RAX had a video where he showed like a 1 in a billion chance for a map to appear over and over and over in D3 and he was like "NO WAY!" Did he get awesome loot? No. Would he have the same reaction for a primal? No. Did he get massive XP? No. No power gain. Just an RNG surprise after years of grinding. Now take that surprise factor and multiply it by 100. If Bosses have like 6 different categories that make up the whole of them. And all 6 of them have 9 completely different possibilities. That 1 million different bosses. Same with gear, 6 slots, 9 different build changing things per slot, 1 million builds. Same with quest and events. You will NEVER run out of surprises, and you don't have to be bribed with loot to do choirs.
Bro is yapping
Literally just gambling addicts.
Yeah, that definitely sounds... fun. Jfc.
I mean you pretty much just described a unique rolling with all 4 greater affixes, such events already exist in D4. More of them though without necessarily having power gain tied to it would benefit, yes.
I am a hardcore gamer, but this kinda of games get boring pretty fast so this is a BIG BIG win for me, I am actually excited for season 4.
I believe we are heading in the right direction! 🤩
Pro vs. casual asaid, this season is more about setting the right BASE experience to build on.
Imo, pro playing shouldn’t be 80% mindless grinding (competing on who has more free time, not to learn & get better at playing but for mindless easy clicking).
What they are changing is moving away from this old strategy, hopefully to focus on real HARD end-game.. that’ll be more on skill and creativity and less on mindless grinding.
Ofcourse a level of grinding is always needed and it’s rewarding. But not just being 80% of what end game really needs.
I REALLY love being outskilled by pro players in other games because they spent lots of time getting good, they impress me.
But in diablo, I’m like: oh, so you have more hours for easy clicking? Congrats.
(Yes technically it can be hard if you go too fast in WT, but some one with more time eventually will out-click you 😂)
@@Anu_was_here People with more time than you have more time than you. The game being made so easy a chicken with it's head cut off isn't going to change that. As in all things, you must have a good balance. Go too far into the easymode side of balance and all you do is hasten the time that people stop playing because they have nothing left to do.
@@Sephiroso. There really isn't much of a difference between reaching 100 in 3 days and reaching 100 in 2 days for the people with more time and experienced. If they're going to quit fast, they will quit no matter what you do. The only thing that will change this is more endgame content. It's a bit laughable that they're complaining about making it easier to reach 100 when it doesn't even matter to them. This benefits the majority of the players while barely affecting those who reach 100 within a few days or less.
Glad to see the game is heading towards a great direction.
Blizzard is definitely cementing who this game is for with this season. Season of the moms and dads. Streamers and hardcore gamers will be done playing within 5 days. IMO this is not the best direction for the game.
I'm super hype for this season. I'm definitely a casual player and I hope they add stuff for the more hardcore fans but all these changes sound great to me
Blizzard would literally charge us for every breath we took if they could, while generating 0 innovation and providing just another trashy "safe" remake.
It's okay to stop caring about Blizzard... they stopped caring about us over a decade ago. AAA Blizzard means nothing these days except a digital sales platform with just another numbered game with more and more priority on hype marketing and cosmetic sales and less passion and innovation in the game itself. It's time to just move on and take a down period while you help lead by example and lead us to more indie games with actual passion and innovation without being bent over just trying to play the game we already paid for.
You know bobby kotick is gone now right? the devil is dead?
@@agentbbrian To clarify - He was replaced with a football watching marketing manager. The problem has been doubled down on.
thank you for voicing out that! completely agree that giving the items for specific build during season journey is the most stupid & fun killing thing i heard of
i thought this patch was supposed to be good with the loot revamp. i did think it looked a bit simplistic .. and sure enough, they are shortening 1-100 even more and controlling builds even more than they already were. path of exile 2 could not come fast enough
They are making the game better for the majority of people and not the 1% who live in the game.
lol
I can't wait for the "wait, that was it" comments, even from the casuals. Btw, casuals may be a larger portion of the player base, but they are absolutely NOT the backbone of live service games. They move onto whatever hype train comes next after 2 weeks of playing, while the blasters keep it afloat for the remaining 2 and 1/2 months. Lean too hard in either direction and you will end up with a dead game that gets a minor and temporary boost every 3 months.
They making McDonald’s ok it will be popular but that’s it - D4 will be never a really good game played after years like d2
Raxx, you do a really good job, thank you for all of your work!
I disagree with the comment “where is the endgame” as this is endgame for casuals. Where you mean is where is the content for non-casuals and the answer is there isn’t any. D4s target audience is casuals and I’m happy to see them leaning into that rather than trying to make it for everyone
Yea that's cap.
Yes this season is basically a reset and from here they can build more. It gets people playing the game again and THEN they can focus on development for the non casual
A game doesn't have to be grindy to provide rewarding challenges.. Yeah agree with you Raxx, that is the main question going forward. What is the actual endgame? It doesn't need to be time consuming. Plenty of games just offer rewarding challenge during the journey and that's that. Like you hit a new boss/wall. Are there any walls in this game at all?? Diablo seems to be strictly a powerfantasy game in Blizzard's eyes. BUT the expansion might change that.
This is what happens when devs stop making games for gamers and start making games for everyone else.
Rax is right. It's all about the numbers. At the end if the day, the gaming industry is a business and unfortunately, players like me, who can and are willing to invest significant time into a game and will consistently play it years down the road are worth the same as the dad's with 10 jobs, 20 kids and only get 5 seconds a day to play.
I get it, I really do. They would rather make games for people who can barely play them (both time and skill wise) because there is more money there. 😂
I really liked the items for completing the season. I can’t say I’m a hardcore D4 player… but neither casual 😂 it’s just fun.. there are plenty of great games out there, if you complete it, just jump to another game and return on next season…. If I feel that completing is like a “job”, I would never play again. my opinion though
Route to 100 even faster is good news for me. Means I can get my one character to 100, wrap the season, and go back to playing something else. Which is exactly how I want seasons to be.
Haven't played since launch, when I gave up on my level 60 necro, this season is made for me.
As an ARPG enjoyer, I wan't to think and make gearing decisions, not have things like armor caps be automatic. I want to work for my gear, not have it given to me through a season journey. It is already easy enough to target farm legendary affixes though dungeons. What is the fun in gearing up if everything is handed to you with a nice bow on top. This only (sort of) worked in D3 because greater rifts were the real focus. With no true end game, I worry about some of these changes. Gearing should be a journey.
my sentiment exactly. It's like they forgot that they added trade to the game. Just lean into that. Add more tiered consumable resources to trade with/for. revert the forced attribute rolls. Give a way to upgrade a magic/rare to higher tiers with those consumables.
I've never heard of armor caps before. That's always been a diminishing returns stat that has a soft cap, but can still be useful for extreme content.
Genuinely hope they receive feedback like this in a positive light and not just “gamers being toxic” or whatever. People genuinely still want to see this game succeed and the way they do that is by actioning feedback like this
Less annoying activities with increased value is not the same as easier.
True but the game will now be objectively easier. Power levels increase, while defense decreases.
I think they didn't give frozen orb because frozen orb is unique-oriented and they're just giving legendaries, so since incinerate has a 'shiny' new power they went with incinerate.
But as to your general thoughts... improving the game for the ordinary player is good for the whole, because it gives the game a higher chance of surviving long enough for them to implement the type of end-game you want the game to have.
I'm commenting in case it helps the channel I love Raxx. But I can't even watch diablo 4 for the funnies anymore. Can't wait to see you fire up Elden ring DLC.
As for the greater affix beam, you can just make it the same legendary or unique beam but have a swirly orb x the number of greater affixes rise from or circle the beam.
The reason raxx is annoyed about no season is cuz he played the ptr so he allready played the season and its content, nothing new foe him
It's sad how true this is LMAO, anyone who played all the PTR content is already done with the season, aside from some dumb cosmetic/buff things.
@@thehoerscorral8565 its the reason why ptr can be very bad , its good for testing but if your playing the hell out of it your burned out with no new content to do,
@@MikkiZHskDK that wold be true if there was something "to play the hell out" xd these guys literally played for a couple of days and alrdy burned out on the "new content"
@@F3nryl yeah, i did try out the PTR but i had a hunch that i didnt want to get everything done so i just stopped after 1 day of testing out a few tempering and fun things, without dabbling alot into it so i could have a better experience on launch, gonna have a blast. trust me i am bummed about the season being bare minimum for the content but im happy with what we have, for anyone who didnt test out the season this will feel like the best season to start from
I also just tried the ptr for a few hours and was happy to see the changes, but im also not sure about the way they are implementing those changes, like the 9k armor cap, which like rax said takes absolutely no effort to reach, or the fact that masterworking has a 100% success rate now... I dont know we will see i guess but i think D4 biggest problem wasnt being too hard, but running out of things to do too soon. Let's see how season 4 goes
13:39 I agree very much with you on this. Not only does the set they give you instantly boosts you up to do the higher content and removes the stepping stones,but on top of that it removes that nice feeling of you mixing stuff together untill your build is fully complete.
This season will definitely be better than the others with all these changes to the basics of the game, but I don't think I've ever seen a greater emphasis on casuals in a game, gives away way too much for nothing. Many people will probably like it, but they don't understand that when you get something too easily then it don't give you satisfaction, or it will give you satisfaction but for a much shorter period of time, they still don't know what kind of game they are creating or they know but don't realize that Arpg loses its soul after their changes.
most people don't play a season for more than a few weeks max. same in POE. Casual who enjoy plays for a few weeks still buy skins. win win. Not that many people want to spend 8h 7days a week for 3 month in order to complete a season
@@mkii9110poe was never meant to cater to casuals though, diablo is meant to be the middle ground..
Thanks for all the great info, as usual, Raxx. Love the channel and appreciate the effort you put in. Loved the Elden Ring vids!
That armor cap reduction is one of the best additions of the patch IMO.
I disagree. It makes armor pointless. If game mechanic is completed by wearing whatever what is the point of it? It either should require some thought or not exist at all.
Not just reduction itself but how hidden it was. Literally the only way to know the correct cap was to watch youtube videos or w\e
@@Oliwav a majority of classes is not reaching the old armor cap and you definitely wasn’t reaching it going into higher pit runs so you gonna be getting 1 shot. The game shouldn’t rely on you having 100 percent up time on invincible abilities ect. And a vast majority of people didn’t really understand the armor stat to begin with nor did they even know about the cap and stop gaps for content. If you like getting 1 shot by trash mobs then hey that’s cool too.
@@evg3nius I agree. It’s all around good for the game.
@@saynotololi so the cap should be lowered and adjusted, not basically removed.
Enjoyed the video, Raxx. As a casual player, while I'll probably enjoy leveling faster, I'm not sure making the game drastically easier is the answer. If anything, it comes across as a participation award. Personally, I think they have completely devalued getting to lvl 100. It should be an achievement you have to work for, not something that is simply given to you. If they are going to make the game ridiculously easy, maybe they should add a ruthless mode for players wanting more of a challenge.
I mean, the majority of the players don't even reach lv 100 before they quit. Leveling in this game has always been a participation award if you really want to make it sound so bad. It's only a matter of time, not difficulty. And honestly, to me reaching lv 100 isn't that much of an achievement, especially towards those that reach it within 1-5 days. Also, you do have your ruthless mode. It's called hardcore. That's where reaching lv 100 truly matters if you value it so much.
I still don’t understand how faster became a synonymous of easier. Having to complete Dopamine tunnels 1000 times instead of 100 does not make the game more difficult. Leveling to 100 has never been difficult, it only took a hella lot more time in S0.
@@Khrann9k armor cap instead of 17k is waaaay easier. Constant buffs to everything with minimal nerfs also make the game way easier across the board. Easier access to god tier items : easier game. Get sets for free (which will be op like they were in d3) with minimal effort. It's not just about leveling to 100.
@@KhrannIt equates to easier because these changes make the game objectively easier. Offensive power level shoots through the roof, defensive requirements are lowered to numbers you accomplish by level 60 in full rares, Res is capped from Paragon boards, materials raining from the sky, and leveling will take a day of solid playing. All of that equates to a WAY easier game with ZERO staying power. The 3 month season will be over in a week for any non-casual Dad with 4 jobs and 46 kids...
I think making the game easier is a good think because it satisfy casuals, and with casuals satisfied they can make a crazy endgame for hardcore players
Exactly
That never happens because then the casuals cry anyways that they can't do the content or whatever else they cry about.. face it the game is turning into d3.. unless they receive enough push back it's going to continue to turn into d3..
@@yulfine1688 it's different than d3 because it has different things to do.. the correct thing to do is to create an endgame that is contained in itself, create like a mechanic that buff monster a specific way when you do X and doing X drops things that counter this buff in a way (not 100%)
I look forward to what you predict as the rankings of the various characters in the next season.Thx
I mean, u cant feed enough content for hardcore players that play games for a living and when u can (like poe with decade long of feature creep) some of the content is gated only towards hardcore players
I know theres not really a test yet but still the gear chase itself is fun enough for me to blast this game
I feel for the Devs but honestly go next and hope they can do better in Diablo V. This loot reborn is more like loot re-bored. Is it better than launch? Sure... You can repaint a turd as many times as you want but in the end it's still a turd.
You are stupid, stay away from business because you will fail
This might finally be the season where I play more than one character and that's awesome
It's becoming D3. Whatever, not the direction I wanted for the game but it'll be an improvement to the endgame loop compared to launch, so it's a net positive.
It couldnt be farther from the direction i wanted for d4..
This is D3 v2.0.
2 days to max a caractère, and 2 weeks of the same boring loop of dungeon rushing for max gear....im gonna come back for the DLC.
Because Diablo lore is 2nd to none. But without new campaign and extra content... im not going to be playing much more D4
Oh well. D3 is immensely popular. If you want something else, go play something else. Diablo is a casual game.
I don’t care about reaching 100.. I care about having fun in game.
Do D4 is now a reskinned D3. Every season it gets closer and closer to D3 lol. At the rate they increase the leveling of 1-100, may as well just remove levels in general. Have set quests/objectives to get from world tier to world tier.
D3 sold like crazy. Why wouldnt they copy a game that was successful for them?
@@TheNichq D3 sold like crazy because it was bundled with WoW and D3 launched back when WoW was near it's peak.
Then why have a D4 if you are just going to copy D3? D3 initially died early in its seasons because they couldn't make the changes significant enough for player retention. The power creep became so great that they couldn't control it. What fun is a boss when it dies in less than 10 seconds? What fun is an endgame when you just run the same thing over and over and over again?
@TheNichq to be honest, it was when D3 did their set rewards for season journeys that turned me off early. It was cool the first season, but that was it. I would rather have random max level abilities for class currently playing than only gear for a specific playstyle. Because now I have no incentive to claim rewards for journey if I don't want to play that build.
I mean, they both use the same power level system and system where attribute=power. I'm not surprised it's turning more and more into D3 because of that.
Literally can't make a flat damage skill scale in either game because of weapon power scaling too hard and everything scaling off of weapon power. If you can't separate how you scale spells from how you scale attacks, then the whole system is going to feel like picking up stat sticks.
Both removed the requirement to go through a questline, so all you have is a level grind each season. Which devolves into hunting for the best exp per hour. Essentially moving the end-game repetition to lvl 1. So the solutions to make that more fun will be pretty similar.
Season 4, season of D3 rebirth.
Yeay, can’t wait for season 4 !
Honestly I wish it released already. I get that you're disappointed with it being easier. But honestly I feel like the difficulty shouldn't come from me spending 20 hours grinding for a piece of gear or or 150 hours to get my character to max level, because esp the 70/100 leveling is atrociously slow. I want the enemies to be somewhat challenging but fair. .but in the end the whole point is to make builds that wipe screens. Obviously it shouldn't just take 3 hours to max level etc. But the reality is that there just isn't much to look forward too after lv60 or so. Not sure how much the game has changed by now. But I've not managed to get any character to 100 because it just took too long and was too stale and boring after a while of doing the same sh over and over for absolutely zero reward. Looking through endless amounts of yellow gear etc.
As a more casual Diablo player honestly all the changes have me really excited. Kinda want to jump in now
"I don't want to spent 30 hours building a char, but I want the game to be challenging" U can't have a challenging game in a loot based game with RNG and then get upset u don't want to put time into said game.
Just go play a single player game then.
The whole point of Diablo style games was to grind top tier gear, all ur doing is just turning it into a wow clown with gear tiers. And we know how WOW went when the people with 3 hour a week play time limit got in.....
The solution to having nothing to do from level 60 - 100 isn't to reduce the time needed to get to 100. Overall the changes look good, but the game desperately needs more end game content and variety.
@@Evento0 I know bro, but 95% of us never even make it to the end game because it takes such an insane amount of time to reach it for a single character. So, we don't even get to experience the little end game there is.
LOOOOVE the reduced equip level for t3,t4 loot
I was 38 when i hit t3 in ptr so thats huge
I haven't been playing D4 since after S1. I just watch these videos about changes to the game. And fuck me, each patch just reminds me I did the right call to uninstall that thing. It's literally D3 all over again. Epic.
Me too. I quit two weeks after launch and have been watching this shit show from a far. All of my friends and I called it that it was awful and Rod Ferguson proved us right dozens of times over the last 12 months.
This has been a comedy show lol.
I’m excited to try D4 again with all these changes and content I’ve not played since I stopped after Season 1. I fall into the casual bucket so I guess it’s a win for me. Play D4 until the Elden Ring DLC drops, which is going to be so awesome :) Sorry Raxx this update wasn’t tailored per say for the other half of the room, I think finding the in between is important so maybe that is next in future seasons? /shrug
god i was so excited for this season and now i just feel like all the hype is gone. im just sad
Yeah I feel the same. The game will be so easy even an ape could do all the content.
Just play til you dont enjoy it anymore and then move on, i'll be doing just that. PoE2 is just around the corner at this point.
I think its only really casuals that are left, they failed the hardcore players and those bailed. So it makes sense that they focus on them.
Yea, made the game easier but they made the mobs to scale over 200, you forgot to mention that so the last levels of the pit will be hard for sure
Well I hope that's the point, in a game, that there's a bit of a challenge..
People were breezing through the pit in ptr and its only the pit.. the game is otherwise holding your hand like a baby.. not as bad as d3.. but it's pretty bad.. casuals destroy a lot of things just as much as they can help bring things into a more reasonable light.. the same way hard-core players can destroy a game when it caters to only them..
Yeah I honestly love all these changes I think D4 was its best during season 2 which was the most accessible season with the most player power, I didn’t play s3 but I’m gonna try season 4 for sure!
Season of the Casuals
Who will stop playing after a few days
I am myself a filthy casual and hope to stay interested for a bit longer than 2 days 🤘🏼💀
Absolute W season, absolute W decisions. I respect you guys for making guides and always figuring everything out so fast, but let us, regular folks enjoy the game. D4 is essentially the only ARPG on the market, which can be fully experienced by a casual/semi-casual players. For someone who cannot dedicate more than 10-20 hours a week to a game, this is perfect game. I know you will get content-starved pretty fast, but you need to realise that D4 is not a game targeted at you. You have PoE and soon you'll have PoE 2 to dump thousands of hours per year on it.
Have they improved uniques? They always described them as build defining, but a lot of them were junk
I hope so. They were so boring. D3 had unique abilities attatched to them
Thank you Sir. I enjoy your channel very very much.
bro wants diablo to be elden ring now
Yea. Hes been neg on D4 since playing Elden Ring. I felt like he didnt even wanna watch the LIvestream and just wanted to get back to playing ER. Honestly, he should just stream whatever game he enjoys, and just drop D4 if hes not into it anymore.
@@TheNichq Elden Ring is an incredibly easy and casual game so your argument holds 0 weight. It's the most accessible of all Dark Souls games.
@@Sephiroso.It's not easy at all, but it's more accessible early on, dark souls 1 is much easier outside the poor Camera a select areas that are just bad, dark souls 2 is weirdly super easy maybe easier than 1, and 3 was easy until the dlcs mainly but honestly had a better balance.
Elden ring by far is more difficult but it can also be fairly easy if you ignore a lot of the open world and grow the op items the same way for the other games..
I was hoping for more from the seasonal theme but just trying out the new loot systems will keep me entertained.
I always see the mention of "this is for dads with two hours a week to play" and, while I do agree with Raxx that this might go too far in that direction, I'm in perhaps a more common category - I have time to play, but I don't want to put all that time into D4. I'm working through high stakes in Balatro, halfway through Infinite Wealth, just started Rise of the Ronin, still playing Remnant 2 DLC, Tekken 8, and MH Rise Sunbreak (started that recently). Then I'd like to play Stellar Blade and there's the Elden Ring DLC and FFXIV expansion in two months time, and a new LE cycle will land at some point too. There's a lot of good games out there; as much as I do like D4 I don't want it to eat my whole free time.
This campfire made me confused and hate myself. I THINK im done with diablo life is also terrible. I think illl play in traffic
Yeah... last epoch is pretty fun if you want that spark of feeling overpowered again and not be confused by poe
ayo i hope things turn around for you irl mate. hang in there and reach out to your friends/family/hotlines available to you!! find any other game to play to distract yourself from any irl issues as well
Please do.
It will get better, god loves you.
Shits really not funny
Subbed. Just because you said everything I was yelling at the screen.
Why do we even start at lvl 1? just give everyone a lvl 100 toon out the gate. boring.
Can't wait to see how they messed the math up on Mindcage
I played on the PTR and leveling was still slow. Not everyone will hit 100. In diablo 3, I can multiple characters to high level, but not in diablo 4. I'll be lucky to hit the 70s.
Just pay someone gold to lvl you in dungeons lol
Well 3min in and i alrdy known enough :) cheers Raxx
Making the game easier isn't going to fix the fact that it's boring to play for more than an hour, it's going to make it worse.
This game is boring not easy! BORING BORING BORING! I don't want waste months or stick in game 24 hours to get 100 lvl. ITS F...G BORING leveling up.
Appreciate you rax. Still enjoy all ur content. unistalled d4 forever ago and im done.
But why watching vids with lame statstics about patchnotes of a game you have no interest in?