Just cleared 150, thanks for the build :D Didn't have a single triple crit MW or a single 2GA item, 44% amulete and mid tempers. Still cleared it first try :D
@@maxbo7183 make sure you have the circle rolls on your rings...that helped me a lot. I had everything else and wasnt doing well, and with that it was a breeze.
By FAR the best 150 build guide out there. Only yellows on the resolve stacks, and a legendary glove (cant find ancestral) with all blue rolls. A REALLY important part for me was getting the circle damage on the rings... that was an absolutely insane damage boost. Absolutely roflstomped the 150.... playing on ps5 means you cannot easily target the damage resist aura guys - but honestly there's so much damage you just pull them in and then spin around - they die super fast. Got to boss with 6 mins remaining.... crazy stuff....
Hey, first off congratz, I am trying to do this now. I was wondering if you had 12 stacks of resolve on both pants and helm. It cost me a fortune in gold and mats just to get the first 2 to roll on resolve, so 9 resolve on each. I take it I would need 15 % interdiction and 5% duelist to have a chance of clearing 150 unless I farm up mats again to retry 12 resolve on each item.
@@Truthseeker-iz3djI did it with 2 rolls of 9, 11% interdiction, 4/5 duellist. Very average gear like 1 star max health G/A and uniques. Just takes some practise.
i just cleared Pit 150 using your build and guide. Thank you so much, looking the gears for weeks just for it, even it's just 1-2 GA gears, keep up the good work mekuna, waiting for new sorc after midseason patch and forth 😁
The glove with the Lucky Hit to restore is key, if you don’t have that and have all perfect rolls, you still won’t be able to do much damage. It’s insane how that one perk changes everything. Managed to push to pit 139 and not even maxed master works or have masterworks landed in any of the recommended stats. Hopefully i can do t150 later.
Thanks so much for the guide. 1st tried T150 with like 80% optimization on the gear. Only got yellow stacks on the max resolve, and i only used 1GA legendary. I even forgot to temper one of my rings to mystic circle potency but still managed to went through T150. Thanks again
Thanks a lot for your in depth guide and especially taking the time to explain in detail what stats to look for on armor, GA order and what is really required for gear and what not. Very well done!
Was able to clear 150 with this build. My unbuffed stats were HP 19.9k, resolve on gear +18, attack speed 87.4, barrier 122, resource 293, interdiction 10%, kepeleke 3%, amulet 60%, quill 15/5, paragon 252, no 2GA items, took the full 15 min. GL
"Just hover your mouse over the champion" is what we already know, but we're playing on a controller. 😂 Best way I've found is it always target them asap when you can, and if they get lost in the clump, stop using vortex and let scourge fear them away, then jump on the champion followed by vortex to regroup.
Just learned about the manual targeting feature. By default, you activate it by clicking in on the right analog stick. It's pretty wonky, but some people might find it helpful.
@@Thelonousjust learned about the persist lock feature as well which has helped me for the focus damage. Adding this option to the list for us controller players
This is really insane, I was following Maxroll ToD guide and at pit 121 I had a plenty of time for a boss, but killing him took a looong time. I switched to this one, gathered not perfect gear, somewhere I have only 4/12 MW and I just tried that pit 121 and all was dying instantly incl boss :D I know real challenge will be 130-140+, but the difference between those builds is absolutely crazy. Now I believe I will be able to clear pit 150 after finishing my MWs. Edit: 136 like a breeze, now onto 141 :) Still not fully MWs + I only critted life once on Banished. Edit2: 146 done, 150 tomorrow after some more MWs. Edit3: 150 done! Thanks Mekuna ;)
@@Talisac80 Hey, just did pit 150 :) no no, just 2x (9 resolve stacks on helm and pants) was enough for me, got 3x non add boss, but at the end I did it and several minutes were left.
@@saablicjohn7947do you have 2 ga or greater items? I’m scared to spend all my rawhide masterworking resolve on pants and helm and then get a 2-4 ga replacement right after
@@UFCWWE69 I think I have only one GA per item, e.g. life on BLT, chance to hit twice on Kepeleke etc. On Shroud I have dmg GA, wasn´t lucky with life one.
how are you getting 9 resolve stacks on each item? I can only temper 1-2 resolve stacks on my gear rn, so even if I got 3 MW on resolve it is 6 stacks. Is there a higher manual unlock for resolve stacks?
Bro.. just cleared Pit 150 using your guide. I can't believe it. I had ~ 2.5 minutes left (took me 12.5 minutes) but my gear is not triple masterworked or anything. I have some 1GA items but nothing more.
If you already have 2x triple crit in resolve, maybe thats not worth changing, but i had 2 EXACLY the same head pieces, one with double resilent and other with double resolve, and my 'raw tests' on dummy shows that 'highest numbers' from regular hits with resilent are higher by a large margin - more than 15% when fully hp buffed, and it should scale even more if you have more hp, and my max hp gear isnt perfect- on the other hand, my block aspects are almost perfect. Long story short, i think that if you still have that option, you should go resilent + resolve ;) Also, this way buffing block through skillpoints should be more prominent. Cheers, good guide!
You cool, Mekuna! Really! All of your builds, which I used - is outstanding! Especially Sorcerers builds! This is always HUGE damage and colossal survivability! Thank you SO MUCH!
If you use soil power with mystic circles it will automatically remove the defense aura from the defender ads. No more having to target them in packs, it saves a lot of time.
thank u very much! helped alot, maybe lower the music a bit when you talking since the sound is overlapping. Also is there a spreadsheet for which bosses spawn adds?
Very interesting to see how set this up. I can't imagine how much research has gone into these builds. Impressive. A small suggestion is to lower the volume of the music, that's very distracting when you're explaining the build.
@@nickb7318 its ok but if you wanna use starless skies you have to remove Mystic circle. Starless is less damage but you dont have to play around circle
Hey Mekuna i see you added updated Paragons for the build. I also noticed you have all the info in the description for breakpoints, could you add the Dexterity breakpoint needed for the Paragons as you explained in the video 22:40.
Hey, thanks for the great guide, if we have low 252 paragon, and 3ga perfect gear, do you suggest to follow the new or old paragon board for 2 min run?
Couple questions - what's the significance of the ~122% barrier breakpoint? Infinite resist or something? Also, when do you want to ditch Hubris glyph for for Canny in the shatter build? I'm guessing if you have a lot of resource from your helm and staff? Hubris is rather annoying given the thorns will proc mystic circle occasionally considering going back to Menagerist as I have the worst resource roll on my staff - no ga, lowest roll :(
Hi mekuna, i switched over to your new paragon version but i went from 284 vigor to 245 without hubris, what is the ideal vigor for the new paragon build? Planning on getting the 3GA helm perfect so will get 255 vigor but is there an ideal breakpoint i should hit to get big dmg? Trying to min max as much as possible to get highest dmg possible.
I finally cleared 150 thanks to this. Thanks Mekuna. Is there a simple change to make this a speed farming build to get to 300 Paragon now without to many changes? I would really appreciate it. Thanks again
Yess, i just do it. Thx a lot for all the good explanation. Im on console and its hard to target the damage reduction mob. But again thx you are the best.
I finally managed to clear 150's today (missing the timer by 1-2 minutes), but you still get the achievement.. every little gear improvement adds up with this build (which feels good).. The issues I find are: 1) The damage reduction mobs, I find it hard to identify or kill them.. you fly through a run but get stuck on 1 or 2 bad groups.. game over. 2) Sometimes getting the boss to pop by killing his adds happens in seconds.. but sometimes it takes multiple add waves to get it done (RNG i think).. this is not a major issue though.. just fyi.
Hi, may I ask what is damage reduction guys (monsters)? I often find I don't do any damage at all for certain period of time against a big pool of monsters. On the other time, I can see their health bar goes down quickly.
its a shame the spiritborn is so broken, kinda ruining the season, everything is too easy, no matter what youre doing someone is running this build and destroys everything around you. i ran this build myself, switched to sorc, felt bad, switched to necro and felt worse, went back to spirit born and havent logged back in since monday. its fun to destroy everything but the fun disappears real quick, id like to see it get a balance patch before i return to the game
Yeah I agree, sure be spiritborn the strongest coz of money and all that but not by that amount. I always liked making other classes but compared to this they are just so weak.
So why not buff other classes instead of hard nerf? They have a pit 150 in the game and an achievement/title for beating it, why have that if only one class can reach it? And if nerfed with be unattainable for everyone.
@@treyhowell5511 The pit 150 achievement was left over from season 5 with old scaling where it was supposed to be achieveable. Devs thought 150 in season 6 would be impossible with the new pit scaling. (the original max was pit 100)
@@dizk8488 ah shit I thought they were getting rid of it from last season and it was newer version, especially after fixing the health pools after the update lol it’s definitely broken, but I stand by buffing the other classes and fixing the bugs for all the interactions on SB is warranted, just not two weeks in 😂
@@Mekuna7hmm, I did this build and am dying each time my barrier drops. I need to level some of these glyphs I didn’t use in my last build. So far for me; this build is inferior to crushing.
Let me say to anyone out there thinking of trying this, that after having done this build and beating pit 150, in the end it was one of the least satisfying accomplishments in Diablo IV. That's because it feels cheap, relying on gimmicks--specifically the fell soothsayer affix rebounding damage, which is why it's worthless against single targets (or unstoppables for that matter). And just like in S4 when necro minion builds using holy bolts were able to1-shot minion using bosses, it will be nerfed as it's clearly bugged just as holy bolts was. Rest assured, also, that the ppl doing in this in 2 min are taking advantage of a MW exploit to get excess resolve stacks. The build does have one thing going for it in that it generally dominates all other game content with only minor changes from fell soothsayer back to midnight sun however, making it not a total time waster.
Great guide. My main question as a noobie is how to get enough vigor and is there a paragon minimum and legendary glyph level. I'm at 170 paragon and glyphs at 46 so a long way to go. I'm focussing on paragon, but it would be good to know what I'm aiming for
@@dizk8488 that’s what I mean, I use Kepeleke, and the aspect with the quill return. I’m not seeing the Kepeleke procing and I think the aspect may be preventing ut
Guide is great, but my resistances were really lacking. I subbed the boots for rakenoths wake to max out res and give extra non physical damage, but killing bosses seems to be slower than my crushing hand build.
Does it roll higher on the ring than the glove? I've got GA gear, but the stats came in all the wrong places. Resistance on boots and chest, etc... I put the LHC on a ring and can't recover resources quickly enough without midnight sun. Edit: You just answered that. It should work if you get packs of mobs on you, so I need to actually take this to a pit to try it. I'm paragon 232, maxxed out resistances, so I definitely should be able to make this work, but not pit 150 level yet until I can get gear with stats moved around. Having to waste a slot for GA Resistance on my chest and legs hurts my overall build, but those can be replaced eventually.
I don’t know if this question was asked a lot but if we’d still have pit 200 how far do you think spiritborn could’ve pushed with current scaling? Because old scaling is now pit 100 right?
Maybe it was mentioned and I missed it but is there an all around version SB build? I’d rather cap at a pit under 150 but be able to run bosses and kill single elites. I’m not looking to try to beat someone’s time in a 150 pit run but I’d like to max an all around build out as much as I can
Hello Mekuna ! Can you do a paragon version for those who have only 260-270 points ? I know what should i leave for last but its kindof hard for the casual players 😢
Mentioning the lucky hit chance with resource makes me curious to experiment with perdition helm. Because of more lucky hit chance. Meaning you'll be topped off on vigor more. Plus ranks to core skills, and 60x damage multiplier. But eh I doubt it'll out weigh the helm with GA in max hp and resource.. with aspect. But I might try it just to experiment.
dont bother stacking lhc makes no difference i tried and had over 200% lucky hit chance. it makes no difference. diablo 4 is bugged out in every direction. almost nothing works like the ingame tooltip descripes it.
something i don’t quite understand. the build seems to leverage on lucky hit. but there are no lucky hit stats on any of the gear. would this build not benefit from any lucky hit chance increase?
How much can skins affect this build? I haven't managed to improve any of the skins used and I can't manage to kill at 150 while fulfilling the rest of the stats. Am I missing damage just because of the skins?
so this build won't work if you don't have like 20k life? i have similar setting with 13 stacks each on helm and pants, 100% block chance and meets all requirement except for life. can't kill pit 134 boss. he only takes like 50 bil damage here and there and no instant kill. wtf is going on?
@@Truthseeker-iz3dj midnight sun version is most reliable but with the lucky hit you need the enemies to restore your vigor. If you are pushing and not one shot enemies you will restore your vigor. I believe he says it when showcasing on the test dummy.
I probably missed it in the video but why was it mentioned that max life is tied to the damage you do? What part of this build is tying damage to life? Thanks!
Why resourse cost reduction instead of resource generation? I mean, Kepelekke spend all the resource and the talisman cost is fixed, unless there´s a hidden mecanic for that
How do you actually Maintain full resources on the boss fight with the non-midnightsun setup? I build it up accordingly, just some minor tweaks. (ring of skarlies sky instead of a second legendary). I am blasting through the dungeon, but at the boss I cannot maintain full resources and therefore don't do much damage. Yes I have lucky hit chance to refill resources on glove. It just seems I am not triggering lucky hits as much as needed against the boss. I did not masterwork the glove and ring yet, Also I didn't crit chance to double attack on the staff. Will this be enough?
Just cleared 150, thanks for the build :D
Didn't have a single triple crit MW or a single 2GA item, 44% amulete and mid tempers.
Still cleared it first try :D
how :(
@@maxbo7183 make sure you have the circle rolls on your rings...that helped me a lot. I had everything else and wasnt doing well, and with that it was a breeze.
By FAR the best 150 build guide out there. Only yellows on the resolve stacks, and a legendary glove (cant find ancestral) with all blue rolls. A REALLY important part for me was getting the circle damage on the rings... that was an absolutely insane damage boost. Absolutely roflstomped the 150.... playing on ps5 means you cannot easily target the damage resist aura guys - but honestly there's so much damage you just pull them in and then spin around - they die super fast. Got to boss with 6 mins remaining.... crazy stuff....
Thanks Mekuna, cleared 150 with your guide and taking a break from season. Not much point making and alt character this season unfortunately.
I hope they buff other classes just a tad bit
Hey, first off congratz, I am trying to do this now. I was wondering if you had 12 stacks of resolve on both pants and helm. It cost me a fortune in gold and mats just to get the first 2 to roll on resolve, so 9 resolve on each. I take it I would need 15 % interdiction and 5% duelist to have a chance of clearing 150 unless I farm up mats again to retry 12 resolve on each item.
You have unlimited tempering?
@@Truthseeker-iz3djI did it with 2 rolls of 9, 11% interdiction, 4/5 duellist. Very average gear like 1 star max health G/A and uniques.
Just takes some practise.
@VassRulez do you just need to farm for the correct pits like d3 ? Can it make a 5 tier difference depending on map and mobs?
i just cleared Pit 150 using your build and guide. Thank you so much, looking the gears for weeks just for it, even it's just 1-2 GA gears, keep up the good work mekuna, waiting for new sorc after midseason patch and forth 😁
The glove with the Lucky Hit to restore is key, if you don’t have that and have all perfect rolls, you still won’t be able to do much damage.
It’s insane how that one perk changes everything.
Managed to push to pit 139 and not even maxed master works or have masterworks landed in any of the recommended stats.
Hopefully i can do t150 later.
Thanks so much for the guide. 1st tried T150 with like 80% optimization on the gear. Only got yellow stacks on the max resolve, and i only used 1GA legendary. I even forgot to temper one of my rings to mystic circle potency but still managed to went through T150. Thanks again
Thanks a lot for your in depth guide and especially taking the time to explain in detail what stats to look for on armor, GA order and what is really required for gear and what not. Very well done!
This is an awesome video, thank you Mekuna for explaining all the ins and outs of the build!
Ty Mekuna, cleared 150 today after getting the correct amount of attackspeed :D
How much attack speed?
@@Linarian 94% unbuffed
Thank you, Mekuna. I closed Pit 150 with your guide, but in a very long time. Now focus on the Sorcerer
Did you have 3 rolls on resolve on both helm and pants?
@@Truthseeker-iz3dj No, helmet 12 and pants 6. I'm focused on getting that in the pants as well
Cleared 150 thanks to your guide
Which build tab did you use?
Was able to clear 150 with this build. My unbuffed stats were HP 19.9k, resolve on gear +18, attack speed 87.4, barrier 122, resource 293, interdiction 10%, kepeleke 3%, amulet 60%, quill 15/5, paragon 252, no 2GA items, took the full 15 min. GL
Just wanted to say big thanks to Mekuna for making this, always learning something from your guide.
"Just hover your mouse over the champion" is what we already know, but we're playing on a controller. 😂 Best way I've found is it always target them asap when you can, and if they get lost in the clump, stop using vortex and let scourge fear them away, then jump on the champion followed by vortex to regroup.
@@Thelonous haha sorry I never played on controller 😂
I don’t even know who I’m aiming for
My ps5 controller needs a buff
Just learned about the manual targeting feature. By default, you activate it by clicking in on the right analog stick. It's pretty wonky, but some people might find it helpful.
@@Thelonousjust learned about the persist lock feature as well which has helped me for the focus damage. Adding this option to the list for us controller players
thanks Mekuna... got it done at level 251 in about 6 minutes.. awesome content
This is really insane, I was following Maxroll ToD guide and at pit 121 I had a plenty of time for a boss, but killing him took a looong time. I switched to this one, gathered not perfect gear, somewhere I have only 4/12 MW and I just tried that pit 121 and all was dying instantly incl boss :D I know real challenge will be 130-140+, but the difference between those builds is absolutely crazy. Now I believe I will be able to clear pit 150 after finishing my MWs. Edit: 136 like a breeze, now onto 141 :) Still not fully MWs + I only critted life once on Banished. Edit2: 146 done, 150 tomorrow after some more MWs. Edit3: 150 done! Thanks Mekuna ;)
Triple resolve on both armors?
@@Talisac80 Hey, just did pit 150 :) no no, just 2x (9 resolve stacks on helm and pants) was enough for me, got 3x non add boss, but at the end I did it and several minutes were left.
@@saablicjohn7947do you have 2 ga or greater items? I’m scared to spend all my rawhide masterworking resolve on pants and helm and then get a 2-4 ga replacement right after
@@UFCWWE69 I think I have only one GA per item, e.g. life on BLT, chance to hit twice on Kepeleke etc. On Shroud I have dmg GA, wasn´t lucky with life one.
how are you getting 9 resolve stacks on each item? I can only temper 1-2 resolve stacks on my gear rn, so even if I got 3 MW on resolve it is 6 stacks. Is there a higher manual unlock for resolve stacks?
Bro.. just cleared Pit 150 using your guide. I can't believe it. I had ~ 2.5 minutes left (took me 12.5 minutes) but my gear is not triple masterworked or anything. I have some 1GA items but nothing more.
Wtf
Congrats
Damn Which version did you run?
What do you expect there is zero skill involved with playing a bugged build. Enjoy your title
@@mahavakyas002 congrats! 😊
perfect build..cleared pit150 few days ago.Thx
Sooooo helpful! Also adding resource cost reduction adds more damage multiplier
thanks mekuna again with your guide I conquered pit 150 keep up the great work!
If you already have 2x triple crit in resolve, maybe thats not worth changing, but i had 2 EXACLY the same head pieces, one with double resilent and other with double resolve, and my 'raw tests' on dummy shows that 'highest numbers' from regular hits with resilent are higher by a large margin - more than 15% when fully hp buffed, and it should scale even more if you have more hp, and my max hp gear isnt perfect- on the other hand, my block aspects are almost perfect. Long story short, i think that if you still have that option, you should go resilent + resolve ;) Also, this way buffing block through skillpoints should be more prominent. Cheers, good guide!
You cool, Mekuna! Really! All of your builds, which I used - is outstanding! Especially Sorcerers builds! This is always HUGE damage and colossal survivability! Thank you SO MUCH!
Thanks for the full review I appreciate it a lot. I see you on the stream.
If you use soil power with mystic circles it will automatically remove the defense aura from the defender ads. No more having to target them in packs, it saves a lot of time.
I don’t think this works anymore I tried it a few minutes ago
@ ya it still works just did it myself. You have to overlap both circles.
It still works
Would be SUPER HELPFUL if someone made a video covering pit bosses in detail and include a list of the bosses that have adds. Thank you!
We love mekuna from the lighting spear 2 the best spirtborn I'm so ready for more top builds from you
Thanks Mekuna just cleared 150, now to paragon 300. Should make a pit speed faming version for best xp tp 300.
thank u very much! helped alot, maybe lower the music a bit when you talking since the sound is overlapping. Also is there a spreadsheet for which bosses spawn adds?
Thanks for the effort you put in explaining everything in detail!
thanks for your support :)
Very interesting to see how set this up. I can't imagine how much research has gone into these builds. Impressive. A small suggestion is to lower the volume of the music, that's very distracting when you're explaining the build.
Great video, thanks.
Do you think it's ever worth trying to work the Ring of Starless Skies into this build (moving plains power onto another item)?
@@nickb7318 its ok but if you wanna use starless skies you have to remove Mystic circle. Starless is less damage but you dont have to play around circle
@@Mekuna7why remove mystic cyrcle? can you explain pls?
150 completed, thanks for the build, items I had only with 1GA and I have 7 minutes left
@@beoero2247 congrats ! Thanks for the feedback 😊
I actually learned something from this.. subscribed!
Hey Mekuna i see you added updated Paragons for the build. I also noticed you have all the info in the description for breakpoints, could you add the Dexterity breakpoint needed for the Paragons as you explained in the video 22:40.
Just finished a t100 pit with your starter build 👍
wow pro thx for that Build absolutly amazing and THX for the Sound in the Backround i LOVE IT
ABO is out !!!!!!!!!!!!!!!!!!!!!!!!!
Hey, thanks for the great guide, if we have low 252 paragon, and 3ga perfect gear, do you suggest to follow the new or old paragon board for 2 min run?
@@Juraj_Hrastic both should work :-)
Couple questions - what's the significance of the ~122% barrier breakpoint? Infinite resist or something? Also, when do you want to ditch Hubris glyph for for Canny in the shatter build? I'm guessing if you have a lot of resource from your helm and staff? Hubris is rather annoying given the thorns will proc mystic circle occasionally considering going back to Menagerist as I have the worst resource roll on my staff - no ga, lowest roll :(
Hi mekuna, i switched over to your new paragon version but i went from 284 vigor to 245 without hubris, what is the ideal vigor for the new paragon build? Planning on getting the 3GA helm perfect so will get 255 vigor but is there an ideal breakpoint i should hit to get big dmg? Trying to min max as much as possible to get highest dmg possible.
I finally cleared 150 thanks to this. Thanks Mekuna. Is there a simple change to make this a speed farming build to get to 300 Paragon now without to many changes? I would really appreciate it. Thanks again
probably use jah rune or change to evade build
Yess, i just do it. Thx a lot for all the good explanation. Im on console and its hard to target the damage reduction mob. But again thx you are the best.
When I first saw it on your guids days ago, I was like "No YT update on Mekuna yet?" xD GGs bro!
I finally managed to clear 150's today (missing the timer by 1-2 minutes), but you still get the achievement.. every little gear improvement adds up with this build (which feels good)..
The issues I find are:
1) The damage reduction mobs, I find it hard to identify or kill them.. you fly through a run but get stuck on 1 or 2 bad groups.. game over.
2) Sometimes getting the boss to pop by killing his adds happens in seconds.. but sometimes it takes multiple add waves to get it done (RNG i think).. this is not a major issue though.. just fyi.
Cleared 150 very easily. I am done with season now. This guy saves me some time for wasting so much time in diablo :) thanks .
Thank you! finally beat 150 thanks to your build, also, Song name?
Hi, may I ask what is damage reduction guys (monsters)? I often find I don't do any damage at all for certain period of time against a big pool of monsters. On the other time, I can see their health bar goes down quickly.
its a shame the spiritborn is so broken, kinda ruining the season, everything is too easy, no matter what youre doing someone is running this build and destroys everything around you. i ran this build myself, switched to sorc, felt bad, switched to necro and felt worse, went back to spirit born and havent logged back in since monday.
its fun to destroy everything but the fun disappears real quick, id like to see it get a balance patch before i return to the game
Yeah I agree, sure be spiritborn the strongest coz of money and all that but not by that amount.
I always liked making other classes but compared to this they are just so weak.
So why not buff other classes instead of hard nerf? They have a pit 150 in the game and an achievement/title for beating it, why have that if only one class can reach it? And if nerfed with be unattainable for everyone.
@@treyhowell5511 The pit 150 achievement was left over from season 5 with old scaling where it was supposed to be achieveable. Devs thought 150 in season 6 would be impossible with the new pit scaling. (the original max was pit 100)
@@dizk8488 ah shit I thought they were getting rid of it from last season and it was newer version, especially after fixing the health pools after the update lol it’s definitely broken, but I stand by buffing the other classes and fixing the bugs for all the interactions on SB is warranted, just not two weeks in 😂
I’m worried about what next season is going to feel like after all of us who rolled a SB have been spoiled with how easy the character felt lol 😅
Thank you Mekuna / Sukuna =)
D4 officially turned into D3
Do you ignore armor and resists because you have so much life and barrier? Is it better to use skulls to cap armor or just go all diamonds?
@@carlmalheim7161 it doesnt matter you cant die anyway because of maxlife + barrier
@@Mekuna7hmm, I did this build and am dying each time my barrier drops. I need to level some of these glyphs I didn’t use in my last build. So far for me; this build is inferior to crushing.
Let me say to anyone out there thinking of trying this, that after having done this build and beating pit 150, in the end it was one of the least satisfying accomplishments in Diablo IV. That's because it feels cheap, relying on gimmicks--specifically the fell soothsayer affix rebounding damage, which is why it's worthless against single targets (or unstoppables for that matter). And just like in S4 when necro minion builds using holy bolts were able to1-shot minion using bosses, it will be nerfed as it's clearly bugged just as holy bolts was. Rest assured, also, that the ppl doing in this in 2 min are taking advantage of a MW exploit to get excess resolve stacks. The build does have one thing going for it in that it generally dominates all other game content with only minor changes from fell soothsayer back to midnight sun however, making it not a total time waster.
Great guide. My main question as a noobie is how to get enough vigor and is there a paragon minimum and legendary glyph level. I'm at 170 paragon and glyphs at 46 so a long way to go. I'm focussing on paragon, but it would be good to know what I'm aiming for
@@Longie hubris on sapping gives a lot of vigor, GA on kepeleke too
Very well said! Very nice!!!
Question, do you need to take the legendary aspect (the one that has the quills return on cast) in order for keke to proc the chance to cast 2 times?
No double cast is on kepeleke, and you want to masterwork it.
@@dizk8488 that’s what I mean, I use Kepeleke, and the aspect with the quill return. I’m not seeing the Kepeleke procing and I think the aspect may be preventing ut
@@jordanm7713 Oh I misread what you said. If you removed quill return and tested it then you're right and it's probably bugged.
Bro, your gear is absolutely insane, gz on that
Haven't seen "gz" since peak wow. Yes, i'm old.
Bonjour, merci pour la présentation de votre build, pour ma part, je n'ai pas un bon RNG j'ai l'impression de ne plus progresser dans le jeu
Guide is great, but my resistances were really lacking. I subbed the boots for rakenoths wake to max out res and give extra non physical damage, but killing bosses seems to be slower than my crushing hand build.
Does it roll higher on the ring than the glove? I've got GA gear, but the stats came in all the wrong places. Resistance on boots and chest, etc... I put the LHC on a ring and can't recover resources quickly enough without midnight sun.
Edit: You just answered that. It should work if you get packs of mobs on you, so I need to actually take this to a pit to try it. I'm paragon 232, maxxed out resistances, so I definitely should be able to make this work, but not pit 150 level yet until I can get gear with stats moved around. Having to waste a slot for GA Resistance on my chest and legs hurts my overall build, but those can be replaced eventually.
I don’t know if this question was asked a lot but if we’d still have pit 200 how far do you think spiritborn could’ve pushed with current scaling? Because old scaling is now pit 100 right?
Cleared 150 and that's it for me this season. All the bottlenecks and completely broken class ruined it.
How do you manage your barrier? Sometimes I lose it between hopping mob to mob
Nice thx, can you update the paragon board? After spirit board crit , where to put ? I am 272
think for yourself ? what is your build missing ? speed, survivabilty, damage ? come on it's d4. a toddler is able to push 150 on it's own !
@@cptmittelstrahl ye thats true but i try max dmg :) i do 150 many times
Hi, did you stop playing and optimizing Lighting Spear ?
Maybe it was mentioned and I missed it but is there an all around version SB build? I’d rather cap at a pit under 150 but be able to run bosses and kill single elites. I’m not looking to try to beat someone’s time in a 150 pit run but I’d like to max an all around build out as much as I can
Can you still get the Fell Maven title this season for clearing Pit 150?
Hello Mekuna ! Can you do a paragon version for those who have only 260-270 points ? I know what should i leave for last but its kindof hard for the casual players 😢
@@ioancristiancarstena4190 max out spirit glyph on the first board and take rare nodes on other board
yeah my first season aswell i got around 275 paragon points not sure how to spend them
Do we need 3 pts into vigor on regular build or follow planner for just 1 point
Good bro, u is the best
Is 2 resilient stack tempers viable and then free up 2 aspect slots?
If they're similar in value but one doesn't require aspects?
Mentioning the lucky hit chance with resource makes me curious to experiment with perdition helm. Because of more lucky hit chance. Meaning you'll be topped off on vigor more. Plus ranks to core skills, and 60x damage multiplier. But eh I doubt it'll out weigh the helm with GA in max hp and resource.. with aspect. But I might try it just to experiment.
dont bother stacking lhc makes no difference i tried and had over 200% lucky hit chance. it makes no difference. diablo 4 is bugged out in every direction. almost nothing works like the ingame tooltip descripes it.
@@unknownentity7652 good to know
How much lucky hit do you think is needed to always have overpower?
something i don’t quite understand. the build seems to leverage on lucky hit. but there are no lucky hit stats on any of the gear. would this build not benefit from any lucky hit chance increase?
Is the pit build better than the all rounder? Like I don’t want to run two separate builds - can the pit version still solo tormented bosses etc?
-__- you're asking if a build that can hit for trillions can solo a little boss?
How much can skins affect this build? I haven't managed to improve any of the skins used and I can't manage to kill at 150 while fulfilling the rest of the stats. Am I missing damage just because of the skins?
i need a little tips about single target, how work on it? (all BP it's ok - codex ok - stats ok )
so this build won't work if you don't have like 20k life? i have similar setting with 13 stacks each on helm and pants, 100% block chance and meets all requirement except for life. can't kill pit 134 boss. he only takes like 50 bil damage here and there and no instant kill. wtf is going on?
Is 20 stacks on gear enough? What is an overall max life goal to do 150?
Is there a reason you're not using resource cost reduction in your build ?
What do u prioritise in paragon if not yet paragon 300?
I rolled the “lucky hit to restore 75% vigor” on gloves, but still not spiking back to full often enough. Can you advise? Thank you.
Use lucky hit in paragon board. No single targets. Need to make big pulls. For the lucky hit. You can still manage 150 with midnight and fell sooth
@darthchaos64 is that in the guide?
@@Truthseeker-iz3dj midnight sun version is most reliable but with the lucky hit you need the enemies to restore your vigor. If you are pushing and not one shot enemies you will restore your vigor. I believe he says it when showcasing on the test dummy.
@@Truthseeker-iz3dj around the 9min into the vid
@@rrlegacy9753 thanks guys
I probably missed it in the video but why was it mentioned that max life is tied to the damage you do? What part of this build is tying damage to life? Thanks!
@@donovanhays vicious shield Legendary node
@@Mekuna7 thank you!
Hello Mekuna, can you explain in a video how you build work in lighting spear s6 pliz
And the difference between shaco and perdition
Hello, is there an explanation for how the skills are used automatically for this build. greetings, thank you
merci pour le build , une précision combien de vie au minimum faut-il pour qu'il fonctionne ?
Hi. That resolve Stack is only on seson 6 or to in eternal? I wan't that build but i Play eternal and can't fiand that Aspekt
Movement speed will also impact Brilliance passive? Like 5%x more dmg
Mekuna i went through your builds but i dont see your movement speed covered anywhere?
Hej Mekuna so the Shatter Build is only good for pit not meant for Uber Bosses and the rest of the game?
@@-Edo85- yeah regular version should be better for Uber bosses and the rest but shatter will still work because spiritborn too strong anyway lol
Why do you have prioritize Basic Skill on pants if you don't have a basic skill on your skill tab?
Hi, what about the armour cap of 1000? Nice build thank you!
@@Ivar_Hrafnasson no need armor cap or all resistance cap, you should be fine haha
@@Mekuna7 thank you
Wooow great 🤘 g
super helpful
Why resourse cost reduction instead of resource generation? I mean, Kepelekke spend all the resource and the talisman cost is fixed, unless there´s a hidden mecanic for that
What are ads being mentioned here? at 5:10. What does he mean by that?
Is quill better than crushing hand overall wise? Like bossing, under city, OW, and pits?
Crushing hands best for everything but pits
What is the breakpoint on vigor generation to make this work? I know there is a calculator but that assumes you are using midnight sun.
100%
How do you actually Maintain full resources on the boss fight with the non-midnightsun setup? I build it up accordingly, just some minor tweaks. (ring of skarlies sky instead of a second legendary). I am blasting through the dungeon, but at the boss I cannot maintain full resources and therefore don't do much damage. Yes I have lucky hit chance to refill resources on glove. It just seems I am not triggering lucky hits as much as needed against the boss.
I did not masterwork the glove and ring yet, Also I didn't crit chance to double attack on the staff. Will this be enough?
What is the minimum paragon points required for this build to clear 150?
Wouldn't it be just as good to use the ring :
Ring of Starless Skies?
@@bloodycorrey its less damage than Mystic circle
How does the mid season patch affect this build?
@@dannywilson7799 doesnt affect it