Idea: on maps where you have to avoid the train running you over, the train has an actual conductor who is traumatized every time the train gibs a player.
If it was the same conductor each time, it'd be funnier if we saw the point where it got more annoying than traumatic. Like, "Goddamn mercenaries fighting around the tracks! Who do they think has to clean the blood and guts!"
Demoman isn't alone in this. heavy wears a light armored vest and overall is harder to put down because he's bigger. TF2 becomes P2W because armor cosmetics can stop shrapnel, small arms, and even heavy weapons. For example, the Coldfront Carapace would make the Medic almost unstoppable. Also nothing would stop the Medic from picking up a shotgun, or an SMG. Or the Sniper from getting a shotgun, etc. Scout with a stickybomb launcher?
If TF2 were realistic then a minigun would not overheat. The entire point of the spinning barrels is to prevent overheat. Unless you were putting ammo through continously, it wouldn't work.
@@KoishiVibin The entire point of the spinning barrels is to increase rate of fire, and real miniguns absolutely do overheat to the point of glowing red.
Idea: When the Spy is disguised, he can still do any Spy taunt while disguised, or any other class taunt for that matter. Actually, any class can do any taunt. But yeah, the Spy can still taunt while disguised and not lose his disguise.
Ideas: Heavy cant have his sandwich regenerate, he’ll have to walk back to spawn to get the ingredients for the sandwich, and make it himself, same for sniper, but worse
And the other team to trust you.. Without having your team knowing that you betrayed them.. There's paper work, AND not trying to be killed by your own Team...
Idea: autobalance would require some time for mercenary to change into other uniform and set a new spawnpoint, plus it may require paperwork to be done.
Idea: Some of the mercenaries would get overheated or sun burn on certain maps and get frost bite or freeze to death on others by wearing certain cosmetic's.
Some would just sit inside, light a fire and get cozy. Like on Sawmill. Their weapons would just rust or not work from all that water. Plus they'd get wet, slow and soggy.
Idea : All classes have to take all the objects from their taunts (Magic broom, guitar for engi, cart etc etc) in a big box for every battle they're doing
Idea there would be frendly kill and an enemy can get into the enemy base but one unrelistick to billd that much robots the engi would need a lot a time and so much mettal
I fixating the idea I (heavy’s minigun uses a low caliber bullet, so half of the time, it would bounch off the wall killing him,) (the respawn can be allowed due to a theroy that tf2 takes place in vr
Imagine never ending matches and terrain destruction/reshaping (like sniper building sniper nest in video). Then you can watch as map degenerates into ww1 hellscape
Also idea: Throwing the sandvich with a plate and all is painful depending of the force, and there is high chance it tips over, or is stepped by the mercenaries in an accident. Or they would need to be good frisbee trower or catcher.
Actually a minigun, couldn't overheat. It is one of the advantages of going with a multi-barreled design. Not only is the load less on each barrel but the rotation of the barrels cool like a fan.
Idea: When the payload cart goes downhill, it could easily build up too much speed and de-rail, and either have to be picked up and put back on the rails (weighing tons) or just exploding if it hits a wall too hard.
@@pootispiker2866 well that’s if it’s going at insane speeds that would’ve derailed if it was going slower too. I’m talking about just how heavy that cart is compared to the speed would gain on some downhill tracks, it would just fly off and explode when it hit a wall and/or just kinda fly off and get stuck in a field of something
Idea: Soldier would have to reload his rocket launcher every time he shoots it once because an excessive amount would kill him by the rocket colliding with another rocket in the barrel
idea: realistically, shotguns at close range, like the scattergun or stock shotgun or panic attack, etc. would be really dangerous at close range and could one hit any class if it's a close - mid range headshot/meatshot.
Yes true! But it depends what type of shells their using.... There is normal shells, they won't cause any dismemberment if up close or mid-range, mostly because the pellets will only cause a little damage... Then there's Slug shells... Those will cause Extremely damage because they can and will destroy the whole bone and severely damage the muscles... Or a dismemberment.. Then there's incendiary.... We already know what it does...
@@t-forcepro335 True... You ever watched Fps Russia? But yeah every time I see someone with a panic attack... I pity the receiving end of that gun if it goes into "critical hit" mode
@@Mangaka_Library i was talking about buckshot because of how fucking powerful it is, just look at how many pellets the stock shotgun, the family buisness, and The Backscatter have. that could cause some serious damage, especially because of how fast the projectiles are moving, and the fact that shotguns use a shit ton of gunpowder.
I know this series is likely discontinued, but here's some candidates for if you return to it: -Shooting at long range will be much more difficult as sniper because of bullet drop and target lead. -Sniper rifles should hold more than one shot. The default sniper rifle (Remington 700) has a 5-round magazine. -Assuming the can isn't lead lined, simply holding the Bonk! Atomic Punch will give scout (and anyone nearby) radiation poisoning. -All rocket launchers should be single-shot with very high damage. -Sniper can backstab with his melee weapons (except for blunt ones) -Heavy's minigun should rev up almost instantly, just like the real M134. -Since it is based on the civil war gatling gun, the barrel of the Brass Beast has to be hand-rotated. -The Classic should behave like an assault rifle/carbine instead of a sniper rifle, since it is based on the G36. -Spy's invis watch should malfunction in water. The Dead Ringer is an exception since it appears to be an analogue watch instead of a digital one. -Equipping two of the same secondary weapons (e.g. two pistols or two SMGs) will prevent you from using your primary weapon in exchange for allowing you to use akimbo secondaries.
Idea: The medic has to plug in his medigun to recharge it after use, rather than building it through healing teammates for an ubercharge. The same concept would apply to how much healing chems he has in said medigun, so healing is limited unless he refills it.
Idea:Every class’s weapon ammo can be changed such as standard,armor-piercing,explosive ammo and flame ammos from engineer’s dispenser (except for soldier’s rocket)
Idea: Any class with any weapon can remove sappers from buildings, even with no weapon at all they just rip it off or turn it off with their bare hands, especially Heavy.
@@LegendarySparantus or just plain stupid enough to not know how to turn off a sapper. But yeah, you're right, that's why Engie always have to smack it off with his wrench instead of just ripping it off
Idea: Cosmetics would serve considerably more purpose (especially on cold maps!) Vehicle taunts would run out of fuel Trains wouldn’t pass through any of the maps more than once or twice due to the drivers alerting the railway of a literal warzone on the tracks On the subject of trains, getting hit by one would not only kill YOU instantly but also likely cause a massive accident
Idea: Mercs have physiological needs during battle, and teams could share portable toilets and a concessions stand. This area would be a harm-free zone--anyone who causes damage is target by the Administrator for breaking rules.
Idea: Pyro's Air Blast won't extinguish burning Team Mates, because Pyros Airblast is just the fuel he uses for his flamethrower, but just not ignited.
As much as the idea would be fun, explosions actually can be used to snuff out fires.... modified idea--airblasts cause damage (concussions), but still put out fires.
Videogames have somehow convinced everyone that the minigun, a weapon with multiple chambers and barrels in order to spread out the heat, is a weapon very prone to overheating that you have to fire in bursts
The multi-barrel design helps mitigate the issue but doesn't eliminate it completely. Any Gatling-style gun will overheat given a high enough fire rate. The M134 is locked to 6000 rpm max, but video games are free to feature fictional guns that can fire 10000 rpm, which would definitely be very prone to overheating and require short bursts, based on real-world physics. As far as cooldown mechanisms in games, it doesn't get more realistic than that.
Idea: Engineer can create any kinds of sentries, so he can make his mini sentries lvl 3, or he can build new kinds, possible like grenade launching sentries. Apologies for the complexity. Edit: thanks guys for (nearly) 150 likes!
Here’s an idea: Dispensers wouldn’t automatically give health and ammo; the mercs would need to manually retrieve it. Also, the Engineer would need to continually restock the dispenser. EDIT: I mean the dispenser couldn't replenish its own supplies; the Engie would have to do it on his own.
Idea: when engineer destroys or detonates his buildings the parts fly everywhere making them have a sacrificial use to kill enemies Idea2: spy can hack the sentries making them turn on the enemies
@@ihavespoken9871 Basically it is attacking allies until it is sapped fully. I would say it is good idea but would lead a big problem, spies can sap buildings FAST and we all now when a sentry is right infront of spawn rooms. It is not a good idea to make a weapon like that without some adjustments like: Always breaks in one hit Sapped building is not functional until a part of it's hp is already sapped(%50 maybe?) and will be able to be damaged by friendlies after conversion. Teleporters work in reverse before it is destroyed for 3 seconds( 3 sec after sapping) Sapper deployment is 10% slower. Sapping reach is longer. As far as I understand when you go for a play like this you need to get the Engi out of this, if you can sapp the building ,it is able to completely shut down the entire team. No team wants a ticking bomb to go off in their backyard. So killing the Engi and getting the sapper on will be your only job. Longer reach will make it easier to sapp while deployment speed debuff will make you more vulnerable to any attacker. With reverse teleport it is possible to kill any unsuspecting players and get to their spawn point. Dispencers are good for patching yourself up after all things have been set up. However this is only good for unattended nests as with proper defence one hit break will ensure your demise and sadly will make tele sapping a pain so kill it with revolver instead if possible.
Summary of my rant Confession Recorder: +Sapped sentry will turn against it's allies after half it's hp is sapped +teles and dispensers are useable for the sapping team + Sapper has 10% longer reach - Sapper is always breakable in one hit - Sapper deployment speed slowed by 10% -(Optional stat) designated sentry fires to all teams regardless of affliction (team 3 conversion). -(Optional stat) employment is also longer by 10%
Very realistic this time!
Soupscribe and leave a comment for the next episode!
Engineer Gaming
Rngi
Suspscrice
Just In Time!!
ok il do that
Idea: Engie isn't capped at level 3 and can continue upgrading his gear for as long as he can keep hitting them.
Not sure about the hiting with a wrench thing
Extend: you can add legs if you want to gear
I want to see this, I wonder what will happen?
@@timicoens1803 Upgrading to Source 3 maybe
@@robyjacker or a nuke?
"Matches would never end, leading into potentialy years long wars" - Sounds like a normal match of capture the flag
2fort gaming
Me when the entire enemy team is engineer: guess I'll die
@@themanoffate
*I AM ZE SPI*
Bro i just experienced this while doing my contract it was 2-2 still noone got the intelligence
@@xanderlancecubelo6888 im still trying to protect the Intel in Hydro
Idea: on maps where you have to avoid the train running you over, the train has an actual conductor who is traumatized every time the train gibs a player.
it's just a new conductor every two days
Huh, that's true.
They must have a LOT of Early retirements...
Alternatively, enough damage from gunfire or explosives would cause them to derail and/or explode. It’d be like the crash from EotL all over again.
If it was the same conductor each time, it'd be funnier if we saw the point where it got more annoying than traumatic. Like, "Goddamn mercenaries fighting around the tracks! Who do they think has to clean the blood and guts!"
Unless the conductor is an mvm robot
Idea: heavy can eat his sandwich at anytime, but if you eat it all, I have to make another one
Idea: They can instantly open the creates without a key by breaking it.
I want this in the real game
"just break the crate bro"
true. I mean Pyro carries an axe all the time
If only
Vonderful idea comrade
Idea: Engineer’s dispenser can’t heal anyone automatically, Players would have to manually patch up their own wounds with supplies it gives you.
Idea: Because of Mannco and Administrators ties, the mercs would be able to use real military equipment,vehicles,etc.
*FortressField 2*
@Crack If i had $10 for every time I use Frontline in my sfms i'd be a trillionaire
since robot was allowed used that company
Soldier's wet dream come true
Call of team 2
Choose one,or choose both:
Idea 1: Scout cant double jump.
Idea 2: Engineer can level up his sentries forever.
Idea 1 was already in the 1st "If Tf2 was Realistic video"
This is correct
Also love the channel name
Honestly I’d like to see a series about the lone Engie and his robot army.
Same
Yes
Yes same
same
Yes, me too
Idea: Demoman’s “Spent Well Spirits” taunt would hospitalize him or he’d explode for consuming gunpowder
That, or blow him up from the inside out.
It would likely just blow his face off. But if you've ever seen firedancers, they attempt similar stunts in their routines.
Dude he puts it in his mouth and spits it
i like to killbind right after downing the gunpowder and booze
@Crack yeah so he takes a lighter and spits the gunpowder/booze on the fire and it goes kaboom
Idea:
Heavy would need to recharge his sandvich by making it himself or buy himself
Fax
i love this idea
With medic help.
And then what would happen after
So he could have 100 sandviches
Idea: all classes combined could lift the payload and carry it
Idea: First aid, rockets, and piss are kept in a cabinet in the room where people are born. So everything would be made single use
(An actually good comment)
@@normalnate3447 hello
That’s not true Sniper can just pee in a jar again
@@SethstarSlayer So jarate would take longer to recharge
@@briishcabbage568 nah, he took pills that tripled the size of his kidneys in the comic that introduced jarate
Idea: Demoman's vest is able to carry Kevlar plates, so he would be protected from light firearms and shotguns
Demoman isn't alone in this. heavy wears a light armored vest and overall is harder to put down because he's bigger.
TF2 becomes P2W because armor cosmetics can stop shrapnel, small arms, and even heavy weapons.
For example, the Coldfront Carapace would make the Medic almost unstoppable.
Also nothing would stop the Medic from picking up a shotgun, or an SMG. Or the Sniper from getting a shotgun, etc.
Scout with a stickybomb launcher?
Yes
If TF2 were realistic, then the inscription "If TF2 was realistic" would not appear by itself, but would have been built by someone
Let engi build them
If TF2 were realistic then a minigun would not overheat. The entire point of the spinning barrels is to prevent overheat.
Unless you were putting ammo through continously, it wouldn't work.
@@KoishiVibin The entire point of the spinning barrels is to increase rate of fire, and real miniguns absolutely do overheat to the point of glowing red.
1:42 snipers is fast building that unreal
Idea: When the Spy is disguised, he can still do any Spy taunt while disguised, or any other class taunt for that matter. Actually, any class can do any taunt. But yeah, the Spy can still taunt while disguised and not lose his disguise.
Let the spy play the bongos
Idea: Or he can still attack while disguised!!!
Also thought of that
Masks doesn't work
He also wouldn't lose the disguise from attacking.
Idea: Switching maps requires the whole cast to travel, preferably by plane.
Better than my idea
Well, they do have teleporters
@Crack correct
room teleporter cutscene where move to new map
@@stupit467 god damnit, this is realistic series
Idea: Sniper could use camouflage, and also heal himself with herbs etc. He's a survival master after all.
Big brain
Ah yes use herbs to stitch up a gunshot wound
Hes a man who lives in a camper van who can shoot well, no he's not
@@thefullmedic its possible in resident evil revelations 2, so why not team fortress 2?
Idea: Some cosmetics can add protection
We don't want the game to be pay to win.
@@justanotheropossumchannel you know they're *not* demanding the actual game to be like this right?
Ideas: Heavy cant have his sandwich regenerate, he’ll have to walk back to spawn to get the ingredients for the sandwich, and make it himself, same for sniper, but worse
That is amazing 🤣 I love how you added the “but worse” at the end
And (shudders) scout
@@casualsleepingdragon8501 Ah yes, N U T.
@@mentlegenpooty9711 🤣 I love this comment ^
The sniper no need go go go the base onoy if he has no bottle but he has More bottles to refill
Idea: since that the bomb in the cart is modeled after the Fat Man, when in detonates it would wipe out the entire map
They wouldn't even be in position of it since government lol
Idea: Autobalance wouldn’t exist, switching teams would probably require paperwork
That's genius!
perfect
Noice
Noice
And the other team to trust you..
Without having your team knowing that you betrayed them..
There's paper work, AND not trying to be killed by your own Team...
Ideas
1:We Would Be Able To Hear Pyro
2:You Can’t Go Invisible Using A Watch And You Can’t Do That To Fake Your Death
Idea: autobalance would require some time for mercenary to change into other uniform and set a new spawnpoint, plus it may require paperwork to be done.
Autobalance is unrealistic.
They’re mercs, not true soldiers, other team could just pay more.
@@unnaccountableduck9967 not even Solider is solider.
You somehow made Autobalance even more annoying to go through.
Idea: Some of the mercenaries would get overheated or sun burn on certain maps and get frost bite or freeze to death on others by wearing certain cosmetic's.
Some would just sit inside, light a fire and get cozy. Like on Sawmill. Their weapons would just rust or not work from all that water. Plus they'd get wet, slow and soggy.
Idea: Pyro’s air blast would launch him because of the insane kickback.
Surprisingly VALVe thought of that. There is a (diffuse) airblast to the rear to to counterbalances the one from the front. sm
OK but now we can airblast jump without rockets
That would be amazing
Newton's 2nd law
Idea redacted due to tf2 lore
I know right I wish that was a thing in game
love the detail where sniper has garand thumb
Idea: Pyro's air blast wouldn't put out teammates that are on fire: It's propane, so it would actually make the fire even bigger.
Same for enemies
agreed
Damn, I was just going to type this.
That's a clean-burning hell, I'll tell you what!
For soliders rocket launcher there's kick back and blast back
Idea : All classes have to take all the objects from their taunts (Magic broom, guitar for engi, cart etc etc) in a big box for every battle they're doing
Idea there would be frendly kill and an enemy can get into the enemy base but one unrelistick to billd that much robots the engi would need a lot a time and so much mettal
Idea: Uber-saw can’t give you Über-charge
Перевод:
Идея: Убер-пила не сможет давать тебе Убер-заряд
DOES HEAVY HAVE TO PUT GUN INSIDE HIS HAND TO DO THE POOTIS POW
Idea: Soldier can use his shovel to dig trenches for more defense.
I fixating the idea I (heavy’s minigun uses a low caliber bullet, so half of the time, it would bounch off the wall killing him,) (the respawn can be allowed due to a theroy that tf2 takes place in vr
Smart thing
And his picks, too
Great idea
Yeah and engi can place a sentry in the middle if there's a sand pile in the middle of the trenche
Idea: engineer could build a giant gigantic mech suit that destroys everything
Idea:
Terrain can be damaged. Soldier can dig trenches with his shovel.
yes
Good idea
Bruh i said the same idea 1 month ago, i hate algorithm
@@noa.retrasad true
Imagine never ending matches and terrain destruction/reshaping (like sniper building sniper nest in video). Then you can watch as map degenerates into ww1 hellscape
Idea: Heavy has to manually prepare the sandvich before he can eat it (chop the lettuce, cut the tomatoes, toast the bread, etc.)
Also, it can spoil
Idea: Scout actually has to open the can of Bonk/Crit-a-Cola
Also idea: Throwing the sandvich with a plate and all is painful depending of the force, and there is high chance it tips over, or is stepped by the mercenaries in an accident.
Or they would need to be good frisbee trower or catcher.
@@sevendeadlysquids404 he does everytime you equip it
@@QuartzOfficial and some how magically seals it back up, spamming that thing is fun
The building idea is actually really cool, just imagine that the teams could just build some sick barricades during the setup
Team fortnite 2
Considering Demoman in Team Fortress 1 could also break down barriers/walls, it could also give him more utility around that.
i would just build a silly lil shelter in 2fort sewers and hold a party
4:56 this is perfect, we need engineer making his own forts
分かる
(yea)
For soldier:
He actually has to reload every time he fires AND like actual rocket launchers, fires in a arc with no recoil
Not a big arc, but still an arc. There's still some recoil, but not very much.
and everyone standing behind soldier when he fires his rocket just gets obliterated
@@nipplecollector7818 Spy gets backblasted.
Idea: Pyro would attack his teammates just the same, since he thinks he’s giving his friends lollipops and stuff
Idea: pyro wouldn’t have a fantasy
Idea: engi can make himself a cyborg to be more powerfull.
@@HoneyWagon... it's actually his goggles that are changing his vision
@@czebosak no it's just them being crazy. Their goggles just make the others see what they see
@@ak47epic94 bruh that is so stupid
Idea: I can literally just upgrade everyone's weapons to be more advanced and stronger
Fax
Help me upgrade my level 3 sentry
No? Because guns already made to be best at it’s own
@@furberkara7832 technically engie is smart enough to upgrade everyone's weapons
But....
*Can you upgrade Valve so they make us a better anti cheat ?*
Use for recharging mad milk is actually wild
Here's an idea: The Spy would find backstabbing the Medic much harder to do, because the medipack's in the way of the knife.
Wouldn't the medkit explode tho?
@@lioncat79 Rather just break and disable Medic from healing or using Uber
@@lioncat79 What does a medkit contain that explodes when punctured?
@@lioncat79 no why?
@@DRzomboss_at_taco_bell I am pretty sure that whatever is in the medkit is volatile
Idea: The classic is a G36. With no (external) bolt. That thing is 100% fully automatic and would no doubt be the most powerful weapon sniper has.
Well the thing would need a bigger magazine too
Idea: The Disciplinary Action would only hurt other teammates and not speed them up
And it would please spy ;)
unless they like it
@@ZacharytheAustisicCat oh soldier, you handsome rogue
Pain
it speeds them up by fear of pain
Idea: If Engineer puts down a dispenser any team can use it.
True
Idea: The enemy could just throw/push the payload off the track entirely so the attacking team would have to put it back on or just carry it manually.
insert ttte runaway theme here
Actually a minigun, couldn't overheat. It is one of the advantages of going with a multi-barreled design. Not only is the load less on each barrel but the rotation of the barrels cool like a fan.
Guns for nerds
Said the man that made the overcomplicated gulag
Miniguns can and will overheat if fired for prolonged periods, no amount of air cooling can mitigate the heat buildup.
Trie
Watch a m-124 vulcan over heat
Idea: engineer actually had to add the parts to his sentry gun to upgrade it instead of just random junk
But then again, the beggars bazooka exists, so...
@@TheEmeraldPixel That wouldn't exist in a realistic TF2.
@@andyfriederichsen I mean, I wouldn't put it past Engi to make something good even out of swemingly random junk
@@kichiroumitsurugi4363 True.
Idea: the Cart could de-rail and it would be nearly impossible to put back onto the track due to the weight
Idea: When the payload cart goes downhill, it could easily build up too much speed and de-rail, and either have to be picked up and put back on the rails (weighing tons) or just exploding if it hits a wall too hard.
It actually can derail if it goes very, very fast
@@pootispiker2866 well that’s if it’s going at insane speeds that would’ve derailed if it was going slower too. I’m talking about just how heavy that cart is compared to the speed would gain on some downhill tracks, it would just fly off and explode when it hit a wall and/or just kinda fly off and get stuck in a field of something
Scout grabbing his "milk" and saying "oh yeah, come to daddy" has got to be the most cursed thing I've ever witnessed
You aren’t gonna talk about the ms Pauling?in the magazine.
Fun fact: mad milk comes from radioactive cows, which is why in the game it is listed as a "non-milk substance". Look it up, You'll see I'm right
@@yum976 before it was called mann milk and that "non milk substabce" became sus
@@blahajsharkie Makes sense. So glad they changed it
@@yum976 yeah.. if this video would have released during the mann milk era... you can imagine what would happen
Idea: Soldier would have to reload his rocket launcher every time he shoots it once because an excessive amount would kill him by the rocket colliding with another rocket in the barrel
Bazooka:Im into that s**t dude
Idea: Spinbots DO exist, but they have mechanic implants that they have to manually manufacture AND turn on to use.
Idea: Sniper would prone and wear camouflage like a real sniper would, making him more difficult to spot.
+ real snipers not expose their barrel
My favorite TF2 gag is to press my kill bind at the end of his shovel taunt. Like the third hit concusses Soldier so hard he blacks out instantly
@Chicken also now days snipers will choose semi auto over bolt action like the M110
@@Mrbird321 AAAAAAAAAAAA *bonk*
Idea: After years of matches on every map, they would end up looking like wastelands with all of the destruction that has been caused everyday.
idea: realistically, shotguns at close range, like the scattergun or stock shotgun or panic attack, etc. would be really dangerous at close range and could one hit any class if it's a close - mid range headshot/meatshot.
Yes true! But it depends what type of shells their using....
There is normal shells, they won't cause any dismemberment if up close or mid-range, mostly because the pellets will only cause a little damage...
Then there's Slug shells... Those will cause Extremely damage because they can and will destroy the whole bone and severely damage the muscles... Or a dismemberment..
Then there's incendiary.... We already know what it does...
Realistically shotguns would have a lot farther range, able to kill anyone in one shot even across the bridge in 2fort.
@@t-forcepro335 True... You ever watched Fps Russia?
But yeah every time I see someone with a panic attack... I pity the receiving end of that gun if it goes into "critical hit" mode
Yup, also slug rounds and other exotic rounds are useable, not just buckshot
@@Mangaka_Library i was talking about buckshot because of how fucking powerful it is, just look at how many pellets the stock shotgun, the family buisness, and The Backscatter have. that could cause some serious damage, especially because of how fast the projectiles are moving, and the fact that shotguns use a shit ton of gunpowder.
I know this series is likely discontinued, but here's some candidates for if you return to it:
-Shooting at long range will be much more difficult as sniper because of bullet drop and target lead.
-Sniper rifles should hold more than one shot. The default sniper rifle (Remington 700) has a 5-round magazine.
-Assuming the can isn't lead lined, simply holding the Bonk! Atomic Punch will give scout (and anyone nearby) radiation poisoning.
-All rocket launchers should be single-shot with very high damage.
-Sniper can backstab with his melee weapons (except for blunt ones)
-Heavy's minigun should rev up almost instantly, just like the real M134.
-Since it is based on the civil war gatling gun, the barrel of the Brass Beast has to be hand-rotated.
-The Classic should behave like an assault rifle/carbine instead of a sniper rifle, since it is based on the G36.
-Spy's invis watch should malfunction in water. The Dead Ringer is an exception since it appears to be an analogue watch instead of a digital one.
-Equipping two of the same secondary weapons (e.g. two pistols or two SMGs) will prevent you from using your primary weapon in exchange for allowing you to use akimbo secondaries.
Idea: The medic has to plug in his medigun to recharge it after use, rather than building it through healing teammates for an ubercharge. The same concept would apply to how much healing chems he has in said medigun, so healing is limited unless he refills it.
Idea: The mercenaries would need to take time to apply medkits, and not just run into them
*trips over medkit into wall head contacts wall at the perfect angle so their neckbreaks as they fall*
Idea: Spy is actually just a lunatic who THINKS he can turn invisible but in reality he can’t
That's dark
This is a certified HOI4 red flood moment
@@Tower_Swagman what i didn't expected to find hoi4 in tf2 comment section but k
@@Tower_Swagman It would fit since Spy is French.
Spy actually can't turn invisible, but the other mercs feel so bad for him they just play along
Idea: You could literally stop the payload by tearing up the tracks.
idea: If the rounds potientially never ends, the characters would slowly grow old.
Make sense
Yep that is about right
Up because makes all the sense
Thats a bit hard for ya know what you need made the models of the old characters
@@nicolascifuentes1318 Just add a white beard on them
Idea: engie would have to manually attach upgrade pieces one by one on his constructions in the base
“Being Able to take any object on the map is realistic”-proceeds to put 8 barrels in his inventory
Steve
thats normal inventory logic
Idea:Every class’s weapon ammo can be changed such as standard,armor-piercing,explosive ammo and flame ammos from engineer’s dispenser (except for soldier’s rocket)
Ideas: the engie can make more keys by following the same design for the original keys. and he can build a huge robot.
Idea: Any class with any weapon can remove sappers from buildings, even with no weapon at all they just rip it off or turn it off with their bare hands, especially Heavy.
As the Sappers springs sparks, I think the classes would get electric shocks if they remove them with their bare hands
@@LegendarySparantus or just plain stupid enough to not know how to turn off a sapper. But yeah, you're right, that's why Engie always have to smack it off with his wrench instead of just ripping it off
Idea: Cosmetics would serve considerably more purpose (especially on cold maps!)
Vehicle taunts would run out of fuel
Trains wouldn’t pass through any of the maps more than once or twice due to the drivers alerting the railway of a literal warzone on the tracks
On the subject of trains, getting hit by one would not only kill YOU instantly but also likely cause a massive accident
Idea: Every big construction like a own robot army costs alot of scrap
"Idea: Matches would never end, potentially leading to year long wars."
Have you even played 2Fort? My GOD!
U got a point 5hough
What If The Server Was Just Fulk Of Friendlys? Try-Hards Are Killed On Sight.
Skial was here
Have you played dustbowl
Hightower can be pretty bad as well Halloween mode or not.
Idea: Mercs have physiological needs during battle, and teams could share portable toilets and a concessions stand. This area would be a harm-free zone--anyone who causes damage is target by the Administrator for breaking rules.
Idea: Engineer can make bullets for his team (It needs more than 1 engineer)
Cringe and go get a job...
Idea:
Pyro's Air Blast won't extinguish burning Team Mates, because Pyros Airblast is just the fuel he uses for his flamethrower, but just not ignited.
That would make burning even stronger... "Extinguishing" Pyro always dreamed about
As much as the idea would be fun, explosions actually can be used to snuff out fires.... modified idea--airblasts cause damage (concussions), but still put out fires.
Yea and if pyro can exringuish his team mates then he could exringuish the enemy as well
Another idea: Pyro wouldn't want to extinguish team mates because he is literally pyromaniac.
That kinda makes sense
Idea: Engi can use any other melee weapon with Gunslinger equiped
He can also equip any helmet.
Jag+Gunslinger = Instant sentry
@@generallyblocky probably build more sentries cuz in life, you can build 2 PCs
@@Axels100 this already was in part 3
6:45 damn that medic line sounds so genuine
Because it is
Idea: you can drink the powerup canteen, not sure if it taste good or not.
idea: the engineer would be able to equip the gunslinger at anytime by taking his glove off. edit: how did this blow up so fast?
That’ll work
Yes
He doesn't need to equip it because it's already under his glove.
@@SpittingSEA yeah thats what he said
@@SpittingSEA thats my point .-.
Idea: The soldiers "Disciplinary Action" wouldn't make you run faster, it would just hurt.
Good stuff, would be fun to see animated!
accelerate the rate at which mad milk is recharged by scout
Videogames have somehow convinced everyone that the minigun, a weapon with multiple chambers and barrels in order to spread out the heat, is a weapon very prone to overheating that you have to fire in bursts
Not all games do the overheated thing.
The multi-barrel design helps mitigate the issue but doesn't eliminate it completely. Any Gatling-style gun will overheat given a high enough fire rate.
The M134 is locked to 6000 rpm max, but video games are free to feature fictional guns that can fire 10000 rpm, which would definitely be very prone to overheating and require short bursts, based on real-world physics. As far as cooldown mechanisms in games, it doesn't get more realistic than that.
@@remnant24 So you water cool it
miniguns would still overheat if you fired it continuously for a while, but they dont overheat when you fire for like a minute.
idea: the other mercs can get smarter by reading or smthn and if they are smart enough they can build their own robots
Idea: Ammo packs and Medkits wouldn’t just be lying around in random spots, you’d have to bring your own
Idea: Engie can build other rails to bring the payload different routes
Building railroads takes too long
@@deleteduser4222 he has his wrench hit the ground and boom you got a railroad
It cost 400,000 metals to built a railroad, To reach the end....
“Engie is smart enough to build his own robot army”
So realistic the plot thickens
But the other engi could hack/disrupt them
@@NLTheGreater So can the Spy.
I said that. Except that I said engineer could reprogram the nvm robots to turn them against each other
Idea:when a spy disguises,he can use the weapon of the class he is disguised as
Idea: the characters would learn that swinging your melee weapon in a certain way causes it to crit, and will always swing it that way from then on.
god no. think DEMOKNIGHTS
1: Engi could create traps. Not specific traps, just traps in general.
2: Airblasts could push the payload cart a pretty good distance.
Sentries are already a trap
the cart is heavy so i dont think an airblast would do much
@@mykolas8575 it can push giant heavy robots so i think it could
But that’s not realistic. If tf2 was realistic air blasting wouldn’t do too much against heavy things and reflecting rockets wouldn’t work
Every class can make a trap. Change my mind.
Idea:Let the players have any weapon from different times
Idea: Heavy is strong enough to lift and carry some of his injured teammates to safety
Well, probably most of the mercs are strong enough to drag injured ally to safe place
Heavymedic
I mean,Sasha is like 150 kg,só,its like a certain thing
I love this Idea
👍👍
That would be helpful.
Idea: You can actually use taunts as spy when disguised as enemy.
Yeah I never really got that like it's just a mask
@@WalkingBacon it's for balancing reasons with kill taunts probably but also it would be pretty buggy
Idea: Heavy wouldn't find his bullets in ammo boxes because they are custom made
Ngl thats kinda smart
But already done
Already done
Wait i thought sasha and the rest of heavy's miniguns were custom made to shoot out any bullets or am i remembering incorrectly?
Like he said costom 2 cartridges
Idea: If harassment has a spell book can't they just make the players just disappear out of the map
Idea:
Engineer can create any kinds of sentries, so he can make his mini sentries lvl 3, or he can build new kinds, possible like grenade launching sentries.
Apologies for the complexity.
Edit: thanks guys for (nearly) 150 likes!
No no, you got a point, Trap sentries, out of context or not
@@evagineer9165 yup.. I can agree.
Always wanted to see a level 4 sentry or even a level infinity sentry.
Three words. Wall. Mounted. Sentries.
Hey, maybe in future there will be a wrench that lets you build those
A TF2 RTS using the framing device of Engie playing with robots would be really fun, actually
Here’s an idea:
Dispensers wouldn’t automatically give health and ammo; the mercs would need to manually retrieve it.
Also, the Engineer would need to continually restock the dispenser.
EDIT: I mean the dispenser couldn't replenish its own supplies; the Engie would have to do it on his own.
engi is doing that tho
@@mrsgraceestores yeah
Idea: the healing machine used by medic is to powerful so it breaks down and self destructs
Idea: There is no max amount for players! Meaning you could have a thousand of players fighting for the intelligence!!!
Ok basically world war 3 on steroids.
So a full 2fort Match would take a little longer than usual
@@AutmnWind imagine if everyone was playing engineer
@@Diz_Y now that would be engineer gaming!!!
@@camdenprime5430 *[Plays Robot Rock(Engineer Gaming theme song)]*
Idea: when engineer destroys or detonates his buildings the parts fly everywhere making them have a sacrificial use to kill enemies
Idea2: spy can hack the sentries making them turn on the enemies
I actually had a sapper idea similar to that. But the turned sentry doesn’t last forever
@@ihavespoken9871 Basically it is attacking allies until it is sapped fully.
I would say it is good idea but would lead a big problem, spies can sap buildings FAST and we all now when a sentry is right infront of spawn rooms. It is not a good idea to make a weapon like that without some adjustments like:
Always breaks in one hit
Sapped building is not functional until a part of it's hp is already sapped(%50 maybe?) and will be able to be damaged by friendlies after conversion.
Teleporters work in reverse before it is destroyed for 3 seconds( 3 sec after sapping)
Sapper deployment is 10% slower.
Sapping reach is longer.
As far as I understand when you go for a play like this you need to get the Engi out of this, if you can sapp the building ,it is able to completely shut down the entire team. No team wants a ticking bomb to go off in their backyard. So killing the Engi and getting the sapper on will be your only job.
Longer reach will make it easier to sapp while deployment speed debuff will make you more vulnerable to any attacker.
With reverse teleport it is possible to kill any unsuspecting players and get to their spawn point.
Dispencers are good for patching yourself up after all things have been set up.
However this is only good for unattended nests as with proper defence one hit break will ensure your demise and sadly will make tele sapping a pain so kill it with revolver instead if possible.
Summary of my rant
Confession Recorder:
+Sapped sentry will turn against it's allies after half it's hp is sapped
+teles and dispensers are useable for the sapping team
+ Sapper has 10% longer reach
- Sapper is always breakable in one hit
- Sapper deployment speed slowed by 10%
-(Optional stat) designated sentry fires to all teams regardless of affliction (team 3 conversion).
-(Optional stat) employment is also longer by 10%
Idea: The recoil from Force-A-Nature would just break Scout's arms.
Idea: Some classes like heavy would push the cart faster than someone like Scout.
Idea: The mercenaries would be 14 - 15 years older because they’ve aged since launch.
Spy has a 20% chance to have an aching back and fail a backstab
Since the Game takes place in the late 60's/early 70's all of them would be over 70 to 110 years old by now.