@@richardmoore5347 A group of dedicated Dwarf Fortress community members have already solved matter-energy conversion and has begun building a craft capable of going at the speed of light. Using general relativity, they shall time capsule themselves until Dwarf Fortress Steam Version is released. Godspeed, Urists.
@@termitreter6545 5 years is an extreme exaggeration.. 5 years is how long it takes to make an entire game. Depending on team size, it needs like 6 months to a year for it to be ready for a full release in my opinion. It already has great bones, it just needs content now and polish.
@@Eventide215 Then you probably have very little experience with early access games, 5 years isnt anything special. Thats how long Rimworld took; Prison Architect was 3 years, Factorio 7. And 3D is usually more effort than 2D. Like im sorry to say it, but expecting 6 months is just naive. Thats the kind of optimisim that tons of people go into early access with, and then get really frustrated if the game takes an eternity to complete, if it ever happens. GM is a very barebones game right now, missing most of its features and very rough in the little it has. Completing such a game takes a long time.
@@termitreter6545 I see your point, however, anything can happen. That's why it's in early access; maybe this guy works non-stop for months on end testing everything or he could be working a few hours a day doing basic work. We don't know
"Oh Shia, if only you could know how much you influenced my life" And just like that ladies and gentlemen, we know what inspired the Zero to Hero Zomboid philosophical monologues.
It's oddly informative of the game too.. like his Rimworld videos and Zomboid videos surprisingly are very informative on how to play the games while being entertaining and odd lol
@@wateriswet9301 It's what got me back into Zomboid and got a friend into it as well. Though now we've just been waiting for this new update to get MP.. can't wait much longer.. lol
6:38 Plot twist: the sinkhole was providing ventilation to the colony, after plugging it they died in their sleep so Ambiguous had to reload an old save
Just because something was first, doesnt mean its the greatest there ever will be. Game's shoddy UI is a testament to this. LOTR fanboys all over again.
2 years on and the game has made decent progress, albeit a bit slow. It seems the complexity added by incorporating a multi-level system has prevented significant development of core mechanics/features, such as: - Flammability (hazards in general) - Cave generation - POIs - Workshop support - Mounted defenses - Colonist relationships - World Traversal - Imprisonment (necessary for accumulating extra pawns outside of random chance) - Debug mode (critical for fixing game breaking bugs, such as pawns disappearing) There are still several issues with the following: - Job priorities (e.g. choosing to mine a tile further away than the one next to them) - Combat (pawns have ~0.5s delay between executing commands) - Temperature (multi-story buildings turn into saunas during the summer) - Pathing/Spawning (the game regularly fails to check whether there are valid paths from the edge of the map to the settlement before spawning events) - Pathing/Jobs (pawns will still routinely get stuck in holes if given a blanket mine command) - Building/Priority (pawns will build multi-story buildings in a seemingly random order rather than layer by layer despite sufficient stability) - Enemy Raids (trebuchets are still ridiculously powerful, and still do not have a proper counter) It's a fun game for sure, but much like Rimworld it's a game that would benefit greatly from a modding community to keep the game alive.
Just embrace dwarf fortress UI bro, it's like the matrix, after a time you dont see numbers, only blonde dwarf, brunette goblin, zombie penguin's rotten right knee
Melons connect to floors and can be stood on. They provide cover and allow them to fire downward and to side. So place them sticking out one square from your wall for the best line of fire. (And have your archers stand ON them instead of behind them)
I do not regret buying this game, even though my pc is technically too weak for it. My only issue is that it crashes when I try to exit, otherwise it is literal perfection and I love it
A great way to counter trebuchet fire (aside from a pre-emptive strike) is to have pre-built towers connected by underground tunnels all around the map. That way, your archers can run to the nearest tower and take out the raiders before they can attack your settlement proper Edit: Also keep your hot stuff (smelters, smokehouses, etc) off of the same level as your food storage to prevent rot. (I like a two-level difference, but I play things safe)
I like your playthroughs of this so far. they seem like stress tests, to see how the game itself fares, rather than how you fare. the game looks interesting so far, if a bit rough
You promise you won't hurt me, yet right as you say that the second floor is four wide on the left and three wide on the right. It's the beds all over again.
I feel like I connect with your humor on a spiritual level AA lmao your euphoria at playing a colony managment game and thinking about dwarf fortresses updated UI had me dying with laughter
In dwarf fortress you can make a building out of unicorn soap and have a feast of prepared baboon organ meat and have fanciful clothes and accessories out of literally anything. I have heard elf bone is in this season.
Idk what it is, but I love the way you talk. It makes these videos 10x better than they already are. And you come out with this like Mahggeh and I am here for it.
Tip on the Root Cellar/Food Storage, from a player with more than 300 hours in game: Shelves hold 3 tiles worth of resources, and add to the _Shelf life_ of Food and more. Be sure to set the Priority level of Each Shelf appropriately to your needs. (Low to Very High) Keep at least 2 tiles width of un-mined ground, between the cooler and any heat generation. Do not place your _Cooler_ food storage directly above, below or next to any heat generating rooms, or Heat generating Work Stations like Kilns, Brasiers, Kitchens, etc. Minimum Best depth is 2 levels underground. Also place a door that goes into the Root Cellar to prevent loss of coolness. Ice blocks will help keep temperatures down through mid Summer. I place 4 to 6 Tiles worth along each wall off my root cellar.
It's crazy how I'm not a fan of these kinds games at ALL but watching you play them with your funny banter makes them WAY more of an enjoyable experience.
This makes me want to make a completely underground colony too, I could hold back on upgrading the walls past dirt until I can make bricks from all the clay harvested from digging and have a awesome little brick bunker
A great idea for defense would be setting up a hole beneath the ground layer and having attackers walk over it, causing it to break and leaving them stuck below, if such a thing can be done
@@TheOriganalPoppit it's a weird combo of dwarf fortress, banished, rimworld, and only does a little of each devs have definitely a good formula here but i'd like it to be more fleshed out as the development progresses since it's so similar to the others they'll have to be on top with their releases or people will forget about the game entirely
to avoid sink holes, build supports, seems obvious, but genuinly it seems walls can mostly only support roof 2 tiles away if you've dug under it so for going deeper it's optimal to dig forward or the same shape rooms the same spot
With food being easy preserved underground and easily spoiling (no other practical way low level) and the seige stuff, it encourages most parts or all of colony underground. Also saves on materials, just have wood floors with clay earth walls, unlike rimworld beauty does not matter.
1 year later, I have came back to prove to myself I can watch this video. I hate the unsymmetrical nature that you put in here and now it’s part of my homework from my therapist.. You are the definition of chaos.
I love how i found this video right after i started my own mole people game of going medieval, I ended up with 3 people having double passions with mining so i just said, Guess we're mole people now. i just built a weird tower next to a hole in the ground and went strait to mole people, and they haven't died yet! I'm a bit worried after watching this though, i may have to consider the possibility of sink holes now, many sink holes, i basically made an ant farm...with people...
I concur, Rimworld is the best entry-level game that is also deep enough to give skills and habits that translate to most other colony sim games, Dwarf Fortress included.
woah, gotta stand up in 4 hours for the most importand day of my life but this one is way more important edit: it went extremely well even with only two hours of sleep and without eating for the whole day! im hella exhausted but im getting the job!
Cannibal setting defaults to only cannibal food, you have to add other foods to it if you want them eating normal food when long pork is not available.
"I swear to god that one bed is the only mistake I'm going to make. Everything else will be really nice, you'll be really satisfied by the end of this video..." *counts blueprint tiles* 06:45
the merlons are actually machicolations, place a floor down and then place them on the outside so they can shoot straight down at people attacking the wall or door
I've been playing this game for a while now that I discovered a bunch of quirks with how Raids work in the game. For one, if up against a Trebuchet Raid, just have a colonist be out on the open where the raid can get to them easily on foot. They'll ditch their trebuchets to chase your colonist. Just don't hide your colonist in the settlement once they give chase since they will still go back to the Trebuchets when that happens. Up against an Archer Raid, do nothing. As long as you have walls to block line of sight and there's a locked entrance, they won't bother entering. Oddly enough this tanks performance on my PC. Normal Raids are easily counterable with bows if all your colonists have one and you can basically Rimworld it by kiting or making the path to your colonists hard to reach while having Archers shooting them. Another quirk about Raids I discovered, there is a chance a raid will immediately end regardless if your settlers got hurt or not if you save and load during the attack phase of a raid. The chances seems to increase the more casualties are inflicted on the raiders but no matter what, doing this will result in a Defeat pop up even without any casualties. Another quirk again is you can break Raider AI by saving and loading during the attack phase of a Raid making them stop attacking altogether if there is no unobstructed path leading towards any settler prior to loading. They'll just wander around the area they last ran to. So far I really like the game. Still has a lot of things yet to be added in order to match Vanilla Rimworld but for the most part it's pretty solid. Also Winter basically becomes a game of Frostpunk tbh.
I lost it at, "It's like Lunchables... If Lunchables were a war crime."
ua-cam.com/video/oLRuX4Dbq5c/v-deo.html
Wait is cannibalism a war crime
@@erikastockunaite5192 yes
If done to p.o.w.
They are a war crime.
"I'll dig all the way to Hell"
Me, a Dwarf Fortress player:
So shall he sow, so shall he reap...
Steam when?
I am a dwarf and I'm digging a hole digi digi hole
@@pedrolmlkzk "time is subjective"
i am so impatient i need the steam version now I might even buy a better cpu to run it faster
@@richardmoore5347 A group of dedicated Dwarf Fortress community members have already solved matter-energy conversion and has begun building a craft capable of going at the speed of light. Using general relativity, they shall time capsule themselves until Dwarf Fortress Steam Version is released.
Godspeed, Urists.
Saying "I have a mild severe concussion" is a pretty good sign that you have suffered a mild severe concussion
Glad to see this game is sticking around, it's definitely looking good
It really is!
Looks fine, but also like just another steam early access game thatll need like 5 years to be finished, as long as its not abandoned.
@@termitreter6545 5 years is an extreme exaggeration.. 5 years is how long it takes to make an entire game. Depending on team size, it needs like 6 months to a year for it to be ready for a full release in my opinion. It already has great bones, it just needs content now and polish.
@@Eventide215 Then you probably have very little experience with early access games, 5 years isnt anything special. Thats how long Rimworld took; Prison Architect was 3 years, Factorio 7. And 3D is usually more effort than 2D.
Like im sorry to say it, but expecting 6 months is just naive. Thats the kind of optimisim that tons of people go into early access with, and then get really frustrated if the game takes an eternity to complete, if it ever happens.
GM is a very barebones game right now, missing most of its features and very rough in the little it has. Completing such a game takes a long time.
@@termitreter6545 I see your point, however, anything can happen. That's why it's in early access; maybe this guy works non-stop for months on end testing everything or he could be working a few hours a day doing basic work. We don't know
I'm gonna like this for 'Titburst' alone, definitely going to buy the game too now.
I just hit like because it's AA... One of the best commentators out there rn
@@KapitainvonHass That buttery voice and nonstop philosophy... truly a masterpiece channel eh? 😙👌
@@miraflameglade yes
"How far are we digging?"
Far enough that the Geneva convention doesn't apply anymore.
lmao
Very bold of you to assume it applied in the first place.
I just imagine AA doing all of this in a bathrobe.
Great now I have the image of a muppet amphibian in a bathrobe stuck in my head
best vid he's done since the original kenshi days
@@zeddez3342 dont you mean, your blessed with that Image?
Whilst drinking an Irish coffee 😂
With a glass of wine
The fact you deliberately left in the sneeze says everything. This is by far my fav. gaming channel.
"It's like lunchables, if lunchables where a war crime"
~Ambiguous Amphibian, 2021
"Oh Shia, if only you could know how much you influenced my life"
And just like that ladies and gentlemen, we know what inspired the Zero to Hero Zomboid philosophical monologues.
what like shia lebouef
"I don't even have any opinions, I just enjoy"
And here we are, watching yet another colony of cannibals go about their tasks
not having any opinions, we just enjoy
"It seems like colonists have more fun in groups"
*field of dead bodies*
*grueling labor*
*digging graves in the freezing cold*
Looks like a real hoot
I really love this channel, your style of gameplay is just very entertaining to watch! Keep up the good work!
Thanks a ton!
It's oddly informative of the game too.. like his Rimworld videos and Zomboid videos surprisingly are very informative on how to play the games while being entertaining and odd lol
@@Eventide215 I'd say the zomboid ones are the most informative. I learned so many neat tricks / basics from his series.
@@wateriswet9301 It's what got me back into Zomboid and got a friend into it as well. Though now we've just been waiting for this new update to get MP.. can't wait much longer.. lol
Looked at the "sink hole" and all I saw was an accidental latrine.
This is my fvorite comment out of 200
Woe betide to those unpopular souls who sleep in the bedroom below it.🤣
6:38 Plot twist: the sinkhole was providing ventilation to the colony, after plugging it they died in their sleep so Ambiguous had to reload an old save
"he just scratched his back with a battering ram" XD shits too funny
To be honest, if someone was tall enough and strong enough to just scratch their back singlehandedly with a battering ram I'd be terrified.. lol
When dwarf fortress comes out on steam, I can't wait your videos playing it. It's the king of the genre, fitting for the poet king
I couldn't agree more, I am excited to see how he does with it. Let us hope that the game comes out before the turn of the century.
Just because something was first, doesnt mean its the greatest there ever will be. Game's shoddy UI is a testament to this.
LOTR fanboys all over again.
@@bronzejourney5784 Have you seen the steam version? The game's a masterpiece
@@bronzejourney5784bro steam version got normal ui
"it's just like lunchables, if lunchables were a warcrime"
legit lost it 🤣😂🤣
2 years on and the game has made decent progress, albeit a bit slow. It seems the complexity added by incorporating a multi-level system has prevented significant development of core mechanics/features, such as:
- Flammability (hazards in general)
- Cave generation
- POIs
- Workshop support
- Mounted defenses
- Colonist relationships
- World Traversal
- Imprisonment (necessary for accumulating extra pawns outside of random chance)
- Debug mode (critical for fixing game breaking bugs, such as pawns disappearing)
There are still several issues with the following:
- Job priorities (e.g. choosing to mine a tile further away than the one next to them)
- Combat (pawns have ~0.5s delay between executing commands)
- Temperature (multi-story buildings turn into saunas during the summer)
- Pathing/Spawning (the game regularly fails to check whether there are valid paths from the edge of the map to the settlement before spawning events)
- Pathing/Jobs (pawns will still routinely get stuck in holes if given a blanket mine command)
- Building/Priority (pawns will build multi-story buildings in a seemingly random order rather than layer by layer despite sufficient stability)
- Enemy Raids (trebuchets are still ridiculously powerful, and still do not have a proper counter)
It's a fun game for sure, but much like Rimworld it's a game that would benefit greatly from a modding community to keep the game alive.
That made me laugh, "Hey, Magge."
And there is our missing "Hello" :D
AA sounds like he's having so much fun playing this and i love it
"Hey Magge." Why did this make me crack up laughing every single time?! I love this channel so much.
Just embrace dwarf fortress UI bro, it's like the matrix, after a time you dont see numbers, only blonde dwarf, brunette goblin, zombie penguin's rotten right knee
The base looked really good at the end
Melons connect to floors and can be stood on. They provide cover and allow them to fire downward and to side. So place them sticking out one square from your wall for the best line of fire. (And have your archers stand ON them instead of behind them)
I do not regret buying this game, even though my pc is technically too weak for it. My only issue is that it crashes when I try to exit, otherwise it is literal perfection and I love it
A great way to counter trebuchet fire (aside from a pre-emptive strike) is to have pre-built towers connected by underground tunnels all around the map. That way, your archers can run to the nearest tower and take out the raiders before they can attack your settlement proper
Edit: Also keep your hot stuff (smelters, smokehouses, etc) off of the same level as your food storage to prevent rot. (I like a two-level difference, but I play things safe)
00:55 "In the future, humor will be randomly generated"
I like your playthroughs of this so far. they seem like stress tests, to see how the game itself fares, rather than how you fare. the game looks interesting so far, if a bit rough
6:40 Him saying he's not gonna make more mistakes
Me: seeing that the second floor has one half with 4 tiles, and the other half only has 3.
It's not a mistake if it's on purpose
I have mild case of seriously liking this kind of content.
You promise you won't hurt me, yet right as you say that the second floor is four wide on the left and three wide on the right. It's the beds all over again.
I feel like I connect with your humor on a spiritual level AA lmao your euphoria at playing a colony managment game and thinking about dwarf fortresses updated UI had me dying with laughter
9:33 I know when I want to relax, I love playing backgammon in a pitch black cave underground!
I still want to talk about how Spacebase DF-9 was a huge disappointment!
In dwarf fortress you can make a building out of unicorn soap and have a feast of prepared baboon organ meat and have fanciful clothes and accessories out of literally anything. I have heard elf bone is in this season.
Idk what it is, but I love the way you talk. It makes these videos 10x better than they already are. And you come out with this like Mahggeh and I am here for it.
Tip on the Root Cellar/Food Storage, from a player with more than 300 hours in game: Shelves hold 3 tiles worth of resources, and add to the _Shelf life_ of Food and more. Be sure to set the Priority level of Each Shelf appropriately to your needs. (Low to Very High)
Keep at least 2 tiles width of un-mined ground, between the cooler and any heat generation. Do not place your _Cooler_ food storage directly above, below or next to any heat generating rooms, or Heat generating Work Stations like Kilns, Brasiers, Kitchens, etc.
Minimum Best depth is 2 levels underground. Also place a door that goes into the Root Cellar to prevent loss of coolness.
Ice blocks will help keep temperatures down through mid Summer. I place 4 to 6 Tiles worth along each wall off my root cellar.
There's an impressive amount of "first"s here, congrats to you all!
Everything is about cannibalism with him 😂😂
He did one cannibal in the sea ice rimworld and now it's just a staple.. if he can be a cannibal he will be.. it's kinda creepy and I love it.
it is his mission to explore the depths of the human psyche
i fall asleep using ambiguous voice as a asmr
It's crazy how I'm not a fan of these kinds games at ALL but watching you play them with your funny banter makes them WAY more of an enjoyable experience.
I'd love to see more of Going Medieval
This makes me want to make a completely underground colony too, I could hold back on upgrading the walls past dirt until I can make bricks from all the clay harvested from digging and have a awesome little brick bunker
I haven't enjoyed someone's delivery this much since that Amazon shipment I had last week. I just love his way of speaking.
Anyone who just randomly says "I'm a good person. You'll see." is exactly the kind of person who would prosper in the medieval ages.
A great idea for defense would be setting up a hole beneath the ground layer and having attackers walk over it, causing it to break and leaving them stuck below, if such a thing can be done
Perhaps a creation of a going medieval 100 stat man would make a fun series
got the game myself and I think it definitely has potential, though it does still need some major polishing
It doesn't really do anything new in the genre, and likewise does not do anything better
@@TheOriganalPoppit it's a weird combo of dwarf fortress, banished, rimworld, and only does a little of each
devs have definitely a good formula here but i'd like it to be more fleshed out as the development progresses
since it's so similar to the others they'll have to be on top with their releases or people will forget about the game entirely
The hello zoom in gets me every single time
Your content is the *epitome* of evergreen content! I've been loving every second of the time I've spent binging your all of your videos! Thank you!
Somehow, AA has managed to build a base that is both an underground Rimworld colony and a Zomboid apartment building. Smashing!
Great content as always. I don't think anyone has mastered the narration art like AA has. Hope to see more of this game from him!
Well if memory serves me he has an English degree or something like it.
Roderick. What a complete man. A real man's man
Mild Concussion: *Serious*
Hmm yes, it's a like a case of dry water.
to avoid sink holes, build supports, seems obvious, but genuinly it seems walls can mostly only support roof 2 tiles away if you've dug under it so for going deeper it's optimal to dig forward or the same shape rooms the same spot
With food being easy preserved underground and easily spoiling (no other practical way low level) and the seige stuff, it encourages most parts or all of colony underground. Also saves on materials, just have wood floors with clay earth walls, unlike rimworld beauty does not matter.
Soon enough they'll make it matter.
Also some decorations make certain rooms, which provide buffs, so decorations aren't totally useless.
1 year later, I have came back to prove to myself I can watch this video. I hate the unsymmetrical nature that you put in here and now it’s part of my homework from my therapist.. You are the definition of chaos.
I'm sure he's flattered to be your therapist's homework for you😅
“The beds is my only mistake, I will leave the rest looking fine”
*leaves one side messed up*
I love how i found this video right after i started my own mole people game of going medieval, I ended up with 3 people having double passions with mining so i just said, Guess we're mole people now. i just built a weird tower next to a hole in the ground and went strait to mole people, and they haven't died yet!
I'm a bit worried after watching this though, i may have to consider the possibility of sink holes now, many sink holes, i basically made an ant farm...with people...
It's a really fun game to watch. I also have a huge soft spot for castles so it helps that's basically what everyone makes.
I concur, Rimworld is the best entry-level game that is also deep enough to give skills and habits that translate to most other colony sim games, Dwarf Fortress included.
But most importantly, he said "Hello" in the beginning. Finall watchable again.
This game has been getting a lot of new features, I recommend returning to it some day.
Geneva Convention? I think you mean the Geneva Suggestion, nothing like the smell of war "crimes" in the morning.
The irony that they’re all cannibals and the first attack was called a barbarian “snack”
don't let this series die
13:00 a mild concussion is a serious health problem ;)
woah, gotta stand up in 4 hours for the most importand day of my life but this one is way more important
edit: it went extremely well even with only two hours of sleep and without eating for the whole day! im hella exhausted but im getting the job!
go to sleep, dummy! this video will be here still!
Context
@@joshual9976 job interview for my dream job, in my dream city - after years of beeing without work, sometimes without home
@@Una_Ridlow cant get sleepsies, too much excitement
@@Jay-bz3df good shit
I feel like I should be worried that the thing that shocks me the most is the idea that Dwarf Fortress might get a UI upgrade
And QoL! Will be released in steam, w/ a tileset as well.
@@TheOriganalPoppit time is subjective
are you aware of the full steam release with mouse support, actual graphics AND a UI?
Idk why watching this is both entertaining and cathartic.
Every time I watch a video of yours, feel like I'm at church... Feeling that spirit.
Rip Roderic,
You may have been raiding us for our possessions, but little did we know you’d raid our hearts too.
20:05 , Hankin was called to war on a weekend. Left his clothes in the laundry area
"It's like Lunchables, if Lunchables were a war crime."
Welp... looks like I have to start an archive of AA's questionable quotes.
9:10 “It’s Euclidean… it’s perfect.”
Wait until Amphibian learns about nonEuclidean planes
“Mild Concussion: Serious”
Gonna use something like that the next time I need to call out from work
This game is as if Rimworld and Banished had a baby.
the fight with Roderic was probably my favorite part
20:04 this part got me in tears 😂😭
CDDA #4 video anytime in the near future ? Come on ambiguous make krugg proud
a mild concussion is a serious injury. That's why the mild concussion was serious
Cannibal setting defaults to only cannibal food, you have to add other foods to it if you want them eating normal food when long pork is not available.
Your voice sways between soothing and Christopher Walken and I appreciate it
Amphibian is getting drunker and drunker over videos XD
He said the thing!
Good.
You leaving the door open for all attackers was the funniest part.
"I swear to god that one bed is the only mistake I'm going to make. Everything else will be really nice, you'll be really satisfied by the end of this video..." *counts blueprint tiles* 06:45
My man out here playing Dwarf Fortress without the dwarfs
"... you wanna see more?"
Oh hell yes! This looks fantastic!
I hope you continue this colony, would love to see it
i think thats what are the support beams for, you can place them everywhere underground it doesnt take much space
I love his videos. I tend to rewatch his videos as his voice is soothing and helps me sleep
5:05 wakes. devours. sleeps again.
what a lad!
Do a part 2 I like it. Your soft tones sooth me electric box man.
Great, now I'm afraid to go to bed because that bed placement is going to haunt me.
the merlons are actually machicolations, place a floor down and then place them on the outside so they can shoot straight down at people attacking the wall or door
I've been playing this game for a while now that I discovered a bunch of quirks with how Raids work in the game.
For one, if up against a Trebuchet Raid, just have a colonist be out on the open where the raid can get to them easily on foot. They'll ditch their trebuchets to chase your colonist. Just don't hide your colonist in the settlement once they give chase since they will still go back to the Trebuchets when that happens.
Up against an Archer Raid, do nothing. As long as you have walls to block line of sight and there's a locked entrance, they won't bother entering. Oddly enough this tanks performance on my PC.
Normal Raids are easily counterable with bows if all your colonists have one and you can basically Rimworld it by kiting or making the path to your colonists hard to reach while having Archers shooting them.
Another quirk about Raids I discovered, there is a chance a raid will immediately end regardless if your settlers got hurt or not if you save and load during the attack phase of a raid. The chances seems to increase the more casualties are inflicted on the raiders but no matter what, doing this will result in a Defeat pop up even without any casualties.
Another quirk again is you can break Raider AI by saving and loading during the attack phase of a Raid making them stop attacking altogether if there is no unobstructed path leading towards any settler prior to loading. They'll just wander around the area they last ran to.
So far I really like the game. Still has a lot of things yet to be added in order to match Vanilla Rimworld but for the most part it's pretty solid. Also Winter basically becomes a game of Frostpunk tbh.
Also dont worry, I reported most of these as bugs and I don't really abuse these strats.
It if fun that, you can farm indoor or underground.
Put tons of heat source can warm the room and farm during winter!