Ashes of Creation Alpha Two Server Meshing Technology Preview

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  • Опубліковано 2 лип 2024
  • We are excited to give you an in-depth preview of our server meshing technology in Ashes of Creation!
    Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
    💬 If you have any feedback on what was shown, please share it with us over on our Forums!
    - For Server Meshing Technology Feedback forums.ashesofcreation.com/di...
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КОМЕНТАРІ • 663

  • @stevenjsharif
    @stevenjsharif Місяць тому +381

    My friends, THANK YOU for tuning in to today’s development update. We are cloooooose to A2 coming!!🎉 Today’s showcase was the most technically oriented we’ve ever done, and it’s all in an effort to share with our glorious audience what exactly goes into making Ashes and what is being tested in A2. I know these kinds of updates aren’t as sexy as pure unadulterated gameplay, but they are important and I am excited to get your feedback on what you saw and heard today. We will be announcing the A2 start date at the end of this month, and we have begun sending out test invites to A1 users. Stay tuned for more updates ❤🎉

    • @Hat_Uncle
      @Hat_Uncle Місяць тому +8

      Thank YOU. I really needed to hear this today. It made it a solid reality, rather than a speculative conjecture.
      I had hope for years, even put a pin in A2 being Sept. 30th, 2024 three years ago, but this showcase showed me Dedicated Thoughtful Designers who have Talent, not just passion.
      Kudos.

    • @blackhorde22
      @blackhorde22 Місяць тому +4

      If this comes out, you would have the most Adv MMORPG on market.
      See you all in A2, can't wait.

    • @Crown.A
      @Crown.A Місяць тому +2

      Thank you to this awesome networking team who is pushing the envelope!!!

    • @mackwilliams8534
      @mackwilliams8534 Місяць тому +3

      Amazing what your team has been able to achieve thus far. A lot of bigger studios struggling to get even close to where you guys are right now.

    • @BigJohn280
      @BigJohn280 Місяць тому +3

      It's really cool to get an insight on the technical aspects. I'm in software development so seeing and getting an explanation of the architecture and networking, industry terms and lingo makes me want to know more about those topics.

  • @tangent369
    @tangent369 Місяць тому +269

    Possibly the best update yet, it shows the labor and genius behind this project. Your teams level of commitment and creativity is amazing!

    • @TurboGlenn
      @TurboGlenn Місяць тому +2

      I agree! Most exciting yet. Paused a movie to watch this. Very important tech for quality experience.

    • @ImasterIIchiefI
      @ImasterIIchiefI Місяць тому +1

      Star citizen invented the tech. tho

    • @eLISikcz
      @eLISikcz Місяць тому

      @@ImasterIIchiefI Star Citizen has dynamic griding?

    • @tangent369
      @tangent369 Місяць тому

      @@eLISikczexactly

    • @tangent369
      @tangent369 Місяць тому +1

      @@ImasterIIchiefIwe are all aware of what star citizen has tried to do, but as they say if you watch the update many people have tried to achieve this but their approach is novel.

  • @moireldsc
    @moireldsc Місяць тому +104

    As someone who currently works in networking and is studying for the CCNA but also has a deep love of video games, especially MMOs, thank you so much for making a video like this! It inspires me to continue down this path with hopes of one day working on a team doing something as innovative as you all are with networking in the gaming industry!

    • @amdownzintel
      @amdownzintel Місяць тому

      If you haven't downloaded Cisco Packet Tracer yet you should. It's free and will help a lot with your CCNA

    • @jonneymendoza
      @jonneymendoza Місяць тому +8

      Watch the server meshing panel from CIG for star citizen for more info on this subject

    • @XirevWoW
      @XirevWoW Місяць тому +1

      As someone who has done a computer networking university program, I know a lot of networking people don't like to code, but this kind of thing heavily uses coding to make it happen. So if you haven't already, start learning to code.

    • @jonneymendoza
      @jonneymendoza 29 днів тому

      @@XirevWoW no need to learn coding. Just use chat gpt to help code stuff lol

    • @AshesofCreation
      @AshesofCreation  26 днів тому +2

      We are so glad to have helped inspire you! 🥰💖

  • @eusouramiro
    @eusouramiro Місяць тому +181

    After Star Citizen this is the first time I've heard people actually giving a the importance that server meshing deserves in online multiplayer gaming, congrats!

    • @criticalchai
      @criticalchai Місяць тому +10

      I think a lot more companies are going to start getting into server meshing. Glad other companies are taking up this tech.

    • @spgaming1272
      @spgaming1272 Місяць тому +3

      I hope that VR gets some love as well although we dont currently have the hardware needed for an full fledged mmo

    • @chefdougy
      @chefdougy Місяць тому +2

      ROFLMAO HOW MUCH HAVE YOU LOST ON STAR CITIZEN?

    • @eusouramiro
      @eusouramiro Місяць тому

      @@chefdougy lost? What do you mean? I paid U$45 for the initial package in 2017 and another 15 dollars recently to upgrade my ship. Star citizen is going to revolutionize gaming as we know it. Watch their latest video on server meshing, incredible stuff.

    • @eusouramiro
      @eusouramiro Місяць тому

      ​@@chefdougy what do you mean lost? I bought the starter package for 45 dollars in 2017 and recently payed like 15 bucks to upgrade my ship. The game has huge potential and can change gaming as we know it. Watch their most recent video on server meshing, incredible stuff.

  • @hagaiak
    @hagaiak Місяць тому +147

    As a long-time software engineer myself, it is very cool to hear the Ashes dev team showcase these things.
    I have to say the server architecture you came up with seems great, and I have nothing but admiration for you all! Cheers!

    • @ROACH123_
      @ROACH123_ Місяць тому +6

      pretty sure start citizen is doing something very similar to this, perhaps some cross-pollination of ideas from these devs could benefit both games

    • @BaxxyNut
      @BaxxyNut Місяць тому +2

      As a senior computer science undergrad, it was super cool to hear about this type of thing

    • @malborboss
      @malborboss Місяць тому +1

      Same. I wish they were hiring remotely as I'm not from US. Sounds like a really interesting problem to work on.

    • @whatswithyous
      @whatswithyous 29 днів тому +1

      @@ROACH123_ so?

    • @ROACH123_
      @ROACH123_ 29 днів тому

      @@whatswithyous ?

  • @FearHype
    @FearHype Місяць тому +49

    Really looking forward to this tech being implemented before Alpha 2 launch later this Quarter!

  • @escarretada
    @escarretada Місяць тому +135

    This is what is calling pushing mmorpg forward finally some devs with balls

    • @yous2244
      @yous2244 29 днів тому +2

      *Called 🤓

    • @samchu9060
      @samchu9060 28 днів тому +2

      Star citizen invented the tech tho

    • @ratmanblackgrew7846
      @ratmanblackgrew7846 26 днів тому

      @@samchu9060 who cares whitch invent whitch... at the end of the day when you gonna play in your room do you think someone will give a flying fuck about tech and how hard it is to pull it off for mmorpg to be right in real time scale for players to fight ??? be serious now... nobady gives a shit. Kuddos for who succes not for who was first...

    • @samchu9060
      @samchu9060 26 днів тому

      @@ratmanblackgrew7846 yes i do care. Star citizend developed it and tested it and also had success. I just say credit where credit is due. Would you like it if someone gets recognition for something YOU did?

    • @samchu9060
      @samchu9060 26 днів тому +3

      @@ratmanblackgrew7846 and star citized also had success. Its also real time battles. On a much bigger scale too. Inform yourself first before commenting such disrespectful stuff

  • @s0cc3r4li7e
    @s0cc3r4li7e Місяць тому +35

    Crazy effort on taking the complex system 1:09:44 and moving from single threaded processor of the replication graph to multi threaded. I'd be curious to see the debug ability and tools setup to deal with the complexity of that level of system when the 40k/tick worst case scenario is pushed. Props from a fan watching from the side!

  • @PoisonTaco
    @PoisonTaco Місяць тому +11

    I'm mainly from the Star Citizen community. So it's exciting to see that your studio is also achieving very similar technology that we're seeing from Cloud Imperium Games. I don't have enough hours in the day to be passionate about two big and ambitious MMO projects. But I still want to support Ashes, wish the folks at Intrepid all the best and I really hope your hard work and dedication to the project pay off. I also want to see backers for Ashes get a well deserved win.
    Hats off to everyone. Let's be happy for how our games are finally coming together!

  • @benjizdavis8157
    @benjizdavis8157 Місяць тому +12

    Finnaly ! SC did it, you did it. I hope both project will have a lot of sucess. Its crazy to know today only Indy devs have balls to make new tech like this.

  • @sergelysak
    @sergelysak Місяць тому +21

    I'm a developer, but I've never worked on any gaming projects. The most mind blowing thing to me actually, is that this isn't what is already standard in the industry. I imagined that these server meshing type structures is already how MMOs are created.
    I don't mean to downplay this in any way. If this isn't how things have already been done, then it still makes your team's effort to create this a huge undertaking. You can imagine these structures on a high level, but implementing them, especially as a frontier, is very impressive. Thank you for doing this work, it will push gaming standard forward, we gamers benefit from this greatly.

    • @Tylru
      @Tylru Місяць тому +8

      Server meshing is a very new (relatively speaking) technique. Until this, generally speaking, each area of the world would be a separate server and you could only see and interact with people within your server. When you reach the border of that server you would either get a loading screen, or all of the people you're leaving behind as you cross the border would immediately disappear and the new server's population would appear.
      This sort of tech is starting to take hold, but it is VERY complicated to build and most established game engines have not yet provided systems like this out of the box - So it means the developers of each game individually have to figure it out themselves and build something unique from scratch.

    • @sergelysak
      @sergelysak Місяць тому

      @Tylru So I've now learned. I just watched a video on Starfield working on this too.
      Always assumed that this tech was a necessity for MMOs from the get go. Seeing the incredible innovations in graphics lately, I thought similar occurred in other systems that are more behind the scenes.

    • @micahthedutch
      @micahthedutch Місяць тому +1

      ATLAS is an open world survival sandbox game that started to play with this and would let you self-host the servers. It was really cool being able to run multiple instances of the game at home and see this kind of scaling live, even if in a very rudimentary state.
      So cool to see this modern evolution.

    • @whyareless
      @whyareless Місяць тому +1

      @@sergelysak I believe you meant to say Star Citizen, and not Starfield haha

    • @sergelysak
      @sergelysak Місяць тому +4

      @@whyareless lol, yes.

  • @ZephyrorOG
    @ZephyrorOG Місяць тому +111

    You'll have to pardon my language due to excitement Steven, but this is simply f*cking insane.
    I am extremely proud of your vision and perseverance.
    For all the hard work, thank you Intrepid.

    • @Brealmeidaa
      @Brealmeidaa Місяць тому +3

      As a dev myself, its really interesting the concept that they created to solve the server issue. And its a lasting long issue, almost all massive mmos suffered with this. Wow, ragnarok online, line age 2, mu, every one had massive lag-spikes and almost a no-go by today standards of "playable". Even something like new world, that had one of the most powerful network infra-estructures companies in the world behind it, coulnd handle almost 1 milion players online.
      They're literraly changing the insane out-dated approach of "more processing power equals more players" what was impossible to measure how many you will actually have at launch, thus being always a matter of: "waiting for servers to be at 100% capacity" to address the issue, wich is extremely innefective.
      Its really simple and clever how proxies will just "simulate" an action without overloading the base server. I hope it works as they plan, its a huge step.

  • @Liq38
    @Liq38 Місяць тому +7

    you had me at no layering...so excited to be a part of this world youre building.

  • @13Dread
    @13Dread Місяць тому +3

    I am really aware of the intricacies and problems network stacks give to projects of this size. My most sincere CONGRATS to the smart heads working in the server meshing under UE5. You have achieved what can be considered state-of-the-art in terms of connecting massive amounts of actors with manageable latency. Again, congrats.

  • @matzemania4416
    @matzemania4416 Місяць тому +6

    Cool that this will be implemented in AoC!
    Its one of the coolest parts of Star Citiezen and to see that now another developer is also getting the importance of this tecnologie is awesome!
    This will be one of a kinde Fantasy MMORPG!

  • @samblanton9010
    @samblanton9010 Місяць тому +3

    Stuff like this is very indicative of you guys’ willingness to stick to your original vision, much more so than saying you will or even showing progress in gameplay and design. The fact that you encountered a seemingly insurmountable problem that all mmo devs face and, because it is in the way of your goal, decide to tackle it with groundbreaking technology solutions shows how dedicated your company is to delivering what you originally intended to create. I’m looking forward to seeing what else you can accomplish.

  • @Crown.A
    @Crown.A Місяць тому +46

    Is it the most exciting? No.
    Is it the most important thing for a massive scale MMO that most games can’t overcome? Sure. Very exciting to hear about what yall are working on.

    • @HardHeavySTYLE
      @HardHeavySTYLE Місяць тому +5

      It's very exciting!
      You have never encountered network problems in MMORPGs, unless the network issue is the most important aspect for you in any game.
      Any most ingenious and beautiful game always breaks down about problems with the network, and it was this question that was the most exciting and important for any seasoned mmorpg fan. For me personally, this stream caused many more positive emotions than any other.

    • @capcorgiTV
      @capcorgiTV 27 днів тому

      I disagree, thiis CRAZY exciting

  • @brayden43
    @brayden43 Місяць тому +21

    With Alpha 2 coming up, I'd love to get more input next stream on what you want feedback/bug reporting on once we're in game. Do you want us to report every little misaligned tree and rock or do you want focused feedback on systems and larger bugs?

    • @AshesofCreation
      @AshesofCreation  Місяць тому +16

      We will share more information about what info we are looking for as we get closer toward the testing period so please stay tuned!

    • @Touchin-Grass
      @Touchin-Grass Місяць тому +2

      ​@AshesofCreation I cannot wait to test A2. I will be giving detailed feedback, I want this game to succeed!

    • @kevhatfield3444
      @kevhatfield3444 Місяць тому

      @@Touchin-Grassyeah I have been following this since the beginning. I am beyond excited for this and Dune. I just wish I could get in to test ughhhhh

  • @runescapeppl41
    @runescapeppl41 Місяць тому +8

    I was really hoping you would follow CIG in this tech, truly amazingly, good job guys.

    • @hapticsvideodrome5785
      @hapticsvideodrome5785 13 годин тому

      actually, it's quite similar to what they do, dymamic gridding is dynamic server meshing. they have the same problems.

  • @cnc-khronus
    @cnc-khronus Місяць тому +13

    Looking really great. Can't wait to be a part of Alpha 2.

  • @ohihassan693
    @ohihassan693 Місяць тому +1

    I cant help but notice how the devs explaining these tech things really into it, its like an inventor explain his exciting new invention to others.

  • @WherearetheWMD
    @WherearetheWMD Місяць тому +1

    great stuff, thanks for showing where you're at and the details behind the scenes ! Rooting for you as you keep pushing the boundaries for the genre

  • @Metroiidd
    @Metroiidd Місяць тому +3

    Awesome job. Great to hear from the engineering team as they are the wizards behind the scene. I work in Business operations in tech, but I always make sure to befriend and get to know the engineers and devs at my companies. Nothing but the utmost respect and admiration for these folks. Glad you were able to spotlight your teams work Steven. Well done.

  • @Apok_Alyptik
    @Apok_Alyptik Місяць тому +4

    When I learned about server meshing last year I was hoping you would be implementing it, hope everything goes well the team sounds very proud of their work.

  • @iurykrieger
    @iurykrieger Місяць тому +7

    As a backend software engineer, I simply could not be prouder of what Intrepid Team have accomplished.
    Phenomenal and unprecedented work! This changes not just this game but the whole game development industry! 🎉

  • @sticqeno288
    @sticqeno288 Місяць тому +1

    The level of detail continues to amaze me. I'm truly grateful to witness this project come to life.

  • @rdk3j343
    @rdk3j343 Місяць тому +1

    I'm an ISP network engineer and I'm glad to finally hear about the network concepts for this type of game. I've always been curious about it since I was a kid. I get the impression gamers rarely consider "what's sitting under the hood". Previews like these show the scale of the project. It must impress any listener. I appreciate and hope for more of these types of techy presentations

  • @rollinra8668
    @rollinra8668 19 днів тому

    These dev updates in addition to the transparency of the long/arduous process of creating a fully realized MMO is a breath of fresh air. Keep up the good work! I believe in you guys.

  • @RyukoKasei
    @RyukoKasei Місяць тому

    More of this please! It has been a blast to learn more about the details and understand the tech a bit more. :)

  • @SheldonBroyles
    @SheldonBroyles Місяць тому

    Seeing how you guys break everything down and how the servers work vs other games is so interesting thanks for being so clear❤

  • @xGhrinzz
    @xGhrinzz Місяць тому

    You guys are doing great work, thanks for giving us a peek through the window of this VERY complex development process.

  • @ViggoH
    @ViggoH Місяць тому +1

    Loving this insight to the Creation of Ashes :D Thank you all so much for giving us all these updates every month! 🙌

  • @crazy_mikee
    @crazy_mikee Місяць тому +2

    cant wait to dive into alpha 2, awesome progress these past few years

  • @NorthFreeze
    @NorthFreeze Місяць тому +2

    I love the passion you can hear from them. Even with something as technical as networking. You can tell they just want to make a good game. High hopes for this one.

  • @CatSnievans
    @CatSnievans Місяць тому +2

    Absolutely awesome, was looking forward to this and loved every bit of it!

  • @Creepy-Girl
    @Creepy-Girl Місяць тому +12

    Star Citizen and Ashes of Creation paving the way forward to next gen MMORPG's.

  • @JohnnyJaxmusic
    @JohnnyJaxmusic Місяць тому +4

    Another video yay! Was afraid you weren’t posting this month

  • @MyMastergamer
    @MyMastergamer 26 днів тому

    I'm so delighted that the hardwork of people in the backend are getting their HUGELY deserved limelight.
    This is seriously amazing stuff, thank you!!!!!

  • @t-f9733
    @t-f9733 Місяць тому

    This techtalk felt like you guys were droping a bomb!
    This Showcase was so amazing thanks to your whole team and thanks so much for sharing this with us!

  • @BirthrightGaming
    @BirthrightGaming Місяць тому +1

    This has to be my favorite livestream to date!
    You can tell the enthusiasm in Hunter and Anton's voices as they describe the task set before them, and the myriad ways you all are planning to resolve those tasks.
    I for one am a huge fan of seeing the behind-the-scenes of the technology and overall game design. Like Steven has said, it does alot to inspire folks like myself to pursue education, careers or hobbies in the CompSci world.
    What you guys are doing at Intrepid is some amazing, boundary pushing stuff. I am excited to continue following yall's Journey with AoC, and am equally hyped to get to playtest these features myself in the upcoming Alpha 2.
    Godspeed Intrepid Warriors, and may the winds of Verra continue to fill your sails as you bolster through these uncharted waters 🫡

  • @Airsuprem
    @Airsuprem Місяць тому

    this presentation made me being a fan of the entire dev team. networking/performance is so important. thanks for the deeper view behind some of your systems.

  • @evilsa1nt
    @evilsa1nt Місяць тому

    As a senior systems engineer (albeit not working on problems as complex as MMOs), this is eye-opening and I'm happily nerding out. Can't wait for Alpha 2!

  • @iKnyx
    @iKnyx Місяць тому

    "Mindblowned", I'm glad I am familiarized with the terminology shared today and It was a pleasure to hear such professionals "teach" and explain all this advances in Gaming Network.

  • @tenshi414
    @tenshi414 Місяць тому +3

    I tell everyone i know that even thinks about gaming about this game, cannot be hyped more about the future of this project!

  • @khelron114
    @khelron114 Місяць тому

    Absolutely incredible presentation. I don't come from a CS background, but I thoroughly enjoyed learning about all the backend development intricacies you guys went over. This kind of presentation gives people a bigger sense of respect and adoration for all the hard work that goes into the making of the games we love to play. Thanks to the whole team for everything you guys do! Very excited for Alpha 2 and beyond!

  • @Alpha_Sigma01
    @Alpha_Sigma01 Місяць тому +1

    My geek meter topped out watching this update 😂 I loved it ❤ thnx Intrepid!

  • @R4L14N
    @R4L14N Місяць тому +1

    i really enjoyed this video. i love peaking behind the veil and seeing what causes the problems we've all experienced, why they happen and what to do to fix them. i had no idea this many aspects went into networking, like one of you mentioned "the client doesnt care how it works, just that it does work" and i was that 'client' for a while.
    World of Warcraft: Legion was when i started noticing things like server meshing and sharding, and ive gotta say that is a terrible experience. One moment your roaming with a group of alliance players and you turn around and suddenly they are all gone and the Horde chases you down, cos you were sharded... im super happy that you guys managed what you did, the infectious joy you guys are displaying having overcome these obstacles to provide the best experience for your players is heart-warming. Thank you guys for all your hard work.
    I hope you guys are ready, cos what you're doing is raising the bar that all other mmo's are gonna be compared to.

  • @Dannnneh
    @Dannnneh 26 днів тому +1

    Very interested in tech-talks like this. Great job!

  • @prahladaz7296
    @prahladaz7296 Місяць тому

    Brilliant !
    Great thanks to all the brains behind the meshing tech!

  • @omerzakay2051
    @omerzakay2051 Місяць тому

    What an incredible presentation. Thank you guys for sharing your technical progress -- it's really inspiring!

  • @felipepenha3556
    @felipepenha3556 Місяць тому +1

    I really LOVE to see this kind of presentation, as I saw in the comments there is a bunch of people that work with technology like me who work as QA, it's sooo cool to see what's happening "behind the scene" and what the DEVS are thinking during the development! Keep doing the hard work guys, back-end and server's architecture are art and it's hard to understand and appreciate, this is way it's so nice and important to see this kind chapter of development!

  • @Hazels_
    @Hazels_ Місяць тому

    This is amazing content and Steven and his team does a fantastic job showcasing it. Look forward to the next video

  • @micahthedutch
    @micahthedutch Місяць тому

    This was a fantastic glimpse into the depth of what you guys are creating with AoC. Super cool to see the thought and innovation and even the depth you have gone to enable debugging for your teams to continue improvements and maintain stability.

  • @MaxDemonov
    @MaxDemonov Місяць тому

    the most technical update managed to deliver also (for me) best combat footage ever , thank you !

  • @frykman_iam
    @frykman_iam Місяць тому +1

    This is so interresting, i knew i should have educated myself into game development yet i did not. I admire these bright minds and looking forward to immerse myself in this world you creating

    • @frykman_iam
      @frykman_iam Місяць тому

      A question though, will there be one congested starter area or will there be several different ones? Sorry if i missed the answer in the video

  • @islingrelda
    @islingrelda Місяць тому +2

    Well I feel like I'm watching Star Citizen translated to Fantasy MMORPG here. Great stuff.

  • @ondrejmarek1980
    @ondrejmarek1980 29 днів тому

    kudos for shining a spotlight on the unsung heroes of this niche genre - backend devs - it's engineering in it's purest form and very rewarding when you get stuff working .. wish there was a channel dedicated to this - peeking behind the curtain how stuff like this is really made for other games too

  • @NatroSelection
    @NatroSelection 28 днів тому

    Congrats on what you have been able to achieve with this age old problem! I'm thoroughly impressed with what you have implemented here. Love these deep dives into the technical aspects of game development. Its not normally talked about and I thank you for being willing and able to dive deep into these topics.

  • @johnyavenue5314
    @johnyavenue5314 28 днів тому

    Thank you, I've been looking for this for some time 🤗

  • @itz_pepe
    @itz_pepe Місяць тому

    I just love the tech sneak peeks like this ( ... I'm somewhat of a software engineer myself too for the past 20 years ...). IMHO, one of the best if not the best streams :)

  • @kuzgun437
    @kuzgun437 Місяць тому +1

    in every update we say that it was the best update so far. Keep it up guys!

  • @Crozz22
    @Crozz22 Місяць тому

    This kind of technical video is exactly the stuff that gets me interested in a game, because a game needs a solid foundation to be successful.

  • @AshenWolf0127
    @AshenWolf0127 15 днів тому

    With every single one of these updates, I wish I have chosen a different engine all these years back. Great work guys!

  • @garm7506
    @garm7506 Місяць тому

    This is incredible! I really liked this technical talk. You are pushing current technology forward to make this project possible. Thanks to all the people at Intrepid Studios.

  • @Legendaryplaya
    @Legendaryplaya Місяць тому

    This was awesome. I hope you will publish more documentation on how this was implemented. How you got multi-threaded working is really interesting!

  • @ProtofhumanRoM
    @ProtofhumanRoM 27 днів тому

    I really enjoyed this type of content. Hopefully you will continue with these

  • @copperclawz
    @copperclawz 29 днів тому

    Some very impressive things here. If you can get it done, and we all hope you do, it will change the industry forever. Keep on keeping on.

  • @repsejnworb
    @repsejnworb Місяць тому

    I LOVE YOU for doing this.
    The lowlevel "talks" are the best!
    I know and understand the community is mixed and wants/understands different things, but I really love that you give us who are interested in the technical lowlevel parts something!
    This is more meaty than some GDC talks given by other companies !
    Love you

  • @WasabithePom
    @WasabithePom Місяць тому

    A very nice technical stream; thank you!

  • @veil1792
    @veil1792 Місяць тому +6

    *They grow up so fast!*
    🥰

  • @DEItsOkray
    @DEItsOkray Місяць тому

    My favorite presentation so far I think. Lol. Amazing work

  • @WingTzu343
    @WingTzu343 Місяць тому

    This honestly reminds me of a GDC talk and that makes me so happy. THIS is the stuff I love to see from the Ashes team. THIS single video has made me so much more excited to dive into Ashes. Hell yeah guys awesome work!

  • @maxelcomrade
    @maxelcomrade Місяць тому

    To be fair, don't be afraid to do these types of insights. It is so interesting as a player, but also invaluable as a developer. You are basically pushing the industry forward, with the game's design, technology and marketing. Love you guys ♥

  • @DeadLikeMeJ
    @DeadLikeMeJ Місяць тому

    awesome stream ! it's always incredible to see passionate devs share and talk about what they bring into life with passion and talent, well done on this !

  • @KHRON3434
    @KHRON3434 Місяць тому

    Please give us more updates like this. This type of content gives us real insight into the project's depth and reassures fans who actually believe in this project. This isn't just a bunch of UE5 assets floating around as some suggest.

  • @FreeFlyer3
    @FreeFlyer3 27 днів тому

    That was really awesome and as a career tech nerd this was probably one of the top 3 streams for me along with caravans & node wars :)

  • @psylas5880
    @psylas5880 Місяць тому

    I really enjoyed this presentation, as somebody who really doesn't have a strong understanding of server architecture. I found the explanations absolutely fascinating - and hearing that intrepid has put resources into developing cutting edge, proprietary methods of approaching this issue is very encouraging. Good work guys.

  • @Solvyx
    @Solvyx Місяць тому

    Overjoyed you're taking on server meshing as an important endeavour. should be a world of fun and hoping for ultimately a smooth and fluid experience.

  • @mourbonaventure7475
    @mourbonaventure7475 Місяць тому +2

    I've downloaded this video and I am gonna use all these secrets to make my own game. Thanks!!! Suckers!!!

  • @andrearsenault7284
    @andrearsenault7284 27 днів тому

    Great to see this kind of knowledge sharing. We did some similar work with with DC Universe Online's server architecture back in the day but your dynamic server gridding and multi-threaded replication takes it to the next level!

  • @guardianlamb9962
    @guardianlamb9962 27 днів тому +1

    PLEASE FOR GODSAKE, add video chapters especially when it is hour long. It will make it so much easier for ur average person to follow along properly

  • @joeoverton1628
    @joeoverton1628 24 дні тому

    Absolutely amazing video. It's so incredibly interesting to get such an in-depth look at the kind of technology that is needed to make such an ambitious project work. Hopefully we get more updates like in the future

  • @Schmitzerize1992
    @Schmitzerize1992 Місяць тому

    Awesome video. You explained it pretty good and the visuals were great for the understanding. Also the Music and the volume of the music was perfect. Pretty chill vibes. Good job everyone!

  • @true.is.around
    @true.is.around Місяць тому +7

    server boundaries may be partially fenced, mountains-rivers, etc. in the game world to reduce interactions in the space between servers and move the game to a given server.
    -party buffs, party exp bonus, party loot bonus.8 ppl party.

    • @YeetMeDaddy
      @YeetMeDaddy Місяць тому

      It would help, but would also bring other issues to the table. To start off you may think on how the map is split to be distributed across all the servers and how X and Y coordinates work so you can tell where one server starts and the other ends. You would basically have two approaches:
      1. Draw squares or rectangles and then assign them 4 coordinates (one for each corner) as a reference, and say to the algorithm responsible for creating a server something like "from coordinate 1 to 2, draw a line" so it can easily create that squared boundary or;
      2. Draw those borders around the assets inconsistently (e.g. without a "cornered" geometric form).
      Now, the problems are:
      - In case #1 you would need to place assets that you simply can't go over (like walls, boulders, canyons and mountains) in a squared pattern around each server, which would basically fuck up your landscape and turn into something very ugly and uninsteresting very quickly;
      - In case #2 you could create the landscape as you want, but since you cannot easily calculate the coordinates using references (corners) you would need to calculate and store each one of the X and Y values across all the border extension in order to draw an irregular border and thus, create an irregular shaped server.
      Considering only these two cases (which are probably not the only ones) it is way easier to just go with a squared-pattern server and work out how to optmize the server transfer itself, specially when we think about resilience e.g. how quickly a faulty server can go down and then up again.

    • @WingTzu343
      @WingTzu343 Місяць тому

      Perhaps, but I don't think it'll be that simple because of their dynamic gridding tech. That's what's sort of insane about their solution is that those boundaries aren't static. They shift based on where the demand/load is located.
      Because of that, they're having to ensure server boundaries just don't cause those problems in the first place. Otherwise, yeah that'll be a limitation as to how exactly they can slice up their servers which could interestingly influence map design.

    • @Hzuuuu
      @Hzuuuu Місяць тому

      ​@@YeetMeDaddy My biggest concern as as to how they're going to implement dynamic gridding is the fact that the game world landscape itself is dynamic. The landscapes changes depending on player activities. No one Realm can be the same as the location of player activities will affect the location of the landscape changes. The world goes from barren to be filled with player triggered advancements from camps to villages to metropolis. Again, their location isn't static either. It can be coastal, on the mountains, in flatlands, etc.
      Your first solution is a lot more likely. From what I understand, the way they're talking it seems that their approach will depend heavily on the replicators being able to transfer authorities as seamlessly and fast as possible. Your 2nd solution sounds like a very impossible approach considering the dynamic nature of the game's world.

  • @murilonuud2110
    @murilonuud2110 27 днів тому

    Congrats! for everybody!! The best team!!!

  • @12flare
    @12flare Місяць тому

    This was an incredible presentation, and I can confidently say that I've never been so hyped about a technical preview before. Thank you for continuing to push boundaries, I can't wait to see what you've achieved when we get to play the game.😍

  • @dilanovich
    @dilanovich Місяць тому

    I am making a small game in my spare time as a self-taught coder, and though I'm not nearly close to understanding technical level of complexity this team is implementing, it is still fascinating seeing the kinds of problems they're facing and the solutions they have to think of. Definitely a cool stream so thanks for sharing!

  • @austindalton2714
    @austindalton2714 Місяць тому

    Love the detailed video, I am a programmer and thus loved the depth

  • @lokomokoyo
    @lokomokoyo 29 днів тому

    Great work! Love peeking under the hood a bit.

  • @Skullarious
    @Skullarious Місяць тому

    This was awesome. Hope you do more of these.

  • @christianteinholt4317
    @christianteinholt4317 Місяць тому

    You guys are mad lads!
    I love it.. Thank you!

  • @oreillyfacter
    @oreillyfacter Місяць тому

    It is really great to see under the hood. Thanks!

  • @KillswitchGMR
    @KillswitchGMR Місяць тому

    All I can say is thank you for all your hard work. Thank you for caring for the community and about making a good game.

  • @MrStrats
    @MrStrats Місяць тому

    This was awesome. I'm a data dev, but not in game design, and I was able to mostly understand with no issue. Well explained, and it felt honest and genuine. I applaud your team for attempting to be innovative with such an integral part of the function of the MMO and, of course, for sharing it with us.

  • @TAC0o1
    @TAC0o1 Місяць тому

    Loved this update, I am learning to work with AWS for my job and this felt like combining my job with my gaming passion. Thanks!

  • @SleePokeR
    @SleePokeR Місяць тому +1

    As a software engineer, who was only making web services in Java for a few years, I can only say this: Thanks for skyrocketing my impostor syndrome to the moon! 🤣
    Jokes aside, extremely interesting video! Sounds like you are solving really difficult problems and have a strong and professional team, who's capable to not just use the engine, but create innovative solutions by themselves. Wish you success and less bugs during dynamic grid system implementation!

  • @mrplague9881
    @mrplague9881 Місяць тому

    This was a very interesting breakdown of the networking systems for Ashes of Creation. Did a very good job of describing very complex system to all of us plebs. :)

  • @piotrs1111
    @piotrs1111 Місяць тому

    Thank you! This stuff was something I was looking forward for a long time. Not only pretty visuals common for unreal engine games but the insight to the backend. In last few years there were few MMO games based on unreal enginge but failed due to the unability to sustain large scale player interactions. Seeing your focus and dedication to this area gives me hope for Ashes. Good job, keep it going!

  • @penguinmonk7661
    @penguinmonk7661 Місяць тому

    I am so hyped to watch this after I get of work. From what I understood from collegaues this is very technical and in depth. Thank you for making this, its absolutely awesome to see such technologies talked about at length.
    And cudos making something that you knowwon't be everyones cup of tea, for the few software devs like myself(adjunct professor distributed algorithms) this is like a mini christmas.

  • @cortex6065
    @cortex6065 29 днів тому

    Here's to more of these! Really cool to find out more about these sorts of technologies! Keep doing what you're doing, really seems like an awesome project!
    As a Guild Wars 2 enjoyed, I really hope this tech is going to allow for truly MASSIVE player battles with relatively minimal server lag. There is nothing quite like hundreds of coordinated players b battling it out!