This sounds like a great addition especially for those who use Blender (unless of course, the developer goes down the subscription-based model like Autodesk and Maxon). If however, you have ZBrush 2021.7 and above, you can easily achieve this with ZBrush using ZModeller, Dynamesh, Knife curve/Visibility, and also Extrude Profile brush (in combo with Curves). Its even more fun sketching with Dynamesh and Knife Curve then Remeshing once happy with the primary shape and finishing off with ZModeller/Extrude Profile brush. The added benefit is that its all quads and game-engine-ready if you model game assets. I actually stopped using Maya for Modelling and now use ZBrush completely for both Hard surfaces as well as organic modeling and do the rest in Blender.
Plasticity is also the best value/budget surfacer to practice on at home for non entertainment peeps. Lots of CAD fillet jockeys out there but having surfacing skills adds a lot of value to the CAD skillset.
fam, have you tried a Blender Addon called Hardops/Boxcutter? its like having Plasticity prepackaged into a little menu, with a non destructive workflow. Literally my fav addon for robots, cars and other mechas.
The biggest issue I’ve found with plasticity that differs from blender is while following tutorials on plasticity, the software behavior now vs how it behaved 3-4 months ago is different. Options are missing sometimes, or the effect a certain function has is different. Will watch a tutorial frame by frame and copy it and end up with different results/options haha. And since I know blender but don’t know plasticity, and the documentation is so poor for plasticity, it ends up being a brick wall when running into those changes. Also not being able to scale a face got under my skin haha, because it’ should be such a simple task lol, select face, s for scale, x y or x to constrain to axis, then move mouse or type in value, but plasticity has other plans. 😂. But everyday I spend a little time in plasticity so whenever it’s done being developed and the documentation is complete, I’ll already be fairly familiar with it.
Honest review. I alread printed 3D stuff with it. Plan to buy it in 2 weeks, since I want to import CAD design from other software, witch is not possible with the trial version.
Plasticity is modern software that is not only well designed, but also makes full use of the modern hardware. It's a pleasure to use it!♥ On the other hand, 3dsmax is based on the same ancient engine designed for single-core processors and developers just don't bother to rewrite its old, useless engine for new hardware and standards🤦♂It needs a complete rewrite from the ground up. 3dsmax feels like a punishment these days, it's like going back to Windows 3.11.
No point in rewriting 3ds max. Much easier to just get rid off it. It is an absolute pain in the butt to use it. It was amazing somewhere around 3ds max 5 to 8 but I feel like there have been so many other great softwares in the meantime and not to forget the rise of Blender. And then there is Maya.... 3ds max is a heavy weight that's gotten way too big and too much of a patchwork. That's how I feel about it. What's 3ds max being used for anyways? Mostly architectural and game design, right? Damn, good old times. Maybe I should install gmax some time again!
Thank you for the video. Have been tinkering with it and its great for asset creation... how can this be used in unreal engine... without having to go through the whole retopo nightmare..especially if it needs to be game / vr ready... any views on this would be greatly appreciated.Thank you.
It depends on who you work for. Less suited to VR but far better suited for non-deformable nanite objects with single materials per body (hood, quarter panel, door etc). So for movies, or processing CAD files for rendering where performance isn't as big a factor. Ue5 had a demo with a car having a ridiculous poly count, so what people thought was necessary in 2005 no longer applies in certain jobs.
I see all these great videos on Plasticity but is anybody evaluating how these beautiful cad models translate into mesh? How is the mesh look like when you import it into say Blender?
I 've worked on my rifle gun with Fusion 360 but it has some issue about performance while using it , especially if the asset has a lot of parts. So I'm considering to use Plasticity too. Is there perfomance issue while you are working your project with Plasticity? In Fusion 360, viewport or any 3d perfomance was completetly fine but every single command like move, pull, and boolean or even canceling the command and sketch were getting too slower , the more adding piece on it... What do you think of Plasticity about that? everything is good? I also like to use those programs because it's quite good for hardsurface modeling unless it has some critical problem.
If you plan to get Plasticity there will be a 50$ price increase in October with version 1.3 so its the best time to get it now. Author also shown Blender bridge addon in action (realtime transfer geometry from Plasticity to Blender) and seem to produce quite good topology. It will still need some manual fixes but its gonna be a huge time saver for asset creation.
It depends. As far as I know, the 100$ version gets update from 1.xx, but 150$ version will for 12 Month. If 2.xx version comes earlier than a year , then you still get it. I don't know the pace of the development, but looks very promising. I tried the triel and thinking to buy. What woud be your recommendation ? @@Alex-wg1mb
Plasticity is so simple and so powerful.
This man is the living definition of the word 'Consistency'.
Bless him!
This sounds like a great addition especially for those who use Blender (unless of course, the developer goes down the subscription-based model like Autodesk and Maxon).
If however, you have ZBrush 2021.7 and above, you can easily achieve this with ZBrush using ZModeller, Dynamesh, Knife curve/Visibility, and also Extrude Profile brush (in combo with Curves). Its even more fun sketching with Dynamesh and Knife Curve then Remeshing once happy with the primary shape and finishing off with ZModeller/Extrude Profile brush. The added benefit is that its all quads and game-engine-ready if you model game assets. I actually stopped using Maya for Modelling and now use ZBrush completely for both Hard surfaces as well as organic modeling and do the rest in Blender.
Your a good man with a good heart..
Plasticity is also the best value/budget surfacer to practice on at home for non entertainment peeps. Lots of CAD fillet jockeys out there but having surfacing skills adds a lot of value to the CAD skillset.
Great software. Thanks for tips! 😊
Hurry up if you are thinking buying it. It will be little bit more expensive soon.
fam, have you tried a Blender Addon called Hardops/Boxcutter? its like having Plasticity prepackaged into a little menu, with a non destructive workflow. Literally my fav addon for robots, cars and other mechas.
The biggest issue I’ve found with plasticity that differs from blender is while following tutorials on plasticity, the software behavior now vs how it behaved 3-4 months ago is different. Options are missing sometimes, or the effect a certain function has is different. Will watch a tutorial frame by frame and copy it and end up with different results/options haha. And since I know blender but don’t know plasticity, and the documentation is so poor for plasticity, it ends up being a brick wall when running into those changes. Also not being able to scale a face got under my skin haha, because it’ should be such a simple task lol, select face, s for scale, x y or x to constrain to axis, then move mouse or type in value, but plasticity has other plans. 😂. But everyday I spend a little time in plasticity so whenever it’s done being developed and the documentation is complete, I’ll already be fairly familiar with it.
Honest review. I alread printed 3D stuff with it. Plan to buy it in 2 weeks, since I want to import CAD design from other software, witch is not possible with the trial version.
I use plasticity for 3D printing. Works very well.
Plasticity is modern software that is not only well designed, but also makes full use of the modern hardware. It's a pleasure to use it!♥
On the other hand, 3dsmax is based on the same ancient engine designed for single-core processors and developers just don't bother to rewrite its old, useless engine for new hardware and standards🤦♂It needs a complete rewrite from the ground up.
3dsmax feels like a punishment these days, it's like going back to Windows 3.11.
No point in rewriting 3ds max. Much easier to just get rid off it. It is an absolute pain in the butt to use it. It was amazing somewhere around 3ds max 5 to 8 but I feel like there have been so many other great softwares in the meantime and not to forget the rise of Blender. And then there is Maya.... 3ds max is a heavy weight that's gotten way too big and too much of a patchwork. That's how I feel about it. What's 3ds max being used for anyways? Mostly architectural and game design, right? Damn, good old times. Maybe I should install gmax some time again!
I'm really trying to decide between this and fusion 360 for 3d printing work for mostly personal and very small commercial use.
Hi, just learning Nomad Sculpt.. I really consider to buy Plasticity because of hard surfaces… do you know if an app for IPAD is planned?
HI Arrimus, what do you recommend regarding indie vs studio license? Thanks!
Thank you for the video. Have been tinkering with it and its great for asset creation... how can this be used in unreal engine... without having to go through the whole retopo nightmare..especially if it needs to be game / vr ready... any views on this would be greatly appreciated.Thank you.
It depends on who you work for. Less suited to VR but far better suited for non-deformable nanite objects with single materials per body (hood, quarter panel, door etc). So for movies, or processing CAD files for rendering where performance isn't as big a factor. Ue5 had a demo with a car having a ridiculous poly count, so what people thought was necessary in 2005 no longer applies in certain jobs.
I see all these great videos on Plasticity but is anybody evaluating how these beautiful cad models translate into mesh? How is the mesh look like when you import it into say Blender?
shit and topology issues
Usually Nurbs models convert to mesh very well. However there's normally a lot of polygons.
I 've worked on my rifle gun with Fusion 360 but it has some issue about performance while using it , especially if the asset has a lot of parts.
So I'm considering to use Plasticity too.
Is there perfomance issue while you are working your project with Plasticity?
In Fusion 360, viewport or any 3d perfomance was completetly fine but every single command like move, pull, and boolean or even canceling the command and sketch were getting too slower , the more adding piece on it...
What do you think of Plasticity about that? everything is good?
I also like to use those programs because it's quite good for hardsurface modeling unless it has some critical problem.
try it for yourself- it's free for 30 days. performance is really good.
If you plan to get Plasticity there will be a 50$ price increase in October with version 1.3 so its the best time to get it now. Author also shown Blender bridge addon in action (realtime transfer geometry from Plasticity to Blender) and seem to produce quite good topology. It will still need some manual fixes but its gonna be a huge time saver for asset creation.
Yeah but 100 buck version will be stuck with few updates. Eventually you gonna need to buy fresh ver
It depends. As far as I know, the 100$ version gets update from 1.xx, but 150$ version will for 12 Month. If 2.xx version comes earlier than a year , then you still get it. I don't know the pace of the development, but looks very promising. I tried the triel and thinking to buy. What woud be your recommendation ? @@Alex-wg1mb
It's up now
Plasticity uses siemens parasolid engine. Offcourse it will be awesome
Plasticity gives a sense of freedom.
Plasticity can it be used on a CNC Mashine. IQ Pro Lugana????