at 14:12 where you exploded the first curve to loft it to the main body you connected, it seems you can now actually just hit "J" connect all the separate curves and loft between whole curves and skipping it doing it piece by piece.
Yes perfect! There are some plasticity tutorials already on youtube. But I am pretty sure that the Blender Bros plasticity tutorials will be amazing. Please continue doing more of them. Thank you!
Absolutely stellar tutorial. The added webcam is fantastic as it keeps you square & sharp haha!! As in the student! I am looking forward to the bright future that is plasticity. When you take software such as this and pair it with an incredibly talented teacher such as Ryuu and Josh.. super powers begin to emerge.
Great video. One tip. Selecting several curves gives you the opportunity to boolean a surface with P. Then just use the object, the size etc and Plasticity will do the boolean for you.
Great video! Just found on discord you can cut multiple curves with C-C (cut curve) command with nothing selected, then select all the curves you want to cut and the cutter curve last. It works :)
Me watching other Plasticity tutorials: Yeah yeah I know all of this. Me watching Ponte tutorial: Oh my god I never knew that!!! Ponte this video is great. So many good workflow tips. Thank you!
When you get to the basic shape at 23:05, for me that would be the first opportunity to really see and tweak the solid shape. How easy would it be to move the control curves or points and even keep symmetry?
Entonces plasticity seria bueno como para tema impresion 3d y render estaticos, por que al pasarlo a blender su malla seria muy complicada para uv, animaciones, rig?
Thanks Ryu. I started learning plasticity to expedite my workflow as a weapon artist but i got discouraged very quickly after i read somewhere that surface modeling compromises the topology after export. Is this and upcoming plasticity tutorials are made with game art in mind or is it a concept thing? Also i would love to hear your input on this. If i understood it correctly surface modeling compromises the topology. Is lofting a surface modeling? Is sweeping and patching too? So from what i heared you either work with solids only and use booleans or you just model shit with polygons. Thanks!
If you ever needed to UV, make sure you remesh it using the bridge. The standard import is just a preview as told by Nick. It doesn't UV correctly otherwise
ya there issue with remeshing and import via bridfge is that the shading sometimes breaks on tricky surfaces, obj imports look cleaner in terms of shading
@@PonteRyuuruithis has been mostly fixed since 4.0, there was an issue in blender 3.x , but you need to refacet for the geo to be accurate, refacet is just the obj exporter the default settings are a bit low poly so need to be tweaked
Could you try Quad Remesher addon on one of these meshes, I'm intersted to see if the topology that is produced will stay true to original object. If yes, then we save hours of work and Plasticity is then a tool we can use. I'm interested in clean geometry. Btw if you try Quad Remesher, add a skinwrapper afterwards, it should help make the automatic retopo object snap into all the sharp edges better. I'm mostly interested in producing meshes that we can take into UE5 and I want to save time not having to manually retopologise complex meshes.
amigo un saludo, estoy aprendiendo del mundo 3d, tengo una duda, si hago los modelos en plasticity y los paso a blender tengo muchos problemas con la malla que me genera? osea que al final es mejor hacer un buen modelo poligonal con blender para poder hacer uv, animacion y muchas cosas mas?
►► The Hard Surface Academy - www.blenderbros.com/academy
at 14:12 where you exploded the first curve to loft it to the main body you connected, it seems you can now actually just hit "J" connect all the separate curves and loft between whole curves and skipping it doing it piece by piece.
Great Tutorial Please Make Some More Plasticity Tutorials.
oh they are coming
Yes perfect! There are some plasticity tutorials already on youtube. But I am pretty sure that the Blender Bros plasticity tutorials will be amazing. Please continue doing more of them. Thank you!
will do!
Absolutely stellar tutorial. The added webcam is fantastic as it keeps you square & sharp haha!! As in the student! I am looking forward to the bright future that is plasticity. When you take software such as this and pair it with an incredibly talented teacher such as Ryuu and Josh.. super powers begin to emerge.
let's goooooooo!
Happy to see you making Plasticity videos too! Love your videos and all the knowledge you share!
cheers mate
2 minutes in I subscribed to you. I knew by the simplicity in which you talked, the tutorials gonna be easy to understand.
I appreciate it mate!
Great video. One tip. Selecting several curves gives you the opportunity to boolean a surface with P. Then just use the object, the size etc and Plasticity will do the boolean for you.
Thank you very much for the free course SciFi Terminal Modeling Tutorial, I could never imagine that with zero knowledge you can learn so much !
any time mate
Вы крутой и харизматичный мужик) спасибо за ваши обучающие видео!
Hi. Great tutorial! Please, make more about Plasticity.
Yes.. We need more product design tutorials .. Letsssssssssss Goooooooooo
Great tutorial thank you! You can use the Trim tool to do that tedious curve cutting faster, allows you to drag select all the curves you want to cut.
Great video! Just found on discord you can cut multiple curves with C-C (cut curve) command with nothing selected, then select all the curves you want to cut and the cutter curve last. It works :)
genius ty, that was driving me nuts
Thank you! You are the best. Please continue to make videos with Plasticity program and full piplan please on creating 3D model.
great job❤
Great, I found it very helpful
Many Thanks, more please :)
Me watching other Plasticity tutorials: Yeah yeah I know all of this.
Me watching Ponte tutorial: Oh my god I never knew that!!!
Ponte this video is great. So many good workflow tips. Thank you!
What a trip with this piece of software, like when I dream blender, but it good, some stuff is good some is not, it's no perfect tools I don know...
Thanks for tutor! waiting for the next video)
So what should i learn, plasticity or blender with boxcutter and hardops modeling
Webcam! Finally can see u! Thats a grate upadte! =)
More plasticity pls
Great video! ❤ Can you show us how to make a low poly from this mesh?
you go on fiverr and hire someone for $5/hour to do it for you mate
@@PonteRyuurui 😆😆
Amazing!
When you get to the basic shape at 23:05, for me that would be the first opportunity to really see and tweak the solid shape. How easy would it be to move the control curves or points and even keep symmetry?
very easy with bridge tool, you could also use raise degree on the faces
thanks a lot ^^
Amazing
Entonces plasticity seria bueno como para tema impresion 3d y render estaticos, por que al pasarlo a blender su malla seria muy complicada para uv, animaciones, rig?
Thanks Ryu. I started learning plasticity to expedite my workflow as a weapon artist but i got discouraged very quickly after i read somewhere that surface modeling compromises the topology after export. Is this and upcoming plasticity tutorials are made with game art in mind or is it a concept thing? Also i would love to hear your input on this. If i understood it correctly surface modeling compromises the topology. Is lofting a surface modeling? Is sweeping and patching too? So from what i heared you either work with solids only and use booleans or you just model shit with polygons. Thanks!
So you're saying that you'd rather cut trees with an axe as oppopsed to a chain saw because it needs fuel to operate?
@@PonteRyuurui i got it man. Cant wait for another plasticity video tho. Pls cover topology if possible
Can you please tell me where I can see the list of commands for the radial menu? To make your own.
same page
Grat job
If you ever needed to UV, make sure you remesh it using the bridge. The standard import is just a preview as told by Nick. It doesn't UV correctly otherwise
ya there issue with remeshing and import via bridfge is that the shading sometimes breaks on tricky surfaces, obj imports look cleaner in terms of shading
@@PonteRyuurui I didn't know this. The obj export doesn't allow you to select plasticity faces like the bridge does to UV easier which is a shame
@@iKaGe01 ya but if you run a hs mesh then you can easily UV it based on angles in blender
@@PonteRyuuruithis has been mostly fixed since 4.0, there was an issue in blender 3.x , but you need to refacet for the geo to be accurate, refacet is just the obj exporter the default settings are a bit low poly so need to be tweaked
@@takerefuge3d yeah i did tweak with those and could not replicate perfect shading on tricky areas that i got with max obj export for the same model
So I could take the raw model into unreal and nanite can deal with all the polys so no remodelling/retopologising needed?
35:26 just move both lines and curve to the same plane. than cut
Could you try Quad Remesher addon on one of these meshes, I'm intersted to see if the topology that is produced will stay true to original object. If yes, then we save hours of work and Plasticity is then a tool we can use. I'm interested in clean geometry. Btw if you try Quad Remesher, add a skinwrapper afterwards, it should help make the automatic retopo object snap into all the sharp edges better. I'm mostly interested in producing meshes that we can take into UE5 and I want to save time not having to manually retopologise complex meshes.
we did, not the best results atm, quad remesher is not great with edge loop placement, QR is best for sculpt retopo
amigo un saludo, estoy aprendiendo del mundo 3d, tengo una duda, si hago los modelos en plasticity y los paso a blender tengo muchos problemas con la malla que me genera? osea que al final es mejor hacer un buen modelo poligonal con blender para poder hacer uv, animacion y muchas cosas mas?
Bro I don't have GPU can I use a laptop to learn blender to make simple hard surfacing models.please suggest
you can but rendering will be a pain
which software is this ?
downloadable one
Revolution!)
Alpha version!??? I thought Studio version was the everything unlocked version!????
I know that in this woke ass world you kids forgot what alpha means, but have a day off mate
in 14:00 I just selected both edges, pressed "L" and it lofted them. Maybe I fucked something up but I dont see any reason for splitting the edge
just another way of doing it , if it worked then peachy
@@PonteRyuurui Peachy indeed!
👏👏👏
Too bad, Plasticity doesn't work with the wacom tablet in navigation mode like Blender.
excelent for your channel discovery Plastcity and Bridge to blender_amazig!
Peachy
Looking forward to more plasticity projects, I've had enough of blender, 6 years and I'm bored of it.
you ll love this one then www.artstation.com/artwork/1xAVBG
@@PonteRyuurui thanks!