Watching the per-vertex animation spaz out, then watching the VR footage with him trying to balance the handgun in the offhand, reminds me of nearly falling over my couch in '03 when a PlayStation 2 RPG character (can't remember the game) handed another character a sword - like, 'Wow, we've come a long way...'
Yeah im gonna play it with vr too. By the way, there is VR Injector mod for Unreal Engine that is coming this year. You can play every single UE 4 and UE 5 in VR
Very promising, and the differences are staggering. Looks quite impressive in your sample video. Best wishes with this, really. This game should have gotten a proper, careful remake, long ago already.
What I love about this sort of work is by updating the effects like lighting etc to modern day, it makes the old models / animations etc look like artistic design choices rather than tech limits of the time. A great way of making old games relevant again. Nice stuff.
This works with Unreal Engine 1 games, so Unreal Gold is covered under that umbrella. It probably wont get the same VR treatment from me though. I haven't focused on Unreal Gold though, so there are likely quirks I still need to figure out.
I can't begin to describe how incredible this is. To see everything translating so well to the new engine, it's really astonishing. I can't wait to see this one day on my own PC. Hope I live to see it.
This is incredible work! I am the developer of the FOSS Quake PCVR mod, feel free to steal any of my code. Would be happy to help out or contribute to your project, let me know if you are up for that. Keep it up!
Thank you so much for this incredible work! I've been following your updates on twitter for some time now, so some of the content in this video I had already seen. But after seeing the water reflections I was immediately bedazzled; and by the end of the video I was completely and utterly speechless and mouth agape, as in, my mind couldn't process the information that was being presented because for many, MANY years it thought it to be impossible, and yet here it is working flawlessly... I've got one quick question though. Besides dynamic shadows and reflections, and VR support (which THANK GOD), can it also override physics and allow for ragdoll physics for every character and object in the game? (that pistol looked pretty ragdolled at the end).
Played and played and played this when it first came out, porting it AND into VR hell yes! I need that VR experience, also weapon interactions? I respect that commitment 🤘
training body and soul everyday to play deus ex in VR. my goal is to use your project to beat deus ex on the canon ending. Thats where we start on realistic difficulty and do not save, load, or die and finish the game without any lethals and merge with helios. to achieve the dues ex invisible war's jc denton.
Can't wait for this awesome project, looking amazing man, great job! Love all the new details and conversion, it's crazy how it's a link between the first and newest generation of the engine.
Very cool indeed, how difficult would replacing the character models with more realistic ragdoll type be? I love the Deus Ex experience but the janky human movement is one thing that really lets it down
It would be great if you could support multi-language in external file format for the future. DeusEX actually had a Japanese version, but it is not compatible, because I can only play with older versions. If new language support comes to the ported port, many non-English natives will be able to play this masterpiece.
Unfortunately this is not a port, simply an adapter from the original application to Unreal Engine 5. However, I might be able to get it to work with those "incompatible" binaries, I just don't have any to test with at the moment. I could certainly look into translation stuff but it'd be pretty low priority at the moment :). I have to noted now however.
Probably the only thing to excite me since VR was announced. Everything else has been a giant standing hand waving gimmick of dissappointment. Hopefully, you don't pursue making this "VR Only" trash, and let people continue to use things like a mouse/keyboard/gamepad to play it. I swear. My Favorite game in the world. I'd want nothing more than to add 3D and headtracking to it. But if the VR version forces a Belt/Chest Rig inventory managment. I will pretend it never existed in the first place. That's how much these gimmicks ruin the gaming experience. If you want to make Deus Ex : Beatsaber. So f'ign be it. I'll save money and time for other things. I'd love to have motion aiming for weapons, while retaining flat gaming input methods for EVERYTHING ELSE. But I'm the only one who seems to point out how they keep deleting buttons of the motion controllers, depriving developers of providing options like this. Current lobotomized motion contorller designs force an issue. "If you want motion aiming, you have to convert all the deleted button to motion too. you have to make your game "VR Only" because of the motion controller design." Now imagine the possibilities if they made a flat2VR controller design that retains the familiar layout of a flat gaming controller and still has it's D-Pad.
@@simondaniel4028 here's how simple it is. Don't delete the f'kn d-pad. You're removing options not increasing them. If that concept is to exhausting for you, get lost. Exhausting is watching every damn controller made for VR not doing the simple thing: Cutting an existing standard in half. "OH God I'm exhausted.." Because you have no business here. What's the worst that could happen? A game might not use the D-pad? The horror Like you and your ignorant kind are against an easier flat2vr transition and prefer flat2vr to push more gamepad vr instead of motion. News flash. You'll all get more motion support if you just stfu and listen and think about the concept instead of trying to lay down some stupid opinion because someone wanting to play in VR without all the tedium somehow triggers you into defending your reload simulators. Look at VR gaming today. What has your reload simulators done to make VR mainstream? NOT A F'ING THING! No doubt you follow this line of thinking "If it doesn't have manual reloads it's Not VR!" Whatever idiotic take you think I have, it pales in comparison to that garbage.
This is nuts. Looks like what RTX Remix is trying, except not strictly for RTX, and with VR support on top. Will this eventually support non-Unreal games as well?
Great work, what kind of input lag can I expect from this? Am I right in assuming that this won't care about what mods are installed to Deus Ex? is there any way to implement better physics or is that completely unattainable?
Thank you :). In the VR mode, currently, there's zero input lag, as I'm overriding the look direction. For PC mode I intend to have zero rotational and movement lag as well, similar to the VR mode. There will be a ~10ms lag for actions however like firing a weapon, but it shouldn't be noticable. It wont care what DX mods you have installed. Better physics is totally obtainable and is on my wishlist. Currently in VR, when you pick up an object, I give control of the physics to UE5. You can throw the item away and all the physics are done in UE5 until the item comes to rest, then control is returned to UE1.
Staggering but what for?! The market will very soon be saturated unreal 5 games with next gen gameplay, mechanic, graphic, realisim, AI... you cant compete with all those.... isnt it useless to go back that far behind?
Best feature: No floating hands in VR! I really hate floating hands in VR (as long as they don't belong to Rayman) and don't get it why most devs have such a hard time coming up with a solution...
This is the kind of remaster the game needs - not something that "overhauls" all the graphics and look and feel, but something that provides general improvements while making the game more compatible with modern machines.
projected release date? This game has been on my list for a while and this seems like the coolest way to get into it. I'll play it flatscreen after of course.
What an amazing question. I'm currently prototyping ways to make weapon skills feel good in VR. As it stands, the designed mechanics for flat screen feel ... bad, in VR. So there's a few ways we can translate that into VR, but nothing to reveal yet.
"This bonus has no cap and will keep increasing while the player stands, allowing the player to stand in place for hours and keep the full bonus while moving." Yeah, it's broken even in flat.
Broken is subjective, purists would disagree, and in the base version of this mod, I would give the purist experience I can. But for flatscreen I may consider moving the VR weapon mechanics to flat screen in some way to make them feel better.
This is obviously some hard work to open all files and understand what is happening. I can imagine how incredible is to load the original 3d meshes and improve the levels. And find some hidden walls and spaces. :)
Just catching wind of this now; Remarkable work! Have you considered reaching out to the Deus Ex: Revision team to possibly recruit assistance in your endeavor?
That funny. I was literally asking myself today "hey, whatever happened to that dude who was modding Deus Ex?" Turns out they've been hard at work kicking ass. Just remember 'it's the bags within bags no one talks about.'
I don't understand what i'm supposed to be impressed about. Yeah the water looks better. Otherwise it looks like the same game i've been playing since I purchased it in walmart twenty three years ago. Could somebody try to explain how much better this thing looks? I don't see a significant difference. Smoothing a texture here and there doesn't make this a better game. Revision makes it a better game but this doesn't.
holy fucking shit this is amazing i always thought that the entire immersive sim genre would work absolutely perfectly in VR and I hope this and the SS2 enhanced edition proves that right
Yes. Some of the footage is taken using an Xbox One controller as input since it provides a smoother panning motion which translates to making videos better.
I'm not gonna do that that, I don't have the skill or the time. DXU24 is designed so that other people can do that through mods. The reason all other fan-made DX remakes fail is because they all try to redo the art assets and gameplay code, I'm skipping all that and just giving people a modern art asset pipeline to do that if they wanted to, and allowing the user to install what ever mods / overrides they want. I did not rebuild and copyrighted assets from the game, my software runs DX1 in the background and feeds off it's data to reconstruct it in Unreal Engine 5, I bypass all steps that require making or importing any art assets from the original game, the original game tells me what to render, and where, in realtime.
Would you merge some of the maps? A lot of sequences were split back in the day just to save on resources but were meant to be one "section" to explore.
Currently no, this is not a remake in UE5, this translates UE1 (Deus Ex) at runtime to UE5, so you'd have to merge the original UE1 maps for that to happen. That's outside the scope of what I'm trying to do.
...My brain is just in flames right now. Those reflections on the water of the distant buildings, which are just a texture... How the flying fuck did you do that ? And another question - do you use the actual DE1 original props and work with them in UE5 or are you making them from scratch ? Because if it's from scratch then this is just... My ears are smoking.
I don't do either :). My tool needs DE1 running in the background, and when my tool fires up in UE5 it communicates with any UE1 engine and streams the assets into UE5, doing a few little upgrades on the way (and sometimes, like the water, straight up replacements). If you don't have DE1 it is not possible to run the tool.
Amazing work. I will get a VR system just for this game. I am not joking. Deus Ex is one of my top games of all time.
Watching the per-vertex animation spaz out, then watching the VR footage with him trying to balance the handgun in the offhand, reminds me of nearly falling over my couch in '03 when a PlayStation 2 RPG character (can't remember the game) handed another character a sword - like, 'Wow, we've come a long way...'
Yeah im gonna play it with vr too. By the way, there is VR Injector mod for Unreal Engine that is coming this year. You can play every single UE 4 and UE 5 in VR
DX is basically one of everyone's top games, unless they're normie trash.
Same
@@VKEvilution that's Not Much Better then when Barry Burton Handed Jill Valentine Random Objects in Resident Evil 1 on the PS1 in the 90s.
Very promising, and the differences are staggering. Looks quite impressive in your sample video. Best wishes with this, really. This game should have gotten a proper, careful remake, long ago already.
It might at some point, Embracer greenlights a lot of remasters/remakes.
@@MrLoneWoof womp womp 😭
@@MrLoneWoof aged like milk
Why? They sold the rights to DX, but they still greenlight a lot of remasters and remakes.
What I love about this sort of work is by updating the effects like lighting etc to modern day, it makes the old models / animations etc look like artistic design choices rather than tech limits of the time. A great way of making old games relevant again. Nice stuff.
Wow this is awesome! I wish Total Biscuit were still alive, he would sing the praises of this project to the world. :)
I miss him
WTF is... Deus Ex VR.
Ah, I can hear him...
@@simondaniel4028 Wtf is Deus Ex Mobile xD
@@simondaniel4028 He was hilarious when he was quoting the Malkavian mod. May he rest in peace.
Oh hell yeah, this project has been in the back of my mind for a long while now. Thank god you're still plugging away on the VR version too
I really hope somebody goes to this kind of trouble for the original Unreal one day.
This works with Unreal Engine 1 games, so Unreal Gold is covered under that umbrella. It probably wont get the same VR treatment from me though. I haven't focused on Unreal Gold though, so there are likely quirks I still need to figure out.
With water this pretty maybe I should try dumping all my stats into swimming 🤔
Amazing, I love that you're keeping the original feel of the artstyle but with UE5, subbed
I can't begin to describe how incredible this is. To see everything translating so well to the new engine, it's really astonishing. I can't wait to see this one day on my own PC. Hope I live to see it.
This will always be one of my favourite games of all time, so many play throughs and great memories. Super excited to see this !!
This is incredible work! I am the developer of the FOSS Quake PCVR mod, feel free to steal any of my code. Would be happy to help out or contribute to your project, let me know if you are up for that. Keep it up!
Thank you so much for your offer, I am grateful. If it ever goes open source I may take you up on your offer. :)
quakevr is fkin insane. tyvm!
dude. This looks just AMAZING!! My favourite was the New York skyline reflected in Hudson river....
Thank you so much for this incredible work! I've been following your updates on twitter for some time now, so some of the content in this video I had already seen. But after seeing the water reflections I was immediately bedazzled; and by the end of the video I was completely and utterly speechless and mouth agape, as in, my mind couldn't process the information that was being presented because for many, MANY years it thought it to be impossible, and yet here it is working flawlessly...
I've got one quick question though. Besides dynamic shadows and reflections, and VR support (which THANK GOD), can it also override physics and allow for ragdoll physics for every character and object in the game? (that pistol looked pretty ragdolled at the end).
Played and played and played this when it first came out, porting it AND into VR hell yes! I need that VR experience, also weapon interactions? I respect that commitment 🤘
This is awesome I played this game when the demo came out in pc mag. Always one of my favorites.
training body and soul everyday to play deus ex in VR. my goal is to use your project to beat deus ex on the canon ending. Thats where we start on realistic difficulty and do not save, load, or die and finish the game without any lethals and merge with helios. to achieve the dues ex invisible war's jc denton.
Can't wait for this awesome project, looking amazing man, great job! Love all the new details and conversion, it's crazy how it's a link between the first and newest generation of the engine.
Daaaaaamn, UE1 to UE5 live conversion AND it's Deus Ex! Impressive!
This is almost unbelievable. Thank you SO much for your work.
- System Shock 2 VR version coming after System Shock Remake
- Deus Ex VR coming eventually
Oh yeah, it's all coming together
From where information about system shock vr?
@@gomersimpson777ram one tweet from nightdive, google is your friend
Приятель, надеюсь у тебя все получится, доведешь свое творение до конца.
God I need this shit in VR. "I'll take the candy bar". "I like to pick 'em off from a distance".
"I wanted orange, the machine gave me lemon-lime."
*yeets orange soda can at Gunther in VR*
Very cool indeed, how difficult would replacing the character models with more realistic ragdoll type be? I love the Deus Ex experience but the janky human movement is one thing that really lets it down
I'm looking into it
Wow. My mind is blown. Deus Ex in VR? I would pay money for this!
It would be great if you could support multi-language in external file format for the future.
DeusEX actually had a Japanese version, but it is not compatible, because I can only play with older versions.
If new language support comes to the ported port, many non-English natives will be able to play this masterpiece.
Unfortunately this is not a port, simply an adapter from the original application to Unreal Engine 5. However, I might be able to get it to work with those "incompatible" binaries, I just don't have any to test with at the moment. I could certainly look into translation stuff but it'd be pretty low priority at the moment :). I have to noted now however.
just found out about this, looks insane. thanks for your work!
By the way Denton, stay out of the ladies restroom!
This is awesome, The translation into UE5 and VR is just a dream. Thought in making a kickstarter of DXU24?
Yes, a Patreon is coming
Well done mate. Subbed with a keen and emotional interest.
maybe you should try getting a job
Great, just great. But still we need a "Black Mesa"-treatment for Deus Ex.
;)
Hit me up so I can feature your VR Mod on my channel ;)
looking amazing, the new lights and particles are what i love the most about it
Probably the only thing to excite me since VR was announced. Everything else has been a giant standing hand waving gimmick of dissappointment. Hopefully, you don't pursue making this "VR Only" trash, and let people continue to use things like a mouse/keyboard/gamepad to play it.
I swear. My Favorite game in the world. I'd want nothing more than to add 3D and headtracking to it. But if the VR version forces a Belt/Chest Rig inventory managment. I will pretend it never existed in the first place. That's how much these gimmicks ruin the gaming experience.
If you want to make Deus Ex : Beatsaber. So f'ign be it. I'll save money and time for other things.
I'd love to have motion aiming for weapons, while retaining flat gaming input methods for EVERYTHING ELSE. But I'm the only one who seems to point out how they keep deleting buttons of the motion controllers, depriving developers of providing options like this.
Current lobotomized motion contorller designs force an issue.
"If you want motion aiming, you have to convert all the deleted button to motion too. you have to make your game "VR Only" because of the motion controller design."
Now imagine the possibilities if they made a flat2VR controller design that retains the familiar layout of a flat gaming controller and still has it's D-Pad.
Weirdo gaming community. The fanbase is fkin exhausting. Hopefully someday there is a Deus Ex game you can play with KB+M, my guy. lmaoooo.
@@simondaniel4028 here's how simple it is. Don't delete the f'kn d-pad. You're removing options not increasing them. If that concept is to exhausting for you, get lost.
Exhausting is watching every damn controller made for VR not doing the simple thing: Cutting an existing standard in half.
"OH God I'm exhausted.."
Because you have no business here.
What's the worst that could happen? A game might not use the D-pad? The horror
Like you and your ignorant kind are against an easier flat2vr transition and prefer flat2vr to push more gamepad vr instead of motion.
News flash. You'll all get more motion support if you just stfu and listen and think about the concept instead of trying to lay down some stupid opinion because someone wanting to play in VR without all the tedium somehow triggers you into defending your reload simulators.
Look at VR gaming today. What has your reload simulators done to make VR mainstream?
NOT A F'ING THING!
No doubt you follow this line of thinking "If it doesn't have manual reloads it's Not VR!"
Whatever idiotic take you think I have, it pales in comparison to that garbage.
Looks really good! Especially the model animations. Very nice work overall. Now let's just hope Deus Ex isn't bought by Gearbox.
This is nuts. Looks like what RTX Remix is trying, except not strictly for RTX, and with VR support on top. Will this eventually support non-Unreal games as well?
Great work, what kind of input lag can I expect from this? Am I right in assuming that this won't care about what mods are installed to Deus Ex? is there any way to implement better physics or is that completely unattainable?
Thank you :). In the VR mode, currently, there's zero input lag, as I'm overriding the look direction. For PC mode I intend to have zero rotational and movement lag as well, similar to the VR mode. There will be a ~10ms lag for actions however like firing a weapon, but it shouldn't be noticable.
It wont care what DX mods you have installed.
Better physics is totally obtainable and is on my wishlist. Currently in VR, when you pick up an object, I give control of the physics to UE5. You can throw the item away and all the physics are done in UE5 until the item comes to rest, then control is returned to UE1.
@@dxu2424 Thanks for the reply, this sounds even better than I thought?
can I play it without vr? love how the old models look with modern illumination
VR is an optional mode. 80% of this video was shot in non-VR.
Deus Ex in VR you say? :O
Staggering but what for?! The market will very soon be saturated unreal 5 games with next gen gameplay, mechanic, graphic, realisim, AI... you cant compete with all those.... isnt it useless to go back that far behind?
This video is Augmented
Do a collab with the guy making deus ex re-engineered. This looks insane
My game engine is augmented
Best feature: No floating hands in VR!
I really hate floating hands in VR (as long as they don't belong to Rayman) and don't get it why most devs have such a hard time coming up with a solution...
This is incredible, I've been waiting so long to see somebody do something like this to the legendary DE1, VR support is icing on the cake. Nice job
PLEASE update some of the texture details in the game. The game will look amazing if you guys do that (right now it looks great too, good job!)
Oh my god JC, a bomb!
great job! deus ex in vr? HELL YEAH!
1:50 this is one of a hella upgrade. Night, city light in the distance ant reflection on the water it give some much atmosphere.
This is the kind of remaster the game needs - not something that "overhauls" all the graphics and look and feel, but something that provides general improvements while making the game more compatible with modern machines.
projected release date? This game has been on my list for a while and this seems like the coolest way to get into it. I'll play it flatscreen after of course.
Bro I'd pay 200$ for this, gotta see that agent spandex in 8K quantum
I would pay 400$ to see agent spandex in 16k.
@@RMJ1984 based
Awesome work. If the owners of the IP don't do squat about this game, then it's good that the fanbase will.
This is the most exciting thing in PC gaming I've seen this year
Nice, it's great that I haven't completed Deus Ex yet. I have a question. What do you intend to do with skills impacting your accuracy?
What an amazing question. I'm currently prototyping ways to make weapon skills feel good in VR. As it stands, the designed mechanics for flat screen feel ... bad, in VR. So there's a few ways we can translate that into VR, but nothing to reveal yet.
@@dxu2424 Lol, original DE aiming system didn't exactly feel good on flatscreen as well.
"This bonus has no cap and will keep increasing while the player stands, allowing the player to stand in place for hours and keep the full bonus while moving." Yeah, it's broken even in flat.
Broken is subjective, purists would disagree, and in the base version of this mod, I would give the purist experience I can. But for flatscreen I may consider moving the VR weapon mechanics to flat screen in some way to make them feel better.
I usualy don't like volumetric fog, but here it got me good. The water also.
deus ex especially multiplayer has always been my favourite game, im checking every year for news on a remake
Looks nice. My compliments to the modders. Long live Deus Ex.
Magician at work
This is incredible work and I love you for it, I don't know how I missed this.
Would love for all these older games to get path tracing, would even prefert that to a VR version
Some mods are made of copper and wire.
But this one has nerves of steel.
I asked for this.
This is obviously some hard work to open all files and understand what is happening. I can imagine how incredible is to load the original 3d meshes and improve the levels. And find some hidden walls and spaces. :)
OOOKAY??
make that steam in the beginning larger, it's like 1/2 the size of the previous one
wroooong
DXVR: I speel my gun!
JC: "My clumsiness is augmented."
THAT music... gives me chills of nostalgy.
Just catching wind of this now; Remarkable work! Have you considered reaching out to the Deus Ex: Revision team to possibly recruit assistance in your endeavor?
I dont know why anyone would bother. They cant even in the first minute of the game offer a decent Bob Page.
Looking great!
VR support!!!????? Really?? Im buying it on day one!!
That funny. I was literally asking myself today "hey, whatever happened to that dude who was modding Deus Ex?" Turns out they've been hard at work kicking ass. Just remember 'it's the bags within bags no one talks about.'
God...everytime I hear the music my brain melts
has there been any progress since 9 months ago?
Lots! I'm currently putting together a video right now.
@@dxu2424 oh damn, what timing I had haha. Can't wait to see
I don't understand what i'm supposed to be impressed about. Yeah the water looks better. Otherwise it looks like the same game i've been playing since I purchased it in walmart twenty three years ago. Could somebody try to explain how much better this thing looks? I don't see a significant difference. Smoothing a texture here and there doesn't make this a better game. Revision makes it a better game but this doesn't.
I... I...
This looks so good. Can't wait to see Unreal 1 with it!
I winder if there will be non-vr(flat) mode
Oh my god, i'm absolutely sold. ❤❤❤
Deus ex: My unreal engine is augmented
😮
holy fucking shit this is amazing
i always thought that the entire immersive sim genre would work absolutely perfectly in VR and I hope this and the SS2 enhanced edition proves that right
Waiting patiently, i don't have any nails left.
Damn! Im waiting when u will make the VR MOD! I WANT IT!!!! ❤️😍😍😍😍
Working on it :)
Will this have controller support? As I got into the series due to HR and I enjoy playing games with a controller.
Yes. Some of the footage is taken using an Xbox One controller as input since it provides a smoother panning motion which translates to making videos better.
Why not rebuilding the characters from scratch using high qualities polygons and textures?
I'm not gonna do that that, I don't have the skill or the time. DXU24 is designed so that other people can do that through mods. The reason all other fan-made DX remakes fail is because they all try to redo the art assets and gameplay code, I'm skipping all that and just giving people a modern art asset pipeline to do that if they wanted to, and allowing the user to install what ever mods / overrides they want.
I did not rebuild and copyrighted assets from the game, my software runs DX1 in the background and feeds off it's data to reconstruct it in Unreal Engine 5, I bypass all steps that require making or importing any art assets from the original game, the original game tells me what to render, and where, in realtime.
Would you merge some of the maps? A lot of sequences were split back in the day just to save on resources but were meant to be one "section" to explore.
Currently no, this is not a remake in UE5, this translates UE1 (Deus Ex) at runtime to UE5, so you'd have to merge the original UE1 maps for that to happen. That's outside the scope of what I'm trying to do.
This in GMDX would look sick as fuck
Holy shiiii.... I just found this project and do not have words. This is truly astounding work.
Will this allow for modding? Things like updated textures and models/animations?
Yes, the two videos after this one are demonstrastions of what a mod could do, updating textures and materials.
What the fuck is this aspect ratio? It doesn't even look like 4:3, more like 1:1.
It's a 16:9 screen with two windows side by side. Nothing special :). It works at any aspect ratio.
Is this really not a remake?
Does it all work on top of the original game like it did in diablo2resurected?
It works on top of the original game.
My dream holy fuck looks amazing. Can I donate to help get this shit finished?
Sure can, patreon in the description
Ugh, this got me all excited again
Shout out for Private Winslow
This game was as massively ahead of it's time
Wow this is wild I can't wait for the finished product, it's so good I think everybody should get the opportunity to play this even console players.
Amazing work! Will it be compatible with GMDX?
Should be, haven't tested it though.
Tracking this project.
...My brain is just in flames right now. Those reflections on the water of the distant buildings, which are just a texture... How the flying fuck did you do that ?
And another question - do you use the actual DE1 original props and work with them in UE5 or are you making them from scratch ? Because if it's from scratch then this is just... My ears are smoking.
I don't do either :). My tool needs DE1 running in the background, and when my tool fires up in UE5 it communicates with any UE1 engine and streams the assets into UE5, doing a few little upgrades on the way (and sometimes, like the water, straight up replacements). If you don't have DE1 it is not possible to run the tool.
@@dxu2424 holy shit ! DE1 IS a Unreal Engine game !!! I totally didn’t even remember that 👀
My graphics are augmented