In the end jimmy told us he wanted developers not more players, and well that’s exactly what we gave him, even with the silence of SLZ i am beyond proud of the community we’ve created together and how it has brought us together all this time, I thank you to all the modders for making this experience great and a special thanks to many of the people I somehow get to call my friends I speak to almost every day, if it wasn’t for them I wouldn’t have another outsource of happiness, you as the content creators and us as the modders in the community and slz too, are the glue that puts this whole scenario together, here’s to the rest of BONELAB, and trust me, we as modders won’t be stopping anytime soon.
I appreciate this video. It encapsulates a lot of the feelings really well. It was a really weird experience being in the sort of center of the Bonelab hype. It's a place I did not expect to be, at the time it didn't feel like I was leading a hype train, it felt like I was *in* the hype train. I was just as excited as everyone. To me Boneworks is one of THE games that made me so passionate about VR. It's the kind of game I would have dreams about. I was also so excited that so many people would get to experience the bone universe with lab coming to Quest. Personally (also as I outlined in my videos) I wasn't really that excited or hyped about the campaign; it was all about mods and the endless possibilities using the framework of BW being available to everyone in VR. In the end the whole situation turned into a weird lesson that I think about every single time I make a video. It's kind of a painful wound that haunts me every time I sit down to make a video. Even the personal backlash was overwhelming. Every time I made a BW/ BL video it was out of passion for the game world. It's also a weird feeling because I understand people's anger and disappointment. Everyone wants and expects something different from a game they're passionate about and BL didn't hit much of what was expected. It ended up being the kind of lesson that you can only learn from experience (for SLZ, the community and myself). Expectations, communication and I think most importantly, being careful about projecting what I want a game to be over the reality of where its at. I still really love BL and BW and I am so happy to see more coming from SLZ. There's a LOT of juice in BL and I don't think we've seen the end of its impact. After being excited about the insanity of BL mods and getting blindsided by limited mod support; I'm excited to get back in and see the game become the thing I imagined. (also tbf, probably the biggest thing Bonelab changed about VR is studios stopped being nearly as afraid of intense VR games. The number of Bone-likes on the Quest store that have released after its launch is pretty insane) But either way, great video and awesome channel. much love lavagang
ILY THRILL your channel catapulted my obsession with VR which led me along this path making VR content💖💖💖💖💖 i'll be there the moment the bonelab redemption vid drops
What boggles my mind is we still don't have an answer to "can it run doom?" BoneLab hasn't seen much in the way of custom enemies or even maps from the original doom games. It's an easy mark of success I think that folks use it as a celebration point and it's just completely absent outside of a player avatar and that's it.
VR influencers have a massive problem with failing to place their support in the right companies, which is a major issue for what is still an enthusiast-led industry. I have said the same thing repeatedly about your support of Meta. You all need to consider what you're covering and how in my opinion. Why is Bonelab getting millions of views if the developers suck? Why are there hundreds of videos on the quest 3 if no one likes meta and their Facebook-y ways? I wish more weight was placed on the power of the few big voices in what is still a fairly small community.
BONELAB makes me both sad and happy. The game is great, but we were promised a better SDK, and due to the complexity of the extended SDK, it has been exceedingly difficult to make mods. However, I have had a blast none the less, I enjoyed making alot of map.
The writing and editing of this video is genuinely insane, absolutely incredible job on this project. Also I did NOT KNOW about origins in Bonez, that's insanely hype.
One year. Oh man, time really does fly when you're having fun. I remember playing for the first time. "What's this? Who's that? Where's this?" I was filled with confusion but eventually got the hang of it. And then I started using mods, boosting my experience and having the best time of my life. And here we are, one year later, still having fun with the community, and watching Bam's videos. P.S. Thank you Natalie.
it was my honor to read through the script and give advice - i was even nervous for you, making something out your usual style !! but you nailed it. interesting, riveting and entertaining don't even begin to describe this video. a genuine masterpiece - i can feel the love and appreciation you have for this game even through the 'complaints'.
Honestly loved this game from the beginning. Had some trouble moddding but it’s honestly the end result is really satisfying. Making content for it was the best year of my life. You and many others inspired me to make content for and about bonelab. Can’t ever see myself permanently leaving this game Thank you bam And thanks to all the bonelab modders who helped me build WakkoVR’s playground
4:12 Thanks Natalie for keeping one of the most entertaining vr players here! Edit: Thanks for 100 likes this is the most liked comment I've ever had lmao
bonelab modding scene is great. i helped kickstart the whole thing. im going throught every limitation as currently today. aside the lack of sdk updates, i dont even need a sdk update. maybe the true endgame of bonelab is modding.
I think the progress update they posted covers and ameliorates a lot of points in here, but I completely understand it was made before, and the fact still stands. This was incredibly well made bam. The way it was edited and formatted, written. Absolutely brilliant, keep up the incredible work man!
I’m so grateful for you posting this video. This was the day that I thought I completed basically everything I wanted to do on the game. But now seeing this, I think I might spend a little more time, exploring the unknown. Thank you so much❤ ❤❤❤❤
i still remember the feeling when i beat the campaign. I was like, "that's it? I paid $40... for this?" Yeah sure, I then got into modding the game and playing the extra content. I maybe played a bit more than 10 hours with that spread across several weeks. It was fun, but not for long. I didn't return to it often because of the finicky modding process and generally how limited the mods I got were. After all of that, I felt like I didn't need to play any more of that game, because it offered me so little that I could easily get more enjoyment from a mindless roblox simulator that I didn't need a crappy VR headset for. genuinely one of the most underwhelming games I've ever played
I couldnt play it without noticing all the quest downgrades. It was just boneworks but worse, a shallow linear campaign of empty hallways with a half implemented character changer (thanks zucc). By the time good mods even existed (there were nothing but absolutely basic character models even months after release, at no fault of the modders, because LOL SDK) I was already so done with the game. Every time I pick up VR now, its either H3, ITR, or (occasionally) modded skyrim. H3 is an intersting comparison, just because of HOW MUCH stuff there is to do in the base game. Anton did not make a platform for others to "mod" the content in for him, he made a good game. Mods are something to enhance good games, not something to fill barren, boring husks. and yeah, I just checked, I stopped playing at around 10 hours as well. I checked my review, and was at street puncher in 1.5 hours (the only part of the game I actually found myself having fun), I think the campaign lasted like 5 or 6? for FOURY dollars on release, and no modding tools for how many months? Its no surprise all but the most dedicated dropped it, it had less content than boneworks and was twice the price I would assume most people paid. Really just a stellar example of how to f up something that should have been easy as cake. Funny, how the "we want developers, not more players" is eerily similar to Epics (EGS Timmy) "Developers will decide the fate of the store, not the customers" and we all saw how that worked out for him. Its really funny when you compare the SLZs facebook zuccbucks to the EGS fortnite money. We dont need to make something good, we already got paid LMAO.
I don't understand how people are so ready to play the cheerleader over bone lab modding. Compared with the contractors scene (a game that was never sold on the basis of modding), the scope and complexity of community content in bone lab is rudimentary. Not to say talented people aren't working hard - it just seems like there is a bunch of Coolaid being consumed.
exactly. now, i only hop onto the game for like, thirty minutes at a time, just to check if there's any cool mods. ill occasionally mess around in street puncher, but thats it. its just so boring. we all shouldve seen this coming, when they said fifty percent of the game was gonna be mods. i mean, how lazy is that? the entire plot of the game revolves around other people making mods to finish the game for them. absolutely disgraceful.
Oh, give me land, lots of land under starry skies above Don't fence me in Let me ride through the wide open country that I love Don't fence me in Let me be by myself in the evenin' breeze And listen to the murmur of the cottonwood trees Send me off forever but I ask you please Don't fence me in Just turn me loose, let me straddle my old saddle Underneath the western skies On my Cayuse, let me wander over yonder Till I see the mountains rise I want to ride to the ridge where the west commences And gaze at the moon till I lose my senses And I can't look at hovels and I can't stand fences Don't fence me in Oh, give me land, lots of land under starry skies Don't fence me in Let me ride through the wide open country that I love Don't fence me in Let me be by myself in the evenin' breeze And listen to the murmur of the cottonwood trees Send me off forever but I ask you please Don't fence me in Just turn me loose, let me straddle my old saddle Underneath the western skies On my Cayuse, let me wander over yonder Till I see the mountains rise Ba boo ba ba boo I want to ride to the ridge where the west commences And gaze at the moon till I lose my senses And I can't look at hobbles and I can't stand fences Don't fence me in No Poppa, don't you fence me in.
I don’t care if they’re still silent forever, obviously I don’t want them to be but even if they completely drop VR, I’m still going to play BONELAB because no matter what anyone else says, it’s an amazing game with an amazing and welcoming community. Also the video was 11/10
@@BamBaeYohmy UA-cam is glitched and i cant comment, so im gonna just respoooond to your comment. The Video was really good and entertaining, i havent seen a Video this good in a long time keep up the good work (:
The techy Myth Os style that you were talking about is what I hoped Bonelab would become and revolve around. Boneworks and Bonelab are still some my favorite VR because of its aesthetic. Also loved the style of the video, really well done!
The aesthetic is more or less like, source engine aesheticized. If you like it you should probably check out half life 2 or like, Garry’s mod, or source engine mod for it
I remember getting bonelab just as it came out, and I also watched your shorts as well. Can't believe it's already been a year, I've definitely got my money's worth, and much more. And I don't plan on stopping playing it anytime soon
This was an amazing video! Seeing so many great creators make videos on this game is an incredible experience I don't think I've seen with any other game ever. And at the end of the day, we finally got an update.
10/10 video. Ive been away from vr as a whole for about half a year, and to watch a video thats THIS good, posted only an HOUR ago, about progress on a game i played. Amazin' fe-nom-e-nal
Bam I ❤️ your new content started out with streams long form shorts and now this ngl the first time I saw one of your shorts I thought that you at least would have 1 million or over ❤❤🎉🎉
Amazing video man, it goes over everything while still keeping that feeling of wonder about what’s next and still being entertaining in the process and the editing just fits everything together in a neat little bow. And finally one last thing hopefully you have a good day 👍
I have never really play either Bone game, I have just played Hotdogs, Horseshoes, & Handgrenades for my physics vr game fix. It also has pretty amazing mod support and like 300+ guns in the base game, along with 29 gamemodes/ scenes to faff about in. And official VR TF2. And a multiplayer mod like Bonelab. And massive consistent updates. Sorry, Bonelab, I have Frankfurters, Donkeysandals, and Smallbombs.
Creating content around Bonelab gave my channel growth that I could have never expected. Even with all the games faults, I loved being apart of the community. It was a very exciting time and I'll never forget it. Amazing video as always, it was fun looking back on everything!
my mom had surgery the day it came out. that period of my life for like 2 weeks helping my mom and playing this game. one of the best. i had such a great time with my mom showing her the capabilities while telling her to sit down (she could literally only sit down, idk why i told her to.) and watch my play as we unravel the game together. now, almost two years later, shes doin awesome, im doin fine, and i switched back to boneworks.
It’s great I loved how quickly you switched through the different sections I don’t feel like I have to wait forever to watch the video it feels long yet quick and I love it it’s great
This video was actually really great! So much was packed into 15 minutes but it the information digested really well despite that. I felt some of the excitement from the launch if bonelab just from this video and it was honestly nice. Also, was that a giant robot? I'm gonna climb it once it comes out.
I don’t care how long it takes for them to update, I’ll wait, even if it takes as long as GTA 6. The next update will be massive. We’ll just wait until it comes. Bonelab is amazing. SLZ is amazing. The community is amazing.
People with zero standards like you is why the game is in such a subpar state. 1 year passed, and what did we achieve? 99% of the mods are generic copypaste avatars, maps that look genuinely terrible and like they're from "My first Unity project.unityproj", thousands of generic weapons that are just reskins and don't do anything special, etc. There are only a handful of good maps (usually by Babacorp), and the mods that are actually even remotely complex require third party mod loaders.
This was an amazing video and I didn’t really know much about bone lab before watching this and I seen your shorts. I watch them I was interested in them and after watching this video, I know a lot more and I am more interested in potentially buying the game for myself. Thank you so much for the video and keep chugging on!
I really appreciate the explanations for the coding terms when you’re talking with the modders! As someone not familiar with a lot of coding language, that helped a lot.
at first when bonlabs was the thing you started to upload I really didn't get it as I don't really understand the premiss of the game (still don't get it lol). But following the content and the extreme growth of the channel has been really fun and this video made it a bit more clear to me about the game. Having been here since 1k and seeing you get to over 300k now is insane but the content is still peak and still has some sort of the same charm as before.
One year already? Damn this game is old! And the thing is I found your channel through this game! And your videos helped me learn about mods and stuff!
as someone who played the bone games after alyx and re4, theyve always had issues with consistency in level design and pacing, its just more apparent now than it was in boneworks time.
Is anyone hoping for improvements to enemy/NPC AI so they can actually run at us without falling over? Or is everyone merely happy enough with this game existing? I bought Bone Lab the moment I heard there'd be custom player avatars but now I feel kinda cheated; I've been hoping for multiplayer and capable enemy AI but I guess I bought the wrong game, huh?
when i first played, i was honestly dissapointed weapons felt really weightless, that damn space cat thing was walking from point A to point B while extremely slow because of the cat, character's felt weird, got my hands stuck inside of walls countless times, the enemies felt stupidly easy, multiple times i had to google the answers to some areas, like the literall first puzzle, i genuinely did not have fun on the game and just went back to boneworks, and if i wanted something like the bonelab's mods, id honestly just play gmod vr.
If they didn’t say “two years of updates” in their product description i’d be a different story. As of now, they have effectively swindled customers out of one of those years and have nothing but another short, vague text post update to justify themselves with. I still personally appreciate Bonelabs, but I have lost most respect I had for SLZ.
What sucks even more, Quest 2 players.. haven't had the same experience (at least with standalone devices like majority), I do have a PC but not a cord, and honestly bonelabs was so.. idk. I loved boneworks but this didn't do it for me, and the disappointment i felt knowing i couldn't use or download mods until i got a cord for my headset sorta sucked.
at 9:25 when Tank said "they could do better about explaining their goals" just wanted to say SLZ made a post on the games announcements talking about what they have planned for the future of bonelab.
Great video! I loved that you stepped out of your comfort zone. However, my opinion on the matter is... I had been playing Boneworks and VR for years before Bonelabs. I preferred Boneworks heavy to any VR game, I played it 8 times over and probably more in the future. The vibe that Boneworks gave off was genuinely unmatched, and I don't think Bonelab could ever get close to that same vibe. I want to feel lost, but not in a bad way. I want to feel the mystery, not have lore directly explained. Bonelabs is beautiful with it's modding scene, however I don't think it could match the vibe Boneworks came off with. Off the bat in Bonelabs, I was shown NPCs, mechanics, weapons, all the like. I was shown the underground and shown people transporting trash and digging around. On the other side, Boneworks started you off strolling along, all alone. The museum was the best experience in campaign gaming I have ever felt, it makes you feel like everything is sanitary... Until it's not. What's that hole in the wall? what's with this weird glitch? Hmm... let me explore more, let me climb this wall. It had less direction in a fantastic way, I felt immersed and excited to see what was next... even now. In the end, mods do not save your game from the start, devs do. That's my thoughts on it, and again, great vid man!
You really have to wonder what happened to SLZ after launch. Clearly they ran into some major development issues that would have delayed the game 1 year. Great video, liked the mod creator portion!
I personally love BONELAB. even tho it’s shorter and maybe not as in-depth as BONEWORKS, It’s has its pros like more game modes, guns, sandbox, etc. overall I feel like it’s more a Spin-off in the BONEWORKS Universe and not a sequel. I would think Project 5 will be much better. And the silence from SLZ Is mainly because of how much effort they’re putting into the Marrow SDK. I still believe in SLZ and BONELAB, I know the wait will be worth it :)
I bought the game expecting more Boneworks and I still am disappointed. Considering Boneworks is cheaper, I kinda felt ripped off by the end. I was not interested in modding, I just wanted more campaign. I expected a more polished Boneworks.
The avatar changing mechanic was severely under-baked. Most of the avatars "strengths" or special abilities were done better by other avatars. The modding, at launch, was less extensive than Boneworks. The game was lacklustre in terms of content on the basis that it was a modding platform. But the modding capabilities were crap. I was so hyped for this at launch. And so disapointed 2 days later when I'd beat it.
@@penedrador I've not played it since about a month after launch. When I first watched this video and I saw him talking about modding in cars and stuff I thought "Oh, they must have finally patched it to be moddable." But no. The sequal to Boneworks which was designed to be a modding platform still doesn't really allow you to do any interesting mods. The game is just overpriced crap. And from what I can tell, all the mods amount to little more than "stuff to muck about with in sandbox." Rushed to market as a cashgrab. And then abandoned completely. Very disapointed in SLZ. Though it appears their company is bust now, judging by the complete lack of communication.
This video was incredible. I rarely comment on videos and when I do it is typically because of a memey request or some shit. But I enjoyed this video from start to finish. Every detail is fantastically made: The pacing is good, the editing is superb and the entire tone fits the game so well. You have done a justice to this commuinity. I have been in this community since day 1 and have partaken in speedruns and modding and honestly I just miss the hype this game brought. I feel that this game suffers a lot from the hype built around it (kinda like bo4 since I see you are an avid zombies fan ;;)) and it got a worse rap than it deserves. That being said the radio silence was really rough to bear. But this video reinvigorated me with the hope that SLZ is truly only doing what they can to make every VR experience better for everyone. Again, great video and thank you for reigniting the desire for a good VR game and content inside of me. Best of luck to you and your channel!
You know. The day bonelab released, the exact fucking day, I fractured my leg and couldn’t stand on my right leg for 3 months. But eventually I played the campaign, and have consistently been popping in for an arena round and such. And just today found out how to download mods directly my quest (yes I am stupid). So on October 10 when I get my quest 3, Imma jump headfirst into the sea of mods (I have the biggest grin on my face right now just thinking about it).
I can't help but hate Bonelab. Which sucks because I actually had some fun with it. But the problem stems from it being $40. The campaign was almost totally garbage and considering the only thing after the campaign was mods, the mods weren't fun. Sure they were good for content but for someone like me who just wants to play a video game? It's not worth $40. I wouldn't be as mad if it was half that price but I feel like I was scammed with a campaign that took less than six hours to beat. The feeling of disappointment was so bad when I beat the game in the second day it was out, seeing the credits and saying "oh haha this is a fake ending" out loud. I was fully convinced the game was just joking but nope...
IM HAPPY IM NOT THE ONLY ONE WHO WONT LET SLZ GO. I absolutely cant wait for the future of these games that SLZ Develops and Updates. Its gonna be so worth it. Stay Positive everyone! Amazing Video with Amazing Visuals and scripting btw. ❤❤
I just don't like the idea of a game's quality being carried by mods. I know that was the idea, to find creators. Not just that tho, the campaign was short and didn't feel like it all lied up to make a full story. Each level felt disconnect
This was a very well made video Stayed till the end because I was just very impressed with the dynamic and general flow of the content u covered. Very cool you should do more of these 👏🏼👏🏼👏🏼👏🏼
So do you not take issue at all with the fact that this game was more or less abandoned after two patches? And the fact that the game's only relevance this past year was because of consumers creating content for it rather than the Developers? I'm not really one to give developers the get-out-of-jail-free card. The idea that not a single Twitter post or steam post could have been made within the past year is laughable at best and disingenuous at worst There are dozens of indie game companies that make monthly or even more posts online to let players know how things are going. Just because this developers doing VR is no different. If they want their consumers to trust them, they should talk to them at the very least
Amazing video all around good job. The length was good, the commentary was great, the way you showed multiple others thoughts about this was amazing. GREAT job 👏 (glad i found your channel, best bonelab channel I've seen🤠)
OMG just stumbled upon this. I know this is 1 year ago already but thank you for playing my silly heist maps when the game came out lmao. Bonelab was the game that first got me into VR modding and it was really fun. It was really funny to see your guys reactions to those joke / semi-serious maps. Also yes, a lot of things in those maps were extremely dumb on purpose - my friends and i laughed our asses off watching your reactions. Thank you for that, lol. I really hope we get more vr games in the future with modding capabilities. Bonelab to me was like the first sign of a VR version of Garry's Mod - but it could be so much more than it currently is. As much as i loved bonelab modding, the official SDK (developement tools) were very lacking sadly. Very happy to see they are updating the SDK for Bonelab though! Would be very interested to get back into it, if they now allow easier implementation of certain things.
A very well put-together video. Well constructed, informative, no unnecessary fluff, and very well spoken. Despite you claiming this is out of your usual type of video, I wouldn't have been able to tell. Good job.
I absolutely love these types of videos and wish there was more on games like Bonelab and lots of others. At least to me you have done it amazingly, with the 3D spaces in editing and the effects, just everything works. Bonelab has come a long way from its release to now. From the visuals, to mods, to just the base game. It has always been amazing in my heart, so far it is inspiring me to make my own things. Bonelab is a canvas for us to paint. Let's enjoy it for the time we have it.
This video was amazing, and it held my exact feelings for this title and its potential future. Also, your visuals are absolutely excellent and really fun to look at, alongside the good taste in music 🎉
In the end jimmy told us he wanted developers not more players, and well that’s exactly what we gave him, even with the silence of SLZ i am beyond proud of the community we’ve created together and how it has brought us together all this time, I thank you to all the modders for making this experience great and a special thanks to many of the people I somehow get to call my friends I speak to almost every day, if it wasn’t for them I wouldn’t have another outsource of happiness, you as the content creators and us as the modders in the community and slz too, are the glue that puts this whole scenario together, here’s to the rest of BONELAB, and trust me, we as modders won’t be stopping anytime soon.
Bro is pinned but has no comments? Lemme fix that
W
You're joking, right?
@@ColossalKaiju What?
bonelab STINKS
I appreciate this video. It encapsulates a lot of the feelings really well.
It was a really weird experience being in the sort of center of the Bonelab hype. It's a place I did not expect to be, at the time it didn't feel like I was leading a hype train, it felt like I was *in* the hype train. I was just as excited as everyone. To me Boneworks is one of THE games that made me so passionate about VR. It's the kind of game I would have dreams about. I was also so excited that so many people would get to experience the bone universe with lab coming to Quest. Personally (also as I outlined in my videos) I wasn't really that excited or hyped about the campaign; it was all about mods and the endless possibilities using the framework of BW being available to everyone in VR. In the end the whole situation turned into a weird lesson that I think about every single time I make a video. It's kind of a painful wound that haunts me every time I sit down to make a video. Even the personal backlash was overwhelming. Every time I made a BW/ BL video it was out of passion for the game world.
It's also a weird feeling because I understand people's anger and disappointment. Everyone wants and expects something different from a game they're passionate about and BL didn't hit much of what was expected. It ended up being the kind of lesson that you can only learn from experience (for SLZ, the community and myself). Expectations, communication and I think most importantly, being careful about projecting what I want a game to be over the reality of where its at.
I still really love BL and BW and I am so happy to see more coming from SLZ. There's a LOT of juice in BL and I don't think we've seen the end of its impact. After being excited about the insanity of BL mods and getting blindsided by limited mod support; I'm excited to get back in and see the game become the thing I imagined. (also tbf, probably the biggest thing Bonelab changed about VR is studios stopped being nearly as afraid of intense VR games. The number of Bone-likes on the Quest store that have released after its launch is pretty insane)
But either way, great video and awesome channel.
much love
lavagang
also- def gonna make a bonelab redemption video when its time. LOL
ILY THRILL your channel catapulted my obsession with VR which led me along this path making VR content💖💖💖💖💖
i'll be there the moment the bonelab redemption vid drops
What boggles my mind is we still don't have an answer to "can it run doom?" BoneLab hasn't seen much in the way of custom enemies or even maps from the original doom games. It's an easy mark of success I think that folks use it as a celebration point and it's just completely absent outside of a player avatar and that's it.
You can't call yourself lavagang that's an actual character in the game universe not ours
VR influencers have a massive problem with failing to place their support in the right companies, which is a major issue for what is still an enthusiast-led industry. I have said the same thing repeatedly about your support of Meta. You all need to consider what you're covering and how in my opinion. Why is Bonelab getting millions of views if the developers suck? Why are there hundreds of videos on the quest 3 if no one likes meta and their Facebook-y ways? I wish more weight was placed on the power of the few big voices in what is still a fairly small community.
BONELAB makes me both sad and happy. The game is great, but we were promised a better SDK, and due to the complexity of the extended SDK, it has been exceedingly difficult to make mods. However, I have had a blast none the less, I enjoyed making alot of map.
The writing and editing of this video is genuinely insane, absolutely incredible job on this project. Also I did NOT KNOW about origins in Bonez, that's insanely hype.
ty ty ty miniiiii :) :) :)
Nuh uh
Dude it's so cool.
hi
I watched your quest fusion tutorial it didn't work. :(
One year. Oh man, time really does fly when you're having fun. I remember playing for the first time. "What's this? Who's that? Where's this?" I was filled with confusion but eventually got the hang of it. And then I started using mods, boosting my experience and having the best time of my life. And here we are, one year later, still having fun with the community, and watching Bam's videos.
P.S. Thank you Natalie.
it was my honor to read through the script and give advice - i was even nervous for you, making something out your usual style !! but you nailed it. interesting, riveting and entertaining don't even begin to describe this video. a genuine masterpiece - i can feel the love and appreciation you have for this game even through the 'complaints'.
💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
People always gotta take credit bruh
@@kentaropHe literally thanks his partner at the end of the video for looking through this script? Lmao
@@kentarop hope you keep that same energy when you are quitting a workplace and writing what you've achieved there (like increasing sales)
Bro didn’t mention or pin you
Crazy to think that me buying the game was over a year ago… I remember I bought it and it said “832” sold , time flies bro…
Honestly loved this game from the beginning. Had some trouble moddding but it’s honestly the end result is really satisfying. Making content for it was the best year of my life. You and many others inspired me to make content for and about bonelab. Can’t ever see myself permanently leaving this game
Thank you bam
And thanks to all the bonelab modders who helped me build WakkoVR’s playground
4:12 Thanks Natalie for keeping one of the most entertaining vr players here!
Edit: Thanks for 100 likes this is the most liked comment I've ever had lmao
Thank you Natalie
Thank you Natalie
Thank you Natalie
Thank you Natalie
Great vid. I actually only found out about you due to shorts wars but I do genuinely like your content.
bonelab modding scene is great. i helped kickstart the whole thing. im going throught every limitation as currently today. aside the lack of sdk updates, i dont even need a sdk update. maybe the true endgame of bonelab is modding.
Probably
At some point mods can be SO big that they will basically create new games or at least whole campaigns inside Bonelab. Hello, Labworks!
Rexmeck omfg your gun mods are top tier. Hope your doing well and keep making wonderful mods
I think the progress update they posted covers and ameliorates a lot of points in here, but I completely understand it was made before, and the fact still stands. This was incredibly well made bam. The way it was edited and formatted, written. Absolutely brilliant, keep up the incredible work man!
I’m so grateful for you posting this video. This was the day that I thought I completed basically everything I wanted to do on the game. But now seeing this, I think I might spend a little more time, exploring the unknown. Thank you so much❤ ❤❤❤❤
i still remember the feeling when i beat the campaign. I was like, "that's it? I paid $40... for this?" Yeah sure, I then got into modding the game and playing the extra content. I maybe played a bit more than 10 hours with that spread across several weeks. It was fun, but not for long. I didn't return to it often because of the finicky modding process and generally how limited the mods I got were. After all of that, I felt like I didn't need to play any more of that game, because it offered me so little that I could easily get more enjoyment from a mindless roblox simulator that I didn't need a crappy VR headset for.
genuinely one of the most underwhelming games I've ever played
I couldnt play it without noticing all the quest downgrades. It was just boneworks but worse, a shallow linear campaign of empty hallways with a half implemented character changer (thanks zucc). By the time good mods even existed (there were nothing but absolutely basic character models even months after release, at no fault of the modders, because LOL SDK) I was already so done with the game. Every time I pick up VR now, its either H3, ITR, or (occasionally) modded skyrim. H3 is an intersting comparison, just because of HOW MUCH stuff there is to do in the base game. Anton did not make a platform for others to "mod" the content in for him, he made a good game. Mods are something to enhance good games, not something to fill barren, boring husks. and yeah, I just checked, I stopped playing at around 10 hours as well. I checked my review, and was at street puncher in 1.5 hours (the only part of the game I actually found myself having fun), I think the campaign lasted like 5 or 6? for FOURY dollars on release, and no modding tools for how many months? Its no surprise all but the most dedicated dropped it, it had less content than boneworks and was twice the price I would assume most people paid.
Really just a stellar example of how to f up something that should have been easy as cake. Funny, how the "we want developers, not more players" is eerily similar to Epics (EGS Timmy) "Developers will decide the fate of the store, not the customers" and we all saw how that worked out for him. Its really funny when you compare the SLZs facebook zuccbucks to the EGS fortnite money. We dont need to make something good, we already got paid LMAO.
I don't understand how people are so ready to play the cheerleader over bone lab modding. Compared with the contractors scene (a game that was never sold on the basis of modding), the scope and complexity of community content in bone lab is rudimentary. Not to say talented people aren't working hard - it just seems like there is a bunch of Coolaid being consumed.
exactly. now, i only hop onto the game for like, thirty minutes at a time, just to check if there's any cool mods. ill occasionally mess around in street puncher, but thats it. its just so boring. we all shouldve seen this coming, when they said fifty percent of the game was gonna be mods. i mean, how lazy is that? the entire plot of the game revolves around other people making mods to finish the game for them. absolutely disgraceful.
@@sir_vix Thats been the community since day 1. Game was never even that good lol.
Oh, give me land, lots of land under starry skies above
Don't fence me in
Let me ride through the wide open country that I love
Don't fence me in
Let me be by myself in the evenin' breeze
And listen to the murmur of the cottonwood trees
Send me off forever but I ask you please
Don't fence me in
Just turn me loose, let me straddle my old saddle
Underneath the western skies
On my Cayuse, let me wander over yonder
Till I see the mountains rise
I want to ride to the ridge where the west commences
And gaze at the moon till I lose my senses
And I can't look at hovels and I can't stand fences
Don't fence me in
Oh, give me land, lots of land under starry skies
Don't fence me in
Let me ride through the wide open country that I love
Don't fence me in
Let me be by myself in the evenin' breeze
And listen to the murmur of the cottonwood trees
Send me off forever but I ask you please
Don't fence me in
Just turn me loose, let me straddle my old saddle
Underneath the western skies
On my Cayuse, let me wander over yonder
Till I see the mountains rise
Ba boo ba ba boo
I want to ride to the ridge where the west commences
And gaze at the moon till I lose my senses
And I can't look at hobbles and I can't stand fences
Don't fence me in
No
Poppa, don't you fence me in.
I don’t care if they’re still silent forever, obviously I don’t want them to be but even if they completely drop VR, I’m still going to play BONELAB because no matter what anyone else says, it’s an amazing game with an amazing and welcoming community. Also the video was 11/10
Marrow is basically a VR-exclusive source engine, it's even got it's funky little quirks
omg insane video i shared it to 50 friends
thank you so much jackcoopering for your contribution to the cause
@@BamBaeYohmy UA-cam is glitched and i cant comment, so im gonna just respoooond to your comment. The Video was really good and entertaining, i havent seen a Video this good in a long time keep up the good work (:
@@BamBaeYoh 🕳️
50?!?! I barely have 2...
@@BamBaeYoh he probably didn’t he just wants likes 🤷♂️
The techy Myth Os style that you were talking about is what I hoped Bonelab would become and revolve around. Boneworks and Bonelab are still some my favorite VR because of its aesthetic. Also loved the style of the video, really well done!
The aesthetic is more or less like, source engine aesheticized. If you like it you should probably check out half life 2 or like, Garry’s mod, or source engine mod for it
SLZ mirrors the fictional Monogon that they created
I remember getting bonelab just as it came out, and I also watched your shorts as well. Can't believe it's already been a year, I've definitely got my money's worth, and much more. And I don't plan on stopping playing it anytime soon
this is one of the most well thought out beautifully edited and stylized mini video essays i've seen in my life
Good video, loved the editing. I now feel inspired to try boneworks again
Had been contemplating on buying BoneLabs for Christmas or not and came across this video.
Just bought it, super excited to see what I think!
Thank you Natalie!
I quit playing weeks ago after exiting elevator. I thought that was the end. Glad I watched!
This was an amazing video! Seeing so many great creators make videos on this game is an incredible experience I don't think I've seen with any other game ever. And at the end of the day, we finally got an update.
10/10 video. Ive been away from vr as a whole for about half a year, and to watch a video thats THIS good, posted only an HOUR ago, about progress on a game i played. Amazin' fe-nom-e-nal
This yeah has been insane for you, congrats!
W vid and super crisp editing. And you should totally make more videos like this. EDIT:
Thank you Natalie btw
Hey this is a great vid! Would love to see more work in this format!
Bam I ❤️ your new content started out with streams long form shorts and now this ngl the first time I saw one of your shorts I thought that you at least would have 1 million or over ❤❤🎉🎉
Amazing video man, it goes over everything while still keeping that feeling of wonder about what’s next and still being entertaining in the process and the editing just fits everything together in a neat little bow. And finally one last thing hopefully you have a good day 👍
I have never really play either Bone game, I have just played Hotdogs, Horseshoes, & Handgrenades for my physics vr game fix. It also has pretty amazing mod support and like 300+ guns in the base game, along with 29 gamemodes/ scenes to faff about in.
And official VR TF2.
And a multiplayer mod like Bonelab.
And massive consistent updates.
Sorry, Bonelab, I have Frankfurters, Donkeysandals, and Smallbombs.
It's definitely different from your usual videos but you handled it very well, good job!
the boneworks gameplay and museum ost at 01 just gave me so many memories and goosebumps i love you man
Creating content around Bonelab gave my channel growth that I could have never expected. Even with all the games faults, I loved being apart of the community. It was a very exciting time and I'll never forget it. Amazing video as always, it was fun looking back on everything!
my mom had surgery the day it came out. that period of my life for like 2 weeks helping my mom and playing this game. one of the best. i had such a great time with my mom showing her the capabilities while telling her to sit down (she could literally only sit down, idk why i told her to.) and watch my play as we unravel the game together. now, almost two years later, shes doin awesome, im doin fine, and i switched back to boneworks.
Natalie is the MVP we all need in a stream at these points.
It’s great I loved how quickly you switched through the different sections I don’t feel like I have to wait forever to watch the video it feels long yet quick and I love it it’s great
This video was actually really great! So much was packed into 15 minutes but it the information digested really well despite that. I felt some of the excitement from the launch if bonelab just from this video and it was honestly nice. Also, was that a giant robot? I'm gonna climb it once it comes out.
4:50 you did what to the skeletons 🤨
I don’t care how long it takes for them to update, I’ll wait, even if it takes as long as GTA 6. The next update will be massive. We’ll just wait until it comes. Bonelab is amazing. SLZ is amazing. The community is amazing.
Bro is in the ultimate cope
I’m glad they don’t update it super often tbh, all the cool mods would break and you just know some people would never remake them for the new version
People with zero standards like you is why the game is in such a subpar state. 1 year passed, and what did we achieve? 99% of the mods are generic copypaste avatars, maps that look genuinely terrible and like they're from "My first Unity project.unityproj", thousands of generic weapons that are just reskins and don't do anything special, etc. There are only a handful of good maps (usually by Babacorp), and the mods that are actually even remotely complex require third party mod loaders.
Gta 6 is actually worth waiting for you can just play boneworks the same thing as bonelab
Want to bet which game come out first? Gta 6 or Eldar scrolls 6
This was an amazing video and I didn’t really know much about bone lab before watching this and I seen your shorts. I watch them I was interested in them and after watching this video, I know a lot more and I am more interested in potentially buying the game for myself. Thank you so much for the video and keep chugging on!
I feel like a multiplayer experience in bone lab would really revive the game 10 fold
I really appreciate the explanations for the coding terms when you’re talking with the modders! As someone not familiar with a lot of coding language, that helped a lot.
You definitely did this right. I really enjoy this slower paced, in-depth content. Well done.
at first when bonlabs was the thing you started to upload I really didn't get it as I don't really understand the premiss of the game (still don't get it lol). But following the content and the extreme growth of the channel has been really fun and this video made it a bit more clear to me about the game. Having been here since 1k and seeing you get to over 300k now is insane but the content is still peak and still has some sort of the same charm as before.
Keep it up bam! Sick video 💪🏻🔥🔥
omg i got a pin from my favourite vr youtuber!
One year already? Damn this game is old! And the thing is I found your channel through this game! And your videos helped me learn about mods and stuff!
3:25 you were not the only one! I went to run off using the menu on the left of the body all because of my confusion!
RUNOFF REALLY???
3:54 yup felt your pain there too
Thank you Nathalie!
as someone who played the bone games after alyx and re4, theyve always had issues with consistency in level design and pacing, its just more apparent now than it was in boneworks time.
I can't believe it's already been a year...
thank you for creating vr content if it wasn’t for you i probably wouldn’t even have bought a vr i love your vids !
glad to see someone openly love the game, but also give good and valid criticism.
Bro WDYM, it was one of the best videos you had made, also ive been watching you since the boneworks stuff, keep it up, love it.
Is anyone hoping for improvements to enemy/NPC AI so they can actually run at us without falling over?
Or is everyone merely happy enough with this game existing? I bought Bone Lab the moment I heard there'd be custom player avatars but now I feel kinda cheated; I've been hoping for multiplayer and capable enemy AI but I guess I bought the wrong game, huh?
Nah these devs barely update anything there, first game was dropped after like 3 months. So figured they would do it again.
when i first played, i was honestly dissapointed
weapons felt really weightless, that damn space cat thing was walking from point A to point B while extremely slow because of the cat, character's felt weird, got my hands stuck inside of walls countless times, the enemies felt stupidly easy, multiple times i had to google the answers to some areas, like the literall first puzzle, i genuinely did not have fun on the game and just went back to boneworks, and if i wanted something like the bonelab's mods, id honestly just play gmod vr.
If they didn’t say “two years of updates” in their product description i’d be a different story. As of now, they have effectively swindled customers out of one of those years and have nothing but another short, vague text post update to justify themselves with. I still personally appreciate Bonelabs, but I have lost most respect I had for SLZ.
guess we'll see in a year :)
Your Grammer is TRASH, "Their product description i'd" you used the wrong I'd, you mean it'll be a diff story
I don’t really care about the devs additions, I mod anyways so I like it so much more
This is a awesome general overview of what’s happened!
What sucks even more, Quest 2 players.. haven't had the same experience (at least with standalone devices like majority), I do have a PC but not a cord, and honestly bonelabs was so.. idk. I loved boneworks but this didn't do it for me, and the disappointment i felt knowing i couldn't use or download mods until i got a cord for my headset sorta sucked.
at 9:25 when Tank said "they could do better about explaining their goals" just wanted to say SLZ made a post on the games announcements talking about what they have planned for the future of bonelab.
Great video! I loved that you stepped out of your comfort zone.
However, my opinion on the matter is... I had been playing Boneworks and VR for years before Bonelabs. I preferred Boneworks heavy to any VR game, I played it 8 times over and probably more in the future. The vibe that Boneworks gave off was genuinely unmatched, and I don't think Bonelab could ever get close to that same vibe. I want to feel lost, but not in a bad way. I want to feel the mystery, not have lore directly explained.
Bonelabs is beautiful with it's modding scene, however I don't think it could match the vibe Boneworks came off with.
Off the bat in Bonelabs, I was shown NPCs, mechanics, weapons, all the like. I was shown the underground and shown people transporting trash and digging around.
On the other side, Boneworks started you off strolling along, all alone. The museum was the best experience in campaign gaming I have ever felt, it makes you feel like everything is sanitary... Until it's not. What's that hole in the wall? what's with this weird glitch? Hmm... let me explore more, let me climb this wall. It had less direction in a fantastic way, I felt immersed and excited to see what was next... even now.
In the end, mods do not save your game from the start, devs do.
That's my thoughts on it, and again, great vid man!
7:00 metaton music is perfectly placed
I love this content so much. I couldn’t find anyone other than you to make me happy
You really have to wonder what happened to SLZ after launch. Clearly they ran into some major development issues that would have delayed the game 1 year. Great video, liked the mod creator portion!
Thank you I was happy because of the music from bonelab in thoughts and im glad that finally someone appreciates bonelab
I personally love BONELAB. even tho it’s shorter and maybe not as in-depth as BONEWORKS, It’s has its pros like more game modes, guns, sandbox, etc. overall I feel like it’s more a Spin-off in the BONEWORKS Universe and not a sequel. I would think Project 5 will be much better. And the silence from SLZ Is mainly because of how much effort they’re putting into the Marrow SDK. I still believe in SLZ and BONELAB, I know the wait will be worth it :)
I bought the game expecting more Boneworks and I still am disappointed. Considering Boneworks is cheaper, I kinda felt ripped off by the end. I was not interested in modding, I just wanted more campaign.
I expected a more polished Boneworks.
Great video… why do I even bother anymore, amazing stuff and amazing community…….. wouldn’t be this far without them.
The avatar changing mechanic was severely under-baked. Most of the avatars "strengths" or special abilities were done better by other avatars.
The modding, at launch, was less extensive than Boneworks.
The game was lacklustre in terms of content on the basis that it was a modding platform. But the modding capabilities were crap.
I was so hyped for this at launch. And so disapointed 2 days later when I'd beat it.
And most content creators were still trying to hype it with all the mods that will be there some day.
@@penedrador I've not played it since about a month after launch. When I first watched this video and I saw him talking about modding in cars and stuff I thought "Oh, they must have finally patched it to be moddable." But no. The sequal to Boneworks which was designed to be a modding platform still doesn't really allow you to do any interesting mods.
The game is just overpriced crap. And from what I can tell, all the mods amount to little more than "stuff to muck about with in sandbox." Rushed to market as a cashgrab. And then abandoned completely.
Very disapointed in SLZ. Though it appears their company is bust now, judging by the complete lack of communication.
This is a Beautifully edited video, While different from your usual style i actually love this.
This video was incredible. I rarely comment on videos and when I do it is typically because of a memey request or some shit. But I enjoyed this video from start to finish. Every detail is fantastically made: The pacing is good, the editing is superb and the entire tone fits the game so well. You have done a justice to this commuinity. I have been in this community since day 1 and have partaken in speedruns and modding and honestly I just miss the hype this game brought. I feel that this game suffers a lot from the hype built around it (kinda like bo4 since I see you are an avid zombies fan ;;)) and it got a worse rap than it deserves. That being said the radio silence was really rough to bear. But this video reinvigorated me with the hope that SLZ is truly only doing what they can to make every VR experience better for everyone. Again, great video and thank you for reigniting the desire for a good VR game and content inside of me. Best of luck to you and your channel!
Probably one of the best bonelab videos i've ever seen.
BamBeaYoh = 🐐🗣💯💯💯
thank you natalie :)
You know. The day bonelab released, the exact fucking day, I fractured my leg and couldn’t stand on my right leg for 3 months. But eventually I played the campaign, and have consistently been popping in for an arena round and such. And just today found out how to download mods directly my quest (yes I am stupid). So on October 10 when I get my quest 3, Imma jump headfirst into the sea of mods (I have the biggest grin on my face right now just thinking about it).
I can't help but hate Bonelab. Which sucks because I actually had some fun with it.
But the problem stems from it being $40.
The campaign was almost totally garbage and considering the only thing after the campaign was mods, the mods weren't fun. Sure they were good for content but for someone like me who just wants to play a video game? It's not worth $40. I wouldn't be as mad if it was half that price but I feel like I was scammed with a campaign that took less than six hours to beat.
The feeling of disappointment was so bad when I beat the game in the second day it was out, seeing the credits and saying "oh haha this is a fake ending" out loud. I was fully convinced the game was just joking but nope...
I like the talky video
:3 ty moooomeeeey
This is terribly exciting. I look forward to see waht SLZ does with Marrow. It could change all of VR for the better.
💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
IM HAPPY IM NOT THE ONLY ONE WHO WONT LET SLZ GO. I absolutely cant wait for the future of these games that SLZ Develops and Updates. Its gonna be so worth it. Stay Positive everyone! Amazing Video with Amazing Visuals and scripting btw. ❤❤
Sure. It’ll be cool as long as they don’t drop everything for quest like they’ve basically already done. It’s hindered progress already.
I just got the game like two days ago. I appreciate you finally being the UA-camr to tell me how to progress the story cause I couldn’t figure it out.
Hi
Wsg mr first
yo
videos like this would be great to see on your channel tbh
still loving your work after first discovering you cuz of bonelab
I just don't like the idea of a game's quality being carried by mods. I know that was the idea, to find creators. Not just that tho, the campaign was short and didn't feel like it all lied up to make a full story. Each level felt disconnect
The purpose of bonelab nowdays is modding not playing the shitty story jimmy wong gave a fuck about the game and people
This was a very well made video
Stayed till the end because I was just very impressed with the dynamic and general flow of the content u covered. Very cool you should do more of these 👏🏼👏🏼👏🏼👏🏼
So do you not take issue at all with the fact that this game was more or less abandoned after two patches? And the fact that the game's only relevance this past year was because of consumers creating content for it rather than the Developers?
I'm not really one to give developers the get-out-of-jail-free card. The idea that not a single Twitter post or steam post could have been made within the past year is laughable at best and disingenuous at worst
There are dozens of indie game companies that make monthly or even more posts online to let players know how things are going. Just because this developers doing VR is no different. If they want their consumers to trust them, they should talk to them at the very least
Amazing video all around good job. The length was good, the commentary was great, the way you showed multiple others thoughts about this was amazing. GREAT job 👏 (glad i found your channel, best bonelab channel I've seen🤠)
it is 2024 and still just TWO fucking updates. the game is a scam
another absolute banger from bam, loving the editing
💖💖💖💖💖💖💖💖💖💖💖
No way it’s been a whole year AND YES WE GET IT AND WE DONT CARE THAT YOUR FIRST
Tf2 players already know what loneliness really feels like. When will Mr. Gabe come out with a new major update.
Blade and sorcery > bonelab any day
Just got into VR. Never played either of these games. But I watched and enjoyed the whole video, so you did good!
Nope never mind
Thanks for uploading this, as someone who is out of the loop with BoneLab its a very useful video to watch!
i liked my own comment
😂😢
OMG just stumbled upon this. I know this is 1 year ago already but thank you for playing my silly heist maps when the game came out lmao. Bonelab was the game that first got me into VR modding and it was really fun. It was really funny to see your guys reactions to those joke / semi-serious maps. Also yes, a lot of things in those maps were extremely dumb on purpose - my friends and i laughed our asses off watching your reactions. Thank you for that, lol. I really hope we get more vr games in the future with modding capabilities. Bonelab to me was like the first sign of a VR version of Garry's Mod - but it could be so much more than it currently is. As much as i loved bonelab modding, the official SDK (developement tools) were very lacking sadly. Very happy to see they are updating the SDK for Bonelab though! Would be very interested to get back into it, if they now allow easier implementation of certain things.
A very well put-together video. Well constructed, informative, no unnecessary fluff, and very well spoken. Despite you claiming this is out of your usual type of video, I wouldn't have been able to tell. Good job.
I absolutely love these types of videos and wish there was more on games like Bonelab and lots of others. At least to me you have done it amazingly, with the 3D spaces in editing and the effects, just everything works.
Bonelab has come a long way from its release to now. From the visuals, to mods, to just the base game. It has always been amazing in my heart, so far it is inspiring me to make my own things. Bonelab is a canvas for us to paint. Let's enjoy it for the time we have it.
This video was amazing, and it held my exact feelings for this title and its potential future. Also, your visuals are absolutely excellent and really fun to look at, alongside the good taste in music 🎉
Your video was amazing, I loved the editing style. I definitely hope you make more videos like these