For anyone having issues with scale or scattering objects incorrectly, Mash is designed to be used in centimeters, delete history and freeze transforms your meshes. Switch to cm under: windows > settings/preferences > preferences > settings > working units > cm Close your maya and re-open it. I ran into this issue when I was working with landscapes and using real-world scale within my scene. Hope it can help someone! :D
I absolutely love your tutorials. Very informative especially when you explain what the tools you are using do and how you access them. Keep up the great work.
great tut, never thought mash could be used this way, would've been really helpful when creating a forest for a project a few months ago, ... keep it up
I know it's quite a old tutorial but it really helped me out a lot thx really I'm just a student learning Maya but this tutorial helped for my mini freelance project before this tutorial i was really stuck in my project thx again 😄👍
The only thing I'm having trouble understanding at the moment is how your ground plane's divisions increased after you added the hole/burrow (before adding the tree). I tried increasing divisions after sculpting and it freaks out and looks like garbage.
Is there any way to scatter different objects by percentages or even actual number counts under 1 mash system? Using the objectID node let's me scatter more objects but they are in even amounts, I would like to scatter 20% some 50% others etc. Xgen and standard particle Instancing can do this but I figured mash has to have a way also.
great tutorial...when i saw creating random rocks i was banging my head as previousely i sculpted each rocf for hours and u made it in 2 minutes... LOL
thx for the video! my maya says No paintable surfaces found. and I don't see the color attribute as something paintable on by grid object, anything I'm missing?
same issue with the sample mesh for UV at 17:07, had an issue where there were shape nodes with the same name that conflicted being hooked up into the mash network. so I had to change the names before I could access the mesh UV
I love this tut but pls no background music XD we can add that ourselves from a separate tab (I'm slowly going mad when playing this video at 1.5 x speed like I usually do on youtube :D )
I love this tutorial (all Alex tutorials really) but no matter what I do I get a clump of 4 grass blades. Not one grass blade which I then add ID and then get 4. I get the clump right off the bat.What am I doing wrong? I make one blade.. duplicate it. Model so I have 4 different blades. Center all at the origin. Freeze transformations so I have a clump. Group (Control G right?). I click on the group, add the MASH network......and I see the whole group of 4....in a row....not just one blade. If anyone has time to answer, it would be great! Thank you so much!!!
I need to catch up with the new version of maya, i found your tutorial nice and easy to watch. There is a mel script for building different kind rocks called rockGen.mel
You can't get the plugin as a standalone anymore. It's only available with Maya: www.autodesk.com/products/maya/free-trial-dts www.autodesk.com/education/free-software/maya
I love this tutorial. I refer back to it all the time. Please can you explain the importance of freezing the transformations before you make the mash network? sometimes when one creates the network, MASH throws the referenced geometry all over the place. This happens when the mesh or meshes one tries to create the mash network from are not frozen prier to creating the network. Right? *fart*
This was super useful. learned many new things.. didnt even realized its a 30 min video. this is how tutorials should be, on point.
For anyone having issues with scale or scattering objects incorrectly, Mash is designed to be used in centimeters, delete history and freeze transforms your meshes. Switch to cm under:
windows > settings/preferences > preferences > settings > working units > cm
Close your maya and re-open it.
I ran into this issue when I was working with landscapes and using real-world scale within my scene. Hope it can help someone! :D
I absolutely love your tutorials. Very informative especially when you explain what the tools you are using do and how you access them. Keep up the great work.
great tut, never thought mash could be used this way, would've been really helpful when creating a forest for a project a few months ago, ... keep it up
Very awesome. I like how you incorporated MASH for landscaping. Great job!
This is legitimately one of the best tutorials I have seen.
So much knowledge and information, Thank you!
I know it's quite a old tutorial but it really helped me out a lot thx really I'm just a student learning Maya but this tutorial helped for my mini freelance project before this tutorial i was really stuck in my project thx again 😄👍
great stuff. I learn something every time I watch
YOU SIR, deserve a cookie!! Just starting to learn MASH in school right now. This helps out a lot >:D thanks for the video
Thanks! I love cookies!
The only thing I'm having trouble understanding at the moment is how your ground plane's divisions increased after you added the hole/burrow (before adding the tree). I tried increasing divisions after sculpting and it freaks out and looks like garbage.
You need to subdivide. Go to the Mesh menu and select Smooth.
WOAAAW ALEX , VERY THOUGHTFUL WORKFLOW, Great tutorial, loved it.
Is there any way to scatter different objects by percentages or even actual number counts under 1 mash system? Using the objectID node let's me scatter more objects but they are in even amounts, I would like to scatter 20% some 50% others etc. Xgen and standard particle Instancing can do this but I figured mash has to have a way also.
This is great! Thank you for sharing this knowledge with us.
great tutorial...when i saw creating random rocks i was banging my head as previousely i sculpted each rocf for hours and u made it in 2 minutes... LOL
Really smart use of the program. Great tutorial!
Thanks!
thanks man! this tutorial is really good even in 2020
This tutorial is fantastic! Just gained another sub :D
EXCELENTE TUTORIAL... FELICITACIONES !!
one word......Perfect
Thanks!
Great stuff Alex. Thanks for sharing.
Great tutorials man
The music is fine dude, I like the music....I find it relaxing...some people saying they don't like it...smh
I was thinking about testing MASH for cloning purposes...XGEN is annoying with its archive pre-reqs.
Exactly why I wanted to try MASH.
Dude you really know maya well... You can model really fast as well
VERY NICE TUTORIAL
Id love to see more mash + modeling (hard surface
thx for the video!
my maya says No paintable surfaces found.
and I don't see the color attribute as something paintable on by grid object, anything I'm missing?
Hmm, maybe you skipped a step. Try following exactly to the tutorial and let me know where it doesn't work.
nah I figured it out, I use redshift arch, and the color attribute wasn't available
has to be a lambert
same issue with the sample mesh for UV at 17:07, had an issue where there were shape nodes with the same name that conflicted being hooked up into the mash network. so I had to change the names before I could access the mesh UV
I love this tut but pls no background music XD we can add that ourselves from a separate tab (I'm slowly going mad when playing this video at 1.5 x speed like I usually do on youtube :D )
It's so bad!
Great Tutorial, thank you!
Great tutorial thanks a lot
This is awesome. thanks man.
So is there a MASH plugin in maya 2017 , cuz i can't finde it in 2016 ( wich i am using ) or do i download it from their site?
Btw gj with modeling.
Is there a way to use a random Color from texture based on the UV's? (like grass texture on grid To grass vertex color?)
What if you wanted the tree to have leaves? How would you go about doing that?
I love this tutorial (all Alex tutorials really) but no matter what I do I get a clump of 4 grass blades. Not one grass blade which I then add ID and then get 4. I get the clump right off the bat.What am I doing wrong? I make one blade.. duplicate it. Model so I have 4 different blades. Center all at the origin. Freeze transformations so I have a clump. Group (Control G right?). I click on the group, add the MASH network......and I see the whole group of 4....in a row....not just one blade. If anyone has time to answer, it would be great! Thank you so much!!!
Thanks. Make sure to select the grass blades within the group, not the group itself.
Fabulous! Thank you so much!
I need to catch up with the new version of maya, i found your tutorial nice and easy to watch.
There is a mel script for building different kind rocks called rockGen.mel
Music name? please
I'll take a look a little later, can't remember right now.
jazziano tanzania, right ? ... ooo and excellent tut keep it up
what is the best way to uv and texture/painting thistype of scene?
Great video!!! Thanks
thank you very much!!! so usefulllllll
Thank you very useful :)
Really Gooood
hi im using 2013 maya ...in 2016 it is pulgin..?(mash)
In 2016 ext2 and 2017 it's a free plugin.
how to get it ..any link..?
You can't get the plugin as a standalone anymore. It's only available with Maya:
www.autodesk.com/products/maya/free-trial-dts
www.autodesk.com/education/free-software/maya
The extension 2 isn't compatible with my Maya 2017.
I need help anybody
I love this tutorial. I refer back to it all the time. Please can you explain the importance of freezing the transformations before you make the mash network? sometimes when one creates the network, MASH throws the referenced geometry all over the place. This happens when the mesh or meshes one tries to create the mash network from are not frozen prier to creating the network. Right? *fart*
Can you animate the grass using mash?
23:17 How did u get the 4 options?
Amazing
awesome
wow!
Whow awesome
Thanks for spending your time helping people but the music is not usefull for tutorials
:(
p.s. sorry for my morning english.. best regards
I've seen enough hentai to know where this is going
Че не на русском
better, funnier and simpler than xgen. please change music and thx for tut
I AM GROOT !!!
Plz no Music on a Video
And I thought i knew how to use maya XD
Why don´t you like the music for porn guys? is it distracting you from doing the tutorial?
Very smart tutorial, but please, PLEASE, never use that music again! I barely made it through!
Haha, OK.
I thought the music was great. Reminds me of the Album Leaf. Don't listen to the haters.
Thanks!
Change the music... turn it down at least...
thanks! great tutorial but please don't use this music again it seems an alien mental assault while i want to ear only your voice
Great tutorials man