MASH World Node - Map Based Clusters

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КОМЕНТАРІ • 39

  • @tlilmiztli
    @tlilmiztli 2 роки тому +1

    2022 - still these are massive help for new Maya user. Shame you dont make them anymore but whats there is gold. Not sure if youare still even checking comments but if yes - THANK YOU!

  • @kineticmotive4466
    @kineticmotive4466 5 років тому

    I always thought MASH was a tool to ignore, your demonstrating it's true power. Thanks dude

  • @keltart809
    @keltart809 3 роки тому +1

    testing this method in maya 2020. map based with uv projection axis seems to be broken. Can't get it to distribute on white areas

  • @dubscope2246
    @dubscope2246 4 роки тому +1

    how about 1.000.000 objects? not possible with mash? it takes ages to calculate the points

  • @Sal3DAnim
    @Sal3DAnim 6 років тому

    thanks for the great tutorial it helps a lot, but how we can make the objects follow the mesh normal direction?

  • @stasnikitin40
    @stasnikitin40 Рік тому

    Biggest problem of the MASH network - it`s not working properly in Real World scale

  • @pechugaslarou3433
    @pechugaslarou3433 2 роки тому

    Thanks a lot!
    One question: is there a way to keep the instances straight, oriented to Y? Say, trees on a mountain? They continue to remain crooked, maintaining the orientation of the faces of the base object.

    • @oddleen
      @oddleen Рік тому

      I don't know if there's a better way but here's what I did: 1) Create Orient node 2) In this node, change Orient Mode to "Orient to Mesh" 3) Created a plane (this can be any mesh) and resized it so it's just as wide as the terrain. The height doesn't matter 4) Moved this plane very high up 5) Assign this plane in the Orient node created in step 1. Under "Orient to Mesh Options". I hope this helps! If anyone has a better way, I'd love to know. The only other way I can think of is to not use the World node and just alter the Distribute node type to Mesh but we can't use a map that way

  • @mickmeenan
    @mickmeenan 4 роки тому

    Hey Ian, great tutorials, I don't know if you will see this, but is there a way when using map based clusters, for a group of trees to not calculate rotations so the trees grow straight up on a hill, as i see your Shrooms grow straight thanks

  • @dubscope2246
    @dubscope2246 4 роки тому +1

    vertex paint and gradient don't work :(

  • @nourghafarji
    @nourghafarji 5 років тому

    a like, a sub, and a big thank you!

  • @cliffordjohnathan6140
    @cliffordjohnathan6140 3 роки тому

    How about paint the area i want ? Do Maya have that function ? Thanks you.

  • @DeathDealer-DD
    @DeathDealer-DD 6 років тому

    this seems easy to configure, than using a mash visibility node with a painted map, well it's different approach but similar result

    • @ianwaters6035
      @ianwaters6035  6 років тому +1

      Nearly - you don't get 0.5 probability (thinning) with the visibility node. < 0.5 is off, higher is on. With map based, 0.5 is 50% chance of being on...

  • @DiademRaman
    @DiademRaman 7 років тому +1

    can you do tutorial using trails and python from mash? BTW you give the best mash tutorial.

    • @ianwaters6035
      @ianwaters6035  7 років тому

      Do you have an example of the kind of thing you want as an end product? Thanks :)

  • @_revoxx_2694
    @_revoxx_2694 3 роки тому

    I guess you could call them... Mashrooms

  • @JamesMauger
    @JamesMauger 7 років тому

    Hey Ian! Love Mash and all your videos, seeing some weird behavior with UV Map Based placement. It keeps telling me I need a UV Map Helper but I can't figure out where it wants me to put this in.

    • @ianwaters6035
      @ianwaters6035  7 років тому

      Oh no. I think that's a bug. Work around, open get Node Editor and connect the mesh transforms worldMatrix[0] to the MASH_World.groundMatrix. Right click on a node and hit 'show all attributes' to see them all. Sorry about that.

  • @dubtube6691
    @dubtube6691 4 роки тому +2

    Nice for small things but not suitable for millions of objects

    • @hakanaydin3925
      @hakanaydin3925 3 роки тому +1

      Yet this node is called "world" and is less powerful than the normal "distribute" node. Can't even have an interactive viewport with a last gen computer and more than 5000 iterrations in this node. What a piece of shit this software is, it's incredible.

    • @dubtube6691
      @dubtube6691 3 роки тому +1

      @@hakanaydin3925 lol right

  • @AresTechDirector
    @AresTechDirector 7 років тому +1

    It just shows Input mesh in Map settings. No where to connect placement maps. Do I have the old version or something?

    • @ianwaters6035
      @ianwaters6035  7 років тому +2

      Click on 'Map Settings' to roll down the additional options.

    • @AresTechDirector
      @AresTechDirector 7 років тому +1

      Ah fuck.. how didn't I see that it is not rolled down. Thanks mate!
      Awesome tuts you make. Keep it up.

    • @Luxor_95
      @Luxor_95 4 роки тому

      @@AresTechDirector yeap, i had the same

  • @TelevizorPro
    @TelevizorPro 7 років тому

    Hello,
    does mash support mixed texture maps? For example when I want to use blendColors node to blend two maps (ramp and noise) mash only will see average color.

    • @ianwaters6035
      @ianwaters6035  7 років тому +1

      Try using a Layer Shader instead. MASH uses the Maya Software Renderer behind the scenes, and it's possible that it doesn't support the blendColors node. This is certainly possible though.

  • @Bugulab
    @Bugulab 6 років тому

    Hi Ian. Thanks for your efforts, great tutorials and plugin!
    I see you are using noise and ramp textures here, which are maya's procedural maps. Can a bnw raster texture be used instead?

    • @ianwaters6035
      @ianwaters6035  6 років тому

      Of course, just add a File node instead of a shader. :)

    • @Bugulab
      @Bugulab 6 років тому

      That's great! Thank you!

  • @李高翔-z7b
    @李高翔-z7b 7 років тому

    I haven't world button.Why?

  • @DepthEngine
    @DepthEngine 7 років тому

    Ist there actually any way to use vertex color set information as placement map?

    • @ianwaters6035
      @ianwaters6035  7 років тому

      Yes, both the Distribute node and World Node ecosystems don't put points where there are black vertex colours. So you can paint areas to avoid that way.

    • @DepthEngine
      @DepthEngine 7 років тому

      Where can I define this? It actually doesen´t do enything when i paint vertex color.

    • @ianwaters6035
      @ianwaters6035  7 років тому

      Are you using Distribute or World?

    • @DepthEngine
      @DepthEngine 7 років тому

      Distribute. I just want scatter spheres on a plane. (as a test)

    • @DepthEngine
      @DepthEngine 7 років тому

      Thats weird. I works, but i have some problems with the update. The effect appears only when i move the plane.
      But thanks Ian. Graet help.
      However it would be really cool, if i could define a special color set.