MASH Dynamics: Basics

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 85

  • @chriscrowe11
    @chriscrowe11 7 днів тому

    This tutorial is 7 years old and still incredibly helpful!!

  • @npmmalayalamvfxtutorials1717
    @npmmalayalamvfxtutorials1717 5 років тому +8

    Why I didn't watched this tutorial, this is awesome

  • @BuckleyFan96
    @BuckleyFan96 6 років тому +3

    Does the narrator have his own independent channel? He's very thorough and probably provides the best tutorials on UA-cam, it would be great to see more of his work!

  • @my5tix
    @my5tix 7 років тому +4

    This is a game changer. The current Bullet is not the best. Collisions will be so much more precise now. I checked the settings and the Internal frame rate has been increased so we will get better simulations. Thank you so much for this Autodesk! Now, all we need is a revamped Fluid system.

    • @vjanomolee
      @vjanomolee 7 років тому

      Bifrost?

    • @shie413
      @shie413 7 років тому

      for smoke and fire ?

  • @jso19801980
    @jso19801980 5 років тому +3

    i thought this was the official maya mash tutorial until i saw the channel name properly. great stuff

  • @utubeparpankaj
    @utubeparpankaj 7 років тому +1

    I am loving it Man ,just request you guys to shed more and more light MASH is the future of Motion-Graphics

  • @alexeykurilo4381
    @alexeykurilo4381 5 років тому +5

    Oh, i wish MASH has soft body simulation built in

  • @ichingls
    @ichingls 7 років тому +2

    Subscribed after this video.

  • @maacdesmond
    @maacdesmond 6 років тому

    i am a dynamic artist, i much more love this update of mash in maya ... i cant express in words.

  • @RajuMon2016
    @RajuMon2016 5 років тому +1

    Can I glue shattered multipe object with it?

  • @ogs_Boga1900
    @ogs_Boga1900 7 років тому +1

    oh man u timing... was about to study this thx!

  • @vjanomolee
    @vjanomolee 7 років тому

    One of the main things I learned while watching this. Canadians use the word gnarly to indicate that something is really cool.. ;-)

    • @vjanomolee
      @vjanomolee 7 років тому +1

      But seriously great tutorial video as always. I'm super excited about the addition of dynamics to MASH!

  • @mickbanks68
    @mickbanks68 7 місяців тому

    Q. Is it possible to add a DYNAMIC node after applying a MERGE node... ( merge no longer works for me )

  • @abiyyupanggalih854
    @abiyyupanggalih854 3 роки тому +1

    Maya is powerful, but need more tutorial .....nice :D

  • @Yushataram
    @Yushataram 4 роки тому

    I love you and your voice 💐

  • @prashantverma9628
    @prashantverma9628 5 років тому

    damn, MASH has come a long way...

  • @jensenraylight8011
    @jensenraylight8011 7 років тому

    wow you guys are great, keep up the good work
    maya become beast already

  • @takumimatsuzawa1774
    @takumimatsuzawa1774 4 роки тому

    Awesome video! Can you specify the trajectories of the object by an external file?

  • @deciphormaniac717
    @deciphormaniac717 6 років тому +1

    Can reverse the animation and have the sphere brake apart

  • @mubsharameen1860
    @mubsharameen1860 Рік тому

    make an tutorial about lats play outside animation its looking good on 00:17 bottom right

  • @GabrielLopes-tl8ht
    @GabrielLopes-tl8ht 7 років тому

    This is awesome! Thanks

  • @balazsszekely2132
    @balazsszekely2132 Рік тому

    For some reason when i put the sphere in the bulletsolver into the collider objects it still doesn t work it just goes through those mash cubes but not smashes them any solution is appreciated

  • @lordkinesis4432
    @lordkinesis4432 2 роки тому

    How do you move it away from the 0,0,0 axis?

  • @FepXBL
    @FepXBL 7 років тому

    This seems like a way more user friendly version of blender, super excited

  • @김영재-b8r
    @김영재-b8r 4 роки тому

    In maya 2019, if you give the key to the collider object, it will not respond. why??

  • @harrisenlysaght
    @harrisenlysaght 2 роки тому

    I've added the sphere to the bulletSolver collider objects but it still doesn't interact with the MASH network. What am I missing?

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому

      How fast is your sphere moving? Sometimes if it's too fast it can pass the collision volume entirely rather than colliding. Try slowing it down to see if that helps.
      If not, another way to accomplish this is to put both objects in two different MASH networks and apply a dynamics node to each of them (they'll reuse the same solver).

  • @RodgerzaBirundu
    @RodgerzaBirundu 6 років тому

    All the way upp!!!

  • @obrenovicnikola
    @obrenovicnikola 2 роки тому

    Hi, this is great tutorial, but i have one problem with MASH.
    Is it posible, to make Domino scene without MASH and select all dominos in scene apply MASH, but to all my objects stay where i set them and just apply nodes i need, like dynamics.
    what is the point of this question. i create scene with MASH with curve node, used one domino and distribute and curve nodes, now i need one part where dominos need to go up on stairs, but i cant make that with MASH. is there way to create that part with duplicating dominos and use something to MASH affect that second part.
    Tnx :)

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому

      Yes, you could add all of the "stair domonoes" to a second MASH network and set the Distribution node to exactly the number of them (so each one only gets instanced once). When you add multiple source objects to a MASH network like this, you'll also need to add an "ID" node, so MASH knows there's multiple unique source objects to instance. Then add dynamics to the second MASH network and it should automatically interact with the first MASH network.

  • @aleksandardolic1312
    @aleksandardolic1312 7 років тому

    Good video bro😃😃

  • @HmadaMems
    @HmadaMems 2 роки тому

    Hello.
    Can you tell me how I can create Bullet Gun Animation please

  • @arnaualtimira8130
    @arnaualtimira8130 4 роки тому

    Hello, i have a question, when i add my ibject with the middle drag to the collider objects nothing happen, the cube is not working with the sphere, do you know why? Many thanks in advance

    • @Autodesk_Maya
      @Autodesk_Maya  4 роки тому

      How fast are your objects moving? If it's too fast, they might be missing the collision window so try slowing them down.
      An alternative workflow is to not use the collider at all, but instead to put each object in its own MASH network with a Dynamic node. By default, both will be attached to the same bulletSolver and thus they'll interact.

  • @junequiz1
    @junequiz1 2 роки тому

    Hello sir, My Dynamic Mash is not working, when I set keyframe the mesh collider. I set up some balls in tha bottle, then I set keyframe the bottle, all the balls spills out.

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому

      Check the collider's thickness. If it's too thick, the balls may be passing by it (i.e. not colliding). Reducing that will improve the accuracy (but can slow down performance a bit).

  • @salazar665
    @salazar665 3 роки тому

    how can i make a mash network collide on a wall while flying with a flight network.? if i add dynamics it just falls down right.?

    • @Autodesk_Maya
      @Autodesk_Maya  3 роки тому

      Set the "MASH Bias" settings in the MASH_Dynamics node to 100.

  • @KintaroTakanori
    @KintaroTakanori 5 років тому

    maybe a bit off topic. but i have for example a rock that is previeously shattered in maya. so i basically have a grouped mesh with lets say 20 objects. how can i select that rock, make it dynamic and let it break?
    when u showed the contraints i thought about this right away. the problem is when i grab the group, its a solid object again. when i select every object its not a spehere it takes a random piece and distributes it. thanks in advance

    • @Autodesk_Maya
      @Autodesk_Maya  5 років тому +2

      You can actually use the MASH > Dynamics > Add Shell Dynamics command to add MASH dynamics to an existing object without instancing it. MASH will automatically set up a network that treats each individual polygon object as a point in the network. Then you can set each individual piece's MASH Bias or sleep to achieve the effect you described.

    • @KintaroTakanori
      @KintaroTakanori 5 років тому

      (just made a comment but didnt post so ill make it shot) doesnt work when i add it to shell dynamics. i select shattered sphere and add the pieces but it creates a network for all pieces.

  • @Pindel10
    @Pindel10 7 років тому

    First Of all I'd like to thank You very much for greatjobs You've done. Videos are fantastic and clearly showing what's the MASH is about, but I've got one little problem. I thought I can make an animation with rigid bodies, so I made slide and sphere. The sphere was Active Rigibody and slide was of course passive (Field/ constraint menu). Then I created MASH network and added some boxes as "dominos". I puted the sphere as collider to collider menu sectionion in MASH dynamic solver and...nothing. It passed through the boxes and flew away. Is thereany idea to connect rigidbody or evensoftbodies simulations with MASH? I don't know ifI wrote clearly because english is ofcourse not my primaly language but I hope yes :)
    Best regards

    • @Autodesk_Maya
      @Autodesk_Maya  7 років тому

      Try this: Make the Sphere into a second MASH network, but with only 1 point in its Distribution (so only 1 sphere shows up). Add a Dynamics node and the slide as a collider. Then add a Transform node (to position it) then put it where you want and play the scene. This should work, because MASH networks calculate collisions more frequently than typical Maya rigid bodies.

  • @sunghoonnam1219
    @sunghoonnam1219 7 років тому +1

    3:31
    my animated-sphere just passes through the object.
    my freezed-sphere works fine.
    i did apply to collider objects...

    • @Autodesk_Maya
      @Autodesk_Maya  7 років тому +3

      How fast is your sphere moving? Try slowing it down, as collider objects don't support sub-frame evaluation.
      Alternatively, try selecting the sphere and making a MASH network out of it. Reduce the number of points to 1. Then apply a Dynamics node to it and turn the MASH Bias up to 100. Finally, create a Translate node and then animate the sphere using that. Since MASH networks evaluate faster than collider objects, this should definitely fix your problem (and get you more accurate collisions too).

    • @RealmOfHuai
      @RealmOfHuai 5 років тому

      @@Autodesk_Maya do you know why the objects don't collide? i know this is 1 year ago but i just wanna know why

    • @Autodesk_Maya
      @Autodesk_Maya  5 років тому

      @@RealmOfHuai I responded above back when the comment was posted.
      "How fast is your sphere moving? Try slowing it down, as collider objects don't support sub-frame evaluation.
      Alternatively, try selecting the sphere and making a MASH network out of it. Reduce the number of points to 1. Then apply a Dynamics node to it and turn the MASH Bias up to 100. Finally, create a Translate node and then animate the sphere using that. Since MASH networks evaluate faster than collider objects, this should definitely fix your problem (and get you more accurate collisions too)."

    • @RealmOfHuai
      @RealmOfHuai 5 років тому

      @@Autodesk_Maya yep it worked! And wow I didn't expect any reply hahaha. Thank you!!

  • @SIRIUS_SML
    @SIRIUS_SML 7 років тому

    THANKS!

  • @seido7586
    @seido7586 2 роки тому

    How to make dynamic start a bit late so that it don't start falling at frame 1?

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому

      If you select the MASH_Bulletsolver node and open the Attribute Editor, you should see an attribute called "Start Frame"

  • @ajlbeer
    @ajlbeer 7 років тому

    Nice!

  • @abutahersakirahmad3019
    @abutahersakirahmad3019 5 років тому

    Thanks for your great Tip!
    It's urgent to convert in Key frame the MASH Distribute, Curve & Random for using on Unity. How can I set key frame on MASH animation?

    • @Autodesk_Maya
      @Autodesk_Maya  5 років тому +1

      You'll need to select the mash repro geometry and cache it out as Alembic for use in other software like Unity.

  • @fredhatespie
    @fredhatespie 6 років тому

    Hi,
    I'm using Maya 2018.3, however if I keyframe the sphere so that it collides with the bricks, the bricks do not respond. They remain stationary. I have added the sphere as a collider object. If I remove the keyframe animation, the sphere becomes an obstacle and the bricks behave as expected. Have I missed something or is this a bug?

    • @Autodesk_Maya
      @Autodesk_Maya  6 років тому

      It could be that your sphere is moving too fast. Actually, an alternative to this method is to put the sphere into its own, single point MASH network with a dynamic node as well. Then use a transform node to animate the crash. This checks for collisions a lot more often.

    • @fredhatespie
      @fredhatespie 6 років тому

      Thanks - I'll give it a go. I should point out that I reverted to Maya 2018 with no updates and the sphere worked as expected - i.e keyframe animation affected the cubes as a collider object (similoiar to your video). The 2018.3 update seems to have disabled this feature - is this a bug?

    • @Autodesk_Maya
      @Autodesk_Maya  6 років тому

      Interesting. I'm not sure, but I'll do some testing myself. Thanks for the heads up.

    • @rahulbisht396
      @rahulbisht396 4 роки тому

      @@Autodesk_Maya i am facing same problem sphere is not colliding

    • @Autodesk_Maya
      @Autodesk_Maya  4 роки тому

      @@rahulbisht396 Even with the workaround mentioned above?

  • @73maxmau
    @73maxmau 6 років тому

    is there a memory leak problem with Mash Dynamics?
    As soon as I enable dynamics, to a mash network of 50000 instances, it eat-up all my memory and freeze my pc!
    Decreasing the number of instances, make no difference. Other Mash network don't use even that much of memory. Before enabling Dynamics, Maya was using 1GB only, and that with a scene animated and with 4 nodes of Mash. After enabling Dynamics, Ram would quicly build-up. reaching 16gb (all My system ram) in less than 45 seconds!

    • @Autodesk_Maya
      @Autodesk_Maya  6 років тому

      Hmm, to be honest I'm not sure. I would log that as a bug though. download.autodesk.com/us/support/report_a_bug.html?SelProduct=Maya

  • @it_s_bo
    @it_s_bo 6 років тому

    Спасибо большое!

  • @AdnanAli-pz6dr
    @AdnanAli-pz6dr 6 років тому

    good strtitgy

  • @jonathandevach2226
    @jonathandevach2226 3 роки тому

    damn i wish MASH would actually work in 2020...

  • @luisriera7041
    @luisriera7041 7 років тому

    does the collisions work with rotation?

    • @Autodesk_Maya
      @Autodesk_Maya  7 років тому

      Yes, they absolutely do!

    • @laserrazer
      @laserrazer 6 років тому

      not for me, what do I need to do to make the work?

  • @jijivishant
    @jijivishant 4 роки тому

    why my sphere dont collide in maya

    • @Autodesk_Maya
      @Autodesk_Maya  4 роки тому

      Try animating it a bit slower. If the sphere moves too fast, its collision volume will completely pass the collider in a single frame.

  • @samuraii-iq3386
    @samuraii-iq3386 6 років тому

    Does not appear to me Dynamics Please Help

    • @Autodesk_Maya
      @Autodesk_Maya  6 років тому

      Are you using Maya 2018? This feature was new to this version.

    • @SherKhanShani
      @SherKhanShani 6 років тому

      I am using 2018 but i don't see dynamics.

  • @malinivenkatesan4576
    @malinivenkatesan4576 6 років тому

    Where do we get the software??

  • @kishanparmar7385
    @kishanparmar7385 7 років тому

    incredibal maya