ZBrush to Maya to ZBrush - Retopology and UVing with Quad Draw

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  • Опубліковано 24 чер 2016
  • In this tutorial I will go over my Retopology and UVing workflow from ZBrush to Maya and back to ZBrush. Retopologizing in Maya is much faster and easier than in ZBrush with the benefit of easily creating UVs.
    chrashingmaya
    cheparev
    www.patreon.com/acheparev
    ZBrush - pixologic.com/
    Maya - www.autodesk.com/products/maya/
    Music - • "We Always Thought the...

КОМЕНТАРІ • 331

  • @ak3pm378
    @ak3pm378 8 місяців тому +15

    Bro, i love you...i have a high mesh project to submit in 15 days and was worried that remeshing in zbrush would make me lose all my details. But now i can remesh and get a good uv even tho my mesh has a lot of sculptris tris and dynamesh. So once again 7 years after you made this. I love you and can i marry you

  • @westomopresto
    @westomopresto 7 років тому +63

    That GPU cache trick is amazing. Thank you

  • @BingleFlimp
    @BingleFlimp 6 років тому +156

    Well he did it. He made retoping look relaxing.

  • @girlybits
    @girlybits 8 років тому +88

    You, sir, are a scholar and a gentleman.

    • @AlexCheparev
      @AlexCheparev  8 років тому +5

      Thank You!

    • @jackharding6483
      @jackharding6483 7 років тому +1

      Duncan???

    • @danielevans3165
      @danielevans3165 6 років тому +1

      Alex Cheparev brilliant video, so would this retypology With projections be able to animate with its new typology, or is there a way to take the projections out of zbrush as a bump/normal or displacement to be placed over less poly dense version of mesh?

  • @ankh428
    @ankh428 6 років тому +1

    Great job, excellent video! Very detailed yet concise, teaches not only the "how" but also the "why". Thank you so much.

  • @loboden
    @loboden 6 років тому +1

    Thank you very much Alex. By far one of the best tutorials about the retopology workflow.

  • @lilitbeglarian7942
    @lilitbeglarian7942 5 років тому +1

    Thank you! So many people just fly over the retopo to zbrush workflow and leave me in the dark. Thank you so much!

  • @ifu69lek
    @ifu69lek 2 роки тому

    5 years have passed but this still works, helps me finish my uni project, tnx a lot!

  • @reydock
    @reydock 5 років тому +2

    Thanks a LOT for this tutorial ! I found many retopology tutorials, but none of them could explain the next step ! thanks !

  • @silvaright
    @silvaright 7 років тому +64

    This is by far the best tutorial on the Quad Draw tool i've ever seen, the sound was perfect, and the tutor very knowledgeable for sure :), I'm subscribing by the way, keep up the good content!

  • @erickednaldodelima
    @erickednaldodelima 7 років тому

    I've Logged here only to thank you! I really appreciate this quality video, I'm currently studying game development but some parts are a bit of mess, I think only few people are able to teach properly knowing the essential of everthing. Hugs from Brazil!

  • @MrBmxerFTW
    @MrBmxerFTW 6 років тому +1

    This wasn't exactly what i was looking for, but ended up being more than what i needed, thanks

  • @strotoven
    @strotoven 7 років тому +106

    Background music is the best in any tutorial

    • @TheChannel1978
      @TheChannel1978 7 років тому

      yes, too lound in some others

    • @sheldondrake8935
      @sheldondrake8935 4 роки тому +1

      background music is the first time in the history of youtube that it was perfect. It's rarely even bearable.
      the tutorial is also nice ; )

    • @Scrahdabley
      @Scrahdabley 4 роки тому

      i think i might be the only one who hates it soo much booom buung booom bbuungg fuckin stahp!

    • @666Exodia666
      @666Exodia666 4 роки тому

      @@Scrahdabley Im gonna steal the background music.. someones know the song? Amazing, thanks for help.

    • @Imickskrals
      @Imickskrals 4 роки тому

      @@666Exodia666 Not saying it's the same, but it reminds me of the game "Mini Metro". It's like those sounds in loop, maybe you can use those.

  • @TheREALSisko
    @TheREALSisko 7 років тому

    Excellent tutorial. Clear, and a nice atmosphere thanks to the subtle music. Well done. Subbed.

  • @PiyushYankee
    @PiyushYankee 4 роки тому +2

    this Is the Best Tutorial on the Ungodly subject of Retopolizing and Unwrapping.. It wasn't Boring And I understood it better than ever :) thanks Dude :D

  • @workrase1
    @workrase1 Рік тому +1

    Quite exactly the tutorial i was looking for. Cheers my man!

  • @alrightythen7156
    @alrightythen7156 24 дні тому

    The first tutorial video that felt good ! Thank you!

  • @businessclank1564
    @businessclank1564 2 місяці тому

    The scale thing is exactly what I was trying to figure out, thanks

  • @hyperr1979
    @hyperr1979 2 роки тому +1

    Thank you saved me a lot of time trying to browse videos for an actual working one

  • @ntrzaskowska
    @ntrzaskowska 2 роки тому +1

    amazing tutorial, exactly what I've been looking for!

  • @MadMrAdam
    @MadMrAdam 8 років тому +1

    I love the relaxing music, it's at such a nice volume too so i can still here you perfectly mmm.. And great tutorial!

  • @SheyenneART
    @SheyenneART 7 років тому +2

    I loved this tutorial so much, it helped me a lot. Clear and understandable. Thank you. :)

  • @Joo-ry1gt
    @Joo-ry1gt 7 років тому

    It is gratest tutorial i've seen ever on UA-cam. thanks a lot.

  • @SydnificantMe
    @SydnificantMe 4 роки тому

    This was such a clear and relaxing tutorial, thanks!

  • @MisterGibbycrumbles
    @MisterGibbycrumbles Рік тому

    Can I just say Thank You for the nice ambient soundtrack? I wish more people would do that.

  • @NusantaraJourney
    @NusantaraJourney Рік тому

    What about importing midi files because most midis freezes my program. What can I do about it? I'm using soft soft Bundle Pack by

  • @MrEgor1989
    @MrEgor1989 7 років тому

    Finaly I've found a great tutorial about retopology! Thanks a lot!

  • @floweyishere7122
    @floweyishere7122 3 роки тому +1

    your voice is soothing and audible, really love your tutorial

    • @floweyishere7122
      @floweyishere7122 3 роки тому

      oh and btw your agressive mouse click really startled me

  • @probelynynchenevmode
    @probelynynchenevmode 3 роки тому

    one of the best tutorial i've ever found ! thank you very much!!!

  • @evildreamerx
    @evildreamerx 3 роки тому

    I’m always confused, so when do you retopologies the horns? If you exported separately they wouldn’t match up?

  • @markardisson2791
    @markardisson2791 4 роки тому +2

    Fantastic, your tutorials are really helpful thank you!

  • @alexvalkyrie.6487
    @alexvalkyrie.6487 Рік тому

    Installed, everything works, thanks!

  • @TacticalSquirrel
    @TacticalSquirrel 6 років тому

    Awesome tutorial. Definitely saved this and subscribed.

  • @eggmster
    @eggmster Рік тому

    this helped me so much i could hug you. thank you!!!!!

  • @animeshanand441
    @animeshanand441 2 роки тому

    Exactly what we wanted 🔥 kudos man.

  • @geyan1415
    @geyan1415 Рік тому

    Thank you so much! You really helped me understand the whole process!

  • @aachahai
    @aachahai 7 років тому

    Thank you for this awesome tutorial, very Helpful .. Thanks again

  • @KawasakiOnTheRoad
    @KawasakiOnTheRoad 5 років тому

    Your tutorial is awesome. Keep makeing awesome videos plz!!

  • @ic.xc.
    @ic.xc. 6 років тому

    5:00 I totally dig that background music. Thanks sir.

  • @morganagalvan2206
    @morganagalvan2206 7 років тому +1

    thank you, you make it look so simple

  • @pepsidragon1
    @pepsidragon1 6 років тому +3

    i'm an absolute beginner in MAYA, can you tell me how did you make the zbrush model transparent so you could see the polygons you were drawing?

  • @kattywhite4765
    @kattywhite4765 8 місяців тому +1

    as a student this helps me out a ton, thanks!

  • @nilexh3476
    @nilexh3476 2 роки тому +1

    Watching in 2021, still the best Retopo tutorial

  • @GandalfWithAPipe
    @GandalfWithAPipe 7 років тому +1

    damn this video was so deeply relaxing but still reeeeally helpful! Thank you kind sir!

  • @Xenthorx
    @Xenthorx 7 років тому

    You're the man. Exactly what i was looking for!

  • @marinakniazeva252
    @marinakniazeva252 Рік тому

    thank you so much for your video! Thank you over and over again

  • @mb_vfx1790
    @mb_vfx1790 Місяць тому

    Amazing,Thanks a LOT for this tutorial

  • @anDREas17gr
    @anDREas17gr 3 роки тому

    man Im at 4:30 and you already helped me so much! THANK you

  • @CherylynnLima
    @CherylynnLima 6 років тому +2

    That trick with the scaling saved a life

  • @Aditya_Sawant_Tattoos
    @Aditya_Sawant_Tattoos 4 роки тому

    i loved the tutorial ...plz keep making more stuff

  • @perin00
    @perin00 6 років тому

    OMG! Thank you so much! I was so lost about projection! I tried twice in Maya, but it was just coming all wrong.

  • @xinjin9592
    @xinjin9592 4 роки тому

    BEST TUTORIAL EVER

  • @lucaslabs4885
    @lucaslabs4885 5 років тому

    This tutorial is very helpful! Thanks!

  • @antonystalin7783
    @antonystalin7783 6 років тому

    Thankyou sir... now i have a big bright on my head

  • @gabriellaene
    @gabriellaene 6 років тому +1

    Thank you for the tutorial!!
    I followed the same process and wonder whats the next step to load it into Substance Painter for texturing ?

  • @THEBILLLIONAIREBRAIN
    @THEBILLLIONAIREBRAIN Рік тому +1

    Awesome work.

  • @osmanertasdiken
    @osmanertasdiken 6 років тому

    Dude this is a damn life saver, i love you.

  • @andreasbariseel9492
    @andreasbariseel9492 7 років тому +5

    Thanks for the tutorial!! By the way you don't have to close ZBrush to restart it.
    You can just go to preference, initialise. This will restart the program without closing it, much faster as well.

  • @ratach64
    @ratach64 5 років тому

    thank you this tutorial is very helpful. but i have a question, what will we do after the "project all"? will we save as low and high? and Transfer to substance?

  • @silvaazarian4296
    @silvaazarian4296 4 роки тому

    Awesome video . Thank you so much .

  • @mahmoudibraheem2645
    @mahmoudibraheem2645 2 роки тому

    Amazing video ❤️❤️

  • @denizkre5796
    @denizkre5796 7 років тому

    Well
    Done.
    I have learned alot! Thx mate!

  • @brian15s2
    @brian15s2 4 роки тому

    this is really helpful man, thanks!

  • @Caipiranha
    @Caipiranha 3 роки тому

    Awesome tutorial, thanks for the help :)

  • @athorninmyflesh
    @athorninmyflesh 2 роки тому

    great music choice!

  • @BloodyWolf12345
    @BloodyWolf12345 7 років тому

    great tutorial, very helpful!

  • @Zeriel00
    @Zeriel00 7 років тому +4

    I'm so sick of 3D coat doing amazing things but something stupid like adding one vertex I can't figure out.
    Thanks for this

  • @SuperBreadhead
    @SuperBreadhead 6 років тому

    You're amazing dude!

  • @ApoKaUNT
    @ApoKaUNT 7 років тому

    wow thats look mostly easy than retopology in zbrush. I`ll try right now this!

  • @AndreMercado
    @AndreMercado 6 років тому

    exactly what i needed! thank you

  • @devjitpaul1191
    @devjitpaul1191 6 років тому

    you must have done this process like a thousand times, i noticed the poly count is exactly 2048,
    i guess this doesn't matter or make sense,
    btw, great tutorial,
    thanks for handing out this information for free,
    anyway, just wanted to comment

  • @rizladigi
    @rizladigi 7 років тому +1

    Would it not be better to use decimation master then export to Maya? less polygons same detail.

  • @killian5510
    @killian5510 3 роки тому

    incredible vid learned a lot thanks

  • @Damage21X2
    @Damage21X2 4 роки тому +1

    I will never retopoligize in zbrush again. Thank you for making a believer out of me

  • @aayushaggarwal2236
    @aayushaggarwal2236 2 роки тому

    Can you please help me on this? Once all this is done, how to use this re-topo mesh with projected details to create displacement map to be used in Maya??

  • @tomlecl17
    @tomlecl17 5 років тому +2

    that GPU cache thing is actually reallyyyyy useful to now

  • @anna-marieaims2193
    @anna-marieaims2193 7 років тому

    Hi Alex! Thank you for the elobrate video. I have a question concerning the import of the topology back to Zbrush if you originally started out in Maya. I've seen quite a few tutorials mention that you should go to the lowest subdivision level, export that as an obj to maya and retopologize. However when the reropology gets back into Zbrush various sources say different things and I never know what the optimal workflow is. Some mention just to import the retopologized mesh from the lowest subdivision whereas others go through a projecting process. What's the difference or what is preferable?

  • @improvementTime10.3.17
    @improvementTime10.3.17 7 років тому

    2:00 when importing high poly mesh export as a gpu cache from maya and then import it back in so it loads directly into gpu = faster to work with

  • @MartinLittleArt
    @MartinLittleArt 7 років тому

    can you make a video as a follow up to this process where you take the zbrush retopologized mesh and texture and color it and then UV those in maya?

  • @Kim-tl4lw
    @Kim-tl4lw Рік тому

    Hi, Im having a problem where the the gpu cache is not importing/exporting properly. I tried this a few days ago and it worked perfectly but today i tried exporting and importing something as a abc file but it doesnt have the lightning bolt icon and the mesh still indicates in has polygons. the abc mesh also gets triangulated. I think I disabled something in my plug in manager but i tried enabling the gpu cache and abc import export plugins already. it doesnt work. how can i fix this? i really love how convenient the gpu cache is. thanks!

  • @ihopeutubedies
    @ihopeutubedies 6 років тому

    If you had symmetry on why did you cut the mesh in half and then mirror it?

  • @anDREas17gr
    @anDREas17gr 3 роки тому

    Quick question my model spawned away from the scene grid and symetry seems to only work where I click and not on the object itself

  • @pgnvenkatsaikumar2499
    @pgnvenkatsaikumar2499 Рік тому

    thank you really help me bro how to displays fps option on u r maya viewport let me know

  • @user-fv9gt8yf4x
    @user-fv9gt8yf4x 10 місяців тому

    if i want painting my mesh hight poly in zbrush i need open the uv?

  • @ionthrusterboy7262
    @ionthrusterboy7262 7 років тому +2

    Impressive experience

  • @rollerblader5350
    @rollerblader5350 4 роки тому

    Help! I have question... After the retopology and open it in Zbrush, can you use exactly that model for an animation in Maya? I don't understand how we animate the low poly model maintaining all the details of a high poly. Thanks for the video though!

  • @rodlingmetlic4266
    @rodlingmetlic4266 7 років тому +1

    Helped me a lot Thanks 🙌🙌🙌

  • @vlgrt
    @vlgrt 7 років тому

    Hi Alex!
    So, how can I use the Quad Tool in the object? I've tried but the points stay away from the object.

  • @Bl1tzkriegx
    @Bl1tzkriegx 3 роки тому +8

    If you find Maya chugging with such a large mesh at well over a million polygons, you can use the Decimation Master plugin to get a very similar resulting mesh at a fraction of the polycount.

    • @jaya_surya_a5118
      @jaya_surya_a5118 2 роки тому

      I can't understand...is any fastest way to remeshing the zbrush model in maya ?!

    • @Mirakuruuu
      @Mirakuruuu 2 роки тому +1

      @@jaya_surya_a5118 There is a "Remesh" and "Retopologize" tool in maya but it takes billions of years to complete the process if you have millions of polycounts

  • @nhatkhoaphan971
    @nhatkhoaphan971 4 роки тому

    Hi, is the projection step purpose is to have the scupled detailed on the nice topology mesh? I'm 3D noob and try to understand 3D production pipeline

  • @rumeysayalcn2960
    @rumeysayalcn2960 Рік тому

    how would you insert a half note in the channel rack

  • @GearsCarminesGirl
    @GearsCarminesGirl 8 років тому +5

    Hey Alex,
    Thank you so much for the video it's really going to help me with my high poly Zbrush models. I was wondering when you retopo into a lower poly mesh why did you then bring the polycount up again by subdiving to use project all? Why wouldn't you Bake the Highpoly and Lowpoly normals into a texture map to give you the same detail on the low poly? Just curious because that's how I learned it at the college I graduated from for Game Art
    Thanks

    • @aayushaggarwal2236
      @aayushaggarwal2236 2 роки тому +3

      Hi April.. That is the way to work in the Games Industry I believe. High and Low Poly models are used to Bake details on the low poly model to become game ready for use in game engines. For Games I believe, the details are highly dependent on the normal map and the other baked maps but not displacement/height map. Whereas for films, displacement map is also needed and this map is directly dependent on the number of subdivisions used while rendering but game assets do not use subdivisions to keep the performance high while real time rendering. Therefore, the process Alex used may be inclined towards creating assets for film rendering using a render engine like Arnold or Vray etc...
      Kindly correct me if I am misguided but this all came through some observation. Although I myself have many fundamentals that need explaining, I hope my answer clears your question.

  • @BemusedSoliloquy
    @BemusedSoliloquy 5 років тому

    hell yeah for quad draw!

  • @bukchoiii
    @bukchoiii 7 років тому +4

    love the video, and soft background music. thanks for teaching me something new!
    why did you turn off symmetry half way through?

    • @AlexCheparev
      @AlexCheparev  7 років тому +3

      I was having trouble seeing my retopology mesh, deleting half helps with visualization. It's an optional step, you don't have to delete half.

  • @khangbaanstudio
    @khangbaanstudio Рік тому +1

    Ty bro. Really the fastest install what i see.

  • @SubcribeFailfx
    @SubcribeFailfx 7 років тому

    thanks man! really helpful tutorial!!!!

  • @keilasalome12
    @keilasalome12 6 років тому

    Please would you tell me if i have to do the retopology always?

  • @Tritoon710
    @Tritoon710 8 років тому +1

    Thank you so much Alex

  • @dddigity
    @dddigity 7 років тому +1

    Thank u so much Alex, this video is very helpful =)

  • @vivekrawat9765
    @vivekrawat9765 2 роки тому

    sir can you help me i have a issue in zbrush , i retopologise my sculpt then import to zbrush same as u but next day i open zbrush say your file replaced by maya file so cant open it