ZBrush to Maya to ZBrush - Retopology and UVing with Quad Draw
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- Опубліковано 24 чер 2016
- In this tutorial I will go over my Retopology and UVing workflow from ZBrush to Maya and back to ZBrush. Retopologizing in Maya is much faster and easier than in ZBrush with the benefit of easily creating UVs.
chrashingmaya
cheparev
www.patreon.com/acheparev
ZBrush - pixologic.com/
Maya - www.autodesk.com/products/maya/
Music - • "We Always Thought the...
Bro, i love you...i have a high mesh project to submit in 15 days and was worried that remeshing in zbrush would make me lose all my details. But now i can remesh and get a good uv even tho my mesh has a lot of sculptris tris and dynamesh. So once again 7 years after you made this. I love you and can i marry you
That GPU cache trick is amazing. Thank you
Well he did it. He made retoping look relaxing.
You, sir, are a scholar and a gentleman.
Thank You!
Duncan???
Alex Cheparev brilliant video, so would this retypology With projections be able to animate with its new typology, or is there a way to take the projections out of zbrush as a bump/normal or displacement to be placed over less poly dense version of mesh?
Great job, excellent video! Very detailed yet concise, teaches not only the "how" but also the "why". Thank you so much.
Thank you very much Alex. By far one of the best tutorials about the retopology workflow.
Thank you! So many people just fly over the retopo to zbrush workflow and leave me in the dark. Thank you so much!
5 years have passed but this still works, helps me finish my uni project, tnx a lot!
Thanks a LOT for this tutorial ! I found many retopology tutorials, but none of them could explain the next step ! thanks !
This is by far the best tutorial on the Quad Draw tool i've ever seen, the sound was perfect, and the tutor very knowledgeable for sure :), I'm subscribing by the way, keep up the good content!
Thanks!
I've Logged here only to thank you! I really appreciate this quality video, I'm currently studying game development but some parts are a bit of mess, I think only few people are able to teach properly knowing the essential of everthing. Hugs from Brazil!
This wasn't exactly what i was looking for, but ended up being more than what i needed, thanks
Background music is the best in any tutorial
yes, too lound in some others
background music is the first time in the history of youtube that it was perfect. It's rarely even bearable.
the tutorial is also nice ; )
i think i might be the only one who hates it soo much booom buung booom bbuungg fuckin stahp!
@@Scrahdabley Im gonna steal the background music.. someones know the song? Amazing, thanks for help.
@@666Exodia666 Not saying it's the same, but it reminds me of the game "Mini Metro". It's like those sounds in loop, maybe you can use those.
Excellent tutorial. Clear, and a nice atmosphere thanks to the subtle music. Well done. Subbed.
this Is the Best Tutorial on the Ungodly subject of Retopolizing and Unwrapping.. It wasn't Boring And I understood it better than ever :) thanks Dude :D
Quite exactly the tutorial i was looking for. Cheers my man!
The first tutorial video that felt good ! Thank you!
The scale thing is exactly what I was trying to figure out, thanks
Thank you saved me a lot of time trying to browse videos for an actual working one
amazing tutorial, exactly what I've been looking for!
I love the relaxing music, it's at such a nice volume too so i can still here you perfectly mmm.. And great tutorial!
Thanks!
I loved this tutorial so much, it helped me a lot. Clear and understandable. Thank you. :)
It is gratest tutorial i've seen ever on UA-cam. thanks a lot.
This was such a clear and relaxing tutorial, thanks!
Can I just say Thank You for the nice ambient soundtrack? I wish more people would do that.
What about importing midi files because most midis freezes my program. What can I do about it? I'm using soft soft Bundle Pack by
Finaly I've found a great tutorial about retopology! Thanks a lot!
your voice is soothing and audible, really love your tutorial
oh and btw your agressive mouse click really startled me
one of the best tutorial i've ever found ! thank you very much!!!
I’m always confused, so when do you retopologies the horns? If you exported separately they wouldn’t match up?
Fantastic, your tutorials are really helpful thank you!
Installed, everything works, thanks!
Awesome tutorial. Definitely saved this and subscribed.
this helped me so much i could hug you. thank you!!!!!
Exactly what we wanted 🔥 kudos man.
Thank you so much! You really helped me understand the whole process!
Thank you for this awesome tutorial, very Helpful .. Thanks again
Your tutorial is awesome. Keep makeing awesome videos plz!!
5:00 I totally dig that background music. Thanks sir.
thank you, you make it look so simple
i'm an absolute beginner in MAYA, can you tell me how did you make the zbrush model transparent so you could see the polygons you were drawing?
as a student this helps me out a ton, thanks!
Watching in 2021, still the best Retopo tutorial
damn this video was so deeply relaxing but still reeeeally helpful! Thank you kind sir!
You're the man. Exactly what i was looking for!
thank you so much for your video! Thank you over and over again
Amazing,Thanks a LOT for this tutorial
man Im at 4:30 and you already helped me so much! THANK you
That trick with the scaling saved a life
i loved the tutorial ...plz keep making more stuff
OMG! Thank you so much! I was so lost about projection! I tried twice in Maya, but it was just coming all wrong.
BEST TUTORIAL EVER
This tutorial is very helpful! Thanks!
Thankyou sir... now i have a big bright on my head
Thank you for the tutorial!!
I followed the same process and wonder whats the next step to load it into Substance Painter for texturing ?
Awesome work.
Dude this is a damn life saver, i love you.
Thanks for the tutorial!! By the way you don't have to close ZBrush to restart it.
You can just go to preference, initialise. This will restart the program without closing it, much faster as well.
Thank you for sharing
thank you this tutorial is very helpful. but i have a question, what will we do after the "project all"? will we save as low and high? and Transfer to substance?
Awesome video . Thank you so much .
Amazing video ❤️❤️
Well
Done.
I have learned alot! Thx mate!
this is really helpful man, thanks!
Awesome tutorial, thanks for the help :)
great music choice!
great tutorial, very helpful!
I'm so sick of 3D coat doing amazing things but something stupid like adding one vertex I can't figure out.
Thanks for this
You're amazing dude!
wow thats look mostly easy than retopology in zbrush. I`ll try right now this!
exactly what i needed! thank you
you must have done this process like a thousand times, i noticed the poly count is exactly 2048,
i guess this doesn't matter or make sense,
btw, great tutorial,
thanks for handing out this information for free,
anyway, just wanted to comment
Would it not be better to use decimation master then export to Maya? less polygons same detail.
incredible vid learned a lot thanks
I will never retopoligize in zbrush again. Thank you for making a believer out of me
Can you please help me on this? Once all this is done, how to use this re-topo mesh with projected details to create displacement map to be used in Maya??
that GPU cache thing is actually reallyyyyy useful to now
Hi Alex! Thank you for the elobrate video. I have a question concerning the import of the topology back to Zbrush if you originally started out in Maya. I've seen quite a few tutorials mention that you should go to the lowest subdivision level, export that as an obj to maya and retopologize. However when the reropology gets back into Zbrush various sources say different things and I never know what the optimal workflow is. Some mention just to import the retopologized mesh from the lowest subdivision whereas others go through a projecting process. What's the difference or what is preferable?
2:00 when importing high poly mesh export as a gpu cache from maya and then import it back in so it loads directly into gpu = faster to work with
can you make a video as a follow up to this process where you take the zbrush retopologized mesh and texture and color it and then UV those in maya?
Hi, Im having a problem where the the gpu cache is not importing/exporting properly. I tried this a few days ago and it worked perfectly but today i tried exporting and importing something as a abc file but it doesnt have the lightning bolt icon and the mesh still indicates in has polygons. the abc mesh also gets triangulated. I think I disabled something in my plug in manager but i tried enabling the gpu cache and abc import export plugins already. it doesnt work. how can i fix this? i really love how convenient the gpu cache is. thanks!
If you had symmetry on why did you cut the mesh in half and then mirror it?
Quick question my model spawned away from the scene grid and symetry seems to only work where I click and not on the object itself
thank you really help me bro how to displays fps option on u r maya viewport let me know
if i want painting my mesh hight poly in zbrush i need open the uv?
Impressive experience
Help! I have question... After the retopology and open it in Zbrush, can you use exactly that model for an animation in Maya? I don't understand how we animate the low poly model maintaining all the details of a high poly. Thanks for the video though!
Helped me a lot Thanks 🙌🙌🙌
Hi Alex!
So, how can I use the Quad Tool in the object? I've tried but the points stay away from the object.
If you find Maya chugging with such a large mesh at well over a million polygons, you can use the Decimation Master plugin to get a very similar resulting mesh at a fraction of the polycount.
I can't understand...is any fastest way to remeshing the zbrush model in maya ?!
@@jaya_surya_a5118 There is a "Remesh" and "Retopologize" tool in maya but it takes billions of years to complete the process if you have millions of polycounts
Hi, is the projection step purpose is to have the scupled detailed on the nice topology mesh? I'm 3D noob and try to understand 3D production pipeline
how would you insert a half note in the channel rack
Hey Alex,
Thank you so much for the video it's really going to help me with my high poly Zbrush models. I was wondering when you retopo into a lower poly mesh why did you then bring the polycount up again by subdiving to use project all? Why wouldn't you Bake the Highpoly and Lowpoly normals into a texture map to give you the same detail on the low poly? Just curious because that's how I learned it at the college I graduated from for Game Art
Thanks
Hi April.. That is the way to work in the Games Industry I believe. High and Low Poly models are used to Bake details on the low poly model to become game ready for use in game engines. For Games I believe, the details are highly dependent on the normal map and the other baked maps but not displacement/height map. Whereas for films, displacement map is also needed and this map is directly dependent on the number of subdivisions used while rendering but game assets do not use subdivisions to keep the performance high while real time rendering. Therefore, the process Alex used may be inclined towards creating assets for film rendering using a render engine like Arnold or Vray etc...
Kindly correct me if I am misguided but this all came through some observation. Although I myself have many fundamentals that need explaining, I hope my answer clears your question.
hell yeah for quad draw!
love the video, and soft background music. thanks for teaching me something new!
why did you turn off symmetry half way through?
I was having trouble seeing my retopology mesh, deleting half helps with visualization. It's an optional step, you don't have to delete half.
Ty bro. Really the fastest install what i see.
thanks man! really helpful tutorial!!!!
Please would you tell me if i have to do the retopology always?
Thank you so much Alex
Thank u so much Alex, this video is very helpful =)
Your Welcome!
sir can you help me i have a issue in zbrush , i retopologise my sculpt then import to zbrush same as u but next day i open zbrush say your file replaced by maya file so cant open it