Clarifications and High Scores: Clarifications • If you choose to use ether pause or fast-forward then you must play to the same game date: Nov 6th 1964 High Scores • Daily Coffee: CV £48m, OP £2.6m • Get out 'n' Push: CV £38m, OP £1.3 • Master Hellish: CV £19m, OP £2.7 • Locutus Bunny: CV £6m, OP £0.4m • Big J: CV £1.4m, OP £0.05m
What a refreshing perspective on the game. One thing that could be improved with timed challenges it having a timer counting down the remaining time to better visualize the time passed between segments.
I am currently playing through a 1024x102 map without any industries. No spawns of industries or funding allowed. All passenger trains, and I want to interconnect all cities. With the amazing GETS newGRF, it really feels like a world with a propper network of short - and long-distance trains. The new unbunch feature makes everything even better
I've always started with a passenger service. It's a pretty much guaranteed profit to pay for the bigger projects. Until I started watching you, I always thought smaller trains, with a short distance, was better.
The game likes both distance and time, so with slow trains shorter distances are better as long as they're not too short. Cargo payment rates fall off with time, so only a few cargoes still have decent value with beginning trains.
@RustyWalker With passenger trains, I have always started with two towns close together, but as the trains improve, I extend the line. In one game I ended up with a line the circled the entire map. I linked up all the smaller lines together.
Working with the terrain is your biggest challenge because you always want to flatten everything and fill in the rivers :D Working with the terrain isn't as much of a problem as it seems as long as you have a train length with each step change in elevation, and you double up bridges when crossing rivers. You can double up track going uphill just like with bridges for heavy loads so the don't slow down the next train. To double up climbs or bridges, think "parallelograms" for the track layout so each leg is the same length and it works like a flip-flop switch. You don't need to double up the descents. Save money on bridges by only buying the bridge with the top speed your trains will be able to have within a decade, then upgrade them to the next one up for the next decade. Spread stations are provided for by the actual mechanics of the game. Timetables help with buses so they don't need full loading but also wait for a couple extra passengers before setting off. A 1 day wait time is probably enough for a bus per stop. Even a 7 length train can unload and reload in just a few days. I prefer it to full load now. You're right about the short trains until you hit that magic point where you have a main line running and local towns feeding the hub stations on the ML.
If you transfer coal to the nearby power plant it doesn't use it. Then when coal is dropped from the far side of the map, the waiting coal is picked up. So your long run doesn't have to make 4 stops.
@@MasterHellish-Gaming if you transfer to a station that accepts coal, it doesn't use it, it waits for a train to come and pick it up. So the long route can just go from power plant to power plant, dropping off what it got on the other end, and picking up what has been gathered from nearby.
@@MasterHellish-Gaming Absolutely. With your channel helping to keep it in the zeitgeist. One of those games that doesn't have to be a click-fest of activity, for a chill Sunday afternoon.
i think the fair thing with spread stations would be, If you wanna mix busses with trains for example, instead of doing Spread bus stops to the train station use Busses to pick up passengers from the Bus stops and transfer them into the train station, might even be more efficient, deffinetly more fun imo
12:50 I heard in one other video that you can change water tiles into canal and then the canal is cheaper to destroy. Maybe could have been better to tranfer passengers from the buses to stations then having independent bus networks.
Ya. This is something we have talked about in the community before. There were a lot of good points. However it is quite difficult to police, especially in busy multiplayer games so we allow people to use it if they choose. For those who don't want to use it you can get the same effect by using the stations to transfer people to the station. This also satisfies the city growth mechanics.
The Maglev lines. They look like highway. They come out in the 1960s or something. But yeah, start in 1930, by the time the Maglev comes out. Make "Maglev' highways for passengers and pretend their highways and their cars? The stations are the 'cloverleaf interchange' or on-ramps. And don't make them 7 long, make them actually look like cars, by being only one or two long. It looks kind of like a highway and that's cool. Essentially, make MAGs your LRT and keep dirty diesel for your freight. It looked cool
@@MasterHellish-Gaming Roads only go up and down, not 45 degree. I want cars to go faster and travel diagonally. So I pretend it's them with Maglevs, so they don't just go up and down and slow? I don't if that even makes any sense or not
@@MasterHellish-Gaming Hellish, you are a God! You are the God of Open TTD my friend. I am just a peon compared to you. No, that's fair my friend. It's stupid. I mean, in Britain, they use the train more often. But in North America everyone uses cars.
Three hours of gameplay. Pausing is allowed but you can't change the setting. So you would not be able to build. However a note on the side of this. If you decide to Use either the pause or fast forward feature then you should still play to the same date. Nov 6th 1964
It's OK for shuttling small loads over short distances, but for a long train on a long, hilly route like that it's dreadful. I would definitely upgrade the train before buying the second one.
I'm little surprised that people dont play always like this, when in OpenTTD is just to easy to make money Also why do You never enable building while paused And instead of using Shared Stations, why not just move people using bus to the main hub, i was always doing like this, because didnt know that this exploit existed
I suppose a lot of the time people don't know about the settings. I do sometimes play with paused, season 10 was done with build while paused. Moving people by bus like that is another good way of doing it but you would need to do mail too.
@@MasterHellish-Gaming I usually just forget about mail and "gold bars", i just let government take care of post office Now that i think about it, it would be a nice challange to make some DHL/Fedex... roleplay, just Mail only
Clarifications and High Scores:
Clarifications
• If you choose to use ether pause or fast-forward then you must play to the same game date: Nov 6th 1964
High Scores
• Daily Coffee: CV £48m, OP £2.6m
• Get out 'n' Push: CV £38m, OP £1.3
• Master Hellish: CV £19m, OP £2.7
• Locutus Bunny: CV £6m, OP £0.4m
• Big J: CV £1.4m, OP £0.05m
What a refreshing perspective on the game. One thing that could be improved with timed challenges it having a timer counting down the remaining time to better visualize the time passed between segments.
That is a good idea, thank you
I am currently playing through a 1024x102 map without any industries. No spawns of industries or funding allowed.
All passenger trains, and I want to interconnect all cities.
With the amazing GETS newGRF, it really feels like a world with a propper network of short - and long-distance trains.
The new unbunch feature makes everything even better
I don't think I have ever done a passenger only map before. Might have to give it a go
what newGRFs would you recemend for that?
I've always started with a passenger service. It's a pretty much guaranteed profit to pay for the bigger projects. Until I started watching you, I always thought smaller trains, with a short distance, was better.
Chuck a few mail vans in there and you'll get a little bit more money 💰
The game likes both distance and time, so with slow trains shorter distances are better as long as they're not too short. Cargo payment rates fall off with time, so only a few cargoes still have decent value with beginning trains.
@RustyWalker With passenger trains, I have always started with two towns close together, but as the trains improve, I extend the line. In one game I ended up with a line the circled the entire map. I linked up all the smaller lines together.
Working with the terrain is your biggest challenge because you always want to flatten everything and fill in the rivers :D Working with the terrain isn't as much of a problem as it seems as long as you have a train length with each step change in elevation, and you double up bridges when crossing rivers. You can double up track going uphill just like with bridges for heavy loads so the don't slow down the next train. To double up climbs or bridges, think "parallelograms" for the track layout so each leg is the same length and it works like a flip-flop switch. You don't need to double up the descents. Save money on bridges by only buying the bridge with the top speed your trains will be able to have within a decade, then upgrade them to the next one up for the next decade.
Spread stations are provided for by the actual mechanics of the game.
Timetables help with buses so they don't need full loading but also wait for a couple extra passengers before setting off. A 1 day wait time is probably enough for a bus per stop. Even a 7 length train can unload and reload in just a few days. I prefer it to full load now.
You're right about the short trains until you hit that magic point where you have a main line running and local towns feeding the hub stations on the ML.
The diagonal run through the farmland. 😂
So expensive!
@MasterHellish-Gaming more that I saw the disconnect in the line as soon as it happened. 😊
@@Nemod70 Me to... I was anxiously waiting for the moment when he notices
If you transfer coal to the nearby power plant it doesn't use it. Then when coal is dropped from the far side of the map, the waiting coal is picked up. So your long run doesn't have to make 4 stops.
I am not really following what you are discussing here
@@MasterHellish-Gaming if you transfer to a station that accepts coal, it doesn't use it, it waits for a train to come and pick it up.
So the long route can just go from power plant to power plant, dropping off what it got on the other end, and picking up what has been gathered from nearby.
Just got back into TTD, love the content. Subbed 👍
Thanks
This game never gets old.
I think people forget how old it really is because of the dedication of the community and developers to maintain and improve the game over the years
@@MasterHellish-Gaming Absolutely. With your channel helping to keep it in the zeitgeist.
One of those games that doesn't have to be a click-fest of activity, for a chill Sunday afternoon.
ooooo, fun. Love the content, and love the challenge.
Enjoy!
Love a challenge!
It's not an easy one to start with ether
i think the fair thing with spread stations would be, If you wanna mix busses with trains for example, instead of doing Spread bus stops to the train station use Busses to pick up passengers from the Bus stops and transfer them into the train station, might even be more efficient, deffinetly more fun imo
Yes this is definitely an option. If you do it right it could also handle the city growing requirements too
A tip for this game mode: Don’t use Airplanes! They will make you bankrupt
Oh ya. A couple of large airports can easily cost you 2m a year in maintenance
will give this challenge a shot!
Enjoy!
Found myself buying 8 vehicles and a bit of road at first.. not the best plan, wouldn't recommend it. Have fun all 🚂
It's not an easy challenge 😁
Awsome some new open ttd content thx hellish 👍🏻🫡
Glad you like it
12:50 I heard in one other video that you can change water tiles into canal and then the canal is cheaper to destroy.
Maybe could have been better to tranfer passengers from the buses to stations then having independent bus networks.
The station spread trick seems fine in single player vs yourself, but a bit cheaty in a "challenge, let's see who can do best" map
Ya. This is something we have talked about in the community before. There were a lot of good points. However it is quite difficult to police, especially in busy multiplayer games so we allow people to use it if they choose. For those who don't want to use it you can get the same effect by using the stations to transfer people to the station. This also satisfies the city growth mechanics.
Love challanges
More to come
Please more! Subscribed and liked :)
More challenges on OpenTTD and other Fantastic Free Games come in the future
every time i try to make a bi directional coal line it never works lol
I wonder why 🤔
best of luck in the hellish challenge :) looking forward to watching more of it
That is it for this challenge. A new challenge will be coming in the future
ahhh, challenges E1, not E1 of challenge... confusing title is confusing lol
Thanks for the feedback I'll consider an improvement
does the timer for the distance start when it leaves the station or when they start loading?
The Maglev lines. They look like highway. They come out in the 1960s or something. But yeah, start in 1930, by the time the Maglev comes out. Make "Maglev' highways for passengers and pretend their highways and their cars? The stations are the 'cloverleaf interchange' or on-ramps. And don't make them 7 long, make them actually look like cars, by being only one or two long. It looks kind of like a highway and that's cool. Essentially, make MAGs your LRT and keep dirty diesel for your freight. It looked cool
Maybe you are using a different graphics package because I don't see it
@@MasterHellish-Gaming Roads only go up and down, not 45 degree. I want cars to go faster and travel diagonally. So I pretend it's them with Maglevs, so they don't just go up and down and slow? I don't if that even makes any sense or not
@@MasterHellish-Gaming Hellish, you are a God! You are the God of Open TTD my friend. I am just a peon compared to you. No, that's fair my friend. It's stupid. I mean, in Britain, they use the train more often. But in North America everyone uses cars.
OTTD🤫
A fantastic free game!
How are the 3 hours counted for the challenge? Is pausing allowed etc? Or is it a set number of years in game?
Three hours of gameplay. Pausing is allowed but you can't change the setting. So you would not be able to build. However a note on the side of this. If you decide to Use either the pause or fast forward feature then you should still play to the same date. Nov 6th 1964
For how long is the competition active?
It's just an open challenge for anyone anytime
You're start is so terrible I might have to have a crack at this!
Thinks you can do better eh, game on!
@@MasterHellish-Gaming Indeed! Posted my result, you beat me by 5 mil 🤣 Best time I've had in ttd in 20 years, trying again tomorrow...
it's painfull to see how bad the kirby engine is.. definitely not worth it
Maybe it made my start a little slower
It's OK for shuttling small loads over short distances, but for a long train on a long, hilly route like that it's dreadful. I would definitely upgrade the train before buying the second one.
Kirby is never the answer, unless you looking for the worst train.
@@Gil-gamesQuadruple-heading, anyone?
😎👌
👍
I'm little surprised that people dont play always like this, when in OpenTTD is just to easy to make money
Also why do You never enable building while paused
And instead of using Shared Stations, why not just move people using bus to the main hub, i was always doing like this, because didnt know that this exploit existed
I suppose a lot of the time people don't know about the settings. I do sometimes play with paused, season 10 was done with build while paused. Moving people by bus like that is another good way of doing it but you would need to do mail too.
@@MasterHellish-Gaming
I usually just forget about mail and "gold bars", i just let government take care of post office
Now that i think about it, it would be a nice challange to make some DHL/Fedex... roleplay, just Mail only
@@Wikarian99PL Postman Pat
"Here’s your parcels now fuck off”