knowing that i have to wait 2-3 weeks after a split starts to avoid the wave of lvl 30s who afk/grief or HYPERCARRY the fk out of every game i play, & only have about 2 months to work towards my "true rank" while still actively facing the typical pains that come with league (inters, toxicity, afkers, etc) not to mention the fact that the last 2 weeks of the split are ALSO chaotic & especially unbearable..... yeah... 3 splits is way too much league, even for someone who works a 9-5 *REMOTELY* and puts an avg of about 8-10 games a week.
My only advice for this feeling is to stop caring about the LP. It doesn’t matter at all. It will come naturally. Fall in love with improvement of the game. Work around those griefers and better players and simply focus on certain aspects of your own game. LP is a drain of your dopamine. Something that affects your emotional state. At the end of the day. Real people who work full time jobs just wanna be better at the hobby they have. So treat it as such. Stop letting the game ruin your fun. Play for you. Don’t compare the lp or rank. IT DOESNT GET BETTER EVER. I’ve hit masters 3 times and can honestly tell you the trolls griefers and smurfs are part of every rank. Fall in love with getting better or just play quick play or norms. Best of luck
@@Zax-YT it's not really about the LP, it's more about the *integrity* of the competitive gameplay that I have issues with. Solo queue has always had integrity issues that seem to be impossible for any company to figure out... it's up to the active playerbase to determine whether "LP" is something worth grinding for with the current state of matchmaking. Historically, people bite the bullet and continue playing the game understanding the baggage that comes with it... but this specific split (in my opinion) has made ranked solo queue feel nearly indistinguishable from draft pick. I hit honor lvl 5 for the first time ever this split because I mastered the art of muting all & curbing mental booms, but that's not the problem either... it's literally just angry people buying lvl 30 accounts to stomp, afk, int or 1st time a champ in every single match they queue for. climbed from E2 to D3, had my fair share of bad games, but you can only handle so many instances of your jg/bot/top being matched vs an unemployed freak smurfing in high emerald because he fucked up his MMR on his 3 or 4 other accounts he just got banned on for calling his *ACTUAL* plat/emerald/diamond teammates racial slurs. tldr; splits too short, solo queue bad rn, maybe 2 splits would be better, riot fix pls & ty
Unironically I agree with the takes. There is wayyyyyyyyyy to much league in general. The three split solution won't work as most of the playbase that grind are addicts and have addiction problems.
i think the ranked reset is completely worthless, all it does is erase all your progress, even 1 split a year is too much, there should be none, the ranked reset does nothing anyway, your rank is already pre determined, you just lose 100 lp, even if you go 5/0 or 10/0 at best your starting were you left off, it does not remotely compare to creating a new smurf account. all it does is shake up the top of the ladder, which is ironic because supposedly solo queue is not all luck, what a joke.
I think where the 3 split system has its flaws is that it lowers the stake of each game. People just don’t seem to care about winning / losing as they did before, because they can just start fresh every time a new split comes around. This, coupled with the LP changes and adding emerald has made each soloQ game feel more meaningless for me.
Also, this has NOTHING to do with me being burnt out from soloQ. I’ve played soloQ regularly since 2017 and soloQ has never felt so pointless to me. This is the first season where I genuinely considered quitting.
Precisely they all go, meh ranked reset in 2 or 3 month anyway whats running this one game down. Than they start to do it more often leading to a snowball effect of running every game for game because their rank will just reset anyways and they can't derank to drastically because of forced %50/%50 winrate.
League is so rough in apex tiers with 3 splits because you have to grind back from diamond to hundreds and hundreds of lp master+. Even Coach Curtis in oce had a good winrate but didn't end challenger just simply because he didn't absolutely spam enough games. Riot lowers your MMR back down to master or diamond. it's EXHAUSTING to play that much with the LP cutoffs skyrocketing every day as well
Yeah this might be the nail in the coffin for me. I've only played like 50 games this season, played a lot more last season. With the decline in the quality games, adding a new rank, and going from 2-split to this 3-split nonsense, I think it's time I start picking games off my backlog again and not wasting any more of my time here
highly recommended. i stopped playing and i dont miss it at all. Even when i see league content now i just think " good for them" then go on with my day. So many other games to invest time into that are more rewarding.
@@mattlong5746 you’re 100% right. Since I wrote that comment, I did uninstall League and I’m enjoying using that time on literally anything else. As you said, there are far more rewarding experiences out there
Been off for ~2 years, make sure to replace it with a hobby before you get hooked back in. Also socialize while working out. I hate myself for playing video games for so long
I have to play atleast 100 game of solo q to reach Master and stay Master for the rest of the split and I'm not even competive. So every fucking season I need 300 game cuz of 3 split. What the fuck riot
You don't "need" 300 games at all. You choose to play 300 games because you value reaching Master every split more than you value spending that time doing something else or accomplishing a different goal. If this is a problem for you, it's your own problem and has nothing to do with Riot games
He literally said "if i want to hit and maintain masters" your comment makes no sense. Yes he wants to hit this. But before he had to play 200 games a year, now he needs an extra 100 games to keep doing that. The complaint isnt "i dont wanna play league" its "im happy doing this twice, not thrice." If he didnt play split 3 the following year would be harder to climb@@spicyspicyhot
same well im around d2/d1 with 200 games but yeah. alot of games lost for no reason. masters 200 lp last year and to some degree people feel worse than last year
I feel League is addicting and everywhere, even tho I quit it. LOL maingame, Wildrift, card game, TV show, songs, Pro play, dramas, highlights, stream, Worlds I block most of these contents but somehow many of them still slipped in.
When the game has a constant rotation of battlepasses, you can't really argue that they expect the player base to take breaks. Battlepasses are just one example of them catering to mmo addiction. Much like their predatory pricing model on in-game monetization.
I remember the time when people were complaining there is nothing to do in league or barely any new content for league or the time where Splits were so long that you'd play against and with the same person for the next 2-5 games? and at the end of the day no matter how many 200$ or 500$ skin they drop or Kernel level anti cheat they force onto us, people will still play and complain to Riot. Always remember, you can always play other games and "maintaining" your rank does not matter unless you are doing this for a living.
@@dissidius13 So the players freedom that enabled to them to bot farm in the first place and Splits is somehow a green light for Botters to do it's vanguards fault and not because there is a huge DEMAND and because the Vanguard Anti Cheat Client is unable to fight against Botters who are also Actively finding more ways to bypass the system and an honorable mention to the 1-2% of LoL player population who's PC is Bricked which form what i have heard hasn't issued a Class Action Lawsuit for a software rendering their devices unable to BOOT which is already 4 Cybercrimes and instead opt to complain in the internet.
Saying that increasing the amount of splits allows players to come and go is a little deceptive from Riot, and I'm certain they are aware of it. All it does is keep the addicts locked in and playing more, forces players to return habitually if they wish to maintain their rank, and keep more eyeballs on content creators or the competitive scene because it is always present. Players/people hate missing out and Riot knows it. Player numbers have recently shown, for the first time, potential decreases. People are invested into the game and Riot are holding onto them. You could log back in whenever you like and collect that farming run, it's not going anywhere. But you won't, right? It's calling you. Come back and harvest that Ranarr. You'll be missing out if you don't, look everyone else is having fun! Like David Mitchell said, there is always something exciting to watch all the time, so you can never look away.
There is surely too much damage, just saw my matewith tabis and 200 armor getting bursted in melee range as Udyr by a lethality varus of all things; Varus bro had less items.
Is there Even a diffrent if you above master? The game force me to Play weekly 7 Games or i get demoted Edit: Even Diamond with 4 Games for 28 days was anoying if you have a have a league Pause for a month or 2
That is such a good point: "Yeah they could take a break whenever they wanted if you didn't perform thousands of hours of research and didn't put hundreds of thousands (lets be honest millions) of dollars of labor into figuring out how to psychologically create dependency in every way possible." Sure man hilarious, 2k games per year emerald 4 player will definitely take a break soon I'm waiting with baited breath for this unprecedented decision.
Just had another level 30 smurf in my lobby playing sylas that annihilated the enemy teams also smurf 65% wr yone. Insane times we live in. That sylas opgg was something else, straight out of hell. He is at least GM but still in my lobbies just utterly insane. You can't q up anymore without having one team stomp the other so hard there is no recovery.
They want ranks to have meaning for the lower brackets and that just isn't the case if ranks are volatile and based on performance. That's because the skill difference between a gold and emerald player is too small. They can't make players rank up fast without making them derank fast because otherwise boosting becomes a big problem. That's how we end up with this system of silver level players reaching emerald just by spamming games. That's how we end up with lvl 30 gold account 85% winrate over 20 games in emerald lobbies. If player's can derank fast then the difference between gold and emerald is meaningless because it's actually all the same. The only thing that truly seperates these ranks is the amount of games required to climb through them.
I forgot to mention, this is why imo we have this current system of too much league, because it is the only way for riot to reduce smurfing and make lower ranks meaningful for the people in those brackets.
I agree with all of it except that the skill difference between gold (aka old silver) and emerald (aka old plat) is small. Relatively speaking if you are a high elo player sure it's all the same, but gold and emerald have noticeable differences.
@@YuYuYuna_ yea I might have pushed the narrative a bit far. I agree with your statement if we talk about emerald 3/2 depending on the player. It's hard to compare new ranks with older ones but if we look at top % of players by rank for september 2020 compared to 2023, gold 1 is pretty much emerald4, especially if you account for promo matches.
I don’t understand the point in splits anyways. It’s not like they reset the MMR to give you another chance at climbing, they just do this to discourage smurfs cuz they gotta play more games than needed. Let’s be real, riot doesn’t want anyone to climb, they want you stuck at your current rank so that you play the games forever in hopes you’ll actually get somewhere, it’s not a ranking system, it’s an engagement system. I will die on the hill that ranked needs a complete MMR reset and to become true skill based, it’s too easy to get boosted, it’s too easy to get hardstuck, the rank you are can be very inaccurate to where your skill actually is, it’s just overall terrible.
I mean yeah a couple things could be done to easily improve the ranked experience: - Show player MMR below ranks so you know your MMR. - Give players static LP gains meaning +25/-25. It's not fun having some truly unlucky games where you lose a bunch like 8 in a row and then the ranked system says "Hey I know you're not doing well or having cursed games with tilted players/griefers -- enjoy +21/-23 or -24 for the next 20+ games. I hate that shit. It's incredibly demotivating to me personally but also I don't understand the actual merit in having adjustable LP gains being a thing. These small changes in LP gains aren't why anyone including myself hit a wall and get stuck but they are absolutely a frustrating thing to see and think about. It's like you lose a bunch of games where you legitimately got team gapped everyone going 0/5 before 10 mins, lose -24 LP, then you finally win one and get +19/+20/+21 and and all I'm thinking is "yaay... I totally don't feel like I'm being forced into an engagement based system trying to boost their active player hours/numbers." That's another thing too -- the fluctuating LP gains don't even make sense in the first place. I've legit had so many games where I am actually 1v9, 0/5 top, afk jg, 0/5 mid and afk support and I end the game with a score like 15/2/9 and what do I get for my efforts solo winning a game that otherwise would have been a loss? I get +20/+21 LP. Meanwhile what do I get for a game where my support locks in yuumi vs double poke and my entire top side is losing and I can't pressure or do anything in lane bot? Well of course I lose -23/-24. And I know there would be people who would say "well your winrate is probably shit" but on the acc I got to diamond on in 200 games in split 1 this year I had a consistent 58% WR which I would say is pretty good considering I've never been diamond before and I'm playing ADC with no duo.
You do a complete reset and the players (lets say 95%) would end up in their respective elos again. Whats the point in having a challenger play piss on emerald lobbies for 30 games. Mmr reset doesnt change skill.
@@ThomasMueller999 you are fundamentally wrong. There are thousands if not hundreds of thousands of accounts inflated multiple Elo’s higher than where they are meant to be. Look at the recent exploit where tons of accounts had 30+ win streaks, all the accounts in those games were either inflated or deflated and riot still hasn’t reset the MMR system, simply because they neeed that chaos to keep people playing. You genuinely believe the players that are diamond since S9 but have 40% wrs shouldn’t be reset ? And on the flip side shouldn’t the gold player with a 60% wr on 200 games be ranked up? Like these are all real things that happen on this terrible game.
i grinded every season to like plat / emerald but this split feels horrible either people are mentally so done they play auto pilot or they are legit boosted or some mdfckers smurf and destroy the fun of the game its so exhausting to keep playing league its frustrating i love the world champs lore but i cant love the game anymore
some of your other vids finally gave me a good perspective on why i should finally quit league and after hitting diamond this split i finally did and my god has life been better.
I think it's kind of ridiculous to argue that it's up to Riot Games to design the game so that people play less. I don't think it's their problem if people are burnt out from playing solo queue. We all have access to all the information and resources we need to learn how to develop a healthy relationship with video games in general - if some people need extra help to maintain that balance it's really not the responsibility of the game companies to help them. To use the alcohol analogy that you mention in the video: to say that Riot needs to change the ranked split system so that people don't get burnt out playing solo q would be like approaching the management of your local liquor store and trying to argue that it's their responsibility to reduce their business hours so that you don't have the temptation to buy liquor after 9 pm or before 1 pm on weekends. It's just completely ridiculous and the liquor store manager would just laugh at you while you walked out the door. Bottom line: don't blame Riot for your gaming addiction. Full stop. It's not Riot's fault that someone is burnt out from playing. It's not Riot's fault that you "have to" play 100 games to reach Master each split. You don't have to play at all - you choose to play. Grow up, make good choices, cultivate a healthy relationship with gaming, learn how to engage an IRL support network to help you meet your physical and mental health goals. Exercise every day, eat healthy, prioritize getting consistent high-quality sleep every night. None of this has anything to do with Riot games but it will help you feel more balanced and in control of your life.
There's also a simple problem with the "reach your rank faster each split" theory. A good chunk of your short term success is pure rng. There's tons of systems in place that make sure a majority of players need to grind out hundreds of games to even out the odds. This idea that you get your true rank in 30 games because Lp gains are more volatile is beyond delusional.
I liked how league unlike other games did their seasons, it just felt more uniqe and memorable, but now its not and the reason they offerd for the change is BS, they said that player hit their ranks faster around may or july and do nothing for the rest of the year, pair that with the fact that it takes longer now to reach your rank and that you have to do that in an even shorter peroid is just telling that someone really want to drive up thoses player engagment numbers
idk I think they fixed ranking up faster. I made it to d2 in like 5-6 games only so I dont think it's draining at all. in the past seasons many of us had to start from emerald (platinum in the old seasons).
unless they are making changes to entice new players and playstyles this will only make things worse for the company and the game. I think we are close to the moba genre going the way of the mmo. they still exist but no one is willing to invest the time to play them anymore. As much as i loved playing league im glad i dont anymore.
Why 3 splits tho, i feel 2 is plenty. The whole point of this was to make casuals feel less anxious about ranked, which I suppose worked. But at the cost of making ranked feel infinitely worse and just over all ruining it altogther imo. Whatever glad I haven't felt the desire to play this filth in what 2 weeks now. Im sober 😂
I dislike the split system in general. BUT the community self-inflicted this by crying about lp gains in a one season format. Riot did this because of community feedback.
At this point i love how Riot is the THE BEST tool to deal whit LoL addicts. I stopped playing when i saw Vanguard. Many of my friends bricked their PCs because of it. Others just couldn't tolerate the toxic enviroment of losers queue, having to play SO MUCH to win so little gains. We went from playing EVERY NIGHT, to everyone quitting forever. Thanks Riot.
he needs to be!!!! did you play a soloQ game on silver to emerald elo from 24:00 till 6 am +/-? i can tell you that on every game you play on that elo 90% of the accs on that game are lvl 30 accs if whit 3 splits is impossible to play soloQ on that elo imagine if riot have less xD i real belive riot needs to do like dota and use the honor system to stop smurs is impossible to have fun on this game was a new player or a silver player that just wants to have fun!!
u ryl do a ton of league downer videos. lemme guess u barely play, if at all, and follow every bit of news a biiiit too closely? my guy get a hobby and engage urself in soemthing other than doomsday'ing.
Ranked games and climbing could be improve if: 1. Delete emerald - letting players with silver game knowledge meet diamond lvl players is stupid in many ways. 2. Create a lp system that actually rewards you for applying the fundamentals of game like vision, objectives, towers, waves, farm etc. along with a tutorial about fundamentals and macro like when to fight/ when to play slower/ why you should save ur resources before an objective and how to do this, communication, what to do with a lost lane etc. Give a guy that play macro and fundamentals +10 lp and give 0 if they dont. Dont give lp just because is a win cause if you win with 3/18 how this even helps you long term to learn something about the game other than your team sucks, some champ is broken and is jg diff? Same thing applied to the other scenario where u go 18/3: Dont give lp just because its a win cause they will think only kda matters wich this is why most ppl hate the game and are stuck in elo hell, cause they value seeing themselves 4/0 than seeing 4 towers/drakes/barons down. This way we sort out players that want to play the game. Punish them if they dont apply fundamentals and macro even on win and lost games, so they know there is a right way to play the game in ranked and kda value less than good applied macro and fundamentals and good calls. Reward them if they lost the game and still tried to play macro wise and fundamentaly corect. Put those who dont care about most basics things in the game in a lower bracket, put the better ones in a higher one and dont ever mix them up unless they start ignoring the basics get on a losing streak or if they understand the necesity of this kind of knowledge and start to play acordingly. So we could have 2 kind of people: those who play the game and those who fuck around, but without mixing them. So the only difference between good players will be their micro knowledge aka 1v1 skills and mechanics, and not a huge amount of macro game knowledge and fundamentals. Make the people climb the ladder because they understand the needs of a game or situation , not because they got in a team with a smurf, got carried, or got an enemy afk. Let people truly learn the game and every why and when/how about it. 3. Remove the smurfs or limit them to 1 account and remove toxic players. And when i say toxic im not talking about the chat (cause u can mute them btw) but the guys that goes 0/1 and starts run it down or troll or int because ego. Give them one chance for acting like a normal human being not 1.000 chances and if they dont play the game and start trolling just insta ban.
I get the performance-based LP gains in theory but you have to be realistic about it. What do you think the average player is going to do? Do you think they're going to start trying to win more and try harder in their games in general? No they're going to do the same thing they've always done: Soft int games where they are titled or someone flamed them and they're ego is hurt so they grief, etc. The key difference is how they would go about doing it. Instead of sitting afk they would try to aim for 10cs/m, sit in a side wave afk trying to hit towers and even though they are strong and COULD carry -- they want the person flaming them to lose. As much as I would love to agree with a performance based LP system in theory, in reality the playerbase would just find a way to milk the system for as much LP as they can get or to reduce the LP they lose. Say they would lose -20 for a loss BUT if they afk sit side, farm 10cs/m, get towers, get solo kills, help with drag, etc. and those things would reduce the LP loss? They will absolutely do those things with full intention of making the game a loss for their teammate(s) that pinged them or were toxic or didn't play the way they want, etc. I've legit seen this happen more than plenty of times. You won't fix anything by making LP gains based on performance metrics like KP, objective participation, tower damage, etc. There's too much nuance to a game of league that those metrics can be easily abused while the player still griefs the game to a loss because they are mad at someone. I've legit had junglers who were 10/0 doing well, getting objectives, taking camps from enemy jg, ganking, etc. and they afk split bot lane post 20 mins because someone flamed them about a single play and the JG decided that player must lose and thus so must the rest of us. Also side note, there's a massive difference between going 18/3 and 4/0 and playing for KDA in general. Having a 18/3 or even 4/0 KDA doesn't mean you are a KDA player. This is exactly the issue with your theoretical LP system that I'm talking about. You see a 18/3 or 4/0 player and you think "wow, KDA player is just farming stats for his OPGG instead of putting his life on the line when they should and dying for a play" but in reality individual game context matters. I can be 4/0 or 18/3 and be not making good plays despite my lead because I'm playing overly cautious... OR I can be 4/0 or 18/3 and climbing with a 58% wr in 200 games to diamond for the first time like I did in split 1 this year. Just looking at KDA tells you nothing. If anything you thinking that having a really good KDA means you're not making the right or best decisions/macro plays shows you don't understand how to not just get ahead in games but also how to STAY ahead. Like sure you can go to a fight that is doomed or is a bad fight or angle and die and give away your shutdown to feel like you're participating and helping the team, but the reality of League is much different. League isn't a team game, it's only a team game so far as Riot matching you with 9 other players in a 5v5 match but nothing more. At least when it comes to talking about Solo Queue. When I queue up in Ranked I'm not thinking about how I can help my team get ahead, I'm thinking about how I can get myself ahead and what I have to watch out for, how I want to play lane, etc. I'll make plays to help my team when I think there's something I can do that will change the outcome of the situation but if not then my time is better spent farming, getting turret plates, recalling at a better time than my opposing laner and having better item spikes as a result, etc. The TLDR is in ranked League you should play for yourself and think about the game from the perspective of "How can I get myself ahead" not "how can I help my team." So looking at a 18/3 or 4/0 score and your brain's first thought is "wow that guy is a cringe KDA player they probably threw the game by bad macro decisions and bad fundamentals." Relying on team in league is precisely how you get hardstuck in this game. You can call those 18/3 or 4/0 players "KDA players" all you like but something tells me those players are climbing ranks and the only way you climb ranks is if you have better fundamentals, better macro, better decision making and better mechanics than your opponent. Mechanics to a lesser degree because League is a strategy game, despite what people think. You can climb just off better fundamentals, macro and decision making alone.
@@YuYuYuna_ at least statistically speaking applying macro and fundamentals brings you to more wins than loses. I tested this after 7 years of league, 6 not playing ranked seriously like i was playing 1-2 weeks then taking breaks that lasted months or even years. This is my first year playing consistenly and serious ranked games and i climbed like from bronze to low emerald in less than 2 months. Yeah, you could say im playing this for 7 years so ofc im climbing, but remeber also that without fundamentals all i got was negative wr, bad mmr, low lp and lose games for 6 years (+ i wasnt consistent with playing and i knew nothing about games beside what most champs skills do and drake and baron is important) cause i didnt know why or when to do what and how. Now im still losing games but i feel having A TON of control over my game, wich brings me the climb. So in a way u can compare me to your average low elo player cause this is where i started when i started to play the game for real, the difference being applying macro+fundamentals over kda. My good kda was a consequence of my macro and fundamentals, not of random shenanigans with no purpose but getting a kill. I understand your kda point but what i was trying 2 say wasnt the kda players are bad just cause they got good kda, but because they got blind by the kills. I call them bad not just because they have good kda, but because most of times they lose the lead over stupid fights that are most of time not needed and because they miss the win conditions even if they got the lead necesary to push some plays. Exemple: got a fed emerald voli that in teamfights aganist a bad adc (bad at positioning and kiting) he focused the enemy tank sejuani the whole game even when adc was free to kill. Every time he died stupidly blowing everything he had on a tank he says it was fine, until he lost the whole lead, forgot to farm and even in the last fight (when game still was winnablee 120%) he focused the tank. Every time we managed to kill enemy adc we aced them with just one or maximum two ppl dead on our side. He wasnt able to understand or to learn killing the damage dealer that gets fed just because people ignore him will always be better than focusing the tank that can absorb 3 ults without a scratch. I call some kda players bad cause they got the skills to get a lead lets say but almost never (in my games) to keep the lead and use it at 100% effect. I dont think voli was bad cause he was 8/0 i think he was bad because he didnt understand how game works even if he saw that killing the dmg dealer wins the game. 100% agree with your line about mechanics are lesser than macro and fundamentals. this is my whole point And yeah, i know my rank lp theory system is rigged but i think there will be still percentage wise more players really tying to play the game than players who milks the system. Everyone would know that playing for macro and fundamentals give more chance of wining than anything. This system i tought about is not necesary made to create a perfect lol ranked world, but as a way to raise awarness about what really matters if we talk about wining and climbing. Your mentality of: getting yourself ahead, focus on what matters for wining and impacting the game when i think i can do it is what brought me my climb. Not proud of my ranked i think i still can improve but im working on that. Can`t way to read your next take and if u wont answer i still hope u reach at least Grand Master this year.
i mean watching league is cringe anyway its bad enough playing it n i do play it but i multitask meanwhile so w/e. tho i play op picks liek yi mid 13 years but now yi support after herald/towerplate nerfs
when riot first announced the 3 split thing i was like this is way to much, 2 was pushing it but it was ok, i still prefer 1 big season it just feels better and is more natural for progression which 3 splits can also cause severe league fatigue and burnout, but riot doesnt understand this and want to push for more splits, more resets, to maintain player addiction and retention (which unfortunately wont go like they had invisioned) especially if ur someone who also wants to collect victorious skins, u use to be able to just play climb to ur desired rank *which ofc in the past was gold* quit playing ranked soloq the rest of the season if u wanted, but now u cant do that, ur forced to constantly grind,
knowing that i have to wait 2-3 weeks after a split starts to avoid the wave of lvl 30s who afk/grief or HYPERCARRY the fk out of every game i play, & only have about 2 months to work towards my "true rank" while still actively facing the typical pains that come with league (inters, toxicity, afkers, etc) not to mention the fact that the last 2 weeks of the split are ALSO chaotic & especially unbearable..... yeah... 3 splits is way too much league, even for someone who works a 9-5 *REMOTELY* and puts an avg of about 8-10 games a week.
My only advice for this feeling is to stop caring about the LP. It doesn’t matter at all. It will come naturally. Fall in love with improvement of the game. Work around those griefers and better players and simply focus on certain aspects of your own game. LP is a drain of your dopamine. Something that affects your emotional state. At the end of the day. Real people who work full time jobs just wanna be better at the hobby they have. So treat it as such. Stop letting the game ruin your fun. Play for you. Don’t compare the lp or rank. IT DOESNT GET BETTER EVER. I’ve hit masters 3 times and can honestly tell you the trolls griefers and smurfs are part of every rank. Fall in love with getting better or just play quick play or norms. Best of luck
@@Zax-YTMy best advice is to Quit the game*
There, an objective better advice
Just fking quit this garbage worthless game, your life will just improve.
@@Zax-YT it's not really about the LP, it's more about the *integrity* of the competitive gameplay that I have issues with. Solo queue has always had integrity issues that seem to be impossible for any company to figure out... it's up to the active playerbase to determine whether "LP" is something worth grinding for with the current state of matchmaking.
Historically, people bite the bullet and continue playing the game understanding the baggage that comes with it... but this specific split (in my opinion) has made ranked solo queue feel nearly indistinguishable from draft pick.
I hit honor lvl 5 for the first time ever this split because I mastered the art of muting all & curbing mental booms, but that's not the problem either... it's literally just angry people buying lvl 30 accounts to stomp, afk, int or 1st time a champ in every single match they queue for. climbed from E2 to D3, had my fair share of bad games, but you can only handle so many instances of your jg/bot/top being matched vs an unemployed freak smurfing in high emerald because he fucked up his MMR on his 3 or 4 other accounts he just got banned on for calling his *ACTUAL* plat/emerald/diamond teammates racial slurs.
tldr; splits too short, solo queue bad rn, maybe 2 splits would be better, riot fix pls & ty
yeah this is the main issue league start of season has had forever
Unironically I agree with the takes. There is wayyyyyyyyyy to much league in general.
The three split solution won't work as most of the playbase that grind are addicts and have addiction problems.
This is it, in theory 3 splits is literally such a good change but in reality. Most players arent going to take a break unless forced too
i think the ranked reset is completely worthless, all it does is erase all your progress, even 1 split a year is too much, there should be none, the ranked reset does nothing anyway, your rank is already pre determined, you just lose 100 lp, even if you go 5/0 or 10/0 at best your starting were you left off, it does not remotely compare to creating a new smurf account. all it does is shake up the top of the ladder, which is ironic because supposedly solo queue is not all luck, what a joke.
They do it so people will keep playing instead of retiring once they hit a rank. I liked old system better as well.
I think where the 3 split system has its flaws is that it lowers the stake of each game. People just don’t seem to care about winning / losing as they did before, because they can just start fresh every time a new split comes around.
This, coupled with the LP changes and adding emerald has made each soloQ game feel more meaningless for me.
Also, this has NOTHING to do with me being burnt out from soloQ. I’ve played soloQ regularly since 2017 and soloQ has never felt so pointless to me. This is the first season where I genuinely considered quitting.
Precisely they all go, meh ranked reset in 2 or 3 month anyway whats running this one game down. Than they start to do it more often leading to a snowball effect of running every game for game because their rank will just reset anyways and they can't derank to drastically because of forced %50/%50 winrate.
League is so rough in apex tiers with 3 splits because you have to grind back from diamond to hundreds and hundreds of lp master+. Even Coach Curtis in oce had a good winrate but didn't end challenger just simply because he didn't absolutely spam enough games. Riot lowers your MMR back down to master or diamond. it's EXHAUSTING to play that much with the LP cutoffs skyrocketing every day as well
Yeah this might be the nail in the coffin for me. I've only played like 50 games this season, played a lot more last season. With the decline in the quality games, adding a new rank, and going from 2-split to this 3-split nonsense, I think it's time I start picking games off my backlog again and not wasting any more of my time here
highly recommended. i stopped playing and i dont miss it at all. Even when i see league content now i just think " good for them" then go on with my day. So many other games to invest time into that are more rewarding.
@@mattlong5746 you’re 100% right. Since I wrote that comment, I did uninstall League and I’m enjoying using that time on literally anything else. As you said, there are far more rewarding experiences out there
i'm clean off league for 2 months, life is better 👍
Been off for ~2 years, make sure to replace it with a hobby before you get hooked back in. Also socialize while working out. I hate myself for playing video games for so long
I have to play atleast 100 game of solo q to reach Master and stay Master for the rest of the split and I'm not even competive. So every fucking season I need 300 game cuz of 3 split. What the fuck riot
You don't "need" 300 games at all. You choose to play 300 games because you value reaching Master every split more than you value spending that time doing something else or accomplishing a different goal. If this is a problem for you, it's your own problem and has nothing to do with Riot games
He literally said "if i want to hit and maintain masters" your comment makes no sense. Yes he wants to hit this. But before he had to play 200 games a year, now he needs an extra 100 games to keep doing that. The complaint isnt "i dont wanna play league" its "im happy doing this twice, not thrice." If he didnt play split 3 the following year would be harder to climb@@spicyspicyhot
same well im around d2/d1 with 200 games but yeah. alot of games lost for no reason. masters 200 lp last year and to some degree people feel worse than last year
I feel League is addicting and everywhere, even tho I quit it. LOL maingame, Wildrift, card game, TV show, songs, Pro play, dramas, highlights, stream, Worlds
I block most of these contents but somehow many of them still slipped in.
As a fellow league addict, I can confidently say that I’ve never given a single fuck about the pro scene 👌
Great videos mats keep it up! Solo q has gotten worse i enjoyed it more in older seasons when i was silve:)
When the game has a constant rotation of battlepasses, you can't really argue that they expect the player base to take breaks.
Battlepasses are just one example of them catering to mmo addiction. Much like their predatory pricing model on in-game monetization.
I remember the time when people were complaining there is nothing to do in league or barely any new content for league or the time where Splits were so long that you'd play against and with the same person for the next 2-5 games? and at the end of the day no matter how many 200$ or 500$ skin they drop or Kernel level anti cheat they force onto us, people will still play and complain to Riot. Always remember, you can always play other games and "maintaining" your rank does not matter unless you are doing this for a living.
more splits means MORE bots farming. Vanguards didn't do sh8 either. the just created a solution to a problem that brings EVEN more problem
@@dissidius13 So the players freedom that enabled to them to bot farm in the first place and Splits is somehow a green light for Botters to do it's vanguards fault and not because there is a huge DEMAND and because the Vanguard Anti Cheat Client is unable to fight against Botters who are also Actively finding more ways to bypass the system and an honorable mention to the 1-2% of LoL player population who's PC is Bricked which form what i have heard hasn't issued a Class Action Lawsuit for a software rendering their devices unable to BOOT which is already 4 Cybercrimes and instead opt to complain in the internet.
@@dissidius13you're talking nonsense
@@feltthetapedits3332 nc try bot
@@dissidius13 bro you're silver cause you suck at the game ok ? It's not vanguard's doing, it's your lack of skill so maybe work on that ?
Saying that increasing the amount of splits allows players to come and go is a little deceptive from Riot, and I'm certain they are aware of it. All it does is keep the addicts locked in and playing more, forces players to return habitually if they wish to maintain their rank, and keep more eyeballs on content creators or the competitive scene because it is always present. Players/people hate missing out and Riot knows it. Player numbers have recently shown, for the first time, potential decreases. People are invested into the game and Riot are holding onto them.
You could log back in whenever you like and collect that farming run, it's not going anywhere. But you won't, right? It's calling you. Come back and harvest that Ranarr. You'll be missing out if you don't, look everyone else is having fun!
Like David Mitchell said, there is always something exciting to watch all the time, so you can never look away.
that football add was brilliantly edited
There is surely too much damage, just saw my matewith tabis and 200 armor getting bursted in melee range as Udyr by a lethality varus of all things; Varus bro had less items.
Is there Even a diffrent if you above master? The game force me to Play weekly 7 Games or i get demoted
Edit: Even Diamond with 4 Games for 28 days was anoying if you have a have a league Pause for a month or 2
That is such a good point: "Yeah they could take a break whenever they wanted if you didn't perform thousands of hours of research and didn't put hundreds of thousands (lets be honest millions) of dollars of labor into figuring out how to psychologically create dependency in every way possible." Sure man hilarious, 2k games per year emerald 4 player will definitely take a break soon I'm waiting with baited breath for this unprecedented decision.
Love the vid, keep going bro
Just had another level 30 smurf in my lobby playing sylas that annihilated the enemy teams also smurf 65% wr yone. Insane times we live in. That sylas opgg was something else, straight out of hell. He is at least GM but still in my lobbies just utterly insane. You can't q up anymore without having one team stomp the other so hard there is no recovery.
They want ranks to have meaning for the lower brackets and that just isn't the case if ranks are volatile and based on performance. That's because the skill difference between a gold and emerald player is too small. They can't make players rank up fast without making them derank fast because otherwise boosting becomes a big problem. That's how we end up with this system of silver level players reaching emerald just by spamming games. That's how we end up with lvl 30 gold account 85% winrate over 20 games in emerald lobbies. If player's can derank fast then the difference between gold and emerald is meaningless because it's actually all the same. The only thing that truly seperates these ranks is the amount of games required to climb through them.
I forgot to mention, this is why imo we have this current system of too much league, because it is the only way for riot to reduce smurfing and make lower ranks meaningful for the people in those brackets.
@@deni4l164 Yeah but 3 splits is too much, they should just suck it up and meet in the middle, 2 splits sounds fair.
I agree with all of it except that the skill difference between gold (aka old silver) and emerald (aka old plat) is small. Relatively speaking if you are a high elo player sure it's all the same, but gold and emerald have noticeable differences.
@@YuYuYuna_ yea I might have pushed the narrative a bit far. I agree with your statement if we talk about emerald 3/2 depending on the player. It's hard to compare new ranks with older ones but if we look at top % of players by rank for september 2020 compared to 2023, gold 1 is pretty much emerald4, especially if you account for promo matches.
More splits = more new botted accounts.
I don’t understand the point in splits anyways. It’s not like they reset the MMR to give you another chance at climbing, they just do this to discourage smurfs cuz they gotta play more games than needed.
Let’s be real, riot doesn’t want anyone to climb, they want you stuck at your current rank so that you play the games forever in hopes you’ll actually get somewhere, it’s not a ranking system, it’s an engagement system.
I will die on the hill that ranked needs a complete MMR reset and to become true skill based, it’s too easy to get boosted, it’s too easy to get hardstuck, the rank you are can be very inaccurate to where your skill actually is, it’s just overall terrible.
I mean yeah a couple things could be done to easily improve the ranked experience:
- Show player MMR below ranks so you know your MMR.
- Give players static LP gains meaning +25/-25.
It's not fun having some truly unlucky games where you lose a bunch like 8 in a row and then the ranked system says "Hey I know you're not doing well or having cursed games with tilted players/griefers -- enjoy +21/-23 or -24 for the next 20+ games. I hate that shit. It's incredibly demotivating to me personally but also I don't understand the actual merit in having adjustable LP gains being a thing. These small changes in LP gains aren't why anyone including myself hit a wall and get stuck but they are absolutely a frustrating thing to see and think about. It's like you lose a bunch of games where you legitimately got team gapped everyone going 0/5 before 10 mins, lose -24 LP, then you finally win one and get +19/+20/+21 and and all I'm thinking is "yaay... I totally don't feel like I'm being forced into an engagement based system trying to boost their active player hours/numbers."
That's another thing too -- the fluctuating LP gains don't even make sense in the first place. I've legit had so many games where I am actually 1v9, 0/5 top, afk jg, 0/5 mid and afk support and I end the game with a score like 15/2/9 and what do I get for my efforts solo winning a game that otherwise would have been a loss? I get +20/+21 LP. Meanwhile what do I get for a game where my support locks in yuumi vs double poke and my entire top side is losing and I can't pressure or do anything in lane bot? Well of course I lose -23/-24. And I know there would be people who would say "well your winrate is probably shit" but on the acc I got to diamond on in 200 games in split 1 this year I had a consistent 58% WR which I would say is pretty good considering I've never been diamond before and I'm playing ADC with no duo.
You do a complete reset and the players (lets say 95%) would end up in their respective elos again. Whats the point in having a challenger play piss on emerald lobbies for 30 games. Mmr reset doesnt change skill.
@@ThomasMueller999 you are fundamentally wrong. There are thousands if not hundreds of thousands of accounts inflated multiple Elo’s higher than where they are meant to be. Look at the recent exploit where tons of accounts had 30+ win streaks, all the accounts in those games were either inflated or deflated and riot still hasn’t reset the MMR system, simply because they neeed that chaos to keep people playing.
You genuinely believe the players that are diamond since S9 but have 40% wrs shouldn’t be reset ? And on the flip side shouldn’t the gold player with a 60% wr on 200 games be ranked up? Like these are all real things that happen on this terrible game.
i grinded every season to like plat / emerald
but this split feels horrible
either people are mentally so done they play auto pilot
or they are legit boosted
or some mdfckers smurf and destroy the fun of the game
its so exhausting to keep playing league its frustrating
i love the world champs lore but i cant love the game anymore
weird i played 20 games and am higher ranked than ever before, maybe ur jsut not that good and deserve ur rank? crazy thoughts.
@@jakedaniels-mt1gr griefers and botlanes who collect 30 deaths in 15 mins arent normal lad
some of your other vids finally gave me a good perspective on why i should finally quit league and after hitting diamond this split i finally did and my god has life been better.
I think it's kind of ridiculous to argue that it's up to Riot Games to design the game so that people play less. I don't think it's their problem if people are burnt out from playing solo queue. We all have access to all the information and resources we need to learn how to develop a healthy relationship with video games in general - if some people need extra help to maintain that balance it's really not the responsibility of the game companies to help them.
To use the alcohol analogy that you mention in the video: to say that Riot needs to change the ranked split system so that people don't get burnt out playing solo q would be like approaching the management of your local liquor store and trying to argue that it's their responsibility to reduce their business hours so that you don't have the temptation to buy liquor after 9 pm or before 1 pm on weekends. It's just completely ridiculous and the liquor store manager would just laugh at you while you walked out the door.
Bottom line: don't blame Riot for your gaming addiction. Full stop. It's not Riot's fault that someone is burnt out from playing. It's not Riot's fault that you "have to" play 100 games to reach Master each split. You don't have to play at all - you choose to play. Grow up, make good choices, cultivate a healthy relationship with gaming, learn how to engage an IRL support network to help you meet your physical and mental health goals. Exercise every day, eat healthy, prioritize getting consistent high-quality sleep every night. None of this has anything to do with Riot games but it will help you feel more balanced and in control of your life.
There's also a simple problem with the "reach your rank faster each split" theory. A good chunk of your short term success is pure rng. There's tons of systems in place that make sure a majority of players need to grind out hundreds of games to even out the odds. This idea that you get your true rank in 30 games because Lp gains are more volatile is beyond delusional.
I liked how league unlike other games did their seasons, it just felt more uniqe and memorable, but now its not and the reason they offerd for the change is BS, they said that player hit their ranks faster around may or july and do nothing for the rest of the year, pair that with the fact that it takes longer now to reach your rank and that you have to do that in an even shorter peroid is just telling that someone really want to drive up thoses player engagment numbers
idk I think they fixed ranking up faster. I made it to d2 in like 5-6 games only so I dont think it's draining at all. in the past seasons many of us had to start from emerald (platinum in the old seasons).
expect more trolls in your games they dont get banned by riot and now the value of each game got slashed by 1/3 its going to be miserable
There is not enough
Every split they take your lp away you hard earned progress away. I ended in gold 2. Playing now this split they put me in silver 4................
ive given up playing for wins. its just feels too out of our own control to care. im just kda trolling now.
did you take down riot phrek vid?
unless they are making changes to entice new players and playstyles this will only make things worse for the company and the game. I think we are close to the moba genre going the way of the mmo. they still exist but no one is willing to invest the time to play them anymore. As much as i loved playing league im glad i dont anymore.
Why 3 splits tho, i feel 2 is plenty. The whole point of this was to make casuals feel less anxious about ranked, which I suppose worked.
But at the cost of making ranked feel infinitely worse and just over all ruining it altogther imo.
Whatever glad I haven't felt the desire to play this filth in what 2 weeks now. Im sober 😂
I dislike the split system in general. BUT the community self-inflicted this by crying about lp gains in a one season format. Riot did this because of community feedback.
Dayum got exited when ur vod popped up, its only 8min tho u.u
Cant all be hour long yaps 🤣🤣
Yoyo Arguin twt drama
No big arena for Split finals, G2 winning almost everything - i think these problems of lec
should be only one split a season.
zerosplits
Too long didn't read?
Your videos are for Iow elo hardstucks copium enjoyers
They’re trying to modernize it like valorant
15 mins ago is crazyyyyyyyyy
At this point i love how Riot is the THE BEST tool to deal whit LoL addicts.
I stopped playing when i saw Vanguard.
Many of my friends bricked their PCs because of it.
Others just couldn't tolerate the toxic enviroment of losers queue, having to play SO MUCH to win so little gains.
We went from playing EVERY NIGHT, to everyone quitting forever.
Thanks Riot.
lmafo no it isnt.
Yeah im much less intrested this year. Stoped playing league, and im not watching much LCS or international events anymore.
Don’t you mean soccer?
he needs to be!!!! did you play a soloQ game on silver to emerald elo from 24:00 till 6 am +/-? i can tell you that on every game you play on that elo 90% of the accs on that game are lvl 30 accs if whit 3 splits is impossible to play soloQ on that elo imagine if riot have less xD i real belive riot needs to do like dota and use the honor system to stop smurs is impossible to have fun on this game was a new player or a silver player that just wants to have fun!!
XDDDDDDDDDDD 0:40 XDDDDDDDDDDDDDDDDDDDDDDD
u ryl do a ton of league downer videos. lemme guess u barely play, if at all, and follow every bit of news a biiiit too closely? my guy get a hobby and engage urself in soemthing other than doomsday'ing.
Ranked games and climbing could be improve if:
1. Delete emerald - letting players with silver game knowledge meet diamond lvl players is stupid in many ways.
2. Create a lp system that actually rewards you for applying the fundamentals of game like vision, objectives, towers, waves, farm etc. along with a tutorial about fundamentals and macro like when to fight/ when to play slower/ why you should save ur resources before an objective and how to do this, communication, what to do with a lost lane etc.
Give a guy that play macro and fundamentals +10 lp and give 0 if they dont. Dont give lp just because is a win cause if you win with 3/18 how this even helps you long term to learn something about the game other than your team sucks, some champ is broken and is jg diff?
Same thing applied to the other scenario where u go 18/3: Dont give lp just because its a win cause they will think only kda matters wich this is why most ppl hate the game and are stuck in elo hell, cause they value seeing themselves 4/0 than seeing 4 towers/drakes/barons down.
This way we sort out players that want to play the game. Punish them if they dont apply fundamentals and macro even on win and lost games, so they know there is a right way to play the game in ranked and kda value less than good applied macro and fundamentals and good calls. Reward them if they lost the game and still tried to play macro wise and fundamentaly corect.
Put those who dont care about most basics things in the game in a lower bracket, put the better ones in a higher one and dont ever mix them up unless they start ignoring the basics get on a losing streak or if they understand the necesity of this kind of knowledge and start to play acordingly.
So we could have 2 kind of people: those who play the game and those who fuck around, but without mixing them. So the only difference between good players will be their micro knowledge aka 1v1 skills and mechanics, and not a huge amount of macro game knowledge and fundamentals.
Make the people climb the ladder because they understand the needs of a game or situation , not because they got in a team with a smurf, got carried, or got an enemy afk. Let people truly learn the game and every why and when/how about it.
3. Remove the smurfs or limit them to 1 account and remove toxic players. And when i say toxic im not talking about the chat (cause u can mute them btw) but the guys that goes 0/1 and starts run it down or troll or int because ego. Give them one chance for acting like a normal human being not 1.000 chances and if they dont play the game and start trolling just insta ban.
I get the performance-based LP gains in theory but you have to be realistic about it. What do you think the average player is going to do? Do you think they're going to start trying to win more and try harder in their games in general? No they're going to do the same thing they've always done: Soft int games where they are titled or someone flamed them and they're ego is hurt so they grief, etc. The key difference is how they would go about doing it. Instead of sitting afk they would try to aim for 10cs/m, sit in a side wave afk trying to hit towers and even though they are strong and COULD carry -- they want the person flaming them to lose. As much as I would love to agree with a performance based LP system in theory, in reality the playerbase would just find a way to milk the system for as much LP as they can get or to reduce the LP they lose. Say they would lose -20 for a loss BUT if they afk sit side, farm 10cs/m, get towers, get solo kills, help with drag, etc. and those things would reduce the LP loss? They will absolutely do those things with full intention of making the game a loss for their teammate(s) that pinged them or were toxic or didn't play the way they want, etc. I've legit seen this happen more than plenty of times. You won't fix anything by making LP gains based on performance metrics like KP, objective participation, tower damage, etc. There's too much nuance to a game of league that those metrics can be easily abused while the player still griefs the game to a loss because they are mad at someone. I've legit had junglers who were 10/0 doing well, getting objectives, taking camps from enemy jg, ganking, etc. and they afk split bot lane post 20 mins because someone flamed them about a single play and the JG decided that player must lose and thus so must the rest of us.
Also side note, there's a massive difference between going 18/3 and 4/0 and playing for KDA in general. Having a 18/3 or even 4/0 KDA doesn't mean you are a KDA player. This is exactly the issue with your theoretical LP system that I'm talking about. You see a 18/3 or 4/0 player and you think "wow, KDA player is just farming stats for his OPGG instead of putting his life on the line when they should and dying for a play" but in reality individual game context matters. I can be 4/0 or 18/3 and be not making good plays despite my lead because I'm playing overly cautious... OR I can be 4/0 or 18/3 and climbing with a 58% wr in 200 games to diamond for the first time like I did in split 1 this year. Just looking at KDA tells you nothing. If anything you thinking that having a really good KDA means you're not making the right or best decisions/macro plays shows you don't understand how to not just get ahead in games but also how to STAY ahead. Like sure you can go to a fight that is doomed or is a bad fight or angle and die and give away your shutdown to feel like you're participating and helping the team, but the reality of League is much different. League isn't a team game, it's only a team game so far as Riot matching you with 9 other players in a 5v5 match but nothing more. At least when it comes to talking about Solo Queue. When I queue up in Ranked I'm not thinking about how I can help my team get ahead, I'm thinking about how I can get myself ahead and what I have to watch out for, how I want to play lane, etc. I'll make plays to help my team when I think there's something I can do that will change the outcome of the situation but if not then my time is better spent farming, getting turret plates, recalling at a better time than my opposing laner and having better item spikes as a result, etc.
The TLDR is in ranked League you should play for yourself and think about the game from the perspective of "How can I get myself ahead" not "how can I help my team." So looking at a 18/3 or 4/0 score and your brain's first thought is "wow that guy is a cringe KDA player they probably threw the game by bad macro decisions and bad fundamentals." Relying on team in league is precisely how you get hardstuck in this game. You can call those 18/3 or 4/0 players "KDA players" all you like but something tells me those players are climbing ranks and the only way you climb ranks is if you have better fundamentals, better macro, better decision making and better mechanics than your opponent. Mechanics to a lesser degree because League is a strategy game, despite what people think. You can climb just off better fundamentals, macro and decision making alone.
@@YuYuYuna_ at least statistically speaking applying macro and fundamentals brings you to more wins than loses. I tested this after 7 years of league, 6 not playing ranked seriously like i was playing 1-2 weeks then taking breaks that lasted months or even years. This is my first year playing consistenly and serious ranked games and i climbed like from bronze to low emerald in less than 2 months. Yeah, you could say im playing this for 7 years so ofc im climbing, but remeber also that without fundamentals all i got was negative wr, bad mmr, low lp and lose games for 6 years (+ i wasnt consistent with playing and i knew nothing about games beside what most champs skills do and drake and baron is important) cause i didnt know why or when to do what and how. Now im still losing games but i feel having A TON of control over my game, wich brings me the climb. So in a way u can compare me to your average low elo player cause this is where i started when i started to play the game for real, the difference being applying macro+fundamentals over kda. My good kda was a consequence of my macro and fundamentals, not of random shenanigans with no purpose but getting a kill.
I understand your kda point but what i was trying 2 say wasnt the kda players are bad just cause they got good kda, but because they got blind by the kills. I call them bad not just because they have good kda, but because most of times they lose the lead over stupid fights that are most of time not needed and because they miss the win conditions even if they got the lead necesary to push some plays. Exemple: got a fed emerald voli that in teamfights aganist a bad adc (bad at positioning and kiting) he focused the enemy tank sejuani the whole game even when adc was free to kill. Every time he died stupidly blowing everything he had on a tank he says it was fine, until he lost the whole lead, forgot to farm and even in the last fight (when game still was winnablee 120%) he focused the tank. Every time we managed to kill enemy adc we aced them with just one or maximum two ppl dead on our side. He wasnt able to understand or to learn killing the damage dealer that gets fed just because people ignore him will always be better than focusing the tank that can absorb 3 ults without a scratch. I call some kda players bad cause they got the skills to get a lead lets say but almost never (in my games) to keep the lead and use it at 100% effect. I dont think voli was bad cause he was 8/0 i think he was bad because he didnt understand how game works even if he saw that killing the dmg dealer wins the game.
100% agree with your line about mechanics are lesser than macro and fundamentals. this is my whole point
And yeah, i know my rank lp theory system is rigged but i think there will be still percentage wise more players really tying to play the game than players who milks the system. Everyone would know that playing for macro and fundamentals give more chance of wining than anything. This system i tought about is not necesary made to create a perfect lol ranked world, but as a way to raise awarness about what really matters if we talk about wining and climbing.
Your mentality of: getting yourself ahead, focus on what matters for wining and impacting the game when i think i can do it is what brought me my climb. Not proud of my ranked i think i still can improve but im working on that. Can`t way to read your next take and if u wont answer i still hope u reach at least Grand Master this year.
i mean watching league is cringe anyway its bad enough playing it n i do play it but i multitask meanwhile so w/e. tho i play op picks liek yi mid 13 years but now yi support after herald/towerplate nerfs
First
when riot first announced the 3 split thing i was like this is way to much, 2 was pushing it but it was ok, i still prefer 1 big season it just feels better and is more natural for progression
which 3 splits can also cause severe league fatigue and burnout, but riot doesnt understand this and want to push for more splits, more resets, to maintain player addiction and retention (which unfortunately wont go like they had invisioned)
especially if ur someone who also wants to collect victorious skins, u use to be able to just play climb to ur desired rank *which ofc in the past was gold* quit playing ranked soloq the rest of the season if u wanted, but now u cant do that, ur forced to constantly grind,