That's the magic of Duckstation. Maybe the textures are indeed better that PC version. Its been awhile since I've played it. I mean, PS1 version of the game came 2 years later so they might tweak some stuff
He's using duckstatoin to filter the textures, something that wasn't possible on real hardware. The pc version of the game did have texture filtering as long as you had a video card that supported it at the time. I'll also add the PS1 version of quake 2 is actually a brand new made from the ground up version in a different engine because the pc version as it was wouldn't work on the PS1 thought the PS1 game was in its own right a very impressive game for the time
@@McGeezle I don't think so, rather you are the most ignorant here... I never mentioned controllers but if so you can easily adapt keyboard and mouse. In any case, there would be nothing wrong with playing it with a PS1 controller, there was also a mouse for the console.
@@Crystallums of course there would be something wrong with using a ps1 controller. It's fucking Quake. It is literally THE mouse & keyboard game. Why do you prefer this shitty port?
Quake 2 I think on PC recommended 16 MB system RAM + VRAM. PS1 has only 2 megabytes !! system RAM and 1MB VRAM. This is an extremely small amount for the needs of Quake 2 and it's a wonder how well they run it anyway !
Looks very beautiful with the nice corona lights (was not on the PC version) but the textures are very bad done because of the repetitive use of it. Also the backgrounds are gone. But I didn't remember that there was lineair filtering in Quake 2 for the PS1 cause I saw a demo in a game expo in the nineties. This was more acurate : ua-cam.com/video/hnGmG5nWsck/v-deo.html The movement with controller is not my thing cause the lack of strafing. But anyways thnks for the cool walkthrough ! I played it on my Pentium 100; 32MB RAM and 3DFX Voodoo 1 - 4 MB in 640x480x16-bit colors Later on with an AGP card with much better textures and colors. And much much later on I played the Quake2XP version that was better than the RTX version in my opinion.
I recently played quake 1(on a linux-pc using quakespasm engine) with a gamepad... I cannot understand why all consoles make narrow Field Of View(it is somewhere around 60-70 degrees). They should give you wide FOV angle (90-110) and make controls less sensitive, and the gameplay is soso more engaging and easier to use. Because you need less to look around and your aiming is more accurate.
I guess its because aspect ratio of the CRT TVs back then was 4:3. Maybe thats why FOV was narrower. Im using widescreen hack so it might be awkward to be precise enough. And also, I haven't played Quake II on gamepad in years so I kinda suck heh. Thank you for the comment :D
@@kristijan893 well ok if you have a time make one when we was kids we use to play that game and being over 25 year's maybe and was a good to see it good play thank you
Very nice lighting. The textures somehow look better than in PC version.
That's the magic of Duckstation. Maybe the textures are indeed better that PC version. Its been awhile since I've played it. I mean, PS1 version of the game came 2 years later so they might tweak some stuff
lol nah ai upscaled pc textures looks better
but the remaster looks better than this version ngl.
He's using duckstatoin to filter the textures, something that wasn't possible on real hardware. The pc version of the game did have texture filtering as long as you had a video card that supported it at the time. I'll also add the PS1 version of quake 2 is actually a brand new made from the ground up version in a different engine because the pc version as it was wouldn't work on the PS1 thought the PS1 game was in its own right a very impressive game for the time
15:13 with this instant animation it looks like laser, rather that parasite insturment.
This game looks amazing on ps1.
Not even a fan of PlayStation but i gotta give them credit for that and the devs for this port
For some reason in this port the crosshair is slighty misplaced, which annoys me a bit.
14:27 Dogs are way easier on PS1 than PC version, even with hardest difficulty.
Just amazing! I personally prefer to play this game on this wonderful software!
With PS1 controller aiming? You're not right in the head
@@McGeezle I don't think so, rather you are the most ignorant here... I never mentioned controllers but if so you can easily adapt keyboard and mouse. In any case, there would be nothing wrong with playing it with a PS1 controller, there was also a mouse for the console.
@@Crystallums of course there would be something wrong with using a ps1 controller. It's fucking Quake. It is literally THE mouse & keyboard game. Why do you prefer this shitty port?
Quake 2 I think on PC recommended 16 MB system RAM + VRAM. PS1 has only 2 megabytes !! system RAM and 1MB VRAM. This is an extremely small amount for the needs of Quake 2 and it's a wonder how well they run it anyway !
Looks very beautiful with the nice corona lights (was not on the PC version) but the textures are very bad done because of the repetitive use of it. Also the backgrounds are gone.
But I didn't remember that there was lineair filtering in Quake 2 for the PS1 cause I saw a demo in a game expo in the nineties.
This was more acurate : ua-cam.com/video/hnGmG5nWsck/v-deo.html
The movement with controller is not my thing cause the lack of strafing.
But anyways thnks for the cool walkthrough !
I played it on my Pentium 100; 32MB RAM and 3DFX Voodoo 1 - 4 MB in 640x480x16-bit colors
Later on with an AGP card with much better textures and colors.
And much much later on I played the Quake2XP version that was better than the RTX version in my opinion.
I recently played quake 1(on a linux-pc using quakespasm engine) with a gamepad... I cannot understand why all consoles make narrow Field Of View(it is somewhere around 60-70 degrees). They should give you wide FOV angle (90-110) and make controls less sensitive, and the gameplay is soso more engaging and easier to use. Because you need less to look around and your aiming is more accurate.
I guess its because aspect ratio of the CRT TVs back then was 4:3. Maybe thats why FOV was narrower. Im using widescreen hack so it might be awkward to be precise enough. And also, I haven't played Quake II on gamepad in years so I kinda suck heh. Thank you for the comment :D
Those footstep sound are really annoying in 2x speed.
do you have other video after this next level?
I don't bu I can make one
@@kristijan893 well ok if you have a time make one when we was kids we use to play that game and being over 25 year's maybe and was a good to see it good play thank you
what about mouse playin? its fun
Без музыки это не quake))
I agree totally with you, but I turned it off because of copyright stuff..
@@kristijan893 Надо было рискнуть!))
no music???
Unfortunately no, because its copyrighted
Играть без музла это не то
С учётом того что в порте на сони почти весь саундтрек второй кваки кромей одного трека.
У меня на канале есть музыка + прохождение в скриншотах под вращающийся лого Quake 2