What about the rest of the eyeball? Why just the pupil? No video is showing us what we need to do with the rest of the eyeball. Why only pupil being modelled? Won't you see the inner socket??
In this style you only model the pupil and then texture the "back of the eye" which is part of the body mesh in pure white. In that sense you are supposed to see the inner socket.
@@Lopai I thought this might be the case. Very talented and soo good! would this be 2d shown style front view only? Assuming you can't use this as a game model?
Thank you. It is actually used in games like Genshin Impact and it does work in 3d. You will have to place the bones further into the head to create a larger rotation when rigging. Also it is important to keep the physically rendered shading inside the eyes to a minimum, you mostly want to hand paint it and possibly even use an emission just for that area. Here you can find the official Genshin Impact models for studying purposes: www.aplaybox.com/u/680828836 Just by rotating the camera you are able to notice the planes in the eye socket. Note that they are slightly rotated to create an appealing look from the sides as well.
I'm not entirely sure what you mean but if you want glowing eyes then increase the Emission Strength of the Emission Shader Node. Then if you render in Eevee I'd recommend using Bloom. If you want you can add a Filter > Glare set to Fog Glow in the Blender Compositor. If instead you are talking about "evil eyes" light streaks that the eyes create in a motion then I can recommend the paid Mesh Trails Addon from Dillongoo: blendermarket.com/products/meshtrails Hope that helped~
In Eevee that is correct, however in Cycles the eyes would glow without Bloom enabled as that isn't an option to begin with. I did mention that one should use Bloom when rendering in Eevee so I am a little bit confused.
LOPAI TUTS!!!❤
Am I a good teacher? ^^'
This is amazing! ❤Thank you so much!
You're welcome ^-^
What about the rest of the eyeball? Why just the pupil? No video is showing us what we need to do with the rest of the eyeball. Why only pupil being modelled? Won't you see the inner socket??
In this style you only model the pupil and then texture the "back of the eye" which is part of the body mesh in pure white. In that sense you are supposed to see the inner socket.
@@Lopai I thought this might be the case. Very talented and soo good! would this be 2d shown style front view only? Assuming you can't use this as a game model?
Thank you. It is actually used in games like Genshin Impact and it does work in 3d. You will have to place the bones further into the head to create a larger rotation when rigging. Also it is important to keep the physically rendered shading inside the eyes to a minimum, you mostly want to hand paint it and possibly even use an emission just for that area.
Here you can find the official Genshin Impact models for studying purposes:
www.aplaybox.com/u/680828836
Just by rotating the camera you are able to notice the planes in the eye socket. Note that they are slightly rotated to create an appealing look from the sides as well.
Actually I need a tutorial about how to make glowiiin eyes with anime style. Do you know how to do that???
I'm not entirely sure what you mean but if you want glowing eyes then increase the Emission Strength of the Emission Shader Node. Then if you render in Eevee I'd recommend using Bloom. If you want you can add a Filter > Glare set to Fog Glow in the Blender Compositor.
If instead you are talking about "evil eyes" light streaks that the eyes create in a motion then I can recommend the paid Mesh Trails Addon from Dillongoo: blendermarket.com/products/meshtrails
Hope that helped~
@@Lopai not a recommendation - it wont glow without bloom enabled, it'll only get brighter.
In Eevee that is correct, however in Cycles the eyes would glow without Bloom enabled as that isn't an option to begin with. I did mention that one should use Bloom when rendering in Eevee so I am a little bit confused.
what about 2 amonguses with shoes?
That's for the texturing phase ^^
oh no, the long held secret pemeates to 3D
kinda sus