How to Weightpaint Fast using Auto Normalize | Blender Tutorial

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 9

  • @Lopai
    @Lopai  9 місяців тому +1

    Thank you everyone for over 500 subscribers!
    If you would like, you can join the new Delver's Guild Discord Community here:
    discord.gg/cZ6vUPRTF4
    One more tip I forgot to mention but am using at 8:28 - in Weight Paint Mode you can go to Weights > Assign Automatic from Bones to use the automatic weightpainting on a selection of individual bones instead of the whole armature. Though on the first parent it is faster to disable the Deform bone options which is why I am using that in the video.
    Hope you enjoyed it~

  • @forestgunn
    @forestgunn Місяць тому +1

    very cool! thanks

    • @Lopai
      @Lopai  Місяць тому

      Glad you like it!

  • @maro6477
    @maro6477 5 місяців тому +1

    Amazing! Love your tutorial! Keep it up!

    • @Lopai
      @Lopai  5 місяців тому

      Thank you! Will do!

  • @cheldardo
    @cheldardo 9 місяців тому

    this was pretty informative, and that's a really nice model!
    i'll use this in the future whenever i make a new model
    i also didn't know you could swap between selected bones like that, i used to just click on the vertex group list which was pretty inconvenient and way harder than just alt clicking on the bone like you do

    • @Lopai
      @Lopai  9 місяців тому

      Thank you for your kind words. I'm happy to have helped~

  • @fawneei
    @fawneei 8 місяців тому +1

    9:09 how do you move the tail like that?

    • @Lopai
      @Lopai  8 місяців тому

      I select all the tail bones and then set the Pivot Point to Individual Origins (press . > Individual Origins). Then I just rotate with R c: