Thank you everyone for over 500 subscribers! If you would like, you can join the new Delver's Guild Discord Community here: discord.gg/cZ6vUPRTF4 One more tip I forgot to mention but am using at 8:28 - in Weight Paint Mode you can go to Weights > Assign Automatic from Bones to use the automatic weightpainting on a selection of individual bones instead of the whole armature. Though on the first parent it is faster to disable the Deform bone options which is why I am using that in the video. Hope you enjoyed it~
this was pretty informative, and that's a really nice model! i'll use this in the future whenever i make a new model i also didn't know you could swap between selected bones like that, i used to just click on the vertex group list which was pretty inconvenient and way harder than just alt clicking on the bone like you do
Thank you everyone for over 500 subscribers!
If you would like, you can join the new Delver's Guild Discord Community here:
discord.gg/cZ6vUPRTF4
One more tip I forgot to mention but am using at 8:28 - in Weight Paint Mode you can go to Weights > Assign Automatic from Bones to use the automatic weightpainting on a selection of individual bones instead of the whole armature. Though on the first parent it is faster to disable the Deform bone options which is why I am using that in the video.
Hope you enjoyed it~
very cool! thanks
Glad you like it!
Amazing! Love your tutorial! Keep it up!
Thank you! Will do!
this was pretty informative, and that's a really nice model!
i'll use this in the future whenever i make a new model
i also didn't know you could swap between selected bones like that, i used to just click on the vertex group list which was pretty inconvenient and way harder than just alt clicking on the bone like you do
Thank you for your kind words. I'm happy to have helped~
9:09 how do you move the tail like that?
I select all the tail bones and then set the Pivot Point to Individual Origins (press . > Individual Origins). Then I just rotate with R c: