Thank you so much for playing Dungeon Inn! We'll take your suggestions regarding adventurer feedback and development to heart, but we are very heartened to hear that you found the game charming :D
Damn, this is fresh gameplay indeed! This just released yesterday and already you’ve got a video out on it. Granted, you’re apparently sponsored to do so, but still. This does look like a fair bit of fun, and looks like it could be pretty challenging until you deconstruct each day as a puzzle and figure out the exact best moves to make, assuming adventurer placement isn’t random. Still, looks like it’ll be a lot of fun in a year’s time.
1:00:30 I think that if they are killed they dont come back at all since the point of winning the battles is to make sure they dont talk about the inn two-timing
Erm, this premises seems weird. Wouldn't adventures LIKE the fact there's a last stop place? Seems like a normal thing in most stories I read How else will they find new teammates? Or not have to walk an hour to get there in the mornings?
Seems to me like the two factions are rival, to a point where they kill each other on sight, so I'd venture a guess that it's not the presence of the inn that they wouldn't like, as much as the fact that they are helping their ennemies. Seems solid enoug to me.
i mean from everything i understood they do like it it just for some reason has not been done and that reason likely is that if its so close to the Dungeon adventurers from different guilds are likely to meet there (as they do in the game) and the different guilds seem to be pretty much Kill on sight (Meeting each other does result in a Fight to the death) So suddenly not only is staying in that inn Extremly Dangerous (could be murdered in your sleep) but whats stopping one Guild from ambushing the others (and well you are supposed to litteraly support one side in the fight) and last it also means that the other guild also Profits so its not even a Advantage (and with there likely being more then 2 cities in the world Other guilds that are to far away to reach the dungeon in Theory now could also use the inn Causing a Huge Detriment to the Nearby Guilds) So supporting multiple guilds means all of them have big reasons to distrust you. supporting only one means the other guild is Heavilie Encourages to kill you or at the very least destroy the inn.
When two factions are in open conflict, they might not like you supporting and selling to their opponent. It's very easy to get pulled into dices politics very fast.
Great and fresh but I feel like there's too much of texts and guides to go through... When someone's picking up a game like this they would expect to head straight into the gameplay and action and the tutorials and everything should be self explanatory
Thank you so much for playing Dungeon Inn! We'll take your suggestions regarding adventurer feedback and development to heart, but we are very heartened to hear that you found the game charming :D
Just found you again from the scrap mechanic days, great to be back
Damn, this is fresh gameplay indeed! This just released yesterday and already you’ve got a video out on it. Granted, you’re apparently sponsored to do so, but still.
This does look like a fair bit of fun, and looks like it could be pretty challenging until you deconstruct each day as a puzzle and figure out the exact best moves to make, assuming adventurer placement isn’t random. Still, looks like it’ll be a lot of fun in a year’s time.
I think it’s interesting there’s a dwarf-esque character named Durinn bc that does not feel legally distinct enough from Durin for the Tolkien estate
1:00:30 I think that if they are killed they dont come back at all since the point of winning the battles is to make sure they dont talk about the inn two-timing
Why did they miss the EASY pun
Dunginn
Cause it sounds like shit inn
Looks very interesting
Interesting concept
Erm, this premises seems weird. Wouldn't adventures LIKE the fact there's a last stop place?
Seems like a normal thing in most stories I read
How else will they find new teammates? Or not have to walk an hour to get there in the mornings?
It's two different factions.
Seems to me like the two factions are rival, to a point where they kill each other on sight, so I'd venture a guess that it's not the presence of the inn that they wouldn't like, as much as the fact that they are helping their ennemies.
Seems solid enoug to me.
i mean from everything i understood they do like it
it just for some reason has not been done
and that reason likely is that if its so close to the Dungeon adventurers from different guilds are likely to meet there (as they do in the game) and the different guilds seem to be pretty much Kill on sight (Meeting each other does result in a Fight to the death)
So suddenly not only is staying in that inn Extremly Dangerous (could be murdered in your sleep) but whats stopping one Guild from ambushing the others (and well you are supposed to litteraly support one side in the fight)
and last it also means that the other guild also Profits so its not even a Advantage (and with there likely being more then 2 cities in the world Other guilds that are to far away to reach the dungeon in Theory now could also use the inn Causing a Huge Detriment to the Nearby Guilds)
So supporting multiple guilds means all of them have big reasons to distrust you.
supporting only one means the other guild is Heavilie Encourages to kill you or at the very least destroy the inn.
When two factions are in open conflict, they might not like you supporting and selling to their opponent. It's very easy to get pulled into dices politics very fast.
Why does the main character remind me of the Hat Kid from A Hat in Time?
Great and fresh but I feel like there's too much of texts and guides to go through... When someone's picking up a game like this they would expect to head straight into the gameplay and action and the tutorials and everything should be self explanatory
Cute
Sorry it's cute but I'm looking for an actual in management game.