I just found your channel today and you're actually a saint. You explain things very well and are very informative. thank you so much for continuing doing youtube you really are an amazing teacher!
Thanks again my man, loving your videos, love how you speak slowly and clearly, and are extremely thorough. I've got post processing, lights, and shadows in my game now thanks to you, and it looks beautiful, really makes the scene come alive.
The only thing what doesn't work for me is the post processing on trigger, when everything is supposed to turn black and white. I did everything in the video like it's supposed to be. Can someone please give some advice? I would appreciate it very much!
Awesome video, but PLEASE add a follow up on how to exclude certain objects from post-processing. I'm currently stacking Cameras and no matter what I do, the PP effects still affects all objects 😥
I hope to get a answer here but, I currently have my Maincamera Tagged as Editor Only and wondering is there a way to make post processing work with the camera tagged as such?
Thanks for the tutorial. Everything works well except for the local volume. For some reason, it does not trigger when the player makes contact. Also, in the scene/game view it does not show any changes regardless what effects i add. But soon as i switch from local to global, these changes appear.
This works for me, but when i got global post processing enabled, and want another effect, the volumes add up instead of change (i dont want that to happen). Is there a way to make it work that way?
turns out im one of those people that has been making a 2d game for months now, but there isn't a link for me to follow in the desc to change 2D to 2D URP :
For anyone who might wondering "Hey WTF I just did all what he and every order video did ... But for some reason it doesn't work ! I even created a full new project to test but nothing work !" Here is my tips : - Check the layer of the global value gameobject. If it is not "Default" it won't work. Don't ask me why, IDK and I'm not angry to have spend like 2 hours to found this. - Check the "Renderer 2D Data" (Mine was named "Renderer2D") there's an option here : On the end "Post-processing" -> "Enabled" -> true If you're still lock ... well, Good luck, see you in hell Altrough, thank for the tutorial
Some update : The Layer of the Global Volume (and not Global Value, my mistake) should be equal to the "Volume Mask" in the "Environment" on the camera Can be usefull for excluding object of Post Process !
Best Unity tutorials on YT bar none, cheers!
Thank you so much for the quick and informative rundown - awesome content!
How many icons do you need on your taskbar?
Dani: Yes.
good tutorial I like this. It's helpful !
I just found your channel today and you're actually a saint. You explain things very well and are very informative. thank you so much for continuing doing youtube you really are an amazing teacher!
the only thing what doesn't work for me is the post processing on trigger, when everything is supposed to turn black and white, did it work for you?
3:41 Thanks, this took me longer than it should
Love it man!!
Most of the videos just talk mediocrely about it, but you really dissected the feature, thank you very much!!
the only thing what doesn't work for me is the post processing on trigger, when everything is supposed to turn black and white, did it work for you?
Thanks again my man, loving your videos, love how you speak slowly and clearly, and are extremely thorough. I've got post processing, lights, and shadows in my game now thanks to you, and it looks beautiful, really makes the scene come alive.
the only thing what doesn't work for me is the post processing on trigger, when everything is supposed to turn black and white, did it work for you?
nice tutorial
❤❤❤
This helped so much thanks for the video
I appreaciate the info! :)
Where is the link in the description for the video that teachs you how to turn 2d project into 2d URP? Thank you
I've been looking on his channel for the video, I'm not sure it even exists cus I can't find it
Excellent! Please make more videos on Post processing.....Thank you for this tutorial.
All your videos are useful thanks for making them ❤
That's awesome! Thanks a lot
Hello! , How can i use 2 post-processing at the same time?, Like a 2 diferents Bloom effects with the same Emisive Object?
Your tutorials are great!
THANK YOU
The only thing what doesn't work for me is the post processing on trigger, when everything is supposed to turn black and white. I did everything in the video like it's supposed to be. Can someone please give some advice? I would appreciate it very much!
I already have a project pretty far along that was made with the base 2D preset; how would I add post processing to it?
Many thanks!! ;)
Awesome video, but PLEASE add a follow up on how to exclude certain objects from post-processing. I'm currently stacking Cameras and no matter what I do, the PP effects still affects all objects 😥
the only thing what doesn't work for me is the post processing on trigger, when everything is supposed to turn black and white, did it work for you?
I hope to get a answer here but, I currently have my Maincamera Tagged as Editor Only and wondering is there a way to make post processing work with the camera tagged as such?
Thanks for the tutorial. Everything works well except for the local volume. For some reason, it does not trigger when the player makes contact. Also, in the scene/game view it does not show any changes regardless what effects i add. But soon as i switch from local to global, these changes appear.
I have exactly the same problem.. Did you find the solution ?
Thanks. 😊
Thank you
Thanks sir
I don't have that rendereing tab in the camera component.
the only thing what doesn't work for me is the post processing on trigger, when everything is supposed to turn black and white, did it work for you?
This works for me, but when i got global post processing enabled, and want another effect, the volumes add up instead of change (i dont want that to happen). Is there a way to make it work that way?
I can't find the rendering tab in my main camera...plz help 😭
I've installed urp
I've installed post processing
Why 3/4 of these effects does work for me only in play mode? Ex Lens Distortion, I can see it only when I hit play button
i think they are calculated in runtime
"Chromatic aberration, some people like it some people hate it."
Lovers: Apply it as an universal visual enhancer.
Haters: Use it for concussion.
XD
For ppl looking for how to add URP to your existing 2D project:
ua-cam.com/video/mIftO_QxOE0/v-deo.html&ab_channel=DaniKrossing
thanks!
You are a very good videographer.😁❤
My camera goes black when I enable post processing. Please help
I don't see the link in the description...
It’s at the bottom
Awesome tutorial! For anyone looking for the URP conversion video: ua-cam.com/video/mIftO_QxOE0/v-deo.html
turns out im one of those people that has been making a 2d game for months now, but there isn't a link for me to follow in the desc to change 2D to 2D URP :
I must have forgotten to include it. 😮 It’s the video I uploaded before this one. I have time stamps on that video so you can find it fast. 🙂
😥😞😞😞😞
Like if you also thought it was Elon Musk in the thumbnail
For anyone who might wondering "Hey WTF I just did all what he and every order video did ... But for some reason it doesn't work ! I even created a full new project to test but nothing work !" Here is my tips :
- Check the layer of the global value gameobject. If it is not "Default" it won't work. Don't ask me why, IDK and I'm not angry to have spend like 2 hours to found this.
- Check the "Renderer 2D Data" (Mine was named "Renderer2D") there's an option here : On the end "Post-processing" -> "Enabled" -> true
If you're still lock ... well, Good luck, see you in hell
Altrough, thank for the tutorial
Some update :
The Layer of the Global Volume (and not Global Value, my mistake) should be equal to the "Volume Mask" in the "Environment" on the camera
Can be usefull for excluding object of Post Process !
thank you