What "saves" the lake of rot for me is that it's relatively short and has a well placed checkpoint in the middle. The consecrated snowfields are a pain in the ass to get to, have possibly the worst catacomb in the whole game, vast stretches of nothingness with low visibility and Evergaol Chicago where you get shanked and/or gunned down from all sites all just to get to the Haligtree
@@MMYUMMYGaming less fun fact, these cankerous sphincters straight up DGAF if whether or not you can see them and will use your tarnished ass as a whittling stick 😅.
One thing I appreciate about the Lake of Rot is the "saddest walk" at the end, the final stretch of dry land you must run across to reach the Grace on the far side of the lake. If you're playing online, this path is covered with blood pools showing all the people who managed to cross the lake but succumbed to the rot before they reached the Grace. Some literally die standing right next to it. Both sad and funny.
@@palladiamorsdeusalso if you roll in the rot and get out before it builds up the passive build up on your clothing will proc you with a weaker version than just sitting in the lake, and running to the grace from the entrance only takes 1-2 flasks
Miyazaki to his programmers: Hey guys, I want you to make a very annoying status effect that is worse than our beloved poision. Programmers: say no more Miyazaki: Good, now I want you to make a whole area that is covered by it with annoying cockroaches that are very annoying too.
@@SkyW1lker “And then when they get to the next area put a boss there that they can’t even fight unless they progress through a whole quest line. And you BETTER MAKE THAT BOSS ANNOYING AS HECK TO FIGHT”
@@monkeymaniac8269 “ and give that boss a one-shot grab attack and if the players decide to quit fighting him they gotta go through annoying ass lizards who shoot white lazer beams that can also one shot you if they wanna get to the boss room again”
“Also a lot of people have been mad cause I don’t do outros…” *video ends*😂😂 i overall agree with this list. However the sewers in Elden ring were just as if not more annoying than the lake of rot in my opinion
Nah, Lake of Rot's just bad. Take away the scarlet rot and what do you have for the area? Flat area with a few basilisks scattered around. The only interesting parts are the boss, and the ruins you can raise up. The sewer tunnels on the other hand, while confusing, are also intricately made and detailed. Not to mention you can skip them once you get to a certain spot and get good at platforming jumps.
In Elden Ring, the Lake of Rot was nothing compared Consecrated Snowfield or the Sewers. There are so many ways to mitigate scarlet rot, that it makes Lake of Rot easily manageable.
Lmao the only thing annoying about the lake of rot is there’s just like 2 graces and it takes a long time to do everything (exploring, items, boss, progression), all you need is the flame cleanse me spell, instead forbidden lands and the capital sewers are way fucking worse for obvious reasions
I really didn't like the consecrated snowfield just because the area itself is extremely boring, like compare the beauty of limgrave and altus plateau or the sheer insanity of caelid to the monotonous white backdrop of a field of snow... that's been consecrated
Elden Ring's sewers and Subterranean shunning grounds are some of my favourite areas in the game. The level design is super well done, I love the feeling of getting lost and having to figure my way out of situations! The atmosphere is so good too, there's no way either can be the worst areas in the game when consecrated snowfield and lake of rot exist
Fun fact about the Lake of Rot (which I learned from Vaati, truly the GOAT): If you roll into the swamp then step on land and wait for buildup max out and give you rot (yes, the old DS2 mechanic still exists), you get a far weaker version of rot to go through the swamp with. Absolutely made it less of a headache to go through. No more stack of boluses or flaming incantations, only took like 4 flasks to go in a straight line from one end to the other.
The mechanic doesn’t carry over like you think it does. In Dark Souls III and Elden Ring the effect will only linger if you submerge or cover your entire body via rolling. Dark Souls II however the effects linger regardless of how much is exposed
Yeah I mean Nightmare Frontier just hurts my eyes every time. I dunno why, just looking at it and trying to get my footing in it is painful for my eyes. And not only because it is nightmarish. The lightning and outline is straight up illusive. Have a nice day
Haven't watched the video yet but my guess is, the poison swamp, the poison swamp, the poison swamp, the poison swamp, the poison swamp, the poison swamp, and the poison swamp.
Wow. I'm surprised Lost Izalith didn't beat Tomb of the Giants in this subject. The lighting is horrible due to the lava, which you're running across after killing the Camera Souls Demon, now having to run around Dragon Butts.
It's shitty and unfinished but you can basically run through without fighting anything, Tomb is annoying as fuck. Izalith is less bad until you get to the Bed of Chaos and the bossrun, in fact that might put it over Tomb as being the worse area.
I never understood why people hated Lost Izalith, it was filled with slow enemies and if you equipped the ring the lava did close to 0 damage. Bed of Chaos was a shit boss but the run up to it was pretty quick. Tomb of giants was just ughhh
At least Farron Keep was somewhat short with Abyss Watchers at the end. The Irithyll dungeon felt like forever with having to take your time due to the jailers stopping you from running straight through
Key with the jailers is aggression, get straight in there and wack away, give them a chance to either brand you or use the lantern and you're in trouble, but they can't do either while being staggered. Although the one part with 3 at the bottom of the stairs, ranged weapons, so bow, firebombs etc, but keep moving back so you're never in line of sight cause you'll have the high ground
i agree irithyll dungeon was the hardest area on my first playthrough, it had rats, basilisks and those jailers that took all of your health. it was basically a maze
I think for me it was demon ruins inside Smouldering Lake, probably just for my first play through running through there for hours only to find out that it leads to nothing.
For Elden Ring it was Carian Manor for me. Those spider hands are overpowered against me. It triggered my arachnophobia in ways I didn't even think possible and it legit gave me nightmares
@@Foogi9000 I was scrolling through comments looking for Carian manor as bloodbourne installs on my ps5 on 2nd monitor, but now im thinking ill play ds3 first lol Elden ring was my first souls game and I've been told ds3 and bloodbourne for the next best 2.
Before clicking on this video I love how I legitimately could not recall a bad area in Bloodborne. One of the MANY reasons it is my favorite game of all time. Nightmare of Mensis is definitely annoying, but I LOVE the atmosphere and the lore behind it with Micolash and Mergo's Wet Nurse.
facts, i was expecting nightmare frontier though, poison swamps, rock throwing giants, winter lanterns and it being so massive, never went back to that area since ng1
I would debate that the forbidden wood really suck to navigate blindly, on the first playthrough, I couldn't even find the NPC there or the shortcut back to Iosefka's Clinic just because it is so easy to get lost there with all the mist and no standout landmark
@@okary6242 I still really like the forbidden woods, but I agree I got fucking LOST the first time. Navigating it without looking at a wiki sucked. After the first and second time it became much easier.
@@brandongao2503 really? I think nightmare of mensis is MUCH bigger than frontier, and more difficult. Thought that's my opinion. I usually just ran straight to the boss (while killing enemies) after the second playthrough. Amygdala does not stand a chance against my bowblade 😵💫
Nightmare frontier. It’s just boring gray rock, has a poison swamp, gray enemies, no good lore, is completely unnecessary, gray, BS enemies, no impact on the story, few good items, too long, no NPCs, and it’s relentlessly, monotonously GRAY.
1:35 Fun fact: I used to place my summon sign down when I was playing as a Black Iron Tarkus cosplayer, and I specifically ferried people through Tomb of the Giants starting from the bonfire before Patches. Being able to pancake the Bestial Skeletons meant that the only challenge was if someone went off trying to get the Large Divine Ember or Silver Serpent Ring and got ganked. Otherwise, a Chaos +5 Zweihander and a Divine Greatsword +10 were my two best friends carrying people all the way to Nito. Good times, and I pray for each and every one of you who had to go it alone.
I did my entire first run solo over the span of like 2-3 years with a quality build using a longsword because i loved its utility, speed and moveset, but god damn did it hurt when I tried using a curved sword just so could get Queelag's boss weapon only to find it worse than maxing out the normal weapons. I would have loved someone guiding me through the Tomb of the Giants since that was my last stop and all I had was Queelag's weapon lmao
@@Doom_Head95 I barely had time to play and was struggling with a rough spot in life so I tried to take in as much of the world as I could before I beat the game. I never had the ending spoiled and played solo on a 2004 HP Pavilion so my frames made it impossible to parry lmao made the game super hard
Let it be known that on my first playthrough of dark souls 1 (which was in 2019 after having played everything else) I foolishly powered through the graveyard as the second thing I did and got stuck in the tomb of giants. Fondest memory
Back In the day when DS1 was relatively new on PC I tried it. NEVER saw the path leading to Undeadburg. My mind was solely focused on going through the Graveyard. Needless to say after a few days I quit the game and didn't pick it up again for a few years. Now it's one of, If not THE best game I've ever played
As much of a pain that these areas are I can't help but to appreciate them. Ending up in places that make you go "I really shouldn't be here, nor do I want to" really adds to the sense of the desperate adventure that you're on in the Souls games.
Yes defo I agree,for me the tomb of gaints in ds1 was just such a horribly desperate experience, cause apart from yk, the area itself, when I finally found my too neto, I couldnt fight him cause well… I had to go to anor londo first which also meant no teleportation which in turn meant that yup you guessed it I had to get out of that godforsaken area by foot alll the way back to firelink…, such a core memory I’ll never forget the despair, while at the same time im glad it went the way it went
I agree. Thats why I actually really liked the black gulch because I felt that even though it was bullshit, it really pushed me to my limits. Also the vibe was cool. I hate iron keep though, it really shouldn't even be in the game
@@Wakari_ Truly and experience that could've left your character fully hollowed without enough fortitude. Also why no Souls game has came close to replicating the magic of Dark Souls 1 where you had to play the first half of the game without any fast-travel. Every trip you took at the first half was full of commitment, you caught yourself lacking materials for your trip and if you were caught lacking the choice of going back to restock or pushing forward despite your shortcomings was a monumental choice.
@@janrautmann7179 It fits with the vibe. Makes sense for the place below the broken elevator shaft that has seemingly been turned into a corpse pit to absolutely suck as a visitation experience. The Iron Keep though. It sucks and doesn't fit because it's architecture makes no sense. Just gauntlets of traps and ambushes without any living spaces, it feels just like a video game level which is completely out of place in a Souls game.
in a first playthrough, i agree, but a lot of these areas just become annoying or intensely boring in subsequent runs... tomb of giants is scary for the first time, but later it just becomes a pain in the ass... you just run through the dungeon as fast as you can so this shit can be over
Have to disagree. The lake of rot can be over with in 2 minutes. The Consecrated snowfields, or mountain tops of the giants were so bland and boring, had a massive difficulty spike, and there was like nothing but empty space and unforgiving enemies. That or the sewers. Because screw the sewers
The nightmare of mensis imo was awesome, good memories of that area. In Bloodborne I think the worst area goes to Bergynworth. There’s very little at all and there like less than 20 enemies there I think. And Rom is that great either.
Honestly, Farron Swamp is probably my favorite Poison Swamp in the series. At least there you can get interesting rewards if you take the time to explore, and the poison damage is forgiving enough to only be a minor inconvenience most of the time. I also really like the atmosphere of the Lake of Rot. An ancient, sunken civilization that worships an unknowable god of Rot? Hell yeah! And the fact that you have to lift up things from the ground makes it really feel like you're discovering something that nobody else has ever seen.
@@welshycarrot936 Honestly I liked exploring it. The only bad thing (and by bad, I mean horrible) was the enemies, tanky, high damage, and generally annoying.
The lake of rot is the easiest poison area because you can just use the many scarlet bouluses or equip the faith talisman and use flame cleanse me. Not to forget you can easily run across the entire area and make it to the other side with no consequence. It’s also kinda fun to unveil the ruins. For me, Consecrated Snowfield is my worst area, the fog obscuring your vision and the albinaurics dealing a shit ton of damage while being annoying to hit. The puzzle is also ass unless you get the sentry torch, not to forget it’s just one big open area with nothing really interesting to show off.
People forget you can just run across the entire thing and continually healing until you get the grace. I genuinely love the area so much because of how much of a “fuck you” it is from the devs
Fromsoft: *Taking notes* Area... too easy. Add in scarlet and deadly poison horses from DS2' DLC next time. Side note: Reduce visibility to tomb of the giants level, as well as add in unseeable sink holes.
not to mention just put immunizing charm and mushroom armor on and it makes it a breeze with a massive immunity bar. EZ. Use flame cleanse me to reset at each stop.
The other place I hated the most was under Leyndell. That was baaad. Had no idea where I was going and to this date I'm pretty sure I feel like I missed a lot of things down there.
The Nightmare of Mensis level in Bloodborne is one of the most gorgeous levels in the entire game. The architecture and design of those 2 gigantic interconnected castles/cathedrals is unbelievable! Definitely one of my favorite and most replayed levels in the entire game.
@@deanmccrorie3461 to be fair bloodborne has some great level design that the nightmare of mensis is only really bad in the beginning once you get to the elevator to the lamp it’s smooth sailing
Please keep up this “every souls game” series! To be honest I already know every single area in this video except for Bloodborne could be old yharnam but yeah it’s too obvious lol.
Will do :) I’m gonna do some other stuff in between every once in a while like talking about the specific souls games but I have so many ideas for this series and plan to keep it going for a long time
It’s a credit to FromSoft that all of these areas are still very memorable to me. I didn’t find tomb of giants that hard as I took my time. The bonewheels in DS1 were my first true frustrating experience tho, especially because you’re trapped by the spawn with nowhere to go but back into their arena
Tomb of Giants wasn't "hard", it just was lackluster level design compared to other areas. As he said, the distance from the bonfire to the boss and the fact that you don't actually see the level make it kinda bad. Didn't really bother me that much though, I just shat my pants the first time the black knight appeared out of nowhere. Other than that it was okay, at least Nito was a pushover at that point in the game. If I think about it, the hardest part for me during my first bling playthrough was probably my first visit to Blighttown (coming through the Depths), mostly because of falling to my death a lot of times and because of those toxic dart assholes. I finished DS1 like 15 times and after my second try where I got all the items in the game I never went through that area again and always got the master key to access the bottom part of Blighttown (after getting the Rusted Iron Ring).
First time I played DS I went into the catacombs before I even discovered the undead parish. I died in there over and over for hours until I finally made it to the pinwheel bonfire and made the mistake of resting there. I almost restarted my playthrough because I was stuck there for so long
Tomb of the giants wasn't hard as much as it was purposefully frustrating. For example first time I actually made it thru the dark into the next area, I immediately get NPC invaded, then after taking out 2 bone pillars and a archer, a giant skeleton i never saw hidden around a corner kicks me off the ledge, losing 75K runes in the process.
Yeah that is exactly it. They are memorable. That's what makes these games awesome. Even years after playing a from soft game you can still remember basically a whole area just by seeing a 5 second clip from it.
A tip for exploring the lake of rot in Elden Ring; roll in the rot and go onto land and let the build up trigger scarlet rot, this gives you a much weaker version of the rot that doesn't drain your health nearly as fast and you can more comfortably heal through.
sad to hear Ember dislikes Lake of Rot.. i thought it was the most visually sort of shocking area.. i enjoyed the area..but i usually creep thru.. rather than like run and gun the game... so maybe that's part of it.. i duno.
@@onyxcitadel9759 no no, its visually a dope ass area, i think its the fact that you have to have a lot of healing OR a ton of resources in order to explore / fight the boss.
I actually loved Swamp of Sorrow in Demon's souls, it's actually one of my favorite areas in the game as the area helped me play much safer because I can't roll or sprint through the swamp so I chose who to fight and when to fight carefully and surprise surprise, I actually died the less in this area. I also love the fact that they just scattered treasures through out the area and you can see it glowing from a distant as the area doesn't hide those treasures, and the boy the treasures in the area ARE WILD!! Not to mention the Lore behind the Archstone where the swamp belongs to. Everything about the area is beautiful and no one can convince me otherwise😂.
I don't think Lake of Rot should take the spot as the worst place in Elden Ring. It pales in comparison to how awful, ugly, and horrible to traverse the Shunning Grounds are, and the enemies there range from annoying to unjustifiably unfair to fight in the small spaces that place consists of, not to mention the multiple drops of death there are and the fact that the place is like an actual labyrinth, and your map and compass do not help at all because it's considered to be a part of the overworld, so you can't even see where you're at in the Shunning Grounds as you'll only see the map of Leyndell instead. It's like fromsoft didn't like how tame the Depths from Dark Souls 1 were, so they decided to make the Depths 2.0, but much bigger, worse, and more labyrinthine.
Shunning Grounds was amazing. It had a fantastic oppressive atmosphere, and the enemies are very fitting (slimes, basilisks, omens…). I love how labyrinthine it was, with the lack of a map it was the only time in the game where I felt truly lost and it forced me to try and map it out in my head in order to have a chance of progressing. It was the Depths from DS1, but improved in every way imaginable (apart from the boss). I also came there a bit early, I found it while I was exploring Leyndell (not to mention the whole discovery of finding a whole other dungeon underneath a legacy dungeon was incredible) and therefore explored it quite underlevled. This made the omens there extremely threatening, and trying to sneak past them and so on only added to the experience. I was lost, underleveld, and without a map in this dark, oppressive, confusing, labyrinthine maze. It gave me a similar experience to that of Deepnest from Hollow Knight, and I love it for that. TL;DR: I love it for all the reasons that you hate it.
The Ashina depths are worse then the sunken valley passage imo, I loved the feeling of storming a giant fort and taking out all the enemies as I progress up. I mostly hated the depths because it has a reskin of snake eyes surrounded by enemies and poison to make her more annoying, the ape duo fight, and the annoying mist area that I got lost in a lot on my first playthrough.
This is actually amazing, people are sharing their opinions in a UA-cam comment section without getting angry! Also, great work on the outro, truly inspiring.
With DS3, I actually find Farron Keep pretty fun. Smoldering Lake and The Demon Ruins below however I find really annoying to get through and just find it a speedbump to get the Estus Shard and Bone shard
I agree. Farron Keep is kinda cool to me, good lore and it’s not hard to get through. Even the enemies are cool. Blightown on the other hand didn’t feel like that. As for DS2 everything was just shallow in that game.
Agree, that area is the worst optional area of the series by really far, is just laberintic without reason, anoying balista, there is the biggest amount of items to upgrade the estus + a shield that gives you +20% souls for some reason, making "mandatory" go to this area and the anoying enemies of farron keep, but irythill Dungeon is even worse for me, i don't now, is like smoldering lake, but worse, with a enemies that drains a lot of Max HP, which basicly encourage run past the whole area, and the giant is soo anoying, bad timing, and he Will kill you by make you fall off, and, if you want to kill the giant, you Will be ganked by the whole fortnite comunity ( rats )
I actually love Sunken Valley passage cause I tend to go all in and love the feeling of running thorward barrage of shots while dodging them thanks to well timed drops and grapples.
great list, to be honest, i love amana and the tomb of the giants, not that they are really good, but the design/appearance, yeah it's beautiful to look at amana, their problem is the path/enemies, they're all very annoying (although amana is a straight line, it seems to be more complicated than going through the gutter)
honestly just because of the length and pure confusion subterranean shunning grounds is worse than the lake of rot, at least I can just sprint to grand cloister for the lake of rot where I have to suffer eternally for the shunning grounds
@DDÜAÜAIDWWESZSUTBZVDMBADMVDEBADBDDÜAÜAIDW I think it's more so about people's first experience with the shunning grounds. It took me ages to figure out where to go, but since I did I'm in and out in about 10-15 minutes lol.
@DDÜAÜAIDWWESZSUTBZVDMBADMVDEBADBDDÜAÜAIDW congratulations you didn't find the area confusing. Now stop making comments about it everywhere. Easy answer is that some of the tunnels can loop around and you can go in circles. And you're rewarded with some of the most annoying enemies in the game, a Walmart brand mogh boss fight, a stupid great shield, and access to (IMO) the worst ending in the game.
@@King_Ryuga I think that's the point of the sewers, you're going to travel underneath the capital to seek what's the end of it. you're like either you're going to do what Vyke couldn't do, or just learn how Vyke did ended up that way. also, if you know what's up there like if you're already spoiled about it, doing the Frenzied Flame ending is definitely a good solution to burn everything down because the Lands Between was very very fcuked up.
4:15 honestly it was surprising to me, i loved this place because of the music and atmosphere, and i didn’t really have that much trouble with all the enemies in my experience
I just blitzed through the sunken valley in Sekiro. Ran straight by everyone, got to the checkpoint, and found that approaching it that way was *much* easier
I feel like speedrunning through is the safest way to cross every area in souls games. Except maybe shrine of amana. But sunken valley pretty much REQUIRES you to run past everything
@@EmberPlays I feel like that was actually the intention of the area to begin with. It's a heavily fortified area lined with gunman, and you as a single shinobi are supposed to infiltrate it. Run fast, be elusive, and get in. I think the area embodied that perfectly.
Wasn’t expecting Lake of Rot. The “Flame Cleanse Me” incantation only requires 12 Faith and cleans you right up. Was thinking other areas like Castle Sol, Haligtree Canopy, etc.
@@MattStefely Shunning Grounds was pretty long though... ODDLY, i use to hate them too.. but i think for lore reasons, it's grown on me... still hate going through it.. but i like it's charm....... that being said it still houses the biggest bullshit puzzle EVER XD..... yet id rather go back there than castle sol
I’m surprised that you didn’t put nightmare frontier as the worst place in bloodborne considering the poison lake, the Stephen curry giants that snipe you with boulders from across the map, and the winter lanterns that frenzy you when they see you.
In my first playthrough of Bloodborne I was seriously struggling through the nightmare of mensis trying to get through the worms, the beasts throwing rocks and the damn lighthouse that drives the hunter crazy. When I thought that it could not get any worse, I got invaded by a Japanese player (I think it was a girl) that showed me absolutely no mercy.
DS3 was my first soulsborne game, and honestly faron swamp was one of my favorite places, simply because it was such an adventure getting lost in that place. I'm normally pretty good at navigating areas in games, but to this day I still wonder if there are any items I simply never found in that swamp despite having over 1k hours. For a game that's NOT open world like Elden Ring is, I find that very impressive.
I think I hated the mist area in Sekiro the most. Invisible enemies attacking you from every angle in the fog in a winding confusing area of jungle and houses. Not to mention the insufferably difficult boss that you have to defeat in order to disperse the fog that is the Mist Noble. Hardest boss in the game by far!
Same; that is probably my most dreaded area in DS3. Plus there are so many of those enemies in the bottom floor, that it doesn't even feel worth it to collect the items in the cells down there.
Yep, way way worse than farron keep. You can run through the whole area but for a first playthrough, I think we all like to kill every enemy in the game. So the area is annoying.
I didn't mind Lake of Rot tbh. I was kind of expecting an area like this when going into Elden Ring so when I finally discovered it I got excited. Not to mention the great boss fight at the end. My worse area in Elden Ring would by far be the Leyndell Catacombs, absolute nightmare of a place 😂😂
@@doromizu. I enjoyed seeing the city because you hear about it pretty early on and also shown in the intro cutscene and you get the feeling of a grand lost city but you when you get to it you don't traverse it very much, just look at it with like 10 minutes of game play in thr actual city which is a let down. Imagine lost Izalith being on a scale like Anor Londo for example
I remember going through Shrine of Amana with a co-op buddy, made the experience so much better now that I had someone to share my frustration with. Hope he’s doing well
dunno why people dont like Shrine of Amana. its unironically my favorite location in DS2 and its easy if you aren't antsy and just take your time killing one enemy at a time.
@@ricsouza5011 THANK YOU!!!!!!! Patience! If you come at it as a puzzle and watch how everything moves you can figure out how to get through it! You cant just run and kill everything!
I didn't mind the area, You just put on a bunch of resistant items. Run from spot to spot... I died a good 2-3 times but got through it with little frustration. The boss in the center of the lake was easy and the final boss of the area, was difficult but far from one of the harder bosses. Also, lake of rot has some of the best loot, like 3-4 somber 7s, which to that point in the game I could hardly find any.
Crystal cave in Dark Souls Remastered and the dukes archives is the most annoying for me. It just takes forever to walk back to seath and it's even more annoying if you get hit once and die instantly to curse and respawn with half hp.
Tomb of the Giants, huh? I always visit that area as soon as I'm done with Pinwheel. I discover all the bonfires and collect all the items, just so I can warp and run straight for Nito when I get the Lordvessel. Same with the Demon Ruins except the latter is a nice weapon test and basically gives you free souls that walk around on two legs. Now, Lost Izalith may be rushed as hell but the Great Hollow is a really cool idea executed atrociously. It's easy to tell on which branch you can land but some are hilariously slippery. Hunting down all the Titanite Lizards is as braindead as finding one and quitting and continuing over and over until you've killed all in your vicinity that respawn only after you've quit out once. Getting that last item before the second "floor" is ridiculous.
I'm playing DS3 rn and Farron Keep is my favorite area for the moment. I loved how you are in constant fear of something happening. The poison is more here to slow you down and so you really are expecting something to happen. I think this area is more about fleeing and trying the hardest to find those fire. This was exciting on his own for me.
same just finished farron keep and the only fun part is the covenant because i get to slaughter innocent trespassers lol. anyways im not coming back to farron keep its annoying
Totally agree about the Tomb of Giants. That area is the primary reason why I've only played through the first Dark Souls game one time. Every other time I've attempted or considered another playthrough, I wind up deciding against it when I think about that zone and a couple others that I feel similarly about.
I was surprised with your dark souls 2 pick. I liked Shrine of Amana! It has a nice atmosphere. I didn't like the black gulch though. For elden ring my worst would be the sewers of leyndell. Lake of rot does suck but it is a short area that you can mostly ignore.
Post patch is doable. The first few weeks the mages aggrod from double the distance and their bolts homed in even more. You couldn't side step them. Only I-frames could save you. But then you're in waist deep water so your roll is nerfed. Plus no one knew early on that adaptability made your roll better. The timing was tight and you always had 3 or 4 bolts coming at you.
personally, the valley of defilement is one of my all time favorite levels! the atmosphere and immersion thanks to the slowed down movement and constant danger are amazing.
I... actually really like Shrine of Amara. I used to have a 'Batman' caestus build that I'd just run through this area until it depopulated, and I'd co-op to help others. To me, the thing is that each enemy type is actually quite weak on their own- the magic is slow and the users frail, the submerged lizard guys are weak, the water can be avoided by staying to the main path and being cautious. But it's when all those elements combine that it becomes hard- the magic pressures you into dodging or going fast, which triggers more lizards, who distract you from the magic and water edges. But that actually feels like... good design? Taking individually easy elements and combining them into something hard. But the player can methodically break it back down into the individual, easy pieces, if they know how and don't rush. Also the area is aesthetically beautiful. Demon of Song is easy, but cool design. Worst area for me would be Iron Keep, which is ugly, full of the same knights copy pasted over and over, combat encounters that mostly boil down to rushing you with huge groups of said knights (which are way harder than the enemies in SoA), the greatbow knights which have instant hard hitting shots and then are strong in melee (unlike the casters and magic in SoA which are slow and weak at both range and melee), and is still full of death pits and fire traps and lava. Also, Smelter Demon sucks butt.
No offense but i hope you one day are going through SoA and keep dying due to BS and some traumatic event occurs over the phone while youre trying to progress in the game and you start crying and get your controller wet from the snot and tears, and begin to start hurling all sorts of explitives and curses upon the creators of Ds2. Just so you dont like the area as much as me, and just so you feel a fraction of my agony
Am I the only one who had no issues with the Shrine of Amana? Maybe it was my build or something but I truly thought it was one of the better looking areas in the game and the ranged enemies gave me no issues. Black Gulch is easily the worst imo.
I second this. I don't want to take the time to destroy ever poison statue so I don't get puked on but there's no way in hell I'll ever memorize the pattern to roll through all of it. The Black Gultch is too short to care about
I had a tough time in shrine of amana but frigid outskirts is just a bs area in the entire souls series. I think it's my least favourite area in the entire souls series alongside with valley of defilement and haligtree
Shrine of Amana on original ds2 launch was single handedly one of the worst areas in the series. The magic tracking at launch was straight up broken and made this area a literal boss fight in itself lol
Honestly I love the nightmare of mensis. The level feels really distinct and I love how weird it is and I’ve kind of grown to love how goofy micolash is. The nightmare frontier is probably the worst area imo. Everything looks the same, there’s about 3 different enemies, the boss kinda sucks and it’s a fucking poison swamp.
when I found the lake of rot I had enough crafting materials to make enough scarlet rot remedies for the whole area. It was the only time I engaged with the crafting system and made the area somewhat bearable. It still wasn't a fun area, I didn't like running everywhere and waiting for scarlet rot to subside between rocks.
Honestly I loved tomb of the giants I still remember how scared I was when I ran into my first giant dog skeleton with the lantern. It was scarier than actual horror games
I was going through areas in elden ring in my head that i really hated, and I despised lake of rot so much that i entirely forgot about it, so i didnt find any that i really diskliked. So yeah. As soon as you named it, it struck me. I remember standing there on the shore the first time i got there thinking "where is the path across it? any path? a brige? a ledge? nothing? Am i really supposed to walk through that?
Your video quality feels like you have 300K+ subs. I appreciate how you get straight to the point, too. And a little cherry on top is how I agree with pretty much everything you say...keep it up!
so cute when ppl get mad about areas that their overpowered overfarmed ass character can't snowball through easily. Like lake of rot is about forcing you to craft and use items, and potentially long range weapons. By that time in your progression, you should already have such skills settled down.
fun fact, there's a difference between scarlet rot and "slight scarlet rot". if you roll in the rot lake to cover yourself with the stuff and get the rot from that it'll do about half the damage as if you were to get it from standing in the lake
I think the Mogwyn Blood lake area(where varre spawns) is by far the worst area in Elden. There's not enough enemies in the Lake of Rot area to make it extremely challenging imo more tedious than anything.
The Cave in Mogwyn Palace is way worse in my opinion. It's dark as dung has lot's of Zombies or what ever they're called and two of those Blood Priests that just respawn from the Blood Pools
Due to lack of knowledge about areas in Demon's Souls, Bloodborne, and Sekiro, I'm limiting my thoughts to the Dark Souls trilogy and Elden Ring. And really, I have to disagree on all accounts. For DS1, I found Tomb of Giants to be laughably easy. The only thing that consistently makes me sweat down there is the skeleton dog things. So, for DS1, the unequivocally worst area (in my opinion) is Lost Izalith. It's not a terribly hard area, but the rushed nature and the existence of both Bed of Chaos and the lava lake of dragon legs just spirals the zone into dead last. For DS2, I found Shrine of Amana very easy to cope with if you simply have a bow, or any ranged option, really. Otherwise, you have to get used to the area's geometry, using it to hide where the casters can't hit you while you smack the melee enemies. A struggle, surely, but the level is more about memorizing where pit falls and safe cover are. I still think Shrine of Amana is pretty low on the scale, but if we're ignoring DLCs, then Shaded Woods definitely takes the cake. Invisible backstabbing ghost guys are assholes, nutsack goblin zombies deal poison at a low level area, and curse jars are found left right and center. But thankfully, the player can stick to the left of the shaded woods itself to avoid most of the ghosts, and more interestingly, the player can acquire the Priestess Eye in the Burnt Ivory King DLC to actually see said ghosts as if they were normal enemies. Shrine of Amana and Black Gulch follow closely after, though, and if we consider DLCs, it's easily Frozen Outskirts. For DS3, the absolute worst area is Irithyll Dungeon, simply because of the jailers. They drain your maximum health faster than you can say, "Oh sh*t, that's unfortunate." And then, with a nonexistent health pool, anything that looks at you the wrong way can finish you off. For Elden Ring, I had minimal issues with Lake of Rot, except for the blasted Onyx Lord on the top of those ruins. No, as a faith build who had a massive FP bar, I was pretty darn okay, especially since I did Lake of Rot after Leyndell. For reference, the spell "Flame, Cleanse Me" requires only 12 Faith, takes around 14 FP to cast, and just straight-up cures Scarlet Rot and any poison - it's honestly a necessary spell to keep attuned at any and all times, especially given the low requirement. Thus, my complaint for Elden Ring formally goes to Consecrated Snowfield and Haligtree Canopy, in equal parts. Consecrated Snowfield is just Frigid Outskirts 2.0, where the reindeer got replaced with runebears and where Albinaurich Archers were added as the cherry on top. At the least, I'm thankful that only the first half of the zone was impossible to see through, and that the second half at least allowed me to see farther away.But then, immediately after Consecrated Snowfield, you have Haligtree Canopy, a hellscape of tree branches littered with enemies that inflict Scarlet Rot, and more damningly, littered with the Envoys, who constantly fire a steady spray of high damage magical bubbles. Particularly, I think of the Greater Envoys, who can one-shot or otherwise two-shot any player, even if they have psychotically high holy defense and an absolutely massive health bar. I know that because I tested it. Really, though, I think my complaint for Elden Ring falls more to how horribly imbalanced the late game's difficulty is. If everything we're scaled down a bit to Leyndell or something, I probably would've loved the area. Well, alright, I can't conceivably love Frozen Outskirts 2.0, but Haligtree wouldn't have felt like a tainted hellscape.
Nobody said tomb of giants is super difficult. It's just challenging for the wrong reasons. In ds2 there is ZERO competition with iron passage. Anyone who doesn't answer iron passage must not have played it. By far the most cancerous area in that game and arguably across all of their games. As for elden ring, late game difficulty is balanced just fine. It's meant to stomp you. It isn't unfairly tuned.
@@forwardmoving8252 The dude who made the video was insisting that Tomb of Giants was the hardest area of DS1. And honestly, it ain't. "Difficult for the wrong reasons" doesn't matter. It still isn't the hardest area. I played Iron Passage, in the Brume Tower DLC. I heard about how bad it was beforehand. I had literally no problem. I understand that I'm the minority in this opinion. I believe it is because I never run past enemies; I kill everything on the way to a boss. This doesn't mean it was easy; but I didn't find it hard. Now, on the other hand, Frozen Outskirts sucked. Finally, in regards to Elden Ring late-game difficulty.... I hate that I have to say this, but if it is meant to stomp players unreasonably, it is unbalanced. I despise the term 'artificial difficulty,' but it is the best phrase to describe Elphael and the Haligtree. It is not so bad as to be reasonably impossible, but it _is_ pretty bad nonetheless, compared to the rest of the game.
Idk about the lake of rot, that dragonkin soldier fight in the lake is super cool. I’d probably say that tunnels in the sewers below Leyndell were the worst for me.
I don't mind the traps, the poison and the enemies in these areas, I just hate when the only thing you can do in these areas is walk or fat roll unless you bring a weapon with quickstep to move quicker.
i feel like not a lot of people know about the mushroom man suit. It gives you a lot of scarlet rot resistance and literally doubles your bar, making that area far easier and I never see anyone mention it 🤷🏻♂️
Sunken Valley? Really? If you run through it and drop through the hole in the bridge you basically never get hit, and when you get up close you can hide for a sec to deaggro then stealth the whole area - which seems like the intended approach due to the mines and all the ranged targets. I actually really like this area and think sneaking up and killing those snipers to be super satisfying.
I’d argue that Shrine of Amana is a prime example of DS2’s gameplay philosophy. DON’T run through the area, and use ALL your tools. A lot of FromS players try to play the games with one weapon and rushing through to the next boss as quickly as possible. And that works for most of the games. Not DS2. This game knows you have access to melee p, bows, and spells, and it expects you to use all of them at the appropriate times. You want to make Amana a cakewalk? Use a bow/crossbow. The enemy placement and magic tracking makes sense when you realize this is a big open area with lots of pillars to hide behind, and you can snipe them right back. The priestesses stagger very easily, so you can stunlock them with a bow from beyond the framerate drop off distance. The water and torch thing is also inspired, because it’s more interactive environmental puzzling that DS2 does well, and it’s a trade off. Without a torch, you can’t see the holes, but most of the lizard men will completely ignore you. With a torch, you have to avoid rolling in the water, but those lizards will be charging you. Also, there’s only one spot on the main path where the drop off is in an unexpected area. For the most part, you don’t need a torch, unless you’re trying to collect some obscure loot. And yeah, “don’t rush through” is a given for DS2. DS1 and 3 let’s you speedrun almost every area, fighting enemies is optional. DS2 demands you slow down, or it will punish you. That doesn’t jive with a lot of players, and I understand that. But that’s how the gameplay works.
Yeah, no. I play all these games slowly and methodically, and DS2 is the only one I have absolutely no intention of ever replaying. It's tedious horseshit from start to finish.
Most of my time replaying DS3 I kept telling myself "ok once I get through this part the game will get good" and that goes on for the entire game until I realize I'm not having fun
@v o r That’s too bad because Lothric and Grand Archives are the best designed levels in the game and Dragonslayer Armor, Twin Princes and Soul Of Cinder are top tier bosses. Also those aren’t copy pasted enemies, they’re literally Lothric knights and soldiers they belong there in lore, that area is just an extension of the same castle.
@v o r ds3 isnt hard at all, elden rings ability to become op and 5 hit every boss makes the game an unbalanced mess and u see 60% of the enemies in the first area although they get reskins, also the bosses are just not good in a lot of cases
@@IzDube He dropped the game once he realized you actually had to learn the boss fights and enemy patterns instead of just blitzing through areas and bosses with op over levelled builds.
Yessss I love to hear that!! Other people’s videos inspired me to do the same back in the day and it makes me so happy I can do that for someone else :)
Lake of Rot was the only area where I had to actually pay attention to my resources and use crafting. Not joking, it was literally the most interesting part of the game.
The Gun Fort entrance is actually pretty easy. Just need the umbrella and you can just casually stroll across the bridge. Given the timing of when you get the umbrella, I feel like that was their intention for easy entry. And it’s really only that first stretch where you’re bombarded by guns. Once you get to the main area they’re easy to avoid and take out one by one. After fighting Snake Eyes that is… who is kinda a pain in the ass.
After dying a few times to snake eyes I figured out a way to get through in a way without getting hit without any item (I think you had to time the grappling right use cover and be really fast in general). Must have missed the umbrella or its purpose lol.
If I remember correctly there's a little dude who tells you that you need the umbrella. Maybe I'm remembering it wrong but yea it's meant to be done once you have the umbrella.
Idk man. I think Shrine of Amana is the best area in DS2. The worst non dlc one is definitely Shaded Woods. Invisible enemies are just beyond bullshit.
I still think Consecrated Snowfield is the worst area in ER. Lake of Rot has never been a problem for me with Flame, Cleanse Me and the platforms. In snowfield, you quite literally cannot see anything unless it is 3 feet in front of you, and even then you can’t see it that well. And what’s even worse is how difficult every enemy there is, like the Albinauric Archers and the fucking Runebears. I’m always miserable when I go there.
The first time i was playing ds1, i stuck in tomb of giants for about 2 or 3 hours trying to leave it because i didt have fast travel in that time, so yes, i agree with him
Oh wow I wasn't expecting the Nightmare of Mensis. I love that area, the lore is great and it looks beautiful. I don't think I can even say I have a least favourite area...MAYBE the river of blood in the DLC, maybe.
Nightmare of Mensis is lacklustre for being final area of game. It has Micolash that comes out of nowhere, but whole area feels kind of pointless. It looks and plays great though so it¨s design is solid.
Lake of Rot was a piece of cake imo. I recognize that I had 10 faith for my magma weapon, so coincidentally had enough for the anti-rot spell. Even without that, buying 10+ rot bolusses isn't even expensive lol. Elden Ring in general was way too easy, so I was glad this area switched up the pace.
Yeah, and flame cleanse me too. The boss at the lake was easy beat him on my first try, great loot, and the final boss of the area was tough but not far from impossible. I struggled a lot more with the Valiant gargoyles.
I don’t get the hate for lake of rot. You need to be prepared with the right items to get through the area. It’s the same as blighttown where you need moss or else you die. It just seems weird to me that people are bothered by environmental hazards when playing through a game about exploring a hazardous land.
Honestly, my main problem is just how anti-climatic it is. Yousee this fucked up rotten lake earlier in the game already. But when you get there, theres not much to do. Its mainly just an oversized roadblock to keep you from going straight to Astel. I was exspecting it to feel as "alive" as something like Blighttown or Farron Keep, so most of the lake just being basilisks and random uncommon loot was pretty dissapointing.
i hate seeing the dudes that say stuff like ''real chads love all areas in souls games'' cause you know those guys raged their balls off when playing through places like blightown, frigid outskirts, faron keep etc.
😵 bro I'm dead. You literally picked my #1 FAVORITE AND MOST MEMORABLE location in Dark Souls 2. I freaking loved the Shrine area. It was beautiful and I loved how you had to play the entire area like a puzzle. Tired of people hating on Dark Souls 2 BECUASE they didn't play the game right and just tried to run through it blocking the whole time.
damn i found shrine of amana really good. lovely level design gave something new to the table. i do agree with the black gulch. I dont get who tought it was a good idea to put poison statues everywhere thats just lazy game design.
you can just sprint through the black gulch unlike the shrine of amana where the sorcerers have honing attacks and there are running swordsmen who always break your poise and have a very long agro range. The singing and the atmosphere is really good tho ngl
@@hussainraza8009 i agree but im a completionist player i love to see everything the game has to offer.... even tough i never knew in first time play you had to jump in the void to find lucatiel 🤣
It’s not even that you get scarlet rot in lake of rot… It’s that you get NOTHING from the area except for a scarlet rot dagger. Huge pain for nothing to gain
The Outro was Phenomenal. I subscribe for that👍🏻
Thanks 🤣
😅
that Outro got me too 🤣
Me too that was great one!
Same... that was gold tier
What "saves" the lake of rot for me is that it's relatively short and has a well placed checkpoint in the middle. The consecrated snowfields are a pain in the ass to get to, have possibly the worst catacomb in the whole game, vast stretches of nothingness with low visibility and Evergaol Chicago where you get shanked and/or gunned down from all sites all just to get to the Haligtree
"evergaol chicago" oh man that got me good, wew god fuck that evergaol even with the torch to see the assassins it was still unpleasant.
I hated that evergaol so much. Why do they do so much damage, why are they so accurate. Why are there freaking invisible assassins
@@jobhighschoolofcrosscity8430 fun fact, the sentry's torch reveals invisible enemies so you can use it to help you kill the assassin :)
@@MMYUMMYGaming less fun fact, these cankerous sphincters straight up DGAF if whether or not you can see them and will use your tarnished ass as a whittling stick 😅.
Evergaol Chicago is a straight up gank rally
One thing I appreciate about the Lake of Rot is the "saddest walk" at the end, the final stretch of dry land you must run across to reach the Grace on the far side of the lake. If you're playing online, this path is covered with blood pools showing all the people who managed to cross the lake but succumbed to the rot before they reached the Grace. Some literally die standing right next to it. Both sad and funny.
And then you have to run up stairs and such to get to it. It's awful
Hahaha true
Flame, Cleanse me trivializes Lake of Rot. Twelve faith and a finger seal is a small price to pay
@@palladiamorsdeus Oh I realized that some time ago. But a lot of newcomers are stubborn and don't think about that. :P
@@palladiamorsdeusalso if you roll in the rot and get out before it builds up the passive build up on your clothing will proc you with a weaker version than just sitting in the lake, and running to the grace from the entrance only takes 1-2 flasks
“Walk in a new area with 100000 souls”. I felt that deep within.
What about the surge game? Is that a game good, I've read too many mixed reviews.
At some point it gets less tense when you need upwards of 200k
When I died in Dark Souls 2 and lost 500k souls to a common enemy, I didn't even rage, just stared blankly at the screen.
@@KaioGomes-sn3wo💀
That's the upside of being trash at these games i never lost more than 30k to an enemy (still felt deep sorrow i worked really hard to get those)
Lake of Rot feels like a bad joke that FromSoftware couldn't stop laughing while making it.
Miyazaki to his programmers: Hey guys, I want you to make a very annoying status effect that is worse than our beloved poision.
Programmers: say no more
Miyazaki: Good, now I want you to make a whole area that is covered by it with annoying cockroaches that are very annoying too.
@@eetfuk3571 “And put a dragon soldier in the middle….. AND THEN AN ULCERATED TREE SPIRIT IN THE PART RIGHT AFTER”
@@monkeymaniac8269 “ And the rewards for this area is a frecking weak katana that literally nobody is gonna use and a crown made of mushrooms “
@@SkyW1lker “And then when they get to the next area put a boss there that they can’t even fight unless they progress through a whole quest line. And you BETTER MAKE THAT BOSS ANNOYING AS HECK TO FIGHT”
@@monkeymaniac8269 “ and give that boss a one-shot grab attack and if the players decide to quit fighting him they gotta go through annoying ass lizards who shoot white lazer beams that can also one shot you if they wanna get to the boss room again”
“Also a lot of people have been mad cause I don’t do outros…” *video ends*😂😂 i overall agree with this list. However the sewers in Elden ring were just as if not more annoying than the lake of rot in my opinion
Capital sewers are the worst.
I agree. It's too easy to get lost there, especially in the pipes. It's even worse when you're trying to complete Dung Eater's quest.
The only part of it that I liked was Mohg fight and the area behind his arena.
Nah, Lake of Rot's just bad. Take away the scarlet rot and what do you have for the area? Flat area with a few basilisks scattered around. The only interesting parts are the boss, and the ruins you can raise up. The sewer tunnels on the other hand, while confusing, are also intricately made and detailed. Not to mention you can skip them once you get to a certain spot and get good at platforming jumps.
I REALLY hate Raya Lucaria ngl. I always just run straight through for the bosses
It’s the sewers in Elden ring for me. Wasn’t fun or cool to look at. Just dull, long and confusing.
For me it was the sewers in Dark Souls 1
The fucking basilisks haunt my nightmares
@Good Hunter It's seems like you missed a huge secret down there (maybe even two secrets).
@@Simon200o no it’s still bad
Yep, had to watch a UA-cam video showing me where to go everytime I was there
And the enemies there range from annoying to down right unfair to fight with how confined the space is down there.
In Elden Ring, the Lake of Rot was nothing compared Consecrated Snowfield or the Sewers. There are so many ways to mitigate scarlet rot, that it makes Lake of Rot easily manageable.
Lmao the only thing annoying about the lake of rot is there’s just like 2 graces and it takes a long time to do everything (exploring, items, boss, progression), all you need is the flame cleanse me spell, instead forbidden lands and the capital sewers are way fucking worse for obvious reasions
The main thing is that it is the worst area comparatively to the others
I really didn't like the consecrated snowfield just because the area itself is extremely boring, like compare the beauty of limgrave and altus plateau or the sheer insanity of caelid to the monotonous white backdrop of a field of snow... that's been consecrated
subter shunning ground is yhe worst for me
Elden Ring's sewers and Subterranean shunning grounds are some of my favourite areas in the game. The level design is super well done, I love the feeling of getting lost and having to figure my way out of situations! The atmosphere is so good too, there's no way either can be the worst areas in the game when consecrated snowfield and lake of rot exist
Fun fact about the Lake of Rot (which I learned from Vaati, truly the GOAT): If you roll into the swamp then step on land and wait for buildup max out and give you rot (yes, the old DS2 mechanic still exists), you get a far weaker version of rot to go through the swamp with. Absolutely made it less of a headache to go through. No more stack of boluses or flaming incantations, only took like 4 flasks to go in a straight line from one end to the other.
That's dumb and vaggy is a plagiarizer but okay lol
old but gold!
Giant brain man right here officer
The mechanic doesn’t carry over like you think it does. In Dark Souls III and Elden Ring the effect will only linger if you submerge or cover your entire body via rolling. Dark Souls II however the effects linger regardless of how much is exposed
Completely different to the DS2 mechanic, also that whole statement is just common sense 🤦♂️
I actually really loved Nightmare of Mensis, but the other one with the Amygdala boss is pretty garbo
To each their own!!
Yea I agree Nightmare Frontier was far more confusing and annoying.
nightmare realm was so scary. So many invaders. And walking madness brains
Yeah I mean Nightmare Frontier just hurts my eyes every time. I dunno why, just looking at it and trying to get my footing in it is painful for my eyes. And not only because it is nightmarish. The lightning and outline is straight up illusive.
Have a nice day
Nightmare Frontier is WAY worse than the Nightmare of Mensis.
Holy shit that was a top tier outro. It was so well done, with so much love and care put into it, I couldn't help but laugh.
Hahahah so much love and care was put into it
@@EmberPlaysImo the ashina depths area in Sekiro were my least favourite in the game.
Haven't watched the video yet but my guess is, the poison swamp, the poison swamp, the poison swamp, the poison swamp, the poison swamp, the poison swamp, and the poison swamp.
Wow. I'm surprised Lost Izalith didn't beat Tomb of the Giants in this subject.
The lighting is horrible due to the lava, which you're running across after killing the Camera Souls Demon, now having to run around Dragon Butts.
It's shitty and unfinished but you can basically run through without fighting anything, Tomb is annoying as fuck. Izalith is less bad until you get to the Bed of Chaos and the bossrun, in fact that might put it over Tomb as being the worse area.
@@dumblecore Izalith's bossrun isn't terrible if you open the shortcut. The Tomb's bossrun is much worse, IMO, as is the Crystal Cave.
izaliths easy to get through but shit, but tomb of giants is annoying to get through and shit
@@tiradegrandmarshal the "shortcut" isn't really a shortcut, it doesn't save anymore time and is more difficult then just using the lava bonfire.
I never understood why people hated Lost Izalith, it was filled with slow enemies and if you equipped the ring the lava did close to 0 damage. Bed of Chaos was a shit boss but the run up to it was pretty quick. Tomb of giants was just ughhh
At least Farron Keep was somewhat short with Abyss Watchers at the end. The Irithyll dungeon felt like forever with having to take your time due to the jailers stopping you from running straight through
Key with the jailers is aggression, get straight in there and wack away, give them a chance to either brand you or use the lantern and you're in trouble, but they can't do either while being staggered. Although the one part with 3 at the bottom of the stairs, ranged weapons, so bow, firebombs etc, but keep moving back so you're never in line of sight cause you'll have the high ground
Irithyll Dungeon can be a pain, but there is a skip the the capital about halfway through if you hate it that much.
I always manage to run straight through irithyll and find myself being stuck in Farron keep much longer than most other areas
i agree irithyll dungeon was the hardest area on my first playthrough, it had rats, basilisks and those jailers that took all of your health. it was basically a maze
I think for me it was demon ruins inside Smouldering Lake, probably just for my first play through running through there for hours only to find out that it leads to nothing.
For Elden Ring it was Carian Manor for me. Those spider hands are overpowered against me.
It triggered my arachnophobia in ways I didn't even think possible and it legit gave me nightmares
Have fun with Bloodborne if you ever play it~
For future playthroughs they are extremely weak to fire and will roll around in pain when attacked with fire damage
Poor little star
After a time got used to the hands but I still have nightmares with Bloodborne spiders and Ansel River ants
@@Foogi9000 I was scrolling through comments looking for Carian manor as bloodbourne installs on my ps5 on 2nd monitor, but now im thinking ill play ds3 first lol Elden ring was my first souls game and I've been told ds3 and bloodbourne for the next best 2.
Before clicking on this video I love how I legitimately could not recall a bad area in Bloodborne. One of the MANY reasons it is my favorite game of all time. Nightmare of Mensis is definitely annoying, but I LOVE the atmosphere and the lore behind it with Micolash and Mergo's Wet Nurse.
facts, i was expecting nightmare frontier though, poison swamps, rock throwing giants, winter lanterns and it being so massive, never went back to that area since ng1
I would debate that the forbidden wood really suck to navigate blindly, on the first playthrough, I couldn't even find the NPC there or the shortcut back to Iosefka's Clinic just because it is so easy to get lost there with all the mist and no standout landmark
@@okary6242 I still really like the forbidden woods, but I agree I got fucking LOST the first time. Navigating it without looking at a wiki sucked. After the first and second time it became much easier.
@@brandongao2503 really? I think nightmare of mensis is MUCH bigger than frontier, and more difficult. Thought that's my opinion. I usually just ran straight to the boss (while killing enemies) after the second playthrough. Amygdala does not stand a chance against my bowblade 😵💫
Nightmare frontier. It’s just boring gray rock, has a poison swamp, gray enemies, no good lore, is completely unnecessary, gray, BS enemies, no impact on the story, few good items, too long, no NPCs, and it’s relentlessly, monotonously GRAY.
1:35
Fun fact: I used to place my summon sign down when I was playing as a Black Iron Tarkus cosplayer, and I specifically ferried people through Tomb of the Giants starting from the bonfire before Patches. Being able to pancake the Bestial Skeletons meant that the only challenge was if someone went off trying to get the Large Divine Ember or Silver Serpent Ring and got ganked. Otherwise, a Chaos +5 Zweihander and a Divine Greatsword +10 were my two best friends carrying people all the way to Nito. Good times, and I pray for each and every one of you who had to go it alone.
Chaos 5 zweihander? Hhmm... I have a feeling that Tarkus isnt the only build you went for...
@@ingridmace2530 B-B-BASS CANON
I did my entire first run solo over the span of like 2-3 years with a quality build using a longsword because i loved its utility, speed and moveset, but god damn did it hurt when I tried using a curved sword just so could get Queelag's boss weapon only to find it worse than maxing out the normal weapons. I would have loved someone guiding me through the Tomb of the Giants since that was my last stop and all I had was Queelag's weapon lmao
@@RCNFLOriginal 2-3 years? I did mine in a few months, but that's probably cause you didn't really have the time to play?
@@Doom_Head95 I barely had time to play and was struggling with a rough spot in life so I tried to take in as much of the world as I could before I beat the game. I never had the ending spoiled and played solo on a 2004 HP Pavilion so my frames made it impossible to parry lmao made the game super hard
Let it be known that on my first playthrough of dark souls 1 (which was in 2019 after having played everything else) I foolishly powered through the graveyard as the second thing I did and got stuck in the tomb of giants.
Fondest memory
LMAO
Back In the day when DS1 was relatively new on PC I tried it. NEVER saw the path leading to Undeadburg. My mind was solely focused on going through the Graveyard. Needless to say after a few days I quit the game and didn't pick it up again for a few years. Now it's one of, If not THE best game I've ever played
As much of a pain that these areas are I can't help but to appreciate them.
Ending up in places that make you go "I really shouldn't be here, nor do I want to" really adds to the sense of the desperate adventure that you're on in the Souls games.
Yes defo I agree,for me the tomb of gaints in ds1 was just such a horribly desperate experience, cause apart from yk, the area itself, when I finally found my too neto, I couldnt fight him cause well… I had to go to anor londo first which also meant no teleportation which in turn meant that yup you guessed it I had to get out of that godforsaken area by foot alll the way back to firelink…, such a core memory I’ll never forget the despair, while at the same time im glad it went the way it went
I agree. Thats why I actually really liked the black gulch because I felt that even though it was bullshit, it really pushed me to my limits. Also the vibe was cool.
I hate iron keep though, it really shouldn't even be in the game
@@Wakari_ Truly and experience that could've left your character fully hollowed without enough fortitude.
Also why no Souls game has came close to replicating the magic of Dark Souls 1 where you had to play the first half of the game without any fast-travel.
Every trip you took at the first half was full of commitment, you caught yourself lacking materials for your trip and if you were caught lacking the choice of going back to restock or pushing forward despite your shortcomings was a monumental choice.
@@janrautmann7179 It fits with the vibe. Makes sense for the place below the broken elevator shaft that has seemingly been turned into a corpse pit to absolutely suck as a visitation experience.
The Iron Keep though. It sucks and doesn't fit because it's architecture makes no sense. Just gauntlets of traps and ambushes without any living spaces, it feels just like a video game level which is completely out of place in a Souls game.
in a first playthrough, i agree, but a lot of these areas just become annoying or intensely boring in subsequent runs... tomb of giants is scary for the first time, but later it just becomes a pain in the ass... you just run through the dungeon as fast as you can so this shit can be over
Have to disagree. The lake of rot can be over with in 2 minutes. The Consecrated snowfields, or mountain tops of the giants were so bland and boring, had a massive difficulty spike, and there was like nothing but empty space and unforgiving enemies. That or the sewers. Because screw the sewers
i love spending 5 years just to end up back where I started in the sewers, so complicated for no reason
The nightmare of mensis imo was awesome, good memories of that area. In Bloodborne I think the worst area goes to Bergynworth. There’s very little at all and there like less than 20 enemies there I think. And Rom is that great either.
Fair point, I liked that area but ya there wasn’t much there
Yeah byrgenwerth for being so dissapointing or the lecture hall for me as the worst. And I would put nightmare frontier lower than mensis as well.
@@EmberPlays Nightmare Frontier or Hemwick are worse imo🤔
I totally agree with you I like nightmare of mensis while Bergynworth, bad boss and a very small uninspiring area
@@ТАХАИЛЮБА i personally liked those areas
Honestly, Farron Swamp is probably my favorite Poison Swamp in the series. At least there you can get interesting rewards if you take the time to explore, and the poison damage is forgiving enough to only be a minor inconvenience most of the time.
I also really like the atmosphere of the Lake of Rot. An ancient, sunken civilization that worships an unknowable god of Rot? Hell yeah! And the fact that you have to lift up things from the ground makes it really feel like you're discovering something that nobody else has ever seen.
Agreed, plus there's actually a lot of land to take a break on for a swamp area
Now Subterranean Shunning Grounds on the other hand…
@@welshycarrot936 Honestly I liked exploring it. The only bad thing (and by bad, I mean horrible) was the enemies, tanky, high damage, and generally annoying.
No.
all I see is pink in the lake of rot
and a loading screen shortly thereafter
The lake of rot is the easiest poison area because you can just use the many scarlet bouluses or equip the faith talisman and use flame cleanse me. Not to forget you can easily run across the entire area and make it to the other side with no consequence. It’s also kinda fun to unveil the ruins.
For me, Consecrated Snowfield is my worst area, the fog obscuring your vision and the albinaurics dealing a shit ton of damage while being annoying to hit. The puzzle is also ass unless you get the sentry torch, not to forget it’s just one big open area with nothing really interesting to show off.
People forget you can just run across the entire thing and continually healing until you get the grace. I genuinely love the area so much because of how much of a “fuck you” it is from the devs
Fromsoft: *Taking notes* Area... too easy. Add in scarlet and deadly poison horses from DS2' DLC next time. Side note: Reduce visibility to tomb of the giants level, as well as add in unseeable sink holes.
not to mention just put immunizing charm and mushroom armor on and it makes it a breeze with a massive immunity bar. EZ. Use flame cleanse me to reset at each stop.
Did not enjoy the boss here though. But otherwise sure it was alright. The boss and rot made this a terrible place for me.
The other place I hated the most was under Leyndell. That was baaad. Had no idea where I was going and to this date I'm pretty sure I feel like I missed a lot of things down there.
The Nightmare of Mensis level in Bloodborne is one of the most gorgeous levels in the entire game. The architecture and design of those 2 gigantic interconnected castles/cathedrals is unbelievable! Definitely one of my favorite and most replayed levels in the entire game.
most replayed cuz 90% of the pvpers are there xD
It’s one of my fav places in the series. Idk what this guy was on lol
@@nd-xu4en The fact that you got a PvP by itself is a miracle lol
@@deanmccrorie3461 to be fair bloodborne has some great level design that the nightmare of mensis is only really bad in the beginning once you get to the elevator to the lamp it’s smooth sailing
Please keep up this “every souls game” series! To be honest I already know every single area in this video except for Bloodborne could be old yharnam but yeah it’s too obvious lol.
Will do :) I’m gonna do some other stuff in between every once in a while like talking about the specific souls games but I have so many ideas for this series and plan to keep it going for a long time
Old yharnam is awesome fight me
Old yharnam is one of the coolest areas imo. Id personally say nightmare frontier is the worst but all of the areas are great.
@@soulsplayingidiot forbidden woods imo
yharnam is the best area. you're views are misguided
It’s a credit to FromSoft that all of these areas are still very memorable to me. I didn’t find tomb of giants that hard as I took my time. The bonewheels in DS1 were my first true frustrating experience tho, especially because you’re trapped by the spawn with nowhere to go but back into their arena
Tomb of Giants wasn't "hard", it just was lackluster level design compared to other areas. As he said, the distance from the bonfire to the boss and the fact that you don't actually see the level make it kinda bad. Didn't really bother me that much though, I just shat my pants the first time the black knight appeared out of nowhere. Other than that it was okay, at least Nito was a pushover at that point in the game.
If I think about it, the hardest part for me during my first bling playthrough was probably my first visit to Blighttown (coming through the Depths), mostly because of falling to my death a lot of times and because of those toxic dart assholes.
I finished DS1 like 15 times and after my second try where I got all the items in the game I never went through that area again and always got the master key to access the bottom part of Blighttown (after getting the Rusted Iron Ring).
First time I played DS I went into the catacombs before I even discovered the undead parish. I died in there over and over for hours until I finally made it to the pinwheel bonfire and made the mistake of resting there. I almost restarted my playthrough because I was stuck there for so long
Tomb of the giants wasn't hard as much as it was purposefully frustrating. For example first time I actually made it thru the dark into the next area, I immediately get NPC invaded, then after taking out 2 bone pillars and a archer, a giant skeleton i never saw hidden around a corner kicks me off the ledge, losing 75K runes in the process.
For me Dukes Archive is by far the worst area. It is literal suffering.
Yeah that is exactly it. They are memorable. That's what makes these games awesome. Even years after playing a from soft game you can still remember basically a whole area just by seeing a 5 second clip from it.
A tip for exploring the lake of rot in Elden Ring; roll in the rot and go onto land and let the build up trigger scarlet rot, this gives you a much weaker version of the rot that doesn't drain your health nearly as fast and you can more comfortably heal through.
someone's been watching Vaati
sad to hear Ember dislikes Lake of Rot.. i thought it was the most visually sort of shocking area.. i enjoyed the area..but i usually creep thru.. rather than like run and gun the game... so maybe that's part of it.. i duno.
@@onyxcitadel9759 no no, its visually a dope ass area, i think its the fact that you have to have a lot of healing OR a ton of resources in order to explore / fight the boss.
@@mariomurcia7509 well, the boss is worth it. Astel is a very fun fight and the arena is just very aesthetic and psychedelic.
Why not just use bhs & flame cleanse me? Lake of rot wasn't hard with these two combined.
I actually loved Swamp of Sorrow in Demon's souls, it's actually one of my favorite areas in the game as the area helped me play much safer because I can't roll or sprint through the swamp so I chose who to fight and when to fight carefully and surprise surprise, I actually died the less in this area. I also love the fact that they just scattered treasures through out the area and you can see it glowing from a distant as the area doesn't hide those treasures, and the boy the treasures in the area ARE WILD!!
Not to mention the Lore behind the Archstone where the swamp belongs to. Everything about the area is beautiful and no one can convince me otherwise😂.
I don't think Lake of Rot should take the spot as the worst place in Elden Ring. It pales in comparison to how awful, ugly, and horrible to traverse the Shunning Grounds are, and the enemies there range from annoying to unjustifiably unfair to fight in the small spaces that place consists of, not to mention the multiple drops of death there are and the fact that the place is like an actual labyrinth, and your map and compass do not help at all because it's considered to be a part of the overworld, so you can't even see where you're at in the Shunning Grounds as you'll only see the map of Leyndell instead. It's like fromsoft didn't like how tame the Depths from Dark Souls 1 were, so they decided to make the Depths 2.0, but much bigger, worse, and more labyrinthine.
I agree. At least with the lake of rot you can just run through and keep healing. The shunning grounds are just frustrating
Shunning Grounds are amazing wth
Shunning Grounds was amazing. It had a fantastic oppressive atmosphere, and the enemies are very fitting (slimes, basilisks, omens…). I love how labyrinthine it was, with the lack of a map it was the only time in the game where I felt truly lost and it forced me to try and map it out in my head in order to have a chance of progressing. It was the Depths from DS1, but improved in every way imaginable (apart from the boss).
I also came there a bit early, I found it while I was exploring Leyndell (not to mention the whole discovery of finding a whole other dungeon underneath a legacy dungeon was incredible) and therefore explored it quite underlevled. This made the omens there extremely threatening, and trying to sneak past them and so on only added to the experience. I was lost, underleveld, and without a map in this dark, oppressive, confusing, labyrinthine maze. It gave me a similar experience to that of Deepnest from Hollow Knight, and I love it for that.
TL;DR: I love it for all the reasons that you hate it.
@@OllievRV I agree.
As someone who adored the Depths in DS1, seeing the Depths 2.0 was amazing.
i agree *cough cough omens in CQB* and, Behold! beating to a pulp ahead!y Imps -_-
The Ashina depths are worse then the sunken valley passage imo, I loved the feeling of storming a giant fort and taking out all the enemies as I progress up. I mostly hated the depths because it has a reskin of snake eyes surrounded by enemies and poison to make her more annoying, the ape duo fight, and the annoying mist area that I got lost in a lot on my first playthrough.
This is actually amazing, people are sharing their opinions in a UA-cam comment section without getting angry! Also, great work on the outro, truly inspiring.
Thank you!! And yes I very much enjoy our community here
Yes cuz already hate these places to begin with it's more like stress release.
He’s still wrong about almost all of this though. Objectively speaking
That Outro was mind boggling. Cool, keep it up.
With DS3, I actually find Farron Keep pretty fun. Smoldering Lake and The Demon Ruins below however I find really annoying to get through and just find it a speedbump to get the Estus Shard and Bone shard
I couldn't agree more with this
I agree. Farron Keep is kinda cool to me, good lore and it’s not hard to get through. Even the enemies are cool. Blightown on the other hand didn’t feel like that. As for DS2 everything was just shallow in that game.
Agree, that area is the worst optional area of the series by really far, is just laberintic without reason, anoying balista, there is the biggest amount of items to upgrade the estus + a shield that gives you +20% souls for some reason, making "mandatory" go to this area and the anoying enemies of farron keep, but irythill Dungeon is even worse for me, i don't now, is like smoldering lake, but worse, with a enemies that drains a lot of Max HP, which basicly encourage run past the whole area, and the giant is soo anoying, bad timing, and he Will kill you by make you fall off, and, if you want to kill the giant, you Will be ganked by the whole fortnite comunity ( rats )
My same sentiment.
For me some parts of lothric castle, it looks boring and repetitive
I actually love Sunken Valley passage cause I tend to go all in and love the feeling of running thorward barrage of shots while dodging them thanks to well timed drops and grapples.
great list, to be honest, i love amana and the tomb of the giants, not that they are really good, but the design/appearance, yeah it's beautiful to look at amana, their problem is the path/enemies, they're all very annoying (although amana is a straight line, it seems to be more complicated than going through the gutter)
"A lot of people are mad that I don't do outros"
*Refuses to Clarify*
*Leaves*
honestly just because of the length and pure confusion subterranean shunning grounds is worse than the lake of rot, at least I can just sprint to grand cloister for the lake of rot where I have to suffer eternally for the shunning grounds
Fair point for sure
@DDÜAÜAIDWWESZSUTBZVDMBADMVDEBADBDDÜAÜAIDW I think it's more so about people's first experience with the shunning grounds. It took me ages to figure out where to go, but since I did I'm in and out in about 10-15 minutes lol.
@DDÜAÜAIDWWESZSUTBZVDMBADMVDEBADBDDÜAÜAIDW you’re obvs just smarter than everyone
@DDÜAÜAIDWWESZSUTBZVDMBADMVDEBADBDDÜAÜAIDW congratulations you didn't find the area confusing. Now stop making comments about it everywhere. Easy answer is that some of the tunnels can loop around and you can go in circles. And you're rewarded with some of the most annoying enemies in the game, a Walmart brand mogh boss fight, a stupid great shield, and access to (IMO) the worst ending in the game.
@@King_Ryuga I think that's the point of the sewers, you're going to travel underneath the capital to seek what's the end of it. you're like either you're going to do what Vyke couldn't do, or just learn how Vyke did ended up that way. also, if you know what's up there like if you're already spoiled about it, doing the Frenzied Flame ending is definitely a good solution to burn everything down because the Lands Between was very very fcuked up.
4:15 honestly it was surprising to me, i loved this place because of the music and atmosphere, and i didn’t really have that much trouble with all the enemies in my experience
Fr if u take ur time and kill the enemies 1 after 1 its really not bad
@@Bruh-jz1uu A message that applies to 95% of every souls game
@@laceylopp7039 not wrong
I just blitzed through the sunken valley in Sekiro. Ran straight by everyone, got to the checkpoint, and found that approaching it that way was *much* easier
On new playthroughs now that’s basically what I do every time
I feel like speedrunning through is the safest way to cross every area in souls games. Except maybe shrine of amana.
But sunken valley pretty much REQUIRES you to run past everything
Sekiro is not a Souls game tho
@@EmberPlays I feel like that was actually the intention of the area to begin with. It's a heavily fortified area lined with gunman, and you as a single shinobi are supposed to infiltrate it. Run fast, be elusive, and get in. I think the area embodied that perfectly.
@@matheuscruz8574 🤡
Shrine of amana is so overhated there’s so many areas that are much more annoying if your just trying to run through
Dark Souls 2 has many terrible/frustrating areas, but I would agree with him, Shrine of Amana stands out as the worst one for me.
I kinda got to the point where I mastered that area and can do it without much trouble. Maybe some areas in te Ivory king's DLC where more annoying
Wasn’t expecting Lake of Rot. The “Flame Cleanse Me” incantation only requires 12 Faith and cleans you right up. Was thinking other areas like Castle Sol, Haligtree Canopy, etc.
yea man just got done with my 4th playthrough at castle sol haha and that place is a bitch
dude... F*CK Castle Sol LMAO! I hate it there XD XD XD XD
Castle Sol was so annoying
All of the “bad” areas in elden ring are thankfully pretty short, I’d have to vote subterranean shunning grounds for worst area though
@@MattStefely Shunning Grounds was pretty long though... ODDLY, i use to hate them too.. but i think for lore reasons, it's grown on me... still hate going through it.. but i like it's charm....... that being said it still houses the biggest bullshit puzzle EVER XD..... yet id rather go back there than castle sol
I’m surprised that you didn’t put nightmare frontier as the worst place in bloodborne considering the poison lake, the Stephen curry giants that snipe you with boulders from across the map, and the winter lanterns that frenzy you when they see you.
He got caught too many times with Micolash's Call of Beyond. It's enough to drive a man mad.
I love the way you summarised the video in the outro.
Thanks ☺️
In my first playthrough of Bloodborne I was seriously struggling through the nightmare of mensis trying to get through the worms, the beasts throwing rocks and the damn lighthouse that drives the hunter crazy. When I thought that it could not get any worse, I got invaded by a Japanese player (I think it was a girl) that showed me absolutely no mercy.
Putting a dragonkin soldier with tons of AoE attacks on an island in the center of a giant flesh eating pit was a great idea
Fought him the first time not knowing he had platforms around him... That was fun.
DS3 was my first soulsborne game, and honestly faron swamp was one of my favorite places, simply because it was such an adventure getting lost in that place. I'm normally pretty good at navigating areas in games, but to this day I still wonder if there are any items I simply never found in that swamp despite having over 1k hours. For a game that's NOT open world like Elden Ring is, I find that very impressive.
I think I hated the mist area in Sekiro the most. Invisible enemies attacking you from every angle in the fog in a winding confusing area of jungle and houses.
Not to mention the insufferably difficult boss that you have to defeat in order to disperse the fog that is the Mist Noble. Hardest boss in the game by far!
@David Ivoc They have an even harder Mist Noble?... I dare not even think what that could be like.
I’m still stuck just trying to beat the mist noble, any tips?
@@PPthePirate The best tip I can give is, give up while you still have your sanity!
I honestly thought that was one of the easiest bosses in the game, I always just rush it on my plaaythroughs
@@bricenrhyne2788 Easy to die to him. Hardest boss is the series. Only Soldier of Godrick comes close.
The prison in dark souls 3 was my least favorite because the witches could reduce your overall health points, and just one shot you.
Same; that is probably my most dreaded area in DS3. Plus there are so many of those enemies in the bottom floor, that it doesn't even feel worth it to collect the items in the cells down there.
1000% this
yeah it is the worst area for sure.
Yep, way way worse than farron keep. You can run through the whole area but for a first playthrough, I think we all like to kill every enemy in the game. So the area is annoying.
Little 11 year old me was scared asf in that area, refused to do it unless my dad was on the couch with me
I didn't mind Lake of Rot tbh. I was kind of expecting an area like this when going into Elden Ring so when I finally discovered it I got excited. Not to mention the great boss fight at the end. My worse area in Elden Ring would by far be the Leyndell Catacombs, absolute nightmare of a place 😂😂
I personally love Tomb of the Giants and Nightmare of Mensis! I think Izalith and Nightmare frontier are worse.
Same. Tomb is structured while Izalith, the run up to it was just thrown in with unfinished enemies and it's just bad
@@filipgasic2642 The only thing I enjoyed about izalith are the chaos eaters, and yeah not a fan of the recycled enemies either
@@doromizu. I enjoyed seeing the city because you hear about it pretty early on and also shown in the intro cutscene and you get the feeling of a grand lost city but you when you get to it you don't traverse it very much, just look at it with like 10 minutes of game play in thr actual city which is a let down. Imagine lost Izalith being on a scale like Anor Londo for example
I love the sunken valley in sekiro, I like the snake eyes mini boss there and I love the scene of sprinting across the bridge with bullets flying by
I remember going through Shrine of Amana with a co-op buddy, made the experience so much better now that I had someone to share my frustration with. Hope he’s doing well
dunno why people dont like Shrine of Amana. its unironically my favorite location in DS2 and its easy if you aren't antsy and just take your time killing one enemy at a time.
@@ricsouza5011 THANK YOU!!!!!!! Patience! If you come at it as a puzzle and watch how everything moves you can figure out how to get through it! You cant just run and kill everything!
That lake of rot at first I was like no way but in the end I actually enjoyed working my way around it and finding everything.
I didn't mind the area, You just put on a bunch of resistant items. Run from spot to spot... I died a good 2-3 times but got through it with little frustration. The boss in the center of the lake was easy and the final boss of the area, was difficult but far from one of the harder bosses. Also, lake of rot has some of the best loot, like 3-4 somber 7s, which to that point in the game I could hardly find any.
Crystal cave in Dark Souls Remastered and the dukes archives is the most annoying for me. It just takes forever to walk back to seath and it's even more annoying if you get hit once and die instantly to curse and respawn with half hp.
Crystal cave is ball soup
I thought only the first half of Nightmare of Memphis was hot garbage. The area that really stunk Bloodborne for me were the chalice dungeons.
Tomb of the Giants, huh? I always visit that area as soon as I'm done with Pinwheel. I discover all the bonfires and collect all the items, just so I can warp and run straight for Nito when I get the Lordvessel. Same with the Demon Ruins except the latter is a nice weapon test and basically gives you free souls that walk around on two legs.
Now, Lost Izalith may be rushed as hell but the Great Hollow is a really cool idea executed atrociously. It's easy to tell on which branch you can land but some are hilariously slippery. Hunting down all the Titanite Lizards is as braindead as finding one and quitting and continuing over and over until you've killed all in your vicinity that respawn only after you've quit out once. Getting that last item before the second "floor" is ridiculous.
I'm playing DS3 rn and Farron Keep is my favorite area for the moment. I loved how you are in constant fear of something happening. The poison is more here to slow you down and so you really are expecting something to happen. I think this area is more about fleeing and trying the hardest to find those fire. This was exciting on his own for me.
same just finished farron keep and the only fun part is the covenant because i get to slaughter innocent trespassers lol. anyways im not coming back to farron keep its annoying
Totally agree about the Tomb of Giants. That area is the primary reason why I've only played through the first Dark Souls game one time. Every other time I've attempted or considered another playthrough, I wind up deciding against it when I think about that zone and a couple others that I feel similarly about.
Nightmare Frontier is worse than Mensis imo
I was surprised with your dark souls 2 pick. I liked Shrine of Amana! It has a nice atmosphere. I didn't like the black gulch though. For elden ring my worst would be the sewers of leyndell. Lake of rot does suck but it is a short area that you can mostly ignore.
Post patch is doable. The first few weeks the mages aggrod from double the distance and their bolts homed in even more. You couldn't side step them. Only I-frames could save you. But then you're in waist deep water so your roll is nerfed. Plus no one knew early on that adaptability made your roll better. The timing was tight and you always had 3 or 4 bolts coming at you.
personally, the valley of defilement is one of my all time favorite levels! the atmosphere and immersion thanks to the slowed down movement and constant danger are amazing.
I... actually really like Shrine of Amara. I used to have a 'Batman' caestus build that I'd just run through this area until it depopulated, and I'd co-op to help others.
To me, the thing is that each enemy type is actually quite weak on their own- the magic is slow and the users frail, the submerged lizard guys are weak, the water can be avoided by staying to the main path and being cautious. But it's when all those elements combine that it becomes hard- the magic pressures you into dodging or going fast, which triggers more lizards, who distract you from the magic and water edges. But that actually feels like... good design? Taking individually easy elements and combining them into something hard. But the player can methodically break it back down into the individual, easy pieces, if they know how and don't rush. Also the area is aesthetically beautiful. Demon of Song is easy, but cool design.
Worst area for me would be Iron Keep, which is ugly, full of the same knights copy pasted over and over, combat encounters that mostly boil down to rushing you with huge groups of said knights (which are way harder than the enemies in SoA), the greatbow knights which have instant hard hitting shots and then are strong in melee (unlike the casters and magic in SoA which are slow and weak at both range and melee), and is still full of death pits and fire traps and lava. Also, Smelter Demon sucks butt.
No offense but i hope you one day are going through SoA and keep dying due to BS and some traumatic event occurs over the phone while youre trying to progress in the game and you start crying and get your controller wet from the snot and tears, and begin to start hurling all sorts of explitives and curses upon the creators of Ds2. Just so you dont like the area as much as me, and just so you feel a fraction of my agony
Shine of amana is practically made to destroy overconfident DS1 players. It’s perfect.
@@Zapdos7471 "DS1 players" -- you haven't played DS1 or what?
To all those people saying lake of Rot or mountain top of the giants was difficult, probably never unlocked haligtree 💀
Am I the only one who had no issues with the Shrine of Amana? Maybe it was my build or something but I truly thought it was one of the better looking areas in the game and the ranged enemies gave me no issues. Black Gulch is easily the worst imo.
I second this. I don't want to take the time to destroy ever poison statue so I don't get puked on but there's no way in hell I'll ever memorize the pattern to roll through all of it. The Black Gultch is too short to care about
i liked Shrine of Amana, it was one of the Areas which didn't looked like shit..
I had a tough time in shrine of amana but frigid outskirts is just a bs area in the entire souls series. I think it's my least favourite area in the entire souls series alongside with valley of defilement and haligtree
Shrine of Amana on original ds2 launch was single handedly one of the worst areas in the series. The magic tracking at launch was straight up broken and made this area a literal boss fight in itself lol
What about the Frigid outskirts? Or does it not count because it’s dlc
Honestly I love the nightmare of mensis. The level feels really distinct and I love how weird it is and I’ve kind of grown to love how goofy micolash is. The nightmare frontier is probably the worst area imo. Everything looks the same, there’s about 3 different enemies, the boss kinda sucks and it’s a fucking poison swamp.
Agree I love bloodborne but I will never go through frontier again.
when I found the lake of rot I had enough crafting materials to make enough scarlet rot remedies for the whole area. It was the only time I engaged with the crafting system and made the area somewhat bearable. It still wasn't a fun area, I didn't like running everywhere and waiting for scarlet rot to subside between rocks.
For Bloodborne for me it’s the Upper Cathedral Yard Ward because of those damn Brainsuckers
Honestly I loved tomb of the giants I still remember how scared I was when I ran into my first giant dog skeleton with the lantern. It was scarier than actual horror games
I was going through areas in elden ring in my head that i really hated, and I despised lake of rot so much that i entirely forgot about it, so i didnt find any that i really diskliked. So yeah. As soon as you named it, it struck me. I remember standing there on the shore the first time i got there thinking "where is the path across it? any path? a brige? a ledge? nothing? Am i really supposed to walk through that?
Your video quality feels like you have 300K+ subs. I appreciate how you get straight to the point, too. And a little cherry on top is how I agree with pretty much everything you say...keep it up!
Thanks :) glad you like the content!!!!
so cute when ppl get mad about areas that their overpowered overfarmed ass character can't snowball through easily. Like lake of rot is about forcing you to craft and use items, and potentially long range weapons. By that time in your progression, you should already have such skills settled down.
fun fact, there's a difference between scarlet rot and "slight scarlet rot". if you roll in the rot lake to cover yourself with the stuff and get the rot from that it'll do about half the damage as if you were to get it from standing in the lake
I think the Mogwyn Blood lake area(where varre spawns) is by far the worst area in Elden. There's not enough enemies in the Lake of Rot area to make it extremely challenging imo more tedious than anything.
The Cave in Mogwyn Palace is way worse in my opinion. It's dark as dung has lot's of Zombies or what ever they're called and two of those Blood Priests that just respawn from the Blood Pools
those damned crows
Due to lack of knowledge about areas in Demon's Souls, Bloodborne, and Sekiro, I'm limiting my thoughts to the Dark Souls trilogy and Elden Ring.
And really, I have to disagree on all accounts.
For DS1, I found Tomb of Giants to be laughably easy. The only thing that consistently makes me sweat down there is the skeleton dog things. So, for DS1, the unequivocally worst area (in my opinion) is Lost Izalith. It's not a terribly hard area, but the rushed nature and the existence of both Bed of Chaos and the lava lake of dragon legs just spirals the zone into dead last.
For DS2, I found Shrine of Amana very easy to cope with if you simply have a bow, or any ranged option, really. Otherwise, you have to get used to the area's geometry, using it to hide where the casters can't hit you while you smack the melee enemies. A struggle, surely, but the level is more about memorizing where pit falls and safe cover are. I still think Shrine of Amana is pretty low on the scale, but if we're ignoring DLCs, then Shaded Woods definitely takes the cake. Invisible backstabbing ghost guys are assholes, nutsack goblin zombies deal poison at a low level area, and curse jars are found left right and center. But thankfully, the player can stick to the left of the shaded woods itself to avoid most of the ghosts, and more interestingly, the player can acquire the Priestess Eye in the Burnt Ivory King DLC to actually see said ghosts as if they were normal enemies. Shrine of Amana and Black Gulch follow closely after, though, and if we consider DLCs, it's easily Frozen Outskirts.
For DS3, the absolute worst area is Irithyll Dungeon, simply because of the jailers. They drain your maximum health faster than you can say, "Oh sh*t, that's unfortunate." And then, with a nonexistent health pool, anything that looks at you the wrong way can finish you off.
For Elden Ring, I had minimal issues with Lake of Rot, except for the blasted Onyx Lord on the top of those ruins. No, as a faith build who had a massive FP bar, I was pretty darn okay, especially since I did Lake of Rot after Leyndell. For reference, the spell "Flame, Cleanse Me" requires only 12 Faith, takes around 14 FP to cast, and just straight-up cures Scarlet Rot and any poison - it's honestly a necessary spell to keep attuned at any and all times, especially given the low requirement.
Thus, my complaint for Elden Ring formally goes to Consecrated Snowfield and Haligtree Canopy, in equal parts. Consecrated Snowfield is just Frigid Outskirts 2.0, where the reindeer got replaced with runebears and where Albinaurich Archers were added as the cherry on top. At the least, I'm thankful that only the first half of the zone was impossible to see through, and that the second half at least allowed me to see farther away.But then, immediately after Consecrated Snowfield, you have Haligtree Canopy, a hellscape of tree branches littered with enemies that inflict Scarlet Rot, and more damningly, littered with the Envoys, who constantly fire a steady spray of high damage magical bubbles. Particularly, I think of the Greater Envoys, who can one-shot or otherwise two-shot any player, even if they have psychotically high holy defense and an absolutely massive health bar. I know that because I tested it.
Really, though, I think my complaint for Elden Ring falls more to how horribly imbalanced the late game's difficulty is. If everything we're scaled down a bit to Leyndell or something, I probably would've loved the area. Well, alright, I can't conceivably love Frozen Outskirts 2.0, but Haligtree wouldn't have felt like a tainted hellscape.
Really agreeing with you on the DS 2 part
Nobody said tomb of giants is super difficult. It's just challenging for the wrong reasons. In ds2 there is ZERO competition with iron passage. Anyone who doesn't answer iron passage must not have played it. By far the most cancerous area in that game and arguably across all of their games. As for elden ring, late game difficulty is balanced just fine. It's meant to stomp you. It isn't unfairly tuned.
@@forwardmoving8252 The dude who made the video was insisting that Tomb of Giants was the hardest area of DS1. And honestly, it ain't. "Difficult for the wrong reasons" doesn't matter. It still isn't the hardest area.
I played Iron Passage, in the Brume Tower DLC. I heard about how bad it was beforehand. I had literally no problem. I understand that I'm the minority in this opinion. I believe it is because I never run past enemies; I kill everything on the way to a boss. This doesn't mean it was easy; but I didn't find it hard. Now, on the other hand, Frozen Outskirts sucked.
Finally, in regards to Elden Ring late-game difficulty.... I hate that I have to say this, but if it is meant to stomp players unreasonably, it is unbalanced. I despise the term 'artificial difficulty,' but it is the best phrase to describe Elphael and the Haligtree. It is not so bad as to be reasonably impossible, but it _is_ pretty bad nonetheless, compared to the rest of the game.
Idk about the lake of rot, that dragonkin soldier fight in the lake is super cool. I’d probably say that tunnels in the sewers below Leyndell were the worst for me.
I don't mind the traps, the poison and the enemies in these areas, I just hate when the only thing you can do in these areas is walk or fat roll unless you bring a weapon with quickstep to move quicker.
i feel like not a lot of people know about the mushroom man suit. It gives you a lot of scarlet rot resistance and literally doubles your bar, making that area far easier and I never see anyone mention it 🤷🏻♂️
Because it's hidden and you need to cross the lake of rot to get it 😐
@@roidesnoirs_officiel thats the crown, the mushroom set is in seethwater set under Gelmir
The hieratical tree was a dreadful experience to get through. And the final boss of the area, just the last push to to guide you into insanity.
no one:
catacombs of carthus and smouldering lake: 💀
Sunken Valley? Really? If you run through it and drop through the hole in the bridge you basically never get hit, and when you get up close you can hide for a sec to deaggro then stealth the whole area - which seems like the intended approach due to the mines and all the ranged targets. I actually really like this area and think sneaking up and killing those snipers to be super satisfying.
Same thought when he talked about fighting them. It's like the devs had a giant glowing billboard telling you to sprint past all that gun fire.
I’d argue that Shrine of Amana is a prime example of DS2’s gameplay philosophy.
DON’T run through the area, and use ALL your tools.
A lot of FromS players try to play the games with one weapon and rushing through to the next boss as quickly as possible. And that works for most of the games. Not DS2. This game knows you have access to melee p, bows, and spells, and it expects you to use all of them at the appropriate times. You want to make Amana a cakewalk? Use a bow/crossbow. The enemy placement and magic tracking makes sense when you realize this is a big open area with lots of pillars to hide behind, and you can snipe them right back. The priestesses stagger very easily, so you can stunlock them with a bow from beyond the framerate drop off distance.
The water and torch thing is also inspired, because it’s more interactive environmental puzzling that DS2 does well, and it’s a trade off. Without a torch, you can’t see the holes, but most of the lizard men will completely ignore you. With a torch, you have to avoid rolling in the water, but those lizards will be charging you. Also, there’s only one spot on the main path where the drop off is in an unexpected area. For the most part, you don’t need a torch, unless you’re trying to collect some obscure loot.
And yeah, “don’t rush through” is a given for DS2. DS1 and 3 let’s you speedrun almost every area, fighting enemies is optional. DS2 demands you slow down, or it will punish you. That doesn’t jive with a lot of players, and I understand that. But that’s how the gameplay works.
defending mid-souls 2 with your life 💀
So in short: Ds1 & 3 and especially Sekiro are action games, whereas DS2 is an adventure-rpg.
So make it purposely boring using gimmicks instead of designing good gameplay basically
Yeah, no. I play all these games slowly and methodically, and DS2 is the only one I have absolutely no intention of ever replaying. It's tedious horseshit from start to finish.
Most of my time replaying DS3 I kept telling myself "ok once I get through this part the game will get good" and that goes on for the entire game until I realize I'm not having fun
@v o r That’s too bad because Lothric and Grand Archives are the best designed levels in the game and Dragonslayer Armor, Twin Princes and Soul Of Cinder are top tier bosses. Also those aren’t copy pasted enemies, they’re literally Lothric knights and soldiers they belong there in lore, that area is just an extension of the same castle.
thats me but with bloodborne and elden ring tbh
@v o r ds3 isnt hard at all, elden rings ability to become op and 5 hit every boss makes the game an unbalanced mess and u see 60% of the enemies in the first area although they get reskins, also the bosses are just not good in a lot of cases
@@IzDube He dropped the game once he realized you actually had to learn the boss fights and enemy patterns instead of just blitzing through areas and bosses with op over levelled builds.
DS2 the worst area is not shrine of amana.... It's either the run up to blue smelter demon or run up to Sir Alonne... I still have nightmares
Your vids make me want to finally play the games I haven't and replay the ones I have for the 10th time. Keep it up.
Yessss I love to hear that!! Other people’s videos inspired me to do the same back in the day and it makes me so happy I can do that for someone else :)
Yep, only Souls game I haven't beaten is Demon's Souls and these videos make me wish I had a PS5
Your content is amazing keep it up !
Thank you!!!
All of world 5 sucks to be honest
imagine playing new game +7 in these area 💀💀 pain asf
Lake of Rot was the only area where I had to actually pay attention to my resources and use crafting. Not joking, it was literally the most interesting part of the game.
The Gun Fort entrance is actually pretty easy. Just need the umbrella and you can just casually stroll across the bridge. Given the timing of when you get the umbrella, I feel like that was their intention for easy entry. And it’s really only that first stretch where you’re bombarded by guns. Once you get to the main area they’re easy to avoid and take out one by one. After fighting Snake Eyes that is… who is kinda a pain in the ass.
The (Area) is actually pretty easy. Just need the (item) and you can stroll across the (place).
After dying a few times to snake eyes I figured out a way to get through in a way without getting hit without any item (I think you had to time the grappling right use cover and be really fast in general). Must have missed the umbrella or its purpose lol.
If I remember correctly there's a little dude who tells you that you need the umbrella. Maybe I'm remembering it wrong but yea it's meant to be done once you have the umbrella.
Easy just to run through though
Idk man. I think Shrine of Amana is the best area in DS2. The worst non dlc one is definitely Shaded Woods. Invisible enemies are just beyond bullshit.
Invisible, non-lock-on-able enemies. I was using a thrusting spear and had to swap weapons for that area.
Ya I absolutely hate that area as well
I still think Consecrated Snowfield is the worst area in ER. Lake of Rot has never been a problem for me with Flame, Cleanse Me and the platforms. In snowfield, you quite literally cannot see anything unless it is 3 feet in front of you, and even then you can’t see it that well. And what’s even worse is how difficult every enemy there is, like the Albinauric Archers and the fucking Runebears. I’m always miserable when I go there.
The first time i was playing ds1, i stuck in tomb of giants for about 2 or 3 hours trying to leave it because i didt have fast travel in that time, so yes, i agree with him
Oh wow I wasn't expecting the Nightmare of Mensis. I love that area, the lore is great and it looks beautiful. I don't think I can even say I have a least favourite area...MAYBE the river of blood in the DLC, maybe.
Nightmare of Mensis is lacklustre for being final area of game. It has Micolash that comes out of nowhere, but whole area feels kind of pointless. It looks and plays great though so it¨s design is solid.
Lake of Rot was a piece of cake imo. I recognize that I had 10 faith for my magma weapon, so coincidentally had enough for the anti-rot spell. Even without that, buying 10+ rot bolusses isn't even expensive lol. Elden Ring in general was way too easy, so I was glad this area switched up the pace.
Yeah, and flame cleanse me too. The boss at the lake was easy beat him on my first try, great loot, and the final boss of the area was tough but not far from impossible. I struggled a lot more with the Valiant gargoyles.
I don’t get the hate for lake of rot. You need to be prepared with the right items to get through the area. It’s the same as blighttown where you need moss or else you die.
It just seems weird to me that people are bothered by environmental hazards when playing through a game about exploring a hazardous land.
Honestly, my main problem is just how anti-climatic it is. Yousee this fucked up rotten lake earlier in the game already. But when you get there, theres not much to do. Its mainly just an oversized roadblock to keep you from going straight to Astel.
I was exspecting it to feel as "alive" as something like Blighttown or Farron Keep, so most of the lake just being basilisks and random uncommon loot was pretty dissapointing.
i hate seeing the dudes that say stuff like ''real chads love all areas in souls games'' cause you know those guys raged their balls off when playing through places like blightown, frigid outskirts, faron keep etc.
😵 bro I'm dead. You literally picked my #1 FAVORITE AND MOST MEMORABLE location in Dark Souls 2. I freaking loved the Shrine area. It was beautiful and I loved how you had to play the entire area like a puzzle. Tired of people hating on Dark Souls 2 BECUASE they didn't play the game right and just tried to run through it blocking the whole time.
damn i found shrine of amana really good. lovely level design gave something new to the table. i do agree with the black gulch. I dont get who tought it was a good idea to put poison statues everywhere thats just lazy game design.
you can just sprint through the black gulch unlike the shrine of amana where the sorcerers have honing attacks and there are running swordsmen who always break your poise and have a very long agro range. The singing and the atmosphere is really good tho ngl
@@hussainraza8009 i agree but im a completionist player i love to see everything the game has to offer.... even tough i never knew in first time play you had to jump in the void to find lucatiel 🤣
The Shrine is soooo beautiful
The Gutter + The black Gulch instead... 😰
I will never understand the hate against Blighttown. In my opinion its a good level with good atmosphere.
It’s not even that you get scarlet rot in lake of rot…
It’s that you get NOTHING from the area except for a scarlet rot dagger. Huge pain for nothing to gain