Recently startd playing CK3 on the gamepass and this is 100% one of my favorite features of the game. And the fact you can make your ruler a different faith than historical lets you roleplay so much more too!
You can create whole stories just by changing faith and culture in a character, or when making a new character. Imagine, an Italian Catholic traveler that has reached Tibet. If only you could play as unlanded characters, so many possibilities!
It moves too slow in my opinion, and is far too contingent on one individual. If Paradox made it a lot more comprehensive (Members of the culture, particularly ones of high prestige, could nudge the cultural head by making a certain trait the cultural members overall favor implementing both cheaper and could lower the cooldown time to adopt this new favored trait/cut its implementation time.), then that would be a huge step in the right direction. It really irritates me when I start off as a lower noble and the AI cultural head adopts a new trait I really don't think is particularly useful, and I now have to wait many decades before I even get the opportunity to remove it or add one I think is favorable.
I love how you can create an empire and make your vassals (if you character swap) create mixed cultures with those that you conquer. For example, a Byzantine game where the Bulgarians are assimilated into speaking greek. It’s realistic and satisfying to see the rough colour of your culture spread
Next, Paradox should revamp governments in ways that you can customise them for example elective monarchies with events influencing candidates and parliaments or tings (Tings are what Norse cultures have)
Yeah it’s an awesome feature. It’s so good I always get mods that mess with it and half of a good total conversion is how many new and unique traditions and religious tenets it adds.
As someone who has played both games, I disagree. Everything good and "better" about ck2 is also locked by dlc, updating, and / or paid expansions. If you go by vanilla base game only at the time of release, excluding the years of dlc and updates / expansions that became de facto part of ck2 base game over the years that people got so used to, then ck3 is by far the better game.(Andy's take even made a separate video on his own channel about this same topic) Hindsight is always 20/20. A game with years of dlc will always look better than a new game whose dlc hasn't come out yet fully, but those good features in ck2 still had to be released separately and paid for separately like dlc in ck3, (at least at first, over time they became core parts of the base game via updating like eu4, but that doesn't count) so really, there's no difference in base game mechanics that makes ck2 better...in fact ck3 base game is better than ck2 base game. In ck2, you couldn't even be non Christian nations at first, among other negative mechanics that ck3 addressed... everyone is too spoiled by dlc to realize the ck2 base game wasn't really as good as the ck3 base game. (Andy even said so in a different video).
@@evanneal4936 brother if somebody needs to make a huge paragraph like that just to defend a video game, then it is pretty cooked. I don't even dislike ck3, I just don't play the base game ever because of how empty it is. Compared to eu4, hoi4 or Stellaris that are fun enough by themselves without mods.
I love going from Tibet to Britain, making a headcannon of a great migration and then they settle down in an Island in the far West. Then I hybridate borth the Tibetan and Anglo-Saxon cultures. So fun
My game crashes because of Paradox, and says I need update paradox, but it says files doesn't exist so I could never play Ck3 ever since. Does anybody have this problem? I need help
Yes, the changes to culture in CK3 are a big plus. I wish something similar existed for religion. It's not quite as malleable since the only way to deal with a different religion is to stamp it out. Having osmosis within religions too would be cool. I also wish there were more character interaction with foreign rulers. Sending envoys/diplomats or visiting them to negotiate relations/trade would be fun.
kind of want so they add a bit more slots to it, since the plague, the water cleansing is useful, but doesn't worth a slot until it does. similar to other stuff. 20k to change the main attribute without diverging but other than that nothing to spend on the prestige you earn. would be fun to activate new slots and go up to like 10 slowly.
I don't think I'm any cultural mod specifically dealing with culture, but I'm putting together a full video on all the mods I'm currently using, so stay tuned! :)
I would've liked it if they actually dealt with the great schism and the several major church councils on both sides of the schism... or modeled medieval christianity even slightly better but otherwise yeah this is the charm of ck3
CK2 is the superior game BUT CK3 has customizable cultures. It was THE reason I moved from CK2 in the first place. Hybridization in a foreign land just hits different. Now if only added more interesting cultural traditions and added overhauled religion, CK3 will probably going to be one of the best society simulators out there. Also: I've been playing as a monastic vassal duchy that hasn't been biologically related to each other ever since I got the Noble Adoption tradition. 10/10 pretty fun.
There's a lot that CK2 still does better, but CK3 is "starting" to get better packs now. Tours and tournaments is probably still the best, the travel system is great. I am really hoping that unlanded gameplay is great when the pack comes out, CK3 really, badly needs some unique features to set it apart from 2 as well.
Actually, I don't like this feature that much. Don't get me wrong, melting pots and the fact that every faith is different are cool. However, I don't like that the game lets you customize your own religions and cultures. Firstly, it feels extremely shallow that you can just pick a set of random perks, with the only requirement being high piety or renown. Sometimes there are additional requirements, but they aren't hard to fulfill. For example, you can introduce Court Eunuchs if you have at least one eunuch in your court. Culture perks should be enabled dynamically, not by picking them from a menu. Using my eunuch example, I think that your culture should have Court Eunuchs available only if you had, let's say, 25 eunuchs throughout the game. This way, it wouldn't seem as absurd as, "There is this one eunuch in our court, let's make a culture out of this." Secondly, I don't like that you can create a completely different culture or religion than your previous one. This makes no sense. What's more irritating is that you are actively penalized for gradual changes when it comes to religion. Making a small change, like penalizing witchcraft, will create a huge schism, forcing you to convert your provinces once again. I know that religious schisms happened due to even the smallest changes, but at the same time, many changes were made in the Catholic Church without requiring everyone to convert again. Moreover, there is another small drawback to this system: balance. I know that even in a static religious setup, things weren't balanced, but I think this system is even harder to balance. Lastly, I actually think that sometimes less is more. Making religions and cultures so customizable makes me strive for the best possible combination in every game, and it turns out those combinations aren't so different from each other. This creates a weird effect where I have more options but end up using fewer things than with the static system. What is really fun in EU4 for me is deciding whether I want to pay the cost of converting my religion for possibly better effects for my situation or stick with my current religion because it's not worth it. The CK3 system completely removes that part of the game because I can always create the best possible religion with little effort.
@@AndysParadox The way CK3 deals with Cultures and Religions is goofy imo, you can switch between them like it's a trivial matter whereas people died/were killed over their religion/culture for centuries. It's not something you can just change because you have enough piety or prestige... Sure you have to take certain liberties to convey these but the way it's implemented makes me feel like I'm playing a mobile game honestly.
also, you need to get piety by being a devout follower of your religion and then you use that piety to form other religions and attack members of your own religious group... I mean...
Why do you talk like a PR rep trying to sell the game? "brings a newfound sense of dynamism and player agency to it" Osmosis? Did you get those talking point from Paradox or you just talk like that?
Ck3 is still to empty for me to really get into, the fact that so many features from ck2 wasn’t added was just lazy on the devs part & greedy because they’d add it as dlc later. At this point why not make a dynamic engine that can keep updating forever & just work on a singular crusaders kings, like Minecraft ?
Probably because people want better graphics with engines that can handle more and are better optimized with new features? I think there's a huge difference between a game like Minecraft and Paradox games in terms of scope and mechanics!
@@AndysParadox The game is too limited in its vision even from the map itself to be able to present a balanced view on medieval history and of course the ability to role play it in, which creates necessity for arbitraty or perhaps better said unnatural and defined by one or couple metrics values assigned to things like conversion, merging cultures and really most things in the game, most noticeably ones that would immerse you into the world as its not representing the world of medieval times but rather about half of it. It ends up being a representation of its name yet the creators themselves said if they could've they would have named it the game of thrones as that was and is the product they are trying to create. Plus there's the issue everyone mentions of all these basic (and I mean basic in the sense of very much needed in the foundation) mechanics being put behind absurd prices again and again. This combined with many other factors creates an enviroment within which it becomes a chore to role play and have fun without spending an ungodly amount of hours per day trying to achieve your goals (most of those hours being more chore like than fun apart from random events that make you chuckle for a couple seconds). Paradox has apart from Eu4 failed to present an accurate ( and I dont mean to every detail but accurate enough for it to function dynamically) representation of the world in any period, not relating to the question but not including most of Asia is a massive detriment that to an extent ruins the developers capability of correctly creating systems and values within the game that add value to your actions taken within it. as no matter how you try to spin it none of it will ever really make sense even something as cherry on top as religious or cultural role play
Recently startd playing CK3 on the gamepass and this is 100% one of my favorite features of the game. And the fact you can make your ruler a different faith than historical lets you roleplay so much more too!
yesss :D
You can create whole stories just by changing faith and culture in a character, or when making a new character. Imagine, an Italian Catholic traveler that has reached Tibet. If only you could play as unlanded characters, so many possibilities!
@@PlatinumGaming67 recently did a scotland run and revived the vikings, really fun stuff
@@PlatinumGaming67 in the end of the year they will launch a dlc in which you can. wandering nobles, something like that
It moves too slow in my opinion, and is far too contingent on one individual.
If Paradox made it a lot more comprehensive (Members of the culture, particularly ones of high prestige, could nudge the cultural head by making a certain trait the cultural members overall favor implementing both cheaper and could lower the cooldown time to adopt this new favored trait/cut its implementation time.), then that would be a huge step in the right direction. It really irritates me when I start off as a lower noble and the AI cultural head adopts a new trait I really don't think is particularly useful, and I now have to wait many decades before I even get the opportunity to remove it or add one I think is favorable.
I love how you can create an empire and make your vassals (if you character swap) create mixed cultures with those that you conquer. For example, a Byzantine game where the Bulgarians are assimilated into speaking greek. It’s realistic and satisfying to see the rough colour of your culture spread
The ability to make those hybrid cultures is crazy, looks awesome!
It IS awesome! :)
It is really great to see that people use the model of Jerusalem that I made, it's really fulfilling, thank you! Otherwise, great video, as always!
That map and those cities look incredible! What mods is he using?
Next, Paradox should revamp governments in ways that you can customise them for example elective monarchies with events influencing candidates and parliaments or tings (Tings are what Norse cultures have)
definitely, we need way deeper government and law mechanics!
Yeah it’s an awesome feature. It’s so good I always get mods that mess with it and half of a good total conversion is how many new and unique traditions and religious tenets it adds.
Such a shame merging cultures costs you like £25 for a dlc that should be free
I wish this was in the base game yeah, hopefully the DLC is on a stark sale soon if you dont have it already!
@@AndysParadox Actually the system culture is mostly free only hybridization and divergion are looked behind DLC
Why should it be free?
They wouldn't be able to make these features if they were free. You wouldn't work for free?
@@Peky44 It shouldn't be free but should be alot cheaper and some of the features should just be in the base game.
A good focus on the good parts of CK3. unfortunately theres a lot of things still that CK2 holds over CK3, almost 4 years after release...
Oh yes I agree, as a massive lover of CK2
As someone who has played both games, I disagree. Everything good and "better" about ck2 is also locked by dlc, updating, and / or paid expansions. If you go by vanilla base game only at the time of release, excluding the years of dlc and updates / expansions that became de facto part of ck2 base game over the years that people got so used to, then ck3 is by far the better game.(Andy's take even made a separate video on his own channel about this same topic) Hindsight is always 20/20. A game with years of dlc will always look better than a new game whose dlc hasn't come out yet fully, but those good features in ck2 still had to be released separately and paid for separately like dlc in ck3, (at least at first, over time they became core parts of the base game via updating like eu4, but that doesn't count) so really, there's no difference in base game mechanics that makes ck2 better...in fact ck3 base game is better than ck2 base game. In ck2, you couldn't even be non Christian nations at first, among other negative mechanics that ck3 addressed... everyone is too spoiled by dlc to realize the ck2 base game wasn't really as good as the ck3 base game. (Andy even said so in a different video).
@@evanneal4936 brother if somebody needs to make a huge paragraph like that just to defend a video game, then it is pretty cooked.
I don't even dislike ck3, I just don't play the base game ever because of how empty it is. Compared to eu4, hoi4 or Stellaris that are fun enough by themselves without mods.
@@penzorphallos3199 wtf are you on about? writing a paragraph in an effort to make a point makes said point invalid?
@@penzorphallos3199 You literally have no argument, gtfo.
What map mod are you using
0:04 Bro you gotta give me the mod that adds those beautiful city pictures
What map mod is used, pls!
Here you go! Make sure to upvote :) steamcommunity.com/sharedfiles/filedetails/?id=3103516555
I really hope that the religion and culture systems in CK3 get transfered over with basically no change to EU5.
I love going from Tibet to Britain, making a headcannon of a great migration and then they settle down in an Island in the far West. Then I hybridate borth the Tibetan and Anglo-Saxon cultures. So fun
Yes, that's awesome, I love stuff like that!
Yo I love this game thanks for the video. Subscribed
Thanks for the sub, bro!
My game crashes because of Paradox, and says I need update paradox, but it says files doesn't exist so I could never play Ck3 ever since. Does anybody have this problem? I need help
what was that map mod at 0:33
Still playing CK2 👍
Yes, the changes to culture in CK3 are a big plus. I wish something similar existed for religion. It's not quite as malleable since the only way to deal with a different religion is to stamp it out. Having osmosis within religions too would be cool. I also wish there were more character interaction with foreign rulers. Sending envoys/diplomats or visiting them to negotiate relations/trade would be fun.
kind of want so they add a bit more slots to it, since the plague, the water cleansing is useful, but doesn't worth a slot until it does. similar to other stuff. 20k to change the main attribute without diverging but other than that nothing to spend on the prestige you earn. would be fun to activate new slots and go up to like 10 slowly.
What is that graphical mod? Looks great.
Are you using any culture mod in this background gameplay? If so which one?
I don't think I'm any cultural mod specifically dealing with culture, but I'm putting together a full video on all the mods I'm currently using, so stay tuned! :)
@@AndysParadox Nice!
Actually I AM using several mods dealing with culture, but not necessarily THIS cultural mechanic, but I'll be sure to mention them all!
And soon... we will be able to play non-title holding characters, meaning losing our Count title isn't going to be the end of the game!
Bro. Can you post your mod list somewhere. For like 3 months now i get crashes with my list that worked for years
gonna make a video soon on the ultimate CK3 mod list that's still very doable to install and keep available, so stay tuned ;)
@@AndysParadox please do. I cant play this game for 3 months now
Were you using a map mod? if yes what is it called?
I am! Andy's Ultimate Map Immersion: steamcommunity.com/sharedfiles/filedetails/?id=3103516555
What mods do u use for clothes and map ?
You’ll find out in 1-2 days! ;)
I want them to add more stuff to these.
I would've liked it if they actually dealt with the great schism and the several major church councils on both sides of the schism... or modeled medieval christianity even slightly better but otherwise yeah this is the charm of ck3
agreed!
Cries in vanilla
A must buy for sure
It definitely is a strong feature in CK3
What are the mods u playing on?
CK2 is the superior game BUT CK3 has customizable cultures. It was THE reason I moved from CK2 in the first place. Hybridization in a foreign land just hits different.
Now if only added more interesting cultural traditions and added overhauled religion, CK3 will probably going to be one of the best society simulators out there.
Also: I've been playing as a monastic vassal duchy that hasn't been biologically related to each other ever since I got the Noble Adoption tradition. 10/10 pretty fun.
There's a lot that CK2 still does better, but CK3 is "starting" to get better packs now. Tours and tournaments is probably still the best, the travel system is great. I am really hoping that unlanded gameplay is great when the pack comes out, CK3 really, badly needs some unique features to set it apart from 2 as well.
The hybridization feature is great but no game can top the GOAT ck2
Yeah the cultures was the best thing in this game
Actually, I don't like this feature that much. Don't get me wrong, melting pots and the fact that every faith is different are cool. However, I don't like that the game lets you customize your own religions and cultures.
Firstly, it feels extremely shallow that you can just pick a set of random perks, with the only requirement being high piety or renown. Sometimes there are additional requirements, but they aren't hard to fulfill. For example, you can introduce Court Eunuchs if you have at least one eunuch in your court. Culture perks should be enabled dynamically, not by picking them from a menu. Using my eunuch example, I think that your culture should have Court Eunuchs available only if you had, let's say, 25 eunuchs throughout the game. This way, it wouldn't seem as absurd as, "There is this one eunuch in our court, let's make a culture out of this."
Secondly, I don't like that you can create a completely different culture or religion than your previous one. This makes no sense. What's more irritating is that you are actively penalized for gradual changes when it comes to religion. Making a small change, like penalizing witchcraft, will create a huge schism, forcing you to convert your provinces once again. I know that religious schisms happened due to even the smallest changes, but at the same time, many changes were made in the Catholic Church without requiring everyone to convert again.
Moreover, there is another small drawback to this system: balance. I know that even in a static religious setup, things weren't balanced, but I think this system is even harder to balance.
Lastly, I actually think that sometimes less is more. Making religions and cultures so customizable makes me strive for the best possible combination in every game, and it turns out those combinations aren't so different from each other. This creates a weird effect where I have more options but end up using fewer things than with the static system. What is really fun in EU4 for me is deciding whether I want to pay the cost of converting my religion for possibly better effects for my situation or stick with my current religion because it's not worth it. The CK3 system completely removes that part of the game because I can always create the best possible religion with little effort.
Idea is great, yes. The execution? Goofy.
What do you find goofy? A bit to easy to implement perhaps?
@@AndysParadox The way CK3 deals with Cultures and Religions is goofy imo, you can switch between them like it's a trivial matter whereas people died/were killed over their religion/culture for centuries. It's not something you can just change because you have enough piety or prestige... Sure you have to take certain liberties to convey these but the way it's implemented makes me feel like I'm playing a mobile game honestly.
also, you need to get piety by being a devout follower of your religion and then you use that piety to form other religions and attack members of your own religious group... I mean...
Why do you talk like a PR rep trying to sell the game? "brings a newfound sense of dynamism and player agency to it" Osmosis? Did you get those talking point from Paradox or you just talk like that?
I'm a writer and I like to use colorful words to express myself, Paradox has no say whatsoever in my videos unless I specifically disclose it
Ck3 is still to empty for me to really get into, the fact that so many features from ck2 wasn’t added was just lazy on the devs part & greedy because they’d add it as dlc later.
At this point why not make a dynamic engine that can keep updating forever & just work on a singular crusaders kings, like Minecraft ?
Probably because people want better graphics with engines that can handle more and are better optimized with new features? I think there's a huge difference between a game like Minecraft and Paradox games in terms of scope and mechanics!
ck3 has yet to make a single mechanic in ck2 dlc
The truth is.. CK2 is still a better game
Still even with the new Roads to Power DLC which actually was a mod in CK2 that Paradox stole😂
Too bad you almost never get too it
almost never get to what?
@@AndysParadox The game is too limited in its vision even from the map itself to be able to present a balanced view on medieval history and of course the ability to role play it in, which creates necessity for arbitraty or perhaps better said unnatural and defined by one or couple metrics values assigned to things like conversion, merging cultures and really most things in the game, most noticeably ones that would immerse you into the world as its not representing the world of medieval times but rather about half of it. It ends up being a representation of its name yet the creators themselves said if they could've they would have named it the game of thrones as that was and is the product they are trying to create. Plus there's the issue everyone mentions of all these basic (and I mean basic in the sense of very much needed in the foundation) mechanics being put behind absurd prices again and again. This combined with many other factors creates an enviroment within which it becomes a chore to role play and have fun without spending an ungodly amount of hours per day trying to achieve your goals (most of those hours being more chore like than fun apart from random events that make you chuckle for a couple seconds). Paradox has apart from Eu4 failed to present an accurate ( and I dont mean to every detail but accurate enough for it to function dynamically) representation of the world in any period, not relating to the question but not including most of Asia is a massive detriment that to an extent ruins the developers capability of correctly creating systems and values within the game that add value to your actions taken within it. as no matter how you try to spin it none of it will ever really make sense even something as cherry on top as religious or cultural role play
Deus Vult