I don't think Minecraft has ever felt less "vanilla" for me. Every update I feel like Minecraft is better than before. It's just nice to have more freedom with each update. If things ever become more limiting, then THAT'S when it wouldn't feel as vanilla to me.
Because of how many mods are made for version 1.12.2, it makes base game 1.12.2 feel the most vanilla to me, because most mods I've player build off of that specific version.
Im pretty sure 1.21 is becoming my new "vanilla",im just enjoying all the new stuff so much. From the new mob features (armadillos and new wolf variants mainly) to the absolutely FIRE music.
The peak of Minecraft for me was 1.9 on the Xbox 360. I remember flying around the tutorial world in an elytra for hours, going around the Skyrim map before I even knew what Skyrim was, being genuinely scared of the Halloween map, and most of all, the minigames. I loved battle, tumble, and glide so much. I dedicated hours to looking for the hidden levers in the lobby, 1v1ing my little sister in her favorite minigame, glide, and getting destroyed by players much better than me. I'll always look back on that time fondly, and with a great deal of sadness that I can never go back to those weekends I spent just having fun.
I’d like mojang to give pet mobs like the dog or the parrot the ability to learn tricks or to do things for the owner, kind of like how the cat brings you stuff sometimes.
For people who constantly say features aren't vanilla, what would they even want for the game that they think is? And then you have a bunch of other people claiming everything they do is basic, regardless of the truth of that. The devs value making features that fit the game, and always will with all of their planning.
When something gets added people who don't like it can ignore it or just play a previous version of the game, however it can be used as a core part of the game by people who do like it. I am so greatful for recent updates as they've heavily expanded the block pallette and have made mining much more fun.
I feel like I finally got over the feeling of minecraft not feeling vanilla. With 1.21 everything added in recent years finally feels like it's clicked in a way it hadn't before. New cave generation along with the crafter has really brought new life to the game for me. Been trying to make a ton of efficient aesthetic-looking farms has been a lot of fun with all the new building blocks and the greater potential of redstone automation. The lush caves in particular has become the source of many of my favorite decorations and mechanics.
I make this coments on many videos that i see on this regard: I started playing Minecraft on 1.14.4 so cherring beta 1.7.3 has nothing to do with nostalgia. It is indeed the feeling, the atmosphere that is brought up and the incredible terrain generation. I see this issues constantly in the videogame industry: people that love slow paced games and people that love speedrunlike games (by this i mean, people with the urge of making everything fast). So the thing with beta Minecraft and some other older versions is that it is a more slow paced game. The feeling of "sandbox" is more present, precisely because of that slow paced progresion, and simple block pallete. In modern Minecraft, you feel an urge to do everything fast, due to all the thing available in the game. You feel that you need to do it this way because there is just to much content and you will have "not enought time" to discover all, if you play slowly. Now PERSONALY i prefer slower games. That's how i feel enjoyment. And as me, there is a huge amount of players. Other feel enjoyment by achieving things faster, or by collecting a lot of stuff. Those are the players that enjoy modern Minecraft. The gaming industry is pushing forward to create this fast paced games, because is what most people like, therefore, more money for them. You don't believe me? So why is it that you have to have two screens at the same time turned on? One to see this video and the other in any other device to have whatever you want as soon as you get a little boried? This is NOT a Minecraft issue. This is a bigger issue in regard of corporations trying to makes us feel "entretained" all the time.
thank you for this video! this was honestly very inlighting. i started playing in 1.14, and similarly i think it was the best update that minecraft has ever had by a long shot. that is my vanilla.
I feel like most people don't like the new stuff because the more stuff they add, its just one trick ponies. ever since the nether update most things that have been added have one niche use that is already in the game but the old stuff just does it better. the mace for example is fun to use for a while but in practicality it is just a weak sword that requires an additional item to be good and hours of grinding. its disappointing, as most large companies would rather listen to what's in their customers pockets than the customers themselves. either way I can agree that the vanilla Minecraft feel is based on when you start playing, and well made video!
I like most of the things they added, camels, dog armour, deep dark, end cities, normal nether (gosh, the old one looked awful), oceans - I think people often miss how much they brought instead of whining about phantoms (which is almost as annoying and sometimes as deadly as creeper)
I agree with everything you said in this video, I just wouldn't equate it with the term "vanilla" .;) People saying something new doesn't feel "vanilla" just relates to their preconceived notion, their past experiences & expectations. Nostalgia etc. are a different thing - saying that someone who prefers modded Minecraft would consider that as "vanilla" doesn't make sense 👀
Yeah this person fails to understand what people mean when they say minecraft doesnt "feel" vanilla. I love minecraft and i play a lot of the newer versions but i wouldnt say anything past 1.16.2 "feels" vanilla, even if my favorite version is 1.18.2, and i started playing this game back before hoppers and redstone blocks and comparators existed. What peolle refer to as "not feelinf vanilla" is the kitchen sink type of modpack feel. For those who dont know, a kitchen sink modpack is a modpack that consists of a bunch of mods put to together that may or may not have a theme. And thats it. Theres no effort to make any mods compatible with each other, there's no balancing between them, theres no recipe tweaks or loot drops or progression gates added. Its just a bunch of seperate mods put together into the same game. What people refer to as "not feeling vanilla" is the mishmash of features that seemingly don't interact. Copper not having a tool or armor set while its block form has a bunch of variations that other material blocks dont have, like they added a weathering mechanic and then only gave it to copper. What happened to iron rusting? They added geods and amethyst, when quarts could have been used for tinted glass and spyglasses and calibrated skulk sensors. Its not like quartz wasnt being used in redstone components, one of the more compicated redstone components, the comparator, uses quartz in its recipe. Same with the observer. The observer uses quartz, and the observer is already doing detection work, why couldnt quartz have been used for the calibrated skulk sensor. And the plants the sniffer adds feel like modded plants because they dont do anything with the rest of the game. What does the torch flower do that no other plant could (besides look the way it does obviously). These are just a few examples of this kitchen sink feeling people get. New updates to the game feel like adding a bunch of bits on top of a pre-existing house in the same way mods feel like external additions. Certain updates, like the caves and cliffs one where they actually added the caves and cliffs, do feel vanilla because they're integrated into the foundation of the progression and material gathering gameplay loop. I could go on and on about various features that dont feel vanilla because of how little they impact the game. I think the main reason for this is that mojang proposes these updates as updates, when they are more adequately described as "upgrades" or "addons" very, very rarely does a minecraft update actually *update* the game and change a core, pre-existing feature. It's that the game doesnt change, it just gets stuff added to it. And while that might seem like a tiny distinction, it definitely is a distinction that matters.
I may be wrong, and am happy to discuss, but a point I was making in the video is vanilla doesn’t have an exact definition - and it may seem a little silly to call modded Minecraft Vanilla, but I do believe at a certain point of playing a mid pack for long enough those mechanics become part of what you think of when someone says Minecraft. I wholeheartedly believe that nostalgia does mix into past experience and preconceived notion when saying whether something feels Vanilla, if a mechanic you never enjoyed is replicated in a new feature, it might not feel “Vanilla” because you never used it and it doesn’t have that feeling of “nostalgia” I talked about in the video.
@@VaguelyGood Of course, the term "vanilla" isn't objective but shaped by personal experiences & biases. I just don't think it's a synonym for "favourite" or even "best" Minecraft (as perceived by the individual sharing their opinion) :) I think, "vanilla" is just a matter of new vs. old and how compatible new features are to every user's mental model. If an addition deviates from that in an unexpected manner, it will feel "modded" to that specific individual until they adapt their mental model accordingly, i.e. get used to it. This process repeats again and again with every new update & every new feature. Even though I didn't indulge in a lot of redstone ten years ago, I would've never considered it to be "non-vanilla" (even when pistons got added), because it still was the Minecraft I knew ;-)
My favourite update is 1.13, but I like and welcome everything that came and will come after. Or I can just play the wii u version again, where the update aquatic is the last one
4:40 that is correct,so mojang should stop saying how adding new bosses will make gameplay confusing,they are just too lazy nowadays to care,its probably because now its jeb_ the one who commands mojang,while notch was the leader everything was right,for me mincraft 1,12 is the vanilla,because jeb_ ruined minecraft 1,13 and above
Expected another lackluster "Minecraft is boring" video, happily surprised it was way more positive
Thank you so much! I'm glad I could subvert those expectations lol
thank you for not making it a weird promo of a mod that makes minecraft "vanilla"!
Ofc, those videos annoy me lol
_cough cough_ JetStarfish _cough cough_
I know exactly what video you’re referring to
I don't think Minecraft has ever felt less "vanilla" for me. Every update I feel like Minecraft is better than before. It's just nice to have more freedom with each update. If things ever become more limiting, then THAT'S when it wouldn't feel as vanilla to me.
Because of how many mods are made for version 1.12.2, it makes base game 1.12.2 feel the most vanilla to me, because most mods I've player build off of that specific version.
This just confirms the theory that mods hate water.
We knew it for discord mods, now it's also true for Minecraft
Im pretty sure 1.21 is becoming my new "vanilla",im just enjoying all the new stuff so much. From the new mob features (armadillos and new wolf variants mainly) to the absolutely FIRE music.
The real vanilla is minecraft without thirst. 🙏
They added thirst in one single snapshot
amen brother
The trial chambers are so freaking awesome. They add something challenging to the diamond armour now!
I love trial chambers too!
They are so original and interactive !
The peak of Minecraft for me was 1.9 on the Xbox 360. I remember flying around the tutorial world in an elytra for hours, going around the Skyrim map before I even knew what Skyrim was, being genuinely scared of the Halloween map, and most of all, the minigames. I loved battle, tumble, and glide so much. I dedicated hours to looking for the hidden levers in the lobby, 1v1ing my little sister in her favorite minigame, glide, and getting destroyed by players much better than me.
I'll always look back on that time fondly, and with a great deal of sadness that I can never go back to those weekends I spent just having fun.
I'm glad you had such a fond time with the game
I’d like mojang to give pet mobs like the dog or the parrot the ability to learn tricks or to do things for the owner, kind of like how the cat brings you stuff sometimes.
For people who constantly say features aren't vanilla, what would they even want for the game that they think is? And then you have a bunch of other people claiming everything they do is basic, regardless of the truth of that. The devs value making features that fit the game, and always will with all of their planning.
I agree, Devs put a lot of time into features we should all give it a bit more time to start enjoying.
Be careful asking that question - I have a whole design document that I've been adding to and refining for at least 12 years now.
nah caves and cliffs update just bad, like the new mace update
When something gets added people who don't like it can ignore it or just play a previous version of the game, however it can be used as a core part of the game by people who do like it. I am so greatful for recent updates as they've heavily expanded the block pallette and have made mining much more fun.
I feel like I finally got over the feeling of minecraft not feeling vanilla. With 1.21 everything added in recent years finally feels like it's clicked in a way it hadn't before. New cave generation along with the crafter has really brought new life to the game for me. Been trying to make a ton of efficient aesthetic-looking farms has been a lot of fun with all the new building blocks and the greater potential of redstone automation. The lush caves in particular has become the source of many of my favorite decorations and mechanics.
I make this coments on many videos that i see on this regard:
I started playing Minecraft on 1.14.4 so cherring beta 1.7.3 has nothing to do with nostalgia. It is indeed the feeling, the atmosphere that is brought up and the incredible terrain generation.
I see this issues constantly in the videogame industry: people that love slow paced games and people that love speedrunlike games (by this i mean, people with the urge of making everything fast). So the thing with beta Minecraft and some other older versions is that it is a more slow paced game. The feeling of "sandbox" is more present, precisely because of that slow paced progresion, and simple block pallete.
In modern Minecraft, you feel an urge to do everything fast, due to all the thing available in the game. You feel that you need to do it this way because there is just to much content and you will have "not enought time" to discover all, if you play slowly.
Now PERSONALY i prefer slower games. That's how i feel enjoyment. And as me, there is a huge amount of players.
Other feel enjoyment by achieving things faster, or by collecting a lot of stuff. Those are the players that enjoy modern Minecraft.
The gaming industry is pushing forward to create this fast paced games, because is what most people like, therefore, more money for them.
You don't believe me? So why is it that you have to have two screens at the same time turned on? One to see this video and the other in any other device to have whatever you want as soon as you get a little boried?
This is NOT a Minecraft issue. This is a bigger issue in regard of corporations trying to makes us feel "entretained" all the time.
I feel a new age of Minecraft is starting soon enterning it to a new “golden age” mostly from the hints for the Ender update
very underrated
Thank you!!
thank you for this video! this was honestly very inlighting. i started playing in 1.14, and similarly i think it was the best update that minecraft has ever had by a long shot. that is my vanilla.
i found ur chanel earlier today and yet ur vids are amaizing :33 !!
I feel like most people don't like the new stuff because the more stuff they add, its just one trick ponies. ever since the nether update most things that have been added have one niche use that is already in the game but the old stuff just does it better. the mace for example is fun to use for a while but in practicality it is just a weak sword that requires an additional item to be good and hours of grinding. its disappointing, as most large companies would rather listen to what's in their customers pockets than the customers themselves. either way I can agree that the vanilla Minecraft feel is based on when you start playing, and well made video!
another 10/10 video :D
Thank you Maxdashark
I like most of the things they added, camels, dog armour, deep dark, end cities, normal nether (gosh, the old one looked awful), oceans - I think people often miss how much they brought instead of whining about phantoms (which is almost as annoying and sometimes as deadly as creeper)
my vanilla is 1.12 on the xbox 360 but also i could say the current 1.21 because i just first beat the game a few weeks ago
I agree with everything you said in this video, I just wouldn't equate it with the term "vanilla" .;)
People saying something new doesn't feel "vanilla" just relates to their preconceived notion, their past experiences & expectations. Nostalgia etc. are a different thing - saying that someone who prefers modded Minecraft would consider that as "vanilla" doesn't make sense 👀
Yeah this person fails to understand what people mean when they say minecraft doesnt "feel" vanilla.
I love minecraft and i play a lot of the newer versions but i wouldnt say anything past 1.16.2 "feels" vanilla, even if my favorite version is 1.18.2, and i started playing this game back before hoppers and redstone blocks and comparators existed.
What peolle refer to as "not feelinf vanilla" is the kitchen sink type of modpack feel.
For those who dont know, a kitchen sink modpack is a modpack that consists of a bunch of mods put to together that may or may not have a theme. And thats it. Theres no effort to make any mods compatible with each other, there's no balancing between them, theres no recipe tweaks or loot drops or progression gates added. Its just a bunch of seperate mods put together into the same game.
What people refer to as "not feeling vanilla" is the mishmash of features that seemingly don't interact. Copper not having a tool or armor set while its block form has a bunch of variations that other material blocks dont have, like they added a weathering mechanic and then only gave it to copper. What happened to iron rusting? They added geods and amethyst, when quarts could have been used for tinted glass and spyglasses and calibrated skulk sensors. Its not like quartz wasnt being used in redstone components, one of the more compicated redstone components, the comparator, uses quartz in its recipe. Same with the observer. The observer uses quartz, and the observer is already doing detection work, why couldnt quartz have been used for the calibrated skulk sensor. And the plants the sniffer adds feel like modded plants because they dont do anything with the rest of the game. What does the torch flower do that no other plant could (besides look the way it does obviously).
These are just a few examples of this kitchen sink feeling people get. New updates to the game feel like adding a bunch of bits on top of a pre-existing house in the same way mods feel like external additions. Certain updates, like the caves and cliffs one where they actually added the caves and cliffs, do feel vanilla because they're integrated into the foundation of the progression and material gathering gameplay loop.
I could go on and on about various features that dont feel vanilla because of how little they impact the game.
I think the main reason for this is that mojang proposes these updates as updates, when they are more adequately described as "upgrades" or "addons" very, very rarely does a minecraft update actually *update* the game and change a core, pre-existing feature.
It's that the game doesnt change, it just gets stuff added to it. And while that might seem like a tiny distinction, it definitely is a distinction that matters.
I may be wrong, and am happy to discuss, but a point I was making in the video is vanilla doesn’t have an exact definition - and it may seem a little silly to call modded Minecraft Vanilla, but I do believe at a certain point of playing a mid pack for long enough those mechanics become part of what you think of when someone says Minecraft.
I wholeheartedly believe that nostalgia does mix into past experience and preconceived notion when saying whether something feels Vanilla, if a mechanic you never enjoyed is replicated in a new feature, it might not feel “Vanilla” because you never used it and it doesn’t have that feeling of “nostalgia” I talked about in the video.
@@VaguelyGood Of course, the term "vanilla" isn't objective but shaped by personal experiences & biases. I just don't think it's a synonym for "favourite" or even "best" Minecraft (as perceived by the individual sharing their opinion) :)
I think, "vanilla" is just a matter of new vs. old and how compatible new features are to every user's mental model. If an addition deviates from that in an unexpected manner, it will feel "modded" to that specific individual until they adapt their mental model accordingly, i.e. get used to it.
This process repeats again and again with every new update & every new feature.
Even though I didn't indulge in a lot of redstone ten years ago, I would've never considered it to be "non-vanilla" (even when pistons got added), because it still was the Minecraft I knew ;-)
The pdb file was only removed for 2 days in 1.21.21 all the changes were reverted
My favourite update is 1.13, but I like and welcome everything that came and will come after.
Or I can just play the wii u version again, where the update aquatic is the last one
“Can’t repeat the past? Why, of course you can!”
does this mean Beta 1.7.3 is the green light at the end of the dock?
Depends on what you see as "true vanilla"
for me golden era of minecraft is 1.12
Bro love thie video
I'm glad you love it!
Mine was 1.19 bcz of the caves and cliffs and it kinda got ruined from the mad people
One thing... Why add powdered snow
. Its worse than creepers in my opinion and with my luck i always manage to get a winter biome spawn
It's quite functional for maps that utilise traps or parkours. You can get leather boots super easily. Why so whiny about this specifically?
@@HOPEfullBoi01 Why so rude? People are allowed to have opinions, remember?
nah I honestly still hate the hunger bar.
well thats your opinion but dont expect the majority of people to have that opinion
@@crafterrium8724 I know
@@Inner_Agent_3 ok 👌
@@Inner_Agent_3omg someone who knows its just their opinion and not force it on everyone's throat?! That's rare
Honestly i feel like it makes the game harder which is good
How does this have only 1 view also first
bro it litteraly just droped
you're second dawg
this is crazy!!
New upload 😈
Indeed!
if only i had friends lol
for me vannila really wasnt defined
4:40 that is correct,so mojang should stop saying how adding new bosses will make gameplay confusing,they are just too lazy nowadays to care,its probably because now its jeb_ the one who commands mojang,while notch was the leader everything was right,for me mincraft 1,12 is the vanilla,because jeb_ ruined minecraft 1,13 and above
I think Microsoft's influence also affects a lot of things.
Notch stopped working on the game after 1.0 and updates are way bigger the ever now. They have also never said that about bosses.
first
bruh I was first
Check ALL comments
@@Purple12346 Actually if you go in order of newest to latest then your comment IS second