There are a LOT of comments about Mojang here...i want to make it clear: This is video is not meant to seriously "beat" Mojang. Obviously, this "update" has neither the amount of content, or the amount of quality control. I used a weird metric to measure this simply to create an interesting goal for the video, but to GENUINELY compare my work to a Mojang update is grossly short-sighted. Mojang has to create content for 2 versions of the game, they have to ensure it is well balanced and doesnt change the core gameplay, and they have to make sure it is both very well debugged and that it creates as little lag as possible. I just simply took any cool idea i had and threw it in the game, and the work ive done here would NOT be at all worthy of being a real update. (Maybe parts of it would be cool for a real one, but thats not the point) Im also not going to say that Mojang couldnt do better. BUT, please do not use my light hearted video intended for fun to disparage Mojang. Its not a fair comparison.
I'd say it's quite the fair comparison. Sure, your datapack may not be as polished as it could be, but neither is Minecraft. To say Mojang optimizes and debugs their game is insane and quite simply untrue for the most part. There's also the fact you did this amount of work alone while they have 2 different teams working on each version.
@@CodeNeonMC BTW just a reminder for those underwater bombs. since 1.20 there is new summonable entity called Display entity which is very modular and extremely customisable you can use that for detecting hit , player interaction , change the hitbos size and much more. Many other creator have use it to create working guitar, piano, drums just to name a few
@@sfnsansubhey thanks! Yea I'm using display + interaction entities out the wahzoo with this pack! The problem is arrows can't hit them...that's why I couldn't use them for the mines (although the model itself is a display entity!)
Gospel of Jesus Christ John 3:16 For God So loved the world that he gave his only Begotten Son that whosoever believes in Him should not Perish but have Everlasting Life. Jesus Christ Died for the sin of the World, If you believe in ur heart God risen Jesus from the dead and confess him with ur mouth to people you shall be saved. Jesus said I Am The only way to heaven there is no other way! Repent of urs sins (Repent means Change ur Mind turning away from sinful things and being truly sorry for it.) trust Jesus and give ur life to him He Loves you cares about you more than anyone ever will! we are saved By Grace Trough Faith!,this is sin: Romans 6:23 For the wages of sin is death but the gift of eternal life in our Lord Jesus Christ. Romans 3:23 For all have sined and felt short of the Glory of God. For the wrath of God is revealed from heaven against all ungodliness and unrighteousness of men, who hold the truth in unrighteousness; because that which may be known of God is manifest in them; for God hath shewed it unto them. For the invisible things of him from the creation of the world are clearly seen, being understood by the things that are made, even his eternal power and Godhead; so that they are without excuse: because that, when they knew God, they glorified him not as God, neither were thankful; but became vain in their imaginations, and their foolish heart was darkened. And changed the glory of the uncorruptible God into an image made like to corruptible man, and to birds, and fourfooted beasts, and creeping things. Romans 1:18-21, 23 KJV Or do you not know that wrongdoers will not inherit the kingdom of God? Do not be deceived: Neither the sexually immoral nor idolaters nor adulterers nor men who have sex with men nor thieves nor the greedy nor drunkards nor slanderers nor swindlers will inherit the kingdom of God. 1 Corinthians 6:9-10 REPENT OR YOU WILL PERISH REPENT AND BELIEVE THE GOSPEL GET RIGHT WITH GOD LORD JESUS CHRIST......
Also less health since, you know, they aren't made of metal. That way you still have to watch how you move or whatever you're fighting might kill it. Makes it more skill-based so it's not just an instant power-up.
I wish they added - like the Deep Dark - to the Ocean. Like ultra deep ocean areas/Mariana Trench type areas. With loot, new mob/s, scary fish/monsters, super dark and you need a special torch/lighting to explore it.
The one thing I always want with ocean based minecraft content is some sort of deep abys biome. I love subnautica, and I love that feeling of sinking down as the sun dims and you still can't see the bottom, just the emptiness around you. Then that sudden calm when you finally reach the bottom and everything feels isolated.
To those asking, i will *not* be making a mod edition of this! Data packing has some flaws, but it also has some great perks, like being able to be played in multiplayer without custom clients, for instance. And personally, i find it a lot more fun! Data packs get a very bad reputation, but the reality is they are very capable modding options, its just that the support and tools are not nearly as established as traditional modding. My channel is dedicated to showing what *can* be done with data packs, to show people it is a valid and good option for many applications!
You can just pack the datapack and resourcepack into a mod and call it a day(modrinth can do it automatically too, idk if it adds the resourcepack so you might have to do that by hand)
These are genuinely incredible! Have you ever thought about building your own block-based survival game from scratch so you don't have to rely on the hacks, tricks and workarounds for using datapacks? (That's a MA-HOOSIVE task of course)
The hacks, tricks, and work-arounds are EXACTLY why I like data packing! There's a sense of creativity you just don't find anywhere else! As far as making my own game, I'd love to, but im nowhere near a good enough coder to do that! Maybe one day :)
@@CodeNeonMCmaybe you could take on bedrock addons? They're on the same surface as addons except being able to create entities and stuff. Still takes a lot of tricks and stuff to make a good mod.
Making a minecraft clone is nothing like making a data pack lmao. I don’t even know if the guy knows how to code and your thinking he could make a 3D voxel survival game😂
@@jewishbanana7055 this level of data-packing absolutely involves an amount of coding. it's probably harder in some ways than making the game from scratch due to the work-arounds, too... hopefully the next updates make it even easier, though. the biggest downside to work-arounds being necessary is it discourages people whom lack the skills and/or patience to deal with them. another major one is they can impact performance. also, between multiple open-source clones and tons of technical details about the engine/concepts, anyone truly willing to put forth the effort *should* be able to build a new minecraft-like game from scratch. or at least, build-over the code someone else already wrote.
@@ETXAlienRobot201 @jewishbanana7055 guys, guys! I'll just tell ya lol. I have dabbled with coding on and off since I was 10, I started with Basic, and moved on to C#. I never got very good at it, but I could definitely code some simple programs if push came to shove. Data packing, especially on this level, is very similar to coding. It's simplified, but the core concepts are there. The system itself is easier than full-on coding, however pushing it to this level is very challenging. So could I code a voxel survival game? Absolutely not lol. Maybe if I dedicated myself to it for a couple years, but not now! If I wanted to, I'd probably tear Minecraft apart and rebuild it 😆
@@sephikong8323 Literrally made it into a datapack is torturing yourself just for fun. Is limit yourself just to prove you can do it with everything against.
You are so underated for the quality of content you make you should have at least 100k subs. Spending 2 months on a data pack is fantastic great job it looks really cool!
Gospel of Jesus Christ John 3:16 For God So loved the world that he gave his only Begotten Son that whosoever believes in Him should not Perish but have Everlasting Life. Jesus Christ Died for the sin of the World, If you believe in ur heart God risen Jesus from the dead and confess him with ur mouth to people you shall be saved. Jesus said I Am The only way to heaven there is no other way! Repent of urs sins (Repent means Change ur Mind turning away from sinful things and being truly sorry for it.) trust Jesus and give ur life to him He Loves you cares about you more than anyone ever will! we are saved By Grace Trough Faith!,this is sin: Romans 6:23 For the wages of sin is death but the gift of eternal life in our Lord Jesus Christ. Romans 3:23 For all have sined and felt short of the Glory of God. For the wrath of God is revealed from heaven against all ungodliness and unrighteousness of men, who hold the truth in unrighteousness; because that which may be known of God is manifest in them; for God hath shewed it unto them. For the invisible things of him from the creation of the world are clearly seen, being understood by the things that are made, even his eternal power and Godhead; so that they are without excuse: because that, when they knew God, they glorified him not as God, neither were thankful; but became vain in their imaginations, and their foolish heart was darkened. And changed the glory of the uncorruptible God into an image made like to corruptible man, and to birds, and fourfooted beasts, and creeping things. Romans 1:18-21, 23 KJV Or do you not know that wrongdoers will not inherit the kingdom of God? Do not be deceived: Neither the sexually immoral nor idolaters nor adulterers nor men who have sex with men nor thieves nor the greedy nor drunkards nor slanderers nor swindlers will inherit the kingdom of God. 1 Corinthians 6:9-10 REPENT OR YOU WILL PERISH REPENT AND BELIEVE THE GOSPEL GET RIGHT WITH GOD LORD JESUS CHRIST......
Community: Can we get more updates? Mojang: Ok, thats what we are trying to do. But honestly, its impossible. Community: CodeNeon was able to build this in a cave! With a box of scraps!
That's what I try to do here! I'm a data pack advocate lol. The biggest reason data packs aren't seen as powerful as mods is because the tools and resources for modding is MUCH more established than for data packs....I want to show that data packs CAN be just as good as mods in a lot of cases, you've just got to learn how to do it!
datapacks aren't "just as good as mods" for a lot of scenarios and their drawbacks are definitely noticeable... usually takes way more work to do the same thing as a mod. more compromises. that's not to say i think datapacks suck, they've got way more powerful as mojang has implemented stuff like the display and interaction entities, but we literally got a /damage command not long ago.. and we don't even have NBT crafting. its just.. weird all around. but it's cool i guess for the convenience of not having to install mods
@@avexus7756 oh I'm not saying data packs are as good as mods across the board. At the end of the day there's a huge list of things mods can do that data packs can't. But people are also overly harsh on them. I started making data pack content because I noticed how many GIANT, high quality data packs were out there that nobody was looking at simply because they assumed data packs were bad. At the end of the day, my point isn't to say that data packs should replace mods, it's that they have a much better place alongside modding than the stigma around them suggests. For instance, a well-made data pack will almost always be a better option for custom multiplayer content than mods simply because they can add content without requiring all players on the server to mod their clients. Just join the server, and it's there. No hassle.
Mojang has to add stuff that fits into the game, Polish it, and make it for Java and bedrock and both use different coding language and way more reasons
@@niceriley And just imagine one person in two months made the first part of the job (adding features), a big team as Mojang is, is supposed to make all the rest of the job you mention during the same time. "Stuff that fits into the game" can barely be more than an excuse of a worker tired and bored of its job and finds a way to reduce the work that have to deliver at the end of the month. No excuses here for Mojang more than having to do that all in two different coding languages (which by the way must be easier to make than make literally anything on the precarious "programming language they provided as datapacking is).
@@Kevin-vq2qp Maybe because datapacking doesn't suppert hitboxes? The logic thought and algorithms behind solving something that is far away from your limitations is something to appreciate. Something with Mojang has years dealing with it (movable tile entities as example) and a much less limited programming language to deal with it. If you are going to use those kind of arguments, why isn't Mojang developing its own coding languages and building its own computers from 0? If making a datapack means "didn't do anything", does it mean that you are making a datapack to add a lot of features at the exact time I'm breathing? I have the luck you're not my bro in christ, if the answer would be no
If Mojang had one person with the same desire to work, motivation and conviction for any part of creative process and development (art design, game design, feature concept, debugging, etc) as you have we would have updates the level of Village and Pillage or Nether Update each half year or even less.
You know, i always felt like this mojang hate is stupid. I mean, they have the fraking creator of the aether in their team and all, i doubt they are lazy. What is more likely is that microsoft put some guidelines in place for them, which makes it difficult for them to add more features, which honestly makes a lot more sence that 600 people being lazy.
They make updates for the community How would your desire to work be if you were making something for a group that treats you like shit constantly because you didn't add a mod into vanilla that doesn't fit at all?
@@CherryBotV2 Oh, sorry, I didn't know that the job of programmers and designers was to spend their entire day on Twitter, I used to think that people who need to earn money to eat offer their work in exchange for money and that they work during their work hours. My wrong What I have to say, these excuses about "don't turn vanilla into a mod" don't they don't fit anymore, in the Minecraft forums the puritans of the community have always been complaining about the suggestions of the rest of the community calling them "so mod-like" or things like that, Mojang has been years adding mod-like things and usually withut the "cool" components that make those mods good. Extensive examples like polar bears, bees, strider, axolotl, allay (in general all the mobs from mob votes) and warden (rare case in which it went right).
@@Blink-qq3tx You got a point right there, we don't really know, who is more to blame if Microsoft or Mojang, but it would be strange to think that Microsoft would like to pay 600 workers for just ocassional and limited job. Also isn't Microsoft the current owner of thing like COD and Doom? I know it could not be possible to use the same guidelines on all games since are different themed and with different players, but wtf is this ideology of "not adding sharks, snakes, crocodiles or any other """ferocious""" carnivore animal, because kids could not understand it and they'll try to go to search them on real life wheter trying to taming or killing them". And I'm not trying to say that adding sharks should be a priority for Mojang but that hypocrital thinking make them lose opportunities on lots of ways to improving Minecraft biomes and ecosystems. What I mean with hypocrital is, that if it is Microsoft fault, they falling in the nocive idea that video games disrupt the minds of young people. If it is Mojang fault's that still being hypocrital and ignorant, while they keep things like the wolf, spider, bees and polar bear, when their interactions with players could permit or enhace them to kill or to try to tame them, and that's ignorant because if not being for that ideology they could add lots of animal mobs (again I'm not saying this is a priority but must be a possibility), with the same neutral behavior but different game mechanics (just like in real life animals are not killing machines that must be killed)
2:07 you can specify that the item frame is invis before you place/spawn it (not sure which you are doing there, but you can give a player an item frame with that nbt data attached or summon one with it) by the way. That way you don't have that one tick of seeing an empty item frame. :)
Great work. Deep sea needs more dangers and the Kraken is a perfect addition. And i like the mines - although i would look to replace them with something that feels more like Minecraft, e.g. a plant that has explosive spores. Mines feel too modern world warfare to me. Mobility with the sub and sea horses is important when players need to search the oceans. But as you said they are similar - and i would either only keep one of them or give them distinct disadvantages to have players chose their playstyle. Like Infinity vs Mending. I'm a big fan of exploration, so finding a broken down sub that you have to repair sounds fun (also city of Atlantis!!)). Maybe the key difference would be damage, i.e. subs need to be repaired with iron while sea horses require potions. And subs would be a bit more clunky to steer but protect you from damage. Or something like that. And i love the Eldritch Core trade off with permanent hunger. God tier item, but you can't use it forever because it will consume you.
no. kamikaze fish. We need kamikaze fish. Minecraft players need to experience the horror of hearing that high pitched whistling sound as that stupid red fish speeds towards you, using its own body as a weapon. Fuck crash fish.
@@infinitetaquito4484 ah yes, when my 2 favorite games tell me to do completely opposite things. Minecraft: We Need To Go Deeper Subnautica: “We shouldn’t have gone so deep.” pick your opinion, games!
2:58 its funny because hes saying that it will inevitably be connected to the meme but here i am getting this recommended 1 year later and i would NOT have thought of the Titan Submersible had you not brought it up.
I think the Helmet of the Sea misses the opportunity to provide a new diamond+ tier of stuff (at least, armor) to compete with (but not clearly surpass) Netherite. Although, if your other datapacks all have different unique items to replace the generic ones, that could work, too.
The thumbnail reminds me of a very old Minecraft video I saw a long time ago for a hypothetical water update, had big ships, a kraken, and all sorts of stuff
you should have added a pirate ship too and like pirate coves and the only way to damage the krackin is to shoot it with the ships cannons, no hate tho amazing datapack!
I feel like the submarine is too modern, you should add a mob that act like it (something like the strider instead of lava boats) maybe a whale that you can go inside to control? idk
Considering how much of the creation process for this pseudo-update was spent catching up to the artificial bloat of the obscene number of tropical fish variants, if you didn't do that, I have a feeling this would be relatively easy to do. Update Aquatic was.. frankly a bit underwhelming in terms of content.
Oh wow, this is fantastic! Congratulations on all the fantastic work and effort that you have done in order to accomplish this. I will certainly check out your other videos. Great job!
this is an amazing job and i cant wait to test it out :D It would be a lot more interesting if you got a little more into the "how" you did it like you did in the "I fixed the dungeons" vidéo
Sur, mister, my BROTHER IN HEAVEN, HOW IN THE EVER LIVING WORLD ARE YOU MAKING MODS WITH DATAPACKS??? Like, I'm not even kidding, these are so good they easily rival mods. This is scary mate. AMAZING work. No words.
Haha thanks!! There's a few people out there making some truly giant data packs, it's a whole world of underrated "mods" that are amazing! Also, check out another creator named Whimzee. He also makes insane data packs! If you want to blow your mind, some big recommendations- 1. The Bracken Pack (adds 11 new dimensions!) 2. The Expansion (space exploration!) 3. Beasts and Monsters (tons of Witcher content) 4. Ethera (huge, detailed new dimension with over 100 new things) 5. The Way of the Dragon Warrior (kung fu RPG) 6. Essence RPG (HUGE, very, very well made RPG system for MC) 7. Manic (very spooky and scary...one of the highest quality data packs out there)
@@NRH_1776 I’m not saying what he made isn’t cool I’m saying the minecraft devs are lazy, and most of the updates severely lack content. What they usually add is usually less than what could realistically be made by a single person with the time between releases.
This is so cool! Data packs are so interesting to me because you can reuse assets already in the game and turn them into something completely unique. Awesome job & keep it up!
other than the submarine and mines, i'd say most of it is quite fitting. depending what you consider "doesn't belong in minecraft" , most of the modern features don't. it's gone through several updates [some quite recent] that fundamentally altered the whole game. just look at 1.17 - 1.19
There is absolutely no way to make something everyone agrees belongs in vanilla. Mojang can rarely even pull that off. It's a farce to even try to, which is why I did it the way I like, and if you disagree, that's you're call!
"Insane task" just add more than two mobs and a tree and you've already beat Mojang's updates lmao. Jokes aside, I absolutely LOVE seeing the Minecraft ocean get the love it deserves.
DUDE KRACKE !!! Yo, this is so sick. Honestly, I know you’re not trying to beat Mojang, but… dude, it’s so good, and I’d argue that you have. Atlantis, minefields, the bloody SEAHORSES, I love it so much!! Plus, subs. This is so rad, I love it, and if Mojang released this, I’d be so psyched.
Haven’t finished watching but Diving goggles (reduce water fog) Air tank (x3 breath holding time) Swimming trunks (immune to water flow) Scuba flippers (x2 water mobility)
If you ever do more of this pack alone I have a few suggestions. Atlantean armor, weapons, tools, shields, and mob armor made from a new type of metal being Orichalcum. A few new trident upgrades and variations. Tamable mobs such as sharks and other fish. And make it to where you can do a whole play through as an Atlantean completely underwater
A lot of work in here but lets be honest, as good as they are and they are better than the tropical fish, the seahorses could use a bit of work not looking so jittery when ridden, and it was a bit of a cop out
What's best is that the seahorse actually solves a minecraft problem that's been around for a while, elytras are the new fastest means of transportation but they don't work underwater, but now with a seahorse the mounts regain ground which is a relief from how dirty mojang did horses.
It would have been very cool to add revamped shipwrecks from different eras, imagine going through the ocean and finding a massive world war 2 era battleship at the ocean floor
2:40 i think its much nicer if you replace submarine to a scuba dive were you can build an oxygen tank and using 8 irons and a pearl or heart of the sea. submarine is a lot more complex
I always preferred plug-ins over mods because plug-ins are server-side, but you just blew my mind with datapacks. Thank you. Also, I may be a bit biased for the Kraken. :>
Admittedly, plugins are more reliable as far as performance goes. This pack, for example, will support at most 4-5 people on your average server when it hits version 1.0, and in it's current state I wouldn't want more than 2-3. But with a careful look, they can be better than plugins in some applications!
@@krakenmahboy np! And there are packs that will do GREAT in multiplayer. Particularly structure focused ones, but also some other packs! A great one is Essence RPG for multiplayer! Anyways, glad to offer some insight lol! Have a good one
Idea: have each of the seahorse colors contribute some but different amount to their speed. Doing some clever math (which I could help out with), you can choose these different parts such that there are 100000 unique speeds, and thus a single fastest seahorse :D, with all seahorses having equal probability of occurring (if the parts are distributed randomly and uniformly).
I have some dumbs idea: place clam in bubble column to make it occasionally open and close; also maybe make clams spawn near conduit to make a pearl farm
Would you be willing to make a datapack tutorial? I keep trying to follow others but they skip around and just don't get to the point most of the time. Just a basic pack that goes over ALL of the basics. Something to teach a foundation in one playlist.
most tutorials are this way... though datapacks largely feel like it's an intentional thing to omit so much information. some parts are legitimately hard to get in-depth with [worldgen, particularly...] , others i feel like either they expect you to figure out or are actively gate-keeping the information. blame our society, it incentivizes this behavior. i won't deny other issues playing-into this; it is just as difficult, if not more to teach it as it is to learn. however, i don't believe either that it is JUST those reasons. scarcity makes their skills "valuable", thus profitable. also, it's possible/likely they inadvertently end-up giving-away key information which could be used to mess-around with the stuff they made. [well, it makes it easier to do...] there's also another common issue with tutorials : easy content, easy clicks. i agree it'd be great to have a tutorial/playlist [even spread across several creators specialized in different aspects of it] that really lays-down how to do something useful. but one thing that is universal to these sorts of problems/topics : dissect/study what someone else made. it's a good way to learn how to do things yourself. rather than asking "how do i do this?" , ask/study "how did they do this?". bonus points for asking/discerning "why did they do this?". some people don't appreciate this line of thought, pay them no mind, and just don't do something scummy like [re-]sell others' stuff on some shady website.
My dad wants you to add a sea chicken because of an old tuna commercial where the tagline was “chicken of the sea”. I honestly think it would be funny.
How about an island that was submerged? A new biome that no longer exists but has loot. Or maybe a certain area where it’s full of toxic chemicals/waste and you’ll need certain gear to explore it without being poisoned.
Wooow, amazing job! Not with just this datapack, but with all of yours. It would be cool if you could do a Witcher datapack challenge. Something like turn every minecraft monster into more like from witcher with new look and behavior. Or even add new items and witcher quest to hunt monsters. I know you turned minecraft to witcher with somes datapack, but i am talking about creating one big datapack to create Witcher Update to give minecraft the most things you can from witcher (turn it a little bit of RPG). I hope to see something like it someday. Have a good day and keep it up :)
Y'know, I'm surprised no one thought about making a scuba helmet recipe. Maybe a square of eight irons and a glass on the center would do it. Boom, breathe underwater, or at the very least have a much more expansive air limit. Plus, combining the helmet with glowdust or lanterns or so could allow to add a light source to it, albeit a not very powerful one, so it'd still be more limited than a Night Vision potion. Still, excellent job on the modifications! This looks really fun, and I love many of the ideas!
There are a LOT of comments about Mojang here...i want to make it clear: This is video is not meant to seriously "beat" Mojang. Obviously, this "update" has neither the amount of content, or the amount of quality control. I used a weird metric to measure this simply to create an interesting goal for the video, but to GENUINELY compare my work to a Mojang update is grossly short-sighted.
Mojang has to create content for 2 versions of the game, they have to ensure it is well balanced and doesnt change the core gameplay, and they have to make sure it is both very well debugged and that it creates as little lag as possible.
I just simply took any cool idea i had and threw it in the game, and the work ive done here would NOT be at all worthy of being a real update. (Maybe parts of it would be cool for a real one, but thats not the point)
Im also not going to say that Mojang couldnt do better. BUT, please do not use my light hearted video intended for fun to disparage Mojang. Its not a fair comparison.
oh wow
someone who actually understands that the devs are human beings with real feelings
@@CherryBotV2They are literally owned by Microsoft, there is no singular overworked dev
Protecting your possible future job at mojang ? 😂
Ur a good person 👍
I'd say it's quite the fair comparison. Sure, your datapack may not be as polished as it could be, but neither is Minecraft. To say Mojang optimizes and debugs their game is insane and quite simply untrue for the most part. There's also the fact you did this amount of work alone while they have 2 different teams working on each version.
Sick datapack, really impressive content that actually fits really well.
Thank you!
@@CodeNeonMC😎
@@CodeNeonMC BTW just a reminder for those underwater bombs. since 1.20 there is new summonable entity called Display entity which is very modular and extremely customisable you can use that for detecting hit , player interaction , change the hitbos size and much more. Many other creator have use it to create working guitar, piano, drums just to name a few
@@sfnsansubhey thanks! Yea I'm using display + interaction entities out the wahzoo with this pack! The problem is arrows can't hit them...that's why I couldn't use them for the mines (although the model itself is a display entity!)
Gospel of Jesus Christ John 3:16 For God So loved the world that he gave his only Begotten Son that whosoever believes in Him should not Perish but have Everlasting Life. Jesus Christ Died for the sin of the World, If you believe in ur heart God risen Jesus from the dead and confess him with ur mouth to people you shall be saved. Jesus said I Am The only way to heaven there is no other way! Repent of urs sins (Repent means Change ur Mind turning away from sinful things and being truly sorry for it.) trust Jesus and give ur life to him He Loves you cares about you more than anyone ever will! we are saved By Grace Trough Faith!,this is sin: Romans 6:23 For the wages of sin is death but the gift of eternal life in our Lord Jesus Christ. Romans 3:23 For all have sined and felt short of the Glory of God. For the wrath of God is revealed from heaven against all ungodliness and unrighteousness of men, who hold the truth in unrighteousness; because that which may be known of God is manifest in them; for God hath shewed it unto them. For the invisible things of him from the creation of the world are clearly seen, being understood by the things that are made, even his eternal power and Godhead; so that they are without excuse: because that, when they knew God, they glorified him not as God, neither were thankful; but became vain in their imaginations, and their foolish heart was darkened. And changed the glory of the uncorruptible God into an image made like to corruptible man, and to birds, and fourfooted beasts, and creeping things. Romans 1:18-21, 23 KJV Or do you not know that wrongdoers will not inherit the kingdom of God? Do not be deceived: Neither the sexually immoral nor idolaters nor adulterers nor men who have sex with men nor thieves nor the greedy nor drunkards nor slanderers nor swindlers will inherit the kingdom of God. 1 Corinthians 6:9-10 REPENT OR YOU WILL PERISH REPENT AND BELIEVE THE GOSPEL GET RIGHT WITH GOD LORD JESUS CHRIST......
I love the mod except one thing. The sea horses should be
Slower than the submarine so you have a choice. Faster speed or strength.
Yh
Also less health since, you know, they aren't made of metal. That way you still have to watch how you move or whatever you're fighting might kill it. Makes it more skill-based so it's not just an instant power-up.
@@vormiam9242 Seahorse having less health but faster speed than the submarine, would be balanced right.
Nah, you cant breathe under water with them so they are only viable late game by which point there should be more of an incentive to use them
@@starcore7507was about to say this… how have 900 people not noticed lol
I wish they added - like the Deep Dark - to the Ocean. Like ultra deep ocean areas/Mariana Trench type areas. With loot, new mob/s, scary fish/monsters, super dark and you need a special torch/lighting to explore it.
Wow, that will be seriously spooky and if conquered, rewarding
I will call it the deep abyss
They did significantly increase the depth of the worlds so this is not outside of the realm of possibility.
i think the mod aquamirae is perfect for that.
And water pressure
The one thing I always want with ocean based minecraft content is some sort of deep abys biome. I love subnautica, and I love that feeling of sinking down as the sun dims and you still can't see the bottom, just the emptiness around you. Then that sudden calm when you finally reach the bottom and everything feels isolated.
there is a world gen mod that is pretty cool " Big Globe " deepest i got in the ocean was -266 below a sea level of y 0
Alex's caves is getting a new update that adds an abyss biome and a brand new leviathan mob straight out of subnautica
All fun and games until the ambiance goes queit.
you're a psychopath if you felt any calmness in the ocean of subnautica
@@robert7100yeah I'm a pyschopath. I like smearing shit on walls and pissing in the sink. Guess I'm just a tough guy.
To those asking, i will *not* be making a mod edition of this! Data packing has some flaws, but it also has some great perks, like being able to be played in multiplayer without custom clients, for instance. And personally, i find it a lot more fun!
Data packs get a very bad reputation, but the reality is they are very capable modding options, its just that the support and tools are not nearly as established as traditional modding. My channel is dedicated to showing what *can* be done with data packs, to show people it is a valid and good option for many applications!
But its a masterpiece
You can just pack the datapack and resourcepack into a mod and call it a day(modrinth can do it automatically too, idk if it adds the resourcepack so you might have to do that by hand)
Yoo this is so good. Great job dude. Definitely did better than mojang
Add storage to the submarine to have another incentive to use sibmarine instead of seahorse
IfI were to pop this datapack on a Java server, and I had Geyser installed, would Bedrock players be able to join still?
One of the sickest datapacks I've ever seen! Take notes Mojang 📝
Thanks Whim!
Sadly they won't take notes. They're too busy being lazy.
@@stealthproductionz6648 How are they being lazy?
@@NiceHyper01 1.17 was supposed to be one whole thing
@@dxcvvxd Yes, but they had to delay it to polish it more. You underestimate how much work goes into an update.
These are genuinely incredible!
Have you ever thought about building your own block-based survival game from scratch so you don't have to rely on the hacks, tricks and workarounds for using datapacks?
(That's a MA-HOOSIVE task of course)
The hacks, tricks, and work-arounds are EXACTLY why I like data packing! There's a sense of creativity you just don't find anywhere else!
As far as making my own game, I'd love to, but im nowhere near a good enough coder to do that! Maybe one day :)
@@CodeNeonMCmaybe you could take on bedrock addons? They're on the same surface as addons except being able to create entities and stuff. Still takes a lot of tricks and stuff to make a good mod.
Making a minecraft clone is nothing like making a data pack lmao. I don’t even know if the guy knows how to code and your thinking he could make a 3D voxel survival game😂
@@jewishbanana7055 this level of data-packing absolutely involves an amount of coding. it's probably harder in some ways than making the game from scratch due to the work-arounds, too... hopefully the next updates make it even easier, though. the biggest downside to work-arounds being necessary is it discourages people whom lack the skills and/or patience to deal with them. another major one is they can impact performance.
also, between multiple open-source clones and tons of technical details about the engine/concepts, anyone truly willing to put forth the effort *should* be able to build a new minecraft-like game from scratch. or at least, build-over the code someone else already wrote.
@@ETXAlienRobot201 @jewishbanana7055 guys, guys! I'll just tell ya lol.
I have dabbled with coding on and off since I was 10, I started with Basic, and moved on to C#. I never got very good at it, but I could definitely code some simple programs if push came to shove.
Data packing, especially on this level, is very similar to coding. It's simplified, but the core concepts are there. The system itself is easier than full-on coding, however pushing it to this level is very challenging.
So could I code a voxel survival game? Absolutely not lol. Maybe if I dedicated myself to it for a couple years, but not now! If I wanted to, I'd probably tear Minecraft apart and rebuild it 😆
my man really did better than mojang last few years with data pack and thought we wouldnt notice 💀💀💀
Not only that but he did it all alone and in just a few weeks whilst working around a bunch of limitations.
Absolute madlad
El npc saliendo de los shorts de youtube y comentando en un video
@@Braian9887XXXDDDDD
@@sephikong8323 Literrally made it into a datapack is torturing yourself just for fun.
Is limit yourself just to prove you can do it with everything against.
@@Braian9887🤣🤣
Ocean villages are such a genius yet obvious addition, I love it
You’ll be able to find the submarine broken on the ocean floor 💀💀💀
And maybe a few emeralds wth it😏
Help😭 is this supposed to be those millionaires
@@CatJean90 👍
Why did I see this when that part was happening???
Obviously
My good sir. Please make an overhaul datapack for EVERYTHING. This is the coolest thing ever.
You are so underated for the quality of content you make you should have at least 100k subs. Spending 2 months on a data pack is fantastic great job it looks really cool!
Gospel of Jesus Christ John 3:16 For God So loved the world that he gave his only Begotten Son that whosoever believes in Him should not Perish but have Everlasting Life. Jesus Christ Died for the sin of the World, If you believe in ur heart God risen Jesus from the dead and confess him with ur mouth to people you shall be saved. Jesus said I Am The only way to heaven there is no other way! Repent of urs sins (Repent means Change ur Mind turning away from sinful things and being truly sorry for it.) trust Jesus and give ur life to him He Loves you cares about you more than anyone ever will! we are saved By Grace Trough Faith!,this is sin: Romans 6:23 For the wages of sin is death but the gift of eternal life in our Lord Jesus Christ. Romans 3:23 For all have sined and felt short of the Glory of God. For the wrath of God is revealed from heaven against all ungodliness and unrighteousness of men, who hold the truth in unrighteousness; because that which may be known of God is manifest in them; for God hath shewed it unto them. For the invisible things of him from the creation of the world are clearly seen, being understood by the things that are made, even his eternal power and Godhead; so that they are without excuse: because that, when they knew God, they glorified him not as God, neither were thankful; but became vain in their imaginations, and their foolish heart was darkened. And changed the glory of the uncorruptible God into an image made like to corruptible man, and to birds, and fourfooted beasts, and creeping things. Romans 1:18-21, 23 KJV Or do you not know that wrongdoers will not inherit the kingdom of God? Do not be deceived: Neither the sexually immoral nor idolaters nor adulterers nor men who have sex with men nor thieves nor the greedy nor drunkards nor slanderers nor swindlers will inherit the kingdom of God. 1 Corinthians 6:9-10 REPENT OR YOU WILL PERISH REPENT AND BELIEVE THE GOSPEL GET RIGHT WITH GOD LORD JESUS CHRIST......
Amazing datapack and video! The features are so original and fit very well together. Then everything is brought to life by the sublime editing.
Thanks Von!!
Community: Can we get more updates?
Mojang: Ok, thats what we are trying to do. But honestly, its impossible.
Community: CodeNeon was able to build this in a cave! With a box of scraps!
This is a really cool datapack! It feels more like a mod than a datapack haha
That's what I try to do here! I'm a data pack advocate lol. The biggest reason data packs aren't seen as powerful as mods is because the tools and resources for modding is MUCH more established than for data packs....I want to show that data packs CAN be just as good as mods in a lot of cases, you've just got to learn how to do it!
It’s awesome to be able to use Datapacks anywhere with no hassle
datapacks aren't "just as good as mods" for a lot of scenarios and their drawbacks are definitely noticeable... usually takes way more work to do the same thing as a mod. more compromises.
that's not to say i think datapacks suck, they've got way more powerful as mojang has implemented stuff like the display and interaction entities, but we literally got a /damage command not long ago.. and we don't even have NBT crafting. its just.. weird all around. but it's cool i guess for the convenience of not having to install mods
@@avexus7756 oh I'm not saying data packs are as good as mods across the board. At the end of the day there's a huge list of things mods can do that data packs can't.
But people are also overly harsh on them. I started making data pack content because I noticed how many GIANT, high quality data packs were out there that nobody was looking at simply because they assumed data packs were bad.
At the end of the day, my point isn't to say that data packs should replace mods, it's that they have a much better place alongside modding than the stigma around them suggests. For instance, a well-made data pack will almost always be a better option for custom multiplayer content than mods simply because they can add content without requiring all players on the server to mod their clients. Just join the server, and it's there. No hassle.
I audibly gasped at the jelly jar. I love that so much. I wish it was in vanilla minecraft
better work than Mojang has done in years! Keep it up!
Mojang has to add stuff that fits into the game, Polish it, and make it for Java and bedrock and both use different coding language and way more reasons
@@niceriley And just imagine one person in two months made the first part of the job (adding features), a big team as Mojang is, is supposed to make all the rest of the job you mention during the same time. "Stuff that fits into the game" can barely be more than an excuse of a worker tired and bored of its job and finds a way to reduce the work that have to deliver at the end of the month.
No excuses here for Mojang more than having to do that all in two different coding languages (which by the way must be easier to make than make literally anything on the precarious "programming language they provided as datapacking is).
@@teslax2377 brother in christ, he didn't even make the hitboxes, the coding from 0, he literally didn't do anything, tf you talking about LOL
@@Kevin-vq2qp Maybe because datapacking doesn't suppert hitboxes?
The logic thought and algorithms behind solving something that is far away from your limitations is something to appreciate.
Something with Mojang has years dealing with it (movable tile entities as example) and a much less limited programming language to deal with it.
If you are going to use those kind of arguments, why isn't Mojang developing its own coding languages and building its own computers from 0?
If making a datapack means "didn't do anything", does it mean that you are making a datapack to add a lot of features at the exact time I'm breathing?
I have the luck you're not my bro in christ, if the answer would be no
@@teslax2377please go out and touch some grass
This is the most stupidest argument I have heard against Mojnag and its baffling.
This is insane! I can't believe you actually did all of that in a datapack!
That sea horse and city of Atlantis with residents in it is sooooo cool , Mojang should definitely add it
I love the music you used in this! And Atlantis looks so pretty. Great job!
This should get way more views, crazy effort put into it. Cant wait to try out the data pack
If Mojang had one person with the same desire to work, motivation and conviction for any part of creative process and development (art design, game design, feature concept, debugging, etc) as you have we would have updates the level of Village and Pillage or Nether Update each half year or even less.
You know, i always felt like this mojang hate is stupid. I mean, they have the fraking creator of the aether in their team and all, i doubt they are lazy.
What is more likely is that microsoft put some guidelines in place for them, which makes it difficult for them to add more features, which honestly makes a lot more sence that 600 people being lazy.
They make updates for the community
How would your desire to work be if you were making something for a group that treats you like shit constantly because you didn't add a mod into vanilla that doesn't fit at all?
@@CherryBotV2 Oh, sorry, I didn't know that the job of programmers and designers was to spend their entire day on Twitter, I used to think that people who need to earn money to eat offer their work in exchange for money and that they work during their work hours. My wrong
What I have to say, these excuses about "don't turn vanilla into a mod" don't they don't fit anymore, in the Minecraft forums the puritans of the community have always been complaining about the suggestions of the rest of the community calling them "so mod-like" or things like that, Mojang has been years adding mod-like things and usually withut the "cool" components that make those mods good. Extensive examples like polar bears, bees, strider, axolotl, allay (in general all the mobs from mob votes) and warden (rare case in which it went right).
@@Blink-qq3tx You got a point right there, we don't really know, who is more to blame if Microsoft or Mojang, but it would be strange to think that Microsoft would like to pay 600 workers for just ocassional and limited job.
Also isn't Microsoft the current owner of thing like COD and Doom? I know it could not be possible to use the same guidelines on all games since are different themed and with different players, but wtf is this ideology of "not adding sharks, snakes, crocodiles or any other """ferocious""" carnivore animal, because kids could not understand it and they'll try to go to search them on real life wheter trying to taming or killing them". And I'm not trying to say that adding sharks should be a priority for Mojang but that hypocrital thinking make them lose opportunities on lots of ways to improving Minecraft biomes and ecosystems.
What I mean with hypocrital is, that if it is Microsoft fault, they falling in the nocive idea that video games disrupt the minds of young people. If it is Mojang fault's that still being hypocrital and ignorant, while they keep things like the wolf, spider, bees and polar bear, when their interactions with players could permit or enhace them to kill or to try to tame them, and that's ignorant because if not being for that ideology they could add lots of animal mobs (again I'm not saying this is a priority but must be a possibility), with the same neutral behavior but different game mechanics (just like in real life animals are not killing machines that must be killed)
@@Blink-qq3txnaw they’re lazy, they could easily have the aether mod guy add the realm as an actual feature
The ideas are awesome. I do feel that the submarine isn't quite vanilla Minecraft, but the Atlantis and sea horse features made me genuinely excited!!
2:07 you can specify that the item frame is invis before you place/spawn it (not sure which you are doing there, but you can give a player an item frame with that nbt data attached or summon one with it) by the way. That way you don't have that one tick of seeing an empty item frame. :)
Great work. Deep sea needs more dangers and the Kraken is a perfect addition. And i like the mines - although i would look to replace them with something that feels more like Minecraft, e.g. a plant that has explosive spores. Mines feel too modern world warfare to me.
Mobility with the sub and sea horses is important when players need to search the oceans. But as you said they are similar - and i would either only keep one of them or give them distinct disadvantages to have players chose their playstyle. Like Infinity vs Mending. I'm a big fan of exploration, so finding a broken down sub that you have to repair sounds fun (also city of Atlantis!!)). Maybe the key difference would be damage, i.e. subs need to be repaired with iron while sea horses require potions. And subs would be a bit more clunky to steer but protect you from damage. Or something like that.
And i love the Eldritch Core trade off with permanent hunger. God tier item, but you can't use it forever because it will consume you.
no. kamikaze fish. We need kamikaze fish. Minecraft players need to experience the horror of hearing that high pitched whistling sound as that stupid red fish speeds towards you, using its own body as a weapon. Fuck crash fish.
TNT was first properly discovered in the late 1800s, but it’s still in the game. I think mines are fine.
I love it! If I were to add anything to the oceans to top this off it would be some sort of abyss biome. Something to let players go even deeper
1000%
@@CodeNeonMC also because I'm an advocate of abyssal horrors. Wouldn't be very minecraft like but GOD it would be so cool
2 words:
Subnautica
Leviathan
@@HYP3RN0VAv4it would be minecraft like, look at ancie 3:16 nt citys, they wouldnt have been looked at as "minecraft like" if they werent added
@@infinitetaquito4484 ah yes, when my 2 favorite games tell me to do completely opposite things.
Minecraft: We Need To Go Deeper
Subnautica: “We shouldn’t have gone so deep.”
pick your opinion, games!
2:58 its funny because hes saying that it will inevitably be connected to the meme but here i am getting this recommended 1 year later and i would NOT have thought of the Titan Submersible had you not brought it up.
Bro invalidated glowsquid in the first 2 minutes 💀
missed opportunity of calling the mer-folk a mer-ger
They should fs make Atlantis in vanilla mc, that looks way too sick to not add
Awesome datapack and I was glued to my screen watching the video! :)
Dude.....that means a lot coming from you!!! Thanks for watching!!!!!
Your 16 features were better than the 3500 features Mojang added by a ton, amazing data pack!
I think the Helmet of the Sea misses the opportunity to provide a new diamond+ tier of stuff (at least, armor) to compete with (but not clearly surpass) Netherite. Although, if your other datapacks all have different unique items to replace the generic ones, that could work, too.
The thumbnail reminds me of a very old Minecraft video I saw a long time ago for a hypothetical water update, had big ships, a kraken, and all sorts of stuff
even with 10 new features , these are already impressive enough
*100000
Neat stuff NGL. This could've been Mojang's "missed features" datapack
That thumbnail is SCREAMING Subnautica
you should have added a pirate ship too and like pirate coves and the only way to damage the krackin is to shoot it with the ships cannons, no hate tho amazing datapack!
In 2 months, this man managed to rework MC oceans while a 2.5 Billion company takes a year to release one new mob.
insert subnautica joke here
This data pack is so cool I love that data packs are talking this direction
I feel like the submarine is too modern, you should add a mob that act like it (something like the strider instead of lava boats) maybe a whale that you can go inside to control? idk
Considering how much of the creation process for this pseudo-update was spent catching up to the artificial bloat of the obscene number of tropical fish variants, if you didn't do that, I have a feeling this would be relatively easy to do. Update Aquatic was.. frankly a bit underwhelming in terms of content.
Oh wow, this is fantastic! Congratulations on all the fantastic work and effort that you have done in order to accomplish this. I will certainly check out your other videos. Great job!
not calling the underwater villagers Gillagers is a missed opportunity imo
this is an amazing job and i cant wait to test it out :D It would be a lot more interesting if you got a little more into the "how" you did it like you did in the "I fixed the dungeons" vidéo
Sur, mister, my BROTHER IN HEAVEN, HOW IN THE EVER LIVING WORLD ARE YOU MAKING MODS WITH DATAPACKS???
Like, I'm not even kidding, these are so good they easily rival mods. This is scary mate. AMAZING work. No words.
Haha thanks!! There's a few people out there making some truly giant data packs, it's a whole world of underrated "mods" that are amazing! Also, check out another creator named Whimzee. He also makes insane data packs!
If you want to blow your mind, some big recommendations-
1. The Bracken Pack (adds 11 new dimensions!)
2. The Expansion (space exploration!)
3. Beasts and Monsters (tons of Witcher content)
4. Ethera (huge, detailed new dimension with over 100 new things)
5. The Way of the Dragon Warrior (kung fu RPG)
6. Essence RPG (HUGE, very, very well made RPG system for MC)
7. Manic (very spooky and scary...one of the highest quality data packs out there)
@@CodeNeonMC I was into datapacks mostly for world gen stuff. Thanks for showing me these, I'll 100% take a look.
0:07 this is not an insane task; Mojang devs spend 10 minutes coding per day.
@@NRH_1776 I’m not saying what he made isn’t cool I’m saying the minecraft devs are lazy, and most of the updates severely lack content. What they usually add is usually less than what could realistically be made by a single person with the time between releases.
:)
Wow this is really cool better than mojangs 😂 good work !!
This guy is always fantastic
"I need to add smaller features"
*Proceeds to add the entirety of Atlantis*
Absolute madlad.
Teach me how to do worldgen and I'll be unstoppable!
@@CodeNeonMC Heck yes. I'd be happy to.
Quite funny how the mob vote 10 days later is an ocean update
Amazing pack, youve done more work in 2 months than Mojang does in 2 years, congratulations ser
This data pack is amazing! 😲😄
I was shocked it was so good. Great job Neon! 😁
alex's ocean???????????
This is so cool! Data packs are so interesting to me because you can reuse assets already in the game and turn them into something completely unique. Awesome job & keep it up!
A lot of that stuff does *not* belong in Minecraft. You'd never see anything like that in vanilla. Kinda puts off the whole data pack.
other than the submarine and mines, i'd say most of it is quite fitting. depending what you consider "doesn't belong in minecraft" , most of the modern features don't. it's gone through several updates [some quite recent] that fundamentally altered the whole game. just look at 1.17 - 1.19
There is absolutely no way to make something everyone agrees belongs in vanilla. Mojang can rarely even pull that off. It's a farce to even try to, which is why I did it the way I like, and if you disagree, that's you're call!
@@CodeNeonMC well put!
@@CodeNeonMCu kinda forgot about how the subs would fit in the Minecraft lore
technically the submarine CAN be controlled with a PlayStation controller if you play on Playstation
Only works on Java tho!
"Insane task" just add more than two mobs and a tree and you've already beat Mojang's updates lmao. Jokes aside, I absolutely LOVE seeing the Minecraft ocean get the love it deserves.
Love how he sticks with minecraft model styles too to make it feel more like an official ocean update
Lets hope "mojang is lazy" people won't use this as ammunition...
DUDE KRACKE !!! Yo, this is so sick. Honestly, I know you’re not trying to beat Mojang, but… dude, it’s so good, and I’d argue that you have. Atlantis, minefields, the bloody SEAHORSES, I love it so much!! Plus, subs. This is so rad, I love it, and if Mojang released this, I’d be so psyched.
Very cool! I would recommend adding some kind of shell to the back of the kraken so it doesn't look like a mouth and tentacles
Thank you!!! :) and it actually is a whole squid model with eyes and such on the backside, but I didn't show it very much!
I just realized that finding two identical seahorses will be a 1/100,000 chance which is probably the rarest event in the game.
Haven’t finished watching but
Diving goggles (reduce water fog)
Air tank (x3 breath holding time)
Swimming trunks (immune to water flow)
Scuba flippers (x2 water mobility)
If you ever do more of this pack alone I have a few suggestions. Atlantean armor, weapons, tools, shields, and mob armor made from a new type of metal being Orichalcum. A few new trident upgrades and variations. Tamable mobs such as sharks and other fish. And make it to where you can do a whole play through as an Atlantean completely underwater
NOT calling them Villamers was a MASSIVE missed opportunity.
bro you're one person while the creators of minecraft is a LOT. and you made all this in so title amount of time??? mojang shouuld hire you man
Goated datapack. It's sad to see that minecraft java edition isn't getting many good datapacks these days but this is definitely a great one
I feel like a shark wouldve been a better match then a seahorse, but thats juat a suggestion, great datapack!
A lot of work in here but lets be honest, as good as they are and they are better than the tropical fish, the seahorses could use a bit of work not looking so jittery when ridden, and it was a bit of a cop out
9:55 aside from sticking in once piece while moving but you're just one guy.
you did in 2 minutes what mojang takes a year of development across 3 mob votes to do
In before this blows up. The insane amount of effort coupled with perfect editing!!!
Yoo Avid!
A mod creations youtuber who actually releases the amazing mods he shows? This makes me very happy.
This rocks!! Atlantis architecture really reminds me of that super old minecraft animation
What's best is that the seahorse actually solves a minecraft problem that's been around for a while, elytras are the new fastest means of transportation but they don't work underwater, but now with a seahorse the mounts regain ground which is a relief from how dirty mojang did horses.
'Maybe we should focus on smaller features'
3 mins later:
' *THE LOST CITY OF ATLANTIS* '
It would have been very cool to add revamped shipwrecks from different eras, imagine going through the ocean and finding a massive world war 2 era battleship at the ocean floor
2:40 i think its much nicer if you replace submarine to a scuba dive were you can build an oxygen tank and using 8 irons and a pearl or heart of the sea. submarine is a lot more complex
I always preferred plug-ins over mods because plug-ins are server-side, but you just blew my mind with datapacks. Thank you.
Also, I may be a bit biased for the Kraken. :>
Admittedly, plugins are more reliable as far as performance goes. This pack, for example, will support at most 4-5 people on your average server when it hits version 1.0, and in it's current state I wouldn't want more than 2-3.
But with a careful look, they can be better than plugins in some applications!
@@CodeNeonMC Very true, I was wondering about the performance as a shower thought believe it or not. Thanks for answering pre-emptively!
@@krakenmahboy np! And there are packs that will do GREAT in multiplayer. Particularly structure focused ones, but also some other packs! A great one is Essence RPG for multiplayer!
Anyways, glad to offer some insight lol! Have a good one
Idea: have each of the seahorse colors contribute some but different amount to their speed. Doing some clever math (which I could help out with), you can choose these different parts such that there are 100000 unique speeds, and thus a single fastest seahorse :D, with all seahorses having equal probability of occurring (if the parts are distributed randomly and uniformly).
Holy crap, the jelly jar is a must have for actual vanilla Minecraft!!!!
I have some dumbs idea: place clam in bubble column to make it occasionally open and close; also maybe make clams spawn near conduit to make a pearl farm
Would you be willing to make a datapack tutorial? I keep trying to follow others but they skip around and just don't get to the point most of the time. Just a basic pack that goes over ALL of the basics. Something to teach a foundation in one playlist.
most tutorials are this way... though datapacks largely feel like it's an intentional thing to omit so much information. some parts are legitimately hard to get in-depth with [worldgen, particularly...] , others i feel like either they expect you to figure out or are actively gate-keeping the information. blame our society, it incentivizes this behavior. i won't deny other issues playing-into this; it is just as difficult, if not more to teach it as it is to learn. however, i don't believe either that it is JUST those reasons. scarcity makes their skills "valuable", thus profitable. also, it's possible/likely they inadvertently end-up giving-away key information which could be used to mess-around with the stuff they made. [well, it makes it easier to do...]
there's also another common issue with tutorials : easy content, easy clicks.
i agree it'd be great to have a tutorial/playlist [even spread across several creators specialized in different aspects of it] that really lays-down how to do something useful. but one thing that is universal to these sorts of problems/topics : dissect/study what someone else made. it's a good way to learn how to do things yourself. rather than asking "how do i do this?" , ask/study "how did they do this?". bonus points for asking/discerning "why did they do this?". some people don't appreciate this line of thought, pay them no mind, and just don't do something scummy like [re-]sell others' stuff on some shady website.
"If you can't beat them, join them"
**proceeds to apply for a job at Mojang**
CodeNeon sees that there is 3,584 types of tropical fish and he says OH FU- that made me laugh i couldn't hold it in 🤣✋️
i love the idea of minefields and the submarine, amazing
now I need the "surviving a 100 days" videos with this amazing data pack!!
I think mojang should hire you and have you put these genius updates officially into the game. It would be dope af fr.
Bro they have the aether dev on their team it's not gonna change anything
@@jesusitabetances2435 late reply 💀
@@theguy7276 stop acting like a 5 year old it was just a comment
My dad wants you to add a sea chicken because of an old tuna commercial where the tagline was “chicken of the sea”. I honestly think it would be funny.
cute lol
you should make more and longer videos like this ! very entertaining
How about an island that was submerged? A new biome that no longer exists but has loot.
Or maybe a certain area where it’s full of toxic chemicals/waste and you’ll need certain gear to explore it without being poisoned.
Wooow, amazing job! Not with just this datapack, but with all of yours. It would be cool if you could do a Witcher datapack challenge. Something like turn every minecraft monster into more like from witcher with new look and behavior. Or even add new items and witcher quest to hunt monsters. I know you turned minecraft to witcher with somes datapack, but i am talking about creating one big datapack to create Witcher Update to give minecraft the most things you can from witcher (turn it a little bit of RPG). I hope to see something like it someday. Have a good day and keep it up :)
U are by far the most underrsted minecraft youtuber, i think a nether update would be amazing
Love your content, where is your channel based in ?
Ideas:
Ships (shipwrecks can be fixed using blocks. Can be stolen from pirates)
Pirates (have metals, gems, weapons. Similar to illagers, attack merfolk. Use swords, and canons)
Canon
Hovercraft (can be crafted)
Sharks (hostile. Lemon,tiger,great white, hammerhead, food source)
Stingrays (electrocute player, kinda like pufferfish)
Swordfish (neutral)
Orcas (neutral, attacks sharks, and seals.)
Whales (can destroy blocks, neutral)
Narwhales (Neutral, can be found in ice spikes biome)
Kelp forest
Giant squid (hostile, fights sperm whale)
Sperm whales (hostile, fights giant squid)
Manatees (passive)
Eels (hostile, electrocutes people)
Sea lion (passive, playful, tundra biome)
Lion fish (hostile, poisonous)
Jellyfish (poisonous, passive)
Crabs (neutral, can be found on beaches and sea floor. Crab claw item, food source)
Catfish (eats algae, in swamps)
Algae
Platypus (semi aquatic, neutral, poisonous)
Crocodile (hostile, beaches,Swamps, semi aquatic)
Seal (arctic, hostile)
Parrotfish (passive)
Leafy sea dragon (passive, in kelp forest)
Octopus (camouflage, neutral, poisonous)
Lobster (neutral, food source)
Oarfish (passive)
Y'know, I'm surprised no one thought about making a scuba helmet recipe. Maybe a square of eight irons and a glass on the center would do it. Boom, breathe underwater, or at the very least have a much more expansive air limit. Plus, combining the helmet with glowdust or lanterns or so could allow to add a light source to it, albeit a not very powerful one, so it'd still be more limited than a Night Vision potion.
Still, excellent job on the modifications! This looks really fun, and I love many of the ideas!
Actually this was the very first thing I considered adding lol. In fact, that's pretty much what the Helm of the Sea is, just a bit more Minecraft-y.
@@CodeNeonMC aye, good point! I just figured it would be a good early tool for folks who wanted to explore the ocean but couldn't yet craft potions.