Left 4 Dead 2 details vs Back 4 Blood
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- Опубліковано 1 чер 2024
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0:00 Fridge
0:18 Toilet сubicles
0:32 Bots
0:53 Gun smoke
1:09 Gravestones
1:27 GC
2:02 Water splashes
2:17 Dropped items
2:35 Ragdoll
2:51 Props
3:08 Water physics
3:28 Fire extinguisher
3:41 Boom!
3:56 Decals
4:12 Safe room
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🔍FAQ: hstop.media/faq - Ігри
Left 4 Dead: Has Coach.
Back 4 Blood: Doesn't have Coach.
I believe the results are crystal clear.
Left 4 dead: Has Louis and his pills
Back 4 Blood: Doesn’t have Louis but has his pills
I believe the results are crystal clear
PILLS HERE
Excuse me! Excuse me!!!!! 😆
Rochelle is even 10x more likeable and interesting than the entire cast of B4B.
WE'RE IMMUNE AS SH1T!!!
You also missed the part where L4D characters actually have personality.
Dam true 👌
i hate b4b - francis
Games these days go by this generations new standards which is better graphics and no soul
You dare diss hoffman the best character in the game
@@madmonty4761 Hoffman's the *only* good thing about B4B.
I just love that the devs proclaimed that they can "do better". And the gaming community was like, "no"
The same devs made Evolve, no way they could.
@@QTEila I actually liked to play this game with friends
@@QTEila evolve was fun (besides the microtransactions) until they tried to balance the game and instead ruined the balance
@@Uro_Boros Literally just today I told a friend “Hey lets play left 4 dead it’s only two bucks so if you don’t have it I’ll get it for you.” He bought it and we had a blast playing through the first campaign, and one of us was a veteran with several hundred hours having just as much fun as the noobs he was carrying.
@@hellcat9422 game is still amazing in 2022
Basically what B4B did is made us appreciate L4D more.
B4B make us go back and reinstall L4D2 XDDD
@@kamomohilda7954 I never uninstalled L4D
@@JohnMkrv Noice. 1 year ago I buy myself a new PC, but forgot to reinstall L4D. Thanks to B4B, I made my return.
@Squirt Gun Karen back 4 blood devs openly told everyone to compare them. even the name is literally a reference to l4d. i like the gameplay but its obviously lacking the passion that l4d was created with
@Squirt Gun Karen enjoy your goyslop game :)
One of the most satisfying things in L4D2 is emptying a magazine in a dark area and seeing your muzzle flash light up the area around you. Such an awesome little detail that not many games have implemented
Yeah, that was handcrafted detail by the devs IIRC, based on the commentary. Well, I guess "handcrafted" in a way that they (probably) tweaked the settings and set up situations for it to happen (pitch black rooms).
They thought it would look creepy when the zombies' faces lit up in front of you while firing in pitch dark. Also why the flashlight was attached to your gun instead of the character. When you bash or reload, you suddenly can't see anymore and it gives the player this tense "hurry up hurry up hurry up" type of situation.
Rtx on that time ....
Doom 3 also do that.
Hitman 2 Silent Assassin had that. A 2002 game
@@clockwork204 that's cool
Is it just me or does everyone get disappointed when you can’t break a tv screen in a shooter
I mean it feels less immersive when you can’t interact with your environment
Yeah I wish every game was like Battlefield Bad Company 2. Just be nice to actually have chunks of the map start missing
Games back then has so many interactive details. Game nowadays just say "next-gen graphic" and all that but you barely able to interact with anything and game just becoming too linear instead. I guess its probably why most game nowadays is not memorable as all the classics one.
I first thing I do when I play a shooter is check the reload animations, sounds and. Environmental destructibility.
This game
Sucked for not having any of the above.
Yes because destructible environments used to be pretty common place. I can think of a bunch of PS2 games where you can break things like televisions even though it wasn’t necessary for gameplay it was fun and immersive.
its really amazing how impressive the source engine still is even after all these years
Oh Yes. :) 👍
Its not really about the engine, its how you use it.
@@poleve5409 *couch* *cough* *new vegas*
@@poleve5409 I mean, you're sort of right. Some engines are better at certain things, so picking the right one during development will lead to an inherently better game than if you picked the wrong one. The Source Engine specializes in physics based interactions, which certainly made L4D2's immersive physics based zombies and objects a little easier to make. Plus, in regards to console gaming, some consoles just don't play nicely with certain engines. The Wii U and PS3 are infamous examples of that.
But that's not to say that the B4B devs, or any modern game developers really, can get off saying "Well we didn't use the Source Engine, so of course there's no object interactions, there was nothing we could do!" Because there's still ways to make that kind of system work in just about any engine.
The fact it took them 1y to make l4d2 after l4d is mind-blowing
And the fact they made it so polished in release is even more mindblowing
Well they already have basis and they just add more weapons, special effects and gore systems, and that's the reason why l4d2 is a masterpiece
@@pbyn153 l4d2 was buggy as shit and remained that way until people made mods to fix what Valve refused to
believe it or not and to this day, there are ppl who boycott ld2 and refuse to play
@@youtubeshadowbannedme and still the game is consistent and fun to play
Gunning teammate down in L4D2:
''Get up bro, this ain't place to die''
Gunning teammate down in B4B
''Did you guys heard something?''
O hi:)
@Renz Magbutay lol skyrim
"Did you guys hear* something?"
@@KarlKognition y r u so woried bouT gRAmmar?
He’s a cop I tell you
Always has been better in the most iconic ways. No other zombie shooter can possibly fill the "3" shaped void in our undead hearts.
This was the most beautiful comment I've ever read.
That's so true
so true
Well I mean cod zombies is the best game of all time but l4d good too
While back 4 blood may look real, l4d just FEELS real. Which is really cool.
It’s not even the little details that make Back 4 Blood worse, it’s just the gameplay. I can respect their attempt to recapture lightning in a bottle, but doing so twice in a row just isn’t possible
That sense of "loneliness" and "atmosphere" that L4D gives off that makes it so much better. I grew up playing the first game. It'll always have a special place in my heart.
facts bro 2000 baby played always with my cousin on the 360
That's just Source in general, but L4D certainly made it more pronounced.
The fans even did a great job with the recent free dlc campaign for L4D2.
Me too..
Thanks to the Source Engine...
That's why l4d2 is a masterpiece even after 12 years, and there are still a lot of players on the servers
I always go regularly. The gameplay is so fantastic. You can just hop in mid mission and just go
Yup. I just bought L4D2 off steam for $2 lastnight, I was surprised how many active players there still are. Haven’t played the game in YEARS, and I’m enjoying playing it again as if it’s the 1st time.
Bought the game for 2 dollars a few days ago on steam and i gotta say, ive been having a lot of fun playing it, i did modded it a lot and ive been only playing on campaign mode with advanced difficulty, i got to laugh each time i need to use an among us med kit to heal my lego/anime waifu character because michael jackson downed me, and also patrick is telling me to be careful each time i perform an action
@@luisroberto3072 wtf
Also you can use community custom maps and mods
You can tell how much devs cared about l4d2 unlike with back 4 blood.
I feel like I've seen loads of comparison videos like this where older games seem to have more attention to detail than their newer counterparts. I think that is a consistent thing with quite a lot of games and is maybe reflective of the industry as a whole, at least on the AAA level. I think nowadays gaming is soo commercialised, and built around making a flashy 'product' efficiently and quickly, as opposed to being labours of love that are crafted over time with a high attention to detail, that often small details like this are left out.
It's really incomparable, L4Ds are way way more detailed, a masterpiece indeed.
@Source Dasher It's a 10 for me buddy. I've been playing it for 6 years since release then stopped for years and gone back to it last 2019 and then my PC broke and I'm also broke, miss this game so much. It's funny how you assumed I spent no hours on a game I adore so much.
@Source Dasher There's a thing called "Opinion" and mine is that this game is a 10.
@Source Dasher you kept saying 'bug' and 'ton of issues' but don't even list it.
@Source Dasher from what the video i see, it's like comparing gta san andreas with details to cyber punk
lol i have played 200 hours on l4d2 and honestly havent seen a single bug except for a few fun glitches on some maps
imagine seeing some kids that got into bfb some years later saying that l4d stole everything
I hope it won't happen
At that point just tell them how they’re fatherless
I hope that kids never exist
@@jerryhidayat3100 woah woah chill mate they should exist to repopulate the earth
@@saymybyshy hehehe :v
Modern Developers: You have to understand, we focused on making it look and sound great. We focused on giving you a great combat and upgrade system.
Left 4 Dead: Kept it simple by just giving you better weapons as you keep going. Never felt like a slog and is still ahead of its time. We will never get a game like it again. Characters felt unique and relatable. Name me one character from Back 4 Blood, while you can remember the names of every character from Left 4 Dead 1 and 2.
I memorized half of the characters names
Hoffman
I love how in l4d the zombies have death animations depending on how they got shot. Yet in B4B they just ragdoll
exactly what i was saying
I think people don’t pay that much attention to detail while developing these new games
These are things that can also change later on through updates. Though, to put out a game and THEN finish it up later is kinda lame. “So if we didn’t notice these things, would they have changed?” Is a thought that I would dwell on IF they changed it later. The one big thing I notice from the two games is how easy it is to join a new game after you’ve dipped out of another one. Now people don’t wanna join runs mid way cause then they don’t get the character they want or the cards they want, and they’d have to wait. So in my mind, once everyone’s left my session, they know I’m gonna be stuck with bots for the rest of the session.
@@AnglAfro Except literally NO company will bother to add details like these. Get off from the "it'll be added through updates" mentality, if a developer team can't bother to care about enviromental details from the start, they'll not add them either, maybe 1-2 in some updates as a way to imitate that they care about details. Also take into account that the Unreal Engine is a much less detailed engine with alot less potentials too.
They just want to get into your wallet and grab GRAB *GRAB* as much money as possible, then laugh hysterically behind the back of the poor customer they scammed. FOOLS!
@olav olav Yeah the new engine seems to be more in line with Warzone and Battlefield. I do not like theirs physics, its ok with anything but gun based weapons, swords, arrows, etc is ok but aim and hit over those distances is not their strenght, not realistic. Give me source engine. That is just great. Continue down that path with the updated versions of Source.
@olav olav their mechanics suck lol
What I like about L4D is their Specials are Specials, you hear their music cue, the sound they produced. Its just so much more memorable and gives you terror and immediately raise awareness when you heard it.
This is literally one of the reasons why I love L4D so much. Whenever I hear hunter's theme I would immediately try to run or kill it before it pins me down. No other games has made me panic this much. L4D is just great
Yup, no matter how chaotic it is, we can still know if theres a special spawned somewhere.
Man hunter and spitter sounds and music cue stuck in my head that i hear it even when not playing.
@@grainnmertens god bless mike patton
ive still not played B4B is it any good?
In fact, L4D2 is one of the best games. So many small details, good graphics, very cool and lively characters (Coach is the best), very cool screensavers (I love them), a lot of enemies and locations, AND ALL THIS CAN BE RUN ON a PREHISTORIC COMPUTER, if it's not a masterpiece, then what is it?
It's amazing how little details make a big difference between both games, as you showed in this video.
I was really hyped for B4B but after this, I'll keep with l4d2.
PD: You forgot the versus part.
T1, only pills and without molotov/pipe/other throw shit?? Fuck yeah!!!
Static environments and lack of "gimmicky" details are some of the worst trends of modern games. I mean: remember Crysis? Every watchtower had destructible physics, even every freaking tree had physics and reacted to gunfire, explosions, etc. That game came out in 2007 and look where we are now...
It's sad how many shooters from mid 2000s were more interactive than today's AAA titles. Interactive objects, opening doors, flushing toilets, ragdolls, destructible environments etc. Those little things make the world feel alive.
@@matman000000 Eyup and this came really apparent to me, when I started playing VR and noticed how "dead" the worlds seem, due to being so static. HL:A and Boneworks both showed how it could look like; but imagine Crysis level dynamics in VR; THAT would be a step forward!
And yah boi Far Cry 2 with dynamic fire~
don't forget Far Cry 2 with the grass fields burning, being able to wall bang enemies, plow trees with vehicles, and the weapons having durability (also a thing i love about FC2 is that it doesn't have modern "tacticool" weapons, instead you have old weapons used throughout the cold war like the Carl Gustav recoilless rifle, the FN FAL, the G3KA4, Ingram Mac-10, M-79 Thumper, Star model B (Brazilian copy of the 1911) and many more
@@matman000000 also AI degradation from Halo and FEAR to Modernd CoDs.
Feel like too many games are focused on window-dressing their games without having those things interactive. I feel like we've bypassed a golden age of gaming where the minor details were front and centre. A game world with hyper-realistic assets that you can't do shit with actually takes me more out of the game. An older game where I can open the fridge and have the light come on inside it takes what is an otherwise shitty looking asset with low resolution textures into something that feels REAL.
Its valve style
This is why i hate modern gaming
@@mattgm4324 So many people hated Valve for not releasing a 3rd game from any of their franchises. Reason being is to not drag it on like what call of duty for example is doing every year. They did a great thing for not making a Left 4 dead 3. Back 4 Blood is absolute trash.
that's exactly what I was thinking of what the source engine you have lots of possibilities and half like two the fact that it shows what the source engine can do
@@goknighthawksgo and people keep saying back for blood is Left 4 Dead 3 I'm sorry but I am not associating back for blood with Left 4 Dead sure was made by the same people but it was only made by seven people out of the hundreds who made Left 4 Dead
L4D2 was made with love.
L4D1 and 2 has gore and body dismemberment with ragdoll physics
Nothing exist in B4B
"Back 4 Blood proves Valve carried Left 4 Dead"
- Crowbcat
Love that video
That's a well-done video. Made me start playing some L4D again.
The biggest difference is one you didn't highlight. How enemies react to being shot. It's vastly superior in L4D2.
They had a real actor play out a hundred ways of getting shot, captured that in motion recorder, and then mixed that with physics based reactions so those animation are actually affeced by shots, it gives this feeling of uniqueness to every time you shoot a zombie, because every time the animation may be affected in a different way
I like how instead of the dropping dead while running at you when you shoot them, they stumble for a bit while still coming at you then drop. And when they're not running when you shoot them they'll sorta stumble in the direction you shot them.
@@soggyflopsterr6757 ua-cam.com/video/EdRLNUGmFC8/v-deo.html
For real it's ridiculous in back 4 blood I'll shoot a zombie with one Lil pistol and they go fucking flying 35 feet in the air floating astronaut style it's retarded 😂😂 left 4 dead2s gore factor is far better and wayy more realistic.
@@soggyflopsterr6757 ua-cam.com/video/EdRLNUGmFC8/v-deo.html
I always found shooting/destroying or just a simple interaction with the ingame environment to be satisfying and fun(among other small details). And the fact that B4B barely had any of those is kinda disappointing ngl.
More than make me realize the overall difference in quality of left 4 dead and back 4 blood, this video made me realize really how much detail left 4 dead had which I hadn’t really noticed before
To be fair, L4D2 was made by valve who are infamous for their almost psychotic level of detail and. B4B is a game that came out on 2021, meaning it is legally required to be unfinished and made with as little effort as possible.
The worst offence is saying that it was made from the developers of l4d when there were only about 7 guys who were on the original l4d team
@@aspoiledpotato6231 when i saw that they were saying they made l4d i felt persnally actacked bro, like, who they think they are to make and statement like that... and even think they can get away with promoting this self proclaimed "l4d3" or "spiritual procesor of l4d" ... man, the mad dissrespect of todays people
@@razorbl21 Thats not even the worst part. They were on the "we created left 4 dead" train since they made EvolvE
@@aspoiledpotato6231 quite ironic that 7 guys and make a game in 2009 and 2010 better than a whole development studio in 2021
@@dogwaterclub2691 it wasn't just 7 guys. A team of 50+ people worked on L4D2 at Valve.
I've been playing L4D2 for around 3.5 years, figured out a bunch of tricks and mechanics and still never knew that you can actually open a freaking fridge xD
I've been playing it for almost 10 years and didn't know lol
@@mqfii8992 Been playing the games for that long and knew about it.
Dont worry, i've been playing it since release (12 years i think) and i didn't know it either.
Dont worry i made the game and i didnt know you can actually play with the fridge.
I didnt even know theres a fridge
Left 4 dead 2: has physics
Back 4 blood: screw physics
Left 4 Dead 2 is so detailed that Back 4 Blood doesn't have the word "details" in the video title.
Alternate title should be “Why Source Engine was phenomenal”
is*
@@Funky_Dead_Cat *was, now we got source 2
@@Nombrenooriginal source 2 doesnt invalidate source 1. You also say that like there werent existing engines that were just as good as source 2
@@Nombrenooriginal Yeah, Source 1 got deleted, clever
It's not the engine, it's the effort. That shit can be implemented in any 3D engine
Honestly this is a good sign and reminder that Source Engine and Valve's care for even the smallest of details can go a long way. L4D has been going strong for more than a decade while B4B already is getting flack both over the minor details and core gameplay problems (absurd difficulty spikes between each one, annoying card rng, attachments being welded to a gun permanently, etc.)
Makes me wonder just how much of the original L4D's successful design is due to Valve, its very likely that L4D would've been yet another game not remembering let alone for more than a decade if TRS didn't get help from Source nor Valve, who would make a timeless sequel without TRS anyway in a hilarously short amount of time
Yeah thats what im saying l4d1/2 got they're succes by valve not by TRS the problem with TRS is that they have great ideas for games but they just suck at making them so yeah if l4d2 was a TRS game it would have died a long time ago
@@danielbogdanoski4412 A good example is EVolve was a good game but very badly executed because they used almost all microtransactions to get characters and monsters. Nothing like free to play lasted.
@@OswaldoHarkonnen yeah true valve is a legendary game dev nothing can replace him he makes the most memorable, enjoyable and nostalgic games thats why he stands out
Ngl I don't get how hard it is to make a clone of a 10 year old game with better graphics. It seems so simple in concept.
@@franciscoandrada412 I think it comes from the fact that Turtle Rock Studios are good at coming up with concepts, but are terrible when it comes with making a game. Valve was the one who developed the game, they just used the concept that Turtle Rock studious provided to them,
I dont know if im getting old or what but i miss how simple left for dead was safe house to safe house simple pick up items like health packs pain pills simple guns but back for blood seems a little stale like a left out bag of chips. Its a bit compicated and involved me using more brain power than i want in order to figure out the game and how everything works. Im so upset at myself for buying the 100$ version and i bought 2 copies so my girlfirned and me could play fast forward a few months later i see it in the online store on sale for 30$.
This reminds me of comparisons between Battlefield 1 vs Battlefield 5 and how the latter had much less details (And in my opinion looked inferior to BF1). Like in Battlefield 1 I loved details like how your gun would get dirty if you dove into mud and how it would wash off in rain or if you went into water
-Interesting characters with interesting personalities and they fit the setting
-Maps have alot of interactable things
-Infected designs are cool and have their own unique themes
-Eviromental story telling
-Director adjust the flow of the game giving it alot of replayability
-The mechanics aren't overly complicated for no real reason
Do you find Back4Blood to be complicated?
Not as some fanboy of either Games, but I don't feel either game had any issues of complexity.
@@TheKiroshi you're wrong on one margin, L4d is a simple game cause you don't need anything to play it, no perks, no enhancement.
Every gun is already a pick up item in the map, you want laser sights? You got them in the map, want incendiary ammo? Got you baby, explosives? Don't mind if I do, and you never had to worry about having the right gun, everyone had different weapons based on the stuff you can get from the safehouse or from the map, and you can kill even the toughest specials with the simplest of weapons, all you needed was the right approach.
@@alexisrodriguez6526 -- I don't consider any of that complex.
@@TheKiroshi thats what "a simple game" means
@@quote2035 -- so than how would any of this be an issue of complexity?
I really wanted B4B to prosper.
It's quite a good game, but not for the price and the lackluster gameplay (oddly enough, L4D2's is much simpler yet more satisfying).
"Less is more" describes this situation perfectly.
I hope the B4B guys put out good content as Darktide will be out soon and they already jokingly say that only B4B was something to hang out while a real zombie game arrives.
Since it is possibly a little cheaper to start.
@@OswaldoHarkonnen
if Darktide ever comes out, it'll smoke B4B without a question.
oh i tell a lie, warriot priest saltspyre dropped a few days back so now B4B is loosing out to vermintide 2.
i hate b4b card system soo much :< just simple like l4d all you nees is skill
I knew I wouldn’t like B4B the moment they started talking about power up cards.
If it aint brokr, don’t fix it
The cards are wild to me. Just put in all of the skills and let the player choose any of them while going through a run instead of artificially limiting player choice
Left for dead certainly felt like an immersive experience.
Comparing B4B and L4D2 is like comparing CSGO and CSS. CSGO and B4B is focusing on the quality and the competitiveness while CSS and L4D2 is just a super fun game.
Why a pistol in L4D2 sounds more powerful than a shotgun in B4B? I hate how new games tend to have pathetic weapon sounds
And they call it "Realism" i miss the good old days when games isnt copying MW
the l4d shotguns had such a satisfying boom
@@Complete_Stranger7050 honestly it's fine copying MW, but most lacked the care put into the animation and failed hard trying to replicate MW like animation, if I remember correctly MW animations are made by people who care about the little details, hell IW even hired gun animation youtuber like Hyper to make the animations, you can kinda see some other games replicating MW ended up having the reload looking too robotic or just trying too hard and failed..
Back then, each games has unique reloads now its copy pasta
An old fps called Black had incredible sounding guns
When Valve makes a game, they do it right. They always feature even the smallest little details and they deserve a lot of respect for it.
Well, b4b creators are the same than l4d...
I know, basically saying that Valve could have been a valuable
asset to them since they know how to appreciate the small details
@@gonzalolog studio's the same, developers aren't unfortunately :(
@@aron1858 Current people behind a project is always more important than the name of the company/studio.
Bro, valve sucks ass. Where's TF3, portal 3 or L4D3? Valve abandoned us long ago.
Over 90% of the devs who worked on Left 4 Dead didn't have any part in Back 4 Blood. Most are still with Valve, and it's sad how Turtle Rock try to take the credit.
Great vid. Considering buy b4b and found this video. Downloading l4d while watching it.
The biggest downgrade for me is how incredibly solid the ridden physics is in B4B, what make L4D infected different is how fluid the infected can move around the environment but with B4B the ridden physics is making me have a dejavu with CODZ
is b4b made on source?
@@justinph1946 well, that explains it, sad
You meant stiff right?
@@MrChoklad it's not an excuse at all. the engine is ok... it's the work on the game who is not. they just made it for get the L4D hype and sell a bad game to a lot of peoples... B4B is just horrible, the real price for this shit is 15$ max. L4D2 with mods is 10 time better than B4B.
ridden physics?
what i miss the most in back 4 blood that has in left 4 dead 2, is the parkour. you can't climb anywhere and in the map there has low things to climb), having a high ground didn't give you much advantage, you can't avoid special atacks by jumping from one thing to other(like a container to other),because they can attack middle air and there was no gravity.
on l4d2 i can bamboozle the tank with parkour give my partners time to recover,doing the objective or helping killing him, or i can solo him. just with using the terrain in my favour,but on back 4 blood it's just, shot, moving doesn't give you much advantage so shot
Definitely. Probably my favorite game mode in l4d is Tank Run and that's because it's so much fun just maneuvering yourself around tanks, trying to avoid them and all through the use of terrain and AI manipulation.
I haven't played B4B myself so I can't really compare the two so I'm just really here to give my thoughts about l4d.
That sucks, especially when it costs 5x more expensive than what L4D2 offered (in steam sales l4d2 is just dirt cheap $2)
So you haven't really played the game enough..
Speed running is like the best strategy to beat the hardest difficulty right now.
Even if your team decide to play it slow, a player with runner build is still essential for triggering events / objectives, or just kiting the zombies.
If that's the only meta then its very much boring.
Didn't know that parkour was a thing on L4D lol, compared to other games like GunZ the Duel, L4D characters are super heavy and slow.
Someone once said that Back 4 Blood is like faeces wrapped in a gold foil.
The only thing I like about back for blood is the animations and that’s it left for dead it was truly a legend game
Valve's attention towards detail is one of the reasons why their games are so good, hope valve doesn't change like other studios.
You realize turtle rock is the original creator of left 4 dead right none of left 4 deads play mechanics were thanks to valve at all turtle rock created Left 4 dead valve liked there game so decided to buy there company. Valve sepperated from turtle rock after left 4 dead 2 came out but kept the rights to left 4 dead. so none of this is rlly thanks to valve they just bought out the original left 4 dead company forced them to make another one right away kick them out once the money came realin in and then decided they were to lazy to make left 4 dead 3.😂😂 Stop praising valve when they did literally 0 work on left 4 dead other than take credit and legally trick and rob turtle rock of there original franchise 😂😂
@@childeaterieatkidz4208 go on
@@childeaterieatkidz4208 So, who do you think makes left 4 dead 2 great?
TurtleRock and their massive failure on Evolved game and soon to follow B4B
Or
Valve, whose dev is known for created phenomenal games like Half-life, Counter Strike, Portal, Portal 2?
@@childeaterieatkidz4208 you do know the original creators probably don't even work there..right
@@ohlookitisacat7404 Don’t forget about TF2!
"Why L4D2 is better than B4B"
*Closes fridge door*
K
Lol
Best point in the video
it makes the game more realistic
Btw it makes the game much more immersive and feels like a real world, shows the detail and care, when b4b doesn’t have that, along with much, much worse problems
Nuff said
Damn I did not know you could close the fridge, very good attention to detail.
0:40
Rochelle: "Does it hurt as bad as it looks..?"
Coach: "What in the hell do you think?"
funniest shit hands down
L4D and L4D2 gave me a sense of dread and despair during my childhood that no other game could ever possibly give me again. Being in the darkness most of the time during L4D is a pinnacle of terror. Horror games, on the other hand, are just jumpscares and loud noises that throws me off but L4D is incomparable that I can't even put it into words of how much I love this game.
man the last moment when all of your friends are already on the chopper/boat and but u still outside and have to make a run for it, its just pure adrenline
@@phucdawibu8804 Exactly. But I don't leave my friends even if there's a Tank just 50 metres away from us and a friend is incapacitated, I always shout: "No one's leaving their homies! If you die, we all die." 😂
@@mommydiegroe1716 and every time we try it, its always "we all die"
Bfb doesnt give the same feeling of dread when you are getting chased by a tank
Dude it was so scary back then, I couldn't get pass a fucking safehouse's door to start a game lol.
B4B is like Fortnite + Zombies.
0:55 Also the muzzle flash actually lights up the environment in the old one
It really gives a lot to the game, zombied coming and only being able to see them with the muzzle flash its scary
I was a boy. They were two girls. Can I make it any more obvious? I am UA-cam's ALPHA MALE. Acknowledge it, dear ya
@@AxxLAfriku uh…
oh u got eyes kid
Muzzle flash shoudn't happen that much tho
Marketing:
"Back 4 Blood is a thrilling cooperative first-person shooter from the creators of the critically acclaimed Left 4 Dead franchise"
Reality:
"Back 4 Blood is a thrilling cooperative first-person shooter from the creators of EVOLVE"
Left4Dead: a game with heart, personality and amazing attention to detail.
Back4Blood: a game.
What's great about the engine is, its interactibility. It makes nearly everything react to everything. Movable objects, destructible assets, even guns with hitboxes. Half life 2 is based around these, relying mostly on physics puzzles and world interaction
Source engine was and still is one of the most versatile game engine there is to date.
Yeah, and the devs had to go from modding the source engine to making a game in a new engine, which stands to reason as to why the little details aren't as prevalent.
Back 4 Blood is such a lifeless, soulless game. As someone who has played L4D since 2008, I couldn't even bring myself to finish B4B.
but but its from the creators of l4d didn't you hear?
@@Chomakot No, it's from the same studio, not the same people, and let's not forget, valve was heavily involved in the production aswell. I get the sarcasm but that point is just so mute
@@quorthonsinferno5119 its like 8 people from a team of over 40
B4b feels, looks, and behaves like a 4k L4D1 pre-alpha test
@@Chomakot L4D had about 300 people working on it and around 8 of those were from Turtle Rock Studios, mostly being artists. The idea that B4B is from "The creators of L4D" is a blatant lie.
And that’s why L4D is still the best zombie-shooting game
Literally Left 4 Dead is back for blood, while Back 4 Blood is left for dead.
I like how in L4D if you're really really good you could realistically get through any campaign without taking damage but in B4B beating veteran, the difficulty above recruit mind you, is practically impossible solo and even when playing with others you can just die because of how the game spawns things.
Specials can spawn behind you unlike in L4D, with the exception of holdout finales and versus.
Specials have no sound cue, they can literally just sneak up behind everyone or hide around a corner, which you probably wont know till you're being attacked. The worst offender is retchers who just stay out of sight or somewhere you cant shoot them, damage everyone and then cant be killed or gets away because everyone was caught off guard.
But sometimes specials do spawn behind you in L4D, but they have their caracteristic sound so you know that they are near for you to be careful with them
Not to mention well placed shots with assault rifles can be as deadly as a sniper I find myself single shotting into hordes even for headshots or small bursts jockeys die 3 to 2 shots with ak easily I got so good with the hunting rifle that I found myself nailing hunters before they jump and jockeys its so great even after all these years nothing has come close
I personally really appreciated the balance that both L4D games had. Attempted B4B with some friends and every level just swamps you with specials. Wiping almost felt like a cardinal sin that there was no coming back from instead of a learning opportunity. Deleted the game after a few days trying to play it.
Don’t forget that the specials are bullet sponges
@@benyatzee162 god it takes 3 clips to take down the boomer in b4b not to mention they can have armor left for deads green flu was far less invasive but still not lacking in danger the whole biological mass thing is disgusting I really dont care for it at all at the point of infection you witness in b4b It would be too late
There’s just something so satisfying about the source engine’s intractability with most of the environment. It both immerses you in the world and gives way for little fun moments.
Yeah, there's just something about Source which makes everything just feel right.
Even with an AAA dev team the modern crap being released today is somehow worse than even Source game mods.
Chill out, what ya yellin' for? Lay back, it's all been done before. And if you could only let it be, you will see that I am the funniest YouT*ber of all time. Admit it, my dear follow*r jack
@@AxxLAfriku what
@@taxi8309 Pay him no mind. He’s been advertising himself everywhere for years.
@@mehface Valve, the makers of Left 4 Dead, _made_ the Source Engine.
Valve works in their own self-developed game engines. They designed the engine to support thousands of dynamic props and objects.
I never knew you could close the fridge. I mean it's a source game from back in the day so that doesn't really surprise me. I just never even thought to do it.
the bullets in l4d are like cannons, they can even destroy a graveyard headstone
This is why Valve games nailed everything on gaming history until these present days, I'm so glad I've played Valve games before playing other generic games today.
Thanks Valve for giving us such a great experience and real concept of a game with just only had simplicity and complexity not either other games ever succeed it until these days.
Not all valve games did good, take artifact for example.
You should watch the Developer Commentary of the original Left 4 Dead. Valve had always emphasized replayability instead of "hyper realistic" graphics or long-ass cutscenes. Every environment asset serves a gameplay purpose and players explore the lore or storytelling themselves.
yes, Valve is truly a master class studio without flaw.
"wait what's Artifact?"
@@microsoftpowerpoint4731 oof Artifact was a big failure.
B4b still better in some ways just admit y’all can’t afford it 👎👎👎
The shooting animation on L4D2 looks a ton smoother compared to Back 4 Blood. In B4B it’s a lot more snappy and I’m not a big fan of it
The shotgun reload in B4B is hideous, the rhythm is so artificial it looks like a robot is pumping it.
I honestly don't like the "Crackhead" style of weapon animation most fps games have these days. They look way too jarring and unrealistic.
@@f2progamer80 exactly
Well I. Irl there not so b4b did gud stay mad my opinion
@@p4rkr-city158 I understand that MW2019 standardize the weapon animations for future fps games but my god if you can't do it right, you might as well have your own reload animation that is unique and isn't trying to replicate the animations from MW2019.
i mean ffs have you seen how hideous some of the reloads in b4b? you don't reload like a fucking robot irl
this i would say is for performance if you set that objects ie the doors to move you have then set that door as a seperate object then add in an animation to that object if the door is set as a seperate object from the main bathroom stall then it increases the memory it takes to have those objects in for example if you have a plank of wood and four screws in them if you join the screws to the plank memory is for example 5 meg if you but if you set it as seperate objects you get lets say 3 meg just for the plank then 1.5 meg for each screw you increase the number of memory that just needs to run with the objects alone not counting the calculations the game has to go through when you interact with said object
Most modern day games don’t include many small details anymore, only company to really keep doing it nowadays is Nintendo, BOTW had so many small details that just made the game world more believable. Maybe some big cinematic Sony games keep this trend up, but I feel like most games don’t anymore
The answer is very simple!!!
Because no other zombie game can give memories like left 4 dead especially the sacrifice and dark carnival chapter!!!
No mercy will forever remain the most iconic campaign, but campaigns in l4d2 are excellent as well, esp The Parish and Hard Rain imo
@@MrAskmannen well i like the trailer of left 4 dead 1 before the New mercy chapter begin
@@jerryhidayat3100 certified modern classic
@@MrAskmannen Because No mercy started it all.
@boscofoo kz use some mods 👍
Okay but no one told me i can open fridges and shoot gravestones over the years i been playing
Have you not ACCIDENTALLY did it tho or maybe just not realize it
Lol why would you need someone to tell you? It’s either you find it out yourself or it’s such a natural comparison to real world that you don’t even notice it happening.
Thats cool and all but YOU CAN SHOOT THE FIRE EXTINGUISHERS?
@@4bafiafzil999 nobody care about opening that stuff
@@p4rkr-city158 megavore never closes his fridge confirmed
I didn't know you can interact with no mercy apartment fridge
Thanks for doing this, I will save my money and just play L4D2 again on the Steam Deck
That's one of the great things about the valve releases, everything is interactable and makes sense, game devs these days often forget that these details aren't just fluff you put in if you have time, they make the world feel like a real place independent of the player and not just a kill room you've been dumped in.
I agree that these are nice details but I wouldn't call it immersive. I'm always aware i'm in an over the top shooter and not a place I can call reconizible
@@lupinthenerd439 yeah but that’s not the point of making it feel more real. The point is making the undead and gameplay more realistic therefor scaring the player more significantly. And every game strives for immersion, doesn’t matter how far from reality it is. Just like in sci-fi you don’t have details and little explainable it’s less believable. Immersion is a very important tool in fiction, you’re mindset just disallows it to prosper.
@@Kuhn3y i don't know, even for undead standards i can't call the chargers, smokers, witchtes etc very realistic, i'm always aware they were made for enhance the game experience, but not the immersive exoerience. My problem with L4D is that it's trying to unite the "pick up and play" aspect of their multiplayer efforts such as TF2, with a sort of CO OP Half life all mixed in a horror flavor but it picks up the wrong aspects to focus on: the weapons have the same floatiness and 0 impact of the early half life games, but you also have quick matches and joining other ongoing matches and the structure of the map is linear like the payload maps in TF2, so it's hard to buy the whole "immersiveness" because I can join every game like the standard multiplayer valve game, unlike a single player valve game where you are IN from beginning to end and so I can appreciate the details they put in even more. I'm not here to say L4D1 and 2 are bad, far from it, for me they are kind of Uneven: outside of friends, I can't find a lot to enjoy about them
I would consider some of the "details" basic features in a modern game like Back 4 Blood, really feels like an unfinished game
The devs are just lazy
Every single game that has come out in 2020/2021 has been unfinished. Every game ends up like Battlefield 2042 where it gets delayed and upon final release it’s a mess of a dumpster fire.
@@dachibogveradze9428 2042 doesn't deserve that battlefield title
not really, plain fun to play
i am shooting zombies not playing a fridge opening simulator game
@@TheCapitalWanderer Lets call it "Field Of Battle: 2042"
God i remember this game when i was young and love watching Christmas map,....and CSGO zombies running map
The fridge already has me sold.
I just played l4d2 again ytd and it's still great I went back to reread some story again. The survivors we don't see/turned soon after are the most interesting.
One of the things that strikes me most about the level of detail put into L4D is how the infected behave when theyre not aggro.
Stumbling around but also randomly fighting each other, vomiting, sitting down, laying down. And their facial expressions going from vacant and a bit sad to rage.
It makes you sympathize a bit that these poor bastards are still human in some basic ways.
They're literally just... People. They're sick. Very fucking sick. They're horrendously ill, nauseous, dizzy, feverish, lethargic, delirious.
Then they see you, and they get enraged beyond self preservation, sprinting at you regardless of hazards. They get mowed down, no fear. They run into a fiery death. They sprint towards pipe bomb beeps and whistling oxygen tanks (another detail I found, 12 fucking years later!).
I heard the same thing, word for word, in a Crowbcat video...
Yeah okay we all watched the crowbcat video too try to have an original thought or at least describe it differently in your own way lmfao
True words were spoken
Cool comment and true, closest thing to that in recent years is dying light 2 and that's still to come out yet.
Source (2004) vs Unreal Engine 4 (2014)
This perfectly shows why the Source engine still is one of the best and most immersive game engines out there. It might not support some of the fancy graphical features UE4 does, but trough the attentions to smallest details and the mostly believable physics and interactability with the world make more than up for this. A lot of my favourite games are made in Source, and the engine is a big part of why I like them that much.
The details are not really about the engine but more about the developers but yeah
It’s more about developers then engine
@@Pan-be3vv Well of course that's also a big part of it. But the engine dictates the possibilities the developers have to express themselves. The Source engine encourages developers to put their time where it really matters.
i have used unity. You can create details just like in left 4 dead 2 like in this video. But somehow in B4B they didn't make it.
@@dediwahyudi7678 you can do even better in unity it a significantly more user friendly engine it just comes down to time and budget
The safe room is the biggest crime shown. Like wtf.
Nice video's man, can u make more of these video's?
Sure
4:24 "WE'RE MAKIN IT LOOK EASY!"
yeah, you literally have every little detail that b4b doesnt, and its makes more sense when you have every survivor in the safe room, youre supposed to work together, not speedrun.
Those tiny details add up and are really important for the player experience. I think you don't need the best graphics or complicated mechanics to make a great game, most of the time you just need to give the player an awesome experience. Maybe most players won't notice those details at first, but they will feel "something" that drags them back to the game.
I feel the same regarding NPCs routines and behaviours, and gothic 1 - that came out maybe 30years ago. Very few rpgs can emulate that level of believability.
and this is called a souvenir
I have been playing left 4 dead for almost 12 years on and off, I never in my entire life knew you could open and close the fridge.
In slight defense, L4D2 was using an in house engine built years ago and constantly tweaked and upgraded
Its impressive seeing a game with a lot of details that has low spec requirements
anddd made in 2008
Ironically it's still *alive.*
@@redschnee5850 still playing it with my friends and gf today - l4d2 is timeless
It's all about attention to detail and interactive environment which barely see in most modern shooters. Everything feel static or script based despite advanced graphics.
Most modern games today only care about visual graphics, they rarely care about player interactions with the environment and other details.
Which is really sad tbh.
@@Corvus-uh2db Modern mainstream games sadly follow a simple strategy: 1. Make a game with good enough gameplay, so the average joe wont notice anything bad right away 2. Make the game have fancy / flashy graphics 3. Advertize the game like a maniac, especially with Lets Players and Influencers, so that people think that the game is the amazing
The masses buy the game, the publishes/developer makes tons of money and repeats the process, while the sheeple repeat their mistake in buying the game.
At this point I am mostly staying away from mainstream games and only pick out niche games, which do a FAR better job at capturing that "magic" we knew from old games.
@@xXYannuschXx i know bro, im total autist about shooters and open world games as well. not much out there scratches that itch
There is also a difference, namely in L4D we can interact with BOTs such as weapons, blood, equipment, questions and others. Even the BOT in L4D can protect us from attacks or they will scream when they see something. Not only that, L4D has a lot of rhythms to fight enemies according to the background music.
It's funny that an old game has more details than a newer game
Because L4D1/2 is a masterpiece. (Lot of hidden details)
Back 4 blood is better in all ways has better zombies and players
@@p4rkr-city158 ok?
@@p4rkr-city158 ok
@@p4rkr-city158 idk about that... the game is not as scary as l4d, l4d is better in alot of ways more realistic, more scarier, and the zombies on b4b dont look scary tbh.
@@p4rkr-city158 your poor kid
I never got into back 4 bloods beta . Left 4 dead and the old dead risings we’re always the best zombie games in my opinion .
It's his opinion, let him have it.
@@josuezarate2424 its helps that his opinion is beyond objectively true.
last of us 1 ,days gone, resident evil anf there's more amazing zombie game
I actually loved dying light as well.
@@bassiniking4608 Days Gone hahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
I've been playing l4d since 2010 and i never knew about the fridged thing!!!
Today's gaming is just focus on how the graphics looks realistic not the details
Ikr? it sucks
When are game developers gunna realise it's the small details that make a game truly great
when they find the passion to make a truly great game
@@Rashpandora when investors will let them work 50 years per game ;)
@@ShadowOfSparta001 it’s passion look at cyberpunk and Cold War one was in development for years the other for a few both have great graphics both still lack the passion put in it but the story on cyber punk was great though
Details?! They got deadlines to beat! They ain't got time for details or smart AI...or fun maps or writing interesting backstories for characters, etc.
@@joet7136 i dont like deadlines too, but you have to flame the marketing business unit, not the development one.
Damn, the source engine is almost 20 years old. Still holds up to today
Source engine and Rockstar Rage engine are 2nd to none.
The Feeling of shooting in source engine is absolutely crazy amazing and crisp as f. Unreal engine on the other hand feels generic and mediocre. Even game made in 2000 like CS 1.6 feels better to shoot than Games made in 2021.
@@ChrisBrown-ir6sf its not the engines, its the work, you can achieve same things on unreal
@@damazywlodarczyk
All source engine games feel same crisp despite made by different group of people. You can never give Counter Strike /Left4dead feeling in Unreal Engine. You can see the prime example in back4blood. The shooting feels nothing like left4dead but more like The mainstream Cod or Battlefield.
@@ChrisBrown-ir6sf you could never achieve the "feeling" of unreal games on source engine either, so what? also its bullshit, the gta trilogy is remade on unreal engine and its the same, as the old games, identical in feel. b4b is a bad game, but the issue is not with the engine, but with the work, you can literally do anything in unreal, and if you put enough work you could remade hl2 1:1
@@damazywlodarczyk
GTA trilogy remade ? You must be kidding right. They just graphically enhance the old games and called it remade. You must be single guy in whole internet to believe rockstar remade the old GTA
You never realize how many hidden details older games have
i did not know that in that mission for left for dead you could open the fridge