Longest continuous explosion of his life: witnessed. Still alive: yes Still has five fingers: also yes. Not a Marine, so slightly more likely to live through the next battle, therefore being able to use this as a story to get free drinks: confirmed. Really not seeing why he should be upset, his day is perfect.
@@anatolgutsch6198 They sadly haven't been able to for a LONG time, like 11 years.... The Black Hole ability was removed way back in WOL, because it was too OP, could be used like this.
Those ultras were boned either way. They can't get the surface area they need even with a full surround. They'd probably have been sniped about as bad really.
@@paratrooper508 Yeah, with the protoss army at the end is a great example of that with the shield barriers from the sentires just cutting off all the zerg melee at the start of the round...
For those wondering about "archon toilet," archons do splash damage in a pretty small area, up to 100% in an extremely tiny point. Normally it'd be impossible for that many units to be that close together, but vortex almost does the job with fliers (the few fractions of a second they had to push apart meant that a few lucky BC survived the first volley). Or rather, as noted by the epitaph, it USED to.
I chose marauders for the first one, and I stuck with it, but I have to admit that I really began to sweat when those last 5 banelings refused to die. :D
Watching the end of fight 6 with the Stalkers was pretty cool. Watching them get pushed back trying to blink away from the broodlings and locust, then to push forward once the current wave was killed.
I have to wonder if the marauders actually killed many of the banelings. Due to the flight time of their grenades I bet a lot of their damage is wasted on banelings that explode on purpose before they die.
@@keamu8580 Most the the banelings died to their suiciding (the vast majority). If the Yeti hadn't been there at the start, I think another 20-30 marauders would have survived, though.
@@mikelee9552 I don't think it would have mattered if they had stims or not because the banelings still would have died from another's suicide blast, that's the con of having multiple banelings targeting a single unit if one goes off, they all go off.
The zerg v protoss fight was so close to being zerg dominated but the perfect blinking from the stalkers was just too much. great watch really thought the zerg had it in the bag
@@GelleSzebasztianmicro couldve changed the outcome so much I don't know who'd be the victor. For example, by focusing units with the blink stalkers or actually advancing to where all the broodlords were buried instead of letting the outer stalkers wander
UED fleet vs Kerrigan's swarms - in the Brood war campaign finale, the Char cerebrate destroyed a massive fleet of battlecruisers with scourge / muta (Devourer is implied but not shown). Kerrigan "for sport" gave them a headstart to retreat, but according to the story, no BC got back to Earth. - what would this battle look like in SC1 / SC2 terms
K?errigan : I think i'll just destroy all three of you Mengsk: Btw Artanis and Dugalle, do you know that this orbital station have 5 weak point taht can be destroyed? Kerrigan: Fuck The end
Well, I've seen some pretty intense battles in my time, but this Fight Club takes the cake. 1000 banelings? That's enough to make even a hardened space cowboy like me a little queasy. But hey, I'm always up for a good brawl. Let's see how these armies fare against each other.
The background music from WarCratf II brought memories of sitting in front of our PC for hours playing campaigns, extracting oil, and other resources, upgrading armor and buildings. The late 90s
is it possible that if they were run through in differing order, using differing strategies the end would be different? Or is the way it is setup to maximum advantage for all involved? Just wondering because its mind bending most warped thing I have seen in terms of SC2, those not familiar with the game, would be like "huh? okie doke. neat little robots"
I got every single one correct and my guess is that Marauders would've survived with more units if they just didn't use stim, they ain't killing a damn thing once the ball starts rolling anyway.
I got an idea, how about those SpecOp units that you got for the final Starcraft chapter? Each one of their units had names and the battlecruiser could shoot multiple targets, that would be good for a swarm fight.
Love this type of stuff, remember these being done a lot more in WoL. Got all of them right except the last one, thought there were more broodlords than there were, really weird swarmhost stuff, locusts randomly idled in some of those fights? marauder baneling one was actually crazy though hahaha
I was so confused about the imbalance at the beginning of fight two… I completely forgot about Archon toilet, but I never watched the game back in that era. It was cool to actually see firsthand!
i dont know why this came to me but it was really cool and i love how you scripted the protoss battle with the mother ship it was cute and well directed
The map severely gimps the troop strength of all encounters. The Archons and the Ultralisks should have been on the front line against each other in the final scenario. Half of the archons/ultis were dead before they even hit anything.
The issues with many of these match ups is many of the units rely on a surround of the enemy i.e zealots and lings and ultralisk, essentially all the melee units need a surround which these narrow paths prevented. Would like to see a rematch where there is space to do that
I thought banelings and predators are going to win. These took me by suprise. In the last fight, Stalkers prove that they're absolutely unstoppable in right hands (and also good using force fields).
I also thought banelings would win, but I guessed (correctly) that the marines would shred them. Predators really are a fairly redundant unit, being anti-swarm-melee melee, when you are just about forced to get hellions, let alone the gigachads of the niche that are firebats. The glaring weakness of being a melee unit means that units with guns are going to chew through predators simply because of how the predators present themselves to be focused fired down naturally simply because running into melee range means they are presenting themselves as a target to every marine in five or so tiles, which with the rate of fire marines can get up to on stim means that the health and armor on predators is completely inadequate to the task of clearing marines, which it is semi built for given its supposed to clear small foes. The problem, as stated earlier, is that firebats also exist in campaign, do not need to be researched and therefore do not present an opportunity cost just by existing, and fulfill the same anti swarm unit niche as predators, only their bio so you can put them into your Triple M Deathball as you please or shove them in bunkers to cook zerglings and zombies for days, and too add insult to injury firebats can get better health and armor via campaign upgrades and research, AND have stimpacks (IIRC that last bit)! So to sum up a unit analysis that snuck up on me; TL,DR Predators beat small melee, but the problem is they ONLY be small melee and in the campaign you can get them in you also probably already have firbats, who also beat small melee but also are fantastic as damage sponges for a bioball so there is never a reason to grab the big cats who are out done by a bunch of pyromaniacs who have such a good kit they literally made another unit just by switching out the fire for grenades.
@@rjhogan07 Firebats have stimpacks only in coop, in campaign this is marine-only upgrade. Also, their only hp upgrade is Vanadium Plating from lab which works for all units and isn't actually that good
I’m just getting into this “VS.” series but I love that you keep the old Warcraft 2 music for some of the fights. They’re great songs, so much nostalgia
Maybe back when ghosts didn't hard counter everything Zerg has... In wings of Liberty they did 50 damage for 50 energy to Ultras. Now it's 170 damage for 50 energy, more than three times damage.
That last one was insane. It looked like the zerg had it on lock for the 2nd and third quarter. Then suddenly the swarm hosts seemed to have a recast timer measured in years and the stalkers were able to easy mode blink their way to safety and kite the locusts to death then move in and murder swarm hosts.
Yeah if the protoss had more room to maneuver around each other instead of being bodyblocked in the choke point, it would have been a much more dominant protoss victory
I can't believe I got everything right. I thought the Marauder vs Banelings will be dominant. And the Archon toilet was a beautiful trip down the memory lane. I can't believe it's already been over 11 years since this stopped being a thing.
OMG! How would anyone THIS ending (first battle)... Right down to the unit count^^ Edit later 3rd battle. Holy smokes: Never thought GHOSTS would be so powerful!
lmao that ghost vs ultralisk round was a treat to the ears and eyes, those tiny pew pew blasts making the absolute hulks that are ultralisks explode into chunks lmfao
he was near the right last group but more to the left then go up more left go down then go left then go up then again up and then right there you see him
Zerglings and zealots are basically the only thing that predators are good against. Against anything ranged they pretty much just die, against anything armored they don't do enough damage which just doesn't leave much that they're any good against (they have a lot of overlap with hellbats and firebats too, but at least hellbats don't cost gas which makes them a lot more useable).
Stalker micro at end with the blinks seems cheating because guardians and swarm host don't retreat waiting for respawn.they should commit to death and not recharge their shields with blink micro
In Fight 2: Thanks to the Splash Damage effect of the Archons, and the Battlecruisers cramped together, the Archons can decimate them easily and the damage won't be wasted. Genius.
Watching the ultralisks vs the ghosts. "You mean to say a bunch of melee units with a large hit boxs vs a bunch of ranged units with small hit boxes is a bad match up?! You don't say..."
That first fight was great, haha, and i did actually guess right, although i think if the field was all a narrow strip, then the Banelings would've won, it seems the splitting up worked better for the Marauders. The Archon + Mothership fight was cool, and i figured that they would win because the offset seemed ridiculous, but i had no idea that it would end like that, flawless. The Ghosts also seemed obvious, they looked important, and with range against the beasts it seemed like a logical choice, although the Lisks had surprised me in other videos. I went for the Predators, but they petered out at the end pretty quickly. I picked the Zealots, because that number just had to get the better of them at some point, which they did, and much more convincingly than i expected. Protoss seems obvious against Zerg, although that end stretch left me guessing for a while, until they finally broke through the rotation. 5-1 Score for me on this video, lucky guesses.
So: 1) Suprisingly brutal. 2) The moment I saw that it was original WoL mothership, I realised what is going to happen to those BCs. Once there is enough Archons in the toilet, nothing survives, no matter how much of it there is. 3) Chokepoint at its finest, if the entire area was as wide as the starting area, there would have been a lot less ghosts left. 4) Nice to see predators. Also perfect demonstration why predators suck - they are good vs zerglings and zealots, but marines tore them to shreds, and there are already ways to deal with zerglings and zealots in WoL campaign. 5) Outmassed. 6) Truly a testament to the power of blink in AI hands, had it not been for Blink, it would have been a stomp in zerg favor. Also revenge of the BCs at the end, I guess they were salty about being flushed in fight 2.
Frankly if the swarm hosts hadn't unburrowed and repositioned I think the zerg would have won. Also a big factor was the amount of burrow space or lack thereof.
Its would be so awesome to watch those fight on open field like huge one...because some units have advantage in this thin corridors at open field everyone is equal P.S anyway awesome video thanks
As always, make sure to select the highest quality setting that works for you to make the video look much better!
Thanks for the video Stu.
love these!
Now if you think about it Stu stands for Something Unique
More SC2 fight club plz!
This was an IMPRESSIVE display of visual quality. How did you achieve it?
What is this Marauder so happy about? he just witnessed 999 of his mates getting massacred.
He's happy that he still has five fingers!
Three on one hand, two on the other.
Just another day in the Dominion military.
He just saw the biggest explosion in his life
Longest continuous explosion of his life: witnessed.
Still alive: yes
Still has five fingers: also yes.
Not a Marine, so slightly more likely to live through the next battle, therefore being able to use this as a story to get free drinks: confirmed.
Really not seeing why he should be upset, his day is perfect.
That archon toilet was the thing of the utmost purity of form
how did the Mothership do that? What ability was that? Need to get my skills back up to standard, I guess...
@@anatolgutsch6198 They sadly haven't been able to for a LONG time, like 11 years.... The Black Hole ability was removed way back in WOL, because it was too OP, could be used like this.
did the black hole do dmg?
or was that blackhole plus psionic storm
@@Dubs22005 iirc, the black hole doesnt do damage, but clumps them all in the same spot where the archon aoe did the trick
@@TheRogueminator
It's vortex! Blackhole is the demo ability, which sadly isn't in the game!
That Marauder being the sole survivor of the massacre hits me in the feel. Imagine being in his shoes.
That last Marauder probably has Survivor's Guilt PTSD.
Most terran infantry are convicts who most likely have little emotional connection to other people
@@some_shitposting_idiot3023 но мародеры нет, у них в истории написанно что в мародеры брали военных со стажем, а в огнеметчиков брали преступников.
@@some_shitposting_idiot3023 Not most of them im pretty sure, a lot of them are but not most. Except firebats ofc.
Imagine being in the shoes of one of his comrades
Omg that last Marauder has 1 hell of a story to tell his kids.
Achievement Unlocked: Last Survivor.
That was WAY closer than I thought.
THERE CAN BE ONLY ONE!
no such thing as have or stox or et,c cepuxuax, outx, can outx any nmw and any s perfx
The movie ANTZ
Lmao that poor creature that got shot by the marauder was probably all "AH wtf bruv I just wanted to watch, the hell did I ever do to you?!"
No witnesses...
@@braind34d13 There's only ONE way to keep a secret... make sure no one is left that knows.
The Marauder was like"Boom Baby"
Uhh no i think it just went *splat*
wrgg
The choke point is such a determining factor to the strength of these troops
yeah I feel like these are heavily tilted towards whoever benefits the most from the choke point
It made all of these battles very predictable. Is there a choke point? Yes? Zerg loses. All those Ultras getting Sniped, almost made me cry.
Those ultras were boned either way. They can't get the surface area they need even with a full surround. They'd probably have been sniped about as bad really.
@@paratrooper508 Yeah, with the protoss army at the end is a great example of that with the shield barriers from the sentires just cutting off all the zerg melee at the start of the round...
Or lack of one, in the case of the Zealots vs Mines. If they'd sent those boys in 1 at a time at first they'd have a much better survival rate.
For those wondering about "archon toilet," archons do splash damage in a pretty small area, up to 100% in an extremely tiny point. Normally it'd be impossible for that many units to be that close together, but vortex almost does the job with fliers (the few fractions of a second they had to push apart meant that a few lucky BC survived the first volley).
Or rather, as noted by the epitaph, it USED to.
Someone's PC got an upgrade! That was awesome! Glad to see you back doing Starcraft stuff!
That Ursadon that was just observing being killed by the Marauder was totally uncalled for.
He was actually three banelings in a trench coat
man those force fields were the MVPs
Wasn't expecting the absolutely flawless blink micro to save that protoss army haha
i mean they also had the cost advantage
if they had been closer in price zerg would have won i think
@@simonsoupshark8009 yes zerg op confirmed
The sentries using force field while the colossi killed the banelings was quite smart to
It was nice seeing the Predators being actually useful for a change.
I chose marauders for the first one, and I stuck with it, but I have to admit that I really began to sweat when those last 5 banelings refused to die. :D
Watching the end of fight 6 with the Stalkers was pretty cool. Watching them get pushed back trying to blink away from the broodlings and locust, then to push forward once the current wave was killed.
It's a micro strategy, the front ones blink away when shields depleted, recharge in the back. Rince and repeat. Sounds easy but hard to pull off.
@@yipshingho1510 sick, just wow, this entire vid so jaw dropping to those who play sc2 and unexplainable to those that don't. lol
It kinda reminded me of the spartan strategy in 300 but in reverse, they jumped to the rear instead of the ones behind them jumping to the front lmao
Nice Turnaround for the Protoss-Army in Fight 6 =)
Blink stalkers are the ultimate chads.
Perfectly microed blink stalkers are unkillable.
This was INSANE! you put so much work into it. Loved it. Super quality. I wish the big streamers would pick up on your series.
Got all of them correct ^^ the bane vs marauder one was way too close for comfort
Keep up the amazing work stu!
I have to wonder if the marauders actually killed many of the banelings. Due to the flight time of their grenades I bet a lot of their damage is wasted on banelings that explode on purpose before they die.
@@keamu8580 Most the the banelings died to their suiciding (the vast majority). If the Yeti hadn't been there at the start, I think another 20-30 marauders would have survived, though.
@@Sunless1337 I am glad we can agree that the Yeti had a non-zero effect on this battle!
I think it would have been less closer if marauders did not waste their health with steam pack. But I could be wrong.
@@mikelee9552 I don't think it would have mattered if they had stims or not because the banelings still would have died from another's suicide blast, that's the con of having multiple banelings targeting a single unit if one goes off, they all go off.
2:14 this reminds me of 2 banes can kill all 1000 marines when they are all in that vortex
Oh, I remember that one. They make the most pretty glowing green flower for a few seconds.
I like how the battlecruisers all line up neatly in the distortion field :D
The zerg v protoss fight was so close to being zerg dominated but the perfect blinking from the stalkers was just too much. great watch really thought the zerg had it in the bag
if the zerg microd the swarm hosts better it would be a zerg win
Yah! this blinks really helped the stalkers
But those swarm hosts recharge was wayy too long before realising its swarm. They nerfed it. If it was normal swarm host they would have won.
@@GelleSzebasztianmicro couldve changed the outcome so much I don't know who'd be the victor. For example, by focusing units with the blink stalkers or actually advancing to where all the broodlords were buried instead of letting the outer stalkers wander
That archon toilet took me back
Imagine being one of the marauders in the front rank and seeing that come at you O_O
UED fleet vs Kerrigan's swarms
- in the Brood war campaign finale, the Char cerebrate destroyed a massive fleet of battlecruisers with scourge / muta (Devourer is implied but not shown). Kerrigan "for sport" gave them a headstart to retreat, but according to the story, no BC got back to Earth.
- what would this battle look like in SC1 / SC2 terms
K?errigan : I think i'll just destroy all three of you
Mengsk: Btw Artanis and Dugalle, do you know that this orbital station have 5 weak point taht can be destroyed?
Kerrigan: Fuck
The end
That last marauder in the first fight is definitely gonna have PTSD from all this acid.
Gonna be tough to eat any red fruit at this rate 😂
Oh gods that one Marauder just left alive. Dude's going to have nothing but nightmares of a Green Wave melting his companions.
That one marauder is never going to be the same man lol, can only imagine what that story is going to sound like telling his grandkids 😭
Turns out he was the son og Gigachad
Well, I've seen some pretty intense battles in my time, but this Fight Club takes the cake. 1000 banelings? That's enough to make even a hardened space cowboy like me a little queasy. But hey, I'm always up for a good brawl. Let's see how these armies fare against each other.
Thank you for showing us Archon Toilet, it was so fun to watch
The background music from WarCratf II brought memories of sitting in front of our PC for hours playing campaigns, extracting oil, and other resources, upgrading armor and buildings. The late 90s
Dude that final battle was amazing af, I watched it like 4 times
is it possible that if they were run through in differing order, using differing strategies the end would be different? Or is the way it is setup to maximum advantage for all involved? Just wondering because its mind bending most warped thing I have seen in terms of SC2, those not familiar with the game, would be like "huh? okie doke. neat little robots"
I got every single one correct and my guess is that Marauders would've survived with more units if they just didn't use stim, they ain't killing a damn thing once the ball starts rolling anyway.
Very nice epic fights. What's frustrating though is that there is not enough space for armies to surround each other
I got an idea, how about those SpecOp units that you got for the final Starcraft chapter?
Each one of their units had names and the battlecruiser could shoot multiple targets, that would be good for a swarm fight.
Love this type of stuff, remember these being done a lot more in WoL. Got all of them right except the last one, thought there were more broodlords than there were, really weird swarmhost stuff, locusts randomly idled in some of those fights? marauder baneling one was actually crazy though hahaha
I was so confused about the imbalance at the beginning of fight two… I completely forgot about Archon toilet, but I never watched the game back in that era. It was cool to actually see firsthand!
Damn that's so tense
What a thrilling fight
Love your stuff ❤️
i dont know why this came to me but it was really cool and i love how you scripted the protoss battle with the mother ship it was cute and well directed
The map severely gimps the troop strength of all encounters. The Archons and the Ultralisks should have been on the front line against each other in the final scenario. Half of the archons/ultis were dead before they even hit anything.
bro i feel like ultralisks were struggling with vision and the overseers were kinda far from ghosts idk
@@Tin9102 right
zerg would win every battle without the chokepoints
The issues with many of these match ups is many of the units rely on a surround of the enemy i.e zealots and lings and ultralisk, essentially all the melee units need a surround which these narrow paths prevented. Would like to see a rematch where there is space to do that
I thought banelings and predators are going to win. These took me by suprise.
In the last fight, Stalkers prove that they're absolutely unstoppable in right hands (and also good using force fields).
I also thought banelings would win, but I guessed (correctly) that the marines would shred them. Predators really are a fairly redundant unit, being anti-swarm-melee melee, when you are just about forced to get hellions, let alone the gigachads of the niche that are firebats. The glaring weakness of being a melee unit means that units with guns are going to chew through predators simply because of how the predators present themselves to be focused fired down naturally simply because running into melee range means they are presenting themselves as a target to every marine in five or so tiles, which with the rate of fire marines can get up to on stim means that the health and armor on predators is completely inadequate to the task of clearing marines, which it is semi built for given its supposed to clear small foes. The problem, as stated earlier, is that firebats also exist in campaign, do not need to be researched and therefore do not present an opportunity cost just by existing, and fulfill the same anti swarm unit niche as predators, only their bio so you can put them into your Triple M Deathball as you please or shove them in bunkers to cook zerglings and zombies for days, and too add insult to injury firebats can get better health and armor via campaign upgrades and research, AND have stimpacks (IIRC that last bit)!
So to sum up a unit analysis that snuck up on me; TL,DR Predators beat small melee, but the problem is they ONLY be small melee and in the campaign you can get them in you also probably already have firbats, who also beat small melee but also are fantastic as damage sponges for a bioball so there is never a reason to grab the big cats who are out done by a bunch of pyromaniacs who have such a good kit they literally made another unit just by switching out the fire for grenades.
@@rjhogan07 predators have a jump and stun upgrade that wasn't used here,I think would've went 9ther way with that
Right hands, a computer
@@rjhogan07 Firebats have stimpacks only in coop, in campaign this is marine-only upgrade.
Also, their only hp upgrade is Vanadium Plating from lab which works for all units and isn't actually that good
I’m just getting into this “VS.” series but I love that you keep the old Warcraft 2 music for some of the fights. They’re great songs, so much nostalgia
I thought for sure those Ghosts were done for. Well done on the balancing
Imagine what they could achieve with actual armor, instead of just a thong.
@@user-xu2pi6vx7o this comment made my day 😂
Snipe does bonus dmg vs ultras,wasn't surprising with the choke,open field the ultras would wrap around and win though
Maybe back when ghosts didn't hard counter everything Zerg has...
In wings of Liberty they did 50 damage for 50 energy to Ultras.
Now it's 170 damage for 50 energy, more than three times damage.
That last one was insane. It looked like the zerg had it on lock for the 2nd and third quarter. Then suddenly the swarm hosts seemed to have a recast timer measured in years and the stalkers were able to easy mode blink their way to safety and kite the locusts to death then move in and murder swarm hosts.
Yeah if the protoss had more room to maneuver around each other instead of being bodyblocked in the choke point, it would have been a much more dominant protoss victory
If it wasnt for the stupid amount of swarm host and was hydra or lurkee instead, it wouldve been easily zerg win
I can't believe I got everything right. I thought the Marauder vs Banelings will be dominant. And the Archon toilet was a beautiful trip down the memory lane. I can't believe it's already been over 11 years since this stopped being a thing.
OMG! How would anyone THIS ending (first battle)... Right down to the unit count^^
Edit later 3rd battle. Holy smokes: Never thought GHOSTS would be so powerful!
the marauders won but at what cost? I think those banelings definitely got their moneys worth.
Those swarm hosts and broodlords backs must have chronic pain from carrying their entire army. It wouldn’t even be close without them
11:08 its a trap!
lmao that ghost vs ultralisk round was a treat to the ears and eyes, those tiny pew pew blasts making the absolute hulks that are ultralisks explode into chunks lmfao
1st Fight: Banelings is like Hand Sanitizer, kills 99% of terrans.
That's 99.9%, haha.
The Warcraft 2 humans music was so epic. Took me waaaay back to dorm days living on WC2, Mountain Dew and ramen
Sublime video! I'm most grateful to youtube for recommending your amazing channel!
Ghosts vs Ultras with Warcraft II music gives me life.
The most important question is: Where was that last surviving Marauder standing at the beginning of the fight?
wrggg
he was near the right last group but more to the left then go up more left go down then go left then go up then again up and then right there you see him
WTF...... That marauder killed the only witness, no one left to give a truthful statement about this epic fight.
Wow, that first fight was sooooooooooooo close!
Predator almost looked cool for a second.
How much supply was each army at the end there?
Zerglings and zealots are basically the only thing that predators are good against. Against anything ranged they pretty much just die, against anything armored they don't do enough damage which just doesn't leave much that they're any good against (they have a lot of overlap with hellbats and firebats too, but at least hellbats don't cost gas which makes them a lot more useable).
I was about to question the wisdom of deploying the Stalkers behind the Colossi, but you proved me wrong! :D
Stalker micro at end with the blinks seems cheating because guardians and swarm host don't retreat waiting for respawn.they should commit to death and not recharge their shields with blink micro
The marauder survivor got me laughing out loud, completely unexpected.
Man I love the warcraft 2 music. I need to go play it again. Guess its time to boot up dads old work computer.
That Warcraft I music is so epic! I love it!
Fight3 is Warcraft 2 music: human 1
LOVE IT
That Mothership vs Battlecruiser battle was ridiculous.
I love this and I cannot stop watching.
This peetty much saved my monday ... thx mate!
In Fight 2: Thanks to the Splash Damage effect of the Archons, and the Battlecruisers cramped together, the Archons can decimate them easily and the damage won't be wasted. Genius.
These were scuffed :( alot of them were determined before fighting even started
well that was the most insane thing i'll see on youtube today. nice work.
I'm more impressed how on earth your PC can handle this. Lol 😆
I came here to study, then I realize I have been watching this battle for almost 30 minuts haha
Легендарные битвы!
This is amazing! The best quality you have done sofar
Watching the ultralisks vs the ghosts. "You mean to say a bunch of melee units with a large hit boxs vs a bunch of ranged units with small hit boxes is a bad match up?! You don't say..."
The one thing i learned. Never be first.
Honestly surprised how well the Banelings did vs Marauders.
you can say what you want, the balancing is insane in this game.
ahh, the classic archon toilet bowl. brings tears to my eyes
That Archon Toilet brought a tear to my eye 🥹
That first fight was great, haha, and i did actually guess right, although i think if the field was all a narrow strip, then the Banelings would've won, it seems the splitting up worked better for the Marauders.
The Archon + Mothership fight was cool, and i figured that they would win because the offset seemed ridiculous, but i had no idea that it would end like that, flawless.
The Ghosts also seemed obvious, they looked important, and with range against the beasts it seemed like a logical choice, although the Lisks had surprised me in other videos.
I went for the Predators, but they petered out at the end pretty quickly.
I picked the Zealots, because that number just had to get the better of them at some point, which they did, and much more convincingly than i expected.
Protoss seems obvious against Zerg, although that end stretch left me guessing for a while, until they finally broke through the rotation.
5-1 Score for me on this video, lucky guesses.
So:
1) Suprisingly brutal.
2) The moment I saw that it was original WoL mothership, I realised what is going to happen to those BCs. Once there is enough Archons in the toilet, nothing survives, no matter how much of it there is.
3) Chokepoint at its finest, if the entire area was as wide as the starting area, there would have been a lot less ghosts left.
4) Nice to see predators. Also perfect demonstration why predators suck - they are good vs zerglings and zealots, but marines tore them to shreds, and there are already ways to deal with zerglings and zealots in WoL campaign.
5) Outmassed.
6) Truly a testament to the power of blink in AI hands, had it not been for Blink, it would have been a stomp in zerg favor.
Also revenge of the BCs at the end, I guess they were salty about being flushed in fight 2.
1000 ghosts, yet no one wanted to nuke .....
The marauders at the back watching the green tide be like “glad i slept in this morning”
Stu, nice video bro
Frankly if the swarm hosts hadn't unburrowed and repositioned I think the zerg would have won. Also a big factor was the amount of burrow space or lack thereof.
THANK YOU!!
Yes yes yes! Been waiting for a new one!
It would be interesting to see Alphastar control the armies at fight 6.
I just wish I could see the APM in the Zerg vs Protos armies, because that stalker micro looked kinda nasty
This is was more entertaining than I expected.
I missed these videos. Great Work
Its would be so awesome to watch those fight on open field like huge one...because some units have advantage in this thin corridors at open field everyone is equal
P.S anyway awesome video thanks
Damn this is some insane battles. I knew marauders gonna win but man, only 1 left omg.
I'm amazed at how this held my attention
Title: extreme quality
Me: Yayy!
Crappy monitor: chotto matte
lol that first match tho.. awesomness. keep the vids coming
I'd love to recommend this to a friend, but that would be breaking rule #1.
And rule #2.
Wow this is amazing. Sick production
Awesome 😃😃 finally you are back😁😁😁😁😁
Actually stunned the first fight was as close as it was. I didn’t know bailings were so tanky
damn that 1 marauder have a hell of a story when he go to a bar next time xD
I think the real champ here is your CPU that displayed all this without a single glitch!
The last battle is no surprise: Protoss got more value army and Terran often backstabs.